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@@ -1069,7 +1069,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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mode = status_get_mode(&md->bl);
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can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl);
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- //Since can_move is false when you are casting or the damage-delay kicks in, some special considerations
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if (md->target_id)
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{ //Check validity of current target. [Skotlex]
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@@ -1093,13 +1092,12 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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{
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if (md->attacked_id == md->target_id)
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{
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- /* Currently being unable to move shouldn't trigger rude-attacked conditions.
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- if (!can_move && !battle_check_range (&md->bl, tbl, md->db->range))
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+ if (!can_move && (battle_config.mob_ai&2) &&
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+ !battle_check_range(&md->bl, tbl, md->db->range))
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{ //Rude-attacked.
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if (md->attacked_count++ > 3)
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mobskill_use(md, tick, MSC_RUDEATTACKED);
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}
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- */
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} else
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if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) {
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if (md->bl.m != abl->m || abl->prev == NULL ||
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