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@@ -980,7 +980,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
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if( casttime>0 || temp){
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if( casttime>0 || temp){
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- clif_skillcasting(src, src->id, target_id, 0,0, skill_num,casttime);
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+ clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_pl(skill_num, skill_lv), casttime);
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if (sd && target->type == BL_MOB)
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if (sd && target->type == BL_MOB)
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{
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{
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@@ -1114,7 +1114,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
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if( casttime>0 ) {
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if( casttime>0 ) {
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unit_stop_walking( src, 1);
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unit_stop_walking( src, 1);
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- clif_skillcasting(src, src->id, 0, skill_x,skill_y, skill_num,casttime);
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+ clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_pl(skill_num, skill_lv), casttime);
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} else
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} else
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ud->state.skillcastcancel=0;
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ud->state.skillcastcancel=0;
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