Selaa lähdekoodia

* Follow-up on Item Bound System. (r17351, r17361)
* Moved Optamara Crew coordinates to match new Alberta map. (credits: M45T3R)
* Updated FRN and IDN map_msg translations. (credits: Capuche, Cydh)
* Switched THA map_msg encoding from UTF-8 to TIS-620. (credits: Boneskung)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17364 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 vuotta sitten
vanhempi
commit
9d3b1ec38d

+ 1 - 0
conf/groups.conf

@@ -274,6 +274,7 @@ groups: (
 		use_changemaptype: true
 		use_changemaptype: true
 		all_commands: true
 		all_commands: true
 		channel_admin: true
 		channel_admin: true
+		can_trade_bounded: true
 	}
 	}
 }
 }
 )
 )

+ 6 - 6
conf/msg_conf/map_msg.conf

@@ -313,10 +313,10 @@
 //Item Bound System
 //Item Bound System
 293: This bounded item cannot be traded to that character.
 293: This bounded item cannot be traded to that character.
 294: This bounded item cannot be stored there.
 294: This bounded item cannot be stored there.
-295: Please enter an item name or ID (usage: @item <item name/ID> <quantity> <bound_type>).
+295: Please enter an item name or ID (usage: @item <item name/ID> <quantity> <bound type>).
 296: Please enter all parameters (usage: @item2 <item name/ID> <quantity>
 296: Please enter all parameters (usage: @item2 <item name/ID> <quantity>
-297:   <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
-298: Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+297:   <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>).
+298: Invalid bound type. Valid types: 1-Account, 2-Guild, 3-Party, 4-Character
 // Guild Castles Number
 // Guild Castles Number
 // --------------------
 // --------------------
 //299: ?? Castles
 //299: ?? Castles
@@ -357,7 +357,6 @@
 // 334: Thirty-Four Castles
 // 334: Thirty-Four Castles
 334: Total Domination
 334: Total Domination
 
 
-
 // Templates for @who output
 // Templates for @who output
 343: Name: %s
 343: Name: %s
 344: (%s)
 344: (%s)
@@ -806,7 +805,7 @@
 // @guildlevelup
 // @guildlevelup
 1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
 1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
 
 
-// @makeeg
+// @makeegg
 1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>).
 1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>).
 
 
 // @petfriendly
 // @petfriendly
@@ -1515,8 +1514,9 @@
 // @reloadpacketdb
 // @reloadpacketdb
 1477: Packet database has been reloaded.
 1477: Packet database has been reloaded.
 
 
+// @partysharelvl
 1478: Party share level range has been changed successfully.
 1478: Party share level range has been changed successfully.
-1479: Failed updating configuration. Character server offline.
+1479: Failed to update configuration. Character server is offline.
 
 
 //Custom translations
 //Custom translations
 //import: conf/msg_conf/import/map_msg_eng_conf.txt
 //import: conf/msg_conf/import/map_msg_eng_conf.txt

+ 8 - 5
conf/msg_conf/map_msg_frn.conf

@@ -24,7 +24,7 @@
 3: Personnage non trouvé.
 3: Personnage non trouvé.
 4: Téléporté(e) à %s
 4: Téléporté(e) à %s
 5: Téléporté(e) à %d %d
 5: Téléporté(e) à %d %d
-6: Votre Point de sauvegarde a été changé.
+6: Point de sauvegarde changé.
 7: Téléporté(e) au point de sauvegarde.
 7: Téléporté(e) au point de sauvegarde.
 8: Vitesse changée.
 8: Vitesse changée.
 9: Options changées.
 9: Options changées.
@@ -56,8 +56,8 @@
 35: Vous ne pouvez pas utiliser cette commande avec cette classe.
 35: Vous ne pouvez pas utiliser cette commande avec cette classe.
 36: Apparence changée.
 36: Apparence changée.
 37: Vous avez spécifié un nombre invalide.
 37: Vous avez spécifié un nombre invalide.
-38: Nombre, ou nom du lieu Invalide.
-39: Tous les monstres ont été invoqués!
+38: Nombre ou nom du lieu Invalide.
+39: Tous les monstres sont invoqués!
 40: Monstre ID ou nom Invalide.
 40: Monstre ID ou nom Invalide.
 41: Impossible de diminuer le nombre/valeur.
 41: Impossible de diminuer le nombre/valeur.
 42: Stats changées.
 42: Stats changées.
@@ -80,7 +80,7 @@
 59: Mode Nuit activé.
 59: Mode Nuit activé.
 60: Mode Jour activé.
 60: Mode Jour activé.
 61: Le messager divin rend son jugement.
 61: Le messager divin rend son jugement.
-62: Le jugement a été rendu.
+62: Le jugement est rendu.
 63: Le Ciel a eu pitié des morts.
 63: Le Ciel a eu pitié des morts.
 64: Le Ciel a eu pitié de vous.
 64: Le Ciel a eu pitié de vous.
 65: Niveau de Base (Base Level) du personnage augmenté.
 65: Niveau de Base (Base Level) du personnage augmenté.
@@ -798,7 +798,7 @@
 // @guildlevelup
 // @guildlevelup
 1014: Entrez un niveau valide (usage: @guildlvup/@guildlvlup <# de niveaux>).
 1014: Entrez un niveau valide (usage: @guildlvup/@guildlvlup <# de niveaux>).
 
 
-// @makeeg
+// @makeegg
 1015: Entrez un monstre/egg nom/ID (usage: @makeegg <pet>).
 1015: Entrez un monstre/egg nom/ID (usage: @makeegg <pet>).
 
 
 // @petfriendly
 // @petfriendly
@@ -1504,5 +1504,8 @@
 1475: ---- Canaux rejoins ----
 1475: ---- Canaux rejoins ----
 1476: Vous n'avez rejoins aucun canal.
 1476: Vous n'avez rejoins aucun canal.
 
 
+// @reloadpacketdb
+1477: Base de donnée des 'Packets' rechargée.
+
 //Custom translations
 //Custom translations
 //import: conf/msg_conf/import/map_msg_frn_conf.txt
 //import: conf/msg_conf/import/map_msg_frn_conf.txt

+ 12 - 1
conf/msg_conf/map_msg_idn.conf

@@ -309,6 +309,13 @@
 290: Pemain ini tidak bisa dibunuh.
 290: Pemain ini tidak bisa dibunuh.
 291: Efek cuaca akan hilang saat warp/refresh.
 291: Efek cuaca akan hilang saat warp/refresh.
 292: 'Kondisi pembunuh' diatur ulang.
 292: 'Kondisi pembunuh' diatur ulang.
+//Item Bound System
+293: Item bound ini tidak dapat diberikan ke karakter tersebut.
+294: Item bound tidak dapat disimpan.
+295: Harap masukkan sebuah nama item atau ID. (Penggunaan: @item <nama item/ID> <jumlah> <bound type>).
+296: Harap masukkan semua parameter. (Penggunaan: @item2 <nama item/ID> <jumlah>
+297:   <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>).
+298: Tipe bound salah. Tipe yang ada adalah: 1-Account, 2-Guild, 3-Party, 4-Character
 // Guild Castles Number
 // Guild Castles Number
 // --------------------
 // --------------------
 //299: ?? Kastil
 //299: ?? Kastil
@@ -797,7 +804,7 @@
 // @guildlevelup
 // @guildlevelup
 1014: Harap masukkan level yang benar. (Penggunaan: @guildlvup/@guildlvlup <# level>).
 1014: Harap masukkan level yang benar. (Penggunaan: @guildlvup/@guildlvlup <# level>).
 
 
-// @makeeg
+// @makeegg
 1015: Harap masukkan nama monster/nama telur/ID (Penggunaan: @makeegg <peliharaan>).
 1015: Harap masukkan nama monster/nama telur/ID (Penggunaan: @makeegg <peliharaan>).
 
 
 // @petfriendly
 // @petfriendly
@@ -1506,5 +1513,9 @@
 // @reloadpacketdb
 // @reloadpacketdb
 1477: Database paket telah dimuat ulang.
 1477: Database paket telah dimuat ulang.
 
 
+// @partysharelvl
+1478: Jarak level dalam party share telah diubah dengan sukses.
+1479: Gagal memperbaruhi pengaturan. Server karakter sedang offline.
+
 //Bila ada terjemahan lain
 //Bila ada terjemahan lain
 //import: conf/msg_conf/import/map_msg_idn_conf.txt
 //import: conf/msg_conf/import/map_msg_idn_conf.txt

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 429 - 431
conf/msg_conf/map_msg_tha.conf


+ 27 - 28
doc/atcommands.txt

@@ -3,13 +3,13 @@
 //===== By: ==================================================
 //===== By: ==================================================
 //= rAthena Dev Team
 //= rAthena Dev Team
 //===== Current Version: =====================================
 //===== Current Version: =====================================
-//= 20130601
+//= 20130613
 //===== Description: =========================================
 //===== Description: =========================================
 //= List of available atcommands and their functions.
 //= List of available atcommands and their functions.
 //============================================================
 //============================================================
 
 
 This file describes the usage of in-game commands and assumes that
 This file describes the usage of in-game commands and assumes that
-'conf/atcommand_athena.conf' has the following:
+'/conf/atcommand_athena.conf' has the following:
 	atcommand_symbol : "@"
 	atcommand_symbol : "@"
 	charcommand_symbol: "#"
 	charcommand_symbol: "#"
 
 
@@ -629,10 +629,8 @@ Spawns a clone of the specified player.
 
 
 @item <item name/ID> {<amount>}
 @item <item name/ID> {<amount>}
 /item <item name/ID>
 /item <item name/ID>
-@delitem <item name/ID> <amount>
 
 
-Creates or removes the specified item.
-If an amount is given for @item, that number will be created.
+Creates an item.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
@@ -643,20 +641,24 @@ identify_flag: 0 = unidentified, 1 = identified
 attribute: 0 = not broken, 1 = broken
 attribute: 0 = not broken, 1 = broken
 
 
 ---------------------------------------
 ---------------------------------------
- 
-@itembound <item name/ID> <amount> <bound_type>
 
 
-Creates the specified item and bounds it to the account.
-bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character
+@itembound <item name/ID> <amount> <bound type>
+@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>
+
+Creates an item bounded to the character.
+The items cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored.
+
+Available types:
+-- 1: Account
+-- 2: Guild
+-- 3: Party
+-- 4: Character
 
 
 ---------------------------------------
 ---------------------------------------
 
 
-@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>
+@delitem <item name/ID> <amount>
 
 
-Creates an item with the given parameters (the 'cards' can be any item) and bounds it to the account.
-identify_flag: 0 = unidentified, 1 = identified
-attribute: 0 = not broken, 1 = broken
-bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character
+Deletes the specified item from the player's inventory.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
@@ -932,7 +934,7 @@ If no position is given, the command defaults to headgear.
 
 
 @fakename {<text string>}
 @fakename {<text string>}
 
 
-Temporarily changes name to the specified string.
+Temporarily changes name to the specified string (lasts until player logs out).
 If no string is given, the character's real name will be re-applied.
 If no string is given, the character's real name will be re-applied.
 
 
 ---------------------------------------
 ---------------------------------------
@@ -1207,15 +1209,15 @@ Changes a battle_config flag without rebooting the server.
 
 
 @adjgroup <group ID>
 @adjgroup <group ID>
 
 
-Changes the group of a character (lasts until relog).
-The groups are specified in '/conf/groups.conf'.
+Temporarily changes the group of a character (lasts until player logs out).
+The groups are defined in '/conf/groups.conf'.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
 @addperm {<permission name>}
 @addperm {<permission name>}
 @rmvperm {<permission name>}
 @rmvperm {<permission name>}
 
 
-Changes the permissions of a character (lasts until relog).
+Temporarily changes the permissions of a character (lasts until player logs out).
 If no permission is given, a list of available permissions will be returned.
 If no permission is given, a list of available permissions will be returned.
 
 
 ---------------------------------------
 ---------------------------------------
@@ -1260,16 +1262,6 @@ Example:
 
 
 ---------------------------------------
 ---------------------------------------
 
 
-@partysharelvl <value>
-
-Updates party share level range until character server is restarted.
-Automatically updates all online parties.
-
-Example:
-@partysharelvl 25
-
----------------------------------------
-
 =====================
 =====================
 | 6. Party Commands |
 | 6. Party Commands |
 =====================
 =====================
@@ -1307,6 +1299,13 @@ NOTE: map server needs to be configured to enable spying to use this command (en
 
 
 ---------------------------------------
 ---------------------------------------
 
 
+@partysharelvl <value>
+
+Temporarily adjusts the party share level range (lasts until character server restarts).
+The permanent value is defined by 'party_share_level' in '/conf/inter_athena.conf'.
+
+---------------------------------------
+
 =====================
 =====================
 | 7. Guild Commands |
 | 7. Guild Commands |
 =====================
 =====================

+ 8 - 7
doc/permissions.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //===== By: ==================================================
 //= rAthena Dev Team
 //= rAthena Dev Team
 //===== Current Version: =====================================
 //===== Current Version: =====================================
-//= 20130526
+//= 20130613
 //===== Description: =========================================
 //===== Description: =========================================
 //= List of available permissions and their functions.
 //= List of available permissions and their functions.
 //============================================================
 //============================================================
@@ -104,6 +104,13 @@ Prevents player from attacking other players.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
+*can_trade_bounded
+
+Allows player to do normal item actions with bounded items (drop, sell,
+trade, etc.).
+
+---------------------------------------
+
 ======================
 ======================
 | 3. Command-related |
 | 3. Command-related |
 ======================
 ======================
@@ -172,9 +179,3 @@ Allows player to use the client command /check (displays character status).
 Allows player to use the client command /changemaptype.
 Allows player to use the client command /changemaptype.
 
 
 ---------------------------------------
 ---------------------------------------
-
-*can_trade_bounded
-
-Allows player to do normal item actions (sell, trade, store, vend, auction, mail) with bounded items.
-
----------------------------------------

+ 33 - 54
doc/script_commands.txt

@@ -3195,7 +3195,7 @@ $@MobDrop_item[] is a global temporary number array which contains the
 $@MobDrop_rate[] is a global temporary number array which contains the 
 $@MobDrop_rate[] is a global temporary number array which contains the 
                  drop percentages of each item. (1 = .01%)
                  drop percentages of each item. (1 = .01%)
 
 
-$@MobDrop_count  is the number of item drops found.
+$@MobDrop_count is the number of item drops found.
 
 
 Be sure to use $@MobDrop_count to go through the arrays, and not 
 Be sure to use $@MobDrop_count to go through the arrays, and not 
 'getarraysize', because the temporary global arrays are not cleared between 
 'getarraysize', because the temporary global arrays are not cleared between 
@@ -4117,10 +4117,10 @@ currently running on.
 *getitem <item id>,<amount>{,<account ID>};
 *getitem <item id>,<amount>{,<account ID>};
 *getitem "<item name>",<amount>{,<account ID>};
 *getitem "<item name>",<amount>{,<account ID>};
 
 
-This command will give a specific amount of specified items to the target 
-character. If the character is not online, nothing will happen.
-If <account ID> is not specified, items will be created in the invoking 
-character inventory instead.
+This command will give an amount of specified items to the invoking character. 
+If an optional account ID is specified, and the target character is currently 
+online, items will be created in their inventory instead. If they are not 
+online, nothing will happen.
 
 
 In the first and most commonly used version of this command, items are 
 In the first and most commonly used version of this command, items are 
 referred to by their database ID number found inside 'db/(pre-)re/item_db.txt'.
 referred to by their database ID number found inside 'db/(pre-)re/item_db.txt'.
@@ -4249,47 +4249,33 @@ command, creating a pet which is the same, but simultaneously exists in two
 eggs, and may hatch from either, although, I'm not sure what kind of a mess will 
 eggs, and may hatch from either, although, I'm not sure what kind of a mess will 
 this really cause.
 this really cause.
 
 
- ---------------------------------------
- 
-*getitembound <item id>,<amount>,<bound_type>{,<account ID>};
-*getitembound "<item name>",<amount>,<bound_type>{,<account ID>};
+---------------------------------------
 
 
-This command will give an amount of specified items to the invoking character. 
-If an optional account ID is specified, and the target character is currently 
-online, items will be created in their inventory instead. If they are not 
-online, nothing will happen. 
+*getitembound <item id>,<amount>,<bound type>{,<account ID>};
+*getitembound "<item name>",<amount>,<bound type>{,<account ID>};
 
 
-It works essentially the same as 'getitem', except that items created using
-this command will bound the item to the player's account. Depending on the bound type issued,
-the character may not be able to trade or store these items, however all bounded types
-cannot be sold, vended, auctioned, or mailed.
+This command behaves identically to 'getitem', but the items created will be
+bound to the target character as specified by the bound type. All items created
+in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
+some cases cannot be traded or stored.
 
 
-Bound Types:
-	1 - Account Bound
-	2 - Guild Bound
-	3 - Party Bound
-	4 - Character Bound
+Valid bound types are:
+ 1 - Account Bound
+ 2 - Guild Bound
+ 3 - Party Bound
+ 4 - Character Bound
 
 
 ---------------------------------------
 ---------------------------------------
 
 
-*getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound_type>{,<account ID>};
-*getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound_type>{,<account ID>};
+*getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
+*getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
 
 
-This command will give an amount of specified items to the invoking character. 
-If an optional account ID is specified, and the target character is currently 
-online, items will be created in their inventory instead. If they are not 
-online, nothing will happen. 
-
-It works essentially the same as 'getitem2', except that items created using
-this command will bound the item to the player's account. Depending on the bound type issued,
-the character may not be able to trade or store these items, however all bounded types
-cannot be sold, vended, auctioned, or mailed.
+This command behaves identically to 'getitem2', but the items created will be
+bound to the target character as specified by the bound type. All items created
+in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
+some cases cannot be traded or stored.
 
 
-Bound Types:
-	1 - Account Bound
-	2 - Guild Bound
-	3 - Party Bound
-	4 - Character Bound
+For a list of bound types see 'getitembound'.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
@@ -4432,29 +4418,22 @@ Check 'getitem2' to understand the arguments of the function.
 
 
 ---------------------------------------
 ---------------------------------------
 
 
-*countbound({<bound_type>})
+*countbound({<bound type>})
 
 
-This function will return a number of bounded items on the character.
-Optionally, you may count a specific type of bounded item on the character.
+This function will return the number of bounded items in the character's
+inventory, and sets an array @bound_items[] containing all item IDs of the
+counted items. If a bound type is specified, only those items will be counted.
 
 
-countbound will also build an array of items in the form of @bound_items.
-Using countbound without a type counts all types of bounded items.
-
-Available types are:
-	1 - Account Bound
-	2 - Guild Bound
-	3 - Party Bound
-	4 - Character Bound
+For a list of bound types see 'getitembound'.
 
 
 Example:
 Example:
-	mes "[Bound Counter]";
-	mes "I see you currently have "+countbound+" bounded items.";
+	mes "You currently have "+countbound()+" bounded items.";
 	next;
 	next;
 	mes "The list of bounded items include:";
 	mes "The list of bounded items include:";
-	for(.@i = 0; .@i<getarraysize(@bound_items); .@i++)
+	for(set .@i,0; .@i<getarraysize(@bound_items); set .@i,.@i+1)
 		mes getitemname(@bound_items[.@i]);
 		mes getitemname(@bound_items[.@i]);
 	close;
 	close;
-    
+
 ---------------------------------------
 ---------------------------------------
 
 
 *groupranditem <group id>;
 *groupranditem <group id>;
@@ -5037,7 +5016,7 @@ will retain the default behavior of the command.
 
 
 *specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
 *specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
 
 
-This command behaves identically to the 'specialeffect', but the effect will be 
+This command behaves identically to 'specialeffect', but the effect will be
 centered on the invoking character's sprite.
 centered on the invoking character's sprite.
 
 
 <Player name> parameter will display <effect number> on another Player than the
 <Player name> parameter will display <effect number> on another Player than the

+ 2 - 1
npc/re/cities/malaya.txt

@@ -17,7 +17,8 @@
 
 
 // Port Malaya Transportation
 // Port Malaya Transportation
 //============================================================
 //============================================================
-alberta,237,71,3	script	Optamara Crew#alberta	100,{
+// Old coordinates: alberta (237,71)
+alberta,196,202,3	script	Optamara Crew#alberta	100,{
 	mes "[Optamara Crew]";
 	mes "[Optamara Crew]";
 	mes "Hey, there!";
 	mes "Hey, there!";
 	mes "It's 10,000 Zeny to go to Port Malaya. Interested?";
 	mes "It's 10,000 Zeny to go to Port Malaya. Interested?";

+ 4 - 4
src/map/atcommand.c

@@ -3740,15 +3740,15 @@ ACMD_FUNC(partysharelvl) {
 	nullpo_retr(-1, sd);
 	nullpo_retr(-1, sd);
 
 
 	if(!message || !*message) {
 	if(!message || !*message) {
-		clif_displaymessage(fd, msg_txt(sd,1322));
+		clif_displaymessage(fd, msg_txt(sd,1322)); // Please enter an amount.
 		return -1;
 		return -1;
 	} else
 	} else
 		share_lvl = min(abs(atoi(message)),MAX_LEVEL);
 		share_lvl = min(abs(atoi(message)),MAX_LEVEL);
 
 
 	if(intif_party_sharelvlupdate(share_lvl)) //Successfully updated
 	if(intif_party_sharelvlupdate(share_lvl)) //Successfully updated
-		clif_displaymessage(fd, msg_txt(sd,1478));
+		clif_displaymessage(fd, msg_txt(sd,1478)); // Party share level range has been changed successfully.
 	else //Char server offline
 	else //Char server offline
-		clif_displaymessage(fd, msg_txt(sd,1479));
+		clif_displaymessage(fd, msg_txt(sd,1479)); // Failed to update configuration. Character server is offline.
 
 
 	return 0;
 	return 0;
 }
 }
@@ -3944,7 +3944,7 @@ ACMD_FUNC(mapinfo) {
 	if (map[m_id].flag.guildlock)
 	if (map[m_id].flag.guildlock)
 		strcat(atcmd_output, msg_txt(sd,1097)); // GuildLock |
 		strcat(atcmd_output, msg_txt(sd,1097)); // GuildLock |
 	if (map[m_id].flag.loadevent)
 	if (map[m_id].flag.loadevent)
-		strcat(atcmd_output, msg_txt(sd,1098)); //Loadevent |
+		strcat(atcmd_output, msg_txt(sd,1098)); // Loadevent |
 	if (map[m_id].flag.src4instance)
 	if (map[m_id].flag.src4instance)
 		strcat(atcmd_output, msg_txt(sd,1099)); // Src4instance |
 		strcat(atcmd_output, msg_txt(sd,1099)); // Src4instance |
 	if (map[m_id].flag.chmautojoin)
 	if (map[m_id].flag.chmautojoin)

+ 1 - 1
src/map/intif.h

@@ -61,7 +61,7 @@ int intif_guild_notice(int guild_id, const char *mes1, const char *mes2);
 int intif_guild_emblem(int guild_id, int len, const char *data);
 int intif_guild_emblem(int guild_id, int len, const char *data);
 int intif_guild_castle_dataload(int num, int *castle_ids);
 int intif_guild_castle_dataload(int num, int *castle_ids);
 int intif_guild_castle_datasave(int castle_id, int index, int value);
 int intif_guild_castle_datasave(int castle_id, int index, int value);
-#ifdef GUILD_BOUND_ITEMS
+#ifdef BOUND_ITEMS
 void intif_itembound_req(int char_id, int aid, int guild_id);
 void intif_itembound_req(int char_id, int aid, int guild_id);
 #endif
 #endif
 
 

Kaikkia tiedostoja ei voida näyttää, sillä liian monta tiedostoa muuttui tässä diffissä