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anti-novice exploit fix
should be added to any quests where u once get free items

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@234 54d463be-8e91-2dee-dedb-b68131a5f0ec

Lupus 20 years ago
parent
commit
9c3894ec52
3 changed files with 8 additions and 5 deletions
  1. 3 2
      npc/Changelog.txt
  2. 4 1
      npc/cities/prontera.txt
  3. 1 2
      npc/quests/bongun.txt

+ 3 - 2
npc/Changelog.txt

@@ -8,8 +8,7 @@ Darkchild
 	* Sage - Done
 	* Monk Quest - Botting An Acolyte Atm
 Lupus
-	* removing a loop from grandpa_pharmacist.txt (similiar to Juice quest) 0%
-	* removing Zeny exploits from Milkman, Juice maker, Potion maker 0%
+	* looking for exploits, optimization, bugs hunt
 
 kobra_k88
 	* Optimize WoE
@@ -35,6 +34,8 @@ Other Ppl
 
 Date		Added
 ======
+11/18
+	* Prontera.txt (Sewers) anti-novice exploit fix. should be added to any quests/banks where u once get free items/zeny [Lupus]
 11/17
 	* Fixed valkyrie.txt (wrong condition check, temp var->perm vars) but it still has no exit for common players [Lupus]
 	* - Fixed guardians hp not updating when investment in defense is made.

+ 4 - 1
npc/cities/prontera.txt

@@ -3,13 +3,14 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 1.0 
+//= 1.1
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
 //=
 //===== Additional Comments: ================================= 
 //= Fully working
+//= +AntiNovice exploit fix [Lupus]
 //============================================================
 
 
@@ -153,6 +154,8 @@ prt_in.gat,88,105,2	script	Recruiter	105,{
 	next;
 	mes "[Recruiter]";
 	mes "We decided to recruit volunteers to deal with the 'issues' that have been plauging our cities' sewers.";
+	if (Class==Job_Novice) mes "But you're a novice. Go get at least a job...";
+	if (Class==Job_Novice) close;
 	next;
 	menu "Volunteer.",L0,"Issues...?",L1,"Quit",LEnd;
 	

+ 1 - 2
npc/quests/bongun.txt

@@ -53,6 +53,5 @@ mes "Can you please help me?";
     ExEnd:
         mes "[Sherri]";
 	mes "*sighs*";
-        close;
-close;    
+	close;    
 }