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@@ -1893,19 +1893,19 @@ static struct Damage battle_calc_weapon_attack(
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if (skill_lv == 10) skillratio += 80;
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break;
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case GS_PIERCINGSHOT:
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- skillratio += 100 + 20*skill_lv;
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+ skillratio += 20*skill_lv;
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break;
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case GS_RAPIDSHOWER:
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skillratio += 10*skill_lv;
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break;
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case GS_DESPERADO:
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- skillratio += 50*skill_lv+50;
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+ skillratio += 50*skill_lv - 50;
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break;
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case GS_DUST:
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skillratio += 50*skill_lv;
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break;
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case GS_FULLBUSTER:
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- skillratio += 300 + 100*skill_lv;
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+ skillratio += 200 + 100*skill_lv;
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break;
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case GS_SPREADATTACK:
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skillratio += 20*skill_lv-20;
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