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@@ -4096,10 +4096,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
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BCT_ENEMY:BCT_ALL;
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clif_skill_nodamage(src, src, skillid, -1, 1);
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+ map_delblock(src); //Required to prevent chain-self-destructions hitting back.
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map_foreachinrange(skill_area_sub, bl,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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src, skillid, skilllv, tick, flag|i,
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skill_castend_damage_id);
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+ map_addblock(src);
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status_damage(src, src, sstatus->max_hp,0,0,1);
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break;
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