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Revert "Fixed hidden statuses not being applied"

This reverts commit ef3ad997c77e7afda6b8f56ed3fb8b2a5f6a0347.
aleos89 8 gadi atpakaļ
vecāks
revīzija
9ba2513ff4
4 mainītis faili ar 51 papildinājumiem un 92 dzēšanām
  1. 0 5
      conf/battle/player.conf
  2. 0 1
      src/map/battle.c
  3. 0 1
      src/map/battle.h
  4. 51 85
      src/map/status.c

+ 0 - 5
conf/battle/player.conf

@@ -176,11 +176,6 @@ rental_mount_speed_boost: 25
 // Default (official): no
 show_status_katar_crit: no
 
-// Display all status changes in the status window? (Note 1)
-// This setting only takes effect in renewal mode.
-// Default: no
-show_status_sc: no
-
 //===================================
 // VIP system
 //===================================

+ 0 - 1
src/map/battle.c

@@ -8397,7 +8397,6 @@ static const struct _battle_data {
 	{ "mvp_exp_reward_message",             &battle_config.mvp_exp_reward_message,          0,      0,      1,              },
 	{ "can_damage_skill",                   &battle_config.can_damage_skill,                1,      0,      BL_ALL,         },
 	{ "show_status_katar_crit",             &battle_config.show_status_katar_crit,          0,      0,      1,              },
-	{ "show_status_sc",                     &battle_config.show_status_sc,                  0,      0,      1,              },
 	{ "atcommand_levelup_events",			&battle_config.atcommand_levelup_events,		0,		0,		1,				},
 	{ "block_account_in_same_party",		&battle_config.block_account_in_same_party,		1,		0,		1,				},
 	{ "tarotcard_equal_chance",             &battle_config.tarotcard_equal_chance,          0,      0,      1,              },

+ 0 - 1
src/map/battle.h

@@ -612,7 +612,6 @@ extern struct Battle_Config
 	int mvp_exp_reward_message;
 	int can_damage_skill; //Which BL types can damage traps
 	int show_status_katar_crit;
-	int show_status_sc;
 	int atcommand_levelup_events;
 	int block_account_in_same_party;
 	int tarotcard_equal_chance; //Official or equal chance for each card

+ 51 - 85
src/map/status.c

@@ -5702,15 +5702,11 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc,
 	if(!sc || !sc->count)
 		return cap_value(batk,0,USHRT_MAX);
 
-	if(sc->data[SC_ATKPOTION])
-		batk += sc->data[SC_ATKPOTION]->val1;
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
+		if(sc->data[SC_ATKPOTION])
+			batk += sc->data[SC_ATKPOTION]->val1;
 		return (unsigned short)cap_value(batk,0,USHRT_MAX);
 	}
-#endif
 
 	if(sc->data[SC_BATKFOOD])
 		batk += sc->data[SC_BATKFOOD]->val1;
@@ -5791,17 +5787,13 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc,
 	if(!sc || !sc->count)
 		return (unsigned short)cap_value(watk,0,USHRT_MAX);
 
-	if(sc->data[SC_WATER_BARRIER])
-		watk -= sc->data[SC_WATER_BARRIER]->val2;
-	if(sc->data[SC_GT_CHANGE])
-		watk += sc->data[SC_GT_CHANGE]->val2;
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
+		if(sc->data[SC_WATER_BARRIER])
+			watk -= sc->data[SC_WATER_BARRIER]->val2;
+		if(sc->data[SC_GT_CHANGE])
+			watk += sc->data[SC_GT_CHANGE]->val2;
 		return (unsigned short)cap_value(watk,0,USHRT_MAX);
 	}
-#endif
 
 #ifndef RENEWAL
 	if(sc->data[SC_IMPOSITIO])
@@ -5946,15 +5938,11 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc,
 	if(!sc || !sc->count)
 		return (unsigned short)cap_value(matk,0,USHRT_MAX);
 
-	if(sc->data[SC_MINDBREAKER])
-		matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100;
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
+		if(sc->data[SC_MINDBREAKER])
+			matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100;
 		return (unsigned short)cap_value(matk,0,USHRT_MAX);
 	}
-#endif
 
 #ifndef RENEWAL
 	/// Take note fixed value first before % modifiers [PRE-RENEWAL]
@@ -6017,20 +6005,15 @@ signed short status_calc_critical(struct block_list *bl, struct status_change *s
 {
 	if(!sc || !sc->count)
 		return (short)cap_value(critical,10,SHRT_MAX);
-
-	if (sc->data[SC_INCCRI]) {
-		if (bl->type == BL_PC && ((TBL_PC*)bl)->status.weapon == W_KATAR) // Gives double critical rate when using Katar weapons [Limestone]
-			critical += sc->data[SC_INCCRI]->val2 * 2;
-		else
-			critical += sc->data[SC_INCCRI]->val2;
-	}
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
+		if (sc->data[SC_INCCRI]) {
+			if (bl->type == BL_PC && ((TBL_PC*)bl)->status.weapon == W_KATAR) // Gives double critical rate when using Katar weapons [Limestone]
+				critical += sc->data[SC_INCCRI]->val2 * 2;
+			else
+				critical += sc->data[SC_INCCRI]->val2;
+		}
 		return (short)cap_value(critical,10,SHRT_MAX);
 	}
-#endif
 
 	if (sc->data[SC_CRIFOOD])
 		critical += sc->data[SC_CRIFOOD]->val1;
@@ -6071,12 +6054,9 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in
 	if(!sc || !sc->count)
 		return (short)cap_value(hit,1,SHRT_MAX);
 
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
 		return (short)cap_value(hit,1,SHRT_MAX);
 	}
-#endif
 
 	if(sc->data[SC_INCHIT])
 		hit += sc->data[SC_INCHIT]->val1;
@@ -6136,12 +6116,9 @@ signed short status_calc_flee(struct block_list *bl, struct status_change *sc, i
 	if(!sc || !sc->count)
 		return (short)cap_value(flee,1,SHRT_MAX);
 
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
 		return (short)cap_value(flee,1,SHRT_MAX);
 	}
-#endif
 
 	if(sc->data[SC_OVERED_BOOST]) //Should be final and unmodifiable by any means
 		return sc->data[SC_OVERED_BOOST]->val2;
@@ -6242,12 +6219,9 @@ signed short status_calc_flee2(struct block_list *bl, struct status_change *sc,
 	if(!sc || !sc->count)
 		return (short)cap_value(flee2,10,SHRT_MAX);
 
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+	if(!display) { // Status Changes that are hidden in the status window.
 		return (short)cap_value(flee2,10,SHRT_MAX);
 	}
-#endif
 
 	if(sc->data[SC_INCFLEE2])
 		flee2 += sc->data[SC_INCFLEE2]->val2;
@@ -6272,25 +6246,21 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
 	if(!sc || !sc->count)
 		return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);
 
+	if(!display) { // Status Changes that are hidden in the status window.
 #ifdef RENEWAL
-	if(sc->data[SC_ASSUMPTIO])
-		def <<= 1; // only eDEF is doubled
+		if(sc->data[SC_ASSUMPTIO])
+			def <<= 1; // only eDEF is doubled
 #endif
-	if(sc->data[SC_NEUTRALBARRIER])
-		def += def * sc->data[SC_NEUTRALBARRIER]->val2 / 100;
-	if(sc->data[SC_FORCEOFVANGUARD])
-		def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100;
-	if(sc->data[SC_CAMOUFLAGE])
-		def -= def * 5 * sc->data[SC_CAMOUFLAGE]->val3 / 100;
-	if(sc->data[SC_OVERED_BOOST] && bl->type == BL_PC)
-		def -= def * sc->data[SC_OVERED_BOOST]->val4 / 100;
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+		if(sc->data[SC_NEUTRALBARRIER])
+			def += def * sc->data[SC_NEUTRALBARRIER]->val2 / 100;
+		if(sc->data[SC_FORCEOFVANGUARD])
+			def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100;
+		if(sc->data[SC_CAMOUFLAGE])
+			def -= def * 5 * sc->data[SC_CAMOUFLAGE]->val3 / 100;
+		if(sc->data[SC_OVERED_BOOST] && bl->type == BL_PC)
+			def -= def * sc->data[SC_OVERED_BOOST]->val4 / 100;
 		return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);
 	}
-#endif
 
 	if(sc->data[SC_BERSERK])
 		return 0;
@@ -6383,17 +6353,17 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i
 #endif
 	}
 
-	if(sc->data[SC_CAMOUFLAGE])
-		def2 -= def2 * 5 * sc->data[SC_CAMOUFLAGE]->val3 / 100;
-	if(sc->data[SC_GT_REVITALIZE])
-		def2 += sc->data[SC_GT_REVITALIZE]->val4;
-
+	if(!display) { // Status Changes that are hidden in the status window.
+		if(sc->data[SC_CAMOUFLAGE])
+			def2 -= def2 * 5 * sc->data[SC_CAMOUFLAGE]->val3 / 100;
+		if(sc->data[SC_GT_REVITALIZE])
+			def2 += sc->data[SC_GT_REVITALIZE]->val4;
 #ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
 		return (short)cap_value(def2,SHRT_MIN,SHRT_MAX);
-	}
+#else
+		return (short)cap_value(def2,1,SHRT_MAX);
 #endif
+	}
 
 	if(sc->data[SC_BERSERK])
 		return 0;
@@ -6462,19 +6432,15 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md
 	if(!sc || !sc->count)
 		return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX);
 
+	if(!display) { // Status Changes that are hidden in the status window.
 #ifdef RENEWAL
-	if(sc->data[SC_ASSUMPTIO])
-		mdef <<= 1; // only eMDEF is doubled
+		if(sc->data[SC_ASSUMPTIO])
+			mdef <<= 1; // only eMDEF is doubled
 #endif
-	if(sc->data[SC_NEUTRALBARRIER])
-		mdef += mdef * sc->data[SC_NEUTRALBARRIER]->val2 / 100;
-
-#ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
+		if(sc->data[SC_NEUTRALBARRIER])
+			mdef += mdef * sc->data[SC_NEUTRALBARRIER]->val2 / 100;
 		return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX);
 	}
-#endif
 
 	if(sc->data[SC_BERSERK])
 		return 0;
@@ -6533,15 +6499,15 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc,
 #endif
 	}
 
-	if(sc->data[SC_MINDBREAKER])
-		mdef2 -= mdef2 * sc->data[SC_MINDBREAKER]->val3 / 100;
-
+	if(!display) { // Status Changes that are hidden in the status window.
+		if(sc->data[SC_MINDBREAKER])
+			mdef2 -= mdef2 * sc->data[SC_MINDBREAKER]->val3 / 100;
 #ifdef RENEWAL
-	// All other Status Changes are hidden in the status window.
-	if(!display&&!battle_config.show_status_sc) {
 		return (short)cap_value(mdef2,SHRT_MIN,SHRT_MAX);
-	}
+#else
+		return (short)cap_value(mdef2,1,SHRT_MAX);
 #endif
+	}
 
 	if(sc->data[SC_BERSERK])
 		return 0;