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@@ -6212,7 +6212,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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struct mob_data *md;
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// Correct info, don't change any of this! [celest]
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- md = mob_once_spawn_sub(src, src->m, -1, -1, sd->status.name,class_,"");
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+ md = mob_once_spawn_sub(src, src->m, x, y, sd->status.name,class_,"");
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if (md) {
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md->master_id = src->id;
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md->special_state.ai = skillid==AM_SPHEREMINE?2:3;
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