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- Follow up r16579 .
* Added some missing Baby checks... This Update really started great didn't it ;)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16581 54d463be-8e91-2dee-dedb-b68131a5f0ec

masao87 12 lat temu
rodzic
commit
9a71512a79

+ 1 - 1
npc/jobs/2-1/assassin.txt

@@ -2115,7 +2115,7 @@ OnTouch:
 		close;
 	}
 	savepoint "moc_ruins",79,99;
-	if ((ASSIN_Q == 7) && (Class == Job_Thief)) {
+	if ((ASSIN_Q == 7) && (Class == Job_Baby_Thief || Class == Job_Thief)) {
 		set ASSIN_Q,8;
 		mes "[Guildmaster]";
 		mes "Welcome.";

+ 1 - 1
npc/jobs/2-1/wizard.txt

@@ -26,7 +26,7 @@ gef_tower,111,37,4	script	Wizard Guildsman	70,{
 		close;
 	}
 	if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
-		if (Class == Job_Wizard) {
+		if (Class == Job_Baby_Wizard || Class == Job_Wizard) {
 			if (Sex == 1) {
 				mes "[Catherine]";
 				mes "Since you're already a Wizard, you don't have any more business with me...?";

+ 1 - 1
npc/jobs/2-2/dancer.txt

@@ -124,7 +124,7 @@ job_duncer,43,93,4	script	Aile	724,{
 		cutin "",255;
 		end;
 	}
-	if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Archer)) {
+	if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Baby_Archer || Class == Job_Archer)) {
 		cutin "job_dancer_eir01",2;
 		mes "[Aile]";
 		mes "Welcome~!";

+ 2 - 2
npc/jobs/2-2/monk.txt

@@ -68,7 +68,7 @@ prt_monk,59,247,1	script	Guarding Monk	120,6,2,{
 			set MONK_Q,1;
 			close;
 		case 2:
-			if ((Class == Job_Acolyte) && (JobLevel > 39)) {
+			if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel > 39)) {
 				mes "[Tohobu]";
 				mes "Hmm you seem as though you have been training for this...";
 				mes "That is good. Go see our sensei Moohae. Speak with him.";
@@ -77,7 +77,7 @@ prt_monk,59,247,1	script	Guarding Monk	120,6,2,{
 				setquest 3016;
 				close;
 			}
-			if ((Class == Job_Acolyte) && (JobLevel < 40)) {
+			if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel < 40)) {
 				mes "[Tohobu]";
 				mes "Hmm, you do not seem ready to become a monk.";
 				mes "To become a monk you must be,";

+ 1 - 1
npc/jobs/2-2/rogue.txt

@@ -470,7 +470,7 @@ in_rogue,363,122,4	script	Rogue Guildsman	747,{
 			close;
 		}
 	}
-	if (Class == Job_Assassin) {
+	if (Class == Job_Baby_Assassin || Class == Job_Assassin) {
 		mes "[Rogue Guildsman]";
 		mes "Huh...?";
 		mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?";

+ 1 - 1
npc/jobs/2-2/sage.txt

@@ -3104,7 +3104,7 @@ yuno_in03,32,102,1	script	Biology Professor	755,{
 
 yuno_in03,244,31,3	script	Physics Professor	120,{
 	if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
-		if (Class ==Job_Baby_Sage || Class == Job_Sage) {
+		if (Class == Job_Baby_Sage || Class == Job_Sage) {
 			mes "[Aebecee George]";
 			mes "Tee hee, hello there! What brings you here again, sweetie?";
 			mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";