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SQL synchronization

rAthenaAPI %!s(int64=5) %!d(string=hai) anos
pai
achega
99f42b26a4
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      sql-files/item_db_re.sql

+ 1 - 1
sql-files/item_db_re.sql

@@ -8945,7 +8945,7 @@ REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',5,20,NULL,
 REPLACE INTO `item_db_re` VALUES (16018,'Mace_Of_Judgement2','Empowered Mace Of Judgement',5,20,NULL,1200,'170:180',NULL,1,1,0x00000100,56,2,2,3,'130',1,8,'bonus bAtkEle,Ele_Holy; bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',5,20,NULL,800,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,1000+.@r; bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,.@r;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_DemiHuman,10000,10000; .@r = getrefine(); bonus bHit,.@r; bonus bCritical,.@r;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16024,'Quadrille_','Quadrille',5,10,NULL,900,'165',NULL,NULL,2,0x00008110,63,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);