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@@ -1698,7 +1698,7 @@ REPLACE INTO `item_db_re` VALUES (2585,'Muffler_Of_Valor','Muffler Of Valor',4,0
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REPLACE INTO `item_db_re` VALUES (2586,'Siege_Manteau','Siege Manteau',4,10,NULL,600,NULL,32,NULL,1,0xFFFFFFFE,63,2,4,NULL,'95',1,0,'bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2586,'Siege_Manteau','Siege Manteau',4,10,NULL,600,NULL,32,NULL,1,0xFFFFFFFE,63,2,4,NULL,'95',1,0,'bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2587,'Siege_Muffler','Siege Muffler',4,10,NULL,400,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'95',1,0,'bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2587,'Siege_Muffler','Siege Muffler',4,10,NULL,400,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'95',1,0,'bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2588,'Ragamuffin_Cape_','Ragamuffin Cape',4,56000,NULL,500,NULL,4,NULL,1,0xFFFFFFFE,63,2,4,NULL,'40',1,0,'bonus bMdef,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2588,'Ragamuffin_Cape_','Ragamuffin Cape',4,56000,NULL,500,NULL,4,NULL,1,0xFFFFFFFE,63,2,4,NULL,'40',1,0,'bonus bMdef,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2589,'Fallen_Angel_Wing','Fallen Angel Wing',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'0',1,3,'bonus bLuk,2; bonus bMdef,18; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Holy,-30;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2589,'Fallen_Angel_Wing','Fallen Angel Wing',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'0',1,3,'bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2590,'Buwaya_Cloth','Buwaya Sack Cloth',4,20,NULL,200,NULL,8,NULL,0,0xFFFFFFFF,63,2,4,NULL,'1',1,0,'bonus bHealPower2,getrefine()/3; bonus bAddItemHealRate,getrefine()/3; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2590,'Buwaya_Cloth','Buwaya Sack Cloth',4,20,NULL,200,NULL,8,NULL,0,0xFFFFFFFF,63,2,4,NULL,'1',1,0,'bonus bHealPower2,getrefine()/3; bonus bAddItemHealRate,getrefine()/3; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2591,'Bayani_Buwaya_Cloth','Bayani Buwaya Sack Cloth',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,0,'bonus bHealPower2,getrefine(); bonus bAddItemHealRate,getrefine(); bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2591,'Bayani_Buwaya_Cloth','Bayani Buwaya Sack Cloth',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,0,'bonus bHealPower2,getrefine(); bonus bAddItemHealRate,getrefine(); bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2592,'Boss_Brownie_Manteau','Boss Brownie Manteau',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,4,NULL,'50',1,0,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2592,'Boss_Brownie_Manteau','Boss Brownie Manteau',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,4,NULL,'50',1,0,NULL,NULL,NULL);
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