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Fix Survivor's Circlet (#5111)

Fix effects and combos for 19020.
Adds effects and combos for 19266

Fixed #5090
LordWhiplash 4 年之前
父節點
當前提交
98efa294c8
共有 2 個文件被更改,包括 14 次插入4 次删除
  1. 12 3
      db/re/item_combo_db.txt
  2. 2 1
      db/re/item_db.txt

+ 12 - 3
db/re/item_combo_db.txt

@@ -56,21 +56,23 @@
 1580:2186,{ bonus bAspdRate,15; }
 1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
 1616:2515,{ bonus bSpeedRate,25; }
+1617:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
 1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
 1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
-1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+1618:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
 1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
 1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
 1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
+1619:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
 1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
 1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
 1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
 1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
 1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
-1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+1620:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
 1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
 1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
@@ -848,6 +850,13 @@
 19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
 19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
 19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
+19266:1617,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
+19266:1618,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
+19266:1619,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
+19266:1620,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
+19266:2509,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
+19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
+19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
 19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
 19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
 19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
@@ -1013,7 +1022,7 @@
 22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
 22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
 22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
-22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
+22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
 22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
 //22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
 22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }

+ 2 - 1
db/re/item_db.txt

@@ -10095,7 +10095,7 @@
 18987,RWC13_Jormungandr_Hat,RWC13 Jormungandr Hat,4,20,,2500,,7,,1,0xFFFFFFFF,63,2,256,,1,1,1149,{ bonus bAllStats,2; bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; .@r = getrefine(); if(.@r>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(.@r>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150; },{ sc_end SC_SpeedUp0; },{}
 18997,Riot_Chip,Runaway Chip,4,10,,300,,,,1,0xFFFFFFFF,63,2,256,,100,1,1201,{ bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50; },{},{}
 19019,Elemental_Crown,Elemental Crown,4,0,,500,,10,,1,0xFFFFFFFF,63,2,256,,,1,1219,{ .@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4; },{},{}
-19020,Survive_Circlet,Survive Circlet,4,0,,500,,10,,0,0xFFFFFFFF,63,2,256,,,1,1220,{ .@r = getrefine(); bonus bInt,(3 + (.@r/2)+ (BaseLevel > 130 ? .@r : 0)); bonus bMatkRate,4; },{},{}
+19020,Survive_Circlet,Survive Circlet,4,0,,500,,10,,1,0xFFFFFFFF,63,2,256,,50,1,1220,{ .@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4; },{},{}
 19021,Gigant_Helm,Gigant Helm,4,0,,500,,10,,0,0xFFFFFFFF,63,2,256,,,1,1221,{ bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus2 bAddClass,Class_All,4; },{},{}
 19022,Floating_Stone_Of_Int,Floating Stone Of Intelligence,4,,,,,,,,0xFFFFFFFF,63,2,256,,,,1230,{},{ sc_start SC_FSTONE,INFINITE_TICK,0; },{ sc_end SC_FSTONE; } // jRO Item
 19024,Protect_Feathers,Protect Feathers,4,0,,500,,,,0,0xFFFFFFFF,63,2,512,,70,0,1232,{ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; } },{},{}
@@ -10207,6 +10207,7 @@
 19247,Illusion_Fancy_Flower,Illusion Fancy Flower,4,0,,100,,0,,1,0xFFFFFFFF,63,2,256,,120,0,4,{ bonus bMatkRate,1; bonus bMatk,(2*getrefine()); },{},{}
 //
 19246,Royal_Guard_Necklace,Royal Guard Necklace,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1629,{ bonus bAspd,1; },{},{}
+19266,Survive_Circlet_,Survivor's Circlet,4,0,,500,,10,,1,0xFFFFFFFF,63,2,256,,1,1,1220,{ .@r = getrefine(); bonus bInt,3; bonus bMatk,10*(.@r/2)+(BaseLevel > 129 ? 50 : 0); if (.@r >= 10) {bonus bMatkRate,5;} },{},{}
 19269,Happy_Flapping_Wings,Happy Flapping Angel Wings,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,30,1,1251,{ .@r = getrefine(); .@a = 15; if (.@r >= 7) .@a += 15; if (.@r>=8) bonus2 bResEff,Eff_Stone,10000; if (.@r>=9) .@a += 20; bonus2 bAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bSubRace2,RC2_CLOCKTOWER,.@a; bonus2 bAddMonsterDropItem,1061,500; /* Unofficial rates, info get from bRO itemdescription */ },{},{}
 19272,Garden_of_Eden,Garden of Eden,4,20,,400,,5,,1,0xFFFFFFFF,63,2,256,,100,1,1653,{ .@r = getrefine(); bonus bInt,5; bonus bDex,5; bonus2 bIgnoreMdefRaceRate,RC_All,20; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=7) { bonus2 bIgnoreMdefRaceRate,RC_All,30; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=9) { bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus bVariableCastrate,-15; } },{},{ sc_end SC_TELEKINESIS_INTENSE; }
 19273,Gemini_Red_Eyes,Gemini Red Eyes,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,100,0,1654,{ .@val = 100*(readparam(bVit)>89?50:10); bonus2 bResEff,Eff_Sleep,.@val; bonus2 bResEff,Eff_Stone,.@val; },{},{}