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@@ -1606,8 +1606,6 @@ static struct Damage battle_calc_weapon_attack(
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break;
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case MO_INVESTIGATE:
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skillratio += 75*skill_lv;
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- ATK_RATE(2*(def1 + def2));
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- flag.idef= flag.idef2= 1;
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break;
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case MO_EXTREMITYFIST:
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if (sd)
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@@ -1903,15 +1901,22 @@ static struct Damage battle_calc_weapon_attack(
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vit_def = def2 + (vit_def>0?rand()%vit_def:0);
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}
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- if (sd && battle_config.player_defense_type)
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+ if (sd && battle_config.player_defense_type) {
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vit_def += def1*battle_config.player_defense_type;
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- else if (md && battle_config.monster_defense_type)
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+ def1 = 0;
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+ } else if (md && battle_config.monster_defense_type) {
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vit_def += def1*battle_config.monster_defense_type;
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- else if(pd && battle_config.pet_defense_type)
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+ def1 = 0;
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+ } else if(pd && battle_config.pet_defense_type) {
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vit_def += def1*battle_config.pet_defense_type;
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- else
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+ def1 = 0;
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+ }
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+ if(skill_num == MO_INVESTIGATE) { //Must use adjusted defense
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+ ATK_RATE(2*(def1 + vit_def));
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+ } else {
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ATK_RATE2(flag.idef?100:100-def1, flag.idef2?100:100-def1);
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- ATK_ADD2(flag.idef?0:-vit_def, flag.idef2?0:-vit_def);
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+ ATK_ADD2(flag.idef?0:-vit_def, flag.idef2?0:-vit_def);
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+ }
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}
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//Post skill/vit reduction damage increases
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