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@@ -896,6 +896,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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short skill=0;
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short s_ele, s_ele_, t_class;
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int i, nk;
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+ bool n_ele; // non-elemental
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struct map_session_data *sd, *tsd;
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struct Damage wd;
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@@ -942,7 +943,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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wd.flag |= (skill_num||wflag)?BF_SKILL:BF_NORMAL; // Baphomet card's splash damage is counted as a skill. [Inkfish]
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wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
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nk = skill_get_nk(skill_num);
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- flag.hit = nk&NK_IGNORE_FLEE?1:0;
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+ if( !skill_num && wflag ) //If flag, this is splash damage from Baphomet Card and it always hits.
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+ nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE;
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+ flag.hit = nk&NK_IGNORE_FLEE?1:0;
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flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0;
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if (sc && !sc->count)
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@@ -1029,26 +1032,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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t_class = status_get_class(target);
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s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv);
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- if (!skill_num || s_ele == -1) { //Take weapon's element
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+ if( !skill_num || s_ele == -1 )
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+ { //Take weapon's element
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s_ele = sstatus->rhw.ele;
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s_ele_ = sstatus->lhw.ele;
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- if (flag.arrow && sd && sd->arrow_ele)
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+ if( flag.arrow && sd && sd->arrow_ele )
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s_ele = sd->arrow_ele;
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- } else if (s_ele == -2) { //Use enchantment's element
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- s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
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+ if( battle_config.attack_attr_none&src->type )
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+ n_ele = true; //Weapon's element is "not elemental"
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}
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-
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- switch(skill_num)
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+ else if( s_ele == -2 ) //Use enchantment's element
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+ s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
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+ switch( skill_num )
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{
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case GS_GROUNDDRIFT:
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s_ele = s_ele_ = wflag; //element comes in flag.
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break;
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-
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- // TODO: A patch here doesn't work anymore since mechanism has changed.
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- // If mob's spiral pierce is forced neutral is under investigation.
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- //case LK_SPIRALPIERCE:
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- // if (!sd) nk &= ~NK_NO_ELEFIX; //forced neutral for monsters
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- // break;
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+ case LK_SPIRALPIERCE:
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+ if (!sd) n_ele = false; //forced neutral for monsters
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+ break;
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}
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if(!skill_num)
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@@ -1131,10 +1133,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER )
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flag.hit = 1;
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break;
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- case 0:
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- if( wflag ) //If flag, this is splash damage from Baphomet Card and it always hits.
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- flag.hit = 1;
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- break;
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}
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if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT)
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flag.hit = 1;
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@@ -1896,9 +1894,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if(skill_num==TF_POISON)
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ATK_ADD(15*skill_lv);
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- if(!(nk&NK_NO_ELEFIX) &&
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- !(battle_config.attack_attr_none&src->type && (skill_num == 0 || skill_get_ele(skill_num, skill_lv) == -1))
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- )
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+ if( !(nk&NK_NO_ELEFIX) && !n_ele )
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{ //Elemental attribute fix
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if( wd.damage > 0 )
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{
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