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@@ -5332,7 +5332,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case 5: // 2000HP heal, random teleported
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status_heal(bl, 2000, 0, 0);
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- unit_warp(bl, -1,-1,-1, 3);
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+ if( !map_flag_vs(bl->m) )
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+ unit_warp(bl, -1,-1,-1, 3);
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break;
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case 6: // random 2 other effects
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if (count == -1)
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