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@@ -350,7 +350,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
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map_random_dir(bl, &ud->to_x, &ud->to_y);
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if(ud->walktimer != INVALID_TIMER) {
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- if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path
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+ if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path
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return 0;
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// When you come to the center of the grid because the change of destination while you're walking right now
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// Call a function from a timer unit_walktoxy_sub
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@@ -427,7 +427,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
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map_random_dir(bl, &ud->to_x, &ud->to_y);
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if(ud->walktimer != INVALID_TIMER) {
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- if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path
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+ if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path
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return 0;
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ud->state.change_walk_target = 1;
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set_mobstate(bl, flag&2);
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