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@@ -1642,7 +1642,10 @@ OnCast:
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in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{
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end;
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OnTouch_:
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- savepoint "morocc",100,100,1,1;
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+ if (checkre(0))
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+ savepoint "morocc",100,100,1,1;
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+ else
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+ savepoint "moc_ruins",79,99,1,1;
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if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
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set ASSIN_Q,8;
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mes "[Guildmaster]";
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@@ -2094,11 +2097,10 @@ OnTouch_:
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mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
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getitem 1220,1; //Gladius_
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}
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- set ASSIN_Q,17;
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- set ASSIN_Q3,2;
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+ ASSIN_Q3 = 2;
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next;
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}
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- else {
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+ else if (ASSIN_Q3 != 2) {
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mes "[Guildmaster]";
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mes "Well, I talked too much.";
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mes "Please take this first.";
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@@ -2119,7 +2121,7 @@ OnTouch_:
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case 5:
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getitem 1252,1; //Katar
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}
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- set ASSIN_Q,17;
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+ ASSIN_Q3 = 2;
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}
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mes "[Guildmaster]";
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mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
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@@ -2129,8 +2131,12 @@ OnTouch_:
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next;
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mes "[Guildmaster]";
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mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
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- savepoint "morocc",100,100,1,1;
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+ if (checkre(0))
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+ savepoint "morocc",100,100,1,1;
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+ else
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+ savepoint "moc_ruins",79,99,1,1;
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getitem 1008,1; //Frozen_Heart
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+ ASSIN_Q = 17;
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changequest 8006,8007;
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next;
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mes "[Guildmaster]";
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