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@@ -87,7 +87,7 @@ death_penalty_base: 100
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// Job exp. penalty rate (Each 100 is 1% of their exp)
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death_penalty_job: 100
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-// When a player dies, how much zeny should we penalize them with?
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+// When a player dies (to another player), how much zeny should we penalize them with?
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// NOTE: It is a percentage of their zeny, so 100 = 1%
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zeny_penalty: 0
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