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* Reverted the change to MAX_SQUARE_LAYOUT.
* Evil Land will always as a 3x3 animation.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 17 年之前
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977a966a6c
共有 4 個文件被更改,包括 4 次插入2 次删除
  1. 1 0
      Changelog-Trunk.txt
  2. 1 0
      db/Changelog.txt
  3. 1 1
      db/skill_unit_db.txt
  4. 1 1
      src/map/skill.h

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 
 2008/04/10
 2008/04/10
+	* Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf]
 	* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
 	* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
 	- Based on visual observation, and experience with it on iRO Sakray.
 	- Based on visual observation, and experience with it on iRO Sakray.
 2008/04/09
 2008/04/09

+ 1 - 0
db/Changelog.txt

@@ -44,6 +44,7 @@
 
 
 =======================
 =======================
 2008/04/10
 2008/04/10
+	* Rev. 12550 Evil Land will always as a 3x3 animation. [L0ne_W0lf]
 	* Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf]
 	* Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf]
 2008/04/07
 2008/04/07
 	* Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf]
 	* Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf]

+ 1 - 1
db/skill_unit_db.txt

@@ -94,4 +94,4 @@
 527,0xbc,    , -1, 0,2000,enemy, 0x010	//NJ_TATAMIGAESHI
 527,0xbc,    , -1, 0,2000,enemy, 0x010	//NJ_TATAMIGAESHI
 535,0xbd,    , -1, 0,  20,enemy, 0x018	//NJ_KAENSIN
 535,0xbd,    , -1, 0,  20,enemy, 0x018	//NJ_KAENSIN
 538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010	//NJ_SUITON
 538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010	//NJ_SUITON
-670,0xc7,    ,  1:3:6:9:12:15:18:20:20:20, 1,1000,all,   0x008	//NPC_EVILLAND
+670,0xc7,    ,  1, 1:4:7:10:13:16:19:22:25:28,1000,all,   0x008	//NPC_EVILLAND

+ 1 - 1
src/map/skill.h

@@ -98,7 +98,7 @@ struct skill_name_db {
 };
 };
 
 
 #define MAX_SKILL_UNIT_LAYOUT	50
 #define MAX_SKILL_UNIT_LAYOUT	50
-#define MAX_SQUARE_LAYOUT		20	// 11*11のユニット配置が最大
+#define MAX_SQUARE_LAYOUT		5	// 11*11のユニット配置が最大
 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
 struct s_skill_unit_layout {
 struct s_skill_unit_layout {
 	int count;
 	int count;