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@@ -2035,7 +2035,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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- case SC_BLOCKING_PLAY:
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+ case SC_BLOCKING_PLAY:
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continue;
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case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI:
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case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME:
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@@ -8517,7 +8517,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SC_DRESSUP: case SC_HANBOK: case SC_OKTOBERFEST:
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case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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- case SC_BLOCKING_PLAY:
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+ case SC_BLOCKING_PLAY:
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continue;
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case SC_WHISTLE:
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case SC_ASSNCROS:
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@@ -10011,7 +10011,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SC_LHZ_DUN_N1: case SC_LHZ_DUN_N2: case SC_LHZ_DUN_N3: case SC_LHZ_DUN_N4:
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case SC_ENTRY_QUEUE_APPLY_DELAY: case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
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case SC_REUSE_LIMIT_LUXANIMA: case SC_LUXANIMA: case SC_SOULENERGY:
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- case SC_BLOCKING_PLAY:
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+ case SC_BLOCKING_PLAY:
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continue;
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case SC_ASSUMPTIO:
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if( bl->type == BL_MOB )
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