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@@ -1837,14 +1837,13 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
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case BL_PET:
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{
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struct pet_data *pd = (TBL_PET*)src;
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- if( battle_config.pet_attack_exp_to_master && pd->msd )
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+ flag = 2;
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+ if( pd->msd )
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{
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char_id = pd->msd->status.char_id;
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- damage = (damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly.
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+ if( damage ) //Let mobs retaliate against the pet's master [Skotlex]
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+ md->attacked_id = pd->msd->bl.id;
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}
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- //Let mobs retaliate against the pet's master [Skotlex]
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- if( pd->msd && damage )
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- md->attacked_id = pd->msd->bl.id;
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break;
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}
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case BL_MOB:
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@@ -2014,8 +2013,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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count++; //Only logged into same map chars are counted for the total.
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if (pc_isdead(tsd))
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continue; // skip dead players
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- if(md->dmglog[i].flag && !merc_is_hom_active(tsd->hd))
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+ if(md->dmglog[i].flag == 1 && !merc_is_hom_active(tsd->hd))
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continue; // skip homunc's share if inactive
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+ if( md->dmglog[i].flag == 2 && (!tsd->status.pet_id || !tsd->pd) )
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+ continue; // skip pet's share if inactive
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if(md->dmglog[i].dmg > mvp_damage)
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{
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@@ -2027,7 +2028,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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tmpsd[i] = tsd; // record as valid damage-log entry
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- if(!md->dmglog[i].flag && flaghom)
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+ if(!md->dmglog[i].flag == 1 && flaghom)
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flaghom = 0; // Damage received from other Types != Homunculus
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}
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@@ -2092,8 +2093,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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per /=2.;
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else if(md->special_state.size==2)
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per *=2.;
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-
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-
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+
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+ if( md->dmglog[i].flag == 2 )
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+ per *= battle_config.pet_attack_exp_rate/100.;
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+
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if(battle_config.zeny_from_mobs && md->level) {
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// zeny calculation moblv + random moblv [Valaris]
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zeny=(int) ((md->level+rand()%md->level)*per*bonus/100.);
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@@ -2106,12 +2109,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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else
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base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX);
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- if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) //Homun earned job-exp is always lost.
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+ if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == 1) //Homun earned job-exp is always lost.
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job_exp = 0;
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else
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job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX);
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- if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) //Homun-done damage (flag 1) is not given to party
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+ if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == 1) //Homun-done damage (flag 1) is not given to party
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{
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int j;
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for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party.
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@@ -2143,10 +2146,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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}
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if(flag) {
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- if(base_exp && md->dmglog[i].flag) //tmpsd[i] is null if it has no homunc.
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+ if(base_exp && md->dmglog[i].flag == 1) //tmpsd[i] is null if it has no homunc.
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merc_hom_gainexp(tmpsd[i]->hd, base_exp);
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if(base_exp || job_exp)
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- pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp);
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+ {
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+ if( md->dmglog[i].flag != 2 || battle_config.pet_attack_exp_to_master )
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+ pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp);
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+ }
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if(zeny) // zeny from mobs [Valaris]
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pc_getzeny(tmpsd[i], zeny);
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}
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