Jelajahi Sumber

- Cleaned up and used mob_skill_event function when hit by a ground-skill.
- Added one grace range in the mob_loot search function which should fix mob_can_reach failing when invoked with the same distance that distance_bl returned.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6475 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 tahun lalu
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3 mengubah file dengan 6 tambahan dan 13 penghapusan
  1. 3 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/mob.c
  3. 2 12
      src/map/skill.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/04
+	* Added one grace range in the mob_loot search function which should fix
+	  mob_can_reach failing when invoked with the same distance that distance_bl
+	  returned. [Skotlex]
 	* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
 	* Eska is now usable on bosses. [Skotlex]
 	* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]

+ 1 - 1
src/map/mob.c

@@ -864,7 +864,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
 	target= va_arg(ap,struct block_list**);
 
 	if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
-		mob_can_reach(md,bl,dist, MSS_LOOT) && 
+		mob_can_reach(md,bl,dist+1, MSS_LOOT) && 
 		((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
 	) {
 		(*target) = bl;

+ 2 - 12
src/map/skill.c

@@ -7096,18 +7096,8 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
 			sc->data[SC_MAGICPOWER].timer = -1;
 	}
 	
-	if (bl->type == BL_MOB && ss != bl) {	/* ƒXƒLƒ‹Žg—p?Œ?‚ÌMOBƒXƒLƒ‹ */
-		struct mob_data *md = (struct mob_data *)bl;
-		if (!md) return 0;
-		if (battle_config.mob_changetarget_byskill == 1) {
-			int target = md->target_id;
-			if (ss->type == BL_PC)
-				md->target_id = ss->id;
-			mobskill_use(md, tick, MSC_SKILLUSED|(skillid << 16));
-			md->target_id = target;
-		} else
-			mobskill_use(md, tick, MSC_SKILLUSED|(skillid << 16));
-	}
+	if (bl->type == BL_MOB && ss != bl)
+		mobskill_event((TBL_MOB*)bl, ss, tick, MSC_SKILLUSED|(skillid<<16));
 
 	return skillid;
 }