Ver Fonte

Fixed Frenzy (LK_BERSERK) job level requirement.

Daegaladh há 7 anos atrás
pai
commit
96a594262b
3 ficheiros alterados com 14 adições e 9 exclusões
  1. 4 4
      db/pre-re/skill_tree.txt
  2. 4 4
      db/re/skill_tree.txt
  3. 6 1
      src/map/pc.cpp

+ 4 - 4
db/pre-re/skill_tree.txt

@@ -830,7 +830,7 @@
 4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
+4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
 4008,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4008,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -1057,7 +1057,7 @@
 4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
+4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
 4014,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4014,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -2731,7 +2731,7 @@
 4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
+4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
 4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -3987,7 +3987,7 @@
 4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
+4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
 4081,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#

+ 4 - 4
db/re/skill_tree.txt

@@ -832,7 +832,7 @@
 4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
+4008,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
 4008,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4008,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4008,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -1059,7 +1059,7 @@
 4014,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4014,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4014,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4014,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement
+4014,359,1,0,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has 2 extra columns after "MaxLevel" for Job Level 50 requirement
 4014,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4014,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4014,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -2756,7 +2756,7 @@
 4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
+4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
 4060,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4060,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
@@ -4012,7 +4012,7 @@
 4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
 4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
 4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
-4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
+4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra columns removed. Rune Knights dont require job level 50 to use Berserk.
 4081,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
 4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
 4081,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#

+ 6 - 1
src/map/pc.cpp

@@ -10875,10 +10875,15 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current)
 		baselv = (uint32)atoi(fields[3]);
 		joblv = (uint32)atoi(fields[4]);
 		offset = 5;
-	} else {
+	}
+	else if (columns == 3 + MAX_PC_SKILL_REQUIRE * 2) {
 		baselv = joblv = 0;
 		offset = 3;
 	}
+	else {
+		ShowWarning("pc_readdb_skilltree: Invalid number of colums in skill %hu of job %d's tree.\n", skill_id, class_);
+		return false;
+	}
 
 	if(!pcdb_checkid(class_))
 	{