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@@ -1,20 +1,26 @@
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-//===== rAthena Script =======================================
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+//===== rAthena Script =======================================
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//= Euphy's WOE Controller
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//= Euphy's WOE Controller
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-//===== By: ==================================================
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-//= Euphy
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-//===== Current Version: =====================================
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-//= 1.5
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-//===== Compatible With: =====================================
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-//= rAthena Project
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-//===== Description: =========================================
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+//===== Changelogs: ==========================================
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+//= 1.3a Initial SVN release [Euphy]
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+//= 1.3b Fixed WoE SE end labels [Euphy]
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+//= 1.4 Added auto kick config [Euphy]
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+//= 1.5 Added additional reward configs [Euphy]
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+//= 1.5a Fixed hardcoded date constants [Lemongrass]
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+//= 1.6 Replaced SQL insert for mail with script command [Capuche]
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+//= 1.6a Fixed invalid name Schwaltzvalt [Daegaladh]
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+//= 1.6b Fixed hardcoded castle numbers [Lemongrass]
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+//= 1.7 Removed direct SQL access [Lemongrass]
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+//= 1.8 Fixed invalid checkweight usage [Lemongrass]
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+//= 1.9 Fixed reward handout for multiple characters on the same account [Lemongrass]
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+//===== Description: =========================================
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//= A controller for War of Emperium designed for
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//= A controller for War of Emperium designed for
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//= simplicity and ease of use.
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//= simplicity and ease of use.
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//= Many concepts taken from ToastOfDoom's script,
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//= Many concepts taken from ToastOfDoom's script,
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//= and "rewards" function originally by Goddameit.
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//= and "rewards" function originally by Goddameit.
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-//===== Additional Comments: =================================
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+//=
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//= Be sure to disable the default agit controllers!
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//= Be sure to disable the default agit controllers!
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-//== npc\guild\agit_controller.txt
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-//== npc\guild2\agit_start_se.txt
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+//= npc\guild\agit_controller.txt
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+//= npc\guild2\agit_start_se.txt
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//============================================================
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//============================================================
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// Information NPC
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// Information NPC
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@@ -98,7 +104,7 @@ OnInit:
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.reward_id_size = getarraysize(.reward_id);
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.reward_id_size = getarraysize(.reward_id);
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set .Size, getarraysize($WOE_CONTROL);
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set .Size, getarraysize($WOE_CONTROL);
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if (.AutoKick || .NoOwner)
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if (.AutoKick || .NoOwner)
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- for(set .@i,0; .@i<30; set .@i,.@i+1) {
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+ for(set .@i,0; .@i<getarraysize(.Castles$); set .@i,.@i+1) {
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setmapflag .Castles$[.@i], mf_loadevent;
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setmapflag .Castles$[.@i], mf_loadevent;
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setd "."+.Castles$[.@i], .@i;
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setd "."+.Castles$[.@i], .@i;
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}
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}
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@@ -114,7 +120,7 @@ OnMinute00:
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announce "The War Of Emperium is over!",bc_all|bc_woe;
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announce "The War Of Emperium is over!",bc_all|bc_woe;
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AgitEnd; AgitEnd2;
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AgitEnd; AgitEnd2;
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sleep 1000;
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sleep 1000;
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- for(set .@j,0; .@j<30; set .@j,.@j+1) {
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+ for(set .@j,0; .@j<getarraysize(.Castles$); set .@j,.@j+1) {
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if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
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if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
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if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
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if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
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}
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}
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@@ -134,7 +140,7 @@ OnMinute00:
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else announce "The War Of Emperium has begun!",bc_all|bc_woe;
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else announce "The War Of Emperium has begun!",bc_all|bc_woe;
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sleep 1000;
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sleep 1000;
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AgitStart; AgitStart2;
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AgitStart; AgitStart2;
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- for(set .@j,0; .@j<30; set .@j,.@j+1) {
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+ for(set .@j,0; .@j<getarraysize(.Castles$); set .@j,.@j+1) {
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if (.Active[0]&(1<<.@j)) {
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if (.Active[0]&(1<<.@j)) {
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if (!.Init) Disp_Owner(.Castles$[.@j],0);
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if (!.Init) Disp_Owner(.Castles$[.@j],0);
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set .Active[1], .Active[1] | (1<<((.@j/5)+1));
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set .Active[1], .Active[1] | (1<<((.@j/5)+1));
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@@ -168,17 +174,38 @@ OnReward:
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if (!.reward_id_size && !.reward_zeny)
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if (!.reward_id_size && !.reward_zeny)
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return;
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return;
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- set .@sql$, ((.Options&4)?"position = 0":"online = 1");
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if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
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if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
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freeloop(1);
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freeloop(1);
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- for(set .@i,0; .@i<30; set .@i,.@i+1) {
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+ for(set .@i,0; .@i<getarraysize(.Castles$); set .@i,.@i+1) {
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if (getarg(0)&(1<<.@i)) {
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if (getarg(0)&(1<<.@i)) {
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set .@gid, getcastledata(.Castles$[.@i],1);
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set .@gid, getcastledata(.Castles$[.@i],1);
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if (!.@gid) continue;
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if (!.@gid) continue;
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- set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
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- for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
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+
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+ getguildmember( .@gid, 1, .@cid );
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+ .@size_guild = getguildmember( .@gid, 2, .@aid );
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+
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+ if( .Options&4 ){
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+ .@master_cid = getguildmasterid( .@gid );
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+ .@index = inarray(.@cid, .@master_cid);
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+ .@master_aid = .@aid[.@index];
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+
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+ cleararray( .@cid, 0, .@size_guild );
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+ cleararray( .@aid, 0, .@size_guild );
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+
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+ .@size_guild = 1;
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+ .@cid[0] = .@master_cid;
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+ .@aid[0] = .@master_aid;
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+ }
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+
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+ for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
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if ((.Options&8) && !(.Options&4)) {
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if ((.Options&8) && !(.Options&4)) {
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- set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
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+ if (isloggedin(.@aid[.@j],.@cid[.@j]))
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+ set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
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+ else {
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+ if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
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+ continue;
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+ .@ip$ = replacestr(.@last_ip$, ".", "a");
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+ }
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if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
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if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
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setd ".@ip_"+.@i+"_"+.@ip$,1;
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setd ".@ip_"+.@i+"_"+.@ip$,1;
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}
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}
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@@ -197,17 +224,19 @@ OnReward:
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setd ".@str_"+.@cid[.@j],1;
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setd ".@str_"+.@cid[.@j],1;
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message rid2name(.@aid[.@j]),"You've got mail!";
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message rid2name(.@aid[.@j]),"You've got mail!";
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}
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}
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- } else if (isloggedin(.@aid[.@j])) {
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- .@name$ = rid2name(.@aid[.@j]);
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+ } else if (isloggedin(.@aid[.@j],.@cid[.@j])) {
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+ attachrid( .@aid[.@j], true );
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+ .@name$ = strcharinfo( 0 );
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.@castle_name$ = getcastlename(.Castles$[.@i]);
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.@castle_name$ = getcastlename(.Castles$[.@i]);
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for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
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for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
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if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
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if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
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- getitem .reward_id[.@k], .reward_amount[.@k], .@aid[.@j];
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+ getitem .reward_id[.@k], .reward_amount[.@k];
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else
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else
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- message .@name$, "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
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+ dispbottom "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
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}
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}
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Zeny += .reward_zeny;
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Zeny += .reward_zeny;
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- message .@name$, "You have been rewarded for conquering " + .@castle_name$ + ".";
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+ dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
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+ detachrid;
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}
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}
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}
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}
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}
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}
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@@ -282,7 +311,7 @@ while(1) {
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freeloop(1);
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freeloop(1);
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for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
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for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
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mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
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mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
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- for(set .@j,0; .@j<30; set .@j,.@j+1)
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+ for(set .@j,0; .@j<getarraysize(.Castles$); set .@j,.@j+1)
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if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
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if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
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if (.@i+4 < .Size) mes " ";
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if (.@i+4 < .Size) mes " ";
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}
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}
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@@ -354,11 +383,11 @@ while(1) {
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mes " > Castles:";
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mes " > Castles:";
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if (!.@Castle)
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if (!.@Castle)
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mes " ~ ^777777(none selected)^000000";
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mes " ~ ^777777(none selected)^000000";
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- else for(set .@i,0; .@i<30; set .@i,.@i+1)
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+ else for(set .@i,0; .@i<getarraysize(.Castles$); set .@i,.@i+1)
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if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
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if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
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next;
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next;
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set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
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set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
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- for(set .@i,0; .@i<30; set .@i,.@i+1)
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+ for(set .@i,0; .@i<getarraysize(.Castles$); set .@i,.@i+1)
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set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
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set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
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set .@i, select(.@menu$)-1;
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set .@i, select(.@menu$)-1;
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if (.@i)
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if (.@i)
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