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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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@@ -11,9 +11,43 @@
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//===== Additional Comments: =================================
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//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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//= 1.2 Official treasure spawn [Lupus]
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+//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
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//============================================================
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+//================================================
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+// Treasure Spawning Function
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+//================================================
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+function script F_GldTreas {
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+ if(getarg(10) != 1) {
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+ setcastledata getarg(0),4,0;
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+ setcastledata getarg(0),5,0;
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+
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+ // Why on earth are we killing old treasure chest spawns?
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+ //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
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+
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+ // Don't spawn treasures if Castle is empty, or Eco is greater than 100
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+ if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
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+
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+ // Only spawn one treasure chest for notice castles.
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+ if (compare(getarg(0),"nguild"))
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+ set getarg(2),1;
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+ else
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+ set getarg(2),GetCastleData(getarg(0),2)/5+4;
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+
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+ if (getarg(2) <= 0) return;
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+
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+ //sets the counter variable = to the box number amount
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+ set getarg(3), getarg(2);
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+ }
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+ for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) {
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+ // set treasure box ID
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+ set getarg(4), getarg(5) + (.@i+1) % 2;
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+ areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
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+ }
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+ return;
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+}
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+
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//<=============================== Castle 1 =================================>\\
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// Treasure Spawn -----------------------
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