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@@ -1328,7 +1328,7 @@ int32 skill_additional_effect( struct block_list* src, struct block_list *bl, ui
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#else
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#else
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if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY))
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if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY))
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#endif
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#endif
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- clif_emotion(bl,ET_HUK);
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+ clif_emotion( *bl, ET_HUK );
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}
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}
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}
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}
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}
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}
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@@ -1551,7 +1551,7 @@ int32 skill_additional_effect( struct block_list* src, struct block_list *bl, ui
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#else
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#else
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if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY))
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if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY))
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#endif
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#endif
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- clif_emotion(bl,ET_HUK);
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+ clif_emotion( *bl, ET_HUK );
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break;
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break;
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case AM_DEMONSTRATION:
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case AM_DEMONSTRATION:
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@@ -6432,7 +6432,7 @@ int32 skill_castend_damage_id (struct block_list* src, struct block_list *bl, ui
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break;
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break;
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case NPC_DARKBREATH:
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case NPC_DARKBREATH:
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- clif_emotion(src,ET_ANGER);
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+ clif_emotion( *src, ET_ANGER );
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if (rnd() % 2 == 0)
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if (rnd() % 2 == 0)
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break; // 50% chance
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break; // 50% chance
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[[fallthrough]];
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[[fallthrough]];
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@@ -7825,7 +7825,7 @@ int32 skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
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status_kill(src);
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status_kill(src);
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break;
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break;
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case SA_QUESTION:
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case SA_QUESTION:
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- clif_emotion(src,ET_QUESTION);
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+ clif_emotion( *src, ET_QUESTION );
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[[fallthrough]];
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[[fallthrough]];
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case SA_GRAVITY:
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case SA_GRAVITY:
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clif_skill_nodamage(src,*bl,skill_id,skill_lv);
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clif_skill_nodamage(src,*bl,skill_id,skill_lv);
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@@ -10213,7 +10213,7 @@ int32 skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
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//val[4] if set, asks to delete the previous mode change.
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//val[4] if set, asks to delete the previous mode change.
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if(md && md->skill_idx >= 0 && tsc)
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if(md && md->skill_idx >= 0 && tsc)
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{
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{
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- clif_emotion(bl, md->db->skill[md->skill_idx]->val[0]);
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+ clif_emotion( *bl, static_cast<emotion_type>( md->db->skill[md->skill_idx]->val[0] ) );
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if(md->db->skill[md->skill_idx]->val[4] && tsce)
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if(md->db->skill[md->skill_idx]->val[4] && tsce)
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status_change_end(bl, type);
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status_change_end(bl, type);
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@@ -13808,7 +13808,7 @@ TIMER_FUNC(skill_castend_id){
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if(md) {
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if(md) {
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md->last_thinktime=tick +MIN_MOBTHINKTIME;
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md->last_thinktime=tick +MIN_MOBTHINKTIME;
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if(md->skill_idx >= 0 && md->db->skill[md->skill_idx]->emotion >= 0)
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if(md->skill_idx >= 0 && md->db->skill[md->skill_idx]->emotion >= 0)
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- clif_emotion(src, md->db->skill[md->skill_idx]->emotion);
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+ clif_emotion( *src, static_cast<emotion_type>( md->db->skill[md->skill_idx]->emotion ) );
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}
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}
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if (src != target && battle_config.skill_add_range &&
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if (src != target && battle_config.skill_add_range &&
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@@ -14147,7 +14147,7 @@ TIMER_FUNC(skill_castend_pos){
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if(md) {
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if(md) {
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md->last_thinktime=tick +MIN_MOBTHINKTIME;
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md->last_thinktime=tick +MIN_MOBTHINKTIME;
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if(md->skill_idx >= 0 && md->db->skill[md->skill_idx]->emotion >= 0)
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if(md->skill_idx >= 0 && md->db->skill[md->skill_idx]->emotion >= 0)
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- clif_emotion(src, md->db->skill[md->skill_idx]->emotion);
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+ clif_emotion( *src, static_cast<emotion_type>( md->db->skill[md->skill_idx]->emotion ) );
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}
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}
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if(battle_config.skill_log && battle_config.skill_log&src->type)
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if(battle_config.skill_log && battle_config.skill_log&src->type)
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@@ -20447,7 +20447,7 @@ void skill_weaponrefine( map_session_data& sd, int32 idx ){
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achievement_update_objective(&sd, AG_ENCHANT_FAIL, 1, 1);
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achievement_update_objective(&sd, AG_ENCHANT_FAIL, 1, 1);
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pc_delitem(&sd,idx,1,0,2, LOG_TYPE_OTHER);
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pc_delitem(&sd,idx,1,0,2, LOG_TYPE_OTHER);
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clif_misceffect( sd.bl, NOTIFYEFFECT_REFINE_FAILURE );
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clif_misceffect( sd.bl, NOTIFYEFFECT_REFINE_FAILURE );
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- clif_emotion(&sd.bl, ET_HUK);
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+ clif_emotion( sd.bl, ET_HUK );
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}
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}
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}
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}
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}
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}
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