SC_HALLUCINATION now shows damage even when blocked (#6920)
- When under the HALLUCINATION status change you will now also see damage when the damage was reduced to 0
- This includes damage being reduced to 0 by e.g. Pneuma or Safety Wall
- Documented under #6790 (but does not fix the original report which I can't reproduce)
Note: Modern clients handle the display of random damage themselves, so you will see higher damage numbers than what clif_hallucination_damage() returns. It still requires to return a number higher than 0 for it to display.