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@@ -690,6 +690,7 @@
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//===================================================================
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// 2-Handed Axes
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//===================================================================
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+1333,Golden_Wrench,Golden Wrench,5,,,5500,220,,1,2,0x00000400,56,2,2,4,170,1,6,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_all,5; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@val; bonus2 bSkillAtk,"NC_POWERSWING",.@val; },{},{}
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1351,Battle_Axe,Battle Axe,5,5400,,1500,80,,1,3,0x000444A2,63,2,34,1,3,1,7,{},{},{}
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1352,Battle_Axe_,Battle Axe,5,5400,,1500,80,,1,4,0x000444A2,63,2,34,1,3,1,7,{},{},{}
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1353,Battle_Axe__,Battle Axe,5,5400,,1500,80,,1,0,0x000444A2,63,2,34,1,3,1,7,{},{},{}
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@@ -1177,6 +1178,8 @@
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1841,Claw_Of_Flash_,Claw of Flash,5,60000,,400,140,,1,3,0x00008100,63,2,2,4,105,1,12,{ bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine(); },{},{}
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1846,Illusion_Combo_Battle_Glove,Illusion Combo Battle Glove,5,0,,500,250,,1,2,0x00008000,56,2,2,4,120,1,12,{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3)); },{},{}
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1862,Burning_Knuckle-OS,Burning Knuckle-OS,5,20,,900,175,,1,2,0x00008000,63,2,2,4,130,1,12,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Medium,20; bonus2 bAddSize,Size_Large,20; } } } },{},{}
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+1865,Raging_Dragon_Fist,Raging Dragon Fist,5,20,,700,210,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"MO_CHAINCOMBO",30; if (.@r >= 9) { bonus2 bSkillAtk,"MO_COMBOFINISH",50; bonus2 bSkillAtk,"CH_CHAINCRUSH",50; } if (.@r >= 11) bonus2 bSkillAtk,"CH_CHAINCRUSH",30; },{},{}
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+1866,Dedicated_Bandage,Dedicated Bandage,5,20,,800,220,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bLongAtkRate,10; if (.@r >= 9) bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (.@r >= 11) bonus bDelayrate,-7; },{},{}
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//===================================================================
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// Instruments
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//===================================================================
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@@ -1310,6 +1313,9 @@
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2039,Illusion_Wizardry_Staff,Illusion Wizardry Staff,5,0,,2400,150:250,,1,2,0x00810204,58,2,34,4,100,1,23,{ .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{}
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2049,Blue_Flame_Cane,Blue Flame Cane,5,20,,800,110:300,,1,2,0x00818314,63,2,34,4,175,1,23,{ .@r = getrefine; bonus bInt,7; bonus bMatkRate,.@r/2; bonus bUnbreakableWeapon; if (.@r>=9) .@val = 15; else if (.@r>=7) .@val = 5; if (.@r>=11) bonus2 bSubSize,Size_All,20; if (.@r>=13) bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Holy,.@val; },{},{}
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2051,Illusion_Survivor's_Staff,Illusion Survivor's Staff,5,0,,1200,100:240,,1,2,0x00818314,63,2,34,4,120,1,23,{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
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+2055,Staff_of_Miracle,Staff of Miracle,5,20,,1200,100:270,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r >= 9) { bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; bonus2 bSkillAtk,"WL_SOULEXPANSION",20; } if (.@r >= 11) { bonus2 bSkillAtk,"MG_SOULSTRIKE",30; bonus2 bSkillAtk,"HW_NAPALMVULCAN",30; } },{},{}
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+2056,Gravitation_Staff,Gravitation Staff,5,20,,1300,110:280,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"HW_GRAVITATION",30; bonus2 bSkillAtk,"WL_DRAINLIFE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"HW_GRAVITATION",-2000; } },{},{}
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+2057,Adorare_Staff,Adorare Staff,5,20,,1200,100:240,,1,2,0x00000100,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",30; } if (.@r >= 11) { bonus2 bSubSize,Size_All,25; } },{},{}
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//===================================================================
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// Shields
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//===================================================================
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@@ -8921,6 +8927,11 @@
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16065,Illusion_Iron_Driver,Illusion Iron Driver,5,0,,2000,210,,2,2,0x00000100,56,2,2,4,120,1,8,{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); },{},{}
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16088,Sapphire_Mace-OS,Sapphire Mace-OS,5,20,,800,185,,1,2,0x00040000,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { bonus2 bSkillAtk,"GN_CARTCANNON",20; if (.@r >= 11) { bonus bLongAtkRate,15; } } } },{},{}
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16089,Ultio-OS,Ultio-OS,5,20,,1200,150:170,,1,2,0x00000100,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bMatkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{}
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+16092,Engine_Pilebuncker,Engine Pilebuncker,5,0,,3200,450,,1,2,0x00000400,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspdRate,.@r; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=9) { bonus2 bSkillAtk,"NC_ARMSCANNON",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=11) bonus2 bSkillAtk,"NC_VULCANARM",15; },{},{}
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+16093,Coolant_Injection,Coolant Injection,5,0,,1400,210,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,.@r; if (.@r>=9) bonus2 bSkillAtk,"GN_CARTCANNON",25; if (.@r>=11) bonus bLongAtkRate,15; },{},{}
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+16094,Gene_Rod,Gene Rod,5,0,,1400,195,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",20; if (.@r>=9) bonus2 bSkillAtk,"GN_CRAZYWEED",30; if (.@r>=11) bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000; },{},{}
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+16095,Lucis_Flail,Lucis Flail,5,,,1000,180:160,,1,2,0x00000100,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspd,1; bonus bMatk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"AB_DUPLELIGHT",40; } if (.@r>=11) bonus3 bAutoSpell,"AB_JUDEX",max(2,getskilllv("AB_JUDEX")),50; /* Unknow Rates */ },{},{}
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+16096,Bright_Pendulum,Bright Pendulum,5,0,,1300,210,,1,2,0x00008000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50; bonus2 bSkillAtk,"MO_INVESTIGATE",50; } if (.@r>=11) bonus2 bAddClass,Class_All,10; },{},{}
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//===================================================================
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// More Rental Boxes
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//===================================================================
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@@ -9660,6 +9671,11 @@
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18178,Virtual_Bow-OS,Virtual Bow-OS,5,20,,1200,200,,5,2,0x00000800,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{}
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18179,MH-P89-OS,MH-P89-OS,5,20,,1200,170,,5,2,0x00080000,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } },{},{}
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18180,AC-B44-OS,AC-B44-OS,5,20,,600,190:135,,5,2,0x00020000,56,2,34,4,130,1,11,{ .@r = getrefine(); .@dmg = 5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@r >= 11) { .@dmg += 10; } } } bonus2 bWeaponDamageRate,W_BOW,.@dmg; },{},{}
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+18184,Rapid_Fire,Rapid Fire,5,20,,1500,185,,5,2,0x00020000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"SC_TRIANGLESHOT",.@val; },{},{}
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+18185,Sharp_Star_Bow,Sharp Star Bow,5,20,,1500,150,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bCritical,5; bonus bCritAtkRate,.@r; if (.@r>=9) bonus bLongAtkRate,7; if (.@r>=11) bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; },{},{}
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+18186,Aiming_Bow,Aiming Bow,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bDelayrate,-1*(5+.@r); if (.@r>=9) bonus2 bSkillAtk,"RA_AIMEDBOLT",30; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; } },{},{}
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+18187,Falken_Shooter,Falken Shooter,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=11) bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; },{},{}
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+18188,Wind_Gale,Wind Gale,5,20,,1000,200,,5,2,0x00080000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10+.@r; if (.@r>=9) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; },{},{}
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//===================================================================
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// More Headgears
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//===================================================================
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@@ -11186,6 +11202,8 @@
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21039,Royal_Knight's_Broadsword,Royal Knight's Broadsword,5,20,,4000,280,,1,2,0x00004082,56,2,34,4,175,1,3,{ .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) bonus bCritAtkRate,10; if (.@r>=9) bonus bUnbreakableWeapon; },{},{}
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21047,Beam_Claymor-OS,Beam Claymor-OS,5,20,,1800,250,,1,2,0x00004082,56,2,34,4,130,1,3,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bCritical,5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
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21050,Illusion_Tae_Goo_Lyeon,Illusion Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,56,2,34,4,120,1,3,{ .@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } } },{},{}
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+21051,Volar,Volar,5,20,,2800,280,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } },{},{}
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+21052,Vernan,Vernan,5,20,,6500,300,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; } },{},{}
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//===================================================================
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// New Shoes
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//===================================================================
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@@ -12112,8 +12130,16 @@
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26151,Rutilus_Stick-OS,Rutilus Stick-OS,5,20,,900,80:175,,1,2,0x00818315,63,2,2,4,130,1,10,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAddEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",5,10000,BF_MAGIC; /* unknown rate */ if (.@r >= 11) { bonus bDelayrate,-10; } } } },{},{}
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// 26154,Spirit_Plumb,Spirit Plumb,5,20,,1100,70:160,,1,2,0x00000000,63,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SP_SPA",15; if (.@r >= 9) { bonus bVariableCastrate,-10; if (.@r >= 11) { bonus2 bSkillAtk,"SP_SWHOO",20; } } } },{},{}
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26155,Meowmeow_Foxtail,Meowmeow Foxtail,5,20,,1100,300:300,,1,2,0x80000000,7,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } } },{},{}
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-//
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+26158,Crimson_Rose_Stick,Crimson Rose Stick,5,20,,700,100:180,,1,2,0x00000200,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r >= 9) { bonus2 bSkillAtk,"WL_HELLINFERNO",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } },{},{}
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+26159,Psychic_Spear_Rod,Psychic Spear Rod,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } },{},{}
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+26160,Dust_Grave,Dust Grave,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); if (.@r >= 11) .@val = 50; else if (.@r >= 9) .@val = 30; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@val; bonus2 bSkillAtk,"SO_EARTHGRAVE",.@val; bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Earth,5; },{},{}
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+26161,Penitentia,Penitentia,5,20,,700,100:175,,1,2,0x00000100,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"PR_MAGNUS",(.@r>=11) ? 50 : 30; bonus2 bSkillAtk,"AB_JUDEX",30; } },{},{}
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+//===================================================================
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+// New Whips
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+//===================================================================
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26200,Hippie_Rope,Hippie Rope,5,0,,1000,140,,2,2,0x00080000,56,0,2,3,100,1,14,{ .@r = getrefine(); .@lvl = getskilllv("DC_DANCINGLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
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+26212,Heart_Whip,Heart Whip,5,,,1200,100:190,,2,2,0x00080000,56,,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
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+26213,Scarlet_Ribbon,Scarlet Ribbon,5,0,,1200,180,,2,2,0x00080000,56,0,2,4,170,1,14,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
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//===================================================================
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// More Cards
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//===================================================================
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@@ -12306,6 +12332,8 @@
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28022,Illusion_Infiltrator,Illusion Infiltrator,5,0,,1500,200,,1,2,0x00001000,58,2,34,4,100,1,16,{ bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
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28023,Illusion_Sharpened_Legbone_of_Ghoul,Illusion Sharpened Legbone of Ghoul,5,0,,1700,220,,1,2,0x00001000,58,2,34,3,100,1,16,{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }"; },{},{}
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28038,Meuchler-OS,Meuchler-OS,5,20,,1300,190,,1,2,0x00001000,63,2,34,4,130,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
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+28042,Ripper_Cross,Ripper Cross,5,20,,1500,250,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; if (.@r>=11) bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; },{},{}
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+28044,Agudo_Filo,Agudo Filo,5,20,,2000,270,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,7; } },{},{}
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//===================================================================
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// New Axes
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|
//===================================================================
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@@ -12320,6 +12348,7 @@
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28110,Unity_Two-Handed_Axe,Unity Two-Handed Axe,5,20,,1000,190,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
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28116,Mine_Worker's_Pickaxe,Mine Worker's Pickaxe,5,10,,4000,300,,1,2,0x00000400,56,2,34,3,100,1,7,{ bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; } },{},{}
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28136,Blasti-OS,Blasti-OS,5,20,,4500,400,,1,2,0x00000400,56,2,34,4,130,1,7,{ .@r = getrefine(); .@red = 10; bonus bUnbreakableWeapon; if (.@r >= 7) { .@red += 15; if (.@r >= 9) { bonus bLongAtkRate,15; if (.@r >= 11) { bonus bDelayrate,-10; } } } bonus2 bSubSize,Size_Medium,.@red; bonus2 bSubSize,Size_Large,.@red; },{},{}
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+28138,Maxi_Spanner,Maxi Spanner,5,0,,4500,340,,1,2,0x00000400,56,2,34,4,170,1,7,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bUnbreakableWeapon; bonus2 bSubSize,Size_Small,10; bonus2 bSubSize,Size_Medium,10; if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000; } if (.@r>=11) bonus2 bSkillAtk,"NC_AXETORNADO",15; },{},{}
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//===================================================================
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// New Guns
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//===================================================================
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@@ -12483,6 +12512,7 @@
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28626,Illusion_Tablet,Illusion Tablet,5,0,,800,170,,1,2,0x00410100,63,2,2,4,100,1,15,{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30; },{},{}
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28629,Circuit_Board-OS,Circuit Board-OS,5,20,,1200,180,,1,2,0x00410100,63,2,2,4,130,1,15,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; if (.@r >= 11) { bonus bCritAtkRate,20; } } } },{},{}
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// 28631,Thousand_Sun,Thousand Sun,5,20,,900,160,,1,2,0x00000000,63,2,2,4,100,1,15,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; if (.@r >= 9) { bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SJ_SOLARBURST",20; } } } },{},{}
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+28633,Boltijin,Boltijin,5,20,,800,120:175,,1,2,0x00010000,56,2,2,4,170,1,15,{ .@r = getrefine(); bonus bMatk,4*.@r; if (.@r>=9) .@val = 30; if (.@r>=11) { bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; } bonus2 bSkillAtk,"MG_FIREBOLT",20+.@val; bonus2 bSkillAtk,"MG_COLDBOLT",20+.@val; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20+.@val; },{},{}
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//===================================================================
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// More daggers
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//===================================================================
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@@ -12500,6 +12530,10 @@
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28762,Illusion_Bazerald,Illusion Bazerald,5,20,,500,120:170,,1,2,0x228F5EEE,63,2,2,4,120,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{}
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28763,Surudoi_Kaze,Surudoi Kaze,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
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28764,Kiri_no_Tsuyu,Kiri no Tsuyu,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
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+28765,Judgement_Slasher,Judgement Slasher,5,20,,1100,195,,1,2,0x00001000,56,2,2,4,170,1,1,{},{},{}
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+28766,Repent_Slasher,Repent Slasher,5,20,,700,100,,1,3,0x00001000,56,2,2,4,170,1,1,{},{},{}
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+28767,Jack_The_Knife,Jack The Knife,5,20,,900,195,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"RG_BACKSTAP",40; if (.@r>=9) bonus2 bSkillAtk,"SC_FATALMENACE",30; if (.@r>=11) bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; },{},{}
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+28768,Platinum_Dagger,Platinum Dagger,5,20,,1500,150:170,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bMatkRate,5; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Earth,15; } if (.@r>=11) autobonus "{ bonus bMatk,100; bonus2 bMagicAddSize,Size_All,30; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates and Specialeffect */ },{},{}
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//===================================================================
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// More shields
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//===================================================================
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@@ -12615,6 +12649,19 @@
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29151,Aquarius_Stone,Aquarius Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bVit,1; },{},{}
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29152,Scorpio_Stone,Scorpio Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bDex,1; },{},{}
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29153,Taurus_Stone,Taurus Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bLuk,1; },{},{}
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+29594,Seyren_Memory,Seyren's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29595,Howard_Memory,Howard's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29596,Eremes_Memory,Eremes's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29598,Catherine_Memory,Catherine's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29599,Margaretha_Memory,Margaretha's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29600,Cecil_Memory,Cecil's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29601,Randel_Memory,Randel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29602,Flamel_Memory,Flamel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29603,Gertie_Memory,Gertie's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29604,Celia_Memory,Celia's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29605,Chen_Memory,Chen's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29606,Trentini_Memory,Trentini's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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+29607,Alphoccio_Memory,Alphoccio's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
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//===================================================================
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// New Cards
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//===================================================================
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@@ -13126,12 +13173,24 @@
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31610,C_Yellow_Wizardry_Hat,C Yellow Wizardry Hat,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,286,{},{},{}
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31611,C_Snake_Lord_Stole,C Snake Lord Stole,4,0,,,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1810,{},{},{}
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31612,C_Large_Sorcerer_Crown,C Large Sorcerer Crown,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1811,{},{},{}
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-//
|
|
|
+//===================================================================
|
|
|
+// More 1-Handed Spears
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|
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+//===================================================================
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32005,Illusion_Pole_Axe,Illusion Pole Axe,5,0,,1500,190,,3,2,0x00004082,63,2,2,4,120,1,4,{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
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32013,Metal_Stick,Metal Stick,5,0,0,2000,180,,3,3,0x00004080,56,2,2,4,150,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if(.@r > 6){ bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if(.@r > 11){ bonus bDelayrate,-15; } },{},{}
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|
32014,Brute_Spear,Brute Spear,5,0,0,,150,,3,0,0x00004080,56,2,2,4,100,1,4,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bIgnoreDefRaceRate,RC_All,5*.@r; bonus2 bAddRace,RC_Player,80 + (.@r > 8 ? 20 : 0) + (.@r > 7 ? 35 : 0); if(.@r > 9){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
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|
32019,Boost_Lance-OS,Boost Lance-OS,5,20,,1000,190,,3,2,0x00004000,56,2,2,4,130,1,4,{ .@r = getrefine(); .@aspd = 3; if (.@r >= 7) { .@aspd += 7; if (.@r >= 9) { .@dmg = 20; if (.@r >= 11) { .@dmg += 15; } bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@dmg; } } bonus bAspdRate,.@aspd; },{},{}
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|
|
-//
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|
|
+32023,Argen_Blanco,Argen Blanco,5,20,,1000,200,,3,2,0x00000080,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; if (.@r>=11) bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; },{},{}
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|
|
+32024,Harve,Harve,5,20,,1500,210,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_SHIELDCHAIN",40; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_SHIELDPRESS",30; if (.@r>=11) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } },{},{}
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|
+32025,Fortridge,Fortridge,5,20,,1700,205,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus bDelayrate,-.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) bonus2 bSkillAtk,"LG_CANNONSPEAR",20; if (.@r>=11) bonus2 bSkillAtk,"LG_OVERBRAND",20; },{},{}
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|
|
+//===================================================================
|
|
|
+// More Instruments
|
|
|
+//===================================================================
|
|
|
+32107,Black_Circle,Black Circle,5,,,1200,100:190,,2,2,0x00080000,56,1,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
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|
|
+32108,Antique_Cello,Antique Cello,5,0,,1200,180,,2,2,0x00080000,56,1,2,4,170,1,13,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
|
|
|
+//===================================================================
|
|
|
+// More Accessories
|
|
|
+//===================================================================
|
|
|
32203,Accelerator_Chip,Accelerator Chip,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAspdRate,5; /* Combo with Riot Chip not implemented yet. */ },{},{}
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|
|
32204,Immortal_Dog_Tag,Immortal Dog Tag,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bBaseAtk,50; bonus bMatk,50; bonus2 bSubRace,RC_Undead,4; },{},{}
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|
|
32206,Prontera_Militia_Glove,Prontera Militia Glove,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bVit,5; bonus bMdef,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Fire,5; },{},{}
|
|
@@ -13159,3 +13218,8 @@
|
|
|
//===================================================================
|
|
|
32301,Illusion_Gold_Lux,Illusion Gold Lux,5,20,,1800,160,,7,2,0x41000000,63,2,34,4,120,1,17,{ .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{}
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|
|
32302,Crimson_Rose,Crimson Rose,5,20,,700,150,,7,2,0x40000000,63,2,34,4,100,1,17,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
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|
|
+//===================================================================
|
|
|
+// More 1-Handed Swords
|
|
|
+//===================================================================
|
|
|
+32350,Farthezan,Farthezan,5,20,,1100,130:180,,1,2,0x00004000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_PRESSURE",40; bonus bVariableCastrate,-.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; bonus2 bSkillAtk,"PA_PRESSURE",20; } },{},{}
|
|
|
+32351,Estal,Estal,5,20,,700,195,,1,2,0x00040000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 50; else if (.@r>=9) .@val = 30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; },{},{}
|