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-Add/upd basic documentation for script.c
-Fix some indentation and strange codestyle change to A-Style

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16915 54d463be-8e91-2dee-dedb-b68131a5f0ec

glighta 12 năm trước cách đây
mục cha
commit
94b8b02141
8 tập tin đã thay đổi với 304 bổ sung304 xóa
  1. 152 151
      src/map/script.c
  2. 37 39
      src/map/skill.c
  3. 2 2
      src/map/skill.h
  4. 3 3
      src/map/status.c
  5. 1 0
      src/map/status.h
  6. 18 18
      src/map/trade.c
  7. 81 81
      src/map/unit.c
  8. 10 10
      src/map/vending.c

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 152 - 151
src/map/script.c


+ 37 - 39
src/map/skill.c

@@ -4668,7 +4668,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		case HLIF_HEAL:	//[orn]
 			if (bl->type != BL_HOM) {
 				if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0) ;
-	        break ;
+				break ;
 			}
  		case AL_HEAL:
 		case ALL_RESURRECTION:
@@ -5994,7 +5994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				break;
 			}
 			if(!battle_config.duel_allow_teleport && sd->duel_group && skilllv <= 2) { // duel restriction [LuzZza]
-                                char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
+				char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_TELEPORT));
 				clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
 				break;
 			}
@@ -8382,7 +8382,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			if( src->id != bl->id && battle_check_target(src,bl,BCT_ENEMY) > 0 )
 				status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0));
 		} else if( sd ) {
-                        short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
+			short chance = sstatus->int_/6 + sd->status.job_level/5 + skilllv*4;
 			if( !sd->status.party_id || (rnd()%100 > chance)) {
 				clif_skill_fail(sd,skillid,USESKILL_FAIL_NEED_HELPER,0);
 				break;
@@ -9133,18 +9133,16 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
 				if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM )
 					break;
 			}
-			else
-			if (inf && battle_check_target(src, target, inf) <= 0){
+			else if (inf && battle_check_target(src, target, inf) <= 0){
 				if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
 				break;
 			}
 
 			if(inf&BCT_ENEMY && (sc = status_get_sc(target)) &&
 				sc->data[SC_FOGWALL] &&
-				rnd()%100 < 75)
-		  	{	//Fogwall makes all offensive-type targetted skills fail at 75%
-				if (sd) clif_skill_fail(sd,ud->skillid,USESKILL_FAIL_LEVEL,0);
-				break;
+				rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75%
+					if (sd) clif_skill_fail(sd, ud->skillid, USESKILL_FAIL_LEVEL, 0);
+					break;
 			}
 		}
 
@@ -10976,19 +10974,19 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
 		if (!sce)
 			sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit);
 		break;
-        case UNT_BLOODYLUST:
-            if (sg->src_id == bl->id)
-                break; //Does not affect the caster.
-            if (!sce) {
-                TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
-                if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
-                    sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
-                else {
-                    if (sd) sd->bloodylust_tick = gettick();
-                    sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
-                }
-            }
-            break;
+	case UNT_BLOODYLUST:
+		if (sg->src_id == bl->id)
+			break; //Does not affect the caster.
+		if (!sce) {
+			TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
+			if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill_get_time2(SC_BLOODYLUST, 1))
+				sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv)); //do not refull heal
+			else {
+				if (sd) sd->bloodylust_tick = gettick();
+					sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill_get_time(LK_BERSERK, sg->skill_lv));
+			}
+		}
+		break;
 
 	case UNT_WARP_WAITING: {
 		int working = sg->val1&0xffff;
@@ -12428,7 +12426,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 			break;
 		case AL_WARP:
 			if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
-                                char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
+				char output[128]; sprintf(output, msg_txt(365), skill_get_name(AL_WARP));
 				clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel."
 				return 0;
 			}
@@ -13436,10 +13434,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 			case SO_SUMMON_AQUA:
 			case SO_SUMMON_VENTUS:
 			case SO_SUMMON_TERA:
-                        case SO_WATER_INSIGNIA:
-                        case SO_FIRE_INSIGNIA:
-                        case SO_WIND_INSIGNIA:
-                        case SO_EARTH_INSIGNIA:
+			case SO_WATER_INSIGNIA:
+			case SO_FIRE_INSIGNIA:
+			case SO_WIND_INSIGNIA:
+			case SO_EARTH_INSIGNIA:
 				if( i < 3 )
 					continue;
 				break;
@@ -13480,10 +13478,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 		case SO_SUMMON_AQUA:
 		case SO_SUMMON_VENTUS:
 		case SO_SUMMON_TERA:
-                case SO_WATER_INSIGNIA:
-                case SO_FIRE_INSIGNIA:
-                case SO_WIND_INSIGNIA:
-                case SO_EARTH_INSIGNIA:
+		case SO_WATER_INSIGNIA:
+		case SO_FIRE_INSIGNIA:
+		case SO_WIND_INSIGNIA:
+		case SO_EARTH_INSIGNIA:
 			req.itemid[lv-1] = skill_db[j].itemid[lv-1];
 			req.amount[lv-1] = skill_db[j].amount[lv-1];
 			break;
@@ -13708,8 +13706,8 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill
 			VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
 		if (sc->data[SC_IZAYOI])
 			VARCAST_REDUCTION(50);
-                if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
-                        VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
+		if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WATER))
+			VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells.
 		// Fixed cast reduction bonuses
 		if( sc->data[SC__LAZINESS] )
 			fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
@@ -13816,8 +13814,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
 		if (sc && sc->count) {
 			if (sc->data[SC_POEMBRAGI])
 				time -= time * sc->data[SC_POEMBRAGI]->val3 / 100;
-                        if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
-                                time /= 2; // After Delay of Wind element spells reduced by 50%.
+			if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 && (skill_get_ele(skill_id, skill_lv) == ELE_WIND))
+				time /= 2; // After Delay of Wind element spells reduced by 50%.
 		}
 
 	}
@@ -13829,8 +13827,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
 		time = time * battle_config.delay_rate / 100;
 
 	//min delay
-        time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
-        time = max(time, battle_config.min_skill_delay_limit);
+	time = max(time, status_get_amotion(bl)); // Delay can never be below amotion [Playtester]
+	time = max(time, battle_config.min_skill_delay_limit);
 
 //        ShowInfo("Delay delayfix = %d\n",time);
 	return time;
@@ -17445,7 +17443,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
 	else if( strcmpi(split[10],"mado")==0 ) skill_db[i].state = ST_MADO;
 	else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
 	else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
-        else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
+	else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
 
 	/**
 	 * Unknown or no state
@@ -17456,7 +17454,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
 	for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) {
 		skill_db[i].itemid[j] = atoi(split[12+ 2*j]);
 		skill_db[i].amount[j] = atoi(split[13+ 2*j]);
-        }
+	}
 
 	return true;
 }

+ 2 - 2
src/map/skill.h

@@ -400,8 +400,8 @@ enum {
 	ST_RIDINGWUG,
 	ST_MADO,
 	ST_ELEMENTALSPIRIT,
-        ST_POISONINGWEAPON,
-        ST_ROLLINGCUTTER,
+	ST_POISONINGWEAPON,
+	ST_ROLLINGCUTTER,
 };
 
 enum e_skill {

+ 3 - 3
src/map/status.c

@@ -1309,7 +1309,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 			((TBL_MOB*)target)->state.rebirth = 1;
 
 		return hp+sp;
-	}
+    }
     if(target->type == BL_PC){
         TBL_PC *sd = BL_CAST(BL_PC,target);
         TBL_HOM *hd = sd->hd;
@@ -1321,7 +1321,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
         }
     }
     if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
-		status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
+        status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
 		status_change_clear(target,0);
 		((TBL_MOB*)target)->state.rebirth = 1;
 
@@ -10443,7 +10443,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
 			sc_timer_next(1000+tick, status_change_timer, bl->id, data);
 			return 0;
 		}
-				break;
+		break;
 	case SC_ANGRIFFS_MODUS:
 		if(--(sce->val4) >= 0) { //drain hp/sp
 			if( !status_charge(bl,100,20) ) break;

+ 1 - 0
src/map/status.h

@@ -646,6 +646,7 @@ typedef enum sc_type {
     SC_PARALYSIS,
     SC_PAIN_KILLER,
 
+	
 #ifdef RENEWAL	
 	SC_EXTREMITYFIST2,
 #endif

+ 18 - 18
src/map/trade.c

@@ -74,15 +74,15 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
 		clif_displaymessage(sd->fd, msg_txt(246));
 		clif_tradestart(sd, 2); // GM is not allowed to trade
 		return;
-	}
-
+	} 
+	
 	// Players can not request trade from far away, unless they are allowed to use @trade.
 	if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
 	    (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
 		clif_tradestart(sd, 0); // too far
 		return ;
 	}
-
+	
 	target_sd->trade_partner = sd->status.account_id;
 	sd->trade_partner = target_sd->status.account_id;
 	clif_traderequest(target_sd, sd->status.name);
@@ -106,7 +106,7 @@ void trade_tradeack(struct map_session_data *sd, int type)
 
 	if (sd->state.trading || !sd->trade_partner)
 		return; //Already trading or no partner set.
-
+	
 	if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
 		clif_tradestart(sd, 1); // character does not exist
 		sd->trade_partner=0;
@@ -177,7 +177,7 @@ int impossible_trade_check(struct map_session_data *sd)
 	int i, index;
 
 	nullpo_retr(1, sd);
-
+	
 	if(sd->deal.zeny > sd->status.zeny)
 	{
 		pc_setglobalreg(sd,"ZENY_HACKER",1);
@@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd)
 			} else
 				// message about the ban
 				strcpy(message_to_gm, msg_txt(508)); //  This player hasn't been banned (Ban option is disabled).
-
+			
 			intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
 			return 1;
 		}
@@ -257,7 +257,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
 			n = sd->deal.item[trade_i].index;
 			if (amount > inventory[n].amount)
 				return 0; //qty Exploit?
-
+			
 			data = itemdb_search(inventory[n].nameid);
 			i = MAX_INVENTORY;
 			if (itemdb_isstackable2(data)) { //Stackable item.
@@ -272,7 +272,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
 						break;
 					}
 			}
-
+			
 			if (i == MAX_INVENTORY) {// look for an empty slot.
 				for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
 				if (i == MAX_INVENTORY)
@@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd)
 
 	if(sd->state.deal_locked || !sd->state.trading)
 		return;
-
+	
 	if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
 		trade_tradecancel(sd);
 		return;
@@ -470,7 +470,7 @@ void trade_tradecancel(struct map_session_data *sd)
 		clif_tradecancelled(sd);
 		return;
 	}
-
+	
 	for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
 		if (!sd->deal.item[trade_i].amount)
 			continue;
@@ -498,7 +498,7 @@ void trade_tradecancel(struct map_session_data *sd)
 		target_sd->deal.item[trade_i].index = 0;
 		target_sd->deal.item[trade_i].amount = 0;
 	}
-
+	
 	if (target_sd->deal.zeny) {
 		clif_updatestatus(target_sd, SP_ZENY);
 		target_sd->deal.zeny = 0;
@@ -525,9 +525,9 @@ void trade_tradecommit(struct map_session_data *sd)
 		trade_tradecancel(sd);
 		return;
 	}
-
+	
 	sd->state.deal_locked = 2;
-
+	
 	if (tsd->state.deal_locked < 2)
 		return; //Not yet time for trading.
 
@@ -547,7 +547,7 @@ void trade_tradecommit(struct map_session_data *sd)
 		trade_tradecancel(sd);
 		return;
 	}
-
+	
 	// trade is accepted and correct.
 	for( trade_i = 0; trade_i < 10; trade_i++ )
 	{
@@ -586,22 +586,22 @@ void trade_tradecommit(struct map_session_data *sd)
 		sd->deal.zeny = 0;
 		tsd->deal.zeny = 0;
 	}
-
+	
 	sd->state.deal_locked = 0;
 	sd->trade_partner = 0;
 	sd->state.trading = 0;
-
+	
 	tsd->state.deal_locked = 0;
 	tsd->trade_partner = 0;
 	tsd->state.trading = 0;
-
+	
 	clif_tradecompleted(sd, 0);
 	clif_tradecompleted(tsd, 0);
 
 	// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
 	if (save_settings&1)
   	{
-		chrif_save(sd,0);
+		chrif_save(sd,0); 
 		chrif_save(tsd,0);
 	}
 }

+ 81 - 81
src/map/unit.c

@@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl)
 		return 0;
 
 	memcpy(&ud->walkpath,&wpd,sizeof(wpd));
-	
+
 	if (ud->target_to && ud->chaserange>1) {
 		//Generally speaking, the walk path is already to an adjacent tile
 		//so we only need to shorten the path if the range is greater than 1.
@@ -129,7 +129,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 	md = BL_CAST(BL_MOB, bl);
 	mrd = BL_CAST(BL_MER, bl);
 	ud = unit_bl2ud(bl);
-	
+
 	if(ud == NULL) return 0;
 
 	if(ud->walktimer != tid){
@@ -155,7 +155,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 
 	if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
 		return unit_walktoxy_sub(bl);
-	
+
 	//Refresh view for all those we lose sight
 	map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
 
@@ -171,7 +171,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 	ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
 	map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
 	ud->walktimer = INVALID_TIMER;
-	
+
 	if(sd) {
 		if( sd->touching_id )
 			npc_touchnext_areanpc(sd,false);
@@ -244,7 +244,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
 
 	if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
 		return 0;
-		
+
 	if(ud->state.change_walk_target)
 		return unit_walktoxy_sub(bl);
 
@@ -318,9 +318,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
 	struct status_change* sc = NULL;
 
 	nullpo_ret(bl);
-	
+
 	ud = unit_bl2ud(bl);
-	
+
 	if( ud == NULL) return 0;
 // disabled until we find the correct algorithm. [malufett]
 //#ifdef OFFICIAL_WALKPATH
@@ -335,12 +335,12 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
 
 	if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
 		return 0;
-	
+
 	ud->state.walk_easy = flag&1;
 	ud->to_x = x;
 	ud->to_y = y;
 	unit_set_target(ud, 0);
-	
+
 	sc = status_get_sc(bl);
 	if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
 		map_random_dir(bl, &ud->to_x, &ud->to_y);
@@ -395,13 +395,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
 	struct status_change		*sc = NULL;
 	nullpo_ret(bl);
 	nullpo_ret(tbl);
-	
+
 	ud = unit_bl2ud(bl);
 	if( ud == NULL) return 0;
 
 	if (!(status_get_mode(bl)&MD_CANMOVE))
 		return 0;
-	
+
 	if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
 		ud->to_x = bl->x;
 		ud->to_y = bl->y;
@@ -455,12 +455,12 @@ int unit_run(struct block_list *bl)
 
 	if (!(sc && sc->data[SC_RUN]))
 		return 0;
-	
+
 	if (!unit_can_move(bl)) {
 		status_change_end(bl, SC_RUN, INVALID_TIMER);
 		return 0;
 	}
-	
+
 	lv = sc->data[SC_RUN]->val1;
 	dir_x = dirx[sc->data[SC_RUN]->val2];
 	dir_y = diry[sc->data[SC_RUN]->val2];
@@ -476,7 +476,7 @@ int unit_run(struct block_list *bl)
 		//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
 		if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
 			break;
-			
+
 		to_x += dir_x;
 		to_y += dir_y;
 	}
@@ -525,7 +525,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 	int i;
 	if (!(sc && sc->data[SC_WUGDASH]))
 		return 0;
-	
+
 	nullpo_ret(sd);
 	nullpo_ret(bl);
 
@@ -533,7 +533,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 		status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
 		return 0;
 	}
-	
+
 	lv = sc->data[SC_WUGDASH]->val1;
 	dir_x = dirx[sc->data[SC_WUGDASH]->val2];
 	dir_y = diry[sc->data[SC_WUGDASH]->val2];
@@ -547,7 +547,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 
 		if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
 			break;
-			
+
 		to_x += dir_x;
 		to_y += dir_y;
 	}
@@ -573,7 +573,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
 
 		unit_bl2ud(bl)->state.running = 0;
 		status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
-		
+
 		if( sd ){
 			clif_fixpos(bl);
 			skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
@@ -624,11 +624,11 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
 	map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
 
 	map_moveblock(bl, dst_x, dst_y, gettick());
-	
+
 	ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
 	map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
 	ud->walktimer = INVALID_TIMER;
-		
+
 	if(sd) {
 		if( sd->touching_id )
 			npc_touchnext_areanpc(sd,false);
@@ -664,7 +664,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
 	ud = unit_bl2ud(bl);
 	if (!ud) return 0;
 	ud->dir = dir;
-	if (bl->type == BL_PC) 
+	if (bl->type == BL_PC)
 		((TBL_PC *)bl)->head_dir = 0;
 	clif_changed_dir(bl, AREA);
 	return 0;
@@ -689,7 +689,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
 		struct map_session_data* sd;
 		struct skill_unit* su = NULL;
 		int nx, ny, result;
-				
+
 		sd = BL_CAST(BL_PC, bl);
 		su = BL_CAST(BL_SKILL, bl);
 
@@ -701,12 +701,12 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
 		if(!su) {
 			unit_stop_walking(bl, 0);
 		}
-	
+
 		if( sd ) {
 			sd->ud.to_x = nx;
 			sd->ud.to_y = ny;
 		}
-		
+
 		dx = nx-bl->x;
 		dy = ny-bl->y;
 
@@ -743,7 +743,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
 	return count;  // return amount of knocked back cells
 }
 
-//Warps a unit/ud to a given map/position. 
+//Warps a unit/ud to a given map/position.
 //In the case of players, pc_setpos is used.
 //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
 int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
@@ -751,17 +751,17 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
 	struct unit_data *ud;
 	nullpo_ret(bl);
 	ud = unit_bl2ud(bl);
-	
+
 	if(bl->prev==NULL || !ud)
 		return 1;
 
 	if (type == CLR_DEAD)
-		//Type 1 is invalid, since you shouldn't warp a bl with the "death" 
+		//Type 1 is invalid, since you shouldn't warp a bl with the "death"
 		//animation, it messes up with unit_remove_map! [Skotlex]
 		return 1;
-	
+
 	if( m<0 ) m=bl->m;
-	
+
 	switch (bl->type) {
 		case BL_MOB:
 			if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0)
@@ -774,18 +774,18 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
 				return 1;
 			break;
 	}
-	
+
 	if (x<0 || y<0)
   	{	//Random map position.
 		if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
 			ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
 			return 2;
-			
+
 		}
 	} else if (map_getcell(m,x,y,CELL_CHKNOREACH))
 	{	//Invalid target cell
 		ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
-		
+
 		if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1))
 	 	{	//Can't find a nearby cell
 			ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
@@ -795,10 +795,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
 
 	if (bl->type == BL_PC) //Use pc_setpos
 		return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
-	
+
 	if (!unit_remove_map(bl, type))
 		return 3;
-	
+
 	if (bl->m != m && battle_config.clear_unit_onwarp &&
 		battle_config.clear_unit_onwarp&bl->type)
 		skill_clear_unitgroup(bl);
@@ -832,8 +832,8 @@ int unit_stop_walking(struct block_list *bl,int type)
 	ud = unit_bl2ud(bl);
 	if(!ud || ud->walktimer == INVALID_TIMER)
 		return 0;
-	//NOTE: We are using timer data after deleting it because we know the 
-	//delete_timer function does not messes with it. If the function's 
+	//NOTE: We are using timer data after deleting it because we know the
+	//delete_timer function does not messes with it. If the function's
 	//behaviour changes in the future, this code could break!
 	td = get_timer(ud->walktimer);
 	delete_timer(ud->walktimer, unit_walktoxy_timer);
@@ -849,7 +849,7 @@ int unit_stop_walking(struct block_list *bl,int type)
 
 	if(type&0x01)
 		clif_fixpos(bl);
-	
+
 	ud->walkpath.path_len = 0;
 	ud->walkpath.path_pos = 0;
 	ud->to_x = bl->x;
@@ -892,21 +892,21 @@ int unit_can_move(struct block_list *bl)
 	struct map_session_data *sd;
 	struct unit_data *ud;
 	struct status_change *sc;
-	
+
 	nullpo_ret(bl);
 	ud = unit_bl2ud(bl);
 	sc = status_get_sc(bl);
 	sd = BL_CAST(BL_PC, bl);
-	
+
 	if (!ud)
 		return 0;
-	
+
 	if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL))
 		return 0; // prevent moving while casting
-	
+
 	if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
 		return 0;
-	
+
 	if (sd && (
 		pc_issit(sd) ||
 		sd->state.vending ||
@@ -914,7 +914,7 @@ int unit_can_move(struct block_list *bl)
 		sd->state.blockedmove
 	))
 		return 0; //Can't move
-	
+
 	if (sc) {
 		if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */
 			|| (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0)
@@ -928,7 +928,7 @@ int unit_can_move(struct block_list *bl)
 				sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
 			)
 			return 0;
-		
+
 		if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB))
 			return 0;
 
@@ -964,7 +964,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
 
 
 /*==========================================
- * Applies walk delay to character, considering that 
+ * Applies walk delay to character, considering that
  * if type is 0, this is a damage induced delay: if previous delay is active, do not change it.
  * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased.
  *------------------------------------------*/
@@ -972,7 +972,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
 {
 	struct unit_data *ud = unit_bl2ud(bl);
 	if (delay <= 0 || !ud) return 0;
-	
+
 	/**
 	 * MvP mobs have no walk delay
 	 **/
@@ -1051,7 +1051,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		target_id = ud->target; //Auto-select target. [Skotlex]
 		temp = 1;
 	}
-	
+
 	if (sd) {
 		//Target_id checking.
 		if(skillnotok(skill_num, sd)) // [MouseJstr]
@@ -1121,7 +1121,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 			}
 			break;
 		case BD_ENCORE:
-			//Prevent using the dance skill if you no longer have the skill in your tree. 
+			//Prevent using the dance skill if you no longer have the skill in your tree.
 			if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){
 				clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0);
 				return 0;
@@ -1188,12 +1188,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		unit_stop_attack(src);
 	else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
 		ud->attackabletime = tick + status_get_adelay(src);
-	
+
 	ud->state.skillcastcancel = castcancel;
 
 	//temp: Used to signal force cast now.
 	temp = 0;
-	
+
 	switch(skill_num){
 	case ALL_RESURRECTION:
 		if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
@@ -1239,7 +1239,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		{
 		unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
 		if( k > 2 ) k = 2; // ...but hard-limited to 300%.
-		casttime += casttime * k; 
+		casttime += casttime * k;
 		}
 	break;
 	case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh]
@@ -1251,19 +1251,19 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 			casttime = -1;
         break;
 	}
-	
+
 	// moved here to prevent Suffragium from ending if skill fails
 #ifndef RENEWAL_CAST
 	if (!(skill_get_castnodex(skill_num, skill_lv)&2))
 		casttime = skill_castfix_sc(src, casttime);
 #else
-	casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); 
+	casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv);
 #endif
-	
+
 	// in official this is triggered even if no cast time.
 	clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime);
 	if( casttime > 0 || temp )
-	{ 
+	{
 		unit_stop_walking(src,1);
 
 		if (sd && target->type == BL_MOB)
@@ -1371,11 +1371,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 
 	if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
 		return 0;
-	
+
 	sc = status_get_sc(src);
 	if (sc && !sc->count)
 		sc = NULL;
-	
+
 	if( sd )
 	{
 		if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) )
@@ -1422,7 +1422,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 #else
 	casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv );
 #endif
-	
+
 
 	ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
 	if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )
@@ -1513,7 +1513,7 @@ int unit_unattackable(struct block_list *bl)
 		ud->state.attack_continue = 0;
 		unit_set_target(ud, 0);
 	}
-	
+
 	if(bl->type == BL_MOB)
 		mob_unlocktarget((struct mob_data*)bl, gettick()) ;
 	else if(bl->type == BL_PET)
@@ -1576,7 +1576,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
 	return 0;
 }
 
-//Cancels an ongoing combo, resets attackable time and restarts the 
+//Cancels an ongoing combo, resets attackable time and restarts the
 //attack timer to resume attacking after amotion time. [Skotlex]
 int unit_cancel_combo(struct block_list *bl)
 {
@@ -1592,7 +1592,7 @@ int unit_cancel_combo(struct block_list *bl)
 
 	if (ud->attacktimer == INVALID_TIMER)
 		return 1; //Nothing more to do.
-	
+
 	delete_timer(ud->attacktimer, unit_attack_timer);
 	ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
 	return 1;
@@ -1622,7 +1622,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
 
 	if( bl->m != tbl->m)
 		return false;
-	
+
 	if( bl->x==tbl->x && bl->y==tbl->y )
 		return true;
 
@@ -1634,7 +1634,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
 	dy=tbl->y - bl->y;
 	dx=(dx>0)?1:((dx<0)?-1:0);
 	dy=(dy>0)?1:((dy<0)?-1:0);
-	
+
 	if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
 	{	//Look for a suitable cell to place in.
 		for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
@@ -1701,7 +1701,7 @@ int	unit_calc_pos(struct block_list *bl, int tx, int ty, int dir)
 	}
 	ud->to_x = x;
 	ud->to_y = y;
-	
+
 	return 0;
 }
 
@@ -1716,7 +1716,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 	struct map_session_data *sd = NULL;
 	struct mob_data *md = NULL;
 	int range;
-	
+
 	if( (ud=unit_bl2ud(src))==NULL )
 		return 0;
 	if( ud->attacktimer != tid )
@@ -1750,7 +1750,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 
 	if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
 		return 0; // can't attack while casting
-	
+
 	if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
 	{ // attacking when under cast delay has restrictions:
 		if( tid == INVALID_TIMER )
@@ -1810,7 +1810,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 		}
 		if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
 			return 1;
-		
+
 		map_freeblock_lock();
 		ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0);
 
@@ -1823,7 +1823,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 		 **/
 		if( ud->attacktarget_lv == ATK_NONE )
 			return 1;
-		
+
 		ud->attackabletime = tick + sstatus->adelay;
 //		You can't move if you can't attack neither.
 		if (src->type&battle_config.attack_walk_delay)
@@ -1856,7 +1856,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
 	struct unit_data *ud = unit_bl2ud( bl);
 	unsigned int tick=gettick();
 	int ret=0, skill;
-	
+
 	nullpo_ret(bl);
 	if (!ud || ud->skilltimer == INVALID_TIMER)
 		return 0; //Nothing to cancel.
@@ -1872,14 +1872,14 @@ int unit_skillcastcancel(struct block_list *bl,int type)
 			(sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89]
 			return 0;
 	}
-	
+
 	ud->canact_tick = tick;
 
 	if(type&1 && sd)
 		skill = sd->skillid_old;
 	else
 		skill = ud->skillid;
-	
+
 	if (skill_get_inf(skill) & INF_GROUND_SKILL)
 		ret=delete_timer( ud->skilltimer, skill_castend_pos );
 	else
@@ -1919,8 +1919,8 @@ void unit_dataset(struct block_list *bl)
 	ud->walktimer      = INVALID_TIMER;
 	ud->skilltimer     = INVALID_TIMER;
 	ud->attacktimer    = INVALID_TIMER;
-	ud->attackabletime = 
-	ud->canact_tick    = 
+	ud->attackabletime =
+	ud->canact_tick    =
 	ud->canmove_tick   = gettick();
 }
 
@@ -1944,7 +1944,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int
 
 	if(damage+damage2 <= 0)
 		return 0;
-	
+
 	return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2));
 }
 
@@ -1971,7 +1971,7 @@ int unit_changeviewsize(struct block_list *bl,short size)
 /*==========================================
  * Removes a bl/ud from the map.
  * Returns 1 on success. 0 if it couldn't be removed or the bl was free'd
- * if clrtype is 1 (death), appropiate cleanup is performed. 
+ * if clrtype is 1 (death), appropiate cleanup is performed.
  * Otherwise it is assumed bl is being warped.
  * On-Kill specific stuff is not performed here, look at status_damage for that.
  *------------------------------------------*/
@@ -2187,7 +2187,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
 				return 0;
 			}
 			break;
-		}			
+		}
 		default: break;// do nothing
 	}
 	/**
@@ -2252,13 +2252,13 @@ int unit_free(struct block_list *bl, clr_type clrtype)
 			pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
 			pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
 			pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
-			
+
 			if( sd->followtimer != INVALID_TIMER )
 				pc_stop_following(sd);
-				
+
 			if( sd->duel_invite > 0 )
 				duel_reject(sd->duel_invite, sd);
-		
+
 			// Notify friends that this char logged out. [Skotlex]
 			map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
 			party_send_logout(sd);
@@ -2454,10 +2454,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
 			}
 			if( sd )
 				sd->ed = NULL;
-			
+
 			elemental_summon_stop(ed);
 			break;
-		}			
+		}
 	}
 
 	skill_clear_unitgroup(bl);

+ 10 - 10
src/map/vending.c

@@ -59,7 +59,7 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
 	{	// GM is not allowed to trade
 		clif_displaymessage(sd->fd, msg_txt(246));
 		return;
-	}
+	} 
 
 	sd->vended_id = vsd->vender_id;  // register vending uid
 
@@ -139,11 +139,11 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
 			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
 			return;
 		}
-
+		
 		//Check to see if cart/vend info is in sync.
 		if( vending[j].amount > vsd->status.cart[idx].amount )
 			vending[j].amount = vsd->status.cart[idx].amount;
-
+		
 		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
 		// here, we check cumulative amounts
 		if( vending[j].amount < amount )
@@ -152,7 +152,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
 			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
 			return;
 		}
-
+		
 		vending[j].amount -= amount;
 
 		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
@@ -199,7 +199,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
 	{
 		if( vsd->vending[i].amount == 0 )
 			continue;
-
+		
 		if( cursor != i ) // speedup
 		{
 			vsd->vending[cursor].index = vsd->vending[i].index;
@@ -233,18 +233,18 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
 }
 static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
     struct npc_data *nd = (struct npc_data*)bl;
-
+    
     if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
         return 0;
 
     return 1;
 }
 bool vending_checknearnpc(struct block_list * bl) {
-
+    
     if( battle_config.min_npc_vending_distance > 0 &&
             map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
         return true;
-
+        
     return false;
 }
 /*==========================================
@@ -284,8 +284,8 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
         clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
         return;
     }
-
-
+        
+    
 	// filter out invalid items
 	i = 0;
 	for( j = 0; j < count; j++ )

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