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@@ -564,11 +564,11 @@ REPLACE INTO `item_db` VALUES (1179,'Executioner__','Executioner',5,20,NULL,2200
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REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',5,20,NULL,1300,150,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',5,20,NULL,1300,150,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',5,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',5,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',5,20,NULL,1200,200,NULL,1,2,0x00004082,2,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',5,20,NULL,1200,200,NULL,1,2,0x00004082,2,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1184,'BF_Two_Handed_Sword2','Valorous Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1184,'BF_Two_Handed_Sword2','Valorous Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',5,20,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',5,20,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1186,'Death_Guidance','Death Guidance',5,20,NULL,2000,200,NULL,1,2,0x00004082,2,2,34,4,70,1,3,'bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1186,'Death_Guidance','Death Guidance',5,20,NULL,2000,200,NULL,1,2,0x00004082,2,2,34,4,70,1,3,'bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1188,'Veteran_Sword','Veteran Sword',5,10000,NULL,2000,180,NULL,1,1,0x00004082,7,2,34,4,80,1,3,'if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1188,'Veteran_Sword','Veteran Sword',5,10000,NULL,2000,180,NULL,1,1,0x00004082,7,2,34,4,80,1,3,'if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1189,'Krasnaya','Krasnaya',5,20,NULL,3800,200,NULL,2,3,0x00004082,2,2,34,2,50,1,3,'if(readparam(bStr)>=95) { bonus bBaseAtk,20; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1189,'Krasnaya','Krasnaya',5,20,NULL,3800,200,NULL,2,3,0x00004082,2,2,34,2,50,1,3,'if(readparam(bStr)>=95) { bonus bBaseAtk,20; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1190,'Claymore_C','Claymore',5,0,NULL,0,220,NULL,1,0,0x00004080,7,2,34,3,1,0,3,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1190,'Claymore_C','Claymore',5,0,NULL,0,220,NULL,1,0,0x00004080,7,2,34,3,1,0,3,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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@@ -652,10 +652,10 @@ REPLACE INTO `item_db` VALUES (1275,'Katar_Of_Cold_Icicle_','Katar of Frozen Ici
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REPLACE INTO `item_db` VALUES (1276,'Katar_Of_Thornbush_','Katar of Quaking',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1276,'Katar_Of_Thornbush_','Katar of Quaking',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1277,'Katar_Of_Raging_Blaze_','Katar of Raging Blaze',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1277,'Katar_Of_Raging_Blaze_','Katar of Raging Blaze',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1278,'Katar_Of_Piercing_Wind_','Katar of Piercing Wind',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1278,'Katar_Of_Piercing_Wind_','Katar of Piercing Wind',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1280,'BF_Katar2','Valorous Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1280,'BF_Katar2','Valorous Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1283,'Katar_Of_Speed','Katar Of Speed',5,20,NULL,0,175,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1283,'Katar_Of_Speed','Katar Of Speed',5,20,NULL,0,175,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1284,'Krishna','Krishna',5,20,NULL,1200,120,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1284,'Krishna','Krishna',5,20,NULL,1200,120,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1285,'Cakram','Chakram',5,20,NULL,1000,130,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1285,'Cakram','Chakram',5,20,NULL,1000,130,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20;',NULL,NULL);
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@@ -670,7 +670,7 @@ REPLACE INTO `item_db` VALUES (1306,'War_Axe','War Axe',5,20,NULL,4200,140,NULL,
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REPLACE INTO `item_db` VALUES (1307,'Windhawk','Windhawk',5,18000,NULL,1500,115,NULL,1,0,0x000654E2,7,2,2,2,14,1,6,'bonus bAtkEle,Ele_Wind; bonus bAspdRate,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1307,'Windhawk','Windhawk',5,18000,NULL,1500,115,NULL,1,0,0x000654E2,7,2,2,2,14,1,6,'bonus bAtkEle,Ele_Wind; bonus bAspdRate,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,170,NULL,1,0,0x00000001,7,2,2,4,45,1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,170,NULL,1,0,0x00000001,7,2,2,4,45,1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,75,NULL,1,4,0x000654E3,7,2,2,3,3,1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,75,NULL,1,4,0x000654E3,7,2,2,3,3,1,6,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,140,NULL,1,2,0x000444A2,2,2,2,3,50,1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,140,NULL,1,2,0x000444A2,2,2,2,3,50,1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,110,NULL,1,0,0x000654E3,7,2,2,3,1,0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,110,NULL,1,0,0x000654E3,7,2,2,3,1,0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,77,NULL,1,0,0x000654E3,7,2,2,1,1,0,6,'bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,77,NULL,1,0,0x000654E3,7,2,2,1,1,0,6,'bonus bStr,2;',NULL,NULL);
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@@ -705,10 +705,10 @@ REPLACE INTO `item_db` VALUES (1375,'Berdysz','Berdysz',5,20,NULL,2500,200,NULL,
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REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',5,20,NULL,2000,175,NULL,1,1,0x000444A2,2,2,34,4,70,1,7,'bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',5,20,NULL,2000,175,NULL,1,1,0x000444A2,2,2,34,4,70,1,7,'bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',5,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',5,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',5,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',5,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1380,'BF_Two_Handed_Axe2','Brave Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1380,'BF_Two_Handed_Axe2','Brave Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1381,'N_Battle_Axe','Novice Battle Axe',5,0,NULL,0,100,NULL,1,3,0x000444A2,7,2,34,1,3,0,7,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1381,'N_Battle_Axe','Novice Battle Axe',5,0,NULL,0,100,NULL,1,3,0x000444A2,7,2,34,1,3,0,7,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1383,'Holy_Celestial_Axe','Celestial Axe',5,20,NULL,1500,200,NULL,1,0,0x000444A2,7,2,34,4,60,1,7,'bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1383,'Holy_Celestial_Axe','Celestial Axe',5,20,NULL,1500,200,NULL,1,0,0x000444A2,7,2,34,4,60,1,7,'bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1384,'Veteran_Axe','Veteran Axe',5,10000,NULL,3000,250,NULL,1,2,0x000444A2,7,2,34,3,80,1,7,'if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1384,'Veteran_Axe','Veteran Axe',5,10000,NULL,3000,250,NULL,1,2,0x000444A2,7,2,34,3,80,1,7,'if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1385,'Bradium_Stonehammer','Bradium Stone Hammer',5,20,NULL,2700,210,NULL,1,0,0x000444A2,2,2,34,4,75,1,7,'bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine());',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1385,'Bradium_Stonehammer','Bradium Stone Hammer',5,20,NULL,2700,210,NULL,1,0,0x000444A2,2,2,34,4,75,1,7,'bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine());',NULL,NULL);
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@@ -742,8 +742,8 @@ REPLACE INTO `item_db` VALUES (1421,'Battle_Hook','Battle Hook',5,20,NULL,900,14
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REPLACE INTO `item_db` VALUES (1422,'Hunting_Spear','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1422,'Hunting_Spear','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1423,'Pole_XO','Pole XO',5,20,NULL,0,120,NULL,3,0,0x00004082,7,2,2,1,0,0,4,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1423,'Pole_XO','Pole XO',5,20,NULL,0,120,NULL,3,0,0x00004082,7,2,2,1,0,0,4,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1424,'Skewer_C','Refined Brocca',5,1,NULL,0,149,NULL,3,0,0x00004082,7,2,2,4,0,0,4,'bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1424,'Skewer_C','Refined Brocca',5,1,NULL,0,149,NULL,3,0,0x00004082,7,2,2,4,0,0,4,'bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1427,'Spear_Of_Excellent','Spear Of Excellent',5,20,NULL,0,160,NULL,3,0,0x00004082,7,2,2,3,0,0,4,'bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1427,'Spear_Of_Excellent','Spear Of Excellent',5,20,NULL,0,160,NULL,3,0,0x00004082,7,2,2,3,0,0,4,'bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1428,'Long_Horn_M','Long Horn',5,20,NULL,1000,150,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1428,'Long_Horn_M','Long Horn',5,20,NULL,1000,150,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1429,'Hunting_Spear_M','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1429,'Hunting_Spear_M','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500;',NULL,NULL);
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@@ -788,7 +788,7 @@ REPLACE INTO `item_db` VALUES (1482,'BF_Lance1','Assaulter Lance',5,NULL,NULL,0,
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REPLACE INTO `item_db` VALUES (1483,'Ivory_Lance','Ivory Lance',5,20,NULL,1000,160,NULL,3,1,0x00004082,2,2,34,3,50,1,5,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1483,'Ivory_Lance','Ivory Lance',5,20,NULL,1000,160,NULL,3,1,0x00004082,2,2,34,3,50,1,5,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1484,'Cardo','Cardo',5,20,NULL,5600,150,NULL,3,1,0x00000080,2,2,34,4,70,1,5,'bonus bAspdRate,-10; bonus bDef,getrefine()/2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1484,'Cardo','Cardo',5,20,NULL,5600,150,NULL,3,1,0x00000080,2,2,34,4,70,1,5,'bonus bAspdRate,-10; bonus bDef,getrefine()/2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1485,'Battle_Fork','Battle Fork',5,20,NULL,700,112,NULL,3,4,0x00004082,2,2,34,2,50,1,5,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1485,'Battle_Fork','Battle Fork',5,20,NULL,700,112,NULL,3,4,0x00004082,2,2,34,2,50,1,5,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1487,'Lance_C','Lance',5,0,NULL,0,220,NULL,3,0,0x00004082,7,2,34,3,1,0,5,'bonus2 bAddSize,Size_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1487,'Lance_C','Lance',5,0,NULL,0,220,NULL,3,0,0x00004082,7,2,34,3,1,0,5,'bonus2 bAddSize,Size_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
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# Maces
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# Maces
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@@ -833,11 +833,11 @@ REPLACE INTO `item_db` VALUES (1538,'Spike_','Spike',5,20,NULL,700,85,NULL,1,2,0
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REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',5,20,NULL,800,110,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',5,20,NULL,800,110,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',5,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',5,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',5,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }";',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',5,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }";',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1543,'BF_Morning_Star2','Brave Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1543,'BF_Morning_Star2','Brave Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1544,'Lunakaligo','Lunakaligo',5,20,NULL,700,110,NULL,1,3,0x00008110,2,2,2,3,50,1,8,'if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1544,'Lunakaligo','Lunakaligo',5,20,NULL,700,110,NULL,1,3,0x00008110,2,2,2,3,50,1,8,'if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1545,'N_Mace','Novice Mace',5,0,NULL,0,57,NULL,1,3,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1545,'N_Mace','Novice Mace',5,0,NULL,0,57,NULL,1,3,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1548,'Veteran_Hammer','Veteran Hammer',5,10000,NULL,1800,160,NULL,1,2,0x00008110,7,2,2,3,80,1,8,'bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1548,'Veteran_Hammer','Veteran Hammer',5,10000,NULL,1800,160,NULL,1,2,0x00008110,7,2,2,3,80,1,8,'bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1;',NULL,NULL);
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# Books
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# Books
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@@ -865,10 +865,10 @@ REPLACE INTO `item_db` VALUES (1570,'Book_Of_Blazing_Sun_','Book of Blazing Sun'
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REPLACE INTO `item_db` VALUES (1571,'Book_Of_Gust_Of_Wind_','Book of Gust of Wind',5,35000,NULL,750,90,NULL,1,3,0x00410100,7,2,2,3,27,1,15,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1571,'Book_Of_Gust_Of_Wind_','Book of Gust of Wind',5,35000,NULL,750,90,NULL,1,3,0x00410100,7,2,2,3,27,1,15,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',5,20,NULL,300,60,NULL,1,2,0x00410100,7,2,2,3,60,1,15,'bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',5,20,NULL,300,60,NULL,1,2,0x00410100,7,2,2,3,60,1,15,'bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',5,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',5,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1575,'BF_Book2','Valorous Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1575,'BF_Book2','Valorous Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1578,'Book_Of_Prayer','Book Of Prayer',5,20,NULL,0,140,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1578,'Book_Of_Prayer','Book Of Prayer',5,20,NULL,0,140,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1580,'Encyclopedia_C','Giant Encyclopedia',5,0,NULL,0,145,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1580,'Encyclopedia_C','Giant Encyclopedia',5,0,NULL,0,145,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40;',NULL,NULL);
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@@ -962,12 +962,12 @@ REPLACE INTO `item_db` VALUES (1734,'Orc_Archer_Bow','Orc Archer Bow',5,20,NULL,
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REPLACE INTO `item_db` VALUES (1735,'Kkakkung','Kkakkung',5,20,NULL,0,120,NULL,5,0,0x000A0848,7,2,34,1,1,0,11,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1735,'Kkakkung','Kkakkung',5,20,NULL,0,120,NULL,5,0,0x000A0848,7,2,34,1,1,0,11,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1736,'Double_Bound','Double Bound',5,20,NULL,900,70,NULL,5,3,0x00000800,2,2,34,3,70,1,11,'bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1736,'Double_Bound','Double Bound',5,20,NULL,900,70,NULL,5,3,0x00000800,2,2,34,3,70,1,11,'bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',5,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',5,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1739,'BF_Bow2','Brave Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1739,'BF_Bow2','Brave Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1740,'Nepenthes_Bow','Nepenthes Bow',5,20,NULL,1000,105,NULL,5,2,0x00000800,2,2,34,4,60,1,11,'bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1740,'Nepenthes_Bow','Nepenthes Bow',5,20,NULL,1000,105,NULL,5,2,0x00000800,2,2,34,4,60,1,11,'bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1741,'Cursed_Lyre','Cursed Lyre',5,20,NULL,1250,125,NULL,5,1,0x00080808,2,2,34,4,80,1,11,'bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1741,'Cursed_Lyre','Cursed Lyre',5,20,NULL,1250,125,NULL,5,1,0x00080808,2,2,34,4,80,1,11,'bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1742,'N_Composite_Bow','Novice Composite Bow',5,1,NULL,0,49,NULL,5,3,0x000A0848,7,2,34,1,4,0,11,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (1742,'N_Composite_Bow','Novice Composite Bow',5,1,NULL,0,49,NULL,5,3,0x000A0848,7,2,34,1,4,0,11,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1744,'Bow_Of_Evil','Bow Of Evil',5,0,NULL,0,170,NULL,5,0,0x000A0848,7,2,34,4,1,0,11,'bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1744,'Bow_Of_Evil','Bow Of Evil',5,0,NULL,0,170,NULL,5,0,0x000A0848,7,2,34,4,1,0,11,'bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1745,'Falken_Blitz','Falken Blitz',5,0,NULL,1000,100,NULL,5,2,0x00080808,2,2,34,3,50,1,11,'bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1745,'Falken_Blitz','Falken Blitz',5,0,NULL,1000,100,NULL,5,2,0x00080808,2,2,34,3,50,1,11,'bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10;',NULL,NULL);
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# Arrows
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# Arrows
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@@ -1017,11 +1017,11 @@ REPLACE INTO `item_db` VALUES (1819,'Icicle_Fist','Icicle Fist',5,20,NULL,650,80
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REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Combo Battle Glove',5,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Combo Battle Glove',5,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\\\"MO_EXTREMITYFIST\\\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\\\"MO_EXTREMITYFIST\\\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1825,'Horn_Of_Hilthrion','Horn of Hillslion',5,20,NULL,600,95,NULL,1,3,0x00008000,2,2,2,3,60,1,12,'bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1825,'Horn_Of_Hilthrion','Horn of Hillslion',5,20,NULL,600,95,NULL,1,3,0x00008000,2,2,2,3,60,1,12,'bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0,150,NULL,1,0,0x00008100,7,2,2,4,0,0,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0,150,NULL,1,0,0x00008100,7,2,2,4,0,0,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,150,NULL,1,0,0x00008100,7,2,2,3,1,0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,150,NULL,1,0,0x00008100,7,2,2,3,1,0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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# Instruments
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# Instruments
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@@ -1047,11 +1047,11 @@ REPLACE INTO `item_db` VALUES (1919,'Base_Guitar','Bass Guitar',5,20,NULL,1500,1
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REPLACE INTO `item_db` VALUES (1920,'Berserk_Guitar','Berserk Guitar',5,20,NULL,1800,10,NULL,1,0,0x00080000,2,1,2,4,70,1,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1920,'Berserk_Guitar','Berserk Guitar',5,20,NULL,1800,10,NULL,1,0,0x00080000,2,1,2,4,70,1,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1921,'Guh_Moon_Gom','Gun Moon Gom',5,20,NULL,0,120,NULL,1,0,0x00080000,7,1,2,1,0,0,13,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1921,'Guh_Moon_Gom','Gun Moon Gom',5,20,NULL,0,120,NULL,1,0,0x00080000,7,1,2,1,0,0,13,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1922,'Oriental_Lute_','Oriental Lute',5,20,NULL,1200,150,NULL,1,2,0x00080000,7,1,2,4,65,1,13,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1922,'Oriental_Lute_','Oriental Lute',5,20,NULL,1200,150,NULL,1,2,0x00080000,7,1,2,4,65,1,13,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1924,'BF_Instrument2','Brave Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1924,'BF_Instrument2','Brave Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1925,'Cello','Cello',5,20,NULL,700,110,NULL,1,3,0x00080000,2,1,2,3,70,1,13,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1925,'Cello','Cello',5,20,NULL,700,110,NULL,1,3,0x00080000,2,1,2,3,70,1,13,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1926,'Harp_Of_Nepenthes','Harp of Nepenthes',5,20,NULL,1000,120,NULL,1,2,0x00080000,2,1,2,4,60,1,13,'bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1926,'Harp_Of_Nepenthes','Harp of Nepenthes',5,20,NULL,1000,120,NULL,1,2,0x00080000,2,1,2,4,60,1,13,'bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; }',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0,NULL,0,40,NULL,1,0,0x00080000,2,1,2,4,0,0,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0,NULL,0,40,NULL,1,0,0x00080000,2,1,2,4,0,0,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,177,NULL,1,0,0x00080000,7,1,2,3,1,0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,177,NULL,1,0,0x00080000,7,1,2,3,1,0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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# Whips
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# Whips
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@@ -1082,11 +1082,11 @@ REPLACE INTO `item_db` VALUES (1973,'Sea_Witch_Foot','Sea Witch\'s Foot',5,20,NU
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REPLACE INTO `item_db` VALUES (1974,'Carrot_Whip','Carrot Whip',5,20,NULL,1300,185,NULL,2,0,0x00080000,2,0,2,4,70,1,14,'if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1974,'Carrot_Whip','Carrot Whip',5,20,NULL,1300,185,NULL,2,0,0x00080000,2,0,2,4,70,1,14,'if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1975,'Queen_Is_Whip','Queen Is Whip',5,20,NULL,0,120,NULL,2,0,0x00080000,7,0,2,1,0,0,14,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1975,'Queen_Is_Whip','Queen Is Whip',5,20,NULL,0,120,NULL,2,0,0x00080000,7,0,2,1,0,0,14,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1976,'Queen\'s_Whip_','Queen\'s Whip',5,20,NULL,1100,150,NULL,2,2,0x00080000,7,0,2,4,65,1,14,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1976,'Queen\'s_Whip_','Queen\'s Whip',5,20,NULL,1100,150,NULL,2,2,0x00080000,7,0,2,4,65,1,14,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1978,'BF_Whip2','Brave Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1978,'BF_Whip2','Brave Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1979,'Stem_Of_Nepenthes','Stem of Nepenthes',5,20,NULL,1000,120,NULL,2,2,0x00080000,2,0,2,4,60,1,14,'bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1979,'Stem_Of_Nepenthes','Stem of Nepenthes',5,20,NULL,1000,120,NULL,2,2,0x00080000,2,0,2,4,60,1,14,'bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1980,'Whip_Of_Balance','Whip of Balance',5,20,NULL,700,110,NULL,2,3,0x00080000,2,0,2,3,70,1,14,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1980,'Whip_Of_Balance','Whip of Balance',5,20,NULL,700,110,NULL,2,3,0x00080000,2,0,2,3,70,1,14,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',5,20,NULL,0,160,NULL,2,0,0x00080000,7,0,2,4,0,0,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',5,20,NULL,0,160,NULL,2,0,0x00080000,7,0,2,4,0,0,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,170,NULL,2,0,0x00080000,7,0,2,3,1,0,14,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,170,NULL,2,0,0x00080000,7,0,2,3,1,0,14,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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# Additional 2-Handed Staffs
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# Additional 2-Handed Staffs
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@@ -5377,13 +5377,13 @@ REPLACE INTO `item_db` VALUES (13032,'Mail_Breaker_','Mailbreaker',5,20,NULL,100
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REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',5,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',5,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',5,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',5,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',5,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',5,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13037,'BF_Dagger2','Valorous Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13037,'BF_Dagger2','Valorous Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13038,'Dagger_Of_Hunter','Dagger of Hunter',5,20,NULL,700,120,NULL,1,3,0x00020000,2,2,2,3,70,1,1,'bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13038,'Dagger_Of_Hunter','Dagger of Hunter',5,20,NULL,700,120,NULL,1,3,0x00020000,2,2,2,3,70,1,1,'bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13039,'Ivory_Knife','Ivory Knife',5,20,NULL,700,130,NULL,1,2,0x028F5EEE,2,2,2,3,50,1,1,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13039,'Ivory_Knife','Ivory Knife',5,20,NULL,700,130,NULL,1,2,0x028F5EEE,2,2,2,3,50,1,1,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13040,'N_Cutter','Novice Cutter',5,0,NULL,0,50,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13040,'N_Cutter','Novice Cutter',5,0,NULL,0,50,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13041,'N_Main_Gauche','Novice Main Gauche',5,0,NULL,0,63,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13041,'N_Main_Gauche','Novice Main Gauche',5,0,NULL,0,63,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13043,'Fortune_Sword_I','Fortune Sword',5,0,NULL,0,120,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,'bonus bLuk,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13043,'Fortune_Sword_I','Fortune Sword',5,0,NULL,0,120,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,'bonus bLuk,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13044,'House_Auger_I','Ice Pick',5,0,NULL,0,105,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13044,'House_Auger_I','Ice Pick',5,0,NULL,0,105,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13045,'Kamaitachi_I','Kamaitachi',5,0,NULL,0,155,NULL,2,0,0x02000000,7,2,2,4,0,0,1,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13045,'Kamaitachi_I','Kamaitachi',5,0,NULL,0,155,NULL,2,0,0x02000000,7,2,2,4,0,0,1,NULL,NULL,NULL);
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@@ -5399,9 +5399,9 @@ REPLACE INTO `item_db` VALUES (13104,'The_Garrison','Garrison',5,48000,NULL,500,
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REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',5,48000,NULL,500,70,NULL,7,2,0x41000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',5,48000,NULL,500,70,NULL,7,2,0x41000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',5,100000,NULL,500,20,NULL,7,0,0x41000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',5,100000,NULL,500,20,NULL,7,0,0x41000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',5,20,NULL,580,68,NULL,7,2,0x41000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',5,20,NULL,580,68,NULL,7,2,0x41000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,100,NULL,7,0,0x41000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,100,NULL,7,0,0x41000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
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#13111,Sharpshooter_Revolver
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#13111,Sharpshooter_Revolver
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REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,4,NULL,7,0,0x41000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,4,NULL,7,0,0x41000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,60,NULL,7,0,0x41000000,7,2,34,1,40,0,17,'bonus bHit,-5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,60,NULL,7,0,0x41000000,7,2,34,1,40,0,17,'bonus bHit,-5;',NULL,NULL);
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@@ -5427,15 +5427,15 @@ REPLACE INTO `item_db` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',5,72000,NU
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REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder P',5,76000,NULL,700,80,NULL,9,1,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder P',5,76000,NULL,700,80,NULL,9,1,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder P',5,76000,NULL,700,80,NULL,9,2,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder P',5,76000,NULL,700,80,NULL,9,2,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',5,20,NULL,770,138,NULL,9,2,0x41000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',5,20,NULL,770,138,NULL,9,2,0x41000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',5,20,NULL,0,170,NULL,9,0,0x41000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',5,20,NULL,0,170,NULL,9,0,0x41000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
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# Bullets
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# Bullets
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REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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@@ -5494,9 +5494,9 @@ REPLACE INTO `item_db` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shur
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REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,4,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,4,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,230,NULL,1,0,0x02000000,7,2,34,4,0,0,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,230,NULL,1,0,0x02000000,7,2,34,4,0,0,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,99,NULL,1,0,0x02000000,7,2,34,4,1,0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,99,NULL,1,0,0x02000000,7,2,34,4,1,0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
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# More 1-Handed Swords
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# More 1-Handed Swords
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@@ -5510,13 +5510,13 @@ REPLACE INTO `item_db` VALUES (13406,'Edger','Edger',5,20,NULL,0,120,NULL,1,0,0x
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REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,150,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,150,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,160,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,160,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,105,NULL,1,3,0x000654E2,2,2,2,3,70,1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,105,NULL,1,3,0x000654E2,2,2,2,3,70,1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,59,NULL,1,3,0x000654E3,7,2,2,1,2,0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,59,NULL,1,3,0x000654E3,7,2,2,1,2,0,2,NULL,NULL,NULL);
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-REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,3,0,0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,3,0,0,2,NULL,NULL,NULL);
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@@ -6456,7 +6456,7 @@ REPLACE INTO `item_db` VALUES (14607,'Luxurious_Dinner_W','Luxurious Western Foo
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REPLACE INTO `item_db` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
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# More Armors
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# More Armors
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-REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Player,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (15001,'Odin\'s_Blessing_I','Odin\'s Blessing',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (15001,'Odin\'s_Blessing_I','Odin\'s Blessing',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
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# More Maces
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# More Maces
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REPLACE INTO `item_db` VALUES (16000,'Erde','Erde',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,4,50,1,8,'bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (16000,'Erde','Erde',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,4,50,1,8,'bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10;',NULL,NULL);
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