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* You may notice that your /guild2/ folder shrunk considerably - you're welcome. x.x
* You may also notice that your /guild2/ folder no longer functions. If that's the case... blame Maki (you can find him on the forums, IRC, TS, TSR, etc...)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16571 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy há 12 anos atrás
pai
commit
9441082024

+ 6 - 4
npc/custom/woe_controller.txt

@@ -1,9 +1,11 @@
 //===== rAthena Script =======================================
-//= WOE Controller
+//= Euphy's WOE Controller
 //===== By: ==================================================
 //= Euphy
 //===== Current Version: =====================================
-//= 1.3a
+//= 1.3b
+//===== Compatible With: =====================================
+//= rAthena SVN r16571+
 //===== Description: =========================================
 //= A controller for War of Emperium designed for
 //= simplicity and ease of use.
@@ -38,7 +40,7 @@ OnInit:
 		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
 		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
 		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
-	setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
+	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
 	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
 	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
 	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
@@ -83,7 +85,7 @@ OnMinute00:
 							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
 							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
 						} else {
-							donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
+							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
 							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
 				break; } }
 	set .Init,0;

+ 1796 - 0
npc/guild2/agit_main_se.txt

@@ -0,0 +1,1796 @@
+//===== rAthena Script =======================================
+//= War of Emperium SE - Template File
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Like agit_main, this file is required
+//= for SE castles to function.
+//===== Additional Comments: =================================
+//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian.
+//= 1.0 If anything breaks, blame Maki. [Euphy]
+//============================================================
+
+// Core, triggers all other events
+-	script	Manager#template	-1,{
+OnAgitInit2:
+OnRecvCastle2:
+	if (strnpcinfo(2) == "template") end;
+	if (!getcastledata(strnpcinfo(2),1)) {
+		donpcevent strnpcinfo(0)+"::OnStart";
+		// Monster spawns are identical for all castles.
+		monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
+		monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
+		monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3;
+		monster strnpcinfo(2),0,0,"Executioner",1205,1;
+		monster strnpcinfo(2),0,0,"Penomena",1216,10;
+		monster strnpcinfo(2),0,0,"Alarm",1193,18;
+		monster strnpcinfo(2),0,0,"Clock",1269,9;
+		monster strnpcinfo(2),0,0,"Raydric Archer",1276,12;
+		monster strnpcinfo(2),0,0,"Wanderer",1208,3;
+		monster strnpcinfo(2),0,0,"Alice",1275,1;
+		monster strnpcinfo(2),0,0,"Bloody Knight",1268,2;
+		monster strnpcinfo(2),0,0,"Dark Lord",1272,2;
+		monster strnpcinfo(2),0,0,"Tower Keeper",1270,4;
+	}
+	if (getcastledata(strnpcinfo(2),9) < 1)
+		disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+	end;
+
+OnAgitStart2:
+	if (strnpcinfo(2) == "template") end;
+	if (agitcheck2()) {
+		maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2;
+		gvgon strnpcinfo(2);
+		donpcevent strnpcinfo(0)+"::OnStart";
+	}
+	else for(set .@i,0; .@i<4; set .@i,.@i+1)
+		donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable";
+	end;
+
+OnAgitEnd2:
+	if (strnpcinfo(2) == "template") end;
+	gvgoff strnpcinfo(2);
+	if (getcastledata(strnpcinfo(2),1)) {
+		set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+		killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena";
+		donpcevent strnpcinfo(0)+"::OnReset";
+		donpcevent "Steward#"+.@str$+"::OnStop";
+	}
+	end;
+
+OnStart:
+	// $agit_ar0x[] - $agit_sc0x[]
+	// 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians
+	// Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing
+	// Summon Guardians: 0 = Do not Summon | 1 = Summon
+	if (getcastledata(strnpcinfo(2),1)) {
+		setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0;
+		donpcevent "df1#"+strnpcinfo(2)+"::OnEnable";
+		donpcevent "df2#"+strnpcinfo(2)+"::OnEnable";
+		for(set .@i,0; .@i<4; set .@i,.@i+1)
+			donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable";
+	}
+OnEmpSpawn:
+	if (compare(strnpcinfo(2),"arug")) {
+		if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219;
+		else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256;
+		else setarray .@i[0],141,293;	// Castles 3,4,5 are identical.
+	}
+	else {
+		if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193;
+		else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202;
+		else setarray .@i[0],120,272;	// Castles 1,4,5 are identical.
+	}
+	monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"::OnStartArena";
+	end;
+
+OnReset:
+	set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+	donpcevent "df1#"+strnpcinfo(2)+"::OnEnable";
+	donpcevent "df2#"+strnpcinfo(2)+"::OnEnable";
+	donpcevent "gard1#"+strnpcinfo(2)+"::OnReset";
+	donpcevent "gard2#"+strnpcinfo(2)+"::OnReset";
+	donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable";
+	donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable";
+	for(set .@i,1; .@i<4; set .@i,.@i+1)
+		donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable";
+	for(set .@i,0; .@i<4; set .@i,.@i+1)
+		donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable";
+	if (agitcheck2())
+		setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0;
+	end;
+
+OnChange:
+	set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+	setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0;
+	donpcevent strnpcinfo(0)+"::OnEmpSpawn";
+	donpcevent "Control Device03#"+.@str$+"::OnEnable";
+	donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable";
+	donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable";
+	end;
+
+OnClock0001:
+	// Spawn Treasure Chests based on castle economy.
+	if (strnpcinfo(2) == "template") end;
+	if (!getcastledata(strnpcinfo(2),1)) end;
+	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied";
+	if (getcastledata(strnpcinfo(2),4)) {
+		set .@Economy,getcastledata(strnpcinfo(2),2);
+		setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014));
+		if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100;
+		setcastledata strnpcinfo(2),4,0;
+	}
+	if (getcastledata(strnpcinfo(2),5)) {
+		set .@Defence,getcastledata(strnpcinfo(2),3);
+		setcastledata strnpcinfo(2),3,.@Defence+getcastledata(strnpcinfo(2),5);
+		if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100;
+		setcastledata strnpcinfo(2),5,0;
+	}
+	set .@Treasure,getcastledata(strnpcinfo(2),2)/5+4;
+	if (!.@Treasure) end;
+	freeloop(1);
+	if (compare(strnpcinfo(2),"arug")) {
+		if (strnpcinfo(2) == "arug_cas01") { 
+			set .@treasurebox,1943;
+			setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258;
+			setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364;
+		}
+		else if (strnpcinfo(2) == "arug_cas02") { 
+			set .@treasurebox,1944;
+			setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389;
+			setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224;
+		}
+		else { 	// Castles 3,4,5 are identical, except 4's treasure.
+			set .@treasurebox,(strnpcinfo(2) == "arug_cas04")?1946:1945;
+			setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298;
+			setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269;
+		}
+	}
+	else {
+		if (strnpcinfo(2) == "schg_cas02") { 
+			set .@treasurebox,1939;
+			setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253;
+			setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370;
+		}
+		else if (strnpcinfo(2) == "schg_cas03") { 
+			set .@treasurebox,1940;
+			setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194;
+			setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15;
+		}
+		else {	// Castles 1,4,5 are identical, except treasures.
+			if (strnpcinfo(2) == "schg_cas01") set .@treasurebox,1938;
+			else if (strnpcinfo(2) == "schg_cas04") set .@treasurebox,1941;
+			else set .@treasurebox,1942;
+			setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386;
+			setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386;
+		}
+	}
+	for(set .@i,0; .@i<4; set .@i,.@i+1)
+		monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";
+	for(set .@i,4; .@i<24; set .@i,.@i+1) {
+		if (.@Treasure < .@i+1) break;
+		monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";
+	}
+	freeloop(0);
+	end;
+
+OnTreasureDied:
+	end;
+}
+
+// Guild Manager
+-	script	Steward#template	-1,{
+	set .@GID, getcastledata(strnpcinfo(4),1);
+	if (!.@GID) {
+		mes "[ Steward ]";
+		mes "I await for the master";
+		mes "whom destiny will choose";
+		mes "for me. Do you think you";
+		mes "have to courage and strength";
+		mes "to conquer this stronghold?";
+		close;
+	}
+	if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) {
+		mes "[ Steward ]";
+		mes "Hmpf. Your threats don't";
+		mes "scare me! Guardians, drive";
+		mes "this infidel away from here!";
+		mes "I will always be loyal to the";
+		mes "master of this stronghold,";
+		mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000.";
+		close;
+	}
+	mes "[ Steward ]";
+	mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000...";
+	mes "How shall I serve you today?";
+	mes "Was there an aspect of this";
+	mes "stronghold's maintenance";
+	mes "you wanted to discuss?";
+	next;
+	switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) {
+	case 1:
+		mes "[ Steward ]";
+		mes "The Commercial Growth";
+		mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+".";
+		if (getcastledata(strnpcinfo(4),4) > 0) {
+			mes "Last time, you invested in";
+			mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+".";
+		}
+		next;
+		mes "[ Steward ]";
+		mes "Our stronghold's";
+		mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+".";
+		if (getcastledata(strnpcinfo(4),5) > 0) {
+			mes "Last time, you invested";
+			mes "in defense "+getcastledata(strnpcinfo(4),5)+" times.";
+		}
+		mes " ";
+		mes "That is all, master.";
+		close;
+	case 2:
+		set .@Economy,getcastledata(strnpcinfo(4),2);
+		setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000;
+		set .@j,0;
+		for(set .@i,6; .@i<101; set .@i,.@i+5) {
+			if (.@Economy < .@i) {
+				set .@eco_invest,.@cost[.@j];
+				break;
+			}
+			set .@j, .@j+1;
+		}
+		// Quadruple the cost of investing if you've already invested once.
+		if (getcastledata(strnpcinfo(4),4)) set .@eco_invest,.@eco_invest*4;
+		mes "[ Steward ]";
+		mes "Raising the stronghold's";
+		mes "commercial growth will";
+		mes "increase the quantity of";
+		mes "goods produced for the guild.";
+		mes "Investing in commercial growth";
+		mes "will help the guild's future.";
+		next;
+		mes "[ Steward ]";
+		mes "You can make one investment";
+		mes "each day, but if you can make";
+		mes "two investments if you pay";
+		mes "more Zeny: this will speed";
+		mes "up commercial development,";
+		mes "but can be quite expensive.";
+		next;
+		if (.@Economy == 100) {
+			mes "[ Steward ]";
+			mes "However, our stronghold's";
+			mes "commerical growth level is";
+			mes "at 100%. It's not possible to";
+			mes "develop commercial growth";
+			mes "any further than that.";
+			close;
+		}
+		if (getcastledata(strnpcinfo(4),4) >= 2) {
+			mes "[ Steward ]";
+			mes "You've already made two";
+			mes "investments today, so you'll";
+			mes "have to wait until tomorrow";
+			mes "to make another investment.";
+			close;
+		}
+		if (getcastledata(strnpcinfo(4),4) == 0) {
+			mes "[ Steward ]";
+			mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny";
+			mes "to make an investment";
+			mes "Will you invest in this";
+			mes "stronghold's commerical";
+			mes "development now?";
+		}
+		else {
+			mes "[ Steward ]";
+			mes "You must pay ^FF0000"+.@eco_invest+"^000000";
+			mes "more Zeny to make a second";
+			mes "investment today. Will you";
+			mes "invest one more time?";
+		}
+		next;
+		switch(select("Invest in Commercial Growth:Cancel")) {
+		case 1:
+			if (getcastledata(strnpcinfo(4),4) >= 2) {
+				mes "[ Steward ]";
+				mes "You've already made two";
+				mes "investments today, so you'll";
+				mes "have to wait until tomorrow";
+				mes "to make another investment.";
+				close;
+			}
+			if (Zeny < .@eco_invest) {
+				mes "[ Steward ]";
+				mes "I'm sorry, Master, but";
+				mes "you do not have enough";
+				mes "Zeny to make an investment";
+				mes "for the guild today.";
+				close;
+			}
+			set Zeny, Zeny-.@eco_invest;
+			setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1;
+			mes "[ Steward ]";
+			mes "A wise use of the guild's";
+			mes "funds, Master. We can expect";
+			mes "to see the results of this";
+			mes "investment by tomorrow.";
+			close;
+		case 2:
+			mes "[ Steward ]";
+			mes "As you command, Master.";
+			close;
+		}
+	case 3:
+		set .@Defence,getcastledata(strnpcinfo(4),3);
+		setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000;
+		set .@j,0;
+		for(set .@i,6; .@i<101; set .@i,.@i+5) {
+			if (.@Defence < .@i) {
+				set .@def_invest,.@cost[.@j];
+				break;
+			}
+			set .@j, .@j+1;
+		}
+		// Quadruple the cost of investing if you've already invested once.
+		if (getcastledata(strnpcinfo(4),5)) set .@def_invest,.@def_invest*4;
+		mes "[ Steward ]";
+		mes "Investing in our stronghold's";
+		mes "defense will enhance the";
+		mes "durability of our Guardians";
+		mes "and the Emperium. We'll need";
+		mes "every advantage to protect";
+		mes "ourselves from our enemies.";
+		next;
+		mes "[ Steward ]";
+		mes "You can invest in defense";
+		mes "once per day, but if you pay";
+		mes "more Zeny, you can invest";
+		mes "a maximum of two times daily.";
+		next;
+		mes "[ Steward ]";
+		if (getcastledata(strnpcinfo(4),3) == 100) {
+			mes "The Defense Level of this";
+			mes "stronghold is 100%, and";
+			mes "cannot be increased further.";
+			close;
+		}
+		if (getcastledata(strnpcinfo(4),5) >= 2) {
+			mes "Master, you've already";
+			mes "invested in Defense twice";
+			mes "today. You'll need to wait";
+			mes "until tomorrow if you really";
+			mes "want to increase our defenses.";
+			close;
+		}
+		if (getcastledata(strnpcinfo(4),5) == 0) {
+			mes "We need ^FF0000"+.@def_invest+"^000000";
+			mes "Zeny to invest in our";
+			mes "stronghold's defenses.";
+			mes "Will you invest now?";
+		}
+		else {
+			mes "We need ^FF0000"+.@def_invest+"^000000";
+			mes "Zeny to invest in our";
+			mes "stronghold's defenses";
+			mes "a second time today.";
+			mes "Will you invest now?";
+		}
+		next;
+		switch(select("Invest in Defense:Cancel")) {
+		case 1:
+			if (getcastledata(strnpcinfo(4),5) >= 2) {
+				mes "[ Steward ]";
+				mes "Master, you've already";
+				mes "invested in Defense twice";
+				mes "today. You'll need to wait";
+				mes "until tomorrow if you really";
+				mes "want to increase our defenses.";
+				close;
+			}
+			if (Zeny < .@def_invest) {
+				mes "[ Steward ]";
+				mes "I'm sorry, Master, but";
+				mes "you do not have enough";
+				mes "Zeny to make an investment";
+				mes "for the guild today.";
+				close;
+			}
+			set Zeny, Zeny-.@def_invest;
+			setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1;
+			mes "[ Steward ]";
+			mes "A wise use of the guild's";
+			mes "funds, Master. Increasing";
+			mes "the frequency of treasure";
+			mes "procured by the guild will";
+			mes "definitely help us all.";
+			close;
+		case 2:
+			mes "[ Steward ]";
+			mes "As you command, Master.";
+			close;
+		}
+	case 4:
+		if (getcastledata(strnpcinfo(4),9) == 1) {
+			mes "[ Steward ]";
+			mes "Do you wish to dismiss";
+			mes "the Kafra Employee that";
+			mes "we've hired for the guild?";
+			next;
+			switch(select("Dismiss:Cancel")) {
+			case 1:
+				cutin "kafra_01",2;
+				mes "[ Hired Kafra Employee ]";
+				mes "Master, please reconsider!";
+				mes "I've been working very hard";
+				mes "for the success of the guild!";
+				mes "I'll try harder to serve the";
+				mes "guild members of this";
+				mes "stronghold, I promise!";
+				next;
+				switch(select("Dismiss:Cancel")) {
+				case 1:
+					mes "[ Hired Kafra Employee ]";
+					mes "Why?! What have I done";
+					mes "to deserve this? Waaah~!";
+					next;
+					cutin "kafra_01",255;
+					break;
+				case 2:
+					mes "[ Hired Kafra Employee ]";
+					mes "Thank you, Master!";
+					mes "I'll obey your every";
+					mes "command as best I can!";
+					mes "You won't regret this!";
+					close;
+				}
+				break;
+			case 2:
+				mes "[ Steward ]";
+				mes "She works very hard,";
+				mes "in my opinion. It was in";
+				mes "all of our best interests to";
+				mes "allow her to stay with us.";
+				close;
+			}
+			disablenpc "Kafra Employee#"+strnpcinfo(2);
+			setcastledata strnpcinfo(4),9,0;
+			mes "[ Steward ]";
+			mes "That Kafra Employee";
+			mes "has been dismissed.";
+			mes "Were really dissatisfied";
+			mes "by the quality of her service?";
+			close;
+		}
+		else {
+			mes "[ Steward ]";
+			mes "Will you hire a";
+			mes "Kafra Employee to serve";
+			mes "our stronghold? You must";
+			mes "pay ^FF000010,000 Zeny^000000 to hire one.";
+			next;
+			switch(select("Hire:Cancel")) {
+			case 1:
+				if (getgdskilllv(.@GID,10001) == 0) {
+					mes "[ Steward ]";
+					mes "Master, we cannot hire a";
+					mes "Kafra Employee because";
+					mes "you have not yet attained";
+					mes "the ^FF0000Contract with Kafra^000000";
+					mes "guild skill.";
+					close;
+				}
+				if (Zeny < 10000) {
+					mes "[ Steward ]";
+					mes "Master, we cannot hire a";
+					mes "Kafra Employee because";
+					mes "we do not have enough";
+					mes "funds to pay the contract fee.";
+					close;
+				}
+				set Zeny, Zeny-10000;
+				enablenpc "Kafra Employee#"+strnpcinfo(2);
+				setcastledata strnpcinfo(4),9,1;
+				mes "[ Steward ]";
+				mes "Very well. We have formed";
+				mes "a contract with the Kafra";
+				mes "Head Office, and hired a";
+				mes "Kafra Employee for our";
+				mes "stronghold. Here she is~";
+				next;
+				cutin "kafra_01",2;
+				mes "[ Hired Kafra Employee ]";
+				mes "How do you do? I've";
+				mes "been dispatched by the";
+				mes "Kafra Head Office to";
+				mes "serve your guild's needs.";
+				mes "I'll do my best to follow";
+				mes "your every command, Master.";
+				next;
+				cutin "kafra_01",255;
+				mes "[ Steward ]";
+				mes "Our contract will expire";
+				mes "after one month, so we must";
+				mes "pay additional fees to keep";
+				mes "this Kafra Employee in";
+				mes "the service of our guild.";
+				close;
+			case 2:
+				mes "[ Steward ]";
+				mes "As you command, Master.";
+				mes "However, I suggest hiring";
+				mes "a Kafra Employee as soon";
+				mes "as possible since our guild";
+				mes "would greatly benefit from";
+				mes "the convenient Kafra services.";
+				close;
+			}
+		}
+	case 5:
+		mes "[ Steward ]";
+		mes "Do you wish to enter the";
+		mes "Guild Treasure Room?";
+		mes "Only you, the Guild Master,";
+		mes "are permitted to enter.";
+		next;
+		mes "[ Steward ]";
+		mes "Please remember to open";
+		mes "the Treasure Boxes at the";
+		mes "proper time. Otherwise, the";
+		mes "treasure may disappear if";
+		mes "something unexpected happens.";
+		next;
+		switch(select("Go to Treasure Room:Cancel")) {
+		case 1:
+			mes "[ Steward ]";
+			mes "Allow me to guide you";
+			mes "on the secret path to";
+			mes "the Treasure Room.";
+			mes "Press the secret switch";
+			mes "when you wish to return here.";
+			close2;
+			if (compare(strnpcinfo(4),"arug")) {
+				if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363;
+				else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227;
+				else setarray .@i[0],292,266;	// Castles 3,4,5 are identical.
+			}
+			else {
+				if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373;
+				else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16;
+				else setarray .@i[0],381,381;	// Castles 1,4,5 are identical.
+			}
+			warp strnpcinfo(4),.@i[0],.@i[1];
+			end;
+		case 2:
+			mes "[ Steward ]";
+			mes "Items in the Treasure Room";
+			mes "are produced once each day.";
+			mes "Therefore, you must obtain";
+			mes "the treasure items everyday.";
+			mes "For the sake of the guild,";
+			mes "prioritize treasure harvesting!";
+			close;
+		}
+	}
+
+OnStop:
+	stopnpctimer;
+	end;
+
+OnStartArena:
+	set .@GID,getcharid(2);
+	set .@region$, (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll";
+	// Lower castle Economy
+	set .@Economy,getcastledata(strnpcinfo(4),2)-5;
+	if (.@Economy < 0) set .@Economy, 0;
+	setcastledata strnpcinfo(4),2,.@Economy;
+	// Lower Castle Defence
+	set .@Defence,getcastledata(strnpcinfo(4),3)-5;
+	if (.@Defence < 0) set .@Defence, 0;
+	setcastledata strnpcinfo(4),3,.@Defence;
+	// Set new owner
+	setcastledata strnpcinfo(4),1,.@GID;
+	// Clear castle's data.
+	for(set .@i,4; .@i<10; set .@i,.@i+1)
+		setcastledata strnpcinfo(4),.@i,0;
+	// Disable Kafra
+	disablenpc "Kafra Employee#"+strnpcinfo(2);
+
+	announce "The ["+getguildname(.@GID)+"] conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4)),bc_all|bc_woe;
+	mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
+	donpcevent "Manager#"+strnpcinfo(4)+"::OnReset";
+	if (agitcheck2()) initnpctimer;
+	else stopnpctimer;
+	maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2;
+	donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2";
+	donpcevent "::OnRecvCastle"+strnpcinfo(2);
+	end;
+
+OnTimer10000:
+	donpcevent "Manager#"+strnpcinfo(4)+"::OnChange";
+	mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
+	end;
+}
+
+// Castle Guardians
+-	script	Guardian#template	-1,{
+	set .@GID, getcastledata(strnpcinfo(4),1);
+	set .@n$, "["+strnpcinfo(1)+"]";
+	if (!.@GID) {
+		mes .@n$;
+		mes "Great job. Now, all you";
+		mes "need to do is destroy this";
+		mes "Emperium to gain ownership";
+		mes "over this stronghold.";
+		close;
+	}
+	if (getcharid(2) == .@GID) {
+		if (strcharinfo(0) != getguildmaster(.@GID)) {
+			mes .@n$;
+			mes "As guardian of this";
+			mes "stronghold, I answer only";
+			mes "to the master of the guild";
+			mes "that controls this place.";
+			close;
+		}
+		else {
+			if (!agitcheck2()) {
+				mes .@n$;
+				mes "I am "+strnpcinfo(1)+", guardian of";
+				mes "this stronghold. For now,";
+				mes "all is quiet in this place.";
+				next;
+				switch(select("Converse:Cancel")) {
+				case 1:
+					mes .@n$;
+					mes "Do you have any questions";
+					mes "about this stronghold?";
+					next;
+					switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) {
+					case 1:
+						mes .@n$;
+						mes "There is one Emperium";
+						mes "and two Guardian Stones in";
+						mes "each fortress. These stones";
+						mes "are the first line of defense,";
+						mes "and must be destroyed before";
+						mes "enemies can even enter.";
+						next;
+						mes .@n$;
+						mes "The stones are located in";
+						mes "^4D4DFFGate Houses^000000 which must be";
+						mes "protected to prevent enemies";
+						mes "from reaching the Emperium.";
+						mes "Guardian Stones can ^4D4DFFrecall";
+						mes "your Guardians^000000 for protection.";
+						next;
+						mes .@n$;
+						mes "Fortresses with higher levels";
+						mes "of defense can summon more";
+						mes "Guardians: this is why it is";
+						mes "so important for guilds to";
+						mes "invest in Defense Growth.";
+						next;
+						mes .@n$;
+						mes "Guardian Stones that have";
+						mes "been destroyed can be revived";
+						mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give";
+						mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones.";
+						close;
+					case 2:
+						mes .@n$;
+						mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,";
+						mes "and are protected by extra barricades activated by the Guardian Stones.";
+						mes "These gates are located in three different parts of the fortress.";
+						next;
+						mes .@n$;
+						mes "Barricades are protected by";
+						mes "Guardian Stones, and are";
+						mes "restored when the Guardian";
+						mes "Stones are retrieved. However,";
+						mes "it is not as easy to restore";
+						mes "destroyed Fortress Gates.";
+						next;
+						mes .@n$;
+						mes "Fortress Gates can only be";
+						mes "restored when the ^4D4DFFguild";
+						mes "master of a stronghold";
+						mes "changes^000000, or if ^4D4DFFrestoration";
+						mes "is requested by the guild";
+						mes "master of the stronghold^000000.";
+						close;
+					case 3:
+						mes .@n$;
+						mes "Strongholds have many";
+						mes "Link Flags that allow you";
+						mes "to access vital areas within";
+						mes "restrictions placed by the";
+						mes "Barricades. Usually, ^4D4DFFFlag 1";
+						mes "links to the Gate House^000000.";
+						next;
+						mes .@n$;
+						mes "Many flags link directly to";
+						mes "the flag near the Emperium.";
+						mes "The final numbered flag is";
+						mes "linked to the Convenience";
+						mes "Facility of the stronghold's";
+						mes "owner. Keep this in mind.";
+						close;
+					case 4:
+						mes .@n$;
+						mes "Strategy? It would be better";
+						mes "to develop your battle plan to";
+						mes "exploit your guild's advantages";
+						mes "and your enemies' weaknesses.";
+						mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!";
+						close;
+					case 5:
+						mes .@n$;
+						mes "You have no questions";
+						mes "to ask of me? Well, I'm";
+						mes "here to serve your needs.";
+						close;
+					}
+				case 2:
+					mes .@n$;
+					mes "I'm always here, so";
+					mes "feel free to request my";
+					mes "assistance whenever";
+					mes "the need arises.";
+					close;
+				}
+			}
+			else {
+				mes .@n$;
+				mes "Greetings, "+strcharinfo(0)+".";
+				mes "What are your orders?";
+				next;
+				switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) {
+				case 1:
+					if (!getd("$agit_"+strnpcinfo(2)+"[5]")) {
+						if (getgdskilllv(.@GID,10002) == 0) {
+							mes .@n$;
+							mes "I'm sorry, but the Guardian";
+							mes "Stones aren't powerful enough";
+							mes "to summon Guardians yet. We";
+							mes "need to accumulate more";
+							mes "knowledge before they can";
+							mes "summon any Guardians.";
+							close;
+						}
+						else {
+							mes .@n$;
+							mes "I shall endeavor to summon";
+							mes "a Guardian through a Guardian";
+							mes "Stone. However, keep in mind";
+							mes "that this will not work if the";
+							mes "Guardian Stone is destroyed.";
+							setd "$agit_"+strnpcinfo(2)+"[5]",1;
+							if (!getd("$agit_"+strnpcinfo(2)+"[0]"))
+								donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable";
+							if (!getd("$agit_"+strnpcinfo(2)+"[1]"))
+								donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable";
+							close;
+						}
+					}
+					else {
+						mes .@n$;
+						mes "You've already commanded";
+						mes "me to summon a Guardian";
+						mes "to defend the stronghold.";
+						close;
+					}
+				case 2:
+					mes .@n$;
+					mes "Our defense status is...";
+					setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing";
+					mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000";
+					mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000";
+					mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000";
+					mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000";
+					mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000";
+					close;
+				case 3:
+					mes .@n$;
+					mes "I'll be standing by,";
+					mes "awaiting your orders.";
+					close;
+				}
+			}
+		}
+	}
+	else {
+		mes .@n$;
+		mes "Who are you? Scoundrel!";
+		mes "Leave this stronghold now!";
+		close;
+	}
+
+OnInit:
+	setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0;
+	end;
+}
+
+// Guild Kafras
+-	script	Kafra#template	-1,{
+	cutin "kafra_01",2;
+	set .@GID, getcastledata(strnpcinfo(4),1);
+	if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) {
+		mes "[Kafra Employee]";
+		mes "Welcome, proud member";
+		mes "of the ^FF0000"+GetGuildName(.@GID)+"^000000 Guild!";
+		mes "The Kafra Corporation is ready";
+		mes "to assist you wherever you go!";
+		next;
+		switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
+		case 1:
+			if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
+				mes "[Kafra Employee]";
+				mes "I'm so sorry, but you must";
+				mes "have at least Novice Skill";
+				mes "Lv.6 to use the Storage.";
+			}
+			else openstorage;
+			break;
+		case 2:
+			mes "[Kafra Employee]";
+			mes "Please tell me your";
+			mes "Warp destination.";
+			next;
+			switch(select("Rachel -> 200 z:Cancel")) {
+			case 1:
+				if (Zeny < 200) {
+					mes "[Kafra Employee]";
+					mes "I'm sorry, but you don't";
+					mes "have enough Zeny to pay";
+					mes "the warp fee. Would you";
+					mes "please check your funds again?";
+					close2;
+					cutin "kafra_01",255;
+					end;
+				}
+				set Zeny, Zeny-200;
+				warp "rachel",115,125;
+				end;
+			case 2:
+				cutin "kafra_01",255;
+				break;
+			}
+			break;
+		case 3:
+			if (BaseClass != Job_Merchant) {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but the Pushcart";
+				mes "rental service can only be";
+				mes "used by Merchant, Blacksmith,";
+				mes "and Alchemist class characters.";
+			}
+			else if (checkcart() == 1) {
+				mes "[Kafra Employee]";
+				mes "Hm? You've already";
+				mes "rented a Pushcart.";
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "The Pushcart rental fee";
+				mes "is 800 Zeny. Would you";
+				mes "like to rent a Pushcart?";
+				next;
+				switch(select("Rent Pushcart:Cancel")) {
+				case 1:
+					if (Zeny < 800) {
+						mes "[Kafra Employee]";
+						mes "I'm sorry, but you don't";
+						mes "have enough Zeny to rent";
+						mes "one of our Pushcarts.";
+						close2;
+						cutin "kafra_01",255;
+						end;
+					}
+					set Zeny, Zeny-800;
+					setcart;
+					break;
+				case 2:
+					break;
+				}
+			}
+			break;
+		case 4:
+			mes "[Kafra Employee]";
+			mes "Thank you for using the";
+			mes "Kafra Service. Wherever";
+			mes "you go, Kafra will be";
+			mes "there to support you!";
+			close2;
+			cutin "kafra_01",255;
+			end;
+		}
+		close2;
+		cutin "kafra_01",255;
+		end;
+	}
+	else {
+		mes "[Kafra Employee]";
+		mes "I'm sorry, but I've been";
+		mes "exclusively contracted";
+		mes "to the members of the";
+		mes "^FF0000"+getguildname(.@GID)+"^000000 Guild.";
+		mes "You'll have to ask another";
+		mes "Kafra Employee to help you...";
+		close2;
+		cutin "kafra_01",255;
+		end;
+	}
+}
+
+// Guardian Stones (2)
+-	script	Guardian Stone#template	-1,{
+	set .@GID, getcastledata(strnpcinfo(4),1);
+	set .@num, atoi(charat(strnpcinfo(1),0));
+	set .@var$,"$agit_"+strnpcinfo(2);
+	if (getcharid(2) == .@GID) {
+		mes "^3355FFYou will need the";
+		mes "following materials to";
+		mes "rebuild a destroyed";
+		mes "Guardian Stone.^000000";
+		next;
+		mes "1 Oridecon";
+		mes "1 Elunium";
+		mes "30 Stones";
+		mes "5 Blue Gemstones";
+		mes "5 Yellow Gemstones";
+		mes "5 Red Gemstones";
+		next;
+		mes "^3355FFDo you want to continue?^000000";
+		if(select("No:Continue") == 1) {
+			mes "^3355FFWork canceled.^000000";
+			close;
+		}
+		if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) {
+			mes "^3355FFArrange Stones, Elunium, and";
+			mes "Oridecon, in that order, in the";
+			mes "center. Then you must arrange";
+			mes "the enchanted Gemstones to";
+			mes "rebuild the Guardian Stone.^000000";
+			next;
+			setarray .@stone$[0],"Elunium","Oridecon","Stones";
+			set .@i, select("Elunium:Oridecon:Stone")-1;
+			if (.@i == 2) set .@nice,.@nice+10;
+			mes "^3355FF"+.@stone$[.@i]+" has been";
+			mes "placed in the center.^000000";
+			next;
+			set .@i, select("Elunium:Oridecon:Stone")-1;
+			if (.@i == 0) set .@nice,.@nice+10;
+			mes "^3355FFYou have lined the";
+			mes "outside of the center";
+			mes "with some "+.@stone$[.@i]+".^000000";
+			next;
+			set .@i, select("Elunium:Oridecon:Stone")-1;
+			if (.@i == 1) set .@nice,.@nice+10;
+			mes "^3355FFYou covered the";
+			mes "rest of the materials";
+			mes "with some "+.@stone$[.@i]+".^000000";
+			next;
+			mes "^3355FFNow you need to arrange";
+			mes "the enchanted Gemstones";
+			mes "accordingly. You can identify";
+			mes "their Magic properties by";
+			mes "their casting effect.^000000";
+			next;
+			setarray .@effect[0],56,54,225;
+			setarray .@color$[0],"Red","Yellow","Blue";
+			while(1) {
+				if (.@roof0 > 7) break;
+				set .@i, rand(3);
+				specialeffect .@effect[.@i];
+				mes "^3355FFThe Gemstones must";
+				mes "be arranged in the correct";
+				mes "order according to their";
+				mes "magic properties and power.^000000";
+				next;
+				set .@j, select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1;
+				mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000";
+				if (.@i == .@j) {
+					mes "^3355FFHowever, the Guardian Stone";
+					mes "Repair System failed because";
+					mes "of a magic power conflict.^000000";
+					close;
+				}
+				set .@nice,.@nice+10;
+				set .@roof0,.@roof0+1;
+				specialeffect EF_STEAL;
+				next;
+			}
+			if (.@nice > 90) {
+				if (!getd(.@var$+"["+(.@num-1)+"]")) {
+					mes "^3355FFThe Guardian Stone";
+					mes "Repair System has";
+					mes "already completed.^000000";
+					close;
+				}
+				else {
+					if (!agitcheck2()) {
+						mes "^3355FFIt is impossible to";
+						mes "rebuild the Guardian";
+						mes "Stone because the";
+						mes "Emperium is not present.^000000";
+						close;
+					}
+					else {
+						mes "^3355FFThe Gemstones have been";
+						mes "arranged, and the Guardian";
+						mes "Stone is successfully repaired.^000000";
+						delitem 984,1; //Oridecon
+						delitem 985,1; //Elunium
+						delitem 7049,30; //Stone
+						delitem 717,5; //Blue_Gemstone
+						delitem 715,5; //Yellow_Gemstone
+						delitem 716,5; //Red_Gemstone
+						close2;
+						donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
+						specialeffect EF_ICECRASH;
+						disablenpc strnpcinfo(0);
+						setd .@var$+"["+(.@num-1)+"]",0;
+						set .@df_all,getd(.@var$+"[0]")+getd(.@var$+"[1]");
+						if (!.@df_all) {
+							mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00";
+							donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable";
+						}
+						else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00";
+						if (getd(.@var$+"[5]") == 1)
+							donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
+						end;
+					}
+				}
+			}
+			else {
+				mes "^3355FFAfter all of that work...";
+				mes "It looks like you failed";
+				mes "to fix the Guardian Stone,";
+				mes "and lost some materials.^000000";
+				delitem 7049,10; //Stone
+				delitem 717,2; //Blue_Gemstone
+				delitem 715,2; //Yellow_Gemstone
+				delitem 716,2; //Red_Gemstone
+				close;
+			}
+		}
+		else {
+			mes "^3355FFYou don't have enough";
+			mes "materials to repair";
+			mes "the Guardian Stone.^000000";
+			close;
+		}
+	}
+	end;
+
+OnInit:
+OnDisable:
+	disablenpc strnpcinfo(0);
+	end;
+
+OnEnable:
+	enablenpc strnpcinfo(0);
+	specialeffect EF_MAPPILLAR2;
+	end;
+}
+
+// Control Devices (3)
+-	script	Control#template	-1,{
+	set .@GID, getcastledata(strnpcinfo(4),1);
+	set .@num, atoi(charat(strnpcinfo(1),15));
+	set .@var$,"$agit_"+strnpcinfo(2);
+	if (getcharid(2) == .@GID) {
+		if (strcharinfo(0) == getguildmaster(.@GID)) {
+			if (getd(.@var$+"["+(.@num+1)+"]") == 2) {
+				mes "^3355FFDemolished Fortress";
+				mes "Gates can be repaired,";
+				mes "but you will need to gather";
+				mes "the following materials.^000000";
+				next;
+				mes "^4D4DFF10 Steel^000000,";
+				mes "^4D4DFF30 Trunks^000000,";
+				mes "^4D4DFF5 Oridecon^000000, and";
+				mes "^4D4DFF10 Emveretarcon^000000.";
+				next;
+				select("Continue");
+				if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) {
+					mes "^3355FFYou will need Trunks to";
+					mes "repair the support frame,";
+					mes "Oridecon to enhance the";
+					mes "gate's endurance, and";
+					mes "Emveretarcon to basically";
+					mes "hold everything together.^000000";
+					next;
+					set .@ro_of01,rand(10,15);
+					while(1) {
+						if (.@ro_of02 == .@ro_of01) break;
+						else {
+							switch(rand(1,4)) {
+							case 1:
+								mes "^3355FFThe support frame";
+								mes "is badly damaged:";
+								mes "fixing this part";
+								mes "is a top priority.^000000";
+								next;
+								switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
+								case 1:
+									mes "^3355FFThe frame has been";
+									mes "reinforced with wood.^000000";
+									set .@rp_temp,.@rp_temp+1;
+									set .@ro_of02,.@ro_of02+1;
+									specialeffect2 EF_REPAIRWEAPON;
+									next;
+									break;
+								case 2:
+									mes "^3355FFYou tried using steel,";
+									mes "but it's not working very";
+									mes "well. You'll have to try";
+									mes "something else.^000000";
+									close;
+								case 3:
+									mes "^3355FFYou tried using emveretarcon";
+									mes "to reinforce the gate, but it's";
+									mes "not working well at all.";
+									mes "You'll have to start over.^000000";
+									close;
+								case 4:
+									mes "^3355FFYou tried using oridecon,";
+									mes "but it's not working very";
+									mes "well. You'll have to try";
+									mes "something else.^000000";
+									close;
+								}
+								break;
+							case 2:
+								mes "^3355FFIt looks like the gate's";
+								mes "overall endurance needs to";
+								mes "be reinforced with something.^000000";
+								next;
+								switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
+								case 1:
+									mes "^3355FFYou tried using wood";
+									mes "to reinforce the gate.^000000";
+									set .@ro_of02,.@ro_of02+1;
+									next;
+									break;
+								case 2:
+									mes "^3355FFYou tried using steel";
+									mes "to reinforce the gate, but";
+									mes "it's not working well at all.";
+									mes "You'll have to start over.^000000";
+									close;
+								case 3:
+									mes "^3355FFYou tried using emveretarcon";
+									mes "to reinforce the gate, but it's";
+									mes "not working well at all.";
+									mes "You'll have to start over.^000000";
+									close;
+								case 4:
+									mes "^3355FFYou hammered the";
+									mes "oridecon: it looks";
+									mes "like this will work.^000000";
+									set .@rp_temp,.@rp_temp+1;
+									set .@ro_of02,.@ro_of02+1;
+									specialeffect2 EF_REPAIRWEAPON;
+									next;
+									break;
+								}
+								break;
+							case 3:
+								mes "^3355FFThe damage to the gate";
+								mes "has caused all these";
+								mes "cracks. You'll have to";
+								mes "weld them solid somehow.^000000";
+								next;
+								switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
+								case 1:
+									mes "^3355FFYou tried using wood to fix";
+									mes "this problem, but it seems";
+									mes "to have made it worse.";
+									mes "You'll have to start all over.^000000";
+									close;
+								case 2:
+									mes "^3355FFYou used steel to weld";
+									mes "all the cracks: the gate is";
+									mes "is starting to look more solid.^000000";
+									set .@rp_temp,.@rp_temp+1;
+									set .@ro_of02,.@ro_of02+1;
+									specialeffect2 EF_REPAIRWEAPON;
+									next;
+									break;
+								case 3:
+									mes "^3355FFYou tried using emveretarcon";
+									mes "to reinforce the gate, but it's";
+									mes "not working well at all.";
+									mes "You'll have to start over.^000000";
+									close;
+								case 4:
+									mes "^3355FFYou tried using oridecon,";
+									mes "but it's not working very";
+									mes "well. You'll have to try";
+									mes "something else.^000000";
+									close;
+								}
+								break;
+							case 4:
+								mes "^3355FFNow you need to make";
+								mes "sure that the gate is held";
+								mes "together pretty solidly.^000000";
+								next;
+								switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
+								case 1:
+									mes "^3355FFYou tried using wood to fix";
+									mes "this problem, but it seems";
+									mes "to have made it worse.";
+									mes "You'll have to start all over.^000000";
+									close;
+								case 2:
+									mes "^3355FFYou tried using steel,";
+									mes "but it's not working very";
+									mes "well. You'll have to try";
+									mes "something else.^000000";
+									close;
+								case 3:
+									mes "^3355FFYou successfully used";
+									mes "the emveretarcon to repair";
+									mes "much of the gate's damage.^000000";
+									set .@rp_temp,.@rp_temp+1;
+									set .@ro_of02,.@ro_of02+1;
+									specialeffect2 EF_REPAIRWEAPON;
+									next;
+									break;
+								case 4:
+									mes "^3355FFYou tried using oridecon,";
+									mes "but it's not working very";
+									mes "well. You'll have to try";
+									mes "something else.^000000";
+									close;
+								}
+							}
+						}
+					}
+					mes "^3355FFWell, it looks like";
+					mes "you're just about done";
+					mes "with repairing the gate.^000000";
+					next;
+					if (!agitcheck2()) {
+						mes "^3355FFUnfortunately, the Fortress";
+						mes "Gate can't be reconstructed:";
+						mes "the Emperium is no longer here.^000000";
+						close;
+					}
+					else {
+						if (.@rp_temp == .@ro_of01) {
+							mes "^3355FFThe Fortress Gate has";
+							mes "been successfully repaired!^000000";
+							delitem 1019,30; //Wooden_Block
+							delitem 999,10; //Steel
+							delitem 1011,10; //Emveretarcon
+							delitem 984,5; //Oridecon
+							close2;
+							donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
+							disablenpc strnpcinfo(0);
+							if (.@num == 1) set .@str$,"1st";
+							else if (.@num == 2) set .@str$,"2nd";
+							else if (.@num == 3) set .@str$,"3rd";
+							mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
+							if (.@num == 1) setd .@var$+"[2]",0;
+							else {
+								setarray getd(.@var$+"["+.@num+"]"),2,0;
+								donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable";
+							}
+							end;
+						}
+						else {
+							mes "^3355FFThe wall has been breached,";
+							mes "and the attempt to repair the";
+							mes "Fortress Gate has failed.";
+							mes "You lost some of your";
+							mes "repair resources...^000000";
+							delitem 984,2; //Oridecon
+							delitem 999,4; //Steel
+							delitem 1019,14; //Wooden_Block
+							delitem 1011,3; //Emveretarcon
+							close;
+						}
+					}
+				}
+				else {
+					mes "^3355FFYou can't attempt to repair";
+					mes "the Fortress Gate if you don't";
+					mes "have all the needed materials.^000000";
+					close;
+				}
+			}
+		}
+	}
+	end;
+
+OnInit:
+OnDisable:
+	disablenpc strnpcinfo(0);
+	end;
+
+OnEnable:
+	enablenpc strnpcinfo(0);
+	end;
+}
+
+// Guardian Summoners (2)
+-	script	gard#template	-1,{
+OnEnable:
+	// .@x[i],.@y[i]: Normal coordinates, #0-21.
+	// .@w[x],.@w[y]: Special coordinates if 'defence' is under 11.
+	if (compare(strnpcinfo(2),"arug")) {
+		if (strnpcinfo(2) == "arug_cas01") {
+			setarray .@w[0],195,250,292,188;
+			setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242;
+			setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151;
+		}
+		else if (strnpcinfo(2) == "arug_cas02") {
+			setarray .@w[0],20,169,268,169;
+			setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211;
+			setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85,  31, 32, 63, 88, 91,170,121,110, 91, 88, 63;
+		}
+		else {	// Castles 3,4,5 are identical.
+			setarray .@w[0],66,157,211,159;
+			setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172;
+			setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95;
+		}
+	}
+	else {
+		if (strnpcinfo(2) == "schg_cas02") {
+			setarray .@w[0],337,95,307,222;
+			setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236;
+			setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119,  85,119,154,183,222,119,154,183,222, 85, 41;
+		}
+		else if (strnpcinfo(2) == "schg_cas03") {
+			setarray .@w[0],306,325,364,305;
+			setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329;
+			setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314;
+		}
+		else {	// Castles 1,4,5 are identical.
+			setarray .@w[0],108,32,128,42,187,15;	// Contains an extra pair, for whatever reason.
+			setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151;
+			setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37,  22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18;
+		}
+	}
+	if (charat(strnpcinfo(1),4) == "2") set .@z,11;
+	freeloop(1);
+	set .@defence,getcastledata(strnpcinfo(2),3);
+	callsub OnSummon,.@z;
+	if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5;
+	else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4;
+	else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3;
+	else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;
+	if (.@w[4] && .@z)
+		guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
+	else if (.@defence < 11) {
+		set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;
+		set .@i,(.@z)?2:0;
+		guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
+	}
+	else for(set .@i,1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)); set .@i,.@i+1)
+		callsub OnSummon,.@i+.@z;
+	freeloop(0);
+	copyarray getd(".x_"+strnpcinfo(2)+"[0]"),.@x[0],22;
+	copyarray getd(".y_"+strnpcinfo(2)+"[0]"),.@y[0],22;
+	setd ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2),4+.@z;
+	setarray .count$[5],"1st","2nd","3rd","4th","5th";
+	initnpctimer;
+	end;
+
+OnTimer300000:
+OnTimer900000:
+OnTimer1800000:
+OnTimer2700000:
+OnTimer3600000:
+	if (charat(strnpcinfo(1),4) == "2") end;
+	set .@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
+	setd .@var$, getd(.@var$)+1;
+	set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
+	callsub OnSummon,getd(.@var$);
+	setarray .count$[5],"1st","2nd","3rd","4th","5th";
+	mapannounce strnpcinfo(2),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500";
+	if (getd(.@var$) == 9) {
+		setd .@var$,0;
+		stopnpctimer;
+	}
+	end;
+
+OnTimer600000:
+OnTimer1200000:
+OnTimer2100000:
+OnTimer3000000:
+OnTimer3900000:
+	if (!(charat(strnpcinfo(1),4) == "2")) end;
+	set .@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
+	setd .@var$, getd(.@var$)+1;
+	set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
+	callsub OnSummon,getd(.@var$);
+	if (getd(.@var$) == 20) {
+		setd .@var$,0;
+		stopnpctimer;
+	}
+	end;
+
+OnSummon:
+	guardian strnpcinfo(2),getd(".x_"+strnpcinfo(2)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(2)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
+	return;
+
+OnGuardianDied:
+	if (charat(strnpcinfo(1),4) == "2") set .@z,11;
+	set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))-1;
+	if (getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)) < 2) {
+		set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
+		callsub OnSummon,10+.@z;
+	}
+	end;
+
+OnReset:
+	stopnpctimer;
+	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
+	deletearray getd(".x_"+strnpcinfo(2)+"[0]"),22;
+	deletearray getd(".y_"+strnpcinfo(2)+"[0]"),22;
+	end;
+}
+
+// Guardian Stone Summoners (2)
+-	script	df#template	-1,{
+OnEnable:
+	if (compare(strnpcinfo(2),"arug")) {
+		if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],210,234,308,189;
+		else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],33,168,245,168;
+		else setarray .@i[0],65,171,212,149;	// Castles 3,4,5 are identical.
+	}
+	else {
+		if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],231,58,335,230;
+		else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],242,309,376,251;
+		else setarray .@i[0],27,35,207,75;	// Castles 1,4,5 are identical.
+	}
+	set .@num, atoi(charat(strnpcinfo(1),2));
+	set .@j,(.@num == 1)?0:2;
+	guardian strnpcinfo(2),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(0)+"::OnGuardianStoneDied";
+	end;
+
+OnDisable:
+	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianStoneDied";
+	setd "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",1;
+	stopnpctimer;
+	end;
+
+OnGuardianStoneDied:
+	set .@num, atoi(charat(strnpcinfo(1),2));
+	set .@var$,"$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+	setd .@var$+"["+(.@num-1)+"]",1;
+	if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) set .@destroyed, .@destroyed+1;
+	if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) set .@destroyed, .@destroyed+1;
+	if (.@destroyed == 2) {
+		mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00";
+		donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable";
+	}
+	else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00";
+	donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset";
+	initnpctimer;
+	end;
+
+OnTimer300000:
+	set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+	donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable";
+	setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2;
+	stopnpctimer;
+	end;
+}
+
+// Barrier Summoners (4)
+-	script	RL#template	-1,{
+OnEnable:
+	set .@num, atoi(charat(strnpcinfo(1),2));
+	if (.@num == 0) {
+		if (compare(strnpcinfo(2),"arug")) {
+			if (strnpcinfo(2) == "arug_cas01") {
+				setarray .@wall[0],238,74,8,6,0;
+				setarray .@x[0],239,241,243,245;
+				setarray .@y[0], 73, 73, 73, 73;
+			}
+			else if (strnpcinfo(2) == "arug_cas02") {
+				setarray .@wall[0],136,136,8,6,0;
+				setarray .@x[0],137,139,141,143;
+				setarray .@y[0],137,137,137,137;
+			}
+			else {	// Castles 3,4,5 are identical.
+				setarray .@wall[0],138,110,8,6,0;
+				setarray .@x[0],139,141,143,145;
+				setarray .@y[0],111,111,111,111;
+			}
+		}
+		else {
+			if (strnpcinfo(2) == "schg_cas02") {
+				setarray .@wall[0],290,98,8,0,0;
+				setarray .@x[0],289,289,289,289;
+				setarray .@y[0], 98,100,102,104;
+			}
+			else if (strnpcinfo(2) == "schg_cas03") {
+				setarray .@wall[0],326,301,6,6,0;
+				setarray .@x[0],326,328,330;
+				setarray .@y[0],300,300,300;
+			}
+			else {	// Castles 1,4,5 are identical.
+				setarray .@wall[0],114,48,13,6,0;
+				setarray .@x[0],115,117,119,121,123,125;
+				setarray .@y[0], 49, 49, 49, 49, 49, 49;
+			}
+		}
+	}
+	else if (.@num == 1) {
+		if (compare(strnpcinfo(2),"arug")) {
+			if (strnpcinfo(2) == "arug_cas01") {
+				setarray .@wall[0],239,53,8,6,1;
+				setarray .@x[0],239,241,243,240,242,244;
+				setarray .@y[0], 55, 55, 55, 54, 54, 54;
+			}
+			else if (strnpcinfo(2) == "arug_cas02") {
+				setarray .@wall[0],150,223,12,6,1;
+				setarray .@x[0],151,153,155,157,159,161;
+				setarray .@y[0],222,222,222,222,222,222;
+			}
+			else {	// Castles 3,4,5 are identical.
+				setarray .@wall[0],139,158,6,6,1;
+				setarray .@x[0],140,142,144,139,141,143;
+				setarray .@y[0],157,157,157,156,156,156;
+			}
+		}
+		else {
+			if (strnpcinfo(2) == "schg_cas02") {
+				setarray .@wall[0],279,98,8,0,1;
+				setarray .@x[0],280,280,280,281,281,281;
+				setarray .@y[0], 98,100,102, 99,101,103;
+			}
+			else if (strnpcinfo(2) == "schg_cas03") {
+				setarray .@wall[0],325,277,8,6,1;
+				setarray .@x[0],326,328,330,327,329,331;
+				setarray .@y[0],278,278,278,279,279,279;
+			}
+			else {	// Castles 1,4,5 are identical.
+				setarray .@wall[0],114,51,13,6,1;
+				setarray .@x[0],115,117,119,121,123,125;
+				setarray .@y[0], 50, 50, 50, 50, 50, 50;
+			}
+		}
+	}
+	else if (.@num == 2) {
+		if (compare(strnpcinfo(2),"arug")) {
+			if (strnpcinfo(2) == "arug_cas01") {
+				setarray .@wall[0],107,124,6,6,1;
+				setarray .@x[0],107,109,111,108,110,112;
+				setarray .@y[0],122,122,122,123,123,123;
+			}
+			else if (strnpcinfo(2) == "arug_cas02") {
+				setarray .@wall[0],125,342,8,0,1;
+				setarray .@x[0],126,126,126,127,127,127;
+				setarray .@y[0],343,345,347,344,346,348;
+			}
+			else {	// Castles 3,4,5 are identical.
+				setarray .@wall[0],138,210,8,6,1;
+				setarray .@x[0],140,142,144,139,141,143;
+				setarray .@y[0],209,209,209,208,208,208;
+			}
+		}
+		else {
+			if (strnpcinfo(2) == "schg_cas02") {
+				setarray .@wall[0],230,213,6,0,1;
+				setarray .@x[0],231,231,231,232,232,232;
+				setarray .@y[0],214,216,218,213,215,217;
+			}
+			else if (strnpcinfo(2) == "schg_cas03") {
+				setarray .@wall[0],200,230,8,0,1;
+				setarray .@x[0],201,201,201,202,202,202;
+				setarray .@y[0],231,233,235,232,234,236;
+			}
+			else {	// Castles 1,4,5 are identical.
+				setarray .@wall[0],114,154,13,6,1;
+				setarray .@x[0],115,117,119,121,123,125;
+				setarray .@y[0],153,153,153,153,153,153;
+			}
+		}
+	}
+	else {
+		if (compare(strnpcinfo(2),"arug")) {
+			if (strnpcinfo(2) == "arug_cas01") {
+				setarray .@wall[0],84,171,8,6,1;
+				setarray .@x[0], 84, 86, 88, 90;
+				setarray .@y[0],170,170,170,170;
+			}
+			else if (strnpcinfo(2) == "arug_cas02") {
+				setarray .@wall[0],38,314,12,6,1;
+				setarray .@x[0], 40, 42, 44, 46;
+				setarray .@y[0],315,315,315,315;
+			}
+			else {	// Castles 3,4,5 are identical.
+				setarray .@wall[0],138,263,8,6,1;
+				setarray .@x[0],139,141,143,145;
+				setarray .@y[0],262,262,262,262;
+			}
+		}
+		else {
+			if (strnpcinfo(2) == "schg_cas02") {
+				setarray .@wall[0],160,141,6,6,1;
+				setarray .@x[0],160,162,164,166;
+				setarray .@y[0],140,140,140,140;
+			}
+			else if (strnpcinfo(2) == "schg_cas03") {
+				setarray .@wall[0],285,198,8,0,1;
+				setarray .@x[0],284,284,284,284;
+				setarray .@y[0],199,201,203,205;
+			}
+			else {	// Castles 1,4,5 are identical.
+				setarray .@wall[0],116,241,11,6,1;
+				setarray .@x[0],116,118,120,122;
+				setarray .@y[0],240,240,240,240;
+			}
+		}
+	}
+	if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),4;
+	else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),6;
+	setwall strnpcinfo(2),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1);
+	set .@j,(getd(".MyMobCount_"+.@num+strnpcinfo(2)))?getd(".MyMobCount_"+.@num+strnpcinfo(2)):getarraysize(.@x);
+	for(set .@i,0; .@i<.@j; set .@i,.@i+1)
+		guardian strnpcinfo(2),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(0)+"::OnBarrierDestroyed";
+	end;
+
+OnBarrierDestroyed:
+	set .@num, atoi(charat(strnpcinfo(1),2));
+	if (!.@num) end;
+	set getd(".MyMobCount_"+.@num+strnpcinfo(2)),getd(".MyMobCount_"+.@num+strnpcinfo(2))-1;
+	if (getd(".MyMobCount_"+.@num+strnpcinfo(2)) == 0) {
+		set .@var$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
+		setd "$agit_"+.@var$+"["+(.@num+1)+"]",1;
+		setarray .@count$[0],"1st","2nd","3rd";
+		mapannounce strnpcinfo(2),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00";
+		delwall .@var$+"_"+strnpcinfo(1);
+	}
+	end;
+
+OnDisable:
+	delwall substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1);
+	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnBarrierDestroyed";
+	end;
+}
+
+// Link Flags (function)
+function	script	LinkFlag	{
+	if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),1)) end;
+	if (getarg(0) == "Convenience Facility") {
+		mes "^3355FFThis is the Stronghold";
+		mes "Teleport Service. Would";
+		mes "you like to teleport to the";
+		mes "Convenience Facility for";
+		mes "guild members?^000000";
+		if(select("Go to Convenience Facility:Cancel") == 1)
+			warp strnpcinfo(4),getarg(1),getarg(2);
+		close;
+	}
+	if (getarg(0) == "Emperium Center") {
+		mes "^3355FFThis is the Stronghold";
+		mes "Teleport Service. Would";
+		mes "you like to teleport to";
+		mes "the Emperium Center?^000000";
+		if(select("Teleport:Cancel") == 1)
+			warp strnpcinfo(4),getarg(1),getarg(2);
+		close;
+	}
+	mes "^3355FFThis is the Stronghold";
+	mes "Teleport Service. Please";
+	mes "choose a destination";
+	mes "within the stronghold.^000000";
+	for(set .@i,0; .@i<getargcount(); set .@i,.@i+3)
+		set .@menu$, .@menu$+getarg(.@i)+":";
+	set .@menu$, .@menu$+"Cancel";
+	set .@i, select(.@menu$)-1;
+	if (.@i != getargcount()/3)
+		warp strnpcinfo(4),getarg(.@i*3+1),getarg(.@i*3+2);
+	close;
+}
+
+// Return Flags (function)
+function	script	ReturnFlag	{
+	set .@str$, (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt";
+	set .@GID, getcastledata(getarg(0),1);
+	if (!.@GID) {
+		mes "[ "+.@str$+" Royal Edict ]";
+		mes "The Holy Kingdom of";
+		mes .@str$+" declares that";
+		mes "one has yet to claim lordship";
+		mes "over this stronghold. The one";
+		mes "that breaks the Emperium will";
+		mes "be recognized as its new owner.";
+		close;
+	}
+	if (getcharid(2) == .@GID && getarg(1,0)) {
+		mes "[ Ringing Voice ]";
+		mes "Courageous one,";
+		mes "do you wish to return";
+		mes "to your stronghold?";
+		next;
+		if(select("Return to the Stronghold:Cancel") == 1 && getcharid(2) == getcastledata(getarg(0),1)) {
+			if (compare(getarg(0),"arug")) {
+				if (getarg(0) == "arug_cas01") setarray .@i[0],67,193;
+				else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256;
+				else setarray .@i[0],121,318;	// Castles 3,4,5 are identical.
+			}
+			else {
+				if (getarg(0) == "schg_cas02") setarray .@i[0],136,188;
+				else if (getarg(0) == "schg_cas03") setarray .@i[0],308,202;
+				else setarray .@i[0],120,290;	// Castles 1,4,5 are identical.
+			}
+			warp getarg(0),.@i[0],.@i[1];
+		}
+		close;
+	}
+	mes "[ "+.@str$+" Royal Edict ]";
+	mes "The Holy Kingdom of";
+	mes .@str$+" decrees that";
+	mes "this stronghold is owned";
+	mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild.";
+	next;
+	mes "[ "+.@str$+" Royal Edict ]";
+	mes "^FF0000"+getguildmaster(.@GID)+"^000000 is";
+	mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000.";
+	mes "Any that object must claim this";
+	mes "stronghold through strength of";
+	mes "steel and magic during the";
+	mes "appointed Guild Siege times.";
+	close;
+}
+
+// Treasure Room Switches
+-	script	Switch#template	-1,{
+	mes " ";
+	mes "^3355FFWill you pull";
+	mes "this small lever?^000000";
+	next;
+	if(select("Pull Lever:Cancel") == 2) close;
+	if (compare(strnpcinfo(4),"arug")) {
+		if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],121,357;
+		else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],387,323;
+		else setarray .@i[0],321,57;	// Castles 3,4,5 are identical.
+	}
+	else {
+		if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],339,79;
+		else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],57,13;
+		else setarray .@i[0],275,244;	// Castles 1,4,5 are identical.
+	}
+	warp strnpcinfo(4),.@i[0],.@i[1];
+	close;
+}
+
+// Guild Dungeon Warps
+-	script	Sunflower#template	-1,{
+	if (getcharid(2) == getcastledata(strnpcinfo(4),1)) {
+		mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
+		next;
+		switch(select("Hold the stem.:Do nothing.")) {
+		case 1:
+			if (compare(strnpcinfo(4),"arug")) {
+				set .@map$,"arug_dun01";
+				setarray .@mapx[0],350,350,50, 50,200;
+				setarray .@mapy[0],350, 50,50,350,386;
+			}
+			else {
+				set .@map$,"schg_dun01";
+				setarray .@mapx[0],262, 94, 79,212,322;
+				setarray .@mapy[0],314,284,140, 70,166;
+			}
+			set .@i, atoi(charat(strnpcinfo(4),9))-1;
+			warp .@map$,.@mapx[.@i],.@mapy[.@i];
+			close;
+		case 2:
+			mes "It's too scary to touch unknown things.";
+			close;
+		}
+	}
+}

Diff do ficheiro suprimidas por serem muito extensas
+ 38 - 2233
npc/guild2/arug_cas01.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 34 - 2175
npc/guild2/arug_cas02.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 36 - 2222
npc/guild2/arug_cas03.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 36 - 2226
npc/guild2/arug_cas04.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 36 - 2226
npc/guild2/arug_cas05.txt


+ 0 - 172
npc/guild2/guild_dungeon.txt

@@ -1,172 +0,0 @@
-//===== rAthena Script =======================================
-//= War of Emperium Second Edition
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= WoE SE Guild dungeon entrances in Juno and Rachel
-//===== Additional Comments: =================================
-//= 1.0 First Version [L0ne_W0lf]
-//============================================================
-
-schg_cas01,280,391,3	script	Mysterious Sunflower#01	976,{
-	set .@GID, GetCastleData("schg_cas01",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "schg_dun01",262,314;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-schg_cas02,174,328,3	script	Mysterious Sunflower#02	976,{
-	set .@GID, GetCastleData("schg_cas02",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "schg_dun01",94,284;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-schg_cas03,25,22,3	script	Mysterious Sunflower#03	976,{
-	set .@GID, GetCastleData("schg_cas03",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "schg_dun01",79,140;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-schg_cas04,280,391,3	script	Mysterious Sunflower#04	976,{
-	set .@GID, GetCastleData("schg_cas04",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "schg_dun01",212,70;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-schg_cas05,280,391,3	script	Mysterious Sunflower#05	976,{
-	set .@GID, GetCastleData("schg_cas05",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "schg_dun01",322,166;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-arug_cas01,157,345,3	script	Mysterious Sunflower#06	977,{
-	set .@GID, GetCastleData("arug_cas01",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-			case 1:
-			warp "arug_dun01",350,350;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-arug_cas02,350,294,3	script	Mysterious Sunflower#07	977,{
-	set .@GID, GetCastleData("arug_cas02",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "arug_dun01",350,50;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-arug_cas03,312,154,3	script	Mysterious Sunflower#08	977,{
-	set .@GID, GetCastleData("arug_cas03",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "arug_dun01",50,50;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-arug_cas04,312,154,3	script	Mysterious Sunflower#09	977,{
-	set .@GID, GetCastleData("arug_cas04",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "arug_dun01",50,350;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}
-
-arug_cas05,312,154,3	script	Mysterious Sunflower#10	977,{
-	set .@GID, GetCastleData("arug_cas05",1);
-	if (getcharid(2) == .@GID) {
-		mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
-		next;
-		switch(select("Hold the stem.:Do nothing.")) {
-		case 1:
-			warp "arug_dun01",200,386;
-			end;
-		case 2:
-			mes "It's too scary to touch unknown things.";
-			close;
-		}
-	}
-}

Diff do ficheiro suprimidas por serem muito extensas
+ 37 - 2241
npc/guild2/schg_cas01.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 34 - 2179
npc/guild2/schg_cas02.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 36 - 2217
npc/guild2/schg_cas03.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 37 - 2238
npc/guild2/schg_cas04.txt


Diff do ficheiro suprimidas por serem muito extensas
+ 37 - 2238
npc/guild2/schg_cas05.txt


+ 4 - 7
npc/scripts_guild.conf

@@ -35,21 +35,18 @@ npc: npc/guild/prtg_cas05.txt
 //npc: npc/guild/trs_rp.txt
 
 // --------------- War of Emperium Second Edition ---------------
-// WoE SE scripts in their purest form, unoptomized.
-// To disable any single castle, comment it out.
-// --------------------------------------------------------------
 // - WoE SE time settings
 npc: npc/guild2/agit_start_se.txt
+// - Guild NPC Template file
+npc: npc/guild2/agit_main_se.txt
+// - Town Flags
+npc: npc/guild2/guild_flags.txt
 // - Arunafeltz
 npc: npc/guild2/arug_cas01.txt
 npc: npc/guild2/arug_cas02.txt
 npc: npc/guild2/arug_cas03.txt
 npc: npc/guild2/arug_cas04.txt
 npc: npc/guild2/arug_cas05.txt
-// - Guild Dungeon Entrances
-npc: npc/guild2/guild_dungeon.txt
-// - Town Flags
-npc: npc/guild2/guild_flags.txt
 // - Schwaltzvalt
 npc: npc/guild2/schg_cas01.txt
 npc: npc/guild2/schg_cas02.txt

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