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@@ -1624,10 +1624,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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clif_skillinfoblock(tsd);
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}
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}
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- if (skillid != WZ_HEAVENDRIVE && bl->type == BL_SKILL && damage > 0) {
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+ if (skillid != WZ_SIGHTRASHER &&
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+ skillid != WZ_SIGHTBLASTER &&
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+ skillid != AC_SHOWER &&
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+ bl->type == BL_SKILL && damage > 0) {
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struct skill_unit* su = (struct skill_unit*)bl;
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if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
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- damage = 0; //Only Heaven's drive may damage traps. [Skotlex]
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+ damage = 0; //Sight rasher, blaster, and arrow shower may dmg traps. [Kevin]
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}
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if (dmg.dmg_lv == ATK_DEF && (type = skill_get_walkdelay(skillid, skilllv)) > 0)
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@@ -3632,7 +3635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(src,SC_SIGHT,-1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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map_foreachinrange(skill_area_sub,src,
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- skill_get_splash(skillid, skilllv),splash_target(src),
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+ skill_get_splash(skillid, skilllv),BL_CHAR|BL_SKILL,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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break;
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