|
if( bl != src && battle_check_target(src,bl,BCT_ENEMY) > 0 ) {
|
|
if( bl != src && battle_check_target(src,bl,BCT_ENEMY) > 0 ) {
|
|
|
|
+ battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
|
|
battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0);
|
|
battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0);
|