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@@ -722,9 +722,19 @@ int mob_linksearch(struct block_list *bl,va_list ap)
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*------------------------------------------*/
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int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
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{
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- struct block_list *bl = map_id2bl(id);
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- if (bl && bl->type == BL_MOB && bl->prev == NULL)
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- mob_spawn((TBL_MOB*)bl);
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+ struct block_list* bl = map_id2bl(id);
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+ struct mob_data* md = BL_CAST(BL_MOB, bl);
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+
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+ if( md )
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+ {
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+ if( md->spawn_timer != tid )
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+ {
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+ ShowError("mob_delayspawn: Timer mismatch: %d != %d\n", tid, md->spawn_timer);
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+ return 0;
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+ }
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+ md->spawn_timer = INVALID_TIMER;
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+ mob_spawn(md);
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+ }
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return 0;
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}
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@@ -745,6 +755,8 @@ int mob_setdelayspawn(struct mob_data *md)
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if (spawntime < 5000) //Min respawn time (is it needed?)
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spawntime = 5000;
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+ if( md->spawn_timer != INVALID_TIMER )
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+ delete_timer(md->spawn_timer, mob_delayspawn);
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md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
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return 0;
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}
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@@ -783,12 +795,16 @@ int mob_spawn (struct mob_data *md)
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{ //Monster can be spawned on an area.
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if( !map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
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{ // retry again later
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+ if( md->spawn_timer != INVALID_TIMER )
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+ delete_timer(md->spawn_timer, mob_delayspawn);
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md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
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return 1;
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}
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}
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else if( battle_config.no_spawn_on_player > 99 && map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
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{ // retry again later (players on sight)
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+ if( md->spawn_timer != INVALID_TIMER )
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+ delete_timer(md->spawn_timer, mob_delayspawn);
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md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
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return 1;
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}
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@@ -799,7 +815,11 @@ int mob_spawn (struct mob_data *md)
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md->attacked_id = 0;
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md->target_id = 0;
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md->move_fail_count = 0;
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- md->spawn_timer = INVALID_TIMER;
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+ if( md->spawn_timer != INVALID_TIMER )
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+ {
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+ delete_timer(md->spawn_timer, mob_delayspawn);
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+ md->spawn_timer = INVALID_TIMER;
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+ }
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// md->master_id = 0;
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md->master_dist = 0;
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