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+//===== rAthena Script =======================================
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+//= Terra Gloria - Illusion
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+//===== Description: =========================================
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+//= [Walkthrough Conversion]
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+//= Quest NPCs for Episode 16.2 - Illusion series
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+//===== Changelogs: ==========================================
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+//= 1.0 Illusion of Moonlight initial release [crazyarashi]
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+//= 1.1 Script & function cleanup [Everade]
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+//============================================================
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+
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+//============================================================
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+//= Illusion of Moonlight
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+//============================================================
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+payon,164,229,5 script Elder Sanyul#illusion_moonlight 1_F_ORIENT_04,{
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+ if (BaseLevel < 100) {
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+ mes "[ Sanyul ]";
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+ mes "Mm, I have a feeling something suspicious is about to happen.";
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+ mes "I wish you were stronger. Then, I would've been able to tell you about it.";
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+ next;
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+ mes "^4D4DFFYou must be Level 100 or above to perform this quest.^000000";
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+ close;
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+ }
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+ if (illusion_moonlight == 0) {
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+ OnStart:
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+ mes "[ Jagyeom ]";
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+ mes "This matter is out of our hands now.";
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+ mes "We can't let it keep happening like this.";
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+ next;
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+ mes "[ Sanyul ]";
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+ mes "Let's wait for ^0000FFMuyeon^000000 now.";
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+ mes "Her safety is more important than anything else.";
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+ next;
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+ select("Excuse me.");
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+ mes "[ Sanyul ]";
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+ mes "Hm? You're an adventurer.";
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+ mes "Did you happen to hear our conversation?";
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+ next;
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+ mes "[ Sanyul ]";
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+ mes "I see.";
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+ mes "Maybe it's faith that you overheard us.";
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+ next;
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+ mes "[ Sanyul ]";
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+ mes "There's a cave near the Archer Village in the back of Payon.";
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+ mes "It's a haunted cave, so we've been preforming rituals and exorcism there regularly.";
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+ next;
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+ mes "[ Sanyul ]";
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+ mes "But the Nine-tailed foxes spirits are more enraged than we thought.";
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+ mes "Every time someone tries to preform a ritual to the fox beads, they get nightmares.";
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+ npctalk "It's as if the spirits were antagonized by them.","Elder Jagyeom#illusion_moonlight",bc_self;
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+ next;
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+ mes "[ Sanyul ]";
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+ mes "And this time, she's completely lost her mind and entered the cave.";
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+ mes "That's why we're worried about her.";
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+ next;
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+ select("Is it about Muyeon?");
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+ npctalk "Maybe we should send someone else.","Elder Jagyeom#illusion_moonlight",bc_self;
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+ mes "[ Sanyul ]";
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+ mes "Yes. She's the Soul Linker who performs the ritual regularly.";
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+ mes "We've asked a soldier to find her.";
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+ mes "They must be near the cave by now.";
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+ next;
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+ mes "[ Jagyeom ]";
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+ mes "Could you go check up ^0000FFMuyeon^000000 for us?";
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+ next;
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+ npctalk "Yes. could you?","",bc_self;
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+ if (select("Sure, I will:Sorry, I'm afraid of ghost.") == 2) {
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+ mes "[ Sanyul ]";
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+ mes "Huh? We didn't say anything about ghost. Or did we?";
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+ close;
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+ }
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+ mes "[ Jagyeom ]";
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+ mes "I hope the soldier will find her before she goes deep inside the ruined village.";
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+ next;
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+ mes "[ Jagyeom ]";
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+ mes "Please go to the cave and see if Muyeon and the soldier are outside already.";
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+ mes "A young scholar followed the soldier, but she doesn't seem reliable at all.";
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+ next;
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+ mes "[ Jagyeom ]";
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+ mes "Talk to the scholar, maybe he could give you an information on the situation.";
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+ illusion_moonlight = 1;
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+ setquest 7776;
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+ close;
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+ }
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+ if (illusion_moonlight == 1) {
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+ mes "[ Jagyeom ]";
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+ mes "I hope the soldier will find her before she goes deep inside the ruined village.";
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+ next;
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+ mes "[ Jagyeom ]";
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+ mes "Please go to the cave and see if Muyeon and the soldier are outside already.";
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+ mes "A young scholar followed the soldier, but she doesn't seem reliable at all.";
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+ next;
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+ mes "[ Jagyeom ]";
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+ mes "Talk to the scholar, maybe he could give you an information on the situation.";
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+ close;
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+ }
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+ mes "[ Sanyul ]";
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+ mes "I hope everything will be okay.";
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+ mes "Huh? I was talking about the cave in the back.";
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+ mes "I'm worried about what's happening there.";
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+ close;
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+
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+OnInit:
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+ questinfo QTYPE_QUEST,QMARK_YELLOW,"BaseLevel >= 100 && illusion_moonlight < 1";
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+ end;
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+}
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+
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+payon,167,229,3 script Elder Jagyeom#illusion_moonlight 4_M_HUOLDARMY,{
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+ if (BaseLevel < 100) {
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+ mes "[ Jagyeom ]";
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+ mes "I hope everything will be okay.";
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+ mes "Seeing that you're an adventurer, I assume you're familiar with the ^0000FFPayon Cave^000000.";
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+ mes "Be careful, something bad is happening inside.";
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+ next;
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+ mes "^0000FFYou must be Level 100 or above to perform this quest.";
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+ close;
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+ }
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+ if (illusion_moonlight == 0) {
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+ doevent "Elder Sanyul#illusion_moonlight::OnStart";
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+ end;
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+ }
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+ if (illusion_moonlight == 1) {
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+ mes "[ Sanyul ]";
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+ mes "Please go to the cave's entrance in the Archer Village.";
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+ mes "Ask the young scholar there about Muyeon's whereabouts.";
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+ close;
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+ }
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+ mes "[ Jagyeom ]";
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+ mes "Maybe it's time we leave things to the younger generations.";
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+ mes "There is nothing we old folk could do.";
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+ close;
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+}
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+
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+pay_arche,48,137,4 script Young Scholar#ill_moon_arch 4_F_03,{
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+ if (illusion_moonlight == 0) {
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+ npctalk "Why aren't they coming out already...","",bc_self;
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+ end;
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+ }
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+ if (illusion_moonlight == 1) {
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+ npctalk "Why are they still not coming out...","",bc_self;
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+ mes "[ Young Scholar ]";
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+ mes "Ah, today must be my lucky day!";
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+ mes "An adventurer showed up, just when I needed one!";
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+ next;
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+ mes "[ Young Scholar ]";
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+ mes "Excuse me.";
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+ mes "I've heard adventurers do many things for others. Is that true?";
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+ next;
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+ select("It is, but I'm pretty busy for now.:Decline.");
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+ mes "[ Young Scholar ]";
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+ mes "...Oh, I see.";
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+ mes "You must be busy.";
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+ mes "I'm sorry I bothered you.";
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+ mes "By the way, what brings you here?";
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+ next;
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+ select("Have you seen someone named Muyeon?");
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+ mes "[ Young Scholar ]";
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+ mes "Muyeon? Do you mean Muyeon the Soul Linker?";
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+ mes "Well, technically, she's still an apprentice, but that's not important.";
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+ next;
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+ mes "[ Young Scholar ]";
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+ mes "I'm waiting for her right now.";
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+ mes "She ran into the cave, as if she was possessed by something.";
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+ next;
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+ mes "[ Young Scholar ]";
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+ mes "Junghee? I mean, a soldier followed her in, but neither of them came out yet.";
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+ mes "I was debating if I should go after them.";
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+ next;
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+ mes "[ Young Scholar ]";
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+ mes "I hope nothing bad happens to those two.";
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+ cloakoffnpc "Payon Soldier#ill_moon_arch",getcharid(0);
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+ cloakoffnpc "Muyeon#ill_moon_arch",getcharid(0);
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+ sleep2 750;
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+ npctalk "There they are! They look fine!","Young Scholar#ill_moon_arch",bc_self;
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+ sleep2 1500;
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+ npctalk "Ugh, I don't want to train anymore!","Muyeon#ill_moon_arch",bc_self;
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+ npctalk "...","Payon Soldier#ill_moon_arch",bc_self;
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "Chunghae, what are you doing out here?";
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+ npctalk "I was worried about you..","",bc_self;
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "You were worried about me, but this is as far you were willing to follow me?";
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+ mes "Forget it. No matter how miserable I am, I don't need your help!";
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+ sleep2 500;
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+ npctalk "Now, that's enough.","Payon Soldier#ill_moon_arch",bc_self;
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+ sleep2 500;
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+ npctalk "Th-this is unfair...","",bc_self;
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+ next;
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+ npctalk "Bye!","Muyeon#ill_moon_arch",bc_self;
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+ mes "[ Muyeon ]";
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+ mes "Ah, I'm not going to do this anymore. Tell that to the old geezers!";
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+ next;
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+ npctalk "Sigh. I'll go after her. Talk to the Elders, will you?","Payon Soldier#ill_moon_arch",bc_self;
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+ sleep2 1500;
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+ cloakonnpc "Payon Soldier#ill_moon_arch",getcharid(0);
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+ cloakonnpc "Muyeon#ill_moon_arch",getcharid(0);
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+ mes "[ Young Scholar ]";
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+ mes "That's....!";
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+ mes "She left without telling us what happened.";
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+ next;
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+ mes "[ Young Scholar ]";
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+ mes "Ah, Junghee!";
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+ mes "By the way adventurer, weren't you looking for Muyeon?";
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+ next;
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+ select("I guess I have to leave now.");
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+ mes "[ Young Scholar ]";
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+ mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000";
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+ mes "I'm going there do you want to come with me?";
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+ next;
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+ illusion_moonlight = 2;
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+ erasequest 7776;
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+ setquest 7777;
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+ if (select("Go with him.:Go separately.") == 2) {
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+ mes "[ Young Scholar ]";
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+ mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000";
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+ mes "Why don't you go talk to her?";
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+ mes "I'll talk to the Elders.";
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+ close;
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+ }
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+ mes "[ Young Scholar ]";
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+ mes "Then let's go to the ^0000CDDetached Payon Palace.^000000";
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+ close2;
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+ warp "payon",105,320;
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+ end;
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+ }
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+ if (illusion_moonlight == 2) {
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+ mes "[ Young Scholar ]";
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+ mes "Muyeon must have gone to the ^0000CDDetached Payon Palace.^000000";
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+ mes "Why don't you go talk to her?";
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+ mes "I'll talk to the Elders.";
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+ close;
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+ }
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+ if (illusion_moonlight < 6) {
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+ mes "[ Young Scholar ]";
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+ mes "Legend says a nine-tailed fox gained enlightment and became a sacred creature, and that Moonlight Flowers have descended from her. I think it's a story worth looking into.";
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+ close;
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+ }
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+ mes "[ Young Scholar ]";
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+ mes "Let's go investigate the ruined village!";
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+ mes "Would you like to come with me?";
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+ next;
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+ if (select("Go with him.:Go separately.") == 2) {
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+ mes "[ Young Scholar ]";
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+ mes "I'll call Junghee, and we'll follow you soon.";
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+ close;
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+ }
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+ mes "[ Young Scholar ]";
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+ mes "Let's go!";
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+ close2;
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+ warp "pay_dun03",145,43;
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+ end;
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+
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+OnInit:
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+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 1";
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+ end;
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+}
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+
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+pay_arche,44,133,7 duplicate(dummy_cloaked_npc) Payon Soldier#ill_moon_arch 4_M_PAY_SOLDIER
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+pay_arche,46,135,5 duplicate(dummy_cloaked_npc) Muyeon#ill_moon_arch 4_F_TAEKWON
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+
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+payon_in03,33,95,3 script Muyeon#ill_moon_pin 4_F_TAEKWON,{
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+ if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) {
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+ mes "- You're carrying too many items to proceed with this quest. -";
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+ close;
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+ }
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+ if (illusion_moonlight < 2) {
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+ mes "[ Muyeon ]";
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+ mes "If you're looking for the teacher, she's in the other room.";
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+ close;
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+ }
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+ if (illusion_moonlight == 2) {
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+ .@elder$ = "Jagyeom#ill_moon_pin";
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+ .@scholar$ = "Young Scholar#ill_moon_pin";
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+ setpcblock PCBLOCK_ALL,true;
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+ npctalk "Whatever you say, I'm not doing it anymore.","",bc_self;
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+ sleep2 2500;
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+ npctalk "This is the third time I had nightmares. I can't take it anymore!","",bc_self;
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+ sleep2 1000;
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+ unittalk getcharid(3),"What nightmares?",bc_self;
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+ npctalk "What nightmares?",.@scholar$,bc_self;
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+ sleep2 2000;
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+ npctalk "Nightmares about about the foxes? Nine tails and Moonlight flowers?","",bc_self;
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+ sleep2 2000;
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+ npctalk "Those nightmares are just too horrifying. I don't want to experience it anymore.","",bc_self;
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+ sleep2 2000;
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+ npctalk "But we have no one else left to perform the ritual.",.@elder$,bc_self;
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+ sleep2 2000;
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+ npctalk "Everyone gave up after the first try. You did it three times.",.@elder$,bc_self;
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+ sleep2 2000;
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+ npctalk "Elder Jaegyom, nightmares weren't the only thing occurred to me this time.","",bc_self;
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+ sleep2 2000;
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+ npctalk "It was different from the other two times I performed the ritual.","",bc_self;
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+ sleep2 2000;
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+ npctalk "How different?",.@scholar$,bc_self;
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+ sleep2 2000;
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+ npctalk "...","",bc_self;
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+ sleep2 2000;
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+ npctalk "It felt as if the nightmares is happening in reality.","",bc_self;
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+ sleep2 2000;
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+ npctalk "What do you mean? You were only trying to give peace to the angered spirits of the nine tailed foxes.",.@elder$,bc_self;
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+ sleep2 2000;
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+ npctalk "What did you see in the cave?",.@elder$,bc_self;
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+ sleep2 2000;
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+ npctalk "I can't explain what I saw. You have to see it to believe it.","",bc_self;
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+ sleep2 2000;
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+ npctalk "We need someone strong to go in there, like that adventurer over there, should go in the cave.","",bc_self;
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+ illusion_moonlight = 3;
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+ completequest 7777;
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+ setquest 7778;
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+ setpcblock PCBLOCK_ALL,false;
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+ end;
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+ }
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+ if (illusion_moonlight == 3) {
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+ mes "[ Muyeon ]";
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+ mes "Okay, I'll tell you the story.";
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+ mes "The Payon Cave is used to be a part of a village that was buried under a landslide.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "As you can guess many people were buried with it, and their spirits are hunting the cave.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "Some of them were the nine-tailed foxes. The foxes anger is beyond normal.";
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+ mes "That's the reason we have been performing a ritual in regular basis.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "But now the problem is,";
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+ mes "The foxes spirits are getting more resentful by time, and no one knows the reason why.";
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+ mes "Maybe the ritual is the reason they are angry, it's not working as we hoped it would.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "And, every time I performed the ritual, I had nightmares about the resentful spirits and wailing nine-tailed foxes.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "Soul Linkers communicates with the spirits for a living, Having nightmares is just occurs normally.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "So when my first nightmare occurred, I thought it was under the same boat as the others.";
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+ mes "But now I know the difference, It also has nothing to do with my health.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "Whatever it is the reason that agitates the spirits of the nine-tailed foxes.";
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+ mes "It drove me from sanity and sent me going to the ruined village.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "And, I saw something.";
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+ mes "It's an image of another world, different from ours.";
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+ mes "We must shut that place down, so no one will be able to access it.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "I have an uneasy feeling that a dreadful is going to take place.";
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+ mes "Or maybe it's already taking place..";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "The vague image I saw is indistinguishable from hell.";
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+ mes "I saw it after the last ritual that I did.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "I beg of you, don't ask me to return doing that again.";
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+ mes "I'm not mentally strong enough to handle such nightmares.";
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+ next;
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+ mes "[ Muyeon ]";
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+ mes "Much less on what's taking place inside the cave.";
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+ next;
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|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "If you want to go, you'll have to go alone and see it for yourself.";
|
|
|
+ mes "I still carry the fox bead that I tried to purify. Let me know when you are ready.";
|
|
|
+ illusion_moonlight = 4;
|
|
|
+ completequest 7778;
|
|
|
+ setquest 7779;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 4) {
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Are you ready?";
|
|
|
+ next;
|
|
|
+ if (select("Yes.:Not yet.") == 2) {
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Let me know when you're ready.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Okay, this fox bead is not completely purged yet.";
|
|
|
+ mes "Place it in your hand.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Relax... and focus your mind on it ... open your mind to its energy.";
|
|
|
+ close2;
|
|
|
+ setpcblock PCBLOCK_ALL,true;
|
|
|
+ npctalk "Wandering souls, listen and behold!","",bc_self;
|
|
|
+ sleep2 250;
|
|
|
+ specialeffect EF_PORTAL4;
|
|
|
+ specialeffect EF_GROUNDSAMPLE;
|
|
|
+ sleep2 1800;
|
|
|
+ npctalk "Look at the other side of the Netherworld River.","",bc_self;
|
|
|
+ sleep2 250;
|
|
|
+ specialeffect EF_PORTAL5;
|
|
|
+ specialeffect EF_QUAKEBODY2;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ cloakoffnpc "Nine Tail Spirit#ill_moon_" + .@i,getcharid(0);
|
|
|
+ specialeffect EF_REDBODY,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 250;
|
|
|
+ }
|
|
|
+ sleep2 1500;
|
|
|
+ npctalk "Poor souls, cover your eyes and block your ears.","",bc_self;
|
|
|
+ sleep2 150;
|
|
|
+ specialeffect2 EF_DEVIL1;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 30;
|
|
|
+ }
|
|
|
+ npctalk "Die!","Nine Tail Spirit#ill_moon_0",bc_self;
|
|
|
+ sleep2 100;
|
|
|
+ specialeffect2 EF_DEVIL6;
|
|
|
+ sleep2 100;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 30;
|
|
|
+ }
|
|
|
+ sleep2 150;
|
|
|
+ npctalk "Die!","Nine Tail Spirit#ill_moon_1",bc_self;
|
|
|
+ sleep2 1000;
|
|
|
+ npctalk "Leave this realm.","",bc_self;
|
|
|
+ sleep2 150;
|
|
|
+ specialeffect2 EF_DEVIL10;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ specialeffect EF_QUAKEBODY2,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 30;
|
|
|
+ }
|
|
|
+ npctalk "Die!","Nine Tail Spirit#ill_moon_2",bc_self;
|
|
|
+ sleep2 150;
|
|
|
+ specialeffect EF_BLUELINE;
|
|
|
+ sleep2 150;
|
|
|
+ npctalk "Die!","Nine Tail Spirit#ill_moon_3",bc_self;
|
|
|
+ sleep2 700;
|
|
|
+ npctalk "Unload your burden.","",bc_self;
|
|
|
+ sleep2 150;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ specialeffect EF_MAP_GHOST,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 30;
|
|
|
+ }
|
|
|
+ for (.@i = 0; .@i < 4; .@i++)
|
|
|
+ npctalk "DIE!!!","Nine Tail Spirit#ill_moon_" + .@i,bc_self;
|
|
|
+ sleep2 1200;
|
|
|
+ specialeffect EF_BLUELINE;
|
|
|
+ sleep2 500;
|
|
|
+ specialeffect EF_SCREEN_QUAKE;
|
|
|
+ sleep2 1200;
|
|
|
+ npctalk "Fly to the other side of the river.","",bc_self;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ specialeffect EF_MADNESS_RED,AREA,"Nine Tail Spirit#ill_moon_" + .@i;
|
|
|
+ sleep2 30;
|
|
|
+ }
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ npctalk "DIEEE!", "Nine Tail Spirit#ill_moon_" + .@i, bc_self;
|
|
|
+ sleep2 50;
|
|
|
+ specialeffect EF_SCREEN_QUAKE;
|
|
|
+ sleep2 300;
|
|
|
+ }
|
|
|
+ sleep2 1000;
|
|
|
+ for (.@i = 0; .@i < 4; .@i++) {
|
|
|
+ npctalk "DIEEE!", "Nine Tail Spirit#ill_moon_" + .@i, bc_self;
|
|
|
+ sleep2 100;
|
|
|
+ }
|
|
|
+ specialeffect2 EF_JUMPBODY1;
|
|
|
+ sleep2 150;
|
|
|
+ completequest 7779;
|
|
|
+ setquest 7780;
|
|
|
+ illusion_moonlight = 5;
|
|
|
+ setpcblock PCBLOCK_ALL,false;
|
|
|
+ warp "pay_dun03",145,43;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 5) {
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Now you know what I've been through.";
|
|
|
+ mes "If you want to look further into this, you'll have to visit the ruined village.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "If you decide to do it, it'll make you one of us, very ecstatic. Probably because he is a fool.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight < 8) {
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "If you're looking for the teacher, she's in the other room.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 8) {
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "I see.";
|
|
|
+ mes "So They've come true.";
|
|
|
+ mes "You don't know why, do you?";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Maybe it's because the walls between reality and dreams have collapsed.";
|
|
|
+ mes "Otherwise, how could you go in and out of someone else's dream?";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "I know they're ^0000FFdreamt by the Moonlight Flowers.^000000";
|
|
|
+ mes "I don't know how they've become reality. I doubt anyone knows, really.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "As far as I remember, nothing like this has ever happened before. If we want to figure this out, we're on our own.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Well, I'll let Chunghae figure it out.";
|
|
|
+ mes "Alright, then I'd better go get some rest.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Now that I know that those nightmares really originated from Moonlight Flowers, I feel better.";
|
|
|
+ mes "I can sleep at last.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "We won't need more rituals once we deal with the nightmares.";
|
|
|
+ mes "Does this mean I'm free? Free at last!";
|
|
|
+ mes "I don't even know how to thank you.";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "I've found this strange stones while I was there. It's not much,";
|
|
|
+ mes "but maybe you can find an use for those?";
|
|
|
+ mes "Thank you so much adventurer.";
|
|
|
+ illusion_moonlight = 9;
|
|
|
+ completequest 7788;
|
|
|
+ getitem 25271,5;
|
|
|
+ getexp 500000,500000;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "Good luck investigating the phenomenon with Chunghae!";
|
|
|
+ mes "Once the nightmares are gone, we won't need to perform the ritual anymore!";
|
|
|
+ next;
|
|
|
+ mes "[ Muyeon ]";
|
|
|
+ mes "How can I be sure, you ask?";
|
|
|
+ mes "I'm not sure. Heh heh.";
|
|
|
+ mes "They might not go away completely.";
|
|
|
+ mes "Who knows?";
|
|
|
+ close;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 2";
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 3";
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 4";
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 8";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+payon_in03,30,96,5 script Jagyeom#ill_moon_pin 4_M_HUOLDARMY,{
|
|
|
+ if (illusion_moonlight == 2) {
|
|
|
+ npctalk "Muyeon... If you can't do it, no one else can!","",bc_self;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 3 || illusion_moonlight == 4) {
|
|
|
+ npctalk "Let's listen for now.","",bc_self;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 5 || illusion_moonlight == 8) {
|
|
|
+ mes "[ Jagyeom ]";
|
|
|
+ mes "We should grasp the situation first.";
|
|
|
+ mes "It'll be great if you can help us, Adventurer.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 9) {
|
|
|
+ mes "[ Jagyeom ]";
|
|
|
+ mes "The Moonlight Flower are recreating the past in their nightmares.";
|
|
|
+ mes "In a way, they're also victims.";
|
|
|
+ next;
|
|
|
+ mes "[ Jagyeom ]";
|
|
|
+ mes "I'll make sure no villagers gets close to the collapsed walls of reality and dreams.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Jagyeom ]";
|
|
|
+ mes "Please observe proper manners inside the palace.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+payon_in03,33,93,1 script Young Scholar#ill_moon_pin 4_F_03,{
|
|
|
+ if (illusion_moonlight < 2) {
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "Payon is home for sacred creatures since ancient times.";
|
|
|
+ mes "A town isolated from the world by the mountains, the people of Payon way of thinking is different from the outside.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 2) {
|
|
|
+ npctalk "Muyeon is really upset. We should ask her what happened.","",bc_self;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight < 5) {
|
|
|
+ npctalk "We should ask Muyeon what happened.";
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 5) {
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "This is terrible.";
|
|
|
+ mes "I can't belive Muyeon had to deal with it on her own.";
|
|
|
+ mes "Those foxes must be angrier than I thought.";
|
|
|
+ next;
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "We need to look into this further. I'd better go to the ruined village.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "I'm going to stay in the ruined village and investigate this phenomenon.";
|
|
|
+ mes "But I'll need some form of protection. I'm going to take Junghee with me.";
|
|
|
+ next;
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "It'd be great if you join us again. See you at the ruined village.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+payon_in03,30,96,5 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_0 NINE_TAIL
|
|
|
+payon_in03,35,96,3 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_1 NINE_TAIL
|
|
|
+payon_in03,30,93,7 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_2 NINE_TAIL
|
|
|
+payon_in03,35,93,1 duplicate(dummy_cloaked_npc) Nine Tail Spirit#ill_moon_3 NINE_TAIL
|
|
|
+
|
|
|
+pay_dun03,140,46,0 script Shimmering Portal#ill_moon_in 4_ENERGY_BLUE,{
|
|
|
+ if (illusion_moonlight < 5) {
|
|
|
+ mes "- The air is brimming with strange energy. -";
|
|
|
+ mes "It's giving me an anxiety feeling.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (illusion_moonlight == 5) {
|
|
|
+ mes "There's a shimmering portal in the air.";
|
|
|
+ next;
|
|
|
+ cloakoffnpc "Young Scholar#ill_moon_pdun",getcharid(0);
|
|
|
+ cloakoffnpc "Junghee#ill_moon_pdun",getcharid(0);
|
|
|
+ npctalk "*Panting* You're here.","Young Scholar#ill_moon_pdun",bc_self;
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "I was alarmed when you suddenly disappeared.";
|
|
|
+ mes "Do you think this is one of the nightmares that Muyeon...";
|
|
|
+ next;
|
|
|
+ select("I'll have to figure that out.");
|
|
|
+ npctalk "Me? What if I don't want to?","Junghee#ill_moon_pdun",bc_self;
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "Then, do you mind if I tag along?";
|
|
|
+ mes "You don't have to worry about me. Junghee can keep me safe.";
|
|
|
+ next;
|
|
|
+ npctalk "D-Don't touch anything!","Junghee#ill_moon_pdun",bc_self;
|
|
|
+ mes "[ Young Scholar ]";
|
|
|
+ mes "Then... should I touch this?";
|
|
|
+ illusion_moonlight = 6;
|
|
|
+ completequest 7780;
|
|
|
+ setquest 7781;
|
|
|
+ close2;
|
|
|
+ setpcblock PCBLOCK_NPC, true;
|
|
|
+ specialeffect EF_SPINMOVE,AREA,"Young Scholar#ill_moon_pdun";
|
|
|
+ specialeffect EF_DQ9_CHARGE,AREA,"Young Scholar#ill_moon_pdun";
|
|
|
+ sleep2 350;
|
|
|
+ npctalk "Arghhhhh-!","",bc_self;
|
|
|
+ cloakonnpc "Young Scholar#ill_moon_pdun",getcharid(0);
|
|
|
+ sleep2 500;
|
|
|
+ npctalk "Chunghae!","Junghee#ill_moon_pdun",bc_self;
|
|
|
+ sleep2 2000;
|
|
|
+ npctalk "That careless klutz!","Junghee#dun_dummy",bc_self;
|
|
|
+ sleep2 500;
|
|
|
+ specialeffect EF_SPINMOVE,AREA,"Junghee#ill_moon_pdun";
|
|
|
+ specialeffect EF_DQ9_CHARGE,AREA,"Junghee#ill_moon_pdun";
|
|
|
+ sleep2 350;
|
|
|
+ setpcblock PCBLOCK_NPC, false;
|
|
|
+ cloakonnpc "Junghee#ill_moon_pdun",getcharid(0);
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "There is something on the other side of the shimmering portal.";
|
|
|
+ mes "What should I do?";
|
|
|
+ next;
|
|
|
+ if (select("Enter the portal.:Quit.") == 2) {
|
|
|
+ mes "Quit investigating.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ warp "pay_d03_i",140,44;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 5";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_dun03,143,45,4 duplicate(dummy_cloaked_npc) Junghee#ill_moon_pdun 4_M_PAY_SOLDIER
|
|
|
+pay_dun03,138,43,7 duplicate(dummy_cloaked_npc) Young Scholar#ill_moon_pdun 4_F_03
|
|
|
+
|
|
|
+pay_d03_i,140,46,0 script Shimmering Portal#ill_moon_out 4_ENERGY_BLUE,{
|
|
|
+ mes "I can go back to the ruined village.";
|
|
|
+ mes "What should I do?";
|
|
|
+ next;
|
|
|
+ if (select("Exit.:Do not exit.") == 2)
|
|
|
+ end;
|
|
|
+ warp "pay_dun03",140,44;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,149,45,4 script Scholar Chunghae#ill_moon_ind 4_F_03,{
|
|
|
+ if (illusion_moonlight < 6)
|
|
|
+ end;
|
|
|
+ if (illusion_moonlight == 6) {
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Look at this place!";
|
|
|
+ mes "It looks exactly like the ruined village we were in a moments ago, and yet... it's different!";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Also, there's something off about people and foxes here, and I saw a strange-looking mage among them.";
|
|
|
+ mes "What if he's responsible for this incident.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "These foxes, villagers, and angry spirits...";
|
|
|
+ mes "They reminded me of the time when the village was buried under landslide.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "We need to look around for more clues.";
|
|
|
+ mes "You'll help, won't you?";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Let me know when you're ready.";
|
|
|
+ illusion_moonlight = 7;
|
|
|
+ completequest 7781;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) {
|
|
|
+ mes "- You're carrying too many items to proceed with this quest. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ switch (checkquest(7783,PLAYTIME)) {
|
|
|
+ case -1:
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ case 1:
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Now I know this is not the ruined village.";
|
|
|
+ mes "Are we really inside a Moonlight Flower's nightmare?";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "That's what Muyeon said.";
|
|
|
+ mes "Their nightmares are coming true.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "This place is a worth of a serious study.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Let's begin our investigation for the day, shall we?";
|
|
|
+ mes "Maybe it's because this is a dream, but nothing about it has changed.";
|
|
|
+ erasequest 7783;
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Let me know when you're ready.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ switch (checkquest(7782,HUNTING)) {
|
|
|
+ case -1:
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I've talked to the villagers,";
|
|
|
+ mes "and many of them told me about some strange mage.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "They said he casts powerful spells wherever he goes, and it was one of his spells that shook the ground and caused the fatal landslide. As a result, a lot of the villagers and foxes died.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I'm convinced that the mage is responsible for these rampant nightmares.";
|
|
|
+ mes "Maybe the nightmares would stop materializing if we get rid of their cause.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Of course, I could be wrong.";
|
|
|
+ mes "He could just be another character in the nightmares.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I want to know more than anything what tore the walls between reality and dreams.";
|
|
|
+ mes "Maybe this is even happening in other places too?";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Anyway, please take care of the ^0000FFWizard of the Truth^000000 in this place.";
|
|
|
+ mes "It's time we deal with this quasi-reality.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "He is pretty formidable. I wouldn't recommend ^0000FFfight him alone.^000000";
|
|
|
+ next;
|
|
|
+ if (select("Will do.:No, thanks.") == 2) {
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Err, then I'll have to investigate something else.";
|
|
|
+ mes "But I won't resent you for this. I promise.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Good luck.";
|
|
|
+ mes "That wizard looks pretty strong.";
|
|
|
+ mes "Please be careful.";
|
|
|
+ setquest 7782;
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ case 1:
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "That ^0000CDenlightened mage^000000 looks dangerous.";
|
|
|
+ mes "Please stop him.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "You're as experienced as I've heard.";
|
|
|
+ mes "Now, let's see how this affects the situation.";
|
|
|
+ next;
|
|
|
+ if (illusion_moonlight == 7) {
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Remember what Muyeon said?";
|
|
|
+ mes "About the foxes' nightmares coming true, I mean.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I was thinking while looking around.";
|
|
|
+ mes "I think it's possible we're inside a Moonlight Flower's dream.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I don't know how it has been connected to reality,";
|
|
|
+ mes "but I'm certain of one thing:";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "The spirits of the Moonlight Flowers are still living in the past.";
|
|
|
+ mes "Back when their village was buried..";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "They died such a horrible death that they're unable to move on to the Netherworld.";
|
|
|
+ mes "And something has ignited their pent-up anger.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Here, there are truths that we cannot find anywhere else.";
|
|
|
+ mes "I guess I'll be staying here until I find them all.";
|
|
|
+ next;
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "Please deliver the news to Muyeon in the Detached Payon Palace.";
|
|
|
+ mes "Junghee and I will explore this place further.";
|
|
|
+ illusion_moonlight = 8;
|
|
|
+ setquest 7788;
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ mes "[ Chunghae ]";
|
|
|
+ mes "I hope we can find an answer to this phenomenon.";
|
|
|
+ erasequest 7782;
|
|
|
+ setquest 7783;
|
|
|
+ getitem 25271,1;
|
|
|
+ getexp 300000,300000;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 6";
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 7 && checkquest(7782,HUNTING) == -1";
|
|
|
+ questinfo QTYPE_QUEST,QMARK_YELLOW,"illusion_moonlight == 7 && checkquest(7782,HUNTING) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7783,PLAYTIME) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7782,HUNTING) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"iillusion_moonlight > 7 && checkquest(7783,PLAYTIME) == -1 && checkquest(7782,HUNTING) == -1";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,152,45,4 script Soldier Junghee#ill_moon_ind 4_M_PAY_SOLDIER,{
|
|
|
+ if (illusion_moonlight < 6)
|
|
|
+ end;
|
|
|
+ if (illusion_moonlight == 6) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "I knew coming in that I'd better stay close to Chunghae.";
|
|
|
+ mes "I was right.";
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "I'm sensing really bad vibes from these foxes and ghosts.";
|
|
|
+ mes "This is not good.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (checkweight(25271,1) == 0 || (MaxWeight - Weight) < 1000) {
|
|
|
+ mes "- You're carrying too many items to proceed with this quest. -";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (checkquest(7784,HUNTING) == 2) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "It doesn't matter if they're real or not. They're just as threatening.";
|
|
|
+ mes "Good Job.";
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Chunghae's almost done investigating this place. I'd better get ready to leave.";
|
|
|
+ erasequest 7784;
|
|
|
+ setquest 7785;
|
|
|
+ getitem 25271,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (checkquest(7786,HUNTING) == 2) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "It doesn't matter if they're real or not.";
|
|
|
+ mes "I can symphatize with the soldier.";
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "All he wanted to do was protect others, and he died without fulfilling that wish.";
|
|
|
+ mes "Thank you for helping them rest.";
|
|
|
+ erasequest 7786;
|
|
|
+ setquest 7787;
|
|
|
+ getitem 25271,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "There's another portal that looks just like the one we came through.";
|
|
|
+ mes "I touched it, and it sent me back to the original ruined village.";
|
|
|
+ next;
|
|
|
+ switch( select( "About the angry Nine Tails.", "About the angry Soldiers." ) ) {
|
|
|
+ case 1:
|
|
|
+ switch( checkquest(7785,PLAYTIME) ) {
|
|
|
+ case -1:
|
|
|
+ if (checkquest(7784,HUNTING) == -1) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Chunghae is having a problem investigating this place because of the angry foxes.";
|
|
|
+ mes "I'll appreciate if you can take care of them.";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Please hunt the ^0000FFAngry Nine Tails^000000 around this place.";
|
|
|
+ mes "That'll ensure Chunghae's safety during his investigation.";
|
|
|
+ close;
|
|
|
+ case 0:
|
|
|
+ case 1:
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Chunghae said we're inside a Moonlight Flower's nightmare.";
|
|
|
+ mes "They may not be real, but if they pose any threat to the living, then they must be taken care of.";
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "And that has nothing to do with the symphathy I feel for them.";
|
|
|
+ mes "Now if you'll excuse me, Chunghae and I'll go investigate other places.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ erasequest 7785;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Did you get some rest?";
|
|
|
+ mes "Everything's just the same as when you left it, but I want to clear this place,";
|
|
|
+ mes "so Chunghae can investigate it.";
|
|
|
+ mes "Could you hunt some ^4d4dffAngry Nine Tails^000000?";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ if (select( "Accept.", "Decline." ) == 2) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Then Chunghae won't be able to fully investigate this place.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Thank you.";
|
|
|
+ mes "I understand why those ^0000FFfoxes are angry^000000, but this has to be done.";
|
|
|
+ setquest 7784;
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ switch( checkquest(7787,PLAYTIME) ) {
|
|
|
+ case -1:
|
|
|
+ if (checkquest(7786,HUNTING) == -1) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "These soldiers tried to protect their villagers until the last moment,";
|
|
|
+ mes "and got buried with them. No wonder they're so angry.";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Please take care of the ^0000FFAngry Soldiers^000000 in this place.";
|
|
|
+ mes "I mean... send them to Heaven.";
|
|
|
+ close;
|
|
|
+ case 0:
|
|
|
+ case 1:
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "If we're really inside Moonlight Flower's nightmare, like Chunghae thinks,";
|
|
|
+ mes "then the angry soldier over there must have been the guard of this village.";
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "It doesn't matter if this is real or not. Watching my ancestors suffer is difficult.";
|
|
|
+ mes "I may end up wasting our time, but I want to try to help them rest.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ erasequest 7787;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "What can we do to get rid of these nightmares?";
|
|
|
+ mes "I told you it's difficult for me to look at those soldiers without feeling pain.";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Would you be so kind as to put them to rest for me?";
|
|
|
+ next;
|
|
|
+ if (select( "Accept.", "Decline." ) == 2) {
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "I really don't want to deal with them myself,";
|
|
|
+ mes "but I guess I'll have to.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[ Junghee ]";
|
|
|
+ mes "Thank you.";
|
|
|
+ mes "I'll leave the ^0000FFAngry Soldiers^000000 to you.";
|
|
|
+ mes "Please send them to heaven.";
|
|
|
+ setquest 7786;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7785,PLAYTIME) == -1 && checkquest(7784,HUNTING) == -1";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7787,PLAYTIME) == -1 && checkquest(7786,HUNTING) == -1";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7785,PLAYTIME) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7787,PLAYTIME) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7784,HUNTING) == 2";
|
|
|
+ questinfo QTYPE_DAILYQUEST,QMARK_YELLOW,"illusion_moonlight > 6 && checkquest(7786,HUNTING) == 2";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+//= Illusion Moonlight Spawn
|
|
|
+pay_d03_i,43,150,5 script Villager#ill_moon_0 1_F_ORIENT_01,{
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "Adventurer?";
|
|
|
+ mes "Are you with the subjugation party?";
|
|
|
+ mes "Why can't you just leave us alone?";
|
|
|
+ next;
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "We don't worship monsters.";
|
|
|
+ mes "We're not enthralled by monsters!";
|
|
|
+ next;
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "Ah...";
|
|
|
+ mes "The light... The magic... Please stop that magic...";
|
|
|
+ close2;
|
|
|
+ initnpctimer;
|
|
|
+ disablenpc();
|
|
|
+ specialeffect EF_QUAKEBODY2;
|
|
|
+ npctalk "Ah... Ah... Aaahhh...";
|
|
|
+ areamonster "pay_d03_i",42,149,44,151,"Resentful Sohee",3762,3;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer60000:
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc();
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,82,237,3 script Villager#ilp17 1_F_ORIENT_01,5,5,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ specialeffect EF_QUAKEBODY2;
|
|
|
+ npctalk "Ahhh... Ahhhhh!!";
|
|
|
+ initnpctimer;
|
|
|
+ disablenpc();
|
|
|
+ areamonster "pay_d03_i",81,236,83,238,"Resentful Sohee",3762,3;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer60000:
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc();
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,254,206,3 script Villager#ilp18 4_F_01,5,5,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ specialeffect EF_QUAKEBODY2;
|
|
|
+ npctalk "Something is not right!";
|
|
|
+ sleep2 2000;
|
|
|
+ npctalk "Stop it... It's coming, agh!!";
|
|
|
+ areamonster "pay_d03_i",252,204,255,208,"Resentful Munak",3760,3;
|
|
|
+ disablenpc();
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer60000:
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc();
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,81,136,3 script Villager#ill_moon_3 1_M_ORIENT01,{
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "Are you here to subjugate us?!";
|
|
|
+ mes "We've done nothing wrong!";
|
|
|
+ mes "Can't you tell from the sacred creatures!";
|
|
|
+ next;
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "Ah... The fox lady...";
|
|
|
+ close2;
|
|
|
+ initnpctimer;
|
|
|
+ disablenpc();
|
|
|
+ npctalk "H-help!! I don't want to die!";
|
|
|
+ areamonster "pay_d03_i",79,136,81,138,"Resentful Bongun",3761,3;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer60000:
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc();
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+pay_d03_i,160,260,3 script Villager#ill_moon_4 1_M_ORIENT01,{
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "You...";
|
|
|
+ mes "Who's that strange mage?";
|
|
|
+ mes "Why do you...?";
|
|
|
+ next;
|
|
|
+ mes "[ Villager ]";
|
|
|
+ mes "You! You're no better than them!";
|
|
|
+ mes "What have we done to you?";
|
|
|
+ close2;
|
|
|
+ initnpctimer;
|
|
|
+ disablenpc();
|
|
|
+ npctalk "Arrgghh-!";
|
|
|
+ areamonster "pay_d03_i",158,258,162,262,"Resentful Bongun",3761,3;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer60000:
|
|
|
+ stopnpctimer;
|
|
|
+ enablenpc();
|
|
|
+ end;
|
|
|
+}
|