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Implemented news items from Illusion of Frozen kRO 2017.02.21 (#3441)

Additionnally corrected a mistake in Illusion_Puente_Robe item script
Atemo 6 anos atrás
pai
commit
91f2b7cceb
2 arquivos alterados com 18 adições e 1 exclusões
  1. 8 0
      db/re/item_combo_db.txt
  2. 10 1
      db/re/item_db.txt

+ 8 - 0
db/re/item_combo_db.txt

@@ -56,6 +56,7 @@
 1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
 1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
 1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
 1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
 1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
 1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
 1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
 1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
 1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
@@ -94,6 +95,7 @@
 1746:1773,{ bonus bLongAtkRate,50; }
 1746:1773,{ bonus bLongAtkRate,50; }
 1775:18114,{ bonus bLongAtkRate,70; }
 1775:18114,{ bonus bLongAtkRate,70; }
 1776:18114,{ bonus bLongAtkRate,40; }
 1776:18114,{ bonus bLongAtkRate,40; }
+1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
 1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
 1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
 1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
 1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
 2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
 2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
@@ -106,6 +108,7 @@
 2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
 2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
 2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
 2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
 2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
 2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
+2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
 2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
 2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
 2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
 2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
 2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
 2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
@@ -155,6 +158,8 @@
 2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
 2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
 2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
 2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
 2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
 2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
+2346:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
+2347:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
 2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
 2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
 2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
 2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
 2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
 2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
@@ -463,6 +468,7 @@
 //9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
 //9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
 13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
 13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
 13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
 13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
+13337:19210,{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
 15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
 15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
 15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
 15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
 15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
 15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
@@ -721,6 +727,8 @@
 27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
 27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
 27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
 27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
 27105:28510,{ bonus bMatk,30; }
 27105:28510,{ bonus bMatk,30; }
+27110:27111,{ bonus2 bSubSize,Size_Small,20; }
+27111:27112,{ bonus2 bSubSize,Size_Medium,20; }
 27147:27148,{ bonus bDelayrate,-3; }
 27147:27148,{ bonus bDelayrate,-3; }
 27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
 27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
 27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
 27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }

+ 10 - 1
db/re/item_db.txt

@@ -1172,6 +1172,7 @@
 1839,Crimson_Knuckles,Crimson Knuckles,5,20,,1000,100,,1,2,0x00008100,63,2,2,3,70,1,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
 1839,Crimson_Knuckles,Crimson Knuckles,5,20,,1000,100,,1,2,0x00008100,63,2,2,3,70,1,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
 1840,Requiem_Knuckle,Requiem Knuckle,5,20,,500,150:100,,1,0,0x00008100,63,2,2,4,100,1,12,{ .@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
 1840,Requiem_Knuckle,Requiem Knuckle,5,20,,500,150:100,,1,0,0x00008100,63,2,2,4,100,1,12,{ .@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
 1841,Claw_Of_Flash_,Claw of Flash,5,60000,,400,140,,1,3,0x00008100,63,2,2,4,105,1,12,{ bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine(); },{},{}
 1841,Claw_Of_Flash_,Claw of Flash,5,60000,,400,140,,1,3,0x00008100,63,2,2,4,105,1,12,{ bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine(); },{},{}
+1846,Illusion Combo Battle Glove,Illusion Combo Battle Glove,5,0,,500,250,,1,2,0x00008000,56,2,2,4,120,1,12,{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3)); },{},{}
 //===================================================================
 //===================================================================
 // Instruments
 // Instruments
 //===================================================================
 //===================================================================
@@ -7502,6 +7503,7 @@
 13327,Crimson_Huuma_Shuriken,Crimson Huuma Shuriken,5,20,,1000,100,,1,2,0x22000000,63,2,34,3,70,1,22,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 13327,Crimson_Huuma_Shuriken,Crimson Huuma Shuriken,5,20,,1000,100,,1,2,0x22000000,63,2,34,3,70,1,22,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 13328,Huuma_Shuriken_of_Vicious_Mind,Huuma Shuriken of Vicious Mind,5,20,,1500,150:50,,1,1,0x22000000,63,2,34,4,160,1,22,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon; },{},{}
 13328,Huuma_Shuriken_of_Vicious_Mind,Huuma Shuriken of Vicious Mind,5,20,,1500,150:50,,1,1,0x22000000,63,2,34,4,160,1,22,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon; },{},{}
 13329,Unity_Huuma_Shuriken,Unity Huuma Shuriken,5,20,,500,95,,1,1,0x22000000,63,2,34,3,1,1,22,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 13329,Unity_Huuma_Shuriken,Unity Huuma Shuriken,5,20,,500,95,,1,1,0x22000000,63,2,34,3,1,1,22,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
+13337,Illusion_Huuma_Fluttering_Snow,Illusion Huuma Fluttering Snow,5,0,,1500,250:50,,1,2,0x02000000,63,2,34,4,120,1,22,{ .@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r); },{},{}
 //===================================================================
 //===================================================================
 // More 1-Handed Swords
 // More 1-Handed Swords
 //===================================================================
 //===================================================================
@@ -8747,7 +8749,7 @@
 15185,Para_Team_Uniform160,Awakened Eden Group Uniform V,4,20,,0,,100,,0,0xFFFFFFFF,63,2,16,,160,,,{ bonus bAllStats,2; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMdef,15; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; },{},{}
 15185,Para_Team_Uniform160,Awakened Eden Group Uniform V,4,20,,0,,100,,0,0xFFFFFFFF,63,2,16,,160,,,{ bonus bAllStats,2; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMdef,15; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; },{},{}
 15186,Kafra_Uniform,Kafra Uniform,4,20,,500,,40,,1,0xFFFFFFFF,63,2,16,,1,1,,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; .@r = getrefine(); bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; bonus bMaxHPrate,(3*(.@r>=7)+5*(.@r>=9)); bonus bMaxSPrate,(3*(.@r>=7)+5*(.@r>=9)); if(.@r>=12){ bonus bHPrecovRate,100; bonus bSPrecovRate,100; } },{},{}
 15186,Kafra_Uniform,Kafra Uniform,4,20,,500,,40,,1,0xFFFFFFFF,63,2,16,,1,1,,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; .@r = getrefine(); bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; bonus bMaxHPrate,(3*(.@r>=7)+5*(.@r>=9)); bonus bMaxSPrate,(3*(.@r>=7)+5*(.@r>=9)); if(.@r>=12){ bonus bHPrecovRate,100; bonus bSPrecovRate,100; } },{},{}
 15189,Einherjar_Armor,Einherjar Armor,4,20,,800,,60,,1,0xFFFFFFFF,63,2,16,,90,1,,{ bonus bMdef,5; bonus bBaseAtk,10; .@r = getrefine(); if(.@r>=7){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=8){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=9){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } },{},{}
 15189,Einherjar_Armor,Einherjar Armor,4,20,,800,,60,,1,0xFFFFFFFF,63,2,16,,90,1,,{ bonus bMdef,5; bonus bBaseAtk,10; .@r = getrefine(); if(.@r>=7){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=8){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=9){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } },{},{}
-15195,Illusion_Puente_Robe,Illusion Puente Robe,4,20,,400,,52,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ bonus bFixedCastrate,3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
+15195,Illusion_Puente_Robe,Illusion Puente Robe,4,20,,400,,52,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
 //===================================================================
 //===================================================================
 // More Maces
 // More Maces
 //===================================================================
 //===================================================================
@@ -10001,6 +10003,7 @@
 //
 //
 19209,Illusion_Nurse_Cap,Illusion Nurse Cap,4,20,,200,,1,,1,0x00008110,63,2,256,,99,1,64,{ .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{}
 19209,Illusion_Nurse_Cap,Illusion Nurse Cap,4,20,,200,,1,,1,0x00008110,63,2,256,,99,1,64,{ .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{}
 19210,Illusion_Apple_of_Archer,Illusion Apple of Archer,4,20,,200,,1,,1,0xFFFFFFFE,63,2,256,,99,1,72,{ bonus bDex,(3+(getrefine()/2)); },{},{}
 19210,Illusion_Apple_of_Archer,Illusion Apple of Archer,4,20,,200,,1,,1,0xFFFFFFFE,63,2,256,,99,1,72,{ bonus bDex,(3+(getrefine()/2)); },{},{}
+19223,Illusion_Cap,Illusion Cap,4,0,,400,,15,,1,0x000654E3,63,2,256,,120,1,14,{ bonus2 bAddClass,Class_All,1; bonus bBaseAtk,(2*getrefine()); },{},{}
 //
 //
 19246,Royal_Guard_Necklace,Royal Guard Necklace,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1629,{ bonus bAspd,1; },{},{}
 19246,Royal_Guard_Necklace,Royal Guard Necklace,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1629,{ bonus bAspd,1; },{},{}
 19306,Gambler_Card,Heart Card in Mouth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1679,{ bonus bCritAtkRate,5; },{},{}
 19306,Gambler_Card,Heart Card in Mouth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1679,{ bonus bCritAtkRate,5; },{},{}
@@ -10905,6 +10908,7 @@
 20830,Wings_of_Seraph,Wings of Seraph,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,1,1,8,{},{},{}
 20830,Wings_of_Seraph,Wings of Seraph,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,1,1,8,{},{},{}
 20838,Illusion_Muffler,Illusion Muffler,4,20,,400,,8,,1,0xFFFFFFFE,63,2,4,,99,1,0,{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
 20838,Illusion_Muffler,Illusion Muffler,4,20,,400,,8,,1,0xFFFFFFFE,63,2,4,,99,1,0,{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
 20840,Illusion_Ancient_Cape,Illusion Ancient Cape,4,0,,600,,18,,1,0xFFFFFFFE,63,2,4,,100,1,0,{ .@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val); },{},{}
 20840,Illusion_Ancient_Cape,Illusion Ancient Cape,4,0,,600,,18,,1,0xFFFFFFFE,63,2,4,,100,1,0,{ .@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val); },{},{}
+20847,Illusion_Survivor_Manteau,Illusion Survivor Manteau,4,0,,550,,30,,1,0x00810204,63,2,4,,130,1,0,{ bonus bVit,15; },{},{}
 //===================================================================
 //===================================================================
 // More 2-Handed Swords
 // More 2-Handed Swords
 //===================================================================
 //===================================================================
@@ -11586,6 +11590,10 @@
 27103,Living_Dead_Card,Living Dead Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,20; bonus bUnbreakableWeapon; bonus bUnbreakableArmor; },{},{}
 27103,Living_Dead_Card,Living Dead Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,20; bonus bUnbreakableWeapon; bonus bUnbreakableArmor; },{},{}
 27104,Furious_Dracula_Card,Furious Dracula Card,6,20,,10,,,,,,,,4,,,,,{ skill "PF_HPCONVERSION",1; },{},{}
 27104,Furious_Dracula_Card,Furious Dracula Card,6,20,,10,,,,,,,,4,,,,,{ skill "PF_HPCONVERSION",1; },{},{}
 27105,Bomi_Card,Bomi Card,6,20,,10,,,,,,,,8,,,,,{ skill "HW_NAPALMVULCAN",4; },{},{}
 27105,Bomi_Card,Bomi Card,6,20,,10,,,,,,,,8,,,,,{ skill "HW_NAPALMVULCAN",4; },{},{}
+27110,Furious_Gazeti_Card,Furious Gazeti Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkDef,20; },{},{}
+27111,Furious_Snowier_Card,Furious Snowier Card,6,20,,10,,,,,,,,136,,,,,{ bonus2 bAddItemHealRate,11522,50; bonus2 bAddItemHealRate,11523,50; bonus2 bAddItemHealRate,11524,50; },{},{}
+27112,Furious_Ice Titan_Card,Furious Ice Titan Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,(5*(1+getrefine())); },{},{}
+27113,Awaken_Ktullanux_Card,Awaken Ktullanux Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bMagicAtkEle,Ele_Water,(20+(3*getrefine())); },{},{}
 27120,Iara_Card,Iara Card,6,20,,10,,,,,,,,136,,,,,{ skill "PR_STRECOVERY",1; },{},{}
 27120,Iara_Card,Iara Card,6,20,,10,,,,,,,,136,,,,,{ skill "PR_STRECOVERY",1; },{},{}
 27121,Piranha_Card,Piranha Card,6,20,,10,,,,,,,,64,,,,,{ .@val = 10; if (getrefine() >= 9) { .@val += 5; } bonus2 bAddRace,RC_Fish,.@val; bonus2 bMagicAddRace,RC_Fish,.@val; },{},{}
 27121,Piranha_Card,Piranha Card,6,20,,10,,,,,,,,64,,,,,{ .@val = 10; if (getrefine() >= 9) { .@val += 5; } bonus2 bAddRace,RC_Fish,.@val; bonus2 bMagicAddRace,RC_Fish,.@val; },{},{}
 27122,Curupira_Card,Curupira Card,6,20,,10,,,,,,,,2,,,,,{ .@val = 3; .@r = getrefine(); if (.@r>=7) { .@val += 5; } if (.@r>=9) { .@val += 7; } bonus2 bMagicAddEle,Ele_Water,.@val; },{},{}
 27122,Curupira_Card,Curupira Card,6,20,,10,,,,,,,,2,,,,,{ .@val = 3; .@r = getrefine(); if (.@r>=7) { .@val += 5; } if (.@r>=9) { .@val += 7; } bonus2 bMagicAddEle,Ele_Water,.@val; },{},{}
@@ -11789,6 +11797,7 @@
 28915,Bunker_Shield,Bunker Shield,4,20,,3500,,90,,1,0xFFFFFFFF,63,2,32,,50,1,1,{ .@r = getrefine(); if(.@r >= 5) { .@dmg = .@r - 4; } bonus2 bAddClass,Class_All,(4+.@dmg); bonus bAspdRate,-5; },{},{}
 28915,Bunker_Shield,Bunker Shield,4,20,,3500,,90,,1,0xFFFFFFFF,63,2,32,,50,1,1,{ .@r = getrefine(); if(.@r >= 5) { .@dmg = .@r - 4; } bonus2 bAddClass,Class_All,(4+.@dmg); bonus bAspdRate,-5; },{},{}
 28916,Gaia_Shield,Gaia Shield,4,20,,2000,,150,,1,0xFFFFFFFF,63,2,32,,90,1,1,{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if(.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if(.@r>=8) { if(readparam(bStr)>=90) { bonus bBaseAtk,50; } if(readparam(bAgi)>=90) { bonus bAspdRate,5; } if(readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if(readparam(bInt)>=90) { bonus bMatk,30; } if(readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if(readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{}
 28916,Gaia_Shield,Gaia Shield,4,20,,2000,,150,,1,0xFFFFFFFF,63,2,32,,90,1,1,{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if(.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if(.@r>=8) { if(readparam(bStr)>=90) { bonus bBaseAtk,50; } if(readparam(bAgi)>=90) { bonus bAspdRate,5; } if(readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if(readparam(bInt)>=90) { bonus bMatk,30; } if(readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if(readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{}
 28920,Diamond_Shield,Diamond Shield,4,20,,1000,,50,,0,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); if(BaseLevel>=150) { bonus bDef,100+(20*(.@r/3)); } },{},{}
 28920,Diamond_Shield,Diamond Shield,4,20,,1000,,50,,0,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); if(BaseLevel>=150) { bonus bDef,100+(20*(.@r/3)); } },{},{}
+28922,Illusion_Sacred_Mission,Illusion Sacred Mission,4,0,,1600,,190,,1,0x00004000,56,2,32,,120,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; bonus2 bSkillAtk,"LG_EARTHDRIVE",(7*getrefine()); },{},{}
 //===================================================================
 //===================================================================
 // Enchantment stones
 // Enchantment stones
 //===================================================================
 //===================================================================