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@@ -1905,6 +1905,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
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case SM_MAGNUM:
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case AS_SPLASHER:
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case ASC_METEORASSAULT:
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+ case GS_DESPERADO:
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+ case GS_SPREADATTACK:
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case SG_SUN_WARM:
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case SG_MOON_WARM:
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case SG_STAR_WARM:
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@@ -3705,6 +3707,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SG_STAR_COMFORT:
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case NPC_HALLUCINATION:
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case HP_ASSUMPTIO:
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+ case GS_MADNESSCANCEL:
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+ case GS_ADJUSTMENT:
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+ case GS_INCREASING:
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+ case GS_CRACKER:
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+ case GS_GROUNDDRIFT:
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+ case NJ_TATAMIGAESHI:
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+ case NJ_KASUMIKIRI:
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+ case NJ_SHADOWJUMP:
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+ case NJ_UTSUSEMI:
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+ case NJ_BUNSINJYUTSU:
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+ case NJ_NEN:
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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@@ -3969,8 +3982,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case ASC_METEORASSAULT: /* ƒ?ƒeƒIƒAƒTƒ‹ƒg */
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+ case GS_DESPERADO:
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+ case GS_SPREADATTACK:
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- map_foreachinrange(skill_area_sub, bl,
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+ map_foreachinrange(skill_area_sub, src,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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@@ -4098,6 +4113,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case CR_SHRINK:
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case ST_PRESERVE:
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case SG_FUSION:
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+ case GS_GATLINGFEVER:
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if (tsc && tsc->data[type].timer != -1)
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i = status_change_end(bl, type, -1);
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else
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@@ -5572,36 +5588,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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pc_delspiritball(sd,1,0);
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}
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break;
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- case GS_DESPERADO:
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- case GS_SPREADATTACK:
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- map_foreachinrange(skill_area_sub, src,
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- skill_get_splash(skillid, skilllv),BL_CHAR,
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- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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- skill_castend_damage_id);
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- break;
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- case GS_MADNESSCANCEL:
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- case GS_ADJUSTMENT:
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- case GS_INCREASING:
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- case GS_CRACKER:
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- case GS_GATLINGFEVER:
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- case GS_GROUNDDRIFT:
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-
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- case NJ_TATAMIGAESHI:
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- case NJ_KASUMIKIRI:
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- case NJ_SHADOWJUMP:
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- case NJ_UTSUSEMI:
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- case NJ_BUNSINJYUTSU:
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- case NJ_NEN:
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-
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- if (skillid == GS_GATLINGFEVER && sd->sc.data[SC_GATLINGFEVER].timer!=-1){ // added to allow you to toggle skill on/off [Reddozen]
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- status_change_end(bl,SC_GATLINGFEVER,-1);
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- break;
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- }
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-
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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- break;
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-
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default:
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ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
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map_freeblock_unlock();
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