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@@ -1070,7 +1070,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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ud->state.skillcastcancel = 0;
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ud->canact_tick = tick + casttime + 100;
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- if ( sd )
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+ if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, ud->canact_tick);
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ud->skilltarget = target_id;
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ud->skillx = 0;
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@@ -1177,7 +1177,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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ud->state.skillcastcancel=0;
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ud->canact_tick = tick + casttime + 100;
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- if ( sd )
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+ if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, ud->canact_tick);
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ud->skillid = skill_num;
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ud->skilllv = skill_lv;
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@@ -1595,8 +1595,8 @@ int unit_skillcastcancel(struct block_list *bl,int type)
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}
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ud->canact_tick = tick;
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- if ( sd )
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- clif_status_change(bl, SI_ACTIONDELAY, 1, ud->canact_tick);
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+ if ( battle_config.display_status_timers && sd )
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+ clif_status_change(bl, SI_ACTIONDELAY, 0, 0);
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if(type&1 && sd)
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skill = sd->skillid_old;
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