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Traduction française.

Alexandre NOEL 1 month ago
parent
commit
91701da179
1 changed files with 74 additions and 71 deletions
  1. 74 71
      npc/battleground/flavius/flavius02.txt

+ 74 - 71
npc/battleground/flavius/flavius02.txt

@@ -1,29 +1,30 @@
 //===== rAthena Script =======================================
-//= BattleGround System - Flavius Second
+//= Système de Champs de Bataille - Flavius Second
+//= Traduit par OverSu et Liara
 //===== Description: =========================================
-//= [Official Conversion]
-//= Flavius Battleground.
-//= - Winning Team: 9 badges (11 if VIP)
-//= - Losing Team: 3 badges (5 if VIP)
-//===== Changelogs: ==========================================
-//= 1.0 First Version. [L0ne_W0lf]
-//= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395)
-//= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf]
-//= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
-//= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
-//= 1.5 Label standardization. [Euphy]
-//= 1.6 Added GM management function. [Euphy]
-//= 1.7 Added VIP features and created a reward function. [Euphy]
-//= 1.8 Made Crystals immune to attacks until Guardians are defeated. [Cydh/Aleos]
-//= 1.9 Added battle_config checks to allow this script to use the new queue interface or the previous method. [Aleos]
+//= [Conversion Officielle]
+//= Champ de Bataille de Flavius.
+//= - Équipe gagnante : 9 badges (11 si VIP)
+//= - Équipe perdante : 3 badges (5 si VIP)
+//===== Journal des modifications : ==========================
+//= 1.0 Première version. [L0ne_W0lf]
+//= 1.1 Correction des PNJ appelés pour les salles d’attente. (bugreport:4395)
+//= 1.2 Correction du cristal rose apparaissant comme bleu. [L0ne_W0lf]
+//= 1.3 Mise à jour de 'waitingroom' pour gérer les zeny/niveaux requis. [Kisuka]
+//= 1.4 Suppression du contrôle MaxLvl dans les salles d’attente. setwall remplacé par setcell.
+//= 1.5 Standardisation des labels. [Euphy]
+//= 1.6 Ajout d’une fonction de gestion MJ. [Euphy]
+//= 1.7 Ajout des fonctionnalités VIP et d’une fonction de récompense. [Euphy]
+//= 1.8 Cristaux rendus invulnérables tant que les Gardiens ne sont pas vaincus. [Cydh/Aleos]
+//= 1.9 Ajout de vérifs via battle_config pour gérer l’interface de file d’attente ou l’ancienne méthode. [Aleos]
 //============================================================
 
-// Waiting Room NPCs
+// PNJ de Salle d’Attente
 //============================================================
 bat_room,142,227,4	script	Lieutenant Huvas	418,{
 	end;
 OnInit:
-	waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
+	waitingroom "Poste de Combat",11,"start#bat_b02::OnReadyCheck",1,0,80;
 	end;
 OnEnterBG:
 	set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",10,290,"start#bat_b02::OnGuillaumeQuit","");
@@ -33,15 +34,15 @@ OnEnterBG:
 bat_room,142,204,0	script	Lieutenant Yukon	414,{
 	end;
 OnInit:
-	waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
+	waitingroom "Poste de Combat",11,"start#bat_b02::OnReadyCheck",1,0,80;
 	end;
 OnEnterBG:
 	set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",390,10,"start#bat_b02::OnCroixQuit","");
 	end;
 }
 
-bat_room,141,220,0	warp	back_bgroomb02a	1,1,bat_room,154,150
-bat_room,141,211,0	warp	back_bgroomb02b	1,1,bat_room,154,150
+bat_room,141,220,0	warp	retour_bgroomb02a	1,1,bat_room,154,150
+bat_room,141,211,0	warp	retour_bgroomb02b	1,1,bat_room,154,150
 
 bat_room,2,151,3	script	#bat_b02_timer	844,{
 	end;
@@ -74,8 +75,7 @@ OnTimer1000:
 	end;
 }
 
-
-// Flavius Battleground Engine
+// Moteur de Combat Flavius
 //============================================================
 bat_b02,15,15,3	script	start#bat_b02	844,{
 OnInit:
@@ -128,6 +128,7 @@ OnReadyCheck:
 	initnpctimer;
 	end;
 
+
 OnReset:
 	donpcevent "OBJ#bat_b02_a::OnKill";
 	donpcevent "OBJ#bat_b02_a::OnEnable";
@@ -165,8 +166,8 @@ OnTimer10000:
 
 bat_b02,1,1,3	script	OBJ#bat_b02_a	844,{
 OnEnable:
-	$@FlavBG2_C1_ID = bg_monster($@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead");
-	setunitdata $@FlavBG2_C1_ID,UMOB_DMGIMMUNE,1; // Make Crystal immune to damage until Guardians are defeated
+	$@FlavBG2_C1_ID = bg_monster($@FlaviusBG2_id1,"bat_b02",61,150,"Cristal Rose",1915,"OBJ#bat_b02_a::OnMyMobDead");
+	setunitdata $@FlavBG2_C1_ID,UMOB_DMGIMMUNE,1; // Rendre le cristal invulnérable jusqu'à la mort des Gardiens
 	end;
 
 OnKill:
@@ -175,7 +176,7 @@ OnKill:
 
 OnMyMobDead:
 	if (mobcount("bat_b02","OBJ#bat_b02_a::OnMyMobDead") < 1) {
-		mapannounce "bat_b02", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00";
+		mapannounce "bat_b02", "Le Cristal de Guillaume a été détruit !",bc_map,"0xFFCE00";
 		if ($@Croix_ScoreBG2 > 0) {
 			set $@FlaviusBG2_Victory,2;
 			set $@Croix_ScoreBG2,$@Croix_ScoreBG2+1;
@@ -201,8 +202,8 @@ OnMyMobDead:
 
 bat_b02,1,2,3	script	OBJ#bat_b02_b	844,{
 OnEnable:
-	$@FlavBG2_C2_ID = bg_monster($@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead");
-	setunitdata $@FlavBG2_C2_ID,UMOB_DMGIMMUNE,1; // Make Crystal immune to damage until Guardians are defeated
+	$@FlavBG2_C2_ID = bg_monster($@FlaviusBG2_id2,"bat_b02",328,150,"Cristal Bleu",1914,"OBJ#bat_b02_b::OnMyMobDead");
+	setunitdata $@FlavBG2_C2_ID,UMOB_DMGIMMUNE,1; // Rendre le cristal invulnérable jusqu'à la mort des Gardiens
 	end;
 
 OnKill:
@@ -211,7 +212,7 @@ OnKill:
 
 OnMyMobDead:
 	if (mobcount("bat_b02","OBJ#bat_b02_b::OnMyMobDead") < 1) {
-		mapannounce "bat_b02", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00";
+		mapannounce "bat_b02", "Le Cristal de Croix a été détruit !",bc_map,"0xFFCE00";
 		if ($@Guill_ScoreBG2 > 0) {
 			set $@FlaviusBG2_Victory,1;
 			set $@Guill_ScoreBG2,$@Guill_ScoreBG2+1;
@@ -235,10 +236,11 @@ OnMyMobDead:
 	end;
 }
 
+
 bat_b02,1,3,3	script	guardian#bat_b02_a	844,{
 OnEnable:
-	bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
-	bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
+	bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Gardien du Camp de Guillaume",1949,"guardian#bat_b02_a::OnMyMobDead";
+	bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Gardien du Camp de Guillaume",1949,"guardian#bat_b02_a::OnMyMobDead";
 	end;
 
 OnKill:
@@ -248,16 +250,16 @@ OnKill:
 OnMyMobDead:
 	if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) {
 		donpcevent "cell#bat_b02_a::OnGreen";
-		mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
-		setunitdata $@FlavBG2_C1_ID,UMOB_DMGIMMUNE,0; // Make Crystal damageable again
+		mapannounce "bat_b02", "Le Gardien protégeant le Cristal de Guillaume a été vaincu !",bc_map,"0xFFCE00";
+		setunitdata $@FlavBG2_C1_ID,UMOB_DMGIMMUNE,0; // Le cristal devient vulnérable
 	}
 	end;
 }
 
 bat_b02,1,3,3	script	guardian#bat_b02_b	844,{
 OnEnable:
-	bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
-	bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
+	bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Gardien du Camp de Croix",1949,"guardian#bat_b02_b::OnMyMobDead";
+	bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Gardien du Camp de Croix",1949,"guardian#bat_b02_b::OnMyMobDead";
 	end;
 
 OnKill:
@@ -267,8 +269,8 @@ OnKill:
 OnMyMobDead:
 	if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) {
 		donpcevent "cell#bat_b02_b::OnGreen";
-		mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
-		setunitdata $@FlavBG2_C2_ID,UMOB_DMGIMMUNE,0; // Make Crystal damageable again
+		mapannounce "bat_b02", "Le Gardien protégeant le Cristal de Croix a été vaincu !",bc_map,"0xFFCE00";
+		setunitdata $@FlavBG2_C2_ID,UMOB_DMGIMMUNE,0; // Le cristal devient vulnérable
 	}
 	end;
 }
@@ -309,12 +311,13 @@ OnStop:
 	end;
 }
 
+
 bat_b02,10,294,3	script	Battle Therapist#b02_a	95,{
 	specialeffect2 EF_HEAL;
-	mes "[Battle Therapist]";
-	mes "Just close your eyes,";
-	mes "and take a deep breath.";
-	mes "You can be free from pain.";
+	mes "[Thérapeute de Combat]";
+	mes "Ferme les yeux un instant,";
+	mes "prends une profonde inspiration...";
+	mes "et laisse ta douleur s’envoler.";
 	close;
 
 OnTimer25000:
@@ -325,8 +328,8 @@ OnTimer25000:
 	end;
 
 // OnTimer26000:
-	// disablenpc "bat_b02_rp1_a_warp";
-	// end;
+//	disablenpc "bat_b02_rp1_a_warp";
+//	end;
 
 OnTimer26500:
 	stopnpctimer;
@@ -360,10 +363,10 @@ OnTouch:
 
 bat_b02,389,14,3	script	Battle Therapist#b02_b	95,{
 	specialeffect2 EF_HEAL;
-	mes "[Battle Therapist]";
-	mes "Just close your eyes,";
-	mes "and take a deep breath.";
-	mes "You can be free from pain.";
+	mes "[Thérapeute de Combat]";
+	mes "Ferme les yeux un instant,";
+	mes "prends une profonde inspiration...";
+	mes "et laisse ta douleur s’envoler.";
 	close;
 
 OnTimer25000:
@@ -374,8 +377,8 @@ OnTimer25000:
 	end;
 
 // OnTimer26000:
-	// disablenpc "bat_b02_rp1_b_warp";
-	// end;
+//	disablenpc "bat_b02_rp1_b_warp";
+//	end;
 
 OnTimer26500:
 	stopnpctimer;
@@ -470,31 +473,31 @@ OnStop:
 	end;
 
 OnTimer7000:
-	mapannounce "bat_b02", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900";
+	mapannounce "bat_b02", "Guillaume Vintenar Axl Rose : En avant ! Détruisons ce cristal ennemi !",bc_map,"0xFF9900";
 	end;
 
 OnTimer8000:
-	mapannounce "bat_b02", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC";
+	mapannounce "bat_b02", "Croix Vintenar Swandery : Même si Guillaume peine à nous vaincre, la victoire est nôtre ! Montrons-leur notre puissance !",bc_map,"0xFF99CC";
 	end;
 
 OnTimer1800000:
-	mapannounce "bat_b02", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00";
+	mapannounce "bat_b02", "Marollo VII : Guillaume Marollo, Croix Marollo ! Et leurs partisans !",bc_map,"0x99CC00";
 	end;
 
 OnTimer1803000:
-	mapannounce "bat_b02", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00";
+	mapannounce "bat_b02", "Marollo VII : Les deux camps sont si compétitifs qu’il est difficile de dire qui est le meilleur.",bc_map,"0x99CC00";
 	end;
 
 OnTimer1808000:
-	mapannounce "bat_b02", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00";
+	mapannounce "bat_b02", "Marollo VII : Ce combat de Flavius est une perte de temps. Je jugerai par vos progrès qui l’emportera.",bc_map,"0x99CC00";
 	end;
 
 OnTimer1822000:
-	mapannounce "bat_b02", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00";
+	mapannounce "bat_b02", "Marollo VII : Si vous contestez le résultat, recommencez dans une autre vallée !",bc_map,"0x99CC00";
 	end;
 
 OnTimer1825000:
-	mapannounce "bat_b02", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00";
+	mapannounce "bat_b02", "Axl Rose, Swandery : À vos ordres !",bc_map,"0x99CC00";
 	end;
 
 OnTimer1830000:
@@ -512,7 +515,6 @@ OnTimer1900000:
 	donpcevent "countdown#bat_b02::OnStop";
 	end;
 }
-
 bat_b02,81,83,3	script	Guillaume Camp#flag32	973,{ end; }
 bat_b02,94,83,3	script	Guillaume Camp#flag33	973,{ end; }
 bat_b02,81,66,3	script	Guillaume Camp#flag34	973,{ end; }
@@ -541,15 +543,16 @@ bat_b02,10,294,3	script	Vintenar#bat_b02_aover	419,{
 	set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
 	if ($@FlaviusBG2_id1 == getcharid(4)) {
 		if (.@A_B_gap > 0)
-			callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
+			callfunc "F_BG_Badge",1,"Guillaume","Flavius"; // Victoire de Guillaume
 		else if (.@A_B_gap == 0)
-			callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
+			callfunc "F_BG_Badge",0,"Guillaume","Flavius"; // Égalité
 		else
-			callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
+			callfunc "F_BG_Badge",0,"Guillaume","Flavius"; // Défaite
 	}
 	else {
 		mes "[Axl Rose]";
-		mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!";
+		mes "Qu’est-ce que tu fiches ici, mercenaire de Croix ?";
+		mes "Je suis convaincu de notre victoire face à des idiots comme vous. Ha !";
 		close;
 	}
 	bg_leave;
@@ -566,15 +569,16 @@ bat_b02,389,14,3	script	Vintenar#bat_b02_bover	415,{
 	set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
 	if ($@FlaviusBG2_id2 == getcharid(4)) {
 		if (.@A_B_gap > 0)
-			callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
+			callfunc "F_BG_Badge",0,"Croix","Flavius"; // Défaite
 		else if (.@A_B_gap == 0)
-			callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
+			callfunc "F_BG_Badge",0,"Croix","Flavius"; // Égalité
 		else
-			callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
+			callfunc "F_BG_Badge",1,"Croix","Flavius"; // Victoire de Croix
 	}
 	else {
 		mes "[Swandery]";
-		mes "Why do you come here as a Guillaume? You will be sent to where you should be!";
+		mes "Pourquoi un Guillaume ose-t-il pénétrer ici ?";
+		mes "Retourne donc d'où tu viens, imposteur.";
 		close;
 	}
 	bg_leave;
@@ -590,27 +594,26 @@ OnInit:
 bat_b02,1,10,3	script	Release all#b02	81,{
 	set .@i, callfunc("F_GM_NPC",1854,0);
 	if (.@i == -1) {
-		mes "Cancelled.";
+		mes "Annulé.";
 		close;
 	} else if (.@i == 0) {
 		end;
 	} else {
-		mes "May I help you?";
+		mes "Puis-je vous aider ?";
 		next;
-		switch(select("Release all.:Cancel.")) {
+		switch(select("Libérer tout le monde.:Annuler.")) {
 		case 1:
-			mes "Bye.";
+			mes "Au revoir.";
 			close2;
 			mapwarp "bat_b02","bat_room",154,150;
 			end;
 		case 2:
-			mes "Cancelled.";
+			mes "Annulé.";
 			close;
 		}
 	}
 }
 
-// BG Queue makes these scripts useless
 -	script	BGQueueInit#flavius02	-1,{
 	end;