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+//===== rAthena Script =======================================
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+//= HD Refiners
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+//===== By: ==================================================
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+//= Euphy
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= rAthena SVN
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+//===== Description: =========================================
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+//= [Official Conversion]
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+//= Refiners that use HD ores to refine equipment. Upon
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+//= failure, the equipment is not destroyed; rather, its
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+//= refine level decreases by 1. The success rate is identical
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+//= to that for Enriched ores.
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+//= - "Blacksmith Mighty Hammer" only refines from +7~9.
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+//= - "Basta" only refines from +10 and up.
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+//===== Additional Comments: =================================
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+//= 1.0 First version. [Euphy]
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+//============================================================
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+
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+// Blacksmith Mighty Hammer (+7~9)
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+//============================================================
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+- script ::MightyHammer -1,{
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+ disable_items;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
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+ mes "I refine only items that are ^CC0000+7 to +9^000000.";
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+ next;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?";
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+ next;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?";
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+ next;
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+ setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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+ set .@menu$,"";
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+ for(set .@i,1; .@i<=10; set .@i,.@i+1)
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+ set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":";
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+ set .@part, select(.@menu$);
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+ if (!getequipisequiped(.@part)) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ switch(.@part) {
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+ case 1:
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+ mes "I'm a blacksmith, not a hairstylist.";
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+ break;
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+ case 2:
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+ mes "With my hammer, I will make you a star of the sky.";
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+ break;
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+ case 3:
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+ case 4:
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+ mes "Making artificial hands is not my specialty.";
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+ break;
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+ case 5:
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+ mes "Bring out the item so I can refine it!";
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+ break;
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+ case 6:
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+ mes "Where is this foot order coming from?";
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+ break;
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+ case 7:
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+ case 8:
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+ mes "Where is the accessory?";
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+ break;
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+ case 9:
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+ mes "What do you want me to refine?";
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+ break;
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+ case 10:
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+ mes "Huh? What do you want me to do?";
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+ break;
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+ }
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+ close;
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+ }
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+ if (!getequipisenableref(.@part)) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "This item can't be refined.";
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+ close;
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+ }
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+ if (!getequipisidentify(.@part)) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "This item can't be refined because it has not been identified.";
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+ close;
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+ }
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+ if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "I only handle items with refine levels from +7 to +9.";
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+ close;
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+ }
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+ switch(getequipweaponlv(.@part)) {
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+ default:
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+ case 0:
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+ set .@price,20000;
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+ set .@material,6241; //HD_Elunium
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+ break;
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ set .@price,20000;
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+ set .@material,6240; //HD_Oridecon
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+ break;
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+ }
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee.";
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+ mes "Do you have them ready?";
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+ next;
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+ if(select("Yes:No") == 2) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "I will wait until you are ready.";
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+ close;
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+ }
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+ if (getequiprefinerycnt(.@part) < 100) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "It looks like this item will likely fail to be refined.";
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+ mes "Well, even if it fails, it only decreases by 1 refine level.";
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+ mes "Would you like to continue refining?";
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+ next;
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+ if(select("Yes:No") == 2) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "Only those who overcome fear of failure will obtain a masterpiece.";
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+ close;
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+ }
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+ }
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+ if (countitem(.@material) == 0 || Zeny < .@price) {
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "Didn't you just say you had everything ready?";
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+ close;
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+ }
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+ delitem .@material,1;
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+ set Zeny, Zeny-.@price;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "Tac! Tac! Tac!";
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+ if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
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+ successrefitem .@part;
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+ next;
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+ emotion e_no1;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "The sound refreshes my mind everytime I hear it.";
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+ mes "Here, have it. Refine succeeded flawlessly!";
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+ close;
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+ }
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+ downrefitem .@part;
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+ next;
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+ emotion e_omg;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "Oops!!";
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+ next;
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+ mes "[Blacksmith Mighty Hammer]";
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+ mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";
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+ close;
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+}
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+prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826
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+morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826
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+payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826
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+alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826
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+yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826
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+ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826
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+lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
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+
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+// iRO NPC locations:
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+// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826
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+// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826
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+
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+// Basta (+10 and up)
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+//============================================================
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+- script ::Basta -1,{
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+ disable_items;
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+ mes "[Basta]";
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+ mes "I'm the best Blacksmith in the whole world, Basta.";
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+ mes "But I don't provide a normal refine service.";
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+ mes "I only refine equipment ^CC0000over +10^000000.";
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+ next;
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+ mes "[Basta]";
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+ mes "Which equipment do you want to refine?";
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+ next;
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+ setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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+ set .@menu$,"";
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+ for(set .@i,1; .@i<=10; set .@i,.@i+1)
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+ set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":";
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+ set .@part, select(.@menu$);
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+ if (!getequipisequiped(.@part)) {
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+ mes "[Basta]";
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+ switch(.@part) {
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+ case 1:
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+ mes "Is your head an equipment?";
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+ break;
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+ case 2:
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+ mes "What do you want me to do?";
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+ break;
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+ case 3:
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+ case 4:
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+ mes "Making artificial hands is not my specialty.";
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+ break;
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+ case 5:
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+ mes "Do you even know what a robe is?";
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+ break;
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+ case 6:
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+ mes "If you want to refine your feet, don't come to me, try running a marathon.";
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+ break;
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+ case 7:
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+ case 8:
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+ mes "Where is the accessory?";
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+ break;
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+ case 9:
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+ mes "Well... I don't see any equipment worth refining.";
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+ break;
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+ case 10:
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+ mes "I can't make you smart. Go see a school teacher for that.";
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+ break;
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+ }
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+ close;
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+ }
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+ if (!getequipisenableref(.@part)) {
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+ mes "[Basta]";
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+ mes "Even I cannot refine this item. There's no way.";
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+ close;
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+ }
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+ if (!getequipisidentify(.@part)) {
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+ mes "[Basta]";
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+ mes "I can't do anything about unidentified items.";
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+ close;
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+ }
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+ if (getequiprefinerycnt(.@part) < 10) {
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+ mes "[Basta]";
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+ mes "Haven't I told you? I only refine equipments that are +10 and above.";
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+ close;
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+ }
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+ if (getequiprefinerycnt(.@part) == 20) {
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+ mes "[Basta]";
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+ mes "This weapon is perfect, no need to refine it anymore~";
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+ close;
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+ }
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+ switch(getequipweaponlv(.@part)) {
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+ default:
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+ case 0:
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+ set .@price,100000;
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+ set .@material,6225; //HD_Carnium
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+ set .@type$,"armor";
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+ break;
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ set .@price,100000;
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+ set .@material,6226; //HD_Bradium
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+ set .@type$,"weapon";
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+ break;
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+ }
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+ mes "[Basta]";
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+ mes "Hmm... is this the one you want to refine?";
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+ mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee.";
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+ mes "Do you really want to refine this?";
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+ next;
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+ if(select("Yes:No") == 2) {
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+ mes "[Basta]";
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+ mes "Okay. If that's what you want...";
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+ close;
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+ }
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+ if (getequiprefinerycnt(.@part) < 100) {
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+ mes "[Basta]";
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+ mes "This "+.@type$+" has already been refined pretty high.";
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+ mes "If you try to refine it more, the refine level could decrease.";
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+ next;
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+ mes "[Basta]";
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+ mes "I am different from the blacksmiths in others places.";
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+ mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary.";
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+ mes "Here it can only decrease by 1 level.";
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+ next;
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+ mes "[Basta]";
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+ mes "Compared to other blacksmiths, the risk is smaller.";
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+ mes "I've given all precautions. Do you want to try it?";
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+ next;
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+ if(select("Yes:No") == 2) {
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+ mes "[Basta]";
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+ mes "Well~";
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+ mes "Not challenging at all could also be a kind of wisdom in life.";
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+ close;
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+ }
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+ }
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+ if (countitem(.@material) == 0 || Zeny < .@price) {
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+ mes "[Basta]";
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+ mes "Hmm... You didn't bring all the materials needed.";
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+ mes "Come back when you have them all.";
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+ close;
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+ }
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+ delitem .@material,1;
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+ set Zeny, Zeny-.@price;
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+ mes "Pow! Pow! Pow! Pow!";
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+ if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
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+ successrefitem .@part;
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+ next;
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+ emotion e_no1;
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+ mes "[Basta]";
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+ mes "Great! Nicely done!!";
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+ mes "I really am the best blacksmith in the whole wide world!";
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+ close;
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+ }
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+ downrefitem .@part;
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+ next;
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+ emotion (!rand(5))?e_cash:e_omg;
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+ mes "[Basta]";
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+ mes "Aaaaaaaaaaak!!!";
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+ next;
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+ mes "[Basta]";
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+ mes "Damn it!";
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+ mes "Refining failed and refine level has decreased!";
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+ mes "Even the best blacksmith in the world doesn't guarantee 100% success!";
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+ mes "Too bad.";
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+ next;
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+ mes "[Basta]";
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+ mes "I'll do better next time! Don't worry!";
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+ close;
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+}
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+prt_in,57,54,3 duplicate(Basta) Basta#prt 826
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+morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826
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+payon,148,174,3 duplicate(Basta) Basta#payon 826
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+alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826
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+yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826
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+ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826
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+lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826
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