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@@ -1340,33 +1340,35 @@ int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* c
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if (!found) {
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if (!found) {
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clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
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clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
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- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader");
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+ clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
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clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
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clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
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clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
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clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
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clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
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clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
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clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
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clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
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clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
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clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
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- clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer");
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- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin");
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+ clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
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+ clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
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clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
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clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
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clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
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clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
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clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
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clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
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clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
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clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
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clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
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clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
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- clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy");
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- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader");
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+ clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
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+ clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
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clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
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clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
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clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
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clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
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clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
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clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
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clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
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clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
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clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
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clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
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- clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer");
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+ clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
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clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
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clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
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return -1;
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return -1;
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}
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}
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}
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}
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- if (job == 37 ||job == 45)
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+ if (job == 13 || job == 21 || job == 22 || job == 26 || job == 27
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+ || job == 4014 || job == 4022 || job == 4036 || job == 4044 || job == 4048
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+ ) // Deny direct transformation into dummy jobs
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return 0;
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return 0;
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if (pcdb_checkid(job))
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if (pcdb_checkid(job))
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@@ -1378,28 +1380,28 @@ int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* c
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return -1;
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return -1;
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}
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}
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} else {
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} else {
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- clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job name/ID>).");
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- clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader");
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+ clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
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+ clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
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clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
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clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
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clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
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clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
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clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
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clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
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clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
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clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
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clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
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clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
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- clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer");
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- clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin");
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+ clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
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+ clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
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clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
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clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
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clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
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clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
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clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
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clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
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clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
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clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
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clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
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clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
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- clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy");
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- clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader");
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+ clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
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+ clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
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clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
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clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
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clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
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clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
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clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
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clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
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clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
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clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
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clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
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clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
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- clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer");
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+ clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
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clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
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clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
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return -1;
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return -1;
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}
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}
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