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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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-//= 1.2a
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+//= 1.3
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@@ -14,11 +14,12 @@
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//= 1.1 Standardized. [Euphy]
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//= 1.2 Updated to match the official script. [Joseph]
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//= 1.2a Moved Guide to a separate file. [Euphy]
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+//= 1.3 Updated to match official script [SkittleNugget]
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//============================================================
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-dicastes01,194,159,5 script Excited Galten#a 492,{
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- mes "[Excited Galten]";
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+dicastes01,194,159,5 script Excited Galten#a 492,{
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if (isequipped(2782)) {
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+ mes "[Excited Galten]";
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mes "I can't get beautiful";
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mes "Ahat's image out of my head.";
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emotion e_lv;
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@@ -27,17 +28,18 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "will rule this land.";
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close;
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}
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- mes "▲⒉ⅲ ⌒ ◎○○";
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- mes "△▲● ↑ ↑";
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- mes "※⒉⒊ ⒉";
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- mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
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- mes "ⅳ□〓 △ ●";
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+ mes "[Excited Galten]";
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+ mes "▲⒉ⅲ ⌒ ◎○○";
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+ mes "△▲● ↑ ↑";
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+ mes "※⒉⒊ ⒉ ";
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+ mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
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+ mes "ⅳ□〓 △ ●";
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close;
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}
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dicastes01,202,86,3 script Sentinel#a 492,{
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- mes "[Sentinel]";
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if (isequipped(2782)) {
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+ mes "[Sentinel]";
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "The land is pretty";
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@@ -50,6 +52,7 @@ dicastes01,202,86,3 script Sentinel#a 492,{
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mes "Hey, you are an outsider!";
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close;
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}
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+ mes "[Sentinel]";
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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@@ -63,13 +66,14 @@ dicastes01,202,86,3 script Sentinel#a 492,{
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}
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dicastes01,194,95,5 script Sentinel#b 450,{
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- mes "[Sentinel]";
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if (isequipped(2782)) {
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+ mes "[Sentinel]";
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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close;
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}
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+ mes "[Sentinel]";
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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@@ -78,13 +82,14 @@ dicastes01,194,95,5 script Sentinel#b 450,{
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dicastes01,234,158,0 script Training Galten#a 450,{
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if (isequipped(2782)) {
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- mes "[Training Galten]";
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+ mes "[Training Galten]";
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mes "I'll be ready for anything";
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mes "if I keep up with my training every day.";
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close;
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}
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- mes "�簟� �簟� ▲";
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- mes "� ▲";
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+ mes "[Training Galten]";
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+ mes "◇ⅲ↑ → △←△";
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+ mes "◇←ⅳ ⅲ □→↑ ⌒ ";
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next;
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mes "Don't know what it means.";
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close;
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@@ -97,30 +102,30 @@ dicastes01,244,166,0 script Training Galten#b 450,{
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mes "hard I am training.";
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close;
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}
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- mes "▲◆↑ ▲";
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- mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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+ mes "[Training Galten]";
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+ mes "→↑⒊ ◎ ⅳ□◇ ※ ";
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+ mes "⒉■◎ ← ○◎↑";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,272,166,0 script Training Galten#c 450,{
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- mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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close;
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}
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- mes "▲◆↑ ▲ ▲◆↑ ▲";
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- mes "▲◆↑ ▲";
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+ mes "[Training Galten]";
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+ mes "⒉◆← ▲ ◇○●";
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+ mes "▲■⒊ ⒉ ▲■← ⌒ ";
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next;
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mes "Don't know what it means.";
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close;
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}
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dicastes01,248,129,0 script Training Galten#d 450,{
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- mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "[Training Galten]";
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mes "I heard this isn't training";
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@@ -128,13 +133,28 @@ dicastes01,248,129,0 script Training Galten#d 450,{
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mes "for trainees like me.";
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close;
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}
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- mes "▲◆↑ ▲ ▲◆↑";
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- mes "▲◆↑ ▲� �簟� ▲";
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+ mes "[Training Galten]";
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+ mes "←←▲ ⒊ ▲⌒⒊ ⒉ ";
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+ mes "〓ⅳ◇ □ ↑〓★";
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+ mes "→◆◇ ⅳ ←●";
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next;
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mes "Don't know what it means.";
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close;
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}
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+dicastes01,271,152,0 script Training Galten#e 450,{
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+ if (isequipped(2782)){
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+ mes "[Training Galten]";
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+ mes "I will get great results";
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+ mes "if I do my best, right?";
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+ close;
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+ }
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+ mes "[Training Galten]";
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+ dialog "▲⒉← ◆ ⅲ⒊◆";
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+ dialog "↑◆";
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+ close;
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+}
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+
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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if (isequipped(2782)) {
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mes "[Waiting Galten]";
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@@ -223,8 +243,8 @@ dic_in01,29,119,4 script Resting Piom#04 489,{
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}
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dic_in01,91,113,5 script Suspicious Piom#a 489,{
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- mes "[Suspicious Piom]";
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if (isequipped(2782)) {
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+ mes "[Suspicious Piom]";
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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next;
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@@ -249,6 +269,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "I am not going to say anything, either!";
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close;
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}
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+ mes "[Suspicious Piom]";
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mes "◇⒊◇ ◇ ◇〓■";
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mes "□ ⒊⒉△ ◇◇";
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next;
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@@ -264,14 +285,15 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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}
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dic_in01,168,116,5 script Tired Piom#c 491,{
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- mes "[Tired Piom]";
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if (isequipped(2782)) {
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+ mes "[Tired Piom]";
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mes "If you need any";
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- mes "information, you'd should try your";
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- mes "luck with the Cat Merchant rather than wander around here.";
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+ mes "information, you'd have better";
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+ mes "luck with the Cat Merchant than wander around here.";
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mes "But of course you'll have to pay the price.";
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close;
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}
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+ mes "[Tired Piom]";
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mes "〓□○ ⒊ ⒊〓";
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mes "〓▲○ ■ ●→○ ◎";
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mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
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@@ -280,15 +302,16 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
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}
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dic_in01,149,104,5 script Tired Piom#b 455,{
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- mes "[Tired Piom]";
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if (isequipped(2782)) {
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- mes "I feel so stiff...";
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+ mes "[Tired Piom]";
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+ mes "I feel sof stiff,";
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mes "I will need another dose of Bradium.";
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mes "I think the effects are weaker than before,";
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mes "or is it just me?";
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emotion e_what;
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close;
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}
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+ mes "[Tired Piom]";
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mes "○⌒→ ▲ ⒉";
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mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
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mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
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@@ -298,29 +321,31 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
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}
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dic_in01,341,113,3 script Tired Piom#a 491,{
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- mes "[Tired Piom]";
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if (isequipped(2782)) {
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- mes "Ahat is the one";
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- mes "and only Sapha pride.";
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- mes "We have plenty of Bradium";
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- mes "because of him!";
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+ mes "[Tired Piom]";
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+ mes "I think I look better in";
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+ mes "robes than in leather.";
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+ mes "I may have to change to knitting.";
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+ mes "But mining does seem to suit me.";
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next;
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- mes "[Thrilled Piom]";
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- mes "...";
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+ mes "[Tired Piom]";
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+ mes "..."
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next;
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- mes "[Thrilled Piom]";
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- mes "You don't feel his";
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- mes "blessing?";
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+ emotion e_swt;
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+ mes "[Tired Piom]";
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+ mes "I'll be rejected again, right?";
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close;
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}
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+ mes "[Tired Piom]";
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mes "△◎← ◇ ◇⌒⒈";
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mes "◇□※ 〓 ◎⒈● □ ⅲ";
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mes "↑○ⅳ ※ ◎◆□ ◎ ●";
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mes "⒊→⒊ ⌒ ●□※ △ △⒈";
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next;
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- mes "[Tired Piom]";
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- mes "〓";
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+ mes"[Tired Piom]";
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+ mes"〓";
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next;
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+ emotion e_swt;
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mes "[Tired Piom]";
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mes "▲→▲ ⒈ ■◎";
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close;
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@@ -338,7 +363,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
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next;
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mes "[Eating Adventurer]";
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mes "I really would like a nice hot meal.";
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- mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
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+ mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
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close;
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}
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@@ -356,8 +381,8 @@ dic_in01,32,54,5 script Venknick#el_01 449,{
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}
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dic_in01,372,116,3 script Thrilled Piom#a 490,{
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- mes "[Thrilled Piom]";
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if (isequipped(2782)) {
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+ mes "[Thrilled Piom]";
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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@@ -369,7 +394,9 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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- close; }
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+ close;
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+ }
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+ mes "[Thrilled Piom]";
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mes "◎□⒊ □ ◆";
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mes "ⅲ◇▲ ⒉ ◆△";
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mes "◎◆⒊ ※ ⒈◇⒈ □";
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@@ -385,13 +412,14 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
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}
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dic_in01,360,125,5 script Serious Venknicka 449,{
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- mes "[Serious Venknick]";
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if (isequipped(2782)) {
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+ mes "[Serious Venknick]";
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mes "A sudden increase in Bradium production.";
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mes "Why?";
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mes "I will have to get more factory lines running.";
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close;
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}
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+ mes "[Serious Venknick]";
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mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
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mes "〓◇■ ⒉";
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mes "■△← → △⌒⒊ ⒊";
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@@ -445,9 +473,9 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
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close;
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}
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-dic_in01,335,34,0 script Talkative Piom#a 490,{
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- mes "[Talkative Piom]";
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+dic_in01,335,34,5 script Talkative Piom#a 490,{
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if (isequipped(2782)) {
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+ mes "[Talkative Piom]";
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mes "At my factory";
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mes "we not only refine Bradium,";
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mes "but we also produce various";
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@@ -456,6 +484,7 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
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mes "here too.";
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close;
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}
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+ mes "[Talkative Piom]";
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mes "↑※⒈ ⒊";
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mes "△▲★ 〓 ◇◇";
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mes "●□◎ ◇ △↑※ ■";
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@@ -466,27 +495,29 @@ dic_in01,335,34,0 script Talkative Piom#a 490,{
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}
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dic_in01,387,30,1 script Manuk Piom#a 454,{
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- mes "[Manuk Piom]";
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if (isequipped(2782)) {
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- mes "You! We met in Manuk, didn't we?";
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+ mes "[Manuk Piom]";
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+ mes "You, We met in Manuk, didn't we?";
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mes "I've come to pick up the weapon I ordered.";
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close;
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}
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+ mes "[Manuk Piom]";
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mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
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mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
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close;
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}
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dicastes01,282,210,4 script Free Knit#a 453,{
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- mes "[Free Knit]";
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if (isequipped(2782)) {
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+ mes "[Free Knit]";
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mes "As long as we have a steady";
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- mes "supply of Bradium,";
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+ mes "supply of Bradium";
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mes "Saphas can live forever.";
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mes "Our childhood lasts 10 years,";
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mes "which is short.";
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close;
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}
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+ mes "[Free Knit]";
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mes "●〓○ ◇ ↑◎■ △";
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mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
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mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
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@@ -495,9 +526,9 @@ dicastes01,282,210,4 script Free Knit#a 453,{
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close;
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}
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-dicastes01,246,210,4 script Free Venknick#a 449,{
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- mes "[Free Venknick]";
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+dicastes01,246,210,3 script Free Venknick#a 449,{
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if (isequipped(2782)) {
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+ mes "[Free Venknick]";
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mes "At least we have plenty of Bradium.";
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mes "Look,";
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mes "You can see Bradium";
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@@ -511,6 +542,7 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
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mes "but why are you interested in it?";
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close;
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}
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+ mes "[Free Venknick]";
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mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
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mes "↑⒊";
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mes "■※ⅳ ⒉ ※◇◆";
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@@ -540,18 +572,17 @@ dicastes01,235,245,4 script Excited Piom#a 490,{
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close;
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}
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-dicastes01,284,262,4 script Favorable Knit#a 453,{
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- mes "[Favorable Knit]";
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+dicastes01,284,262,3 script Favorable Knit#a 453,{
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if (isequipped(2782)) {
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- mes "Unlike the Laphine, we Saphas";
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+ mes "[Favorable Knit]";
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+ mes "Unlike the Raphine, we Saphas";
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mes "are a very close community.";
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mes "We start by living together in common facilities after we are born.";
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- next;
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- mes "[Favorable Knit]";
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mes "That is why all Saphas are like family.";
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mes "We never have any quarrels between classes.";
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close;
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}
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+ mes "[Favorable Knit]";
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mes "◆⒈◇ □ →△⌒ □";
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mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
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mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
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@@ -571,6 +602,7 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
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emotion e_dots;
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close;
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}
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+ mes "[Limpy Piom]";
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mes "⒉◆〓 ※ □⌒";
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mes "⒊◆← → ▲";
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mes "⒊〓ⅳ ◇ □△⌒";
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@@ -592,8 +624,8 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
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next;
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if(select("No:Yes") == 1) {
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mes "[Complaining Galten]";
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- mes "You don't know about the legend behind the statue?";
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- mes "Then I don't know what to talk about it with you.";
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+ mes "Then you don't know about the legend behind the statue?";
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+ mes "Then, I don't know what to talk about with you.";
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close;
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}
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emotion e_gg,0,"Crazy Venknick#fihsing1";
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@@ -628,7 +660,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
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next;
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if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
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mes "[Crazy Venknick]";
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- mes "Don't come back with regrets.";
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+ mes "Don't come back with regret.";
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close;
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}
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if (Zeny < 5000) {
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@@ -644,21 +676,25 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
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mes "Thanks.";
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emotion e_gg,0,"Complaining Galten#fihs";
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next;
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- select("What is the sad legend?");
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+ mes "["+strcharinfo(0)+"]";
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+ mes "What is the sad legend?";
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+ next;
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emotion e_dots;
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- select("I asked what the sad legend is about!");
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+ mes "["+strcharinfo(0)+"]";
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+ mes "I asked what the sad legend is about!";
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next;
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- mes "[Crazy Venknick]";
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+ mes "["+strcharinfo(0)+"]";
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mes "I don't believe in legends.";
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next;
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emotion e_dots,1;
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- select("Was I tricked?");
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Was I tricked?";
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sc_start SC_Blind,20000,0;
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next;
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mes "You feel outraged at being tricked.";
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close;
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}
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- mes "[???ú?ù ¢3 ]";
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+ mes "[■→※ ⒊ ]";
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mes "⒉←◇ ◇ ※ⅳ▲";
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mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
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next;
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