Browse Source

- Merged /branches/renewal/conf (partial)
- Merged /branches/renewal/db (only mob_db.txt and mob_skill_db.txt)
- Merged /branches/renewal/npc (full)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15060 54d463be-8e91-2dee-dedb-b68131a5f0ec

brianluau 13 years ago
parent
commit
90c355108c
100 changed files with 13832 additions and 9597 deletions
  1. 4 0
      conf/Changelog.txt
  2. 2 2
      conf/battle/player.conf
  3. 1 1
      conf/char_athena.conf
  4. 1 1
      conf/inter_athena.conf
  5. 3 3
      conf/maps_athena.conf
  6. 27 1
      conf/msg_athena.conf
  7. 858 859
      db/mob_db.txt
  8. 701 25
      db/mob_skill_db.txt
  9. 18 1
      npc/Changelog.txt
  10. 0 159
      npc/guides/guides_alb.txt
  11. 261 0
      npc/guides/guides_alberta.txt
  12. 0 109
      npc/guides/guides_alde.txt
  13. 163 0
      npc/guides/guides_aldebaran.txt
  14. 0 119
      npc/guides/guides_ama.txt
  15. 108 0
      npc/guides/guides_amatsu.txt
  16. 0 111
      npc/guides/guides_ayo.txt
  17. 169 0
      npc/guides/guides_ayothaya.txt
  18. 43 73
      npc/guides/guides_brasilis.txt
  19. 0 127
      npc/guides/guides_cmd.txt
  20. 220 0
      npc/guides/guides_comodo.txt
  21. 0 165
      npc/guides/guides_einbe.txt
  22. 0 208
      npc/guides/guides_einbr.txt
  23. 294 0
      npc/guides/guides_einbroch.txt
  24. 0 174
      npc/guides/guides_gef.txt
  25. 200 0
      npc/guides/guides_geffen.txt
  26. 0 66
      npc/guides/guides_gon.txt
  27. 105 0
      npc/guides/guides_gonryun.txt
  28. 0 155
      npc/guides/guides_hu.txt
  29. 335 0
      npc/guides/guides_hugel.txt
  30. 0 162
      npc/guides/guides_izl.txt
  31. 186 0
      npc/guides/guides_izlude.txt
  32. 211 118
      npc/guides/guides_juno.txt
  33. 0 227
      npc/guides/guides_lhz.txt
  34. 237 0
      npc/guides/guides_lighthalzen.txt
  35. 124 234
      npc/guides/guides_louyang.txt
  36. 90 0
      npc/guides/guides_lutie.txt
  37. 0 165
      npc/guides/guides_moc.txt
  38. 332 0
      npc/guides/guides_morroc.txt
  39. 89 0
      npc/guides/guides_moscovia.txt
  40. 0 91
      npc/guides/guides_mosk.txt
  41. 0 134
      npc/guides/guides_nif.txt
  42. 71 0
      npc/guides/guides_niflheim.txt
  43. 0 297
      npc/guides/guides_pay.txt
  44. 334 0
      npc/guides/guides_payon.txt
  45. 0 243
      npc/guides/guides_pron.txt
  46. 307 0
      npc/guides/guides_prontera.txt
  47. 126 116
      npc/guides/guides_rachel.txt
  48. 0 123
      npc/guides/guides_um.txt
  49. 99 0
      npc/guides/guides_umbala.txt
  50. 108 129
      npc/guides/guides_veins.txt
  51. 33 169
      npc/jobs/1-1/acolyte.txt
  52. 45 162
      npc/jobs/1-1/archer.txt
  53. 59 664
      npc/jobs/1-1/mage.txt
  54. 58 1105
      npc/jobs/1-1/merchant.txt
  55. 61 582
      npc/jobs/1-1/swordman.txt
  56. 141 473
      npc/jobs/1-1/thief.txt
  57. 2290 0
      npc/jobs/3-1/archbishop.txt
  58. 3931 0
      npc/jobs/3-1/rune_knight.txt
  59. 126 0
      npc/merchants/renters.txt
  60. 12 2
      npc/mobs/citycleaners.txt
  61. 32 111
      npc/mobs/dungeons/abbey.txt
  62. 28 39
      npc/mobs/dungeons/abyss.txt
  63. 16 39
      npc/mobs/dungeons/alde_dun.txt
  64. 15 17
      npc/mobs/dungeons/ama_dun.txt
  65. 81 82
      npc/mobs/dungeons/anthell.txt
  66. 8 8
      npc/mobs/dungeons/ayo_dun.txt
  67. 15 15
      npc/mobs/dungeons/beach_dun.txt
  68. 26 78
      npc/mobs/dungeons/c_tower.txt
  69. 30 0
      npc/mobs/dungeons/dic_dun.txt
  70. 12 16
      npc/mobs/dungeons/ein_dun.txt
  71. 23 49
      npc/mobs/dungeons/gef_dun.txt
  72. 27 85
      npc/mobs/dungeons/gefenia.txt
  73. 114 164
      npc/mobs/dungeons/glastheim.txt
  74. 19 19
      npc/mobs/dungeons/gld_dun.txt
  75. 11 11
      npc/mobs/dungeons/gld_dunSE.txt
  76. 16 20
      npc/mobs/dungeons/gon_dun.txt
  77. 13 44
      npc/mobs/dungeons/ice_dun.txt
  78. 27 27
      npc/mobs/dungeons/in_sphinx.txt
  79. 64 69
      npc/mobs/dungeons/iz_dun.txt
  80. 31 39
      npc/mobs/dungeons/juperos.txt
  81. 34 37
      npc/mobs/dungeons/kh_dun.txt
  82. 38 281
      npc/mobs/dungeons/lhz_dun.txt
  83. 18 18
      npc/mobs/dungeons/lou_dun.txt
  84. 13 24
      npc/mobs/dungeons/mag_dun.txt
  85. 15 16
      npc/mobs/dungeons/mjo_dun.txt
  86. 32 32
      npc/mobs/dungeons/moc_pryd.txt
  87. 17 25
      npc/mobs/dungeons/mosk_dun.txt
  88. 14 5
      npc/mobs/dungeons/nyd_dun.txt
  89. 27 39
      npc/mobs/dungeons/odin.txt
  90. 13 18
      npc/mobs/dungeons/orcsdun.txt
  91. 80 92
      npc/mobs/dungeons/pay_dun.txt
  92. 34 35
      npc/mobs/dungeons/prt_maze.txt
  93. 28 28
      npc/mobs/dungeons/prt_sew.txt
  94. 30 54
      npc/mobs/dungeons/ra_san.txt
  95. 105 135
      npc/mobs/dungeons/tha_t.txt
  96. 34 47
      npc/mobs/dungeons/thor_v.txt
  97. 77 115
      npc/mobs/dungeons/treasure.txt
  98. 21 41
      npc/mobs/dungeons/tur_dun.txt
  99. 0 56
      npc/mobs/dungeons/um_dun.txt
  100. 11 12
      npc/mobs/dungeons/xmas_dun.txt

+ 4 - 0
conf/Changelog.txt

@@ -4,6 +4,8 @@ Date	Added
 	* Rev. 14972 Updated misleading comment in conf/mapflag/partylock.txt (bugreport:4930, since r14092). [Ai4rei]
 2011/08/21
 	* Rev. 14938 Added setting 'client_limit_unit_lv' to control the unit types which are affected by 'max_lv' and 'aura_lv' settings. [Ai4rei]
+2011/08/10
+	* Rev. 14931 Upped max_lv and max_aura to 150, and max_aspd to 193.
 2011/07/09
 	* Rev. 14892 Removed 'msg_athena.conf' messages 619 and 620 (duplicates to 572 and 573) (since r5506). [Ai4rei]
 2011/05/13
@@ -30,6 +32,8 @@ Date	Added
 	* Rev. 14587 Corrected wording of the setting homunculus_autoloot (since r12203). [Ai4rei]
 2010/12/10
 	* Rev. 14572 Applied update to charhelp.txt provided by EvilPuncker to match current charcommand behavior (bugreport:4632, follow up to r13403). [Ai4rei]
+2010/11/21
+	* Changed party_share_level from 10 to 15 as per kRO maintenance from 2010/04/14. [Ai4rei]
 2010/10/10
 	* Added cashfood_use_interval config setting. [Paradox924X]
 2010/05/25

+ 2 - 2
conf/battle/player.conf

@@ -74,7 +74,7 @@ natural_heal_skill_interval: 10000
 natural_heal_weight_rate: 50
 
 // Maximum atk speed. (Default 190, Highest allowed 199)
-max_aspd: 190
+max_aspd: 193
 
 // Maximum walk speed rate (200 would be capped to twice the normal speed)
 max_walk_speed: 300
@@ -94,7 +94,7 @@ max_third_parameter: 120
 // Same as max_parameter, but for baby classes.
 max_baby_parameter: 80
 
-// Max armor def/mdef
+// Max armor def/mdef 
 // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) 
 // NOTE: does not affects skills and status effects like Mental Strength
 // If weapon_defense_type is non-zero, it won't apply to max def.

+ 1 - 1
conf/char_athena.conf

@@ -10,7 +10,7 @@ passwd: p1
 
 // Server name, use alternative character such as ASCII 160 for spaces.
 // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
-server_name: eAthena
+server_name: RAthena
 
 // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
 wisp_server_name: Server

+ 1 - 1
conf/inter_athena.conf

@@ -9,7 +9,7 @@ log_inter: 1
 inter_log_filename: log/inter.log
 
 // Level range for sharing within a party
-party_share_level: 10
+party_share_level: 15
 
 
 // TXT version options only

+ 3 - 3
conf/maps_athena.conf

@@ -312,9 +312,9 @@ map: pvp_y_8-3
 map: pvp_y_8-4
 map: pvp_y_8-5
 map: pvp_y_room
-//map: sword_1-1
-//map: sword_2-1
-//map: sword_3-1
+map: sword_1-1
+map: sword_2-1
+map: sword_3-1
 map: treasure01
 map: treasure02
 //map: wizard_1-1

+ 27 - 1
conf/msg_athena.conf

@@ -535,7 +535,33 @@
 //620: FREE
 621: Summer
 //...
-650: Unknown Job
+625: Rune Knight
+626: Warlock
+627: Ranger
+628: Arch Bishop
+629: Mechanic
+630: Guillotine Cross
+631: Royal Guard
+632: Sorcerer
+633: Minstrel
+634: Wanderer
+635: Sura
+636: Genetic
+637: Shadow Chaser
+638: Baby Rune Knight
+639: Baby Warlock
+640: Baby Ranger
+641: Baby Arch Bishop
+642: Baby Mechanic
+643: Baby Guillotine Cross
+644: Baby Royal Guard
+645: Baby Sorcerer
+646: Baby Minstrel
+647: Baby Wanderer
+648: Baby Sura
+649: Baby Genetic
+650: Baby Shadow Chaser
+651: Unknown Job
 
 //Custom translations
 import: conf/import/msg_conf.txt

File diff suppressed because it is too large
+ 858 - 859
db/mob_db.txt


+ 701 - 25
db/mob_skill_db.txt

@@ -5704,6 +5704,82 @@
 2027,Dark Shadow@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,,
 2027,Dark Shadow@NPC_DARKNESSBREATH,attack,658,1,500,1000,5000,no,target,always,0,,,,,,,
 
+//****
+// NC Mechanic Summons
+2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,always,0,,,,,,,
+2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
+2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
+2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
+2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
+2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+
+//2053,Dimik@NPC_ATTRICHANGE,idle,161,1,500,2000,50000,no,self,always,0,,,,,,10,
+//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,0x81,,,,,
+//2053,Dimik@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,0x3095,,,,,
+//2053,Dimik@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,,
+//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,0xC3,,,,,
+2048,Dark Pinguicula@AL_HEAL,idle,28,9,10000,3000,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
+2048,Dark Pinguicula@AL_HEAL,idle,28,9,5000,500,5000,yes,self,myhpltmaxrate,40,,,,,,19,
+2048,Dark Pinguicula@NPC_BLOODDRAIN,attack,199,1,5000,500,5000,yes,target,myhpltmaxrate,40,,,,,,19,
+2048,Dark Pinguicula@NPC_SPLASHATTACK,attack,174,1,3000,0,5000,yes,target,attackpcge,2,,,,,,0,
+2048,Dark Pinguicula@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,,
+2048,Dark Pinguicula@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,,
+2048,Dark Pinguicula@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
+2048,Dark Pinguicula@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30,
+2048,Dark Pinguicula@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
+2048,Dark Pinguicula@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3885,,,,,
+2050,Aqua Elemental@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,,
+2050,Aqua Elemental@WZ_WATERBALL,attack,86,4,2000,500,10000,no,target,always,0,,,,,,,
+2050,Aqua Elemental@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
+2050,Aqua Elemental@MG_COLDBOLT,attack,14,3,1000,1500,5000,no,target,always,0,,,,,,,
+2050,Aqua Elemental@NPC_SLOWCAST,attack,672,2,1000,0,30000,yes,self,always,0,,,,,,,
+2050,Aqua Elemental@WZ_FROSTNOVA,attack,88,10,10000,1500,20000,no,self,myhpltmaxrate,40,,,,,,6,
+2049,Bradium Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6,
+2049,Bradium Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
+2049,Bradium Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
+2049,Bradium Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,,,,,,
+2049,Bradium Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
+2049,Bradium Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
+2047,Naga@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29,
+2047,Naga@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9,
+2047,Naga@SM_PROVOKE,chase,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
+2047,Naga@SM_PROVOKE,attack,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
+2047,Naga@HW_GANBANTEIN,attack,483,1,2000,0,7000,no,target,always,0,,,,,,,
+
+2052,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2052,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2052,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2052,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,,
+2052,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2052,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2052,Dark Lord@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,36,
+2052,Dark Lord@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,36,
+2052,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9,
+2052,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,,
+2052,Dark Lord@NPC_SUMMONSLAVE,attack,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
+2052,Dark Lord@NPC_SUMMONSLAVE,idle,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
+2052,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
+2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
+2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
+
 // Brasilis
 2068,Boitata@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
 2068,Boitata@MG_FIREBALL,idle,17,5,10000,0,5000,yes,randomtarget,always,0,,,,,,,
@@ -5781,28 +5857,628 @@
 2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
 2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
 2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
-//****
-// NC Mechanic Summons
-2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
-2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
-2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
-2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
-2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
-2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
-2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
-2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
-2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
-2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+
+// 13.2 (Dicastes)
+2083,Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
+2083,Scaraba@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
+2083,Scaraba@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
+2083,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
+2083,Scaraba@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,,
+2083,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
+2083,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
+2083,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
+2084,Scaraba@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
+2084,Scaraba@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
+2084,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
+2084,Scaraba@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,,
+2084,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
+2084,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
+2084,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
+2085,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2085,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
+2085,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
+2085,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
+2085,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2085,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2085,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
+2085,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
+2085,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
+2085,Antler Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
+2086,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2086,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
+2086,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
+2086,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
+2086,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2086,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2086,Rake Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
+2086,Rake Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x81,,,,,
+2086,Rake Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3095,,,,,
+2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
+2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
+2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
+2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
+2087,Queen Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2087,Queen Scaraba@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
+2087,Queen Scaraba@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,,
+2087,Queen Scaraba@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2087,Queen Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2087,Queen Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2087,Queen Scaraba@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2087,Queen Scaraba@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2087,Queen Scaraba@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
+2087,Queen Scaraba@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2087,Queen Scaraba@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2087,Queen Scaraba@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6,
+2087,Queen Scaraba@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
+2087,Queen Scaraba@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,,
+2087,Queen Scaraba@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
+2087,Queen Scaraba@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
+2087,Queen Scaraba@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,,
+2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,,
+2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,,
+2088,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2083,,,,,,
+2089,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2084,,,,,,
+2090,Antler Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2085,,,,,,
+2091,Rake Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2086,,,,,,
+2092,Dolomedes@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
+2092,Dolomedes@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
+2092,Dolomedes@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
+2092,Dolomedes@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
+2092,Dolomedes@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
+2092,Dolomedes@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
+2092,Dolomedes@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
+
+2094,Orc Hero@AL_DECAGI,chase,30,11,2000,0,300000,no,target,always,0,,,,,,6,
+2094,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2094,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2094,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2094,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6,
+2094,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6,
+2094,Orc Hero@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2094,Orc Hero@LK_SPIRALPIERCE,attack,397,5,1500,1000,10000,no,target,always,0,,,,,,,
+2094,Orc Hero@KN_TWOHANDQUICKEN,attack,60,15,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2094,Orc Hero@MG_THUNDERSTORM,attack,21,15,2000,1500,5000,no,target,always,0,,,,,,,
+2094,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,,
+2094,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2094,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2094,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,,
+2094,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5,
+2094,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,,
+2094,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
+2094,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
+2094,Orc Hero@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
+2095,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2095,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2095,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2095,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2095,Eddga@MG_FIREBALL,chase,17,20,4000,0,0,yes,target,always,0,,,,,,,
+2095,Eddga@MG_FIREBALL,chase,17,20,10000,0,0,yes,target,skillused,18,,,,,,,
+2095,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2095,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2095,Eddga@NPC_BLEEDING,attack,660,5,2000,0,3000,yes,target,always,0,,,,,,32,
+2095,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
+2095,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
+2095,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
+2095,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
+2095,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,,
+2095,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
+2095,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,,
+2095,Eddga@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
+2096,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2096,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2096,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2096,Osiris@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,,
+2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,,
+2096,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2096,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,,
+2096,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2096,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2096,Osiris@ASC_METEORASSAULT,attack,406,10,10000,500,5000,no,self,always,0,,,,,,32,
+2096,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9,
+2096,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9,
+2096,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9,
+2096,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9,
+2096,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9,
+2096,Osiris@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
+2096,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
+2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
+2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
+2096,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,,
+2096,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,,
+2096,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,,
+2096,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,,
+2097,Dracula@AL_DECAGI,chase,30,11,2000,0,5000,no,target,always,0,,,,,,,
+2097,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2097,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2097,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2097,Dracula@NPC_HELLJUDGEMENT,chase,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
+2097,Dracula@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
+2097,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
+2097,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2097,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
+2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
+2097,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,,
+2097,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2097,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2097,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,9,
+2097,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,,
+2097,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,,
+2097,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,,
+2097,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
+2097,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
+2097,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
+2097,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
+2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,,
+2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
+2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
+2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
+2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
+2098,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2098,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2098,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2098,Doppelganger@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2098,Doppelganger@LK_SPIRALPIERCE,attack,397,5,10000,1000,10000,no,target,myhpltmaxrate,80,,,,,,36,
+2098,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2098,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
+2098,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
+2098,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,,
+2098,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2098,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2098,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,,
+2098,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29,
+2098,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,0,,,,,,29,
+2098,Doppelganger@AL_DECAGI,attack,30,11,500,0,20000,no,target,always,0,,,,,,5,
+2098,Doppelganger@AL_DECAGI,chase,30,11,500,0,20000,no,target,always,0,,,,,,5,
+2098,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
+2098,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
+2098,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,,
+2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
+2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
+2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
+2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
+2099,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
+2099,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
+2099,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2099,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,,
+2099,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,,
+2099,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2099,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2099,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2099,Mistress@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2099,Mistress@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2099,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
+2099,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18,
+2099,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
+2099,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
+2099,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,,
+2099,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
+2099,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
+2099,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,,
+2099,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6,
+2099,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,,
+2099,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,,
+2100,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,,
+2100,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,,
+2100,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2100,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2100,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29,
+2100,Baphomet@NPC_EARTHQUAKE,chase,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
+2100,Baphomet@NPC_EARTHQUAKE,attack,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
+2100,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2100,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2100,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2100,Baphomet@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,6,
+2100,Baphomet@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,6,
+2100,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
+2100,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,,
+2100,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
+2100,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
+2100,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
+1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,,
+2100,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29,
+2100,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29,
+2100,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29,
+2100,Baphomet@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
+2101,Lord of Death@AL_DECAGI,chase,30,11,2000,0,60000,no,target,always,0,,,,,,,
+2101,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2101,Lord of Death@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2101,Lord of Death@NPC_HELLJUDGEMENT,chase,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
+2101,Lord of Death@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
+2101,Lord of Death@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
+2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
+2101,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,,
+2101,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2101,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2101,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2101,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,,
+2101,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,,
+2101,Lord of Death@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
+2101,Lord of Death@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
+2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,,
+2103,Ktullanux@NPC_WATERATTACK,attack,184,10,1000,500,5000,no,target,always,0,,,,,,,
+2103,Ktullanux@NPC_RANDOMATTACK,attack,183,8,1000,500,5000,no,target,always,0,,,,,,,
+2103,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2103,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2103,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2103,Ktullanux@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2103,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
+2103,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
+2103,Ktullanux@NPC_WIDEFREEZE,chase,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
+2103,Ktullanux@NPC_WIDEFREEZE,attack,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
+2103,Ktullanux@SA_DISPELL,attack,289,5,10000,0,15000,yes,target,always,0,,,,,,,
+2103,Ktullanux@SA_DISPELL,chase,289,5,10000,0,15000,yes,target,always,0,,,,,,,
+2103,Ktullanux@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,29,
+2103,Ktullanux@MG_FROSTDIVER,idle,15,10,5000,1000,7000,no,target,always,0,,,,,,,
+2103,Ktullanux@MG_FROSTDIVER,chase,15,10,5000,1000,7000,no,target,always,0,,,,,,,
+2103,Ktullanux@WZ_STORMGUST,chase,89,10,5000,1000,20000,no,target,always,0,,,,,,,
+2103,Ktullanux@WZ_STORMGUST,attack,89,11,5000,1000,20000,no,target,always,0,,,,,,,
+2103,Ktullanux@WZ_WATERBALL,chase,86,10,5000,0,20000,yes,target,always,0,,,,,,,
+2103,Ktullanux@WZ_WATERBALL,attack,86,10,5000,0,20000,yes,target,always,0,,,,,,,
+2103,Ktullanux@WZ_FROSTNOVA,chase,88,10,5000,0,20000,yes,self,always,0,,,,,,,
+2103,Ktullanux@WZ_FROSTNOVA,attack,88,10,5000,0,20000,yes,self,always,0,,,,,,,
+2103,Ktullanux@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
+2103,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
+2103,Ktullanux@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
+2103,Ktullanux@NPC_AGIUP,attack,350,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
+2103,Ktullanux@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
+2104,Dark Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2104,Dark Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
+2104,Dark Snake Lord@NPC_DRAGONFEAR,chase,659,5,10000,0,30000,no,self,always,0,,,,,,6,
+2104,Dark Snake Lord@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2104,Dark Snake Lord@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2104,Dark Snake Lord@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
+2104,Dark Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,,
+2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,,
+2104,Dark Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2,
+2104,Dark Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2104,Dark Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2104,Dark Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
+2104,Dark Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2,
+2104,Dark Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
+2104,Dark Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
+2104,Dark Snake Lord@SM_MAGNUM,attack,7,20,2000,0,5000,yes,self,attackpcge,2,,,,,,,
+2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,,
+2105,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2105,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2105,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18,
+2105,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,,
+2105,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,,
+2105,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,,
+2105,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
+2105,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2105,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2105,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6,
+2105,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18,
+2105,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6,
+2105,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
+2105,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
+2105,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
+2105,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18,
+2106,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1669,1675,,,,,
+2106,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2106,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2106,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,self,always,0,,,,,,,
+2106,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,,
+2106,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,,
+2106,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,,
+2106,Vesper@WZ_METEOR,attack,83,11,500,10000,20000,yes,target,always,0,,,,,,,
+2106,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,,
+1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,,
+2107,Fallen Bishop@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2107,Fallen Bishop@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2107,Fallen Bishop@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
+2107,Fallen Bishop@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
+2107,Fallen Bishop@NPC_WIDECURSE,attack,677,5,2000,800,5000,no,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_CRITICALWOUND,attack,673,2,500,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_DARKCROSS,attack,338,10,1000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@CR_HOLYCROSS,attack,253,10,1000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_GRANDDARKNESS,chase,339,10,500,1300,5000,no,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_GRANDDARKNESS,attack,339,10,500,1300,5000,no,self,always,0,,,,,,,
+2107,Fallen Bishop@CR_GRANDCROSS,chase,254,10,500,1000,5000,no,self,always,0,,,,,,,
+2107,Fallen Bishop@CR_GRANDCROSS,attack,254,10,500,1000,5000,no,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_VAMPIRE_GIFT,attack,679,2,500,0,5000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_SLOWCAST,chase,672,5,2000,300,30000,no,self,always,0,,,,,,36,
+2107,Fallen Bishop@NPC_SLOWCAST,attack,672,5,2000,800,30000,no,self,always,0,,,,,,36,
+2107,Fallen Bishop@NPC_EVILLAND,attack,670,10,10000,1000,600000,no,target,myhpltmaxrate,44,,,,,,,
+2107,Fallen Bishop@NPC_EVILLAND,attack,670,7,500,500,5000,no,target,myhpltmaxrate,80,,,,,,,
+2107,Fallen Bishop@NPC_MAGICMIRROR,attack,671,1,10000,0,60000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_HELLJUDGEMENT,chase,662,4,10000,800,20000,no,self,always,0,,,,,,36,
+2107,Fallen Bishop@NPC_HELLJUDGEMENT,attack,662,4,10000,800,20000,no,self,always,0,,,,,,36,
+2107,Fallen Bishop@NPC_WIDESILENCE,chase,663,5,5000,0,30000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@NPC_WIDESILENCE,attack,663,5,5000,0,30000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
+2107,Fallen Bishop@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
+2107,Fallen Bishop@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
+2107,Fallen Bishop@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,29,
+2107,Fallen Bishop@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,29,
+2107,Fallen Bishop@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_DARKNESSATTACK,attack,190,10,1000,0,5000,yes,target,always,0,,,,,,,
+2107,Fallen Bishop@NPC_DARKNESSBREATH,attack,658,3,2000,0,5000,yes,target,always,0,,,,,,,
+2108,Gloom Under Night@NPC_FIREATTACK,attack,186,10,1000,0,5000,no,target,always,0,,,,,,,
+2108,Gloom Under Night@NPC_TELEKINESISATTACK,attack,191,10,1000,0,5000,no,target,always,0,,,,,,,
+2108,Gloom Under Night@WZ_FIREPILLAR,idle,80,11,1000,0,5000,yes,target,always,0,,,,,,,
+2108,Gloom Under Night@AM_DEMONSTRATION,attack,229,5,2000,0,5000,yes,target,always,0,,,,,,,
+2108,Gloom Under Night@AM_DEMONSTRATION,chase,229,5,2000,0,5000,yes,target,always,0,,,,,,,
+2108,Gloom Under Night@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,,
+2108,Gloom Under Night@NPC_POWERUP,attack,349,5,10000,700,25000,no,self,myhpltmaxrate,30,,,,,,,
+2108,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
+2108,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
+2108,Gloom Under Night@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcge,2,,,,,,,
+2108,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
+2108,Gloom Under Night@MG_FIREBALL,attack,17,20,1000,500,20000,no,target,always,0,,,,,,,
+2108,Gloom Under Night@MG_FIREBALL,chase,17,20,10000,500,20000,no,target,always,0,,,,,,,
+2108,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2108,Gloom Under Night@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2108,Gloom Under Night@NPC_SUMMONSLAVE,attack,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
+2108,Gloom Under Night@NPC_SUMMONSLAVE,idle,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
+2108,Gloom Under Night@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2108,Gloom Under Night@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2109,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
+2109,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
+2109,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
+2109,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1765,,,,,,
+2109,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2109,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2109,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2109,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
+2109,Valkyrie Randgris@HP_ASSUMPTIO,chase,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
+2109,Valkyrie Randgris@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
+2109,Valkyrie Randgris@HW_GANBANTEIN,attack,483,5,2000,0,5000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,,
+2109,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,2000,0,5000,yes,target,always,0,,,,,,,
+2109,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,15,10000,1500,5000,no,target,attackpcge,2,,,,,,,
+2109,Valkyrie Randgris@NPC_EARTHQUAKE,chase,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@NPC_EARTHQUAKE,attack,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
+2109,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,,
+2109,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,,
+2110,Ifrit@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2110,Ifrit@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,0,,,,,,,
+2110,Ifrit@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
+2110,Ifrit@AL_HEAL,idle,28,1,10000,0,10000,yes,self,myhpltmaxrate,99,,,,,,,
+2110,Ifrit@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,20,,,,,,6,
+2110,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
+2110,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
+2110,Ifrit@NPC_SUMMONSLAVE,chase,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
+2110,Ifrit@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2110,Ifrit@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
+2110,Ifrit@ST_FULLSTRIP,attack,476,5,2000,0,5000,yes,target,always,0,,,,,,,
+2110,Ifrit@AS_SONICBLOW,attack,136,1,2000,0,5000,yes,target,always,0,,,,,,,
+2110,Ifrit@NPC_FIREBREATH,chase,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
+2110,Ifrit@NPC_FIREBREATH,attack,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
+2110,Ifrit@SA_LANDPROTECTOR,attack,288,3,5000,0,5000,yes,target,always,0,,,,,,,
+2110,Ifrit@WZ_METEOR,attack,83,11,2000,500,5000,no,target,myhpltmaxrate,90,,,,,,,
+2110,Ifrit@KN_TWOHANDQUICKEN,attack,60,9,10000,0,100000,yes,self,myhpltmaxrate,30,,,,,,,
+2110,Ifrit@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
+2110,Ifrit@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
+2110,Ifrit@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,yes,self,myhpltmaxrate,60,,,,,,,
+2110,Ifrit@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,yes,self,always,0,,,,,,,
+2110,Ifrit@NPC_DRAGONFEAR,chase,659,5,10000,0,10000,yes,self,always,0,,,,,,,
+2110,Ifrit@WZ_METEOR,idle,83,9,10000,0,5000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2111,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2111,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
+2111,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
+2111,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1641,1643,1644,1645,0,
+2111,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,,
+2111,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
+2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23,
+2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23,
+2111,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
+2111,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcge,2,,,,,,,
+2111,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19,
+2111,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19,
+2111,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19,
+2111,Whitesmith Harword@ST_FULLSTRIP,attack,476,5,1500,0,1000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_WATERATTACK,attack,184,10,1000,0,5000,yes,target,always,0,,,,,,,
+2111,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
+2111,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
+2111,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
+2112,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2112,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2112,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
+2112,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
+2112,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1641,1642,1643,1644,1645,0,
+2112,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,randomtarget,always,0,,,,,,6,
+2112,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6,
+2112,Lord Knight Seyren@LK_SPIRALPIERCE,chase,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
+2112,Lord Knight Seyren@LK_SPIRALPIERCE,attack,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
+2112,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2,
+2112,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,,
+2112,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,,
+2112,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcge,2,,,,,,,
+2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
+2112,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29,
+2112,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29,
+2112,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,0,,,,,,6,
+2112,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,,
+2112,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9,
+2112,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9,
+2112,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9,
+2113,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2113,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
+2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
+2113,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1642,1643,1644,1645,0,
+2113,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6,
+2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6,
+2113,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
+2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6,
+2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6,
+2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,randomtarget,always,0,,,,,,29,
+2113,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29,
+2113,Assassin Cross Eremes@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@ASC_METEORASSAULT,attack,406,10,2000,0,10000,yes,self,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,,
+2113,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
+2113,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
+2113,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
+
+// 14.1
+2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
+2131,Lost Dragon@NPC_ALLHEAL,walk,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
+2131,Lost Dragon@NPC_MAGICMIRROR,chase,671,1,10000,0,120000,yes,self,always,0,,,,,,,
+2131,Lost Dragon@NPC_MAGICMIRROR,attack,671,1,10000,0,120000,yes,self,always,0,,,,,,,
+2131,Lost Dragon@NPC_STONESKIN,chase,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
+2131,Lost Dragon@NPC_STONESKIN,attack,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
+2131,Lost Dragon@NPC_POWERUP,attack,349,1,6000,0,60000,yes,self,myhpltmaxrate,15,,,,,,6,
+2131,Lost Dragon@NPC_EVILLAND,attack,670,2,500,0,25000,yes,target,myhpltmaxrate,15,,,,,,,
+2131,Lost Dragon@WZ_QUAGMIRE,chase,92,2,10000,700,5000,no,target,myhpltmaxrate,28,,,,,,12,
+2131,Lost Dragon@WZ_QUAGMIRE,attack,92,2,10000,700,120000,no,target,myhpltmaxrate,28,,,,,,12,
+2131,Lost Dragon@NPC_EARTHQUAKE,chase,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
+2131,Lost Dragon@NPC_EARTHQUAKE,attack,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
+2131,Lost Dragon@NPC_WIDESTONE,chase,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
+2131,Lost Dragon@NPC_WIDESTONE,attack,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
+2131,Lost Dragon@NPC_EVILLAND,idle,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
+2131,Lost Dragon@NPC_EVILLAND,chase,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
+2131,Lost Dragon@NPC_HELLJUDGEMENT,chase,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
+2131,Lost Dragon@NPC_HELLJUDGEMENT,attack,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
+2131,Lost Dragon@NPC_DARKNESSBREATH,attack,658,3,10000,800,35000,no,target,myhpltmaxrate,50,,,,,,32,
+2131,Lost Dragon@NPC_SLOWCAST,attack,672,1,10000,0,60000,yes,self,myhpltmaxrate,70,,,,,,,
+2131,Lost Dragon@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
+2131,Lost Dragon@NPC_WIDECURSE,chase,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
+2131,Lost Dragon@NPC_WIDECURSE,attack,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
+2131,Lost Dragon@NPC_FIREBREATH,attack,654,1,10000,800,15000,no,target,myhpltmaxrate,75,,,,,,32,
+2131,Lost Dragon@NPC_WIDESLEEP,chase,668,1,10000,3000,20000,no,self,myhpltmaxrate,95,,,,,,32,
+2131,Lost Dragon@NPC_WIDESLEEP,attack,668,1,30000,1000,20000,no,self,myhpltmaxrate,95,,,,,,32,
+2131,Lost Dragon@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,myhpltmaxrate,95,,,,,,,
+2131,Lost Dragon@MG_FIREBALL,chase,17,1,10000,0,30000,no,target,always,0,,,,,,6,
+2131,Lost Dragon@NPC_DRAGONFEAR,chase,659,1,10000,0,30000,no,self,always,0,,,,,,6,
+2131,Lost Dragon@NPC_DRAGONFEAR,attack,659,1,2000,1000,20000,no,self,always,0,,,,,,32,
+2131,Lost Dragon@WZ_METEOR,attack,83,3,2000,1000,10000,no,target,always,0,,,,,,29,
+2131,Lost Dragon@SA_DISPELL,attack,289,1,10000,0,30000,yes,target,always,0,,,,,,,
+2131,Lost Dragon@NPC_PULSESTRIKE,attack,661,1,2000,10000,40000,no,self,always,0,,,,,,,31
+2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,10000,120000,30000,yes,self,myhpltmaxrate,60,,,,,,20,
+2132,Pom Spider@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
+2132,Pom Spider@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
+2132,Pom Spider@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
+2132,Pom Spider@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
+2132,Pom Spider@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
+2132,Pom Spider@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
+2132,Pom Spider@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
+2133,Angra Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
+2133,Angra Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
+2133,Angra Mantis@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,,
+2133,Angra Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
+2133,Angra Mantis@CR_AUTOGUARD,attack,249,2,700,0,300000,yes,self,always,0,,,,,,,
+//2133,Angra Mantis@NPC_SUMMONSLAVE,idle,196,1,10000,2000,60000,no,self,slavele,0,,,,,,,
+2134,Parus@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
+2134,Parus@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,,
+2134,Parus@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
+2134,Parus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,,
+2134,Parus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
+2134,Parus@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6,
+2134,Parus@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6,
+2134,Parus@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6,
+2134,Parus@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23,
+2134,Parus@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23,
+2134,Parus@WZ_HEAVENDRIVE,attack,91,2,500,500,25000,no,target,always,0,,,,,,,
+2136,Little Fatum@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6,
+2136,Little Fatum@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
+2136,Little Fatum@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,21,
+2136,Little Fatum@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
+2136,Little Fatum@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,,
+2136,Little Fatum@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
+2136,Little Fatum@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
+2136,Little Fatum@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18,
+2136,Little Fatum@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18,
+2136,Little Fatum@MG_LIGHTNINGBOLT,chase,20,5,10000,1500,5000,yes,target,always,0,,,,,,12,
+2136,Little Fatum@MG_THUNDERSTORM,attack,21,3,2000,1500,5000,no,target,always,0,,,,,,,
+2137,Miming@NPC_COMBOATTACK,attack,171,2,500,0,5000,no,target,always,0,,,,,,6,
+2137,Miming@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
+2137,Miming@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6,
+2137,Miming@NPC_CRITICALWOUND,attack,673,1,50,0,10000,yes,target,always,0,,,,,,,
+2137,Miming@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,0,,,,,,,
+2137,Miming@MG_COLDBOLT,attack,14,3,500,1000,5000,yes,target,always,0,,,,,,,
+2137,Miming@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
+2137,Miming@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
+2137,Miming@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
+2137,Miming@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,,
+2137,Miming@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18,
+2137,Miming@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18,
+2137,Miming@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,32,
+2137,Miming@NPC_SILENCEATTACK,chase,178,2,500,700,5000,no,target,always,0,,,,,,32,
+//2138,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,35
+//2138,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,35
+//2139,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,36
+//2139,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,36
+//2140,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,37
+//2140,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,37
+//2141,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,38
+//2141,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,38
+//2142,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,39
+//2142,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,39
+//2143,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,40
+//2143,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,40
+
+// Queen Scaraba Slaves
+2144,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2144,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
+2144,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
+2144,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
+2144,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2144,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2144,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
+2144,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
+2144,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
+2145,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
+2145,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
+2145,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
+2145,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
+2145,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+2145,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
+
+2146,G_S_NYDHOG@WZ_QUAGMIRE,chase,92,2,1000,700,5000,no,target,always,0,,,,,,12,
+2146,G_S_NYDHOG@WZ_QUAGMIRE,attack,92,2,1000,700,5000,no,target,always,0,,,,,,12,
+2146,G_S_NYDHOG@NPC_WIDESTONE,chase,666,2,1000,0,60000,yes,self,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_WIDESTONE,attack,666,5,10000,0,60000,yes,self,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_EVILLAND,chase,670,2,500,0,120000,yes,target,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,chase,662,2,10000,7000,25000,no,self,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,attack,662,1,500,7000,25000,no,self,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_DARKNESSBREATH,attack,658,1,500,800,35000,no,target,always,0,,,,,,32,
+2146,G_S_NYDHOG@NPC_SLOWCAST,attack,672,1,200,0,60000,yes,self,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
+2146,G_S_NYDHOG@NPC_FIREBREATH,attack,654,1,1000,800,15000,no,target,always,0,,,,,,32,
+2146,G_S_NYDHOG@NPC_WIDESLEEP,chase,668,1,200,3000,20000,no,self,always,0,,,,,,32,
+2146,G_S_NYDHOG@NPC_WIDESLEEP,attack,668,1,200,1000,20000,no,self,always,0,,,,,,32,
+2146,G_S_NYDHOG@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
+2146,G_S_NYDHOG@MG_FIREBALL,chase,17,5,3000,0,30000,no,target,always,0,,,,,,6,
+2146,G_S_NYDHOG@NPC_DRAGONFEAR,chase,659,2,1000,0,30000,no,self,always,0,,,,,,6,
+2146,G_S_NYDHOG@NPC_DRAGONFEAR,attack,659,2,2000,1000,20000,no,self,always,0,,,,,,32,
+2146,G_S_NYDHOG@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,,
+2146,G_S_NYDHOG@NPC_PULSESTRIKE,attack,661,1,500,10000,40000,no,self,always,0,,,,,,,

+ 18 - 1
npc/Changelog.txt

@@ -1,16 +1,28 @@
 Date		Added
 ======
+2011/10/26
+	* Rev. 14984 Added Rune Knight job quest, and mount rental NPC. [L0ne_W0lf]
+2011/08/26
+	* Rev. 14941 Added Archbishop job quest, and missing Brasilis files. [L0ne_W0lf]
 2011/08/10
+	* Rev. 14931 Added scripts and NPC Brasilis updates from trunk r14928. [L0ne_W0lf]
 	* Updated the quests_brasilis ontouchNPC warp command to use unitwarp instead. [Skotlex]
 2011/08/09
 	* Rev. 14928 Implemented the rest of Brasilis, and updated existing Brasilis NPCs. [L0ne_W0lf]
+2011/07/26
+	* Rev. 14922 Added Renewal Guides, and made the filenames uniform. [L0ne_W0lf]
+2011/07/21
+	* Rev. 14920 Updated most active NPCs that give EXP to renewal standards. [L0ne_W0lf]
 2011/07/16
 	* Rev. 14912 Updated dialog in monster_race.txt [L0ne_W0lf]
-2011/07/16
 	* Rev. 14900 Have been working on this for months: Added Nidhoggr's Nest instance. [L0ne_W0lf]
 	* Tweaks to how checkquest is used in orc's memory and sealed shrine.
 2011/07/13
 	* Rev. 14905 Tweaked the sealed shrine entrance NPCs. Hopefully the damn thing works now. [L0ne_W0lf]
+2011/07/3
+	* Rev. 14884 Updated Tutorial quests, and added back NPCs needed for Priest quest. [L0ne_W0lf]
+2011/06/11
+	* Rev. 14845 Corrected improperly converted spawns, and instance timers for sealed shine and Orc Dungeon.  [L0ne_W0lf]
 2011/05/23
 	* Rev. 14833 Fixed a possible exploit in guild castle investment. (bugreport:4929, topic:272783) [Brian]
 2011/04/08
@@ -22,6 +34,11 @@ Date		Added
 2011/04/06
 	* Rev. 14775 Added two new quests, Alberta Boy and Secret Note of Bazett. [L0ne_W0lf]
 	* Implemented 13.2 update to Report to the New World quest.
+	* Rev. 14769 If you're going to take credit for someone elses work (irony) make sure it's not my work. [L0ne_W0lf]
+	- Corrected credits in the Eden Quest files.
+	- Removed showevent use in the eden_common file.
+	- Removed the duplicates in the eden_common file.
+	- Removed the korean comments in the eden_quests.
 2011/03/21
 	* Fixed and commented out old Anthell entrance warps (bugreport:3589). Moved entrance to cmd_fild08 to match mapcache updates [Gepard]
 	- Fixed an issue in Resurrection of Satan Morroc (Continental Guard Quest) when player dying/logging out during conversation

+ 0 - 159
npc/guides/guides_alb.txt

@@ -1,159 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Alberta Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5a
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the city of Alberta
-//===== Additional Comments: ================================= 
-//= Fully working
-//= 1.1 Fixed Armory coords, thanks to Freya team
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
-//=     to Muad_Dib
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.5 Fixed some errors with the loop[Samuray22]
-//	-Thanks to $ephiroth.
-//============================================================ 
-
-alberta,23,238,4	script	Guide#alb::AlbGuide	105,{
-	cutin "prt_soldier",2;
-	mes "[Alberta Guide]";
-	mes "Welcome to Alberta,";
-	mes "the Port City. Feel free";
-	mes "to ask me if you're having";
-	mes "trouble finding anything in";
-	mes "town, or if you just need";
-	mes "guidance around the city.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Alberta Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while (.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				
-				switch(select("^FF0000Merchant Guild^000000:Weapon Shop:Tool Shop:Inn:Forge:Cancel")) {
-				case 1:
-					mes "[Alberta Guide]";
-					mes "The Merchant Guild";
-					mes "handles Job Changes";
-					mes "to the Merchant Class,";
-					mes "and is located in the";
-					mes "southwest corner";
-					mes "of Alberta.";
-					if (.@compass_check)
-						viewpoint 1,33,41,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Alberta Guide]";
-					mes "The Weapon Shop";
-					mes "can be found in the";
-					mes "southern end of Alberta.";
-					if (.@compass_check)
-						viewpoint 1,117,37,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Alberta Guide]";
-					mes "The Tool Shop";
-					mes "is kind of close";
-					mes "to the center of";
-					mes "Alberta. It shouldn't";
-					mes "be too hard to find.";
-					if (.@compass_check)
-						viewpoint 1,98,154,4,0xFF00FF;
-					break;
-				case 4:
-					mes "[Alberta Guide]";
-					mes "There's an Inn";
-					mes "at the northern";
-					mes "end of Alberta";
-					mes "where you can rest.";
-					if (.@compass_check)
-						viewpoint 1,65,233,5,0xFF00FF;
-					break;
-				case 5:
-					mes "[Alberta Guide]";
-					mes "The Forge in Alberta";
-					mes "is in the same building";
-					mes "as the Merchant Guild.";
-					mes "It's to the southwest.";
-					if (.@compass_check)
-						viewpoint 1,35,41,6,0xFF00FF;
-					break;
-				case 6:
-					mes "[Alberta Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,2,0xFF0000;
-			viewpoint 2,237,41,3,0xFF00FF;
-			viewpoint 2,46,345,4,0xFF00FF;
-			viewpoint 2,175,220,5,0xFF00FF;
-			viewpoint 2,175,220,6,0xFF00FF;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Alberta Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Alberta Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Alberta Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Alberta.";
-			break;
-		case 4:
-			mes "[Alberta Guide]";
-			mes "Be safe when you";
-			mes "travel and don't hesitate";
-			mes "to ask me if you have any";
-			mes "questions about Alberta.";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "prt_soldier",255;
-	end;
-}
-
-alberta,120,60,3	duplicate(AlbGuide)	Guide#2alb	105

+ 261 - 0
npc/guides/guides_alberta.txt

@@ -0,0 +1,261 @@
+//===== eAthena Script ======================================= 
+//= Alberta Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Alberta
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guides.
+//============================================================ 
+
+alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	105,{
+	cutin "prt_soldier",2;
+	mes "[Alberta Guide]";
+	mes "Welcome to ^8B4513Alberta^000000,";
+	mes "the Port City.";
+	mes "Do you need help navigating the city?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
+				case 1:
+					mes "[Alberta Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^0000FFTool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,98,154,0,0x0A82FF;
+					next;
+					break;
+				case 2:
+					mes "[Alberta Guide]";
+					mes "The ^B9062FForge^000000 is currently";
+					mes "located inside the Merchant Guild building.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,35,41,1,0xFF0000;
+					next;
+					break;
+				case 3:
+					mes "[Alberta Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^FF5400Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,117,37,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Alberta Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^006400Inn^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,65,233,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Alberta Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^7F3300Beauty Salon^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,48,145,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Alberta Guide]";
+					mes "The Merchant Guild is where";
+					mes "you can change your job to ^800080Merchant.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,33,41,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
+				case 1:
+					mes "[Alberta Guide]";
+					mes "^B9062FEden Teleport Officers^000000 are located in south Alberta";
+					mes "and inside the Merchant Guild building.";
+					mes "Let me mark their locations on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,33,41,6,0xFF0000;
+					viewpoint 1,121,68,7,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Alberta Guide]";
+					mes "Let me mark the location of the";
+					mes "^0000FFKafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,33,41,8,0x0A82FF;
+					viewpoint 1,113,60,9,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Alberta Guide]";
+					mes "When you win event items,";
+					mes "you can claim them through the ^FF5400Cool Event Employee^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,148,57,10,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Alberta Guide]";
+					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
+					mes "are located";
+					mes "near the center of the city.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,117,158,11,0xD2691E;
+					next;
+					break;
+				case 5:
+					mes "[Alberta Guide]";
+					mes "The ^006400Chef Assistant^000000 in Alberta";
+					mes "has many regular customers,";
+					mes "especially for his ^006400Delicious Fishes^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,167,135,12,0xAAFF00;
+					next;
+					break;
+				case 6:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) {
+				case 1:
+					mes "[Alberta Guide]";
+					mes "You can use";
+					mes "the ^B9062FNorthern Dock^000000";
+					mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,192,151,13,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Alberta Guide]";
+					mes "Please talk to the ^800080Crewman^000000 at the Alberta Port";
+					mes "if you'd like to visit ^800080Brasilis^000000,";
+					mes "the City of Passion.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,246,115,14,0xDA70D6;
+					next;
+					break;
+				case 3:
+					mes "[Alberta Guide]";
+					mes "Please talk to the";
+					mes "the ^0000FFSea Captain^000000 at the Alberta Port";
+					mes "if you'd like to enjoy viewing cherry blossoms";
+					mes "in ^0000FFAmatsu^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,246,115,15,0x0A82FF;
+					next;
+					break;
+				case 4:
+					mes "[Alberta Guide]";
+					mes "Please talk to the";
+					mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
+					mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,245,69,16,0xFF0000;
+					next;
+					break;
+				case 5:
+					mes "[Alberta Guide]";
+					mes "Please talk to the";
+					mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port";
+					mes "if you'd like to move to";
+					mes "^FF5400Moscovia^000000,";
+					mes "the Eden on the ocean.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,245,66,17,0xFFB400;
+					next;
+					break;
+				case 6:
+					mes "[Alberta Guide]";
+					mes "Please talk to the";
+					mes "^7F3300Girl^000000 at the Alberta Port";
+					mes "if you'd like to move to the historical city,";
+					mes "^7F3300Louyang^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,245,45,18,0xD2691E;
+					next;
+					break;
+				case 7:
+					mes "[Alberta Guide]";
+					mes "Please talk to";
+					mes "^800080Aibakthing^000000 at the Alberta Port";
+					mes "if you'd like to move to";
+					mes "^800080Ayothaya^000000,";
+					mes "the religious city.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,245,42,19,0xDA70D6;
+					next;
+					break;
+				case 8:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 4:
+			mes "[Alberta Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			viewpoint 2,1,1,12,0x000000;
+			viewpoint 2,1,1,13,0xFFFF00;
+			viewpoint 2,1,1,14,0xFFFF00;
+			viewpoint 2,1,1,15,0xFFFF00;
+			viewpoint 2,1,1,16,0xFFFF00;
+			viewpoint 2,1,1,17,0xFFFF00;
+			viewpoint 2,1,1,18,0xFFFF00;
+			viewpoint 2,1,1,19,0xFFFF00;
+			next;
+			break;
+		case 5:
+			mes "[Alberta Guide]";
+			mes "Enjoy your stay.";
+			close2;
+			cutin "prt_soldier",255;
+			end;
+		}
+	}
+}
+
+alberta,120,60,3	duplicate(AlbertaGuide)	Guide#02alberta	105
+alberta,184,143,4	duplicate(AlbertaGuide)	Guide#03alberta	105

+ 0 - 109
npc/guides/guides_alde.txt

@@ -1,109 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Al De Baran Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.7
-//===== Compatible With: ===================================== 
-//= eAthena 7.15 +
-//===== Description: ========================================= 
-//= [Aegis conversion]
-//= Guides for the City of Al De Baran
-//===== Additional Comments: ================================= 
-//= Corrected building locations and descriptions
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
-//=     to Muad_Dib
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.5 Removed Duplicates [Silent]
-//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.6a Changed some "close"s to "close2"s. (bugreport:1597) [Samuray22]
-//= 1.7 Fixed viewpoint coordinates [Playtester]
-//============================================================
-
-aldebaran,139,63,4	script	Soldier#alde	105,{
-	cutin "prt_soldier",2;
-	mes "[Al De Baran Guard]";
-	mes "I'm just an ordinary guard";
-	mes "that you could find in any other city. I don't think I even have a name...";
-	next;
-	mes "[Al De Baran Guard]";
-	mes "I am in charge of the Service Guides from the Al De Baran Garrison. Let me guide you";
-	mes "through our town!";
-	next;
-	if (select("Get Location Guide.:End conversation.") == 1) {
-		viewpoint 1,61,229,0,0xFF6633;
-		viewpoint 1,72,197,1,0x0000FF;
-		viewpoint 1,223,222,2,0x00FFFF;
-		viewpoint 1,233,105,3,0x515151;
-		viewpoint 1,197,70,4,0x3355FF;
-		viewpoint 1,60,60,5,0xFF5555;
-		mes "^FF6633+^000000 -> Kafra Main Office ";
-		mes "^0000FF+^000000 -> Weapon Shop ";
-		mes "^00FFFF+^000000 -> Sorcerer Guild (Closed)";
-		mes "^515151+^000000 -> Pub";
-		mes "^3355FF+^000000 -> Item Shop";
-		mes "^FF5555+^000000 -> Alchemist Guild";
-		close2;
-		cutin "prt_soldier",255;
-		end;
-	}
-	mes "[Al De Baran Guard]";
-	mes "We are sworn to protect Al De Baran! May the forces of evil always be crushed by the";
-	mes "righteous fist of good!";
-	close2;
-	cutin "prt_soldier",255;
-	end;
-}
-
-aldebaran,133,108,4	script	Soldier#2alde	105,{
-	cutin "prt_soldier",2;
-	mes "[Al De Baran Guard]";
-	mes "I'm just an";
-	mes "ordinary guard,";
-	mes "the kind you can";
-	mes "find in any other city.";
-	next;
-	mes "[Al De Baran Guard]";
-	mes "When I'm not too busy";
-	mes "protecting the Al De Baran";
-	mes "populace, I'm here giving directions to adventurers";
-	mes "like yourself.";
-	next;
-	switch(select("Kafra Main Office :Weapon Shop :Sorcerer Guild :Pub :Item Shop :Alchemist Guild :End Conversation ")) {
-	case 1:
-		viewpoint 1,61,229,0,0xFF6633;
-		mes "^FF6633+^000000 -> Kafra Main Office ";
-		break;
-	case 2:
-		viewpoint 1,72,197,1,0x0000FF;
-		mes "^0000FF+^000000 -> Weapon Shop ";
-		break;
-	case 3:
-		viewpoint 1,223,222,2,0x00FFFF;
-		mes "^00FFFF+^000000 -> Sorcerer Guild (Closed)";
-		break;
-	case 4:
-		viewpoint 1,233,105,3,0x515151;
-		mes "^515151+^000000 -> Pub ";
-		break;
-	case 5:
-		viewpoint 1,197,70,4,0x3355FF;
-		mes "^3355FF+^000000 -> Item Shop ";
-		break;
-	case 6:
-		viewpoint 1,60,60,5,0xFF5555;
-		mes "^FF5555+^000000 -> Alchemist Guild";
-		break;
-	case 7:
-		mes "[Al De Baran Guard]";
-		mes "We are sworn to";
-		mes "protect Al De Baran!";
-		mes "May the forces of good";
-		mes "always prevail over evil~";
-		break;
-	}
-	close2;
-	cutin "prt_soldier",255;
-	end;
-}

+ 163 - 0
npc/guides/guides_aldebaran.txt

@@ -0,0 +1,163 @@
+//===== eAthena Script ======================================= 
+//= Al De Baran Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Al De baran
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+aldebaran,139,63,4	script	Guide#01aldebaran::GuideAldearan	105,{
+	cutin "prt_soldier",2;
+	mes "[Al De Baran Guide]";
+	mes "Welcome to ^8B4513Al De Baran^000000,";
+	mes "the Border City.";
+	mes "Do you need help navigating the city?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
+				case 1:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "^B9062FKafra Headquarters^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,61,229,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^0000FFAlchemist Guild^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,60,60,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^FF5400Clock Tower^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,139,133,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^006400Inn^000000 and";
+					mes "the ^006400Tool Shop^000000 building";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,197,70,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Al De Baran Guide]";
+					mes "If you'd like to ^7F3300Buy or Repair Equipment^000000,";
+					mes "then this is the place you'll want to visit.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,72,197,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^800080Tavern^000000";
+					mes "on your mini-map.";
+					viewpoint 1,231,106,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
+				case 1:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "^B9062FEden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,133,119,6,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "^0000FFKafra Employee^000000";
+					mes "on your mini-map.";
+					viewpoint 1,143,119,7,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Al De Baran Guide]";
+					mes "Mr. Claus can teleport";
+					mes "you to ^006400Lutie^000000.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,168,168,8,0xAAFF00;
+					next;
+					break;
+				case 4:
+					mes "[Al De Baran Guide]";
+					mes "Let me mark the location of the";
+					mes "^7F3300Chef Assistant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,165,107,9,0xD2691E;
+					next;
+					break;
+				case 5:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Al De Baran Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Al De Baran Guide]";
+			mes "Alright then,";
+			mes "enjoy your stay!";
+			close2;
+			cutin "prt_soldier",255;
+			end;
+		}
+	}
+}
+
+aldebaran,243,143,2	duplicate(GuideAldearan)	Guide#02aldebaran	105
+aldebaran,135,243,4	duplicate(GuideAldearan)	Guide#03aldebaran	105
+aldebaran,36,135,6	duplicate(GuideAldearan)	Guide#04aldebaran	105

+ 0 - 119
npc/guides/guides_ama.txt

@@ -1,119 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Amatsu Guides
-//===== By: ================================================== 
-//= MasterOfMuppets; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Amatsu
-//===== Additional Comments: ================================= 
-//= 1.0 First version [MasterOfMuppets]
-//= 1.1 Removed Duplicates [Silent]
-//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-amatsu,207,89,3	script	Amatsu Guide#ama	758,{
-	mes "[Amachang]";
-	mes "Welcome to Amatsu,";
-	mes "the town of kind towners";
-	mes "and beautiful cherry blossoms.";
-	next;
-	mes "[Amachang]";
-	mes "I'm Amachang,";
-	mes "the 13th Miss Amatsu.";
-	mes "I will guide you about town";
-	mes "as Miss Amatsu.";
-	mes "Please tell me";
-	mes "if you want to know something.";
-	next;
-	switch(select("Palace:Tool Shop:Weapon Shop:Bar")) {
-	case 1:
-		viewpoint 1,85,235,0,0xFF3355;
-		mes "[Amachang]";
-		mes "On the mini-map,";
-		mes "go to ^FF3355+^000000";
-		mes "to find the Palace.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 2:
-		viewpoint 1,96,118,1,0xCE6300;
-		mes "[Amachang]";
-		mes "On the mini-map,";
-		mes "go to ^CE6300+^000000";
-		mes "to find the Tool Shop.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 3:
-		viewpoint 1,132,117,2,0x55FF33;
-		mes "[Amachang]";
-		mes "On the mini-map,";
-		mes "go to ^55FF33+^000000";
-		mes "to find the Weapon Shop.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 4:
-		viewpoint 1,217,116,3,0x3355FF;
-		mes "[Amachang]";
-		mes "On the mini-map,";
-		mes "go to ^3355FF+^000000";
-		mes "to find the Bar.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	}
-}
-	
-amatsu,251,283,4	script	Guide Man#2ama	767,{
-	mes "[Guide Man]";
-	mes "Welcome, tourist from Rune-Midgard.";
-	mes "I'm the guide of";
-	mes "our beautiful town, Amatsu.";
-	next;
-	mes "[Guide Man]";
-	mes "What are you looking for?";
-	next;
-	switch(select("Palace:Tool Shop:Weapon Shop:Bar")) {
-	case 1:
-		viewpoint 1,85,235,0,0xFF3355;
-		mes "[Guide Man]";
-		mes "On the mini-map,";
-		mes "go to ^FF3355+^000000";
-		mes "to find the Palace.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 2:
-		viewpoint 1,96,118,1,0xCE6300;
-		mes "[Guide Man]";
-		mes "On the mini-map,";
-		mes "go to ^CE6300+^000000";
-		mes "to find the Tool Shop.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 3:
-		viewpoint 1,132,117,2,0x55FF33;
-		mes "[Guide Man]";
-		mes "On the mini-map,";
-		mes "go to ^55FF33+^000000";
-		mes "to find the Weapon Shop.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	case 4:
-		viewpoint 1,217,116,3,0x3355FF;
-		mes "[Guide Man]";
-		mes "On the mini-map,";
-		mes "go to ^3355FF+^000000";
-		mes "to find the Bar.";
-		mes "Have a good time";
-		mes "in Amatsu.";
-		close;
-	}
-}

+ 108 - 0
npc/guides/guides_amatsu.txt

@@ -0,0 +1,108 @@
+//===== eAthena Script ======================================= 
+//= Amatsu Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Amatsu
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+amatsu,202,91,3	script	Amatsu Guide#amatsu	758,{
+	mes "[Amachang]";
+	mes "Welcome to ^8B4513Amatsu^000000,";
+	mes "the town of kind towners";
+	mes "and beautiful cherry blossoms.";
+	next;
+	mes "[Amachang]";
+	mes "I'm Amachang,";
+	mes "the 13th Miss Amatsu.";
+	mes "I will guide you about town";
+	mes "as Miss Amatsu.";
+	mes "Please tell me";
+	mes "if you want to know something.";
+	while (1) {
+		next;
+		switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Amachang]";
+			mes "The ^0000FFKafra Employee^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,102,149,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Amachang]";
+			mes "The ^006400Bar^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,215,116,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Amachang]";
+			mes "The ^008080Weapon Dealer^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,129,117,2,0x008080;
+			break;
+		case 4:
+			mes "[Amachang]";
+			mes "The ^FF1493Tool Dealer^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,97,117,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Amachang]";
+			mes "The ^8B4513Amatsu Palace^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,87,235,4,0x8B4513;
+			break;
+		case 6:
+			mes "[Amachang]";
+			mes "The ^8A2BE2Chef Assistant^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,206,150,5,0x8A2BE2;
+			break;
+		case 7:
+			mes "[Amachang]";
+			mes "The ^4B0082Ninja Guild Building^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,148,137,6,0x4B0082;
+			break;
+		case 8:
+			mes "[Amachang]";
+			mes "The ^00BFFFSea Captain^000000 is";
+			mes "marked on your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,195,79,7,0x00BFFF;
+			break;
+		case 9:
+			mes "[Amachang]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			viewpoint 2,1,1,7,0xFFFFFF;
+			break;
+		case 10:
+			mes "[Amachang]";
+			mes "Enjoy your trip~!!";
+			close;
+		}
+	}
+}
+

+ 0 - 111
npc/guides/guides_ayo.txt

@@ -1,111 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Ayothaya Guides
-//===== By: ================================================== 
-//= MasterOfMuppets
-//===== Current Version: ===================================== 
-//= 1.0
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Ayotaya
-//===== Additional Comments: ================================= 
-//= 1.0 First version [L0ne_W0lf]
-//============================================================
-
-ayothaya,203,169,3	script	Noi#ayo	839,{
-	mes "[Noi]";
-	mes "Welcome to Ayotaya.";
-	mes "Our beautiful village is built";
-	mes "above the water, surrounded";
-	mes "by a dense forest.";
-	next;
-	mes "[Noi]";
-	mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
-	next;
-	mes "[Noi]";
-	mes "Please feel free";
-	mes "to take a look around.";
-	next;
-	switch(select("Building Locations.:Remove marks from mini-map.:Cancel.")) {
-	case 1:
-		mes "[Noi]";
-		mes "Where would";
-		mes "you like to visit?";
-		next;
-		switch(select("Weapon Shop:Tool Shop:Tavern:Shrine:Fishing Spot:Cancel")) {
-		case 1:
-			mes "[Noi]";
-			mes "At our Weapon Shop,";
-			mes "you will find great weapons";
-			mes "favored by brave Ayotayan seafarers.";
-			next;
-			mes "[Noi]";
-			mes "Our Weapon Shop";
-			mes "is located at ^55FF33+^000000.";
-			viewpoint 1,165,90,2,0x55FF33;
-			close;
-		case 2:
-			mes "[Noi]";
-			mes "We Ayotayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
-			next;
-			mes "[Noi]";
-			mes "Our Tool Shop";
-			mes "is located at ^3355FF+^000000.";
-			viewpoint 1,129,86,3,0x3355FF;
-			close;
-		case 3:
-			mes "[Noi]";
-			mes "One of the basics of adventuring is gathering information, or at least that's what they say. You can meet people from all sorts of places in the Tavern. I'm sure you can learn something useful there.";
-			next;
-			mes "[Noi]";
-			mes "Of course, you must";
-			mes "drop by our Tavern.";
-			mes "It is located at ^00FF00+^000000.";
-			viewpoint 1,232,76,4,0x00FF00;
-			close;
-		case 4:
-			mes "[Noi]";
-			mes "If you wish to pray to God, or achieve a state of peace in your mind, why don't you visit our Shrine? Even if it's just for sight-seeing, everyone is";
-			mes "welcome there.";
-			next;
-			mes "[Noi]";
-			mes "Our Shrine";
-			mes "is located at ^00FF00+^000000.";
-			viewpoint 1,208,283,5,0x00FF00;
-			close;
-		case 5:
-			mes "[Noi]";
-			mes "Since Ayothaya was built above the surface of the water and close to a beach, it's been a favorite spot for fishermen. Why don't you catch some fish for dinner at the Fishing Spot?";
-			next;
-			mes "[Noi]";
-			mes "Our famous";
-			mes "Fishing Spot";
-			mes "is located at ^00FF00+^000000";
-			viewpoint 1,253,99,6,0x00FF00;
-			close;
-		case 6:
-			mes "[Noi]";
-			mes "If you wish to remove location marks on your mini-map, please select the 'Remove marks from mini-map' command from the menu.";
-			close;
-		}
-	case 2:
-		viewpoint 2,165,90,2,0x55FF33;
-		viewpoint 2,129,86,3,0x3355FF;
-		viewpoint 2,232,76,4,0x00FF00;
-		viewpoint 2,208,283,5,0x00FF00;
-		viewpoint 2,253,99,6,0x00FF00;
-		mes "[Noi]";
-		mes "Alright...";
-		mes "I've removed all the";
-		mes "location marks from";
-		mes "your mini-map.";
-		mes "Thank you.";
-		close;
-	case 3:
-		mes "[Noi]";
-		mes "Please enjoy";
-		mes "your travels.";
-		close;
-	}
-}

+ 169 - 0
npc/guides/guides_ayothaya.txt

@@ -0,0 +1,169 @@
+//===== eAthena Script ======================================= 
+//= Ayothaya Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Ayothaya
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+ayothaya,203,169,4	script	Ayothaya Guide Noi#01ay	839,{
+	mes "[Noi]";
+	mes "Hello~";
+	mes "Welcome to ^8B4513Ayothaya^000000.";
+	mes "This town is linked to a river through the wild forest.";
+	mes "It's a really calm country.";
+	mes "Take your time to look around.";
+	while (1) {
+		next;
+		switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Noi]";
+			mes "The ^0000FFWeapon Shop^000000";
+			mes "in Ayothaya has special weapons.";
+			mes "You can find great weapons there.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,163,90,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Noi]";
+			mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
+			mes "Make sure you get all you need there.";
+			mes "Do you need anything else??";
+			viewpoint 1,131,86,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Noi]";
+			mes "Part of adventuring is collecting information.";
+			mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,229,72,2,0x008080;
+			break;
+		case 4:
+			mes "[Noi]";
+			mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,208,280,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Noi]";
+			mes "Ayothaya is close to the beach, so most people enjoy fishing.";
+			mes "They really love to fish.";
+			mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,255,99,4,0x8B4513;
+			break;
+		case 6:
+			mes "[Noi]";
+			mes "If you want to return home";
+			mes "find ^00BFFFAibakthing^000000";
+			mes "and ask him to send you back.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,151,68,5,0x00BFFF;
+			break;
+		case 7:
+			mes "[Noi]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Do you need anything else??";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			break;
+		case 8:
+			mes "[Noi]";
+			mes "Enjoy your trip~!";
+			close;
+		}
+	}
+}
+
+ayothaya,146,86,4	script	Ayothaya Guide Noa#01ay	839,{
+	mes "[Noa]";
+	mes "Hello~";
+	mes "Welcome to ^8B4513Ayothaya^000000.";
+	mes "This town is linked to a river through the wild forest.";
+	mes "It's a really calm country.";
+	mes "Take your time to look around.";
+	while (1) {
+		next;
+		switch(select("[ Kafra Employee ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Noa]";
+			mes "The ^0000FFKafra Employee^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,212,169,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Noa]";
+			mes "The ^0000FFWeapon Shop^000000";
+			mes "in Ayothaya has special weapons.";
+			mes "You can find great weapons there.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,163,90,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Noa]";
+			mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
+			mes "Make sure you get all you need there.";
+			mes "Do you need anything else??";
+			viewpoint 1,131,86,2,0x008080;
+			break;
+		case 4:
+			mes "[Noa]";
+			mes "Part of adventuring is collecting information.";
+			mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,229,72,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Noa]";
+			mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,208,280,4,0x8B4513;
+			break;
+		case 6:
+			mes "[Noa]";
+			mes "Ayothaya is close to the beach, so most people enjoy fishing.";
+			mes "They really love to fish.";
+			mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,255,99,5,0x9400D3;
+			break;
+		case 7:
+			mes "[Noa]";
+			mes "If you want to return home";
+			mes "find ^00BFFFAibakthing^000000";
+			mes "and ask him to send you back.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,151,68,6,0x00BFFF;
+			break;
+		case 8:
+			mes "[Noa]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Do you need anything else??";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			break;
+		case 9:
+			mes "[Noa]";
+			mes "Enjoy your trip~!";
+			close;
+		}
+	}
+}

+ 43 - 73
npc/guides/guides_brasilis.txt

@@ -10,103 +10,73 @@
 //= [Aegis Conversion]
 //= Guide for the city of Brasilis
 //===== Additional Comments: ================================= 
-//= 1.0 First Version.
+//= 1.0 First Version, Renewal guide.
+//= 1.1 Added a missing close.
 //= 1.1 Added a missing close.
 //============================================================ 
 
 brasilis,219,97,3	script	Brasilis Guide	478,{
 	mes "[Brasilis Guide]";
-	mes "Welcome to everyone that has come to Brasilis, a wonderfull land with";
-	mes "a warm sun shining down on us.";
-	mes "If you have any question, just ask me.";
+	mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
+	mes "If you have any questions, please ask me.";
 	next;
-	switch(select("Ask where you can go.:Delete marks on the mini-map.:Cancel.")) {
-	case 1:
-		set .@compass_check,0;
-		mes "[Brasilis Guide]";
-		mes "Where would you like to go?";
-		if (.@compass_check == 0) {
-			mes "Would you like me";
-			mes "to mark locations";
-			mes "on your Mini-Map?";
-			next;
-			switch(select("Yes:No")) {
-			case 1:
-				set .@compass_check,1;
-				break;
-			case 2:
-				set .@compass_check,2;
-				break;
-			}
-		}
+	mes "[Brasilis Guide]";
+	mes "Where can I guide you?";
+	while (1){
 		next;
-		switch(select("Toucan Happy Inn:Jungle Cable:Art Museum:Brasilis Market:Cancel")) {
+		switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]:Remove marks from Mini-Map:Cancel")) {
 		case 1:
 			mes "[Brasilis Guide]";
-			mes "The Toucan Happy Inn is near here, it's located here ^FF0000+^000000.";
-			if (.@compass_check == 1) {
-				viewpoint 1,273,149,2,0xFF0000;
-			}
-			else {
-				viewpoint 0,273,149,2,0xFF0000;
-			}
+			mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,274,151,2,0xFF3355;
+			next;
 			break;
 		case 2:
 			mes "[Brasilis Guide]";
-			mes "Want to travel to the Jungle? You can";
-			mes "go to the Jungle Cable located here ^0xCC6600+^000000.";
-			if (.@compass_check == 1) {
-				viewpoint 1,308,333,3,0xCC6600;
-			}
-			else {
-				viewpoint 0,308,333,3,0xCC6600;
-			}
+			mes "Do you want to go through the rough jungle? You can take a Jungle Cable here ^CE6300+^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,308,335,3,0xCE6300;
+			next;
 			break;
 		case 3:
 			mes "[Brasilis Guide]";
-			mes "The Art Museum, is the pride of Brasilis, it is located here ^00FF00+^000000.";
-			if (.@compass_check == 1) {
-				viewpoint 1,133,167,4,0x00FF00;
-			}
-			else {
-				viewpoint 0,133,167,4,0x00FF00;
-			}
+			mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,137,167,4,0x00FF00;
+			next;
 			break;
 		case 4:
 			mes "[Brasilis Guide]";
-			mes "You can buy many items in the Market located here ^00FF00+^000000.";
-			if (.@compass_check == 1) {
-				viewpoint 1,238,248,5,0x00FF00;
-			}
-			else {
-				viewpoint 0,238,248,5,0x00FF00;
-			}
+			mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,254,248,5,0x55FF33;
+			next;
 			break;
 		case 5:
 			mes "[Brasilis Guide]";
-			mes "If you want to delete the location";
-			mes "marks from your mini-map, please";
-			mes "choose 'Delete marks on the";
-			mes "mini-map' from the menu.";
+			mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,195,235,6,0x3355FF;
+			next;
+			break;
+		case 6:
+			mes "[Brasilis Guide]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 0,274,151,2,0x00FF00;
+			viewpoint 0,308,335,3,0x00FF00;
+			viewpoint 0,137,167,4,0x00FF00;
+			viewpoint 0,254,248,5,0x00FF00;
+			viewpoint 0,195,235,6,0x00FF00;
+			next;
+			break;
+		case 7:
+			mes "[Brasilis Guide]";
+			mes "Wandering on your own is always the best way to explore. Anyway, take care.";
 			close;
 		}
 		close;
 		break;
-	case 2:
-		viewpoint 2,273,149,2,0xFF0000;
-		viewpoint 2,308,333,3,0xCC6600;
-		viewpoint 0,133,167,4,0x00FF00;
-		viewpoint 0,238,248,5,0x00FF00;
-		set .@compass_check,0;
-		mes "[Brasilis Guide]";
-		mes "I've deleted all marks on the mini-map.";
-		mes "Whenever you'd like to put marks";
-		mes "there, you can ask me.";
-		close;
-	case 3:
-		mes "[Brasilis Guide]";
-		mes "Exploring things here on your own can also be fun.";
-		mes "Anyway, take care.";
-		close;
 	}
 }

+ 0 - 127
npc/guides/guides_cmd.txt

@@ -1,127 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Comodo Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Comodo
-//===== Additional Comments: ================================= 
-//= Fully working v1.1 Now using duplicate command.
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks
-//=	to Muad_Dib [MasterOfMuppets]
-//= 1.4	Removed 3 guides, and converted to use functions.
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-comodo,322,178,4	script	Comodo Guide#cmd::CmdGuide	700,{
-	callfunc "F_CmdGuide","Native Kokomo";
-}
-
-comodo,176,350,4	script	Comodo Guide#2cmd	700,{
-	callfunc "F_CmdGuide","Native Nutcoco";
-}
-
-comodo,37,219,4	script	Guide#2cmd	700,{
-	callfunc "F_CmdGuide","Native Papaya";
-}
-
-function	script	F_CmdGuide	{
-	mes "["+getarg(0)+"]";
-	mes "Welcome to Comodo, the";
-	mes "city of dreams and fantasy,";
-	mes "where the nightlife never ends!";
-	mes "I know this area really well,";
-	mes "so let me know if you need";
-	mes "directions anywhere here.";
-	next;
-	switch(select("Casino:Hula Dance Stage ^3355FF(Dancer Job Change)^000000:Weapon and Armor Shop:Tool Shop:Tourist Shop:Kafra Co. Western Branch:Chief's House:Pub:Campground:End Conversation")) {
-	case 1:
-		viewpoint 1,140,98,0,0xFF6633;
-		mes "Please refer to the cross mark,";
-		mes "^FF6633+^000000, on your Mini-Map to find the";
-		mes "Casino, a haven for rest for";
-		mes "weary travlers and the heart";
-		mes "of Comodo's nightlife.";
-		close;
-	case 2:
-		viewpoint 1,188,168,1,0x0000FF;
-		mes "Please refer to the cross mark,";
-		mes "^0000FF+^000000, on your Mini-Map to find the";
-		mes "Hula Dance Stage, the place";
-		mes "where female Archers can";
-		mes "change jobs to Dancers.";
-		close;
-	case 3:
-		viewpoint 1,266,70,2,0x00FFFF;
-		mes "Please refer to the cross mark,";
-		mes "^00FFFF+^000000, on your Mini-Map to find the";
-		mes "Weapon and Armor shop. Be";
-		mes "sure to check that shop for";
-		mes "any special items that are";
-		mes "unique to Comodo!";
-		close;
-	case 4:
-		viewpoint 1,86,128,3,0x515151;
-		mes "Please refer to the cross mark,";
-		mes "^515151+^000000, on your Mini-Map to find the";
-		mes "Tool Shop. If you've never been";
-		mes "there before, then I suggest";
-		mes "you check it out and stock up";
-		mes "on tools you might need later.";
-		close;
-	case 5:
-		viewpoint 1,298,124,4,0x3355FF;
-		mes "Please refer to the cross mark,";
-		mes "^3355FF+^000000, on your Mini-Map to find the";
-		mes "Tourist Shop where you can ";
-		mes "buy gifts that can only be found^FFFFFF ^000000 in the Comodo region~";
-		close;
-	case 6:
-		viewpoint 1,136,202,5,0xFF5555;
-		mes "Please refer to the cross mark,";
-		mes "^FF5555+^000000, on your Mini-Map to find the";
-		mes "Western branch of the Kafra";
-		mes "Corporation. They offer some";
-		mes "pretty important services that^FFFFFF ^000000 you may want to check out later.";
-		close;
-	case 7:
-		viewpoint 1,114,294,5,0xFF5555;
-		mes "Please refer to the cross mark,";
-		mes "^FF5555+^000000, on your Mini-Map to find the";
-		mes "Chief's House. You're welcome";
-		mes "to visit him, and he's usually";
-		mes "happy to have visitors.";
-		close;
-	case 8:
-		viewpoint 1,166,298,5,0xFF5555;
-		mes "Please refer to the cross mark,";
-		mes "^FF5555+^000000, on your Mini-Map to find the";
-		mes "Pub. There, you can meet other";
-		mes "tourists, relax, and socialize";
-		mes "in an enjoyable environment~";
-		close;
-	case 9:
-		viewpoint 1,210,308,5,0xFF5555;
-		mes "Please refer to the cross mark,";
-		mes "^FF5555+^000000, on your Mini-Map to find the";
-		mes "Campground. Gather with your";
-		mes "family and friends, and enjoy";
-		mes "the special barbeque of";
-		mes "Comodo's camping grounds~";
-		close;
-	case 10:
-		mes "["+getarg(0)+"]";
-		mes "Actually, it always looks";
-		mes "like nighttime in Comodo";
-		mes "because it's built in a huge";
-		mes "cave. We don't get any sunlight";
-		mes "here, but the darkness here is";
-		mes "more exciting than gloomy~";
-		close;
-	}
-}

+ 220 - 0
npc/guides/guides_comodo.txt

@@ -0,0 +1,220 @@
+//===== eAthena Script ======================================= 
+//= Comodo Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Comodo
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+comodo,322,178,4	script	Comodo Guide#01comodo::GuideComodo	700,{
+	mes "[Comodo Guide]";
+	mes "Welcome to ^8B4513Comodo^000000,";
+	mes "the Beach Town of the Rune-Midgarts Kingdom.";
+	mes "Do you need help navigating the town?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
+				case 1:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^FF0000Tavern^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,166,298,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^FF4500Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,140,98,1,0xFFA500;
+					next;
+					break;
+				case 3:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^FFA500Casino^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,266,70,2,0xFF4500;
+					next;
+					break;
+				case 4:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^B8860BTool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,86,128,3,0xB8860B;
+					next;
+					break;
+				case 5:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^32CD32Campsite^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,210,308,4,0x32CD32;
+					next;
+					break;
+				case 6:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^6B8E23Souvenir Vendor^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,298,124,5,0x6B8E23;
+					next;
+					break;
+				case 7:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "^008B8BEast Cave Mao^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,333,175,6,0x008B8B;
+					next;
+					break;
+				case 8:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "^1E90FFWest Cave Karu^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,24,214,7,0x1E90FF;
+					next;
+					break;
+				case 9:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "^0000CDNorth Cave Ruanda^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,176,358,8,0x0000CD;
+					next;
+					break;
+				case 10:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^C71585Hula Dance Stage^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,188,168,9,0xC71585;
+					next;
+					break;
+				case 11:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of";
+					mes "the ^DB7093Kafra Corporation Western Branch^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,136,202,10,0xDB7093;
+					next;
+					break;
+				case 12:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
+				case 1:
+					mes "[Comodo Guide]";
+					mes "Let me mark the ^6495EDChief's House^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,114,294,11,0x6495ED;
+					next;
+					break;
+				case 2:
+					mes "[Comodo Guide]";
+					mes "^228B22Bor Robin^000000";
+					mes "helps adventurers to become ^228B22Dancers^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,193,151,12,0x228B22;
+					next;
+					break;
+				case 3:
+					mes "[Comodo Guide]";
+					mes "Let me mark the location of the";
+					mes "^1E90FFKafra Employee^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,195,149,13,0x1E90FF;
+					next;
+					break;
+				case 4:
+					mes "[Comodo Guide]";
+					mes "The ^DB7093Roaming Bard^000000";
+					mes "helps adventurers to become ^DB7093Bards^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,211,155,14,0xDB7093;
+					next;
+					break;
+				case 5:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Comodo Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,166,298,0,0xFFFFFF;
+			viewpoint 2,140,98,1,0xFFFFFF;
+			viewpoint 2,266,70,2,0xFFFFFF;
+			viewpoint 2,86,128,3,0xFFFFFF;
+			viewpoint 2,210,308,4,0xFFFFFF;
+			viewpoint 2,298,124,5,0xFFFFFF;
+			viewpoint 2,333,175,6,0xFFFFFF;
+			viewpoint 2,24,214,7,0xFFFFFF;
+			viewpoint 2,176,358,8,0xFFFFFF;
+			viewpoint 2,188,168,9,0xFFFFFF;
+			viewpoint 2,136,202,10,0xFFFFFF;
+			viewpoint 2,114,294,11,0xFFFFFF;
+			viewpoint 2,193,151,12,0xFFFFFF;
+			viewpoint 2,195,149,13,0xFFFFFF;
+			viewpoint 2,211,155,14,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Comodo Guide]";
+			mes "Enjoy your stay.";
+			close;
+		case 5:
+			mes "[Comodo Guide]";
+			mes "^8B4513Comodo^000000 is";
+			mes "located inside a cave";
+			mes "and can never be reached by natural sunlight.";
+			next;
+			mes "[Comodo Guide]";
+			mes "The villagers of ^8B4513Comodo^000000";
+			mes "have overcome their poor natural surroundings";
+			mes "to create a popular tourist site.";
+			mes "Is there anything else I can do for you?";
+			next;
+			break;
+		}
+	}
+}
+
+comodo,181,347,4	duplicate(GuideComodo)	Comodo Guide#02comodo	700
+comodo,197,149,3	duplicate(GuideComodo)	Comodo Guide#03comodo	700
+comodo,37,219,4	duplicate(GuideComodo)	Comodo Guide#04comodo	700

+ 0 - 165
npc/guides/guides_einbe.txt

@@ -1,165 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Einbech Guides
-//===== By: ================================================== 
-//= Muad_dib; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Einbroch
-//===== Additional Comments: ================================= 
-//= 1.0 Einbech guide by Muad_dib in prometheus format
-//= 1.0a Conversion to eA format [MasterOfMuppets]
-//= 1.1 missing tabs [Lupus]
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.4 Removed Duplicates [Silent]
-//= 1.4a missing tabs [KarLaeda]
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-einbech,67,37,4	script	Guide#4ein::EinGuide2	852,{
-	cutin "ein_soldier",2;
-	mes "[Einbech Guide]";
-	mes "Welcome to Einbech,";
-	mes "the Mining Town. We're";
-	mes "here to assist tourists,";
-	mes "so if you have any questions,";
-	mes "please feel free to ask us.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) {
-		case 1:
-			mes "[Einbech Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while (.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("Train Station:Tavern:Tool Shop:Swordman Guild:Mine:Cancel")) {
-				case 1:
-					mes "[Einbech Guide]";
-					mes "The Train Stations are";
-					mes "located in the northwest";
-					mes "and northeast parts of";
-					mes "Einbech. There, you can";
-					mes "take a train to Einbroch.";
-					if (.@compass_check)
-						viewpoint 1,43,213,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Einbech Guide]";
-					mes "The Tavern is located";
-					mes "in the southern part of";
-					mes "Einbech. It's a nice place";
-					mes "to relax after a long day.";
-					if (.@compass_check)
-						viewpoint 1,142,112,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Einbech Guide]";
-					mes "You can find the Tool";
-					mes "Shop in the center of";
-					mes "Einbech. There, you can";
-					mes "purchase any tools you";
-					mes "might need for your travels.";
-					if (.@compass_check)
-						viewpoint 1,176,136,4,0xFF00FF;
-					break;
-				case 4:
-					mes "[Einbech Guide]";
-					mes "The Swordman Guild";
-					mes "is located in the eastern";
-					mes "outskirts of Einbech. It's";
-					mes "under construction and they";
-					mes "haven't started accepting";
-					mes "applications.";
-					if (.@compass_check)
-						viewpoint 1,250,110,5,0xFF00FF;
-					break;
-				case 5:
-					mes "[Einbech Guide]";
-					mes "The Mine, which is";
-					mes "Einbech's major industry,";
-					mes "is located in the northern";
-					mes "part of this town. It's where";
-					mes "we get all our ores, although monsters get in the miners' way.";
-					if (.@compass_check)
-						viewpoint 1,138,251,6,0x00FF00;
-					break;
-				case 6:
-					mes "[Einbech Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,43,213,2,0xFF0000;
-			viewpoint 2,142,112,3,0xFF00FF;
-			viewpoint 2,176,136,4,0xFF00FF;
-			viewpoint 2,250,110,5,0xFF00FF;
-			viewpoint 2,138,251,6,0x00FF00;
-			set .@compass_check,0;
-			mes "[Einbech Guide]";
-			mes "Okay, the marks from";
-			mes "your Mini-Map have been";
-			mes "removed. If you need any";
-			mes "guidance around Einbech,";
-			mes "please let me or one of the";
-			mes "other Einbech Guides know.";
-			break;
-		case 3:
-			mes "[Einbech Guide]";
-			mes "Through the technology of";
-			mes "the Schwaltzvalt Republic,";
-			mes "we've upgraded to a digital";
-			mes "information system that allows";
-			mes "us to mark locations on your";
-			mes "Mini-Map for easier navigation.";
-			next;
-			mes "[Einbech Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Einbech Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in Einbech, adventurer.";
-			break;
-		case 4:
-			mes "[Einbech Guide]";
-			mes "We hope that you";
-			mes "enjoy your travels";
-			mes "here in Einbech.";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "ein_soldier",255;
-	end;
-}
-
-einbech,48,214,4	duplicate(EinGuide2)	Guide#5ein	852

+ 0 - 208
npc/guides/guides_einbr.txt

@@ -1,208 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Einbroch Guides
-//===== By: ================================================== 
-//= Muad_dib; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Einbroch
-//===== Additional Comments: ================================= 
-//= 1.0b missing tabs, fixed Guide coords [Lupus]
-//= 1.1 added 1 more Guide NPC, thanx to Justin84 [Lupus]
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.4 Removed Duplicates [Silent]
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-einbroch,72,202,4	script	Guide#ein::EinGuide	852,{
-	cutin "ein_soldier",2;
-	mes "[Einbroch Guide]";
-	mes "Welcome";
-	mes "to Einbroch,";
-	mes "the City of Steel.";
-	mes "Please ask me if you";
-	mes "have any questions.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) {
-		case 1:
-			mes "[Einbroch Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("^FF0000Airport^000000:Train Station:Factory:Plaza:Hotel:Weapon Shop:Laboratory:Blacksmith Guild:Einbroch Tower:Cancel")) {
-				case 1:
-					mes "[Einbroch Guide]";
-					mes "The ^FF0000Airport^000000 is located";
-					mes "in the northwestern part";
-					mes "of the city. There you can";
-					mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
-					if (.@compass_check)
-						viewpoint 1,63,228,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Einbroch Guide]";
-					mes "The Train Station is";
-					mes "located in the northeast";
-					mes "part of Einbroch. Trains";
-					mes "running between here";
-					mes "and Einbech run all day";
-					mes "long, everyday.";
-					if (.@compass_check)
-						viewpoint 1,236,279,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Einbroch Guide]";
-					mes "The Factory, perhaps the";
-					mes "most important facility in";
-					mes "Einbroch, is located in the";
-					mes "southern part of the city.";
-					if (.@compass_check)
-						viewpoint 1,158,78,4,0xFF00FF;
-					break;
-				case 4:
-					mes "[Einbroch Guide]";
-					mes "The Plaza, our biggest";
-					mes "shopping district, can be";
-					mes "found just east from the";
-					mes "center of Einbroch.";
-					if (.@compass_check)
-						viewpoint 1,232,190,5,0xFF00FF;
-					break;
-				case 5:
-					mes "[Einbroch Guide]";
-					mes "The Hotel is east of";
-					mes "the Plaza and offers top";
-					mes "caliber accomodations.";
-					mes "There, you can enjoy your";
-					mes "stay in Einbroch in comfort~";
-					if (.@compass_check)
-						viewpoint 1,260,201,6,0x00FF00;
-					break;
-				case 6:
-					mes "[Einbroch Guide]";
-					mes "The Weapon Shop is";
-					mes "located north from the";
-					mes "Plaza. There you can";
-					mes "purchase weapons for";
-					mes "your personal use.";
-					if (.@compass_check)
-						viewpoint 1,215,221,7,0x00FF00;
-					break;
-				case 7:
-					mes "[Einbroch Guide]";
-					mes "The Laboratory is an";
-					mes "annex of the Factory and";
-					mes "is located in the southwest";
-					mes "sector of Einbroch.";
-					if (.@compass_check)
-						viewpoint 1,36,49,8,0x00FF;
-					break;
-				case 8:
-					mes "[Einbroch Guide]";
-					mes "The Blacksmith Guild is";
-					mes "located in the southeast";
-					mes "part of Einbroch. You can";
-					mes "upgrade your equipment";
-					mes "by using their services.";
-					if (.@compass_check)
-						viewpoint 1,244,90,9,0x00FF00;
-					break;
-				case 9:
-					mes "[Einbroch Guide]";
-					mes "The Einbroch Tower is";
-					mes "located in the center of";
-					mes "the city. From the top of";
-					mes "the tower, you can view";
-					mes "all of Einbroch.";
-					if (.@compass_check)
-						viewpoint 1,174,195,10,0xFFFF00;
-					break;
-				case 10:
-					mes "[Einbroch Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,63,228,2,0xFF0000;
-			viewpoint 2,236,279,3,0xFF00FF;
-			viewpoint 2,158,78,4,0xFF00FF;
-			viewpoint 2,232,190,5,0xFF00FF;
-			viewpoint 2,260,201,6,0x00FF00;
-			viewpoint 2,215,221,7,0x00FF00;
-			viewpoint 2,36,49,8,0x00FF00;
-			viewpoint 2,244,90,9,0x00FF00;
-			viewpoint 2,174,195,10,0xFFFF00;
-			set .@compass_check,0;
-			mes "[Einbroch Guide]";
-			mes "Okay, the marks from";
-			mes "your Mini-Map have been";
-			mes "removed. If you need any";
-			mes "guidance around Einbroch,";
-			mes "please let me or one of the";
-			mes "other Einbroch Guides know.";
-			break;
-		case 3:
-			mes "[Einbroch Guide]";
-			mes "Through the technology of";
-			mes "the Schwaltzvalt Republic,";
-			mes "we've upgraded to a digital";
-			mes "information system that allows";
-			mes "us to mark locations on your";
-			mes "Mini-Map for easier navigation.";
-			next;
-			mes "[Einbroch Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Einbroch Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in Einbroch, adventurer.";
-			break;
-		case 4:
-			mes "[Einbroch Guide]";
-			mes "We hope that you";
-			mes "enjoy your travels";
-			mes "here in Einbroch.";
-			mes "Oh, and please be";
-			mes "aware of the Smog Alerts.";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "ein_soldier",255;
-	end;
-}
-
-einbroch,155,43,4	duplicate(EinGuide)	Guide#2ein	852
-
-einbroch,162,317,4	duplicate(EinGuide)	Guide#3ein	852

+ 294 - 0
npc/guides/guides_einbroch.txt

@@ -0,0 +1,294 @@
+//===== eAthena Script ======================================= 
+//= Einbroch, and Einbech Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Einbroch, and Einbech
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	852,{
+	cutin "ein_soldier",2;
+	mes "[Einbroch Guide]";
+	mes "Welcome";
+	mes "to ^8B4513Einbroch^000000,";
+	mes "the City of Steel.";
+	mes "Please ask me if you";
+	mes "have any questions.";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
+				case 1:
+					mes "[Einbroch Guide]";
+					mes "The ^FF0000Airport^000000 is located";
+					mes "in the northwestern part";
+					mes "of the city. There you can";
+					mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
+					viewpoint 1,64,204,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Einbroch Guide]";
+					mes "The Factory, perhaps the";
+					mes "most important facility in";
+					mes "Einbroch, is located in the";
+					mes "southern part of the city.";
+					viewpoint 1,129,79,1,0xFF4500;
+					next;
+					break;
+				case 3:
+					mes "[Einbroch Guide]";
+					mes "The Plaza, our biggest";
+					mes "shopping district, can be";
+					mes "found just east from the";
+					mes "center of Einbroch.";
+					viewpoint 1,254,199,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Einbroch Guide]";
+					mes "The Hotel is east of";
+					mes "the Plaza and offers top";
+					mes "caliber accomodations.";
+					mes "There, you can enjoy your";
+					mes "stay in Einbroch in comfort~";
+					viewpoint 1,254,199,3,0x008000;
+					next;
+					break;
+				case 5:
+					mes "[Einbroch Guide]";
+					mes "The Train Station is";
+					mes "located in the northeast";
+					mes "part of Einbroch. Trains";
+					mes "running between here";
+					mes "and Einbech run all day";
+					mes "long, everyday.";
+					viewpoint 1,232,272,4,0x0000FF;
+					next;
+					break;
+				case 6:
+					mes "[Einbroch Guide]";
+					mes "The Weapon Shop is";
+					mes "located north from the";
+					mes "Plaza. There you can";
+					mes "purchase weapons for";
+					mes "your personal use.";
+					viewpoint 1,216,211,5,0x000080;
+					next;
+					break;
+				case 7:
+					mes "[Einbroch Guide]";
+					mes "The Laboratory is an";
+					mes "annex of the Factory and";
+					mes "is located in the southwest";
+					mes "sector of Einbroch.";
+					viewpoint 1,55,52,6,0x800080;
+					next;
+					break;
+				case 8:
+					mes "[Einbroch Guide]";
+					mes "I will mark the location";
+					mes "of the ^808080Monument^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,178,173,7,0x808080;
+					next;
+					break;
+				case 9:
+					mes "[Einbroch Guide]";
+					mes "The Blacksmith Guild is";
+					mes "located in the southeast";
+					mes "part of Einbroch. You can";
+					mes "upgrade your equipment";
+					mes "by using their services.";
+					viewpoint 1,255,110,8,0x556B2F;
+					next;
+					break;
+				case 10:
+					mes "[Einbroch Guide]";
+					mes "I will mark the location";
+					mes "of the ^008080Gunslinger Guild^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,130,197,9,0x008080;
+					next;
+					break;
+				case 11:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Armsmith ]:[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
+				case 1:
+					mes "[Einbroch Guide]";
+					mes "You may go to ^FF1493Manthasman^000000,";
+					mes "the ^FF1493Armsmith^000000";
+					mes "on the 1st basement floor in the Blacksmith Guild.";
+					viewpoint 1,255,110,10,0xFF1493;
+					next;
+					mes "[Einbroch Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF1493Armsmith^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					next;
+					break;
+				case 2:
+					mes "[Einbroch Guide]";
+					mes "I will mark the locations";
+					mes "of the ^DA70D6Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,242,205,11,0xDA70D6;
+					viewpoint 1,59,203,12,0xDA70D6;
+					next;
+					break;
+				case 3:
+					mes "[Einbroch Guide]";
+					mes "You can find";
+					mes "the ^CD1039Eden Teleport Officer^000000";
+					mes "on the 1st floor of the Gunslinger Guild.";
+					viewpoint 1,130,197,13,0xCD1039;
+					next;
+					mes "[Einbroch Guide]";
+					mes "I will mark the location";
+					mes "of the ^CD1039Eden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					next;
+					break;
+				case 4:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Einbroch Guide]";
+			mes "I'll remove the marks from your mini-map.";
+			mes "Do you need any other help?";
+			viewpoint 2,64,204,0,0xFFFFFF;
+			viewpoint 2,129,79,1,0xFFFFFF;
+			viewpoint 2,254,199,2,0xFFFFFF;
+			viewpoint 2,254,199,3,0xFFFFFF;
+			viewpoint 2,232,272,4,0xFFFFFF;
+			viewpoint 2,216,211,5,0xFFFFFF;
+			viewpoint 2,55,52,6,0xFFFFFF;
+			viewpoint 2,178,173,7,0xFFFFFF;
+			viewpoint 2,255,110,8,0xFFFFFF;
+			viewpoint 2,130,197,9,0xFFFFFF;
+			viewpoint 2,255,110,10,0xFFFFFF;
+			viewpoint 2,242,205,11,0xFFFFFF;
+			viewpoint 2,59,203,12,0xFFFFFF;
+			viewpoint 2,130,197,13,0xDA70D6;
+			next;
+			break;
+		case 4:
+			mes "[Einbroch Guide]";
+			mes "Have a safe journey!";
+			close2;
+			cutin "ein_soldier",255;
+			end;
+		}
+	}
+}
+
+einbroch,155,43,4	duplicate(GuideEinbroch)	Einbroch Guide#ein02	852
+einbroch,162,317,4	duplicate(GuideEinbroch)	Einbroch Guide#ein03	852
+einbroch,252,320,3	duplicate(GuideEinbroch)	Einbroch Guide#ein04	852
+
+einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	852,{
+	cutin "ein_soldier",2;
+	mes "[Einbech Guide]";
+	mes "Welcome to ^8B4513Einbech^000000,";
+	mes "the Mining Town. We're";
+	mes "here to assist tourists,";
+	mes "so if you have any questions,";
+	mes "please feel free to ask us.";
+	next;
+	while (1) {
+		switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Einbech Guide]";
+			mes "The Tavern is located";
+			mes "in the southern part of";
+			mes "Einbech. It's a nice place";
+			mes "to relax after a long day.";
+			viewpoint 1,157,106,0,0x497649;
+			next;
+			break;
+		case 2:
+			mes "[Einbech Guide]";
+			mes "You can find the Tool";
+			mes "Shop in the center of";
+			mes "Einbech. There, you can";
+			mes "purchase any tools you";
+			mes "might need for your travels.";
+			viewpoint 1,177,133,1,0xFA8072;
+			next;
+			break;
+		case 3:
+			mes "[Einbech Guide]";
+			mes "The Train Stations are";
+			mes "located in the northwest";
+			mes "and northeast parts of";
+			mes "Einbech. There, you can";
+			mes "take a train to Einbroch.";
+			viewpoint 1,39,215,2,0xCD1039;
+			next;
+			break;
+		case 4:
+			mes "[Einbech Guide]";
+			mes "The Mine, which is";
+			mes "Einbech's major industry,";
+			mes "is located in the northern";
+			mes "part of this town. It's where";
+			mes "we get all our ores, although monsters get in the miners' way.";
+			viewpoint 1,137,248,3,0xDA70D6;
+			next;
+			break;
+		case 5:
+			mes "[Einbech Guide]";
+			mes "I will mark the location";
+			mes "of the ^FF1493Kafra Employee^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,181,132,4,0xFF1493;
+			next;
+			break;
+		case 6:
+			mes "[Einbech Guide]";
+			mes "I'll remove the marks from your mini-map.";
+			mes "Do you need any other help?";
+			viewpoint 2,157,106,0,0xFFFFFF;
+			viewpoint 2,177,133,1,0xFFFFFF;
+			viewpoint 2,39,215,2,0xFFFFFF;
+			viewpoint 2,137,248,3,0xFFFFFF;
+			viewpoint 2,181,132,4,0xFFFFFF;
+			next;
+			break;
+		case 7:
+			mes "[Einbech Guide]";
+			mes "Have a safe journey!";
+			close2;
+			cutin "ein_soldier",255;
+			end;
+		}
+	}
+}
+
+einbech,48,214,4	duplicate(GuideEinbech)	Einbech Guide#einbech02	852

+ 0 - 174
npc/guides/guides_gef.txt

@@ -1,174 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Geffen Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.4a
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis COnversion]
-//= Guides for the City of Geffen
-//===== Additional Comments: ================================= 
-//= Fully working.  Added a guide at every exit.
-//= v1.1 Now using duplicate command.
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.2a Small note that the BS guild moved to Einbroch [Poki#3]
-//= 1.3 Removed Duplicates [Silent]
-//= 1.4a Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.4 Fixed some errors with the loop[Samuray22]
-//	-Thanks to $ephiroth.
-//============================================================
-
-geffen,203,116,0	script	Guide#gef::GefGuide	705,{
-	cutin "gef_soldier",2;
-	mes "[Geffen Guide]";
-	mes "Welcome to Geffen,";
-	mes "the City of Magic. If you";
-	mes "need any guidance around";
-	mes "the city, feel free to ask me";
-	mes "and I'll do my best to assist you. ^FFFFFFcobo^000000";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
-		case 1:
-			mes "[Geffen Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while (.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-//				next;
-				switch(select("^FF0000Magic Acedemy^000000:Forge Shop:Weapon Shop:Tool Shop:Pub:Inn:Geffen Tower:Cancel")) {
-				case 1:
-					mes "[Geffen Guide]";
-					mes "The Magic Academy in";
-					mes "northwest Geffen handles";
-					mes "Job Changes to the Mage class.";
-					if (.@compass_check)
-						viewpoint 1,61,180,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Geffen Guide]";
-					mes "The Forge Shop is";
-					mes "located just southeast";
-					mes "from the center of Geffen.";
-					if (.@compass_check)
-						viewpoint 1,182,59,3,0x00FF00;
-					break;
-				case 3:
-					mes "[Geffen Guide]";
-					mes "The Weapon Shop";
-					mes "can be found northwest";
-					mes "from the center of Geffen.";
-					if (.@compass_check)
-						viewpoint 1,99,140,4,0xFF00FF;
-					break;
-				case 4:
-					mes "[Geffen Guide]";
-					mes "You can find the";
-					mes "Tool Shop by heading";
-					mes "southwest from the";
-					mes "center of Geffen.";
-					if (.@compass_check)
-						viewpoint 1,44,86,5,0xFF00FF;
-					break;
-				case 5:
-					mes "[Geffen Guide]";
-					mes "The Pub can be";
-					mes "found northeast";
-					mes "from the Geffen Tower.";
-					if (.@compass_check)
-						viewpoint 1,138,138,6,0xFF00FF;
-					break;
-				case 6:
-					mes "[Geffen Guide]";
-					mes "The Inn can be";
-					mes "found by traveling";
-					mes "northeast from the";
-					mes "center of Geffen.";
-					if (.@compass_check)
-						viewpoint 1,172,174,7,0xFF00FF;
-					break;
-				case 7:
-					mes "[Geffen Guide]";
-					mes "Geffen Tower is found";
-					mes "in the center of the city.";
-					mes "The Wizard Guild is at the";
-					mes "top, and there's even a dungeon";
-					mes "underneath it. There's many a";
-					mes "mystery surrounding that tower...";
-					if (.@compass_check)
-						viewpoint 1,120,114,8,0x00FF00;
-					break;
-				case 8:
-					mes "[Geffen Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,2,0xFF0000;
-			viewpoint 2,237,41,3,0x00FF00;
-			viewpoint 2,46,345,4,0xFF00FF;
-			viewpoint 2,175,220,5,0xFF00FF;
-			viewpoint 2,134,221,6,0xFF00FF;
-			viewpoint 2,204,214,7,0xFF00FF;
-			viewpoint 2,204,214,8,0x00FF00;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Geffen Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Geffen Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Geffen Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Geffen.";
-			break;
-		case 4:
-			mes "[Geffen Guide]";
-			mes "Alright, adventurer.";
-			mes "I wish you safety on";
-			mes "your journeys through";
-			mes "the lands you may travel...";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "gef_soldier",255;
-	end;
-}
-
-geffen,118,62,0	duplicate(GefGuide)	Guide#2gef	705

+ 200 - 0
npc/guides/guides_geffen.txt

@@ -0,0 +1,200 @@
+//===== eAthena Script ======================================= 
+//= Geffen Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Geffen
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+geffen,203,116,4	script	Guide#01geffen::GuideGeffen	705,{
+	cutin "gef_soldier",2;
+	mes "[Geffen Guide]";
+	mes "Welcome to ^8B4513Geffen^000000,";
+	mes "the City of Magic.";
+	mes "Do you need help navigating the city?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
+				case 1:
+					mes "[Geffen Guide]";
+					mes "The ^B9062FMagic Academy^000000";
+					mes "handles all magic-related affairs,";
+					mes "including job changes.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,61,180,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^0000FFGeffen Tower^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,120,114,1,0x0000FF;
+					next;
+					break;
+				case 3:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^FF5400Fountain^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,126,48,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^006400Tool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,44,86,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Geffen Guide]";
+					mes "If you'd like to ^7F3300Buy or Repair Equipment^000000";
+					mes "then this is the place you'll want to visit.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,99,140,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^800080Inn^00000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,172,174,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^B9062FTavern^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,138,138,6,0xFF0000;
+					next;
+					break;
+				case 8:
+					mes "[Geffen Guide]";
+					mes "^0000FFChristopher's Forge^000000 is";
+					mes "where you can purchase";
+					mes "Refining materials.";
+					mes "It used to be the old Blacksmith Guild.";
+					viewpoint 1,182,59,6,0x0000FF;
+					next;
+					break;
+				case 9:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
+				case 1:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "^B9062FEden Teleport Officers^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,61,180,7,0xFF0000;
+					viewpoint 1,132,66,8,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "^FF5400Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,203,123,10,0xFFB400;
+					viewpoint 1,120,62,11,0xFFB400;
+					next;
+					break;
+				case 3:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Pet Groomer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,193,152,12,0xAAFF00;
+					next;
+					break;
+				case 4:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "^7F3300Chef Assistant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,196,111,13,0xD2691E;
+					next;
+					break;
+				case 5:
+					mes "[Geffen Guide]";
+					mes "Let me mark the location of the";
+					mes "^800080Dimensional Arcanist Guide^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,140,196,14,0xDA70D6;
+					next;
+					break;
+				case 6:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Geffen Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			viewpoint 2,1,1,12,0xFFFF00;
+			viewpoint 2,1,1,13,0xFFFF00;
+			viewpoint 2,1,1,14,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Geffen Guide]";
+			mes "Enjoy your stay.";
+			close2;
+			cutin "gef_soldier",255;
+			end;
+		}
+	}
+}
+
+geffen,118,62,0	duplicate(GuideGeffen)	Guide#02geffen	705
+geffen,36,123,6	duplicate(GuideGeffen)	Guide#03geffen	705
+geffen,123,203,4	duplicate(GuideGeffen)	Guide#04geffen	705

+ 0 - 66
npc/guides/guides_gon.txt

@@ -1,66 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Kunlun Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.0
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis COnversion]
-//= Guides for the City of Kunlun
-//===== Additional Comments: ================================= 
-//= 1.0 First version [L0ne_W0lf]
-//============================================================
-
-gonryun,163,60,4	script	Kunlun Guide#gon	780,{
-	mes "[He Yuen Zhe]";
-	mes "Ni Hao!";
-	mes "Welcome to Kunlun~";
-	mes "Take a walk around and experience";
-	mes "the ancient history and tradition";
-	mes "of our breath taking city.";
-	next;
-	mes "[He Yuen Zhe]";
-	mes "I am responsible for helping you";
-	mes "with any questions you may have.";
-	mes "Please feel free to ask me anything.";
-	next;
-	switch(select("Residence of the Chief:Tool Dealer:Weapon Dealer:Armor Dealer:Wine Maker")) {
-	case 1:
-		viewpoint 1,109,131,0,0xFF3355;
-		mes "[He Yuen Zhe]";
-		mes "Please follow your minimap, and head over to the ^FF3355+^000000 mark.";
-		mes "There, you'll get to the residence of the Chief. Enjoy your stay in lovely Kunlun!";
-		mes "Xie Xie!";
-		close;
-	case 2:
-		viewpoint 1,147,82,1,0xCE6300;
-		mes "[He Yuen Zhe]";
-		mes "Please follow your minimap, and head over to the ^CE6300+^000000 mark.";
-		mes "There, you'll get to the Tool Dealer. Enjoy your stay in lovely Kunlun!";
-		mes "Xie Xie!";
-		close;
-	case 3:
-		viewpoint 1,174,104,2,0x55FF33;
-		mes "[He Yuen Zhe]";
-		mes "Please follow your minimap, and head over to the ^55FF33+^000000 mark.";
-		mes "There, you'll get to the Weapon Dealer. Enjoy your stay in lovely Kunlun!";
-		mes "Xie Xie!";
-		close;
-	case 4:
-		viewpoint 1,173,84,3,0x3355FF;
-		mes "[He Yuen Zhe]";
-		mes "Please follow your minimap, and head over to the ^3355FF+^000000 mark.";
-		mes "There, you'll get to the Armor Dealer. Enjoy your stay in lovely Kunlun!";
-		mes "Xie Xie!";
-		close;
-	case 5:
-		viewpoint 1,215,114,3,0xCD69C9;
-		mes "[He Yuen Zhe]";
-		mes "Please follow your minimap, and head over to the ^CD69C9+^000000 mark.";
-		mes "There, you'll get to the Wine Maker. Enjoy your stay in lovely Kunlun!";
-		mes "Xie Xie!";
-		close;
-	}
-}

+ 105 - 0
npc/guides/guides_gonryun.txt

@@ -0,0 +1,105 @@
+//===== eAthena Script ======================================= 
+//= Kunlun Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Kunlun
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+gonryun,163,60,4	script	Kunlun Guide#01gonryun	780,{
+	mes "[He Yuen Zhe]";
+	mes "Ni Hao!";
+	mes "Welcome to ^8B4513Kunlun^000000~";
+	mes "Take a walk around and experience";
+	mes "the ancient history and tradition";
+	mes "of our breath taking city.";
+	next;
+	mes "[He Yuen Zhe]";
+	mes "I am responsible for helping you";
+	mes "with any questions you may have.";
+	mes "Please feel free to ask me anything.";
+	while (1) {
+		next;
+		switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[He Yuen Zhe]";
+			mes "The ^0000FFKafra Employee^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,159,122,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[He Yuen Zhe]";
+			mes "The ^006400Chief's Residence^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,110,131,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[He Yuen Zhe]";
+			mes "The ^D8BFD8Tool Dealer^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,147,84,2,0xD8BFD8;
+			break;
+		case 4:
+			mes "[He Yuen Zhe]";
+			mes "The ^FF1493Weapon Dealer^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,174,101,3,0xFF1493;
+			break;
+		case 5:
+			mes "[He Yuen Zhe]";
+			mes "The ^8B4513Armor Dealer^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,173,84,4,0x8B4513;
+			break;
+		case 6:
+			mes "[He Yuen Zhe]";
+			mes "The ^9400DWine Maker^000000 is";
+			mes "marked on your Mini-Map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,213,115,5,0x9400D3;
+			break;
+		case 7:
+			mes "[He Yuen Zhe]";
+			mes "The ^00BFFFKunlun Envoy^000000 is";
+			mes "marked on your mini-map.";
+			mes "Check your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,161,11,6,0x00BFFF;
+			break;
+		case 8:
+			mes "[He Yuen Zhe]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			break;
+		case 9:
+			mes "[He Yuen Zhe]";
+			mes "Bon voyage!";
+			close;
+		}
+	}
+}

+ 0 - 155
npc/guides/guides_hu.txt

@@ -1,155 +0,0 @@
-//===== eAthena Script =======================================
-//= Hugel Guides
-//===== By: ==================================================
-//= erKURITA; L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Guides for the City of Hugel.
-//===== Additional Comments: =================================
-//= 1.0 Started the script. [erKURITA]
-//= 1.1 Removed Duplicates [Silent]
-//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-hugel,98,56,3	script	Hugel Guide Granny#huge	863,0,0,{
-	mes "[Hugel Guide Granny]";
-	mes "Oh, hello~ you are one energetic adventurer.";
-	mes "Welcome to Hugel. I was honored to guide you to this beautiful village.";
-	mes "If this is the first time for you to use the guide services, why don't you check the ''Notice'' menu first?";
-	while(1) {
-		next;
-		switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Hugel Guide Granny]";
-			mes "I can tell you any building location as long as it is in Hugel.";
-			mes "So where do you want to go?";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop,1;
-			while(.@loop) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("Church:Inn:Pub:Airport:Weapon Shop:Tool Shop:Party Supplies Shop:^3131FFHunter Job Change Place^000000:^3131FFShrine Expedition's Place^000000:Monster Race Arena:Bingo Game Room:Cancel")) {
-				case 1:
-					mes "[Hugel Guide Granny]";
-					mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
-					if (.@compass_check)
-						viewpoint 1,156,116,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Hugel Guide Granny]";
-					mes "Pudding rather than praise.";
-					mes "You'd better unpack your stuffs first before you start looking around this village.";
-					mes "It is the building right next to me.";
-					if (.@compass_check)
-						viewpoint 1,104,79,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Hugel Guide Granny]";
-					mes "Yes, when you travel, you want to drop by a pub and make new friends.";
-					mes "Go east from here, then you will arrive at the pub.";
-					if (.@compass_check)
-						viewpoint 1,129,66,4,0x99FFFF;
-					break;
-				case 4:
-					mes "[Hugel Guide Granny]";
-					mes "A while ago, strangers came to village and built that strange airport kind of thing...";
-					mes "What do they call it? Airship?";
-					if (.@compass_check)
-						viewpoint 1,178,146,5,0x0000FF;
-					break;
-				case 5:
-					mes "[Hugel Guide Granny]";
-					mes "Well, we have a weapon shop in the center of village.";
-					mes "But I don't know if there is any weapon that you find useful.";
-					if (.@compass_check)
-						viewpoint 1,70,158,6,0x00FF00;
-					break;
-				case 6:
-					mes "[Hugel Guide Granny]";
-					mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
-					mes "The tool shop is located in the center of village.";
-					if (.@compass_check)
-						viewpoint 1,93,167,7,0x00FF00;
-					break;
-				case 7:
-					mes "[Hugel Guide Granny]";
-					mes "The party supplies shop is around the center of village.";
-					mes "Make sure that you will not use any firecracker stuffs near other people, because it is dangerous, you know?";
-					if (.@compass_check)
-						viewpoint 1,91,105,8,0xFF99FF;
-					break;
-				case 8:
-					mes "[Hugel Guide Granny]";
-					mes "Oh, are you an aspiring Hunter?";
-					mes "Then head northeast following the beach, then you will find the Hunter job change place.";
-					if (.@compass_check)
-						viewpoint 1,206,228,9,0xFF9900;
-					break;
-				case 9:
-					mes "[Hugel Guide Granny]";
-					mes "I heard that the shrine expedition is staying in a house at the west.";
-					mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
-					mes "I wonder what they are doing in here...hmmm.";
-					if (.@compass_check)
-						viewpoint 1,52,91,10,0xFFFFFF;
-					break;
-				case 10:
-					mes "[Hugel Guide Granny]";
-					mes "I also like playing Monster Race games. It is pretty fun, you know?";
-					mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it.";
-					if (.@compass_check)
-						viewpoint 1,58,72,11,0xFF9900;
-					break;
-				case 11:
-					mes "[Hugel Guide Granny]";
-					mes "Do you like bingo games? If you do, go visit Euklan's Bingo Game Room.";
-					if (.@compass_check)
-						viewpoint 1,55,209,12,0x66FFFF;
-					break;
-				case 12:
-					mes "[Hugel Guide Granny]";
-					mes "If you like to get rid of all the location marks on your Mini-Map,";
-					mes "just ask me again, and choose ''Remove Marks from Mini-Map'' menu.";
-					set .@loop,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,156,116,2,0xFF0000;
-			viewpoint 2,104,79,3,0xFF00FF;
-			viewpoint 2,129,66,4,0x99FFFF;
-			viewpoint 2,178,146,5,0x0000FF;
-			viewpoint 2,70,158,6,0x00FF00;
-			viewpoint 2,93,167,7,0x00FF00;
-			viewpoint 2,91,105,8,0xFF99FF;
-			viewpoint 2,206,228,9,0xFF9900;
-			viewpoint 2,52,91,10,0xFFFFFF;
-			viewpoint 2,58,72,11,0xFF9900;
-			viewpoint 2,55,209,12,0x66FFFF;
-			set .@compass_check,0;
-			mes "[Hugel Guide Granny]";
-			mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
-			break;
-		case 3:
-			mes "[Hugel Guide Granny]";
-			mes "When you are using the ''Village Guide'' menu, ";
-			mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
-			mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
-			mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
-			break;
-		case 4:
-			mes "[Hugel Guide Granny]";
-			mes "This guide job is pretty exciting. Hohoho~";
-			close;
-		}
-	}
-}

+ 335 - 0
npc/guides/guides_hugel.txt

@@ -0,0 +1,335 @@
+//===== eAthena Script ======================================= 
+//= Hugel Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Hugel
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+hugel,98,56,3	script	Hugel Guide Granny#hugel	863,{
+	mes "[Hugel Guide Granny]";
+	mes "Oh, hello~ you are one energetic adventurer.";
+	mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village.";
+	mes "If this is the first time for you to use the guide services, you should ask a lot of questions.";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
+				case 1:
+					mes "[Hugel Guide Granny]";
+					mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
+					mes "Would you like to know more locations?";
+					viewpoint 1,159,113,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Hugel Guide Granny]";
+					mes "Pudding rather than praise.";
+					mes "You'd better unpack your stuff first before you start looking around this village.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,101,77,1,0x8B4513;
+					next;
+					break;
+				case 3:
+					mes "[Hugel Guide Granny]";
+					mes "Yes, when you travel, you want to drop by a Pub and make new friends.";
+					mes "Go east from here, then you will arrive at the pub.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,126,65,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Hugel Guide Granny]";
+					mes "A while ago, strangers came to the village and built that strange Airport kind of thing...";
+					mes "What do they call it? Airship?";
+					mes "Would you like to know more locations?";
+					viewpoint 1,178,146,3,0xD7567F;
+					next;
+					break;
+				case 5:
+					mes "[Hugel Guide Granny]";
+					mes "Well, we have a Weapon Shop in the center of the village.";
+					mes "But I don't know if there is any weapon that you find useful.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,88,167,4,0xCD5C5C;
+					next;
+					break;
+				case 6:
+					mes "[Hugel Guide Granny]";
+					mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
+					mes "The tool shop is located in the center of village.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,92,163,5,0x000080;
+					next;
+					break;
+				case 7:
+					mes "[Hugel Guide Granny]";
+					mes "I will mark the location";
+					mes "of the ^800080Bingo Game Room^000000";
+					mes "on your mini-map.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,58,206,6,0x800080;
+					next;
+					break;
+				case 8:
+					mes "[Hugel Guide Granny]";
+					mes "Oh, are you an aspiring Hunter?";
+					mes "Then head northeast following the beach, then you will find the Hunter Guild.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,209,224,7,0xFF1493;
+					next;
+					break;
+				case 9:
+					mes "[Hugel Guide Granny]";
+					mes "I will mark the location";
+					mes "of the ^483D8BParty Supplies Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,95,103,8,0x483D8B;
+					next;
+					break;
+				case 10:
+					mes "[Hugel Guide Granny]";
+					mes "I heard that the Shrine Expedition is staying in a house at the west.";
+					mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
+					mes "I wonder what they are doing in here...hmmm.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,52,95,9,0x834683;
+					next;
+					break;
+				case 11:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+				case 1:
+					mes "[Hugel Guide Granny]";
+					mes "I also like playing Monster Race games. It is pretty fun, you know?";
+					mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,60,71,10,0xFF1493;
+					next;
+					break;
+				case 2:
+					mes "[Hugel Guide Granny]";
+					mes "I will mark the location";
+					mes "of the ^DA70D6Cool Event Corp. Staff^000000";
+					mes "on your mini-map.";
+					mes "Would you like to know more locations?";
+					viewpoint 1,88,168,11,0xDA70D6;
+					next;
+					break;
+				case 3:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Hugel Guide Granny]";
+			mes "I'll remove the marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,159,113,0,0xFFFFFF;
+			viewpoint 2,101,77,1,0xFFFFFF;
+			viewpoint 2,126,65,2,0xFFFFFF;
+			viewpoint 2,178,146,3,0xFFFFFF;
+			viewpoint 2,88,167,4,0xFFFFFF;
+			viewpoint 2,92,163,5,0xFFFFFF;
+			viewpoint 2,58,206,6,0xFFFFFF;
+			viewpoint 2,209,224,7,0xFFFFFF;
+			viewpoint 2,95,103,8,0xFFFFFF;
+			viewpoint 2,52,95,9,0xFFFFFF;
+			viewpoint 2,60,71,10,0xFFFFFF;
+			viewpoint 2,88,168,11,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Hugel Guide Granny]";
+			mes "Ho ho ho ~!";
+			mes "Guiding is very interesting.";
+			close;
+		}
+	}
+}
+
+hugel,187,172,6	script	Guide Rich King#	414,{
+	mes "[Guide Rich King]";
+	mes "What business do you have";
+	mes "in this countryside village?";
+	next;
+	mes "[Rich King]";
+	mes "This is ^8B4513Hugel^000000";
+	mes "in the Schwaltzvalt Republic.";
+	mes "You are very honored to receive guidance from a great person like me.";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
+				case 1:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^FF0000Church^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,159,113,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^8B4513Inn^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,101,77,1,0x8B4513;
+					next;
+					break;
+				case 3:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^DAA520Pub^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,126,65,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^D7567FAirport^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,178,146,3,0xD7567F;
+					next;
+					break;
+				case 5:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^CD5C5CWeapon Shop^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,88,167,4,0xCD5C5C;
+					next;
+					break;
+				case 6:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^000080Tool Shop^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,92,163,5,0x000080;
+					next;
+					break;
+				case 7:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^800080Bingo Game Room^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,58,206,6,0x800080;
+					next;
+					break;
+				case 8:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^FF1493Hunter Guild^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,209,224,7,0xFF1493;
+					next;
+					break;
+				case 9:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^483D8BParty Supplies Shop^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,95,103,8,0x483D8B;
+					next;
+					break;
+				case 10:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^834683Shrine Expedition^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,52,95,9,0x834683;
+					next;
+					break;
+				case 11:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+				case 1:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^FF1493Monster Race Arena^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,60,71,10,0xFF1493;
+					next;
+					break;
+				case 2:
+					mes "[Rich King]";
+					mes "I will mark the location";
+					mes "of the ^DA70D6Cool Event Corp. Staff^000000.";
+					mes "Do you want to know more locations?";
+					mes "Are you going to keep bugging me and make me get upset?";
+					viewpoint 1,88,168,11,0xDA70D6;
+					next;
+					break;
+				case 3:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Rich King]";
+			mes "I'll remove the marks from your mini-map.";
+			mes "I know you're curious but you need to stop bugging me.";
+			viewpoint 2,159,113,0,0xFFFFFF;
+			viewpoint 2,101,77,1,0xFFFFFF;
+			viewpoint 2,126,65,2,0xFFFFFF;
+			viewpoint 2,178,146,3,0xFFFFFF;
+			viewpoint 2,88,167,4,0xFFFFFF;
+			viewpoint 2,92,163,5,0xFFFFFF;
+			viewpoint 2,58,206,6,0xFFFFFF;
+			viewpoint 2,209,224,7,0xFFFFFF;
+			viewpoint 2,95,103,8,0xFFFFFF;
+			viewpoint 2,52,95,9,0xFFFFFF;
+			viewpoint 2,60,71,10,0xFFFFFF;
+			viewpoint 2,88,168,11,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Rich King]";
+			mes "I'm getting a little bit hungry after working so hard...";
+			mes "I am eager to eat something!";
+			close;
+		}
+	}
+}

+ 0 - 162
npc/guides/guides_izl.txt

@@ -1,162 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Izlude Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5a
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Izlude
-//===== Additional Comments: ================================= 
-//= Fully working
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
-//=     to Muad_Dib
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.5a Fixed some errors with the loop[Samuray22]
-//	-Thanks to $ephiroth.
-//============================================================
-
-izlude,121,87,6	script	Guide#iz	105,{
-	cutin "prt_soldier",2;
-	mes "[Izlude Guide]";
-	mes "Welcome to Izlude,";
-	mes "Prontera's satellite city.";
-	mes "If you need any guidance";
-	mes "around Izlude, feel free";
-	mes "to ask me at anytime.";
-	set .@loop1,1;
-	while(.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
-		case 1:
-			mes "[Izlude Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				
-				switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) {
-				case 1:
-					mes "[Izlude Guide]";
-					mes "The Swordman Association";
-					mes "is located on an island that is";
-					mes "in west Izlude. If you're thinking of changing jobs to Swordman,";
-					mes "you should check it out.";
-					if (.@compass_check)
-						viewpoint 1,52,140,0,0xFF0000;
-					break;
-				case 2:
-					mes "[Izlude Guide]";
-					mes "The Swordman Hall";
-					mes "is located in the eastern";
-					mes "island connected to Izlude.";
-					if (.@compass_check)
-						viewpoint 1,214,130,1,0x00FF00;
-					break;
-				case 3:
-					mes "[Izlude Guide]";
-					mes "Izlude's famous";
-					mes "Arena is located at the";
-					mes "northern end of Izlude.";
-					if (.@compass_check)
-						viewpoint 1,128,225,2,0x00FF00;
-					break;
-				case 4:
-					mes "[Izlude Guide]";
-					mes "You can find the";
-					mes "Marina in the northeast";
-					mes "part of Izlude. There, you can";
-					mes "ride a ship which will take you";
-					mes "to Alberta or Byalan Island.";
-					if (.@compass_check)
-						viewpoint 1,200,180,3,0xFF0000;
-					break;
-				case 5:
-					mes "[Izlude Guide]";
-					mes "You can easily";
-					mes "find the Weapon Shop";
-					mes "in northwest Izlude.";
-					if (.@compass_check)
-						viewpoint 1,111,149,4,0xFF00FF;
-					break;
-				case 6:
-					mes "[Izlude Guide]";
-					mes "The Tool Shop shouldn't";
-					mes "be too hard to find in the";
-					mes "northeast part of Izlude.";
-					if (.@compass_check)
-						viewpoint 1,148,148,5,0xFF00FF;
-					break;
-				case 7:
-					mes "[Izlude Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,0,0x00FF00;
-			viewpoint 2,237,41,1,0x0000FF;
-			viewpoint 2,46,345,2,0x00FF00;
-			viewpoint 2,175,220,3,0xFF0000;
-			viewpoint 2,134,221,4,0xFF0000;
-			viewpoint 2,204,214,5,0xFF0000;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Izlude Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Izlude Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Izlude Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Izlude.";
-			break;
-		case 4:
-			mes "[Izlude Guide]";
-			mes "Okay then, feel";
-			mes "free to come to me";
-			mes "if you ever feel lost";
-			mes "around Izlude, alright?";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	cutin "prt_soldier",255;
-	end;
-}

+ 186 - 0
npc/guides/guides_izlude.txt

@@ -0,0 +1,186 @@
+//===== eAthena Script ======================================= 
+//= Izlude Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Izlude
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+izlude,121,87,6	script	Guide#01izlude::GuideIzlude	105,{
+	cutin "prt_soldier",2;
+	mes "[Izlude Guide]";
+	mes "Welcome to ^8B4513Izlude^000000,";
+	mes "Prontera's satellite town.";
+	mes "Do you need help navigating the town?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
+				case 1:
+					mes "[Izlude Guide]";
+					mes "You can use the northeast ^B9062FMarina^000000";
+					mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
+					mes "Beware of ^8B4513Izlude Dungeon^000000";
+					mes "on Byalan Island since it is";
+					mes "filled with dreadful monsters.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,200,180,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Izlude Guide]";
+					mes "The ^0000FFInternational Airship^000000 to the southeast";
+					mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,145,39,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Izlude Guide]";
+					mes "The ^FF5400Arena^000000 at the north";
+					mes "is a perfect place to";
+					mes "test your combat capabilities.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,128,255,2,0xFF5400;
+					next;
+					break;
+				case 4:
+					mes "[Izlude Guide]";
+					mes "Let me mark the location of the ^006400Tool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,148,148,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Izlude Guide]";
+					mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,114,149,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Izlude Guide]";
+					mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,52,140,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Izlude Guide]";
+					mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,214,130,6,0xFF0000;
+					next;
+					break;
+				case 8:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
+				case 1:
+					mes "[Izlude Guide]";
+					mes "The ^0000FFEden Teleport Officer^000000";
+					mes "is currently staying inside";
+					mes "the Swordsman Guild building.";
+					mes "Let me mark his location on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,52,140,7,0x0A82FF;
+					next;
+					break;
+				case 2:
+					mes "[Izlude Guide]";
+					mes "Let me mark the location of the";
+					mes "^FF5400Kafra Employee^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,134,88,8,0xFF5400;
+					next;
+					break;
+				case 3:
+					mes "[Izlude Guide]";
+					mes "If you'd like to go on a honeymoon to";
+					mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
+					mes "please speak to the ^B9062FNewlywed Helper^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,171,185,9,0xFF0000;
+					next;
+					break;
+				case 4:
+					mes "[Izlude Guide]";
+					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
+					mes "is located to the east.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,171,130,10,0xD2691E;
+					next;
+					break;
+				case 5:
+					mes "[Izlude Guide]";
+					mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
+					mes "^0000FFMercenary Goods Merchant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,48,137,11,0xDA70D6;
+					next;
+					break;
+				case 6:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Izlude Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Izlude Guide]";
+			mes "Enjoy your stay.";
+			mes "Bye~!";
+			close2;
+			cutin "prt_soldier",255;
+			end;
+		}
+	}
+}
+
+izlude,131,177,4	duplicate(GuideIzlude)	Guide#02izlude	105

+ 211 - 118
npc/guides/guides_juno.txt

@@ -1,118 +1,211 @@
-//===== eAthena Script ======================================= 
-//= Yuno Guides
-//===== By: ================================================== 
-//= KitsuneStarwind, usul, kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.7
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Juno
-//===== Additional Comments: ================================= 
-//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
-//= and added map location option for them. [kobra_k88]
-//= 1.1 Changed sprites and cutins to Schwarzwald Republic ones
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the mini map localization function. [Musashiden]
-//= 1.4 Juno Guides are now up to date according to iRO. [Musashiden]
-//= 1.5 Removed Duplicates [Silent].
-//= 1.6 Changed one of the Juno soldier's sprite. [Musashiden]
-//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================ 
-
-yuno,153,47,4	script	Juno Guide#yuno	700,{
-	mes "[Ms. Yoon]";
-	mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
-	mes "the city of Juno!";
-	next;
-	switch(select("Armory:Tool Shop:Sage Castle (Sage Job Change Place):Street of Book Stores:Juphero Plaza:Library of the Republic:Schweicherbil Magic Academy:Monster Museum:Forge:Airport:End Conversation")) {
-	case 1:
-		viewpoint 1,120,138,0,0xFF3355;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^FF3355+^000000 -> Armory";
-		mes "Thank you,";
-		mes "have a good day.";
-		close;
-	case 2:
-		viewpoint 1,193,142,1,0x3355FF;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^3355FF+^000000 -> Tool Shop";
-		mes "Thank you,";
-		mes "have a good day.";
-		close;
-	case 3:
-		viewpoint 1,90,318,2,0x33FF55;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^33FF55+^000000 -> Sage Castle";
-		mes "( Sage Job Change Place )";
-		mes "Thank you, have a good day.";
-		close;
-	case 4:
-		viewpoint 1,257,102,3,0xFF3355;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^FF3355+^000000 -> Street of Book Stores";
-		mes "Thank you, have a good day.";
-		close;
-	case 5:
-		viewpoint 1,157,170,4,0x3355FF;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^3355FF+^000000 -> Juphero Plaza";
-		mes "Thank you,";
-		mes "have a good day.";
-		close;
-	case 6:
-		viewpoint 1,336,204,5,0x33FF55;
-		mes "[Ms. Yoon]";
-		mes "Please look";
-		mes "at the mini map.";
-		mes "^33FF55+^000000 -> Library of the Republic";
-		mes "Thank you, have a good day.";
-		close;
-	case 7:
-		viewpoint 1,323,281,6,0xFF3355;
-		mes "[Ms. Yoon]";
-		mes "Please look at the mini map.";
-		mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
-		mes "Thank you, have a good day.";
-		close;
-	case 8:
-		viewpoint 1,278,288,7,0x3355FF;
-		mes "[Ms. Yoon]";
-		mes "Please look at the mini map.";
-		mes "^3355FF+^000000 -> Monster Museum";
-		mes "Thank you, have a good day.";
-		close;
-	case 9:
-		viewpoint 1,120,138,8,0xFF3355;
-		mes "[Ms. Yoon]";
-		mes "Please look at the mini map.";
-		mes "^FF3355+^000000 -> Forge";
-		mes "The forge is located underneath Armory.";
-		mes "Thank you, have a good day.";
-		close;
-	case 10:
-		viewpoint 1,53,214,9,0xFF3355;
-		mes "[Ms. Yoon]";
-		mes "Please look at the mini map.";
-		mes "^FF3355+^000000 -> Airport";
-		mes "Thank you, have a good day.";
-		close;
-	case 11:
-		mes "[Ms. Yoon]";
-		mes "A great city of wise men.";
-		mes "A city of Knowledge!";
-		mes "Welcome to Juno.";
-		close;
-	}
-}
+//===== eAthena Script ======================================= 
+//= Juno Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Juno
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+yuno,59,212,4	script	Juno Guide#yuno01::GuideJuno	700,{
+	mes "[Juno Guide]";
+	mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
+	mes "the city of ^8B4513Juno^00000!";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaze ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
+				case 1:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF0000Tool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,194,140,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF4500Forge^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,120,137,1,0xFF4500;
+					next;
+					break;
+				case 3:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^DAA520Airport^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,16,261,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^008000Government Building^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,157,317,3,0x008000;
+					next;
+					break;
+				case 5:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^0000FFStreet of Book Stores^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,172,100,4,0x0000FF;
+					next;
+					break;
+				case 6:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^000080Inn & Pub^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,51,105,5,0x000080;
+					next;
+					break;
+				case 7:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^800080Sage Castle^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,90,318,6,0x800080;
+					next;
+					break;
+				case 8:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^834683Monster Academy^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,95,184,7,0x834683;
+					next;
+					break;
+				case 9:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^4B0082Juno Library^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,338,203,8,0x4B0082;
+					next;
+					break;
+				case 10:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^008080Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,120,137,9,0x008080;
+					next;
+					break;
+				case 11:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF1493Juphero Plaza^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,115,157,10,0xFF1493;
+					next;
+					break;
+				case 12:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^DA70D6Monster Museum^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,278,290,11,0xDA70D6;
+					next;
+					break;
+				case 13:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^CD1039Schweicherbil Magic Academy^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,323,280,12,0xCD1039;
+					next;
+					break;
+				case 14:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
+				case 1:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^FA8072Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,152,187,13,0xFA8072;
+					viewpoint 1,277,221,14,0xFA8072;
+					viewpoint 1,327,108,15,0xFA8072;
+					next;
+					break;
+				case 2:
+					mes "[Juno Guide]";
+					mes "I will mark the location";
+					mes "of the ^803232Eden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,144,189,16,0x803232;
+					next;
+					break;
+				case 3:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Juno Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,194,140,0,0xFFFFFF;
+			viewpoint 2,120,137,1,0xFFFFFF;
+			viewpoint 2,16,261,2,0xFFFFFF;
+			viewpoint 2,157,317,3,0xFFFFFF;
+			viewpoint 2,172,100,4,0xFFFFFF;
+			viewpoint 2,51,105,5,0xFFFFFF;
+			viewpoint 2,90,318,6,0xFFFFFF;
+			viewpoint 2,95,184,7,0xFFFFFF;
+			viewpoint 2,338,203,8,0xFFFFFF;
+			viewpoint 2,120,137,9,0xFFFFFF;
+			viewpoint 2,115,157,10,0xFFFFFF;
+			viewpoint 2,278,290,11,0xFFFFFF;
+			viewpoint 2,323,280,12,0xFFFFFF;
+			viewpoint 2,152,187,13,0xFFFFFF;
+			viewpoint 2,277,221,14,0xFFFFFF;
+			viewpoint 2,327,108,15,0xFFFFFF;
+			viewpoint 2,144,189,16,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Juno Guide]";
+			mes "Have fun on your adventures!";
+			close;
+		}
+	}
+}
+
+yuno,153,47,4	duplicate(GuideJuno)	Juno Guide#yuno02	700

+ 0 - 227
npc/guides/guides_lhz.txt

@@ -1,227 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Lighthalzen Guides
-//===== By: ================================================== 
-//= MasterOfMuppets; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.2
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Lighthalzen
-//===== Additional Comments: ================================= 
-//= 1.0 First Version [MasterOfMuppets]
-//= 1.1 Removed Duplicates [Silent]
-//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-lighthalzen,207,310,5	script	Guide#lhz::LhzGuide	852,{
-	cutin "ein_soldier",2;
-	mes "[Lighthalzen Guide]";
-	mes "Welcome to Lighthalzen,";
-	mes "the Corporation City-State.";
-	mes "If you need any guidance";
-	mes "around the city, feel free";
-	mes "to ask me and I'll do my";
-	mes "very best to help you.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
-		case 1:
-			mes "[Lighthalzen Guide]";
-			mes "Please be aware that I'm";
-			mes "in charge of providing info";
-			mes "regarding the West District";
-			mes "of Lighthalzen. Now, please";
-			mes "select the location that you'd";
-			mes "like to learn more about.";
-			if (.@compass_check == 0) {
-				next;
-				mes "[Lighthalzen Guide]";
-				mes "But before that,";
-				mes "would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("^FF0000Rekenber Corporation^000000:Train Station:Police Station:Bank:Hotel:Airport:Merchant Guild:Jewelry Shop:Weapon Shop:Departement Store:Cancel")) {
-				case 1:
-					mes "[Lighthalzen Guide]";
-					mes "Rekenber Corporation,";
-					mes "the largest company in";
-					mes "the Schwaltzvalt Republic,";
-					mes "in located in northwestern";
-					mes "Lighthalzen. You can't miss";
-					mes "the headquarters building.";
-					if (.@compass_check)
-						viewpoint 1,102,247,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Lighthalzen Guide]";
-					mes "The Train Station is";
-					mes "located in the center of";
-					mes "the city, where we have";
-					mes "a direct railroad to Einbroch.";
-					if (.@compass_check)
-						viewpoint 1,233,164,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Lighthalzen Guide]";
-					mes "Our Police Station is just";
-					mes "north of the city's center.";
-					mes "Please don't hesitate to report";
-					mes "any suspicious persons and";
-					mes "activity, or if you have any";
-					mes "problems whatsoever.";
-					if (.@compass_check)
-						viewpoint 1,236,276,4,0x99FFFFF;
-					break;
-				case 4:
-					mes "[Lighthalzen Guide]";
-					mes "The Bank is located";
-					mes "just opposite to the";
-					mes "Lighthalzen Police Station,";
-					mes "which is a pretty good idea";
-					mes "when I think about it, actually. ^FFFFFFspacer^000000";
-					if (.@compass_check)
-						viewpoint 1,198,257,5,0x0000FF;
-					break;
-				case 5:
-					mes "[Lighthalzen Guide]";
-					mes "Our Hotel is located in";
-					mes "the middle of the South Plaza.";
-					mes "Due to its quality services and";
-					mes "luxurious accomodations, this";
-					mes "hotel is extremely popular.";
-					if (.@compass_check)
-						viewpoint 1,159,133,6,0x00FF00;
-					break;
-				case 6:
-					mes "[Lighthalzen Guide]";
-					mes "The Airport is to the far";
-					mes "west of the Central Promenade.";
-					mes "You can travel anywhere within";
-					mes "the Schwaltzvalt Republic by";
-					mes "riding on one of the Airships.";
-					if (.@compass_check)
-						viewpoint 1,267,75,7,0x00FF00;
-					break;
-				case 7:
-					mes "[Lighthalzen Guide]";
-					mes "The Merchant Guild can be";
-					mes "found in the southwestern";
-					mes "part of Lighthalzen.";
-					if (.@compass_check)
-						viewpoint 1,74,53,8,0xFF99FF;
-					break;
-				case 8:
-					mes "[Lighthalzen Guide]";
-					mes "The Jewelry Shop is";
-					mes "located just west of";
-					mes "the South Plaza.";
-					if (.@compass_check)
-						viewpoint 1,93,110,9,0xFF9900;
-					break;
-				case 9:
-					mes "[Lighthalzen Guide]";
-					mes "The Weapon Shop is";
-					mes "located at the end of";
-					mes "the Central Promenade.";
-					mes "It's at least worth a look";
-					mes "if you're serious about";
-					mes "adventuring around here.";
-					if (.@compass_check)
-						viewpoint 1,196,46,10,0x330033;
-					break;
-				case 10:
-					mes "[Lighthalzen Guide]";
-					mes "The Department Store is";
-					mes "located in the middle of";
-					mes "Lighthalzen and is the biggest";
-					mes "and most convenient place for";
-					mes "shopping for almost everything.";
-					if (.@compass_check)
-						viewpoint 1,199,163,11,0xFFFF00;
-					break;
-				case 11:
-					mes "[Lighthalzen Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,102,247,2,0xFF0000;
-			viewpoint 2,233,164,3,0xFF00FF;
-			viewpoint 2,236,276,4,0x99FFFF;
-			viewpoint 2,198,257,5,0x0000FF;
-			viewpoint 2,159,133,6,0x00FF00;
-			viewpoint 2,267,75,7,0x00FF00;
-			viewpoint 2,74,53,8,0xFF99FF;
-			viewpoint 2,93,110,9,0xFF9900;
-			viewpoint 2,196,46,10,0x330033;
-			viewpoint 2,199,163,11,0xFFFF00;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Lighthalzen Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Lighthalzen Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Lighthalzen Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in Lighthalzen.";
-			break;
-		case 4:
-			mes "[Lighthalzen Guide]";
-			mes "Lighthalzen is divided";
-			mes "into the East and West";
-			mes "districts by a railroad that";
-			mes "runs right through the middle.";
-			mes "There are always guards on";
-			mes "watch to protect the peace.";
-			next;
-			mes "[Lighthalzen Guide]";
-			mes "Please don't hesitate";
-			mes "to report any suspicious";
-			mes "activity or persons to us.";
-			mes "We hope that you enjoy";
-			mes "our fair city, adventurer.";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "ein_soldier",255;
-	end;
-}
-
-lighthalzen,220,311,3	duplicate(LhzGuide)	Guide#2lhz	852
-
-lighthalzen,154,100,5	duplicate(LhzGuide)	Guide#3lhz	852
-
-lighthalzen,307,224,3	duplicate(LhzGuide)	Guide#4lhz	852

+ 237 - 0
npc/guides/guides_lighthalzen.txt

@@ -0,0 +1,237 @@
+//===== eAthena Script ======================================= 
+//= Lighthalzen Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Lighthalzen
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+lighthalzen,207,310,5	script	Lighthalzen Guide#lhz01::GuideLighthazlen	852,{
+	cutin "ein_soldier",2;
+	mes "[Lighthalzen Guide]";
+	mes "Welcome to ^8B4513Lighthalzen^000000,";
+	mes "the Corporation City-State.";
+	mes "If you need any guidance";
+	mes "around the city, feel free";
+	mes "to ask me and I'll do my";
+	mes "very best to help you.";
+	next;
+	mes "[Lighthalzen Guide]";
+	mes "Please be aware that I'm";
+	mes "in charge of providing info";
+	mes "regarding the West District";
+	mes "of ^8B4513Lighthalzen^000000. Now, please";
+	mes "select the location that you'd";
+	mes "like to learn more about.";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
+				case 1:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF0000Hotel^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,160,217,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF4500Bank^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,203,257,1,0xFF4500;
+					next;
+					break;
+				case 3:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^DAA520Airport^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,262,75,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^7B68EEWeapon Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,194,35,3,0x7B68EE;
+					next;
+					break;
+				case 5:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^B91A4DDepartment Store^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,202,106,4,0xB91A4D;
+					next;
+					break;
+				case 6:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^008000Police Station^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,234,276,5,0x008000;
+					next;
+					break;
+				case 7:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^0000FFJewelry Store^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,96,110,6,0x0000FF;
+					next;
+					break;
+				case 8:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^000080Cool Event Corp.^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,238,217,7,0x000080;
+					next;
+					break;
+				case 9:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^800080Somatology Laboratory^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,101,243,8,0x800080;
+					next;
+					break;
+				case 10:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location of";
+					mes "^0A9696Alchemist Association^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,54,132,9,0x0A9696;
+					next;
+					break;
+				case 11:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+				case 1:
+					mes "[Lighthalzen Guide]";
+					mes "You may go to Fulerr,";
+					mes "the ^0A9696Armsmith^000000";
+					mes "on the 1st floor of the Weapon Shop.";
+					viewpoint 1,194,35,10,0x0A9696;
+					next;
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^0A9696Armsmith^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					next;
+					break;
+				case 2:
+					mes "[Lighthalzen Guide]";
+					mes "^4B0082Seiyablem^000000 adds";
+					mes "sockets on your items";
+					mes "on the 1st floor";
+					mes "of the Weapon Shop.";
+					viewpoint 1,194,35,11,0x4B0082;
+					next;
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of ^4B0082Seiyablem^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					next;
+					break;
+				case 3:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF4500Pet Groomer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,222,191,12,0xFF4500;
+					next;
+					break;
+				case 4:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the locations";
+					mes "of the ^008080Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,164,99,13,0x008080;
+					viewpoint 1,164,99,14,0x008080;
+					next;
+					break;
+				case 5:
+					mes "[Lighthalzen Guide]";
+					mes "I will mark the location";
+					mes "of the ^FF1493Cool Event Corp. Staff^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,94,247,15,0xFF1493;
+					next;
+					break;
+				case 6:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Lighthalzen Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,160,217,0,0xFFFFFF;
+			viewpoint 2,203,257,1,0xFFFFFF;
+			viewpoint 2,262,75,2,0xFFFFFF;
+			viewpoint 2,194,35,3,0xFFFFFF;
+			viewpoint 2,202,106,4,0xFFFFFF;
+			viewpoint 2,234,276,5,0xFFFFFF;
+			viewpoint 2,96,110,6,0xFFFFFF;
+			viewpoint 2,238,217,7,0xFFFFFF;
+			viewpoint 2,101,243,8,0xFFFFFF;
+			viewpoint 2,54,132,9,0xFFFFFF;
+			viewpoint 2,194,35,10,0xFFFFFF;
+			viewpoint 2,194,35,11,0xFFFFFF;
+			viewpoint 2,222,191,12,0xFFFFFF;
+			viewpoint 2,164,99,13,0xFFFFFF;
+			viewpoint 2,164,99,14,0xFFFFFF;
+			viewpoint 2,94,247,15,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Lighthalzen Guide]";
+			mes "Enjoy your adventures!";
+			close2;
+			cutin "ein_soldier",255;
+			end;
+		}
+	}
+}
+
+lighthalzen,220,310,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz02	852
+lighthalzen,154,100,5	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz03	852
+lighthalzen,307,224,3	duplicate(GuideLighthazlen)	Lighthalzen Guide#lhz04	852

+ 124 - 234
npc/guides/guides_louyang.txt

@@ -1,234 +1,124 @@
-//===== eAthena Script =======================================
-//= Louyang Guides
-//===== By: ==================================================
-//= jAthena/Tsuyuki; L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Guides for the City of Louyang
-//===== Additional Comments: =================================
-//= Fully working
-//= 0.5 Added first, Japanese version [Tsuyuki]
-//= 1.0 Translated to English from iRO NPC Dialogue (100% Official) [Tsuyuki]
-//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//============================================================
-
-louyang,213,213,3	script	Soldier#BA::LouGuide	825,{
-	mes "[Soldier]";
-	mes "Welcome to Louyang,";
-	mes "a city with a long";
-	mes "and colorful history.";
-	next;
-	mes "[Soldier]";
-	mes "Recently we've developed";
-	mes "an ocean lane to accomodate";
-	mes "positive exchange with";
-	mes "foreign nations.";
-	next;
-	mes "[Soldier]";
-	mes "Louyang is well-known for various specialties in addition to its rich history. Here you can find many things unique to our land.";
-	next;
-	mes "[Soldier]";
-	mes "Please take your time";
-	mes "and we invite you to enjoy";
-	mes "your trip here in Louyang.";
-	next;
-	switch(select("Ask Building Locations.:Remove all marks from mini-map.:Cancel.")) {
-	case 1:
-		mes "[Soldier]";
-		mes "Where would you like to go?";
-		next;
-		switch(select("Dragon Castle:Doctor's Office:City Hall:Weapon Shop:Tool Shop:Tavern:Cancel")) {
-		case 1:
-			mes "[Soldier]";
-			mes "The Dragon Castle is located at ^FF3355+^000000. It is where all the nobles reside, including our lord.";
-			next;
-			mes "[Soldier]";
-			mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
-			viewpoint 1,218,255,2,0xFF3355;
-			break;
-		case 2:
-			mes "[Soldier]";
-			mes "We have a very skillful doctor.";
-			mes "You can find her office at ^CE6300+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "It is said that there";
-			mes "is no disease she cannot cure. Well, I can't guarantee if that's true or not.";
-			viewpoint 1,263,94,3,0xCE6300;
-			break;
-		case 3:
-			mes "[Soldier]";
-			mes "We have a City Hall where the federal government operates.";
-			mes "It is located at ^A5BAAD+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "If you have any problems,";
-			mes "you should talk with the";
-			mes "employees in City Hall.";
-			viewpoint 1,309,80,4,0xA5BAAD;
-			break;
-		case 4:
-			mes "[Soldier]";
-			mes "The Weapon Shop is located at ^55FF33+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "You will see";
-			mes "marvelous weapons forged";
-			mes "by the well-experienced";
-			mes "blacksmiths of Louyang.";
-			viewpoint 1,145,174,5,0x55FF33;
-			break;
-		case 5:
-			mes "[Soldier]";
-			mes "The Tool Shop is located at ^3355FF+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "Knowing your enemy";
-			mes "is half the battle!";
-			mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
-			viewpoint 1,135,98,6,0x3355FF;
-			break;
-		case 6:
-			mes "[Soldier]";
-			mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "The Tavern is a good place";
-			mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
-			viewpoint 1,280,167,7,0x00FF00;
-			break;
-		case 7:
-			mes "[Soldier]";
-			mes "If you wish to remove all marks";
-			mes "on your mini-map, please choose 'Remove all marks from mini-map.' from the menu.";
-		}
-		break;
-	case 2:
-		viewpoint 2,218,255,2,0xFF00FF;
-		viewpoint 2,263,94,3,0xFF00FF;
-		viewpoint 2,309,80,4,0xFF00FF;
-		viewpoint 2,145,174,5,0xFF00FF;
-		viewpoint 2,135,98,6,0xFF00FF;
-		viewpoint 2,280,167,7,0xFF00FF;
-		mes "[Soldier]";
-		mes "There, I've erased all the marks on your mini-map. Feel free to ask me about building locations whenever you need to.";
-		break;
-	case 3:
-		mes "[Soldier]";
-		mes "I guess it's fun";
-		mes "sometimes to go exploring";
-		mes "on your own. Take care.";
-	}
-	close;
-}
-
-louyang,160,175,3	duplicate(LouGuide)	Soldier#BB	825
-
-louyang,224,104,3	script	Representative#lou	818,{
-	mes "[Representative]";
-	mes "Welcome to Louyang,";
-	mes "an ancient land with";
-	mes "a history full of tales";
-	mes "of bravery.";
-	next;
-	mes "[Representative]";
-	mes "We now provide an ocean lane to accomodate foreign travelers and intercultural exchange from which all can benefit.";
-	next;
-	mes "[Representative]";
-	mes "Louyang is famous for";
-	mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
-	next;
-	switch(select("Ask Building Locations.:Remove all marks from mini-map.:Cancel.")) {
-	case 1:
-		set .@compass_check,1;
-		mes "[Representative]";
-		mes "Where would you like to go?";
-		next;
-		switch(select("Dragon Castle:Doctor's Office:City Hall:Weapon Shop:Tool Shop:Tavern:Cancel")) {
-		case 1:
-			mes "[Representative]";
-			mes "The Dragon Castle is located at ^FF3355+^000000. It is where all the nobles reside, including our lord.";
-			next;
-			mes "[Representative]";
-			mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
-			viewpoint 1,218,255,2,0xFFFF33;
-			break;
-		case 2:
-			mes "[Representative]";
-			mes "We have a very skillful doctor.";
-			mes "You can find her office at ^CE6300+^000000.";
-			next;
-			mes "[Representative]";
-			mes "It is said that there";
-			mes "is no disease she cannot cure. Well, I can't guarantee if that's true or not.";
-			viewpoint 1,263,94,3,0xFFCE63;
-			break;
-		case 3:
-			mes "[Representative]";
-			mes "We have a City Hall where the federal government operates.";
-			mes "It is located at ^A5BAAD+^000000.";
-			next;
-			mes "[Representative]";
-			mes "If you have any problems,";
-			mes "you should talk with the";
-			mes "employees in City Hall.";
-			viewpoint 1,309,80,4,0xFF00FF;
-			break;
-		case 4:
-			mes "[Representative]";
-			mes "The Weapon Shop is located at ^55FF33+^000000.";
-			next;
-			mes "[Representative]";
-			mes "You will see";
-			mes "marvelous weapons forged";
-			mes "by the well-experienced";
-			mes "blacksmiths of Louyang.";
-			viewpoint 1,145,174,5,0xFF55FF;
-			break;
-		case 5:
-			mes "[Representative]";
-			mes "The Tool Shop is located at ^3355FF+^000000.";
-			next;
-			mes "[Representative]";
-			mes "Knowing your enemy";
-			mes "is half the battle!";
-			mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
-			viewpoint 1,135,98,6,0xFF3355;
-			break;
-		case 6:
-			mes "[Representative]";
-			mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
-			next;
-			mes "[Soldier]";
-			mes "The Tavern is a good place";
-			mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
-			viewpoint 1,280,167,7,0xFF00FF;
-			break;
-		case 7:
-			mes "[Representative]";
-			mes "If you wish to remove all marks";
-			mes "on your mini-map, please choose 'Remove all marks from mini-map.' from the menu.";
-		}
-		break;
-	case 2:
-		viewpoint 2,218,255,2,0xFF00FF;
-		viewpoint 2,263,94,3,0xFF00FF;
-		viewpoint 2,309,80,4,0xFF00FF;
-		viewpoint 2,145,174,5,0xFF00FF;
-		viewpoint 2,135,98,6,0xFF00FF;
-		viewpoint 2,280,167,7,0xFF00FF;
-		mes "[Representative]";
-		mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building locations whenever you need to.";
-		break;
-	case 3:
-		mes "[Representative]";
-		mes "I understand that you want to explore Louyang and see the";
-		mes "sights for yourself. Alright then, take care!";
-		break;
-	}
-	close;
-}
+//===== eAthena Script ======================================= 
+//= Louyang Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Louyang
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+louyang,224,104,4	script	Louyang Guide#01louyang	818,{
+	mes "[Representative]";
+	mes "Welcome to ^8B4513Louyang^000000,";
+	mes "an ancient land with";
+	mes "a history full of tales";
+	mes "of bravery.";
+	next;
+	mes "[Representative]";
+	mes "We now provide an ocean lane to accomodate foreign travelers and intercultural exchange from which all can benefit.";
+	next;
+	mes "[Representative]";
+	mes "^8B4513Louyang^000000 is famous for";
+	mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
+	while (1) {
+		next;
+		switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Representative]";
+			mes "The Dragon Castle is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
+			mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,218,253,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Representative]";
+			mes "It's a famous ^AAFF00Doctor's Office^000000";
+			mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,261,93,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Representative]";
+			mes "We have a City Hall where the federal government operates.";
+			mes "It is located at ^008080+^000000.";
+			next;
+			mes "[Representative]";
+			mes "If you have any problems,";
+			mes "you should talk with the";
+			mes "employees there.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,309,78,2,0x20B2AA;
+			break;
+		case 4:
+			mes "[Representative]";
+			mes "The Weapon Shop is located at ^55FF33+^000000.";
+			next;
+			mes "[Representative]";
+			mes "You will see";
+			mes "marvelous weapons forged";
+			mes "by the well-experienced";
+			mes "Blacksmiths of Louyang.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,145,172,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Representative]";
+			mes "The Tool Shop is located at ^3355FF+^000000.";
+			next;
+			mes "[Representative]";
+			mes "Knowing your enemy";
+			mes "is half the battle!";
+			mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,138,99,4,0xFF0000;
+			break;
+		case 6:
+			mes "[Representative]";
+			mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
+			next;
+			mes "[Soldier]";
+			mes "The Tavern is a good place";
+			mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,280,165,5,0xDAA520;
+			break;
+		case 7:
+			mes "[Representative]";
+			mes "You won't get a better view of the world than you can at the Observatory.";
+			mes "It's a must see here.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,136,245,6,0xD8BFD8;
+			break;
+		case 8:
+			mes "[Representative]";
+			mes "If you want to return to Alberta,";
+			mes "find the ^00BFFFKGirl^000000 outside town on the docks.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,218,22,7,0x00BFFF;
+			break;
+		case 9:
+			mes "[Representative]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			viewpoint 2,1,1,7,0xFFFFFF;
+			break;
+		case 10:
+			mes "[Representative]";
+			mes "Enjoy your trip~!";
+			close;
+		}
+	}
+}

+ 90 - 0
npc/guides/guides_lutie.txt

@@ -0,0 +1,90 @@
+//===== eAthena Script ======================================= 
+//= Lutie Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Lutie
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+xmas,140,137,3	script	Lutie Guide#xmas	717,{
+	mes "[Lutie Guide]";
+	mes "Welcome to ^8B4513Lutie^000000,";
+	mes "the Snow Village.";
+	mes "Do you need help navigating the village?"	;
+	while (1) {
+		next;
+		switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of the";
+			mes "^00808Gift Shop^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,172,131,2,0x008080;
+			break;
+		case 2:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of the";
+			mes "^006400Church^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,104,287,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of the";
+			mes "^FF1493Weapon & Armor Shop^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,171,158,3,0xFF1493;
+			break;
+		case 4:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of the";
+			mes "^8B4513Tool Shop^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,122,131,4,0x8B4513;
+			break;
+		case 5:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of the";
+			mes "^9400D3Toy Factory^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,149,237,5,0x9400D3;
+			break;
+		case 6:
+			mes "[Lutie Guide]";
+			mes "Let me mark the location of";
+			mes "^B9062FSanta's House^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,143,312,6,0xFF0000;
+			break;
+		case 7:
+			mes "[Lutie Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			break;
+		case 8:
+			mes "[Lutie Guide]";
+			mes "Be safe on your travels.";
+			close;
+		}
+	}
+}

+ 0 - 165
npc/guides/guides_moc.txt

@@ -1,165 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Morroc Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.4a
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Morroc
-//===== Additional Comments: ================================= 
-//= Fully working.  Added a guide at every exit.
-//= v1.1 Now using duplicate command.
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Removed Duplicates [Silent]
-//= 1.4 rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.4a Fixed some errors with the loop[Samuray22]
-//	-Thanks to $ephiroth.
-//============================================================
-
-morocc,153,286,6	script	Guide#moc::MocGuide	707,{
-	cutin "moc_soldier",2;
-	mes "[Morroc Guide]";
-	mes "Welcome to Morroc,";
-	mes "the frontier town of the";
-	mes "Rune-Midgarts Kingdom.";
-	mes "Please ask me for help if";
-	mes "you're having any trouble";
-	mes "finding anything in town.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Morroc Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				
-				switch(select("^FF0000Thief Guild^000000:Weapon Shop:Inn:Pub:Mercenary Guild:Forge:Cancel")) {
-				case 1:
-					mes "[Morroc Guide]";
-					mes "The Thief Guild is";
-					mes "in charge of all Job";
-					mes "Changes to the Thief";
-					mes "Class. From what I hear,";
-					mes "you can find them inside";
-					mes "the Pyramids nearby...";
-					if (.@compass_check)
-						viewpoint 1,24,297,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Morroc Guide]";
-					mes "The Weapon Shop";
-					mes "is in the southeast";
-					mes "end of Morroc.";
-					if (.@compass_check)
-						viewpoint 1,253,56,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Morroc Guide]";
-					mes "There are Inns";
-					mes "where you can rest";
-					mes "at the southeast and";
-					mes "northeast ends of Morroc.";
-					if (.@compass_check) {
-						viewpoint 1,197,66,4,0xFF00FF;
-						viewpoint 1,273,269,5,0xFF00FF;
-					}
-					break;
-				case 4:
-					mes "[Morroc Guide]";
-					mes "You can find the";
-					mes "Pub in northeast Morroc.";
-					if (.@compass_check)
-						viewpoint 1,52,259,6,0xFF00FF;
-					break;
-				case 5:
-					mes "[Morroc Guide]";
-					mes "The Mercenary";
-					mes "Guild is located";
-					mes "in East Morroc.";
-					if (.@compass_check)
-						viewpoint 1,284,171,7,0x00FF00;
-					break;
-				case 6:
-					mes "[Morroc Guide]";
-					mes "The Forge is";
-					mes "located just";
-					mes "southwest from";
-					mes "the center of Morroc.";
-					if (.@compass_check)
-						viewpoint 1,47,47,7,0xFF00FF;
-					break;
-				case 7:
-					mes "[Morroc Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,2,0x00FF00;
-			viewpoint 2,237,41,3,0x0000FF;
-			viewpoint 2,46,345,4,0x00FF00;
-			viewpoint 2,175,220,5,0xFF0000;
-			viewpoint 2,175,220,6,0xFF0000;
-			viewpoint 2,175,220,7,0xFF0000;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Morroc Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Morroc Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Morroc Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Morroc.";
-			break;
-		case 4:
-			mes "[Morroc Guide]";
-			mes "Alright then,";
-			mes "try to stay out of";
-			mes "too much trouble";
-			mes "out there, adventurer.";
-			close2;
-			set .@loop1,0;
-		}
-	}
-	cutin "moc_soldier",255;
-	end;
-}
-
-morocc,54,97,0	duplicate(MocGuide)	Guide#2moc	707

+ 332 - 0
npc/guides/guides_morroc.txt

@@ -0,0 +1,332 @@
+//===== eAthena Script ======================================= 
+//= Morroc Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Morroc, and Morroc Ruins
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+morocc,153,286,6	script	Guide#01morocc::GuideMorroc	707,{
+	cutin "moc_soldier",2;
+	mes "[Morroc Guide]";
+	mes "Welcome to ^8B4513Morroc^000000,";
+	mes "the Desert Town.";
+	mes "Do you need help navigating the town?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
+				case 1:
+					mes "[Morroc Guide]";
+					mes "The ^B9062FThief Guild^000000 is located";
+					mes "inside the ^B9062FPyramids^000000";
+					mes "that is near the ^B9062FOasis^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,26,294,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Morroc Guide]";
+					mes "The ^0000FFSphinx Dungeon^000000 is";
+					mes "right outside the western gate.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,26,164,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Morroc Guide]";
+					mes "Let me mark the entrance to the ^FF5400Oasis^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,26,294,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^006400Forge^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,47,47,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^7F3300Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,253,56,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Morroc Guide]";
+					mes "Currently the ^800080Inn^000000";
+					mes "has been shut down until further notice,";
+					mes "but I'll mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,273,269,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^B9062FTavern^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,52,259,6,0xFF0000;
+					next;
+					break;
+				case 8:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
+				case 1:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^0000FFKafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,156,97,7,0x0A82FF;
+					viewpoint 1,160,258,8,0x0A82FF;
+					next;
+					break;
+				case 2:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Poison Herb Salesman^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,190,96,9,0xAAFF00;
+					next;
+					break;
+				case 3:
+					mes "[Morroc Guide]";
+					mes "The ^7F3300Dye Maker^000000 is";
+					mes "currently staying";
+					mes "on the 1st floor of the Inn.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,273,269,10,0xD2691E;
+					next;
+					break;
+				case 4:
+					mes "[Morroc Guide]";
+					mes "^800080Seiyablem^000000";
+					mes "is a technician";
+					mes "who can create ^0000FFslots^000000 on weapons and armors,";
+					mes "but not all equipment";
+					mes "can be slotted. Well, that's what he says.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,51,41,11,0xDA70D6;
+					next;
+					break;
+				case 5:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Morroc Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Morroc Guide]";
+			mes "Be safe on your travels.";
+			close2;
+			cutin "moc_soldier",255;
+			end;
+		}
+	}
+}
+
+morocc,154,38,6	duplicate(GuideMorroc)	Guide#02morocc	707,{
+morocc,296,213,4	duplicate(GuideMorroc)	Guide#03morocc	707,{
+morocc,28,170,5	duplicate(GuideMorroc)	Guide#04morocc	707,{
+
+moc_ruins,159,53,3	script	Guide#01ruins::GuideMocRuins	707,{
+	cutin "moc_soldier",2;
+	mes "[Morroc Guide]";
+	mes "Welcome to ^8B4513Morroc^000000,";
+	mes "the Desert Town.";
+	mes "Do you need help navigating the town?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
+				case 1:
+					mes "[Morroc Guide]";
+					mes "The ^B9062FThief Guild^000000 is located";
+					mes "inside the ^B9062FPyramids^000000.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,56,161,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Morroc Guide]";
+					mes "The ^0000FFSphinx Dungeon^000000";
+					mes "is outside the south entrance of this Oasis.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,71,19,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Morroc Guide]";
+					mes "^FF5400Morroc^000000 is";
+					mes "right outside the southeast entrance of this Oasis.";
+					mes "Let me mark its location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,158,40,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
+				case 1:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Eden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,68,164,3,0xAAFF00;
+					next;
+					break;
+				case 2:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^800080Tool Dealers^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,92,128,5,0xDA70D6;
+					viewpoint 1,114,63,6,0xDA70D6;
+					next;
+					break;
+				case 3:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^B9062FKafra Employee^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,59,157,7,0xFF0000;
+					next;
+					break;
+				case 4:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^0000FFRepairman^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,107,94,8,0x0A82FF;
+					next;
+					break;
+				case 5:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^FF5400Pet Groomer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,118,170,9,0xFFB400;
+					next;
+					break;
+				case 6:
+					mes "[Morroc Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Chef Assistant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,115,123,10,0xAAFF00;
+					next;
+					break;
+				case 7:
+					mes "[Morroc Guide]";
+					mes "^7F3300Leablem^000000";
+					mes "is a technician";
+					mes "who can create ^0000FFslots^000000 on weapons and armors,";
+					mes "but not all equipment";
+					mes "can be slotted. Well, that's what he says.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,154,86,11,0xD2691E;
+					next;
+					break;
+				case 8:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Morroc Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Morroc Guide]";
+			mes "Be safe on your travels.";
+			close2;
+			cutin "moc_soldier",255;
+			end;
+		}
+	}
+}
+
+moc_ruins,70,164,3	duplicate(GuideMocRuins)	Guide#02ruins	707
+moc_ruins,65,44,5	duplicate(GuideMocRuins)	Guide#03ruins	707

+ 89 - 0
npc/guides/guides_moscovia.txt

@@ -0,0 +1,89 @@
+//===== eAthena Script ======================================= 
+//= Moscovia Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Moscovia
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+moscovia,226,191,4	script	Moscovia Guide#02mosc	959,{
+	mes "[Moscovia Guide]";
+	mes "A paradise on the sea";
+	mes "beautiful wave and warm sunshine";
+	mes "^8B4513Moscovia^000000 is waitting for you";
+	mes "welcome to come here.";
+	mes "I'm supporting to offer information about here.";
+	mes "if you want to ask anything just feel free tell me.";
+	while (1) {
+		next;
+		switch(select("[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Moscovia Guide]";
+			mes "In the ^006400Palace^000000 you will find our Lord the Czar and other servants.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,255,140,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Moscovia Guide]";
+			mes "The ^008080Chapel^000000 is located here.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,253,179,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Moscovia Guide]";
+			mes "You can buy weapons from the best craftsmen in Moscovia if you go to ^FF1493Weapon Shop^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,186,191,2,0x008080;
+			break;
+		case 4:
+			mes "[Moscovia Guide]"		;
+			mes "You will find only the best gear at the Moscovia ^8B4513Armor Shop^000000.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,204,169,3,0xB200FF;
+			break;
+		case 5:
+			mes "[Moscovia Guide]";
+			mes "The ^FF1493Tool Shop^000000 is located just south from the center of town.";
+			mes "You can find all sorts of things you need for your travels.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,221,176,4,0xFF1493;
+			break;
+		case 6:
+			mes "[Moscovia Guide]";
+			mes "The Inn 'Sticky Herb Tree' is just north from the center of town.";
+			mes "If you need to rest, there is no better place to stay.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,227,206,5,0x8B4513;
+			break;
+		case 7:
+			mes "[Moscovia Guide]";
+			mes "You can go back to Alberta at the docks.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 1,166,53,6,0x00BFFF;
+			break;
+		case 8:
+			mes "[Moscovia Guide]";
+			mes "I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			break;
+		case 9:
+			mes "[Moscovia Guide]";
+			mes "Enjoy your trip~!";
+			close;
+		}
+	}
+}

+ 0 - 91
npc/guides/guides_mosk.txt

@@ -1,91 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Moscovia Guides
-//===== By: ================================================== 
-//= Kisuka
-//===== Current Version: ===================================== 
-//= 1.0
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= Guides for the town of Moscovia.
-//===== Additional Comments: ================================= 
-//= 1.0 First Version. [Kisuka]
-//============================================================ 
-
-moscovia,161,76,4	script	Moscovia Guide#mosk	959,{
-	mes "[Moscovia Guide]";
-	mes "Welcome to Moscovia";
-	mes "Here is the paradise spreading on";
-	mes "the endless seas";
-	mes "You'll be happy with the beautiful";
-	mes "scenery and the sunlight!";
-	next;
-	mes "[Moscovia Guide]";
-	mes "I was sent from Moscovia Palace";
-	mes "to guide tourists and to give them";
-	mes "information on this town.";
-	mes "If you have some questions, please ask me.";
-	next;
-	switch(select("Ask where you can go.:Delete all the marks on the mini-map.:Cancel.")) {
-		case 1:
-			mes "[Moscovia Guide]";
-			mes "Where would you like to go?";
-			next;
-			switch(select("The Palace:Armor Shop:Tool Shop:An Inn:Cancel")) {
-				case 1:
-					mes "[Moscovia Guide]";
-					mes "The Palace can be found ^ff0000+^000000 at the";
-					mes "end of the North sea from";
-					mes "Rune-Midgarts.";
-					mes "There resides our Lord the Czar of";
-					mes "Moscovia and his retainers.";
-					close2;
-					viewpoint 1,257,138,1,0xFF0000;
-					end;
-				case 2:
-					viewpoint 1,185,187,2,0x00FF00;
-					mes "[Moscovia Guide]";
-					mes "The Armor Shop is located at the";
-					mes "southwest corner of town..";
-					mes "You can buy armor made by the best";
-					mes "craftsmen of Moscovia there.";
-					close;
-				case 3:
-					mes "[Moscovia Guide]";
-					mes "The Tool Shop is located just south";
-					mes "from the center of town.";
-					mes "You can find all sorts of things";
-					mes "you need for your travels.";
-					close2;
-					viewpoint 1,223,174,3,0x00FF00;
-					end;
-				case 4:
-					mes "[Moscovia Guide]";
-					mes "The Inn 'Sticky Herb Tree' is just";
-					mes "north from the center of town.";
-					mes "If you need to rest, there is no";
-					mes "better place to stay.";
-					close2;
-					viewpoint 1,229,208,4,0x3355FF;
-					end;
-				case 5:
-					close;
-			}
-		case 2:
-			mes "[Moscovia Guide]";
-			mes "I've deleted all marks on the mini-map.";
-			mes "Whenever you'd like to put marks";
-			mes "there, you can ask me.";
-			viewpoint 2,257,138,1,0xFF0000;
-			viewpoint 2,185,187,2,0x00FF00;
-			viewpoint 2,223,174,3,0x00FF00;
-			viewpoint 2,229,208,4,0x3355FF;
-			close;
-		
-		case 3:
-			mes "[Moscovia Guide]";
-			mes "It'd be great to walk about alone.";
-			mes "Take care.";
-			close;
-	}
-}

+ 0 - 134
npc/guides/guides_nif.txt

@@ -1,134 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Niflheim Guide
-//===== By: ================================================== 
-//= eAthena Team; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Niflheim
-//===== Additional Comments: ================================= 
-//= 1.1 Fixed location command format [Lupus]
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================ 
-
-niflheim,107,156,6	script	Roaming Man#nif	798,{
-	mes "[Ricael]";
-	mes "You must be lost...";
-	mes "Why would anyone come";
-	mes "to this horrid, dreadful";
-	mes "place on purpose...??";
-	next;
-	mes "[Ricael]";
-	mes "Ever since I stumbled fell down into this giant tree, I've suffered endlessly here. I've wasted years in sadness, being unable to escape Niflheim.";
-	next;
-	mes "[Ricael]";
-	mes "But in searching for an";
-	mes "escape route, I probably know";
-	mes "this town better than anyone";
-	mes "else. I guess knowing the";
-	mes "layout might help you escape";
-	mes "if it weren't so futile.";
-	next;
-	switch(select("Ask building locations.:Remove marks on the mini-map.:Cancel.")) {
-	case 1:
-		mes "[Ricael]";
-		mes "So, um, which place do you want to know about?";
-		next;
-		switch(select("Witch's castle:Tool shop:Weapon shop:Pub:Cancel")) {
-		case 1:
-			mes "[Ricael]";
-			mes "There. I made a ^FF3355+^000000 mark";
-			mes "on your mini-map so that you can";
-			mes "go to the castle where that";
-			mes "creepy witch lives.";
-			next;
-			mes "[Ricael]";
-			mes "I went there once, but then I";
-			mes "ran away and decided that I";
-			mes "should try to not die as much";
-			mes "as possible. That's pretty";
-			mes "much my life goal here in";
-			mes "Niflheim.";
-			viewpoint 1,253,191,2,0xFF3355;
-			break;
-		case 2:
-			mes "[Ricael]";
-			mes "The Tool shop is located";
-			mes "at the ^CE6300+^000000 mark I made";
-			mes "on your mini-map.";
-			next;
-			mes "[Ricael]";
-			mes "They sell some unique items that";
-			mes "you cannot find outside of this";
-			mes "town. Of course, they weren't so";
-			mes "special once I realized no";
-			mes "Potion can ease the pain I feel.";
-			mes "...I wish I was in prison.";
-			Emotion e_wah;
-			viewpoint 1,217,196,3,0xCE6300;
-			break;
-		case 3:
-			mes "[Ricael]";
-			mes "The Weapon shop is located";
-			mes "at the ^55FF33+^000000 mark I made";
-			mes "on your mini-map.";
-			next;
-			mes "[Ricael]";
-			mes "They sell some unique items which";
-			mes "you cannot find outside of this";
-			mes "town... Of course, fighting";
-			mes "the monsters here will just";
-			mes "make them angrier. You may as";
-			mes "well let them eat you.";
-			Emotion e_wah;
-			viewpoint 1,216,171,4,0x55FF33;
-			break;
-		case 4:
-			mes "[Ricael]";
-			mes "The Pub is located at";
-			mes "the ^3355FF+^000000 mark I've made";
-			mes "on your mini-map.";
-			next;
-			mes "[Ricael]";
-			mes "Sometimes I see dead people in the";
-			mes "Pub enjoying themselves, having a";
-			mes "good time. I used to be able to";
-			mes "have fun once, but now all I feel";
-			mes "is the cold tingle of loneliness";
-			mes "and despair...every waking moment.";
-			viewpoint 1,189,207,5,0x3355FF;
-			break;
-		case 5:
-			mes "[Ricael]";
-			mes "If you want to remove the location";
-			mes "marks from your mini-map, please";
-			mes "choose 'Remove marks on the";
-			mes "mini-map' from the menu.";
-		}
-		break;
-	case 2:
-		viewpoint 2,253,191,2,0xFF3355;
-		viewpoint 2,217,196,3,0xCE6300;
-		viewpoint 2,216,171,4,0x55FF33;
-		viewpoint 2,189,207,5,0x3355FF;
-		mes "[Ricael]";
-		mes "I removed the location marks from";
-		mes "your mini-map. Go ahead and ask";
-		mes "me if you want to mark the";
-		mes "building locations again. It";
-		mes "helps me ignore the depression";
-		mes "that gnaws at me constantly.";
-		break;
-	case 3:
-		mes "[Ricael]";
-		mes "It's not a good idea to search";
-		mes "Niflheim by yourself...";
-		mes "At least try to be careful.";
-		break;
-	}
-	close;
-}

+ 71 - 0
npc/guides/guides_niflheim.txt

@@ -0,0 +1,71 @@
+//===== eAthena Script ======================================= 
+//= Niflheim Guide
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Niflehim
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+niflheim,201,187,3	script	Niflheim Guide#01nif	849,{
+	mes "[Niflheim Guide]";
+	mes "Welcome to.. ^8B4513Niflheim^000000...";
+	mes "the Realm of the Dead...";
+	mes "Do you need help navigating the realm...?"	;
+	while (1) {
+		next;
+		switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Niflheim Guide]";
+			mes "Let me mark the location of the";
+			mes "^0000FFTool Shop^000000..";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,218,196,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Niflheim Guide]";
+			mes "Let me mark the location of the";
+			mes "^006400Pub^000000..";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,189,208,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Niflheim Guide]";
+			mes "Let me mark the location of the";
+			mes "^800080Weapon Shop^000000..";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,218,170,2,0xDA70D6;
+			break;
+		case 4:
+			mes "[Niflheim Guide]";
+			mes "Let me mark the location of the";
+			mes "^FF1493Witch's Castle^000000..";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,255,195,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Niflheim Guide]";
+			mes "Sure, I'll remove all marks from your mini-map...";
+			mes "Is there anything else I can do for you...?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			break;
+		case 6:
+			mes "[Niflheim Guide]";
+			mes "......Bye~!..";
+			close;
+		}
+	}
+}

+ 0 - 297
npc/guides/guides_pay.txt

@@ -1,297 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Payon Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.6
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis COnversion]
-//= Guides for the City of Payon
-//===== Additional Comments: ================================= 
-//= Fully working
-//= v1.1 Now using duplicate command.New Payon Locations [Darkchild]
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
-//=     to Muad_Dib
-//= 1.3a Fixed some problems with duplicated text, thanks to muad_dib [MasterOfMuppets]
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.4a Tixed Archer Village Guide [Lupus] 
-//= 1.5 Removed Duplicates [Silent]
-//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-payon,162,67,4	script	Guide#pay	708,{
-	cutin "pay_soldier",2;
-	mes "[Payon Guide]";
-	mes "Welcome to the";
-	mes "mountain city of Payon.";
-	mes "If you're unfamiliar with this";
-	mes "area, I can help you find what";
-	mes "you're looking for around here.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
-		case 1:
-			mes "[Payon Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("^FF0000Archer Guild^000000:Weapon Shop:Tool Shop:Pub:Central Palace:The Empress:Palace Annex:Royal Kitchen:Forge:Cancel")) {
-				case 1:
-					mes "[Payon Guide]";
-					mes "The Archer Guild handles";
-					mes "Job Changes to the Archer";
-					mes "Class. You'll need to enter";
-					mes "the Archer Village which is";
-					mes "to the northeast of Payon.";
-					if (.@compass_check)
-						viewpoint 1,227,328,2,0xFF0000;
-					break;
-				case 2:
-					mes "[Payon Guide]";
-					mes "The Weapon Shop";
-					mes "can be found in the";
-					mes "northwest corner of";
-					mes "the city of Payon.";
-					if (.@compass_check)
-						viewpoint 1,139,159,3,0xFF00FF;
-					break;
-				case 3:
-					mes "[Payon Guide]";
-					mes "The Tool Shop";
-					mes "is located near";
-					mes "the northwest";
-					mes "corner of Payon.";
-					if (.@compass_check)
-						viewpoint 1,144,85,4,0xFF00FF;
-					break;
-				case 4:
-					mes "[Payon Guide]";
-					mes "The Pub can be";
-					mes "found in the northeast";
-					mes "part of Payon. It's the";
-					mes "best place to relax after";
-					mes "a long day of hunting.";
-					if (.@compass_check)
-						viewpoint 1,220,117,5,0xFF00FF;
-					break;
-				case 5:
-					mes "[Payon Guide]";
-					mes "The Central Palace";
-					mes "is located to the north";
-					mes "within the city of Payon.";
-					if (.@compass_check)
-						viewpoint 1,155,245,6,0x00FF00;
-					break;
-				case 6:
-					mes "[Payon Guide]";
-					mes "The Empress";
-					mes "can be found to the";
-					mes "northwest in Payon.";
-					if (.@compass_check)
-						viewpoint 1,107,324,7,0x00FF00;
-					break;
-				case 7:
-					mes "[Payon Guide]";
-					mes "The Palace Annex";
-					mes "can be found in the";
-					mes "western part of Payon.";
-					if (.@compass_check)
-						viewpoint 1,130,204,8,0x00FF00;
-					break;
-				case 8:
-					mes "[Payon Guide]";
-					mes "The Royal Kitchen";
-					mes "is located near the";
-					mes "northern end of Payon.";
-					if (.@compass_check)
-						viewpoint 1,154,325,9,0x00FF00;
-					break;
-				case 9:
-					mes "[Payon Guide]";
-					mes "The Forge is";
-					mes "situated near";
-					mes "the center of Payon.";
-					if (.@compass_check)
-						viewpoint 1,126,169,10,0xFFFF00;
-					break;
-				case 10:
-					mes "[Payon Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,2,0x00FF00;
-			viewpoint 2,237,41,3,0x0000FF;
-			viewpoint 2,46,345,4,0xFF00FF;
-			viewpoint 2,175,220,5,0xFF0000;
-			viewpoint 2,175,220,6,0xFF0000;
-			viewpoint 2,175,220,7,0xFF0000;
-			viewpoint 2,237,41,8,0x0000FF;
-			viewpoint 2,46,345,9,0x00FF00;
-			viewpoint 2,175,220,10,0xFF0000;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Payon Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Payon Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Payon Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Payon.";
-			break;
-		case 4:
-			mes "[Payon Guide]";
-			mes "Be safe in";
-			mes "your travels,";
-			mes "brave adventurer.";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	cutin "pay_soldier",255;
-	end;
-}
-
-pay_arche,85,30,2	script	Guide#2pay	708,{
-	cutin "pay_soldier",2;
-	mes "[Payon Guide]";
-	mes "Welcome to the";
-	mes "mountain city of Payon.";
-	mes "If you're unfamiliar with this";
-	mes "area, I can help you find what";
-	mes "you're looking for around here.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Payon Guide]";
-			mes "Please, select a menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like to leave indicators on the mini-map?";
-				next;
-				if (select("Yes.:No.") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-				switch(select("^FF0000Archer Guild^000000:Tool Shop:Payon Dungeon:Cancel")) {
-				case 1:
-					mes "[Payon Guide]";
-					mes "The Archer Guild,";
-					mes "found northeast in";
-					mes "the Archer Village,";
-					mes "handles Job Changes";
-					mes "to the Archer Class.";
-					if (.@compass_check)
-						viewpoint 1,144,164,0,0xFFFF00;
-					break;
-				case 2:
-					mes "[Payon Guide]";
-					mes "You can find";
-					mes "a Tool Shop in";
-					mes "the northeast corner";
-					mes "of the Archer Village.";
-					if (.@compass_check)
-						viewpoint 1,71,156,1,0xFFFF00;
-					break;
-				case 3:
-					mes "[Payon Guide]";
-					mes "The entrance to";
-					mes "the Payon Dungeon";
-					mes "is located at the west";
-					mes "end of the village.";
-					if (.@compass_check)
-						viewpoint 1,34,132,2,0xFFFFFF;
-					break;
-				case 4:
-					mes "[Payon Guide]";
-					mes "If you'd like to erase the marks on the mini-map, select menu, 'Wipe all indicators on the mini-map'.";
-					set @loop2,0;
-					break;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,0,0xFF00FF;
-			viewpoint 2,237,41,1,0xFF0000;
-			viewpoint 2,46,345,2,0xFF00FF;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Payon Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Payon Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Payon Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Payon.";
-			break;
-		case 4:
-			mes "[Payon Guide]";
-			mes "Be safe in";
-			mes "your travels,";
-			mes "brave adventurer.";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	cutin "pay_soldier",255;
-	end;
-}

+ 334 - 0
npc/guides/guides_payon.txt

@@ -0,0 +1,334 @@
+//===== eAthena Script ======================================= 
+//= Payon Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Payon
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guides.
+//============================================================ 
+
+payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
+	cutin "pay_soldier",2;
+	mes "[Payon Guide]";
+	mes "Welcome to ^8B4513Payon^000000,";
+	mes "the Mountain Village.";
+	mes "Do you need help navigating the village?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+				case 1:
+					mes "[Payon Guide]";
+					mes "^B9062FArcher Village^000000 is where";
+					mes "the Archer Association resides.";
+					mes "Please use the far north gate to enter the village.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,227,328,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^0000FFTool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,144,85,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^FF5400Weapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,139,159,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^006400Inn & Tavern^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,220,117,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^7F3300Central Palace^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,155,245,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^800080Palace Court^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,107,325,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "the ^B9062FRoyal Kitchen^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,154,325,6,0xFF0000;
+					next;
+					break;
+				case 8:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair /Armsmith ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+				case 1:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^0000FFEden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,177,111,7,0x0A82FF;
+					next;
+					break;
+				case 2:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^FF5400Kafra Shop Girls^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,164,157,8,0xFFB400;
+					next;
+					break;
+				case 3:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Repairman & Armsmith^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,144,170,9,0xAAFF00;
+					next;
+					break;
+				case 4:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^7F3300Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,181,104,10,0xD2691E;
+					viewpoint 1,175,226,11,0xD2691E;
+					next;
+					break;
+				case 5:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^800080Trap Specialist^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,123,109,12,0xDA70D6;
+					next;
+					break;
+				case 6:
+					mes "[Payon Guide]";
+					mes "^B9062FSeiyablem^000000";
+					mes "is a technician";
+					mes "who can create ^0000FFslots^000000 on weapons and armors,";
+					mes "but not all equipment";
+					mes "can be slotted. Well, that's what he says.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,140,151,13,0xFF0000;
+					next;
+					break;
+				case 7:
+					mes "[Payon Guide]";
+					mes "^0000FFLeablem^000000";
+					mes "is a technician";
+					mes "who can create ^0000FFslots^000000 on weapons and armors,";
+					mes "but not all equipment";
+					mes "can be slotted. Well, that's what he says.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,236,199,14,0x0A82FF;
+					next;
+					break;
+				case 8:
+					mes "[Payon Guide]";
+					mes "^FF5400Jade^000000";
+					mes "can exchange different types of";
+					mes "^FF5400Gemstones^000000.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,173,238,15,0xFFB400;
+					next;
+					break;
+				case 9:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Pet Groomer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,177,131,16,0xAAFF00;
+					next;
+					break;
+				case 10:
+					mes "[Payon Guide]";
+					mes "Let me mark the location of the";
+					mes "^7F3300Chef Assistant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,206,119,17,0xD2691E;
+					next;
+					break;
+				case 11:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Payon Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			viewpoint 2,1,1,12,0xFFFF00;
+			viewpoint 2,1,1,13,0xFFFF00;
+			viewpoint 2,1,1,14,0xFFFF00;
+			viewpoint 2,1,1,15,0xFFFF00;
+			viewpoint 2,1,1,16,0xFFFF00;
+			viewpoint 2,1,1,17,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Payon Guide]";
+			mes "Enjoy your stay.";
+			close;
+			cutin "pay_soldier",255;
+			end;
+		}
+	}
+}
+
+payon,151,182,6	duplicate(GuidePayon)	Guide#02payon	708
+payon,221,85,6	duplicate(GuidePayon)	Guide#03payon	708
+payon,233,324,4	duplicate(GuidePayon)	Guide#04payon	708
+
+pay_arche,86,33,4	script	Guide#05payon	708,{
+	cutin "pay_soldier",2;
+	mes "[Payon Guide]";
+	mes "Welcome to ^8B4513Archer Village^000000,";
+	mes "a subsidiary village of Payon.";
+	mes "Do you need help navigating the village?";
+	next;
+	while (1) {
+		switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Payon Guide]";
+			mes "Let me mark the entrance of";
+			mes "the ^B9062FPayon Dungeon^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,38,131,0,0xFF0000;
+			next;
+			break;
+		case 2:
+			mes "[Payon Guide]";
+			mes "The ^0000FFArcher Guild^000000";
+			mes "is where you can change";
+			mes "your job to Archer.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,143,164,1,0x0A82FF;
+			next;
+			break;
+		case 3:
+			mes "[Payon Guide]";
+			mes "Let me mark the location of the";
+			mes "^FF5400Tool Shop^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,72,156,2,0xFFB400;
+			next;
+			break;
+		case 4:
+			mes "[Payon Guide]";
+			mes "Let me mark the location of the ^006400Kafra Employee^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,55,123,3,0xAAFF00;
+			next;
+			break;
+		case 5:
+			mes "[Payon Guide]";
+			mes "Let me mark the location of the";
+			mes "^7F3300Bow Mercenary Manager^000000 and";
+			mes "^7F3300Mercenary Goods Merchant^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,101,166,4,0xD2691E;
+			next;
+			break;
+		case 6:
+			mes "[Payon Guide]";
+			mes "Let me mark the location of the";
+			mes "^800080Alchemist Guildsman^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,127,113,5,0xDA70D6;
+			next;
+			break;
+		case 7:
+			mes "[Payon Guide]";
+			mes "The ^0000FFEden Teleport Officer^000000";
+			mes "is currently staying inside";
+			mes "the Archer Guild building.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,143,164,6,0x0A82FF;
+			next;
+			break;
+		case 8:
+			mes "[Payon Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			next;
+			break;
+		case 9:
+			mes "[Payon Guide]";
+			mes "Enjoy your stay.";
+			close2;
+			cutin "pay_soldier",255;
+			end;
+		}
+	}
+}

+ 0 - 243
npc/guides/guides_pron.txt

@@ -1,243 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Prontera Guides
-//===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.6a
-//===== Compatible With: ===================================== 
-//= eAthena  SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Guides for the City of Prontera
-//===== Additional Comments: ================================= 
-//= Fully working
-//= v1.1 Now using duplicate command.
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
-//=     to Muad_Dib
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.5 Removed Duplicates [Silent]
-//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.6a Fixed some errors with the loop. [Samuray22]
-//	-Thanks to $ephiroth.
-//= 1.6b Fixed a Problem with Unnecesary RGB Values. [Samuray22]
-//	-Thanks to Brainstorm.
-//============================================================
-
-prontera,154,187,4	script	Guide#prt::PrtGuide	105,{
-	cutin "prt_soldier",2;
-	mes "[Prontera Guide]";
-	mes "Welcome to Prontera,";
-	mes "the beautiful capital of the";
-	mes "Rune-Midgarts Kingdom. If";
-	mes "you have questions or need help finding something in the city, don't hesitate to ask.";
-	set .@loop1,1;
-	while (.@loop1) {
-		next;
-		switch(select("City Guide.:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Prontera Guide]";
-			mes "Please select";
-			mes "a location from";
-			mes "the following menu.";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while (.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-
-				switch(select("Swordman Association:^0000FFSanctuary^000000:Prontera Chivalry:Weapon Shop:Tool Shop:Inn:Trading Post:Pub:Library:Job Agency:Prontera Castle:City Hall:Cancel")) {
-				case 1:
-					mes "[Prontera Guide]";
-					mes "The Swordman Association,";
-					mes "which handles Job Changes";
-					mes "to the Swordman class, has";
-					mes "moved to Izlude. This facility";
-					mes "is just an empty building now.";
-					if (.@compass_check)
-						viewpoint 1,237,41,4,0x00FF00;
-					break;
-				case 2:
-					mes "[Prontera Guide]";
-					mes "The Prontera Sanctuary";
-					mes "handles Job Changes to";
-					mes "the Acolyte class, and can";
-					mes "be found in the northeast";
-					mes "corner of Prontera.";
-					if (.@compass_check)
-						viewpoint 1,236,316,5,0xFF0000;
-					break;
-				case 3:
-					mes "[Prontera Guide]";
-					mes "The Prontera Chivralry,";
-					mes "which is responsible for";
-					mes "the safety of our capital, is";
-					mes "in Prontera's northwest corner.";
-					if (.@compass_check)
-						viewpoint 1,46,345,6,0x00FF00;
-					break;
-				case 4:
-					mes "[Prontera Guide]";
-					mes "The Weapon Shop";
-					mes "is located northeast";
-					mes "of the central fountain.";
-					if (.@compass_check)
-						viewpoint 1,175,220,7,0xFF00FF;
-					break;
-				case 5:
-					mes "[Prontera Guide]";
-					mes "The Tool Shop";
-					mes "is located northwest";
-					mes "of the central fountain.";
-					if (.@compass_check)
-						viewpoint 1,134,221,8,0xFF00FF;
-					break;
-				case 6:
-					mes "[Prontera Guide]";
-					mes "The Inns in Prontera are";
-					mes "located both to the east";
-					mes "and west of Prontera's";
-					mes "central fountain area.";
-					if (.@compass_check) {
-						viewpoint 1,204,191,9,0xFF00FF;
-						viewpoint 1,107,192,10,0xFF00FF;
-					}
-					break;
-				case 7:
-					mes "[Prontera Guide]";
-					mes "The Trading Post";
-					mes "can be found southeast";
-					mes "from the central fountain.";
-					if (.@compass_check)
-						viewpoint 1,179,184,11,0x00FF00;
-					break;
-				case 8:
-					mes "[Prontera Guide]";
-					mes "The Pub is located";
-					mes "southeast of the fountain,";
-					mes "behind the Trading Post.";
-					if (.@compass_check)
-						viewpoint 1,208,154,12,0x00FF00;
-					break;
-				case 9:
-					mes "[Prontera Guide]";
-					mes "If you head north from";
-					mes "the central fountain, you'll";
-					mes "find an empty area in which";
-					mes "both branches of the Prontera";
-					mes "Library can be accessed if you";
-					mes "head towards the east or west.";
-					if (.@compass_check) {
-						viewpoint 1,120,267,13,0x00FF00;
-						viewpoint 1,192,267,14,0x00FF00;
-					}
-					break;
-				case 10:
-					mes "[Prontera Guide]";
-					mes "The Job Agency is";
-					mes "just southwest of the";
-					mes "central fountain area.";
-					if (.@compass_check)
-						viewpoint 1,133,183,15,0x00FF00;
-					break;
-				case 11:
-					mes "[Prontera Guide]";
-					mes "The Prontera Castle is";
-					mes "located at the northern";
-					mes "sector of this city. You can";
-					mes "go to the fields that are north";
-					mes "of Prontera by going through";
-					mes "the castle's rear exit.";
-					if (.@compass_check)
-						viewpoint 1,156,360,16,0x00FF00;
-					break;
-				case 12:
-					mes "[Prontera Guide]";
-					mes "The City Hall";
-					mes "is located in the";
-					mes "southwest corner";
-					mes "in our city of Prontera.";
-					if (.@compass_check)
-						viewpoint 1,75,91,17,0x01FF01;
-					break;
-				case 13:
-					mes "[Prontera Guide]";
-					mes "Please ask me to ''Remove";
-					mes "Marks from Mini-Map'' if you";
-					mes "no longer wish to have the";
-					mes "location marks displayed";
-					mes "on your Mini-Map.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-		case 2:
-			viewpoint 2,237,41,4,0x00FF00;
-			viewpoint 2,237,41,5,0x0000FF;
-			viewpoint 2,46,345,6,0x00FF00;
-			viewpoint 2,175,220,7,0xFF0000;
-			viewpoint 2,134,221,8,0xFF0000;
-			viewpoint 2,204,191,9,0xFF0000;
-			viewpoint 2,107,192,10,0xFF0000;
-			viewpoint 2,179,184,11,0x00FF00;
-			viewpoint 2,208,154,12,0x00FF00;
-			viewpoint 2,120,267,13,0x00FF00;
-			viewpoint 2,192,267,14,0x00FF00;
-			viewpoint 2,133,183,15,0x00FF00;
-			viewpoint 2,156,360,16,0x00FF00;
-			viewpoint 2,75,91,17,0x00FF00;
-			set .@compass_check,0;
-			break;
-		case 3:
-			mes "[Prontera Guide]";
-			mes "Advances in sorcery and";
-			mes "technology have allowed";
-			mes "us to update our information";
-			mes "system, enabling up to mark";
-			mes "locations on your Mini-Map";
-			mes "for easier navigation.";
-			next;
-			mes "[Prontera Guide]";
-			mes "Your Mini-Map is located";
-			mes "in the upper right corner";
-			mes "of the screen. If you can't";
-			mes "see it, press the Ctrl + Tab";
-			mes "keys or click the ''Map'' button in your Basic Info Window.";
-			next;
-			mes "[Prontera Guide]";
-			mes "On your Mini-Map,";
-			mes "click on the ''+'' and ''-''";
-			mes "symbols to zoom in and";
-			mes "our of your Mini-Map. We";
-			mes "hope you enjoy your travels";
-			mes "here in the city of Prontera.";
-			break;
-		case 4:
-			mes "[Prontera Guide]";
-			mes "Well, adventurer...";
-			mes "I hope your journeys";
-			mes "through Rune-Midgard";
-			mes "are both fun and safe.";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	cutin "prt_soldier",255;
-	end;
-}
-
-prontera,282,208,2	duplicate(PrtGuide)	East Gate-Guide	105
-
-prontera,29,200,6	duplicate(PrtGuide)	West Gate-Guide	105
-
-prontera,160,29,0	duplicate(PrtGuide)	South Gate-Guide	105
-
-prontera,151,330,4	duplicate(PrtGuide)	North Gate-Guide	105

+ 307 - 0
npc/guides/guides_prontera.txt

@@ -0,0 +1,307 @@
+//===== eAthena Script ======================================= 
+//= Prontera Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Prontera
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guides.
+//============================================================ 
+
+prontera,154,187,4	script	Guide#01prontera::GuideProntera	105,{
+	cutin "prt_soldier",2;
+	mes "[Prontera Guide]";
+	mes "Welcome to ^8B4513Prontera^000000,";
+	mes "the beautiful capital of the";
+	mes "Rune-Midgarts Kingdom.";
+	mes "Do you need help navigating the city?";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
+				case 1:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^B9062FTool Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,134,221,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^0000FFWeapon & Armor Shop^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,175,220,1,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^FF5400Forge^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,179,184,2,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Prontera Guide]";
+					mes "The ^006400Prontera Sanctuary^000000 is";
+					mes "where you can change your job to Acolyte,";
+					mes "its located in the far northeast of Prontera.";
+					mes "Let me mark the location on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,236,316,3,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Prontera Guide]";
+					mes "The Chivalry Office is";
+					mes "where you can change your job to ^7F3300Knight^000000";
+					mes "or apply for the ^7F3300Culvert^000000 Subjugation Party.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,46,345,4,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^800080Inn^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,204,191,5,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^B9062FTaverns^000000";
+					mes "on your mini-map.";
+					mes "Only the ^B9062Fnorthern^000000 tavern";
+					mes "is open for now.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,208,154,6,0xFF0000;
+					viewpoint 1,46,67,7,0xFF0000;
+					next;
+					break;
+				case 8:
+					mes "[Prontera Guide]";
+					mes "The ^0000FFLibrary^000000 is";
+					mes "where you can find useful information, like the Monster Encyclopedia.";
+					mes "There are currently twi libaries available";
+					mes "in the northern area of Prontera.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,120,264,8,0x0A82FF;
+					viewpoint 1,192,264,9,0x0A82FF;
+					next;
+					break;
+				case 9:
+					mes "[Prontera Guide]";
+					mes "The ^FF5400Prontera Castle^000000 is north from here,";
+					mes "and its rear gate is connected to";
+					mes "the northern Prontera Fields.";
+					mes "Let me mark the castle on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,156,360,10,0xFFB400;
+					next;
+					break;
+				case 10:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the ^006400Job Agency^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,133,183,11,0xAAFF00;
+					next;
+					break;
+				case 11:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of ^7F3300City Hall^000000";
+					mes "on your mini-map.";
+					mes "There's a hairstylist";
+					mes "there that can change your hair color.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,75,91,12,0xD2691E;
+					next;
+					break;
+				case 12:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Rune Salesman ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:Previous Menu")) {
+				case 1:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the";
+					mes "^800080Eden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,124,76,13,0xDA70D6;
+					next;
+					break;
+				case 2:
+					mes "[Prontera Guide]";
+					mes "Two ^0000FFPeco Peco Breeders^000000 are available,";
+					mes "one for ^0000FFKnights^000000 to the ^0000FFnorthwest^000000";
+					mes "and the other for ^0000FFCrusaders^000000 to the ^0000FFnortheast^000000.";
+					viewpoint 1,55,350,15,0x0A82FF;
+					viewpoint 1,232,310,16,0x0A82FF;
+					next;
+					break;
+				case 3:
+					mes "[Prontera Guide]";
+					mes "The ^FF5400Riding Creature Master^000000 provides services for";
+					mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,131,213,17,0xFFB400;
+					next;
+					break;
+				case 4:
+					mes "[Prontera Guide]";
+					mes "The ^006400Magic Gear Master^000000";
+					mes "provides services for";
+					mes "^006400Mechanics^000000.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,163,178,18,0xAAFF00;
+					next;
+					break;
+				case 5:
+					mes "[Prontera Guide]";
+					mes "If your beloved Peco Peco refuses";
+					mes "to leave you,";
+					mes "please talk to the ^7F3300Peco Peco Remover^000000";
+					mes "near the central fountain.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,125,208,19,0xD2691E;
+					next;
+					break;
+				case 6:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of";
+					mes "the ^800080Rune Salesman^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,168,228,20,0xDA70D6;
+					next;
+					break;
+				case 7:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of ^0000FFSpear Mercenary Manager^000000 and";
+					mes "^0000FFMercenary Goods Merchant^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,35,337,21,0x0A82FF;
+					next;
+					break;
+				case 8:
+					mes "[Prontera Guide]";
+					mes "The ^FF5400Hypnotist^000000";
+					mes "helps beginner adventurers";
+					mes "to reset their skills.";
+					mes "Let me mark his location";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,146,232,22,0xFFB400;
+					next;
+					break;
+				case 9:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the";
+					mes "^006400Kafra Employees^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,152,326,23,0xAAFF00;
+					viewpoint 1,30,207,24,0xAAFF00;
+					viewpoint 1,282,200,25,0xAAFF00;
+					viewpoint 1,151,29,26,0xAAFF00;
+					viewpoint 1,146,89,27,0xAAFF00;
+					next;
+					break;
+				case 10:
+					mes "[Prontera Guide]";
+					mes "^0000FFLeablem^000000";
+					mes "is a technician";
+					mes "who can create ^0000FFslots^000000 on weapons and armors,";
+					mes "As amazing as it sounds,";
+					mes "not all equipment can be slotted.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,244,169,28,0x0A82FF;
+					next;
+					break;
+				case 11:
+					mes "[Prontera Guide]";
+					mes "Let me mark the location of the";
+					mes "^800080Apprentice Craftsman^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,165,60,29,0xDA70D6;
+					next;
+					break;
+				case 12:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Prontera Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFF00;
+			viewpoint 2,1,1,1,0x000000;
+			viewpoint 2,1,1,2,0xFF0000;
+			viewpoint 2,1,1,3,0xFFFF00;
+			viewpoint 2,1,1,4,0xFFFF00;
+			viewpoint 2,1,1,5,0xFFFF00;
+			viewpoint 2,1,1,6,0xFFFF00;
+			viewpoint 2,1,1,7,0xFFFF00;
+			viewpoint 2,1,1,8,0xFFFF00;
+			viewpoint 2,1,1,9,0xFFFF00;
+			viewpoint 2,1,1,10,0xFFFF00;
+			viewpoint 2,1,1,11,0xFFFF00;
+			viewpoint 2,1,1,12,0xFFFF00;
+			viewpoint 2,1,1,13,0xFFFF00;
+			viewpoint 2,1,1,14,0xFFFF00;
+			viewpoint 2,1,1,15,0xFFFF00;
+			viewpoint 2,1,1,16,0xFFFF00;
+			viewpoint 2,1,1,17,0xFFFF00;
+			viewpoint 2,1,1,18,0xFFFF00;
+			viewpoint 2,1,1,19,0xFFFF00;
+			viewpoint 2,1,1,20,0xFFFF00;
+			viewpoint 2,1,1,21,0xFFFF00;
+			viewpoint 2,1,1,22,0xFFFF00;
+			viewpoint 2,1,1,23,0xFFFF00;
+			viewpoint 2,1,1,24,0xFFFF00;
+			viewpoint 2,1,1,25,0xFFFF00;
+			viewpoint 2,1,1,26,0xFFFF00;
+			viewpoint 2,1,1,27,0xFFFF00;
+			viewpoint 2,1,1,28,0xFFFF00;
+			viewpoint 2,1,1,29,0xFFFF00;
+			next;
+			break;
+		case 4:
+			mes "[Prontera Guide]";
+			mes "Enjoy your stay.";
+			close2;
+			cutin "prt_soldier",255;
+			end;
+		}
+	}
+}
+
+prontera,282,208,2	duplicate(GuideProntera)	Guide#02prontera	105
+prontera,29,200,6	duplicate(GuideProntera)	Guide#03prontera	105
+prontera,160,29,0	duplicate(GuideProntera)	Guide#04prontera	105
+prontera,151,330,4	duplicate(GuideProntera)	Guide#05prontera	105

+ 126 - 116
npc/guides/guides_rachel.txt

@@ -1,116 +1,126 @@
-//===== eAthena Script ======================================= 
-//= Rachel Guide
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.2b
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Rachel City guide
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 Change the while loops a bit. [L0ne_W0lf]
-//= 1.2 Deleted an Unnecessary "next;" [Samuray22]
-//	-Thanks to $ephiroth.
-//= 1.2a Fixed some errors with the loop[Samuray22]
-//	-Thanks to $ephiroth.
-//= 1.2b Deleted a unnecessary "end". [Samuray22]
-//============================================================ 
-
-rachel,138,146,5	script	Rachel Guide	934,{
-	mes "[Rachel Guide]";
-	mes "Welcome to the capital of";
-	mes "Arunafeltz, Rachel where a warm";
-	mes "breath of goddess Freya reaches.";
-	mes "If this is the first time for you";
-	mes "to use the guide services, why";
-	mes "don't you check the \"Notice\" menu first?";
-	set .@loop1,1;
-	while(.@loop1) {
-		next;
-		switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Rachel Guide]";
-			mes "I can tell you any building location as long as it is in Rachel.";
-			mes "So where do you want to go?";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-
-				switch(select("Cheshrumnir:Inn:Weapon Shop:Tool Shop:Airport:Cancel")) {
-				case 1:
-					mes "[Rachel Guide]";
-					mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
-					mes "Take the road to the norh to find the building.";
-					if (.@compass_check == 1) viewpoint 1,150,249,1,0xFF0000;
-					break;
-				case 2:
-					mes "[Rachel Guide]";
-					mes "You can rest your fatigue off the journey in the Inn.";
-					mes "The left building next to me is the Inn of Rachel.";
-					if (.@compass_check == 1) viewpoint 1,115,149,2,0xFF00FF;
-					break;
-				case 3:
-					mes "[Rachel Guide]";
-					mes "Do you want to check out the weapons that are sold in Rachel?";
-					mes "The weapon shop is located nearby the western gate.";
-					if (.@compass_check == 1) viewpoint 1,42,87,3,0x99FFFF;
-					break;
-				case 4:
-					mes "[Rachel Guide]";
-					mes "Rachel tool shop sells the best quality potions.";
-					mes "It's located nearby the western gate.";
-					if (.@compass_check == 1) viewpoint 1,83,78,4,0x0000FF;
-					break;
-				case 5:
-					mes "[Rachel Guide]";
-					mes "The Airport is located outside the eastern gate.";
-					if (.@compass_check == 1) viewpoint 1,273,125,5,0x00FF00;
-					break;
-				case 6:
-					mes "[Rachel Guide]";
-					mes "If you like to get rid of all the location marks on your Mini-Map,";
-					mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-
-		case 2:
-			viewpoint 2,150,249,1,0xFF0000;
-			viewpoint 2,115,149,2,0xFF00FF;
-			viewpoint 2,42,87,3,0x99FFFF;
-			viewpoint 2,83,78,4,0x0000FF;
-			viewpoint 2,273,125,5,0x00FF00;
-			mes "[Rachel Guide]";
-			mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
-			break;
-		case 3:
-			mes "[Rachel Guide]";
-			mes "When you are using the ''Village Guide'' menu,";
-			mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
-			mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
-			mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
-			break;
-		case 4:
-			mes "[Rachel Guide]";
-			mes "Hope you have a wonderfull journey";
-			mes "in Arunafeltz.";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	close;
-}
+//===== eAthena Script ======================================= 
+//= Rachel Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guide for the city of Rachel
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guide.
+//============================================================ 
+
+rachel,138,146,5	script	Rachel Guide#rachel	934,{
+	mes "[Rachel Guide]";
+	mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches.";
+	mes "If this is the first time for you to use the guide services, I suggest you ask many questions.";
+	next;
+	while (1) {
+		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
+				case 1:
+					mes "[Rachel Guide]";
+					mes "You can rest your fatigue of the journey in the Inn. The left building next to me is the Inn of Rachel.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,115,144,0,0xFF0000;
+					next;
+					break;
+				case 2:
+					mes "[Rachel Guide]";
+					mes "Do you want to check out the weapons that are sold in Rachel? The Weapon Shop is located near the west gate.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,42,82,1,0xFF4500;
+					next;
+					break;
+				case 3:
+					mes "[Rachel Guide]";
+					mes "Rachel's Tool Shop sells the best quality potions. It's located near the west gate.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,83,73,2,0xDAA520;
+					next;
+					break;
+				case 4:
+					mes "[Rachel Guide]";
+					mes "The Airport is located outside of the east gate.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,272,125,3,0x008000;
+					next;
+					break;
+				case 5:
+					mes "[Rachel Guide]";
+					mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
+					mes "Take the road to the north to find the building.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,150,243,4,0x0000FF;
+					next;
+					break;
+				case 6:
+					mes "[Rachel Guide]";
+					mes "I will mark the location";
+					mes "of the ^000080Priest Zed's Mansion^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,98,238,5,0x000080;
+					next;
+					break;
+				case 7:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 2:
+			set .@loop,1;
+			while (.@loop) {
+				switch(select("[ Cool Event Corp. Staff ]:[ Eden Teleport Officer ]:Previous Menu")) {
+				case 1:
+					mes "[Rachel Guide]";
+					mes "I will mark the location";
+					mes "of the ^803232Cool Event Corp. Staff^000000";
+					mes "on your mini map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,110,138,7,0x803232;
+					next;
+					break;
+				case 2:
+					mes "[Rachel Guide]";
+					mes "I will mark the location";
+					mes "of the ^556B2FEden Teleport Officer^000000";
+					mes "on your mini-map.";
+					mes "Would you like to check any other locations?";
+					viewpoint 1,125,144,8,0x556B2F;
+					next;
+					break;
+				case 3:
+					set .@loop,0;
+					break;
+				}
+			}
+			break;
+		case 3:
+			mes "[Rachel Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,115,144,0,0xFFFFFF;
+			viewpoint 2,42,82,1,0xFFFFFF;
+			viewpoint 2,83,73,2,0xFFFFFF;
+			viewpoint 2,272,125,3,0xFFFFFF;
+			viewpoint 2,150,243,4,0xFFFFFF;
+			viewpoint 2,98,238,5,0xFFFFFF;
+			viewpoint 2,110,138,7,0xFFFFFF;
+			viewpoint 2,125,144,8,0xFFFFFF;
+			next;
+			break;
+		case 4:
+			mes "[Rachel Guide]";
+			mes "Have a safe journey!";
+			close;
+		}
+	}
+}

+ 0 - 123
npc/guides/guides_um.txt

@@ -1,123 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Umbala Guides
-//===== By: ================================================== 
-//= Dizzy, Translated by Celest; L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.5
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= Guide for the City of Umbala
-//===== Additional Comments: ================================= 
-//= 1.1 Fixed location command format [Lupus]
-//= 1.2 Optimized, updated common guide names [Lupus]
-//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
-//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.6 Corrected activating ontouch. [L0ne_W0lf]
-//============================================================ 
-
-umbala,128,94,4	script	Adventurer#um	702,{
-	mes "[Adventurer]";
-	mes "This is a very strange place...";
-	mes "It's underdeveloped, and there";
-	mes "are a number of complex, winding paths...";
-	next;
-	mes "[Adventurer]";
-	mes "However, since I have been here";
-	mes "for months, I am familiar with";
-	mes "this area's geography and points";
-	mes "of interest in this village.";
-	mes "You're welcome to ask me about the";
-	mes "locations of buildings.";
-	next;
-	switch(select("Locations of buildings.:Remove marks on the mini map.:Quit.")) {
-	case 1:
-		mes "[Adventurer]";
-		mes "So, which one do you want to check?";
-		next;
-		switch(select("Chief's House:Shaman's House:Weapon Shop:Tool Shop:Bungee Jump Place:Cancel")) {
-		case 1:
-			mes "[Adventurer]";
-			mes "I have made a ^FF3355+^000000 mark";
-			mes "on your mini map.";
-			next;
-			mes "[Adventurer]";
-			mes "Only the chief knows the language";
-			mes "of the outside world. So you'd";
-			mes "better visit him before anything else.";
-			viewpoint 1,66,250,2,0xFF3355;
-			break;
-		case 2:
-			mes "[Adventurer]";
-			mes "I have made a ^CE6300+^000000 mark";
-			mes "on your mini map.";
-			next;
-			mes "[Adventurer]";
-			mes "The Utan Shaman has some";
-			mes "sort of mystic power...";
-			mes "People say she can create rough";
-			mes "enchanted stones, and divide a";
-			mes "pure enchanted stone into rough ones.";
-			viewpoint 1,217,186,3,0xCE6300;
-			break;
-		case 3:
-			mes "[Adventurer]";
-			mes "I have made a ^55FF33+^000000 mark";
-			mes "on your mini map.";
-			next;
-			mes "[Adventurer]";
-			mes "The Utans are usually well armed";
-			mes "in preparation for attacks from";
-			mes "their enemies. Apparently, they";
-			mes "have been attacked from the outside many times in the past.";
-			viewpoint 1,126,154,4,0x55FF33;
-			break;
-		case 4:
-			mes "[Adventurer]";
-			mes "I have made a ^3355FF+^000000 mark";
-			mes "on your mini map.";
-			next;
-			mes "[Adventurer]";
-			mes "There are many useful things for";
-			mes "traveling in the Tool Shop, so why don't you go look around?";
-			viewpoint 1,136,127,5,0x3355FF;
-			break;
-		case 5:
-			mes "[Adventurer]";
-			mes "I have made a ^00FF00+^000000 mark";
-			mes "on your mini map.";
-			next;
-			mes "[Adventurer]";
-			mes "Umbala has a unique locale called";
-			mes "the 'Bungee Jump Place'.";
-			mes "If you're interested in testing";
-			mes "your courage, why don't you go";
-			mes "and partake in this Utan";
-			mes "ritual yourself?";
-			viewpoint 1,139,198,6,0x00FF00;
-			break;
-		case 6:
-			mes "[Adventurer]";
-			mes "If you want to remove the location";
-			mes "marks on your mini map, please";
-			mes "choose 'Remove marks on the mini map' menu.";
-		}
-		break;
-	case 2:
-		viewpoint 2,66,250,2,0xFF3355;
-		viewpoint 2,217,186,3,0xCE6300;
-		viewpoint 2,126,154,4,0x55FF33;
-		viewpoint 2,136,127,5,0x3355FF;
-		viewpoint 2,139,198,6,0x00FF00;
-		mes "[Adventurer]";
-		mes "I removed all the marks from your";
-		mes "mini map. Feel free to ask me";
-		mes "again if you want me to mark building locations.";
-		break;
-	case 3:
-		mes "[Adventurer]";
-		mes "It's fun to learn Utan culture on your own. Take care.";
-		break;
-	}
-	close;
-}

+ 99 - 0
npc/guides/guides_umbala.txt

@@ -0,0 +1,99 @@
+//===== eAthena Script ======================================= 
+//= Umbala Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Umbala
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guides.
+//============================================================ 
+
+umbala,128,94,3	script	Umbala Guide#01umbala::GuideUmbala	702,{
+	mes "Welcome to ^8B4513Umbala^000000,";
+	mes "the Village of the Utan Tribe.";
+	next;
+	mes "Since I have been exploring here for several months.";
+	mes "I am familiar with this area's geography and the points of interest in this village.";
+	mes "Do you need help navigating the village?";
+	while (1) {
+		next;
+		switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Umbala Guide]";
+			mes "Let me mark the location of the";
+			mes "^0000FFKafra Employee^000000";
+			mes "on your mini-map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,87,160,0,0x0A82FF;
+			break;
+		case 2:
+			mes "[Umbala Guide]";
+			mes "Only the ^006400Chief^000000 knows the language of the outside world.";
+			mes "So you'd better visit him before anything else.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,68,251,1,0xAAFF00;
+			break;
+		case 3:
+			mes "[Umbala Guide]";
+			mes "The ^008080Shaman^000000 has some sort of mystic power.";
+			mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,219,188,2,0x008080;
+			break;
+		case 4:
+			mes "[Umbala Guide]";
+			mes "The ^FF1493Weapon Shop^000000 inside Umbala";
+			mes "supplies the weapons";
+			mes "for defending against their enemies.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,125,155,3,0xFF1493;
+			break;
+		case 5:
+			mes "[Umbala Guide]";
+			mes "There are many useful things for";
+			mes "traveling in the ^8B4513Tool Shop^000000 in Umbala.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,136,127,4,0x8B4513;
+			break;
+		case 6:
+			mes "[Umbala Guide]";
+			mes "Umbala has a unique locale called";
+			mes "the 'Bungee Jump Area'.";
+			mes "If you're interested in testing";
+			mes "your courage, why don't you try it.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,221,176,5,0x9400D3;
+			break;
+		case 7:
+			mes "[Umbala Guide]";
+			mes "There's the Tree of Yggdrasil in the northern part of town.";
+			mes "You should pay it a visit since that's a place I recommend when you visit Umbala.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,107,284,6,0xA52A2A;
+			break;
+		case 8:
+			mes "[Umbala Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,1,1,0,0xFFFFFF;
+			viewpoint 2,1,1,1,0xFFFFFF;
+			viewpoint 2,1,1,2,0xFFFFFF;
+			viewpoint 2,1,1,3,0xFFFFFF;
+			viewpoint 2,1,1,4,0xFFFFFF;
+			viewpoint 2,1,1,5,0xFFFFFF;
+			viewpoint 2,1,1,6,0xFFFFFF;
+			break;
+		case 9:
+			mes "[Umbala Guide]";
+			mes "Be safe on your travels.";
+			close;
+		}
+	}
+}
+
+umbala,99,158,3	duplicate(GuideUmbala)	Umbala Guide#02umbala	702

+ 108 - 129
npc/guides/guides_veins.txt

@@ -1,129 +1,108 @@
-//===== eAthena Script ======================================= 
-//= Veins Guide
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.2
-//===== Compatible With: ===================================== 
-//= eAthena SVN
-//===== Description: ========================================= 
-//= [iRO-Based]
-//= Veins City guide
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 Added second Veins guide NPC. [L0ne_W0lf]
-//= 1.2 Fixed a few small typos. [L0ne_W0lf]
-//============================================================ 
-
-veins,210,345,5	script	Veins Guide#1::ve_guide	934,{
-	mes "[Veins Guide]";
-	mes "Desert City Veins welcomes adventurers seeking shelter from harsh sandstorms.";
-	mes "If this is the first time for you to use the guide services, why don't you check the ...";
-	set .@loop1,1;
-	while(.@loop1) {
-		next;
-		switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
-		case 1:
-			mes "[Veins Guide]";
-			mes "I can tell you any building location as long as it is in Veins.";
-			mes "So where do you want to go?";
-			if (.@compass_check == 0) {
-				mes "Would you like me";
-				mes "to mark locations";
-				mes "on your Mini-Map?";
-				next;
-				if (select("Yes:No") == 1) set .@compass_check,1;
-			}
-			set .@loop2,1;
-			while(.@loop2) {
-				if (.@wait_button_chk == 0) set .@wait_button_chk,1;
-				else next;
-
-				switch(select("Temple:Inn:Weapon Shop:Tool Shop:Airship:Tavern:Geological Research Institute:Cancel")) {
-				case 1:
-					mes "[Veins Guide]";
-					mes "Our temple is located north,";
-					mes "and always crowded with sincere followers of Goddess Freya.";
-					if (.@compass_check == 1) viewpoint 1,196,258,1,0xFF0000;
-					break;
-				case 2:
-					mes "[Veins Guide]";
-					mes "You can rest your fatigue of the journey in the Inn.";
-					mes "The left building next to me is the Inn of Veins.";
-					if (.@compass_check == 1) viewpoint 1,128,266,2,0xFF00FF;
-					break;
-				case 3:
-					mes "[Veins Guide]";
-					mes "Yes, you should protect yourself from danger on your own.";
-					mes "Purchase high quality weapons at affordable prices.";
-					mes "The Veins Weapon Shop is located to the West.";
-					if (.@compass_check == 1) viewpoint 1,150,175,3,0x99FFFF;
-					break;
-				case 4:
-					mes "[Veins Guide]";
-					mes "Have you packed enough necessities  for your adventure?";
-					mes "If not, I suggest you check what the Veins in the Center can offer you.";
-					if (.@compass_check == 1) viewpoint 1,230,161,4,0x0000FF;
-					break;
-				case 5:
-					mes "[Veins Guide]";
-					mes "Please be aware that Veins only operates cargo airships.";
-					if (.@compass_check == 1) viewpoint 1,273,285,5,0x00FF00;
-					break;
-				case 6:
-					mes "[Veins Guide]";
-					mes "If you'd like to make friends with";
-					mes "the townspeople, I suggest you";
-					mes "go have a drink at the tavern to";
-					mes "the west.";
-					if (.@compass_check == 1) viewpoint 1,150,217,6,0x00FF00;
-					break;
-				case 7:
-					mes "[Veins Guide]";
-					mes "Are you interested in studying geology?";
-					mes "Then you'd better go check out the";
-					mes "Geological Research Institute on";
-					mes "the 2nd floor of the weapon shop.";
-					if (.@compass_check == 1) viewpoint 1,150,175,7,0x00FF00;
-					break;
-				case 8:
-					mes "[Veins Guide]";
-					mes "If you like to get rid of all the location marks on your Mini-Map,";
-					mes "just ask me again, and choose 'Remove Marks from Mini-Map' menu.";
-					set .@loop2,0;
-					break;
-				}
-			}
-			break;
-
-		case 2:
-			viewpoint 2,196,258,1,0xFF0000;
-			viewpoint 2,128,266,2,0xFF00FF;
-			viewpoint 2,150,175,3,0x99FFFF;
-			viewpoint 2,230,161,4,0x0000FF;
-			viewpoint 2,273,285,5,0x00FF00;
-			viewpoint 2,150,217,6,0x00FF00;
-			viewpoint 2,150,175,7,0x00FF00;
-			mes "[Veins Guide]";
-			mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
-			mes "Enjoy your stay in Veins.";
-			break;
-		case 3:
-			mes "[Veins Guide]";
-			mes "When you are using the ''Village Guide'' menu,";
-			mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
-			mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
-			mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
-			break;
-		case 4:
-			mes "[Veins Guide]";
-			mes "Enjoy your stay in Veins.";
-			close2;
-			set .@loop1,0;
-			break;
-		}
-	}
-	close;
-}
-
-veins,189,101,5	duplicate(ve_guide)	Veins Guide#2	934
+//===== eAthena Script ======================================= 
+//= Veins Guides
+//===== By: ================================================== 
+//= L0ne_W0lf
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena  SVN
+//===== Description: ========================================= 
+//= [Aegis Conversion]
+//= Guides for the city of Veins
+//===== Additional Comments: ================================= 
+//= 1.0 First version, Renewal guides.
+//============================================================ 
+
+veins,210,345,5	script	Veins Guide#veins01::GuideVeins	934,{
+	mes "[Veins Guide]";
+	mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
+	mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
+	next;
+	while (1) {
+		switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
+		case 1:
+			mes "[Veins Guide]";
+			mes "The Temple is always filled with praying the faithful of the incarnation of goddess Freya.";
+			mes "It's located on the North side of Veins.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,197,256,0,0xFF0000;
+			next;
+			break;
+		case 2:
+			mes "[Veins Guide]";
+			mes "You can rest your fatigue of the journey in the Inn. The Inn is located on the North-West side of Veins.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,110,278,1,0xFF4500;
+			next;
+			break;
+		case 3:
+			mes "[Veins Guide]";
+			mes "If you want to talk to the Veins Towners, visit the Veins Pub.";
+			mes "The pub is located on the west side of Veins.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,150,215,2,0xDAA520;
+			next;
+			break;
+		case 4:
+			mes "[Veins Guide]";
+			mes "You have to be able to protect your own body.";
+			mes "The Weapon Shop in Veins is selling the good weapons at a reasonable price..";
+			mes "It is located on the West side of Veins.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,150,175,3,0x008000;
+			next;
+			break;
+		case 5:
+			mes "[Veins Guide]";
+			mes "The essential items! Check out the Veins Tool Shop in the center of town..";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,230,161,4,0x0000FF;
+			next;
+			break;
+		case 6:
+			mes "[Veins Guide]";
+			mes "The Airport of Veins is currently only used for Cargo.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,273,287,5,0x000080;
+			next;
+			break;
+		case 7:
+			mes "[Veins Guide]";
+			mes "Are you interested in Geology?";
+			mes "If so, please visit the Geological Research Institute at the second floor of Weapon Shop.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,150,175,6,0x800080;
+			next;
+			break;
+		case 8:
+			mes "[Veins Guide]";
+			mes "I will mark the location";
+			mes "of the ^808080Cool Event Corp. Staff^000000";
+			mes "on your mini map.";
+			mes "Would you like to check any other locations?";
+			viewpoint 1,209,127,7,0x808080;
+			next;
+			break;
+		case 9:
+			mes "[Veins Guide]";
+			mes "Sure, I'll remove all marks from your mini-map.";
+			mes "Is there anything else I can do for you?";
+			viewpoint 2,197,256,0,0xFFFFFF;
+			viewpoint 2,110,278,1,0xFFFFFF;
+			viewpoint 2,150,215,2,0xFFFFFF;
+			viewpoint 2,150,175,3,0xFFFFFF;
+			viewpoint 2,230,161,4,0xFFFFFF;
+			viewpoint 2,273,287,5,0xFFFFFF;
+			viewpoint 2,150,175,6,0xFFFFFF;
+			viewpoint 2,209,127,7,0xFFFFFF;
+			next;
+			break;
+		case 10:
+			mes "[Veins Guide]";
+			mes "Have a safe journey!";
+			close;
+		}
+	}
+}
+
+veins,189,101,5	duplicate(GuideVeins)	Veins Guide#veins02	934

+ 33 - 169
npc/jobs/1-1/acolyte.txt

@@ -1,35 +1,17 @@
 //===== eAthena Script ======================================= 
-//= Acolyte Job Quest
+//= Renewal Acolyte Job Change
 //===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
 //===== Current Version: ===================================== 
-//= 2.2
+//= 1.1
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Job quest for Acolyte classes
+//= Job Change to Acolyte Class
 //===== Additional Comments: ================================= 
-//= v1.0 Fully working.
-//= v1.1 Added function calls for Priest Quest.
-//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
-//= v1.2a Added instant job change for High Novice [Lupus]
-//= v1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus]
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	No longer uses function "F_ToHigh"
-//=	Proper dialog for Priest job quest is unused (for now.)
-//= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf]
-//= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22]
-//= 1.8a More bug fixes care of Crashy. [L0ne_W0lf]
-//= 1.9 Changed Marthilda to Mathilda. [L0ne_W0llf]
-//= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf]
-//= 2.1 Added Quest Log commands. [L0ne_W0lf]
-//= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka]
+//= 1.0 First Version. [Kisuka]
+//= 1.1 Added back the npcs used for the priest quest.
 //============================================================ 
-
 prt_church,184,41,4	script	Cleric#aco	60,{
 	if (Upper == 1) {
 		if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) {
@@ -62,14 +44,12 @@ prt_church,184,41,4	script	Cleric#aco	60,{
 				mes "[Father Mareusis]";
 				mes "Now, venture forth and seek those who need your help. May God light your path.";
 				close;
-			}
-			else {
+			}else{
 				mes "[Father Mareusis]";
 				mes "Now, venture forth to seek people who need your help. May God enlighten your way.";
 				close;
 			}
-		}
-		else {
+		}else{
 			mes "[Father Mareusis]";
 			mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla.";
 			next;
@@ -81,166 +61,50 @@ prt_church,184,41,4	script	Cleric#aco	60,{
 	mes "[Father Mareusis]";
 	mes "What is it that you seek?";
 	next;
-	switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) {
+	switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
 	case 1:
-		mes "[Father Mareusis]";
-		if (BaseJob == Job_Acolyte) {
-			mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
-			close;
-		}
-		else if (BaseJob != Job_Novice) {
-			mes "I'm sorry, but we can only accept Novices as applicants for the job change to Acolyte.";
+		if(Class != Job_Novice) {
+			mes "[Father Mareusis]";
+			if(Class == Job_Acolyte) {
+				mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
+			}else{
+				mes "I'm sorry but it seems you already have your own job, aren't you?";
+			}
 			close;
-		}
-		if (job_acolyte_q == 0) {
-			mes "Do you truly";
-			mes "wish to become";
-			mes "a servant of God?";
+		}else{
+			mes "[Father Mareusis]";
+			mes "Do you truly wish to become a servant of God?";
+			mes "Let's see whether you are ready for it or not... Hmm...";
 			next;
-			if (select("Yes Father, I do.:Nope, I lied.") == 1) {
+			if (getskilllv("NV_BASIC") < 9) {
 				mes "[Father Mareusis]";
-				mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
-				next;
-				mes "[Father Mareusis]";
-				mes "Well, I will";
-				mes "give you a mission...";
-				switch(rand(3)) {
-				default:
-					set job_acolyte_q,2;
-					mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here. He has been practicing asceticism in the ^000077Relics NorthEast of Prontera City^000000.";
-					setquest 1001;
-					break;
-				case 1:
-					set job_acolyte_q,3;
-					mes "Please visit ^000077Mother Mathilda^000000 and then return to me. She has been practicing asceticism near ^000077Morroc Town, SouthWest of Prontera City^000000.";
-					setquest 1002;
-					break;
-				case 2:
-					set job_acolyte_q,4;
-					mes "Please visit ^000077Father Yosuke^000000 and return here. He has been practicing asceticism around ^000077a bridge somewhere NorthWest of Prontera^000000.";
-					setquest 1003;
-					break;
-				}
-				next;
-				mes "[Father Mareusis]";
-				mes "May the grace of God light your path and guide you during your journey of penance.";
+				mes "Oh my?! You haven't accomplished the basic practice yet?! You have a long way to go! Come again after increasing your job level!";
 				close;
 			}
 			mes "[Father Mareusis]";
-			mes "You lied?";
-			mes "It is good that you";
-			mes "have confessed your";
-			mes "wrongdoing. Go in";
-			mes "peace, my son.";
-			close;
-		}
-		mes "Oh, you've come back. Let me check and see if you are ready to serve God. Let's see...";
-		next;
-		mes "[Father Mareusis]";
-		if (getskilllv("NV_BASIC") < 9) {
-			mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!";
+			mes "Hmm... your job level is enough...";
+			mes "Good. Now I will give you the qualification to become an Acolyte.";
 			next;
 			mes "[Father Mareusis]";
-			mes "You should have trained more! Go back and make sure you reach Novice Job Level 9 and learn all of the Basic Skills!";
-			close;
-		}
-		if (job_acolyte_q < 5) {
-			mes "Oh? I can't find your name on the Registration List.";
-			next;
-			switch(job_acolyte_q) {
-			case 2:
-				mes "[Father Mareusis]";
-				mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here.";
-				next;
-				mes "[Father Mareusis]";
-				mes "He has been practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000.";
-				break;
-			case 3:
-				mes "[Father Mareusis]";
-				mes "Please Visit ^000077Mother Mathilda^000000 and return here to me.";
-				next;
-				mes "[Father Mareusis]";
-				mes "She has been practicing asceticism near ^000077Morroc Town, located SouthWest of Prontera City^000000.";
-				break;
-			case 4:
-				mes "[Father Mareusis]";
-				mes "Please visit ^000077 Father Yosuke ^000000 and return here to me.";
-				next;
-				mes "[Father Mareusis]";
-				mes "He has been practicing asceticism near a ^000077bridge somewhere to the NorthWest of Prontera^000000.";
-				break;
-			}
+			mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith.";
+			jobchange Job_Acolyte;
+			getitem 1545,1;	// N_Mace
 			next;
 			mes "[Father Mareusis]";
-			mes "May the grace of God brighten your path and guide you on your journey of penance.";
+			mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
 			close;
 		}
-		mes "Hmm...";
-		mes "Your name is on the list and you've proven your qualification.";
-		next;
-		mes "[Father Mareusis]";
-		mes "I am proud to say that you are now ready to become an Acolyte!";
-		next;
-		skill 143,0,0;
-		callfunc "Job_Change",Job_Acolyte;
-		callfunc "F_ClearJobVar";
-		if(checkquest(1001) != -1) {
-			completequest 1001;
-		}
-		else if(checkquest(1002) != -1) {
-			completequest 1002;
-		}
-		else {
-			completequest 1003;
-		}
-		mes "[Father Mareusis]";
-		mes "Always remember to be thankful to God, who is taking care of us all the time.";
-		next;
-		mes "[Father Mareusis]";
-		mes "Always use your gifts to serve Him by helping others. In chaos and times of difficulty, face your hardships with unwavering faith.";
-		next;
-		mes "[Father Mareusis]";
-		mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
-		close;
 	case 2:
 		mes "[Father Mareusis]";
-		mes "Do you wish to become an Acolyte? You must fulfill two requirements.";
+		mes "Do you wish to become an Acolyte?";
+		mes "Then, you must fulfill the following requirements thinking those are the practices given by God.";
 		next;
 		mes "[Father Mareusis]";
-		mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills. Second, you will be given a trial of penance to overcome.";
-		next;
-		mes "[Father Mareusis]";
-		if (job_acolyte_q != 0) {
-			switch(job_acolyte_q) {
-			case 2:
-				mes "For your trial, please visit ^000077Father Rubalkabara ^000000 and then return here to me.";
-				next;
-				mes "[Father Mareusis]";
-				mes "He is practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000.";
-				break;
-			case 3:
-				mes "For your trial, please visit ^000077Mother Mathilda^000000 and return here to me.";
-				next;
-				mes "[Father Mareusis]";
-				mes "She has been practicing asceticism near ^000077Morroc, located to the SouthWest of Prontera City^000000.";
-				break;
-			default:
-				mes "For your trial, please visit ^000077Father Yosuke^000000 and return here to me.";
-				next;
-				mes "[Father Mareusis]";
-				mes "He has been practicing asceticism around a bridge somewhere ^000077NorthWest of Prontera^000000.";
-				break;
-			}
-			next;
-			mes "[Father Mareusis]";
-			mes "May the grace of God light your path and guide you on your journey of penance.";
-		}
-		else {
-			mes "The destination for this trial will be decided once you fill the application form.";
-		}
+		mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills.";
+		mes "This is the most basic thing to do, so you need to regard it as the way of training yourself.";
 		next;
 		mes "[Father Mareusis]";
-		mes "Please come back after fulfilling the two requirements I've asked of you. As long as your desire to serve God and others is sincere, you will be able to make it.";
+		mes "When you think you fulfilled this requirement, then come back to me again. Then you will have a holy job in which you can spread God's will.";
 		close;
 	case 3:
 		close;

+ 45 - 162
npc/jobs/1-1/archer.txt

@@ -1,29 +1,16 @@
 //===== eAthena Script ======================================= 
-//= Archer Job Quest
+//= Renewal Archer Job Change
 //===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
 //===== Current Version: ===================================== 
-//= 1.9
+//= 1.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Job quest for Archer classes
+//= Job Change to Archer Class
 //===== Additional Comments: ================================= 
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= v1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus]
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	Arrow reward is now equal to the type sof trunks brought.
-//=	No longer uses function "F_ToHigh"
-//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus]
-//= 1.8 Fixed mistake in condition check. [L0ne_W0lf]
-//= 1.9 Added Quest Log commands. [L0ne_W0lf]
+//= 1.0 First Version. [Kisuka]
 //============================================================ 
-
 payon_in02,64,71,4	script	Archer Guildsman#archer	85,{
 	if (Upper == 1) {
 		if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
@@ -59,8 +46,7 @@ payon_in02,64,71,4	script	Archer Guildsman#archer	85,{
 			mes "Although there's no special";
 			mes "reward for you this time, I hope you understand. Take care of yourself.";
 			close;
-		}
-		else {
+		}else{
 			mes "[Archer Guildsman]";
 			mes "Oh...?";
 			mes "Hey, what are";
@@ -73,174 +59,71 @@ payon_in02,64,71,4	script	Archer Guildsman#archer	85,{
 		}
 	}
 	mes "[Archer Guildsman]";
-	mes "Good day. How may I help you?";
+	mes "Nice to meet you. How may I help you?";
 	next;
 	switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
 	case 1:
-		if (BaseJob == Job_Archer) {
-			mes "[Archer Guildsman]";
-			mes "You've already become an Archer...";
-			close;
-		}
-		else if (BaseJob != Job_Archer && BaseJob != Job_Novice) {
+		if(Class != Job_Novice) {
 			mes "[Archer Guildsman]";
-			mes "Hmm...";
-			mes "You don't look much like a Novice at all...";
-			next;
-			mes "[Archer Guildsman]";
-			mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already.";
+			if(Class == Job_Archer) {
+				mes "Haha, you are kidding me..";
+			}else{
+				mes "I feel sorry but only Novices can change their job.";
+				mes "You already have your own decent job, don't you?";
+			}
 			close;
-		}
-		if (job_archer_q == 0) {
+		}else{
 			mes "[Archer Guildsman]";
-			mes "Do you want to be an Archer?";
-			mes "If so, you need to fill out this application form.";
+			mes "You are... "+strcharinfo(0)+". right?";
 			next;
-			if (select("Apply.:Cancel") == 1) {
-				set job_archer_q,1;
-				setquest 1004;
+			if (getskilllv("NV_BASIC") < 9) {
 				mes "[Archer Guildsman]";
-				mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements.";
+				mes "Well, you're not at the right skill level.";
+				mes "Your job level must be at least ^4A4AFF10^000000 and your Basic Skill level should reach ^4A4AFFlevel 9";
 				next;
 				mes "[Archer Guildsman]";
-				mes "If you think you've met them already, we can check that now.";
-				mes "Are you ready?";
-				next;
-				if (select("Yes, I am.:No, not yet.") == 1) {
-					mes "[Archer Guildsman]";
-					mes "Alright, let me check.";
-					next;
-				}
-				else {
-					mes "[Archer Guildsman]";
-					mes "I understand. Be my guest if you want to look at the requirements.";
-					close;
-				}
+				mes "Because an Archer needs extremely high concentration, so we do not accept those who have little patience.";
+				close;
 			}
 			mes "[Archer Guildsman]";
-			mes "Well, alright.";
-			mes "See you next time.";
-			close;
-		}
-		mes "[Archer Guildsman]";
-		mes "Are you..." + strcharinfo(0) + "?";
-		next;
-		if (getskilllv("NV_BASIC") < 9) {
-			mes "[Archer Guildsman]";
-			mes "Well, you're not at the right job level. Please check the requirements again.";
+			mes "Your Basic Skill is now enough..";
+			mes "....Hm~~ so you are now ready to be an Archer. I will take the step right away.";
 			next;
 			mes "[Archer Guildsman]";
-			mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back.";
-			close;
-		}
-		if (job_archer_q == 1) {
-			set .@archer_item1,countitem(1066) * 5;
-			set .@archer_item2,countitem(1067) * 3;
-			set .@archer_item3,countitem(1068) * 2;
-			set .@archer_item4,countitem(1019);
-			set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
-			set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
-			mes "[Archer Guildsman]";
-			mes "Excellent!";
-			mes "Now then,";
-			mes "let's see...";
+			mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild.";
+			mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!";
+			jobchange Job_Archer;
+			getitem 1742,1;	// N_Composite_Bow
+			getitem 12004,1;	// Arrow_Container
+			getitem 12009,1;	// Silver_Arrow_Container
+			getitem 12008,1;	// Fire_Arrow_Container
 			next;
 			mes "[Archer Guildsman]";
-			mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
-			next;
-			if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) {
-				mes "[Archer Guildsman]";
-				mes "Um...";
-				mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
-				close;
-			}
-			mes "[Archer Guildsman]";
-			if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . ";
-			if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . ";
-			if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . ";
-			if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . ";
-			if (.@total_archer < 25) {
-				mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
-				next;
-				mes "[Archer Guildsman]";
-				mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!";
-				close;
-			}
-			else {
-				mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40";
-				next;
-				mes "[Archer Guildsman]";
-				if (.@total_archer > 40) {
-					mes "Wow! More than 40!";
-					mes "Excellent! Congratulations!";
-				}
-				else if (.@total_archer > 30) {
-					mes "More than 30! Nice job!";
-					mes "Congratulations!";
-				}
-				else {
-					mes "*Sigh* Well, you just barely passed... Anyway, well done.";
-				}
-			}
-			next;
-			mes "[Archer Guildsman]";
-			mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
-			if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1
-			if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2
-			if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3
-			if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block
+			mes "Having a bow and arrows, now you became a real Archer.";
+			mes "If you open the arrow container, there are arrows in it and then you can equip them.";
+			mes "Well, I expect to hear better news from you. It's time to say goodbye.";
+			mes "Bye.";
+			close;
 		}
-		next;
-		callfunc "Job_Change",Job_Archer;
-		callfunc "F_ClearJobVar";
-		completequest 1004;
-		mes "[Archer Guildsman]";
-		mes "Congratulations!";
-		mes "You are now an Archer!";
-		next;
-		mes "[Archer Guildsman]";
-		mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts.";
-		next;
-		mes "[Archer Guildsman]";
-		mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
-		getitem 1702,1; //Bow_
-		getitem 1750,.@total_archer2; //Arrow
-		next;
-		mes "[Archer Guildsman]";
-		mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";
-		close;
 	case 2:
 		mes "[Archer Guildsman]";
-		mes "I will explain the requirements for being an Archer.";
-		if (BaseJob != Job_Novice) {
-			if (BaseJob == Job_Archer) {
-				next;
-				mes "[Archer Guildsman]";
-				mes "But...";
-				mes "You're already an Archer. You should know these already...";
-			}
-			else {
-				next;
-				mes "[Archer Guildsman]";
-				mes "Wait a second. You've chosen a different job already. You don't need to know this~";
-			}
-			mes "So...Yeah...no real reason to tell you the requirements...";
-		}
+		mes "An Archer has skills using a bow and has various talents.";
+		mes "The greatest ability of an Archer is attacking enemies from a long distance.";
 		next;
 		mes "[Archer Guildsman]";
-		mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills.";
+		mes "Although an Archer has weaker HP, he or she can shoot enemies at a long range,";
+		mes "so an Archer is safer in a real battle.";
 		next;
 		mes "[Archer Guildsman]";
-		mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience.";
+		mes "Although an Archer in Ragnarok has lower HP, he or she has high accuracy and attack rate so that the archer can kill monsters before they get close to an Archer.";
 		next;
 		mes "[Archer Guildsman]";
-		mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality.";
-		next;
-		mes "[Archer Guildsman]";
-		mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters.";
+		mes "^8C2121An Archer can change jobs to a Hunter.^000000";
+		mes "^8C2121Other than Hunter, if you are a man, you can change your job to Bard and if you are a woman, you can change your job to Dancer.^000000";
 		close;
 	case 3:
+		mes "[Archer Guildsman]";
+		mes "If you have any questions, feel free to come and ask me.";
 		close;
 	}
-}
-
+}

+ 59 - 664
npc/jobs/1-1/mage.txt

@@ -1,30 +1,17 @@
 //===== eAthena Script ======================================= 
-//= Mage Job Quest
+//= Renewal Mage Job Change
 //===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
 //===== Current Version: ===================================== 
-//= 1.9
+//= 1.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Job quest for Mage classes
+//= Job Change to Mage Class
 //===== Additional Comments: ================================= 
-//= Fully working
-//= 1.1 Fixed input ingridients bug [Lupus]
-//= v1.2 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	No longer uses function "F_ToHigh"
-//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
-//= 1.8 Added Quest Log commands. [L0ne_W0lf]
-//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
+//= 1.0 First Version. [Kisuka]
 //============================================================ 
-
-geffen_in,164,124,4	script	Mage Guildsman	123,{
+geffen_in,164,124,4	script	Mage Guildsman#mage	123,{
 	if (Upper == 1) {
 		if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
 			if (Class == Job_Novice_High) {
@@ -51,14 +38,12 @@ geffen_in,164,124,4	script	Mage Guildsman	123,{
 				mes "[Mage Guildsman]";
 				mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
 				close;
-			}
-			else {
+			}else{
 				mes "[Mage Guildsman]";
 				mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
 				close;
 			}
-		}
-		else {
+		}else{
 			mes "[Mage Guildsman]";
 			mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
 			next;
@@ -67,670 +52,80 @@ geffen_in,164,124,4	script	Mage Guildsman	123,{
 			close;
 		}
 	}
-	mes "[Mage Guildsman]";
-	mes "Yo. What's up?";
-	next;
-	switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
-	case 1:
+	if(Class != Job_Novice) {
 		mes "[Mage Guildsman]";
-		if (BaseJob == Job_Mage) {
-			mes "Hey, haven't you realized? You're aleady a Mage, silly!";
-			next;
-			mes "[Mage Guildsman]";
+		if(Class == Job_Mage) {
+			mes "Hey, haven't you realized? You're already a Mage, silly!";
 			mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
-			close;
+		}else{
+			mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";	
 		}
-		if (BaseJob != Job_Novice) {
-			mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
-			close;
-		}
-		if (job_magician_q == 0) {
-			mes "Wanna be a Mage, eh...?";
-			if (sex)
+		close;
+	}else{
+		mes "[Mage Guildsman]";
+		mes "Hey?";
+		next;
+		switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
+		case 1:
+			mes "[Mage Guildsman]";
+			mes "Wanna be a Mage? Eh...";
+			next;
+			mes "[Mage Guildsman]";
+			if (Sex) {
 				mes "Hey, look at you! You're kinda cute~! Not my type though...";
-			else {
+			}else{
 				mes "Oooh, you're such a hot babe~!";
 				mes "I like girls like you~";
 			}
+			mes "Right, you said that you wanna be a Mage?";
 			next;
-			mes "[Mage Guildsman]";
-			mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
-			next;
-			if (select("Sign Up.:Quit.") == 1) {
-				mes "[Mage Guildsman]";
-				mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
-				next;
-				mes "[Mage Guildsman]";
-				mes "Now it's time for";
-				mes "me to give you the test.";
-				switch(rand(3)) {
-				case 1:
-					mes "Make me a ^3355FFMixed Solution No. 1^000000";
-					mes "and bring it back to me.";
-					set job_magician_q,1;
-					break;
-				case 2:
-					mes "Make me a ^3355FFMixed Solution No. 2^000000";
-					mes "and bring it back to me.";
-					set job_magician_q,2;
-					break;
-				case 3:
-					mes "Make me a ^3355FFMixed Solution No. 3^000000";
-					mes "and bring it back to me.";
-					set job_magician_q,3;
-					break;
-				default:
-					mes "Make me a ^3355FFMixed Solution No. 4^000000";
-					mes "and bring it back to me.";
-					set job_magician_q,4;
-				}
-				next;
-				getitem 1092,1; //Empty_Cylinder
+			if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
 				mes "[Mage Guildsman]";
-				mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
-				next;
-				mes "[Mage Guildsman]";
-				mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
+				mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
 				close;
 			}
 			mes "[Mage Guildsman]";
-			mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
-			close;
-		}
-		mes "Yeah? Ready...?";
-		if (getskilllv("NV_BASIC") < 9) {
-			mes "Oh, what a bummer. You haven't met the requirements yet.";
-			next;
-			mes "[Mage Guildsman]";
-			mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
-			close;
-		}
-		mes "" + strcharinfo(0) + "'s test was...";
-		if (job_magician_q == 1)
-			mes "Making Mixed Solution No. 1.";
-		else if (job_magician_q == 2)
-			mes "Making Mixed Solution No. 2.";
-		else if (job_magician_q == 3)
-			mes "Making Mixed Solution No. 3.";
-		else
-			mes "Making Mixed Solution No. 4.";
-		next;
-		mes "[Mage Guildsman]";
-		mes "Okay, let me";
-		mes "check if you made your";
-		mes "solution accurately...";
-		next;
-		mes "[Mage Guildsman]";
-		if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
-			mes "Hey, where's the Solution";
-			mes "I asked for...? I can't check it if you don't show it to me, right?";
-			close;
-		}
-		else {
-			if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
-				mes "Wait.";
-				mes "This isn't the";
-				mes "Solution I asked for!";
-				next;
-				mes "[Mage Guildsman]";
-				if (job_magician_q == 1)
-					mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
-				else if (job_magician_q == 2)
-					mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
-				else if (job_magician_q == 3)
-					mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
-				else
-					mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
-
-				if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
-				else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
-				else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
-				else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
-				else delitem 1090,1; //Mage_Test_Etc
+			if (getskilllv("NV_BASIC") < 9) {
+				mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage.";
+				mes "Go back and level up your Basic Skill.";
 				close;
 			}
-		}
-		if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
-		else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
-		else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
-		else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
-		else delitem 1090,1; //Mage_Test_Etc
-		mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
-		mes "Great work!";
-		next;
-		mes "[Mage Guildsman]";
-		mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
-		next;
-		mes "[Mage Guildsman]";
-		mes "*Ahem*";
-		mes "Congratulations!";
-		mes "You are now a Mage!";
-		next;
-		callfunc "Job_Change",Job_Mage;
-		callfunc "F_ClearJobVar";
-		set Zeny,Zeny+50;
-		if(checkquest(1005) != -1) {
-			completequest 1005;
-		}
-		else if(checkquest(1006) != -1) {
-			completequest 1006;
-		}
-		else if(checkquest(1007) != -1) {
-			completequest 1007;
-		}
-		else {
-			completequest 1008;
-		}
-		mes "[Mage Guildsman]";
-		mes "'Welcome to My World~'";
-		mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
-		next;
-		mes "[Mage Guildsman]";
-		mes "Now that you're a Mage just like us, let's be friends, okay?";
-		close;
-	case 2:
-		mes "[Mage Guildsman]";
-		mes "Wanna be a Mage, eh?";
-		if (sex)
-			mes "For a cutie like you, I'd be happy to explain the requirements!";
-		else
-			mes "I'd be happy to explain the requirements for a pretty girl like you!";
-		next;
-		mes "[Mage Guildsman]";
-		mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
-		next;
-		if (job_magician_q != 0) {
+			mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
+			mes "You are... "+strcharinfo(0)+".";
+			next;
 			mes "[Mage Guildsman]";
-			mes "Your test is to";
-			switch(job_magician_q) {
-			case 1:
-				mes "make me a";
-				mes "^3355FFMixed Solution No. 1^000000";
-				mes "and bring it back to me.";
-				setquest 1005;
-				break;
-			case 2:
-				mes "make me a";
-				mes "^3355FFMixed Solution No. 2^000000";
-				mes "and bring it back to me.";
-				setquest 1006;
-				break;
-			case 3:
-				mes "make me a";
-				mes "^3355FFMixed Solution No. 3^000000";
-				mes "and bring it back to me.";
-				setquest 1007;
-				break;
-			default:
-				mes "make me a";
-				mes "^3355FFMixed Solution No. 4^000000";
-				mes "and bring it back to me.";
-				setquest 1008;
-			}
+			mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
+			mes "Good! Always sticking to the basics is the best! I will transform you right away.";
 			next;
 			mes "[Mage Guildsman]";
-			mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
-		}
-		else {
+			mes "Hahh..! You are now a Mage, one of our colleagues!";
+			mes "We welcome you to the Mage Guild, our new friend!";
+			next;
 			mes "[Mage Guildsman]";
-			mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
-		}
-		next;
-		mes "[Mage Guildsman]";
-		mes "Let me know when you are ready to become a Mage, alright?";
-		close;
-	case 3:
-		mes "[Mage Guildsman]";
-		mes "Nothing...?";
-		close;
-	}
-}
-
-geffen_in,164,112,4	script	Mixing Machine	111,{
-	mes "[Mixing Machine]";
-	mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
-	next;
-	if (select("Use Machine.:Cancel.") == 1) {
-		mes "[Mixing Machine]";
-		mes "Choose the";
-		mes "Solvent for";
-		mes "the Solution.";
-		next;
-		switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
-		case 1:
-			if (countitem(1089) == 0) {
-				mes "[Mixing Machine]";
-				mes "Error.";
-				mes "Cannot find the item.";
-				mes "Please check again.";
-				mes "Process Halting.";
-				close;
-			}
-			set .@mixitem2,1;
-			break;
-		case 2:
-			if (countitem(1088) == 0) {
-				mes "[Mixing Machine]";
-				mes "Error.";
-				mes "Cannot find the item.";
-				mes "Please check again.";
-				mes "Process Halting.";
-				close;
-			}
-			set .@mixitem2,2;
-			break;
-		case 3:
-			set .@mixitem2,0;
-			break;
-		}
-		while (1) {
-			if (.@progress == 2) {
-				mes "[Mixing Machine]";
-				if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
-				if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
-				if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
-				if (.@mixitem2 == 0) mes "Solvent: None.";
-				if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
-				if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
-				next;
-				mes "[Mixing Machine]";
-				mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
-				next;
-				switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
-				case 1:
-					mes "[Mixing Machine]";
-					mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
-					next;
-					mes "[Mixing Machine]";
-					mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
-					next;
-					mes "[Mixing Machine]";
-					mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
-					next;
-					if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
-						mes "[Mixing Machine]";
-						mes "Place items into the Mixing Receptacle now. Please wait.";
-						next;
-						mes "[Mixing Machine]";
-						if (countitem(909) < .@mixitem1_1) {
-							mes "Insufficient Jellopy.";
-							mes "Please Check again.";
-							mes "Process Halted.";
-							close;
-						}
-						else if (countitem(914) < .@mixitem1_2) {
-							mes "Insufficient Fluff.";
-							mes "Please Check again.";
-							mes "Process Halted.";
-							close;
-						}
-						else if (countitem(519) < .@mixitem1_3) {
-							mes "Insufficient Milk.";
-							mes "Please Check again.";
-							mes "Process Halted.";
-							close;
-						}
-						else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
-							if (countitem(1089) == 0 && countitem(1088) == 0) {
-								mes "Solution not found.";
-								mes "Please Check again.";
-								mes "Process Halted.";
-								close;
-							}
-						}
-						if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
-						if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
-						if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
-						if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
-						if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
-						mes "Items are Ready.";
-						mes "Close the Lid.";
-						set .@progress,3;
-						next;
-					}
-					break;
-				case 2:
-					set .@continue,0;
-					next;
-					break;
-				case 3:
-					set .@mixitem1_1,0;
-					set .@mixitem1_2,0;
-					set .@mixitem1_3,0;
-					set .@progress,0;
-					set .@continue,0;
-					mes "[Mixing Machine]";
-					mes "Reset Complete.";
-					mes "Initiate again?";
-					next;
-					if (select("Yes.:No.") == 1)
-						break;
-					mes "[Mixing Machine]";
-					mes "Process Halted.";
-					mes "Thank you.";
-					close;
-				}
-				if (.@progress == 3) break;
-			}
-			else if (.@progress == 1) {
-				mes "[Mixing Machine]";
-				mes "Nothing found.";
-				next;
-			}
-			mes "[Mixing Machine]";
-			mes "Select items to mix.";
-			while(1) {
-				switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
-				case 1:
-					while(1) {
-						input .@input;
-						if (.@input > 10000) {
-							next;
-							mes "[Mixing Machine]";
-							mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
-							next;
-						}
-						else {
-							if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
-							set .@progress,2;
-							break;
-						}
-					}
-					break;
-				case 2:
-					while(1) {
-						input .@input;
-						if (.@input > 10000) {
-							next;
-							mes "[Mixing Machine]";
-							mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
-							next;
-						}
-						else {
-							if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
-							set .@progress,2;
-							break;
-						}
-					}
-					break;
-				case 3:
-					while(1) {
-						input .@input;
-						if (.@input > 10000) {
-							next;
-							mes "[Mixing Machine]";
-							mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
-							next;
-						}
-						else {
-						if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
-							set .@progress,2;
-							break;
-						}
-					}
-					break;
-
-				case 4:
-					if (.@progress != 2)
-						set .@progress,1;
-					set .@continue,1;
-					next;
-				}
-				if (.@continue) break;
-			}
-		}
-		mes "[Mixing Machine]";
-		mes "Please enter the ";
-		mes "Serial Number of";
-		mes "the Magic Powder.";
-		next;
-		while(1) {
-			input .@input;
-			if (.@input < 1000 || .@input > 9999) {
-				mes "[Mixing Machine]";
-				if (.@input == 0) {
-					mes "Do you want to skip this Menu?";
-					next;
-					if (select("Yes.:No.") == 1) {
-						break;
-					}
-				}
-				else {
-					mes "Invalid Serial Number.";
-					mes "Please try again.";
-					next;
-				}
-			}
-			else {
-				mes "[Mixing Machine]";
-				mes "The Serial Number is #" + .@input + ", correct?";
-				next;
-				if (select("Confirm.:Cancel.") == 1) {
-					if (.@input == 8472)
-						set .@magic_powder,1;
-					else if (.@input == 3735)
-						set .@magic_powder,2;
-					else if (.@input == 2750)
-						set .@magic_powder,3;
-					else if (.@input == 5429)
-						set .@magic_powder,4;
-					else
-						set .@magic_powder,5;
-				}
-				break;
-			}
-		}
-		mes "[Mixing Machine]";
-		mes "Choose a";
-		mes "Catalyst Stone.";
-		next;
-		switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
-		case 1: set .@mixitem3,1; break;
-		case 2: set .@mixitem3,2; break;
-		case 3: set .@mixitem3,3; break;
-		case 4: set .@mixitem3,4; break;
-		case 5: break;
-		}
-		mes "[Mixing Machine]";
-		mes "All Set.";
-		mes "Initiating";
-		mes "Mixing process.";
-		mes "Please Wait.";
-		next;
-		mes "[Mixing Machine]";
-		mes "- Proverb of the Day -";
-		switch(rand(1,5)) {
-		case 1:
-			mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
-			break;
+			mes "'Welcome to the Mage Guild~'";
+			mes "Congratulations on becoming a member of the Mage Guild! Go for it!";
+			callfunc "Job_Change",Job_Mage;
+			getitem	1639,1; // N_Rod
+			close;
 		case 2:
-			mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
-			break;
-		case 3:
-			mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
-			mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
-			break;
-		case 4:
-			mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
-			break;
-		default:
-			mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
-		}
-		next;
-		if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
-			mes "[Mixing Machine]";
-			mes "Mage Test Solution No. 1.";
-			getitem 1071,1; //Mage_Test_1
-			next;
-		}
-		else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
-			mes "[Mixing Machine]";
-			mes "Mage Test Solution No. 2.";
-			getitem 1085,1; //Mage_Test_2
-			next;
-		}
-		else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
-			mes "[Mixing Machine]";
-			mes "Mage Test Solution No. 3.";
-			getitem 1086,1; //Mage_Test_3
+			mes "[Mage Guildsman]";
+			mes "Wanna be a Mage, eh?";
+			mes "I'd be happy to explain the requirements for a pretty girl like you!";
 			next;
-		}
-		else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
-			mes "[Mixing Machine]";
-			mes "Mage Test Solution No. 4.";
-			getitem 1087,1; //Mage_Test_4
+			mes "[Mage Guildsman]";
+			mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills.";
 			next;
-		}
-		else {
-			mes "[Mixing Machine]";
-			mes "Unexpected";
-			mes "Error Occurred.";
-			getitem 1090,1; //Mage_Test_Etc
+			mes "[Mage Guildsman]";
+			mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly.";
+			mes "So, we decided to accept all aplicants who meet the basic requirements.";
 			next;
-		}
-		mes "[Mixing Machine]";
-		mes "Mixing Complete.";
-		mes "Thank you.";
-		close;
-	}
-	close;
-}
-
-pay_arche,122,100,0	script	Dollshoi	88,{
-	mes "[Mage Guildsman]";
-	mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube.";
-	next;
-	if (select("Alright, Deal.:Nah, forget it.") == 1) {
-		mes "[Mage Guildsman]";
-		if (Zeny < 50) {
-			mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
-			close;
-		}
-		if (countitem(1092) == 0) {
-			mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
-			close;
-		}
-		delitem 1092,1; //Empty_Cylinder
-		set zeny,zeny-50;
-		getitem 1089,1; //Payon_Potion
-	}
-	close;
-}
-
-moc_ruins,91,150,0	script	Ponka-Hontas	93,{
-	mes "[Mage Guildsman]";
-	mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
-	next;
-	if (select("Alright, Deal.:Nah, forget it.") == 1) {
-		mes "[Mage Guildsman]";
-		if (zeny < 50) {
-			mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
+			mes "[Mage Guildsman]";
+			mes "Don't hesitate. Just be a magician!";
 			close;
-		}
-		if (countitem(1092) == 0) {
-			mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
+		case 3:
+			mes "[Mage Guildsman]";
+			mes "Nothing...?";
 			close;
 		}
-		delitem 1092,1; //Empty_Cylinder
-		set zeny,zeny-50;
-		getitem 1088,1; //Morocc_Potion
-	}
-	close;
-}
-
-geffen_in,177,112,4	script	Bookshelf	111,{
-	mes "[Guide Book]";
-	mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
-	next;
-	switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
-	case 1:
-		mes "[Mage Test Solution No. 1]";
-		mes "* Ingredients List *";
-		mes "2 Jellopy";
-		mes "3 Fluff";
-		mes "1 Milk";
-		next;
-		mes "[Mage Test Solution No. 1]";
-		mes "* Solvent Agent *";
-		mes "Payon Solution";
-		mes "Where to Find:";
-		mes "A small spring in Payon, the Archer Village.";
-		next;
-		mes "[Mage Test Solution No. 1]";
-		mes "* Magic Power Serial Code *";
-		mes "8472";
-		next;
-		mes "[Mage Test Solution No. 1]";
-		mes "* Catalyst *";
-		mes "Yellow Gemstone";
-		mes "(Provided by";
-		mes "Mixing Machine)";
-		close;
-	case 2:
-		mes "[Mage Test Solution No. 2]";
-		mes "* Ingredients List *";
-		mes "3 Jellopy";
-		mes "1 Fluff";
-		mes "1 Milk";
-		next;
-		mes "[Mage Test Solution No. 2]";
-		mes "* Solvent Agent *";
-		mes "None";
-		next;
-		mes "[Mage Test Solution No. 2]";
-		mes "* Magic Power Serial Code *";
-		mes "3735";
-		next;
-		mes "[Mage Test Solution No. 2]";
-		mes "* Catalyst *";
-		mes "Red Gemstone";
-		mes "(Provided by";
-		mes "Mixing Machine)";
-		close;
-	case 3:
-		mes "[Mage Test Solution No. 3]";
-		mes "* Ingredients List *";
-		mes "6 Jellopy";
-		mes "1 Fluff";
-		next;
-		mes "[Mage Test Solution No. 3]";
-		mes "* Solvent Agent *";
-		mes "Payon Solution";
-		mes "Where to Find:";
-		mes "A small spring in Payon, the Archer Village.";
-		next;
-		mes "[Mage Test Solution No. 3]";
-		mes "* Magic Power Serial Code *";
-		mes "2750";
-		next;
-		mes "[Mage Test Solution No. 3]";
-		mes "* Catalyst *";
-		mes "Blue Gemstone";
-		mes "(Provided by";
-		mes "Mixing Machine)";
-		close;
-	case 4:
-		mes "[Mage Test Solution No. 4]";
-		mes "* Ingredients List *";
-		mes "2 Jellopy";
-		mes "3 Fluff";
-		next;
-		mes "[Mage Test Solution No. 4]";
-		mes "* Solvent Agent *";
-		mes "Morroc Solution";
-		mes "Where to Find:";
-		mes "A small spring near entrance of pyramid in Morroc.";
-		next;
-		mes "[Mage Test Solution No. 4]";
-		mes "* Magic Power Serial Code *";
-		mes "5429";
-		next;
-		mes "[Mage Test Solution No. 4]";
-		mes "* Catalyst *";
-		mes "1 carat Diamond";
-		mes "(Provided by";
-		mes "Mixing Machine)";
-		close;
 	}
-	close;
-}
+}

+ 58 - 1105
npc/jobs/1-1/merchant.txt

@@ -1,35 +1,16 @@
 //===== eAthena Script ======================================= 
-//= Merchant Job Quest
+//= Renewal Merchant Job Change
 //===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
 //===== Current Version: ===================================== 
-//= 2.3
+//= 1.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Job quest for Merchant classes
+//= Job Change to Merchant Class
 //===== Additional Comments: ================================= 
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= v1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus]
-//= 1.5.1 Removed Duplicates [Silent]
-//= 1.5.2 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//= 1.7 Updated to use Free Ticket for Kafra [Lupus]
-//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	No longer uses function "F_ToHigh"
-//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
-//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
-//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
-//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
-//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
-//= 2.2 Added Quest Log commands. [L0ne_W0lf]
-//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
+//= 1.0 First Version. [Kisuka]
 //============================================================ 
-
 alberta_in,53,43,6	script	Merchant#mer	86,{
 	if (Upper == 1) {
 		if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
@@ -63,8 +44,7 @@ alberta_in,53,43,6	script	Merchant#mer	86,{
 			mes "[Chief Mahnsoo]";
 			mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
 			close;
-		}
-		else {
+		}else{
 			mes "[Chief Mahnsoo]";
 			mes "^333333*Sigh*^000000";
 			mes "I'm so bored...";
@@ -72,1101 +52,74 @@ alberta_in,53,43,6	script	Merchant#mer	86,{
 			close;
 		}
 	}
-	if (BaseJob == Job_Merchant) {
-		mes "[Chief Mahnsoo]";
-		mes "Hello there!";
-		mes "How do you like";
-		mes "being a Merchant?";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Having a way with";
-		mes "money certainly";
-		mes "has its perks,";
-		mes "does it not?";
-		close;
-	}
-	else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
-		mes "[Chief Mahnsoo]";
-		mes "We Merchants hate people who are two faced. It's bad for business.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do.";
-		close;
-	}
-	else if (job_merchant_q == 9) {
-		mes "[Chief Mahnsoo]";
-		mes "Hello there,";
-		mes ""+ strcharinfo(0) +".";
-		set job_merchant_q,0;
-		set job_merchant_q2,0;
-		set quest_alb_01,0;
-		mes "Unfortunately, you failed to earn your Merchant License this time.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "I'll erase your records, so come back anytime when you want to reapply.";
-		close;
-	}
-	else if (job_merchant_q == 8 || job_merchant_q == 7) {
-		mes "[Chief Mahnsoo]";
-		mes "Hello there,";
-		mes ""+ strcharinfo(0) +".";
-		mes "I'm pleased to tell you";
-		mes "that I have good news!";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant.";
-		if (job_merchant_q == 7) {
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "The only thing to take care of is your Membership Fee.";
-			mes "Are you ready?";
-			next;
-			switch(select("Pay the rest of the 500 Zeny:Quit")) {
-			case 1:
-				mes "[Chief Mahnsoo]";
-				if (Zeny < 500) {
-					mes "Hmmm...";
-					mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now.";
-					next;
-					mes "[Chief Mahnsoo]";
-					mes "Please return when you have earned the 500 zeny that you need to become a Merchant.";
-					close;
-				}
-				set zeny,zeny-500;
-				mes "Ah yes...!";
-				mes "Now your";
-				mes "membership";
-				mes "is paid in full.";
-				break;
-			case 2:
-				mes "[Chief Mahnsoo]";
-				mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come";
-				mes "back as soon as you're ready.";
-				close;
-			}
-		}
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Congratulations!";
-		callfunc "Job_Change",Job_Merchant;
-		callfunc "F_ClearJobVar";
-		if(checkquest(1009) != -1) {
-			completequest 1009;
-		}
-		else if(checkquest(1010) != -1) {
-			completequest 1010;
-		}
-		else if(checkquest(1011) != -1) {
-			completequest 1011;
-		}
-		else {
-			completequest 1012;
-		}
-		mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy.";
-		next;
-		if (quest_alb_01 == 1) {
-			mes "[Chief Mahnsoo]";
-			mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
-			mes "I hope you'll help me again next time~";
-			set zeny,zeny+200;
-			set quest_alb_01,2;
-		}
-		else {
-			mes "[Chief Mahnsoo]";
-			mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!";
-		}
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "But overall, we'll also be happy just to make loads of money.";
-		mes "But we all know that~";
-		close;
-	}
-	else if (job_merchant_q <= 6 && job_merchant_q != 0) {
-		mes "[Chief Mahnsoo]";
-		if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
-			mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?";
-			next;
-			if (job_merchant_q2 == 1) {
-				mes "[Chief Mahnsoo]";
-				mes "Remember, the Serial Number of the package is ^3355FF2485741^000000.";
-				setquest 1009;
-			}
-			else {
-				mes "[Chief Mahnsoo]";
-				mes "Remember, the Serial Number of the package is ^3355FF2328137^000000.";
-				setquest 1009;
-			}
-		}
-		else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) {
-			mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen.";
-			next;
-			if (job_merchant_q2 == 3) {
-				mes "[Chief Mahnsoo]";
-				mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000.";
-				setquest 1010;
-			}
-			else {
-				mes "[Chief Mahnsoo]";
-				mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000.";
-				setquest 1010;
-			}
-		}
-		else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) {
-			mes "First, get the delivery package from the storehouse, and then take it to Morroc.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered.";
-			next;
-			if (job_merchant_q2 == 5) {
-				mes "[Chief Mahnsoo]";
-				mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000.";
-				setquest 1011;
-			}
-			else {
-				mes "[Chief Mahnsoo]";
-				mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000.";
-				setquest 1011;
-			}
-		}
-		else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
-			mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
-			next;
-			if (job_merchant_q2 == 7) {
-				mes "[Chief Mahnsoo]";
-				mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
-				setquest 1012;
-			}
-			else {
-				mes "[Chief Mahnsoo]";
-				mes "Remember, the package's Serial Number is ^3355FF3543625^000000.";
-				setquest 1012;
-			}
-		}
-		if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Aaaannnnd...";
-			mes "Don't forget to deliver that message for me~";
-		}
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Don't forget your destination and the package's Serial Number.";
-		mes "You'll need to tell them";
-		mes "to the storekeeper.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "The storehouse is in the room";
-		mes "to my right. There, you can talk";
-		mes "to the storekeeper, and he'll";
-		mes "help you out.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper.";
-		mes "Then, come back";
-		mes "and see me.";
-		next;
-		mes "[Chief Mahnsoo]";
-		mes "Is that clear?";
-		mes "Alright, that's";
-		mes "the spirit.";
-		mes "Take care!";
-		close;
-	}
-	else if (job_merchant_q == 0) {
-		mes "[Chief Mahnsoo]";
-		mes "So, what brings you to";
-		mes "the Merchant Association?";
-		mes "Is there anything";
-		mes "I can help you with?";
-		next;
-		switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
-		case 1:
-			mes "[Chief Mahnsoo]";
-			mes "Do you want to";
-			mes "be a Merchant?";
-			mes "Well...";
-			next;
-			if (getskilllv("NV_BASIC") < 9) {
-				mes "[Chief Mahnsoo]";
-				mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "We're not just";
-				mes "simple money makers!";
-				mes "We pride ourselves on having standards and only accepting qualified applicants!";
-				close;
-			}
-			mes "[Chief Mahnsoo]";
-			mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Oh...!";
-			mes "If you don't have all the money,";
-			mes "I can just take 500 Zeny now.";
-			mes "You can pay the rest after you";
-			mes "pass the test and earn your";
-			mes "Merchant Guild License.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "So what do you think?";
-			mes "Are you ready to join now?";
-			next;
-			if (select("Yes, I will.:Ummm, maybe later...") ==1 ) {
-				mes "[Chief Mahnsoo]";
-				mes "Let me check if you";
-				mes "filled out everything";
-				mes "on your application form...";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "Hmm... ";
-				mes "" + strcharinfo(0) + "...";
-				mes "That's a nice name.";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "This application will";
-				mes "only be registered once";
-				mes "the Membership Fee is paid.";
-				mes "How do you wish to";
-				mes "handle the fee?";
-				next;
-				switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) {
-				case 1:
-					mes "[Chief Mahnsoo]";
-					if (Zeny >= 1000) {
-						set job_merchant_q,2;
-						set zeny,zeny-1000;
-						mes "Alright~";
-						mes "That's 1,000 zeny.";
-						mes "Excellent, excellent.";
-					}
-					else {
-						mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it.";
-						close;
-					}
-					break;
-				case 2:
-					mes "[Chief Mahnsoo]";
-					if (Zeny >= 500) {
-						set job_merchant_q,1;
-						set zeny,zeny-500;
-						mes "Let's see...";
-						mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
-					}
-					else {
-						mes "Hmm...";
-						mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need.";
-						close;
-					}
-					break;
-				case 3:
-					mes "[Chief Mahnsoo]";
-					mes "Feel free to return anytime";
-					mes "when you are ready, alright?";
-					close;
-				}
-			}
-			else {
-				mes "[Chief Mahnsoo]";
-				mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're";
-				mes "ready, okay?";
-				close;
-			}
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant.";
-			mes "I hope you won't turn out to be like them, will you?";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Now, let me";
-			mes "explain what you";
-			mes "need to do for the";
-			mes "Merchant License Test.";
-			next;
-			mes "[Chief Mahnsoo]";
-			switch(rand(1,4)) {
-			case 1:
-				mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera.";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get";
-				mes "all of that?";
-				callsub S_GiveSerial,2485741,1,2328137,2;
-				break;
-			case 2:
-				mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge.";
-				callsub S_GiveSerial,2989396,3,2191737,4;
-				break;
-			case 3:
-				mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker.";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "He's a bit forgetful, so you should probably give the package to one of his students.";
-				callsub S_GiveSerial,3012685,5,3487372,6;
-				break;
-			case 4:
-				mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island.";
-				callsub S_GiveSerial,3318702,7,3543625,8;
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "Ummmm...";
-				mes "And I also have";
-				mes "a bit of a personal";
-				mes "request for you.";
-				next;
-				mes "[Chief Mahnsoo]";
-				mes "Would you please give her this message when you deliver the package? Please~";
-				getitem 1072,1; //Delivery_Message
-				break;
-			}
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "After the delivery, give the receipt to the storekeeper, and then come back and see me.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Is that clear?";
-			mes "Alright, that's";
-			mes "the spirit.";
-			mes "Take care!";
-			close;
-		case 2:
-			mes "[Chief Mahnsoo]";
-			mes "Merchant?";
-			mes "Well, we basically sell goods to make money. That is the way";
-			mes "of the Merchant.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills...";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger";
-			mes "when we're forced to throw away perfectly good zeny.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Throwing away zeny like that";
-			mes "causes a deadly rage to well up in the heart of any Merchant!";
-			mes "Just thinking about it";
-			mes "makes my blood boil!";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Anyway, we can use most";
-			mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Yes...";
-			mes "We Merchants generally";
-			mes "have money on our minds...";
-			close;
-		case 3:
-			mes "[Chief Mahnsoo]";
-			mes "There are three conditions that must be fulfilled before you can become a Merchant.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease.";
-			next;
-			mes "[Chief Mahnsoo]";
-			mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location.";
-			close;
-		case 4:
-			close;
-		}
-	}
-
-S_GiveSerial:
+	mes "[Guildsman Mahnsoo]";
+	mes "Hey, why are you here?";
 	next;
-	mes "[Chief Mahnsoo]";
-	mes "Remember...";
-	if (rand(1)) {
-		mes "The package's";
-		mes "Serial Number is";
-		mes "^3355FF"+getarg(0)+"^000000.";
-		set job_merchant_q2,getarg(1);
-	}
-	else {
-		mes "The package's";
-		mes "Serial Number is";
-		mes "^3355FF"+getarg(2)+"^000000.";
-		set job_merchant_q2,getarg(3);
-	}
-	return;
-}
-
-alberta_in,28,29,2	script	Merchant Guildsman#mer	83,{
-	if (BaseJob == Job_Merchant) {
-		mes "[Union Staff Kay]";
-		mes "Heya pal.";
-		mes "How ya doin'?";
-		close;
-	}
-	else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
-		mes "[Union Staff Kay]";
-		mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere.";
-		close;
-	}
-	else if (job_merchant_q == 9) {
-		mes "[Union Staff Kay]";
-		mes "Hey you. Yeah, you.";
-		mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk.";
-		close;
-	}
-	else if (job_merchant_q == 8 || job_merchant_q == 7) {
-		mes "[Union Staff Kay]";
-		mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?";
-		close;
-	}
-	else if (job_merchant_q == 6 || job_merchant_q == 5) {
-		mes " [Union Staff Kay] ";
-		mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
-		next;
-		mes "[Union Staff Kay]";
-		if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
-			mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?";
-		else if (job_merchant_q2 == 3 || job_merchant_q2 == 4)
-			mes "Geffen Magic Academy. Okay, receipt?";
-		else if (job_merchant_q2 == 5 || job_merchant_q2 == 6)
-			mes "The dyemaker in Morroc. Not bad. Receipt?";
-		else if (job_merchant_q2 == 7 || job_merchant_q2 == 8)
-			mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?";
-
-		if (job_merchant_q2 == 1 && countitem(1073) != 0)
-			delitem 1073,1; //Merchant_Voucher_1
-		else if (job_merchant_q2 == 2 && countitem(1074) != 0)
-			delitem 1074,1; //Merchant_Voucher_2
-		else if (job_merchant_q2 == 3 && countitem(1075) != 0)
-			delitem 1075,1; //Merchant_Voucher_3
-		else if (job_merchant_q2 == 4 && countitem(1076) != 0)
-			delitem 1076,1; //Merchant_Voucher_4
-		else if (job_merchant_q2 == 5 && countitem(1077) != 0)
-			delitem 1077,1; //Merchant_Voucher_5
-		else if (job_merchant_q2 == 6 && countitem(1078) != 0)
-			delitem 1078,1; //Merchant_Voucher_6
-		else if (job_merchant_q2 == 7 && countitem(1079) != 0)
-			delitem 1079,1; //Merchant_Voucher_7
-		else if (job_merchant_q2 == 8 && countitem(1080) != 0)
-			delitem 1080,1; //Merchant_Voucher_8
-		else {
-			next;
-			set job_merchant_q,9;
-			mes " [Union Staff Kay] ";
-			mes "Wait a sec.";
-			mes "Where's the receipt?";
-			mes "What happened?";
-			next;
-			mes " [Union Staff Kay] ";
-			mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
-			close;
-		}
-		next;
-		mes " [Union Staff Kay] ";
-		mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
-		close2;
-		if (job_merchant_q == 6)
-			set job_merchant_q,8;
-		else if (job_merchant_q == 5)
-			set job_merchant_q,7;
-		end;
-	}
-	else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
-		mes " [Union Staff Kay] ";
-		mes "Huh?";
-		mes "You're back?";
-		mes "So how did";
-		mes "the delivery go?";
-		next;
-		if (select("*Sob* I lost the package.:Fine.") == 1) {
-			set job_merchant_q,9;
-			mes "[Union Staff Kay]";
-			mes "Are you kidding me? You'll fail the test if you lose the package!";
-			next;
-			mes "[Union Staff Kay]";
-			mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!";
-			close;
-		}
-		mes "[Union Staff Kay]";
-		mes "Huh...";
-		mes "Okay...";
-		close;
-	}
-	else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) {
-		mes "[Union Staff Kay]";
-		mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
-		next;
-		if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
-			if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) {
-				mes "[Union Staff Kay]";
-				mes "Wha--?";
-				mes "So where did";
-				mes "the package go?";
-				mes "Where is it?!";
+	switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
+	case 1:
+		if(Class != Job_Novice) {
+			mes "[Guildsman Mahnsoo]";
+			if(Class == Job_Merchant) {
+				mes ".....? Sorry? What are you saying?";
+				mes "You are already a merchant. Oh my..";
+				mes "Huh?! ...Do I need to laugh right now?!";
+			}else{
+				mes "Ahh? Are you trying to have both ways?";
+				mes "How about just giving yourself over to your original job?";
 				next;
-				if (select("*Sob* I lost it!:I have it right here.") == 1) {
-					set job_merchant_q,9;
-					mes "[Union Staff Kay]";
-					mes "You...";
-					mes "Lost it?!";
-					mes "You failed the test!";
-					next;
-					mes "[Union Staff Kay]";
-					mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?";
-					close;
-				}
-				mes "[Union Staff Kay]";
-				mes "Huh.";
-				mes "I thought";
-				mes "you lost it.";
-				mes "You don't";
-				mes "need a new one.";
-				close;
+				mes "[Guildsman Mahnsoo]";
+				mes "We have business ethics you know.";
 			}
-			mes "[Union Staff Kay]";
-			mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record...";
-			if (countitem(1081) != 0)
-				delitem 1081,1; //Merchant_Box_1
-			else if (countitem(1082) != 0)
-				delitem 1082,1; //Merchant_Box_2
-			else if (countitem(1091) != 0)
-				delitem 1091,1; //Merchant_Box_Etc
-			if (job_merchant_q == 4)
-				set job_merchant_q,2;
-			else if (job_merchant_q == 3)
-				set job_merchant_q,1;
-			next;
-			mes "[Union Staff Kay]";
-			mes "I need some time to get everything in order, so come back later.";
 			close;
-		}
-		mes "[Union Staff Kay]";
-		mes "What a bummer...";
-		close;
-	}
-	else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) {
-		set where_village,0;
-		mes "[Union Staff Kay]";
-		mes "Hey there.";
-		mes "what brings";
-		mes "you here?";
-		next;
-		switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) {
-		case 1:
-			mes "[Union Staff Kay]";
-			mes "I see.";
-			mes "Alright.";
-			mes "So what's";
-			mes "your name?";
-			mes "" + strcharinfo(0) + "...?";
+		}else{
+			mes "[Guildsman Mahnsoo]";
+			mes "Want to be a merchant? Hmm...";
 			next;
-			if (job_merchant_q == 0) {
-				mes "[Union Staff Kay]";
-				mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?";
+			if (getskilllv("NV_BASIC") < 9) {
+				mes "[Guildsman Mahnsoo]";
+				mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points.";
 				next;
-				mes "[Union Staff Kay]";
-				mes "You gotta apply first by talking to Chief Mahnsoo in the center";
-				mes "of this building, okay?";
+				mes "[Guildsman Mahnsoo]";
+				mes "Don't you think we need to learn some basic skills although we just deal with money?";
 				close;
 			}
-			mes "[Union Staff Kay]";
-			mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
+			mes "[Guildsman Mahnsoo]";
+			mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
+			mes "Now I allow you to be a merchant.";
 			next;
-			switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
-			case 1: set .@where_village,1; break;
-			case 2: set .@where_village,2; break;
-			case 3: set .@where_village,3; break;
-			case 4: set .@where_village,4; break;
-			}
-			mes "[Union Staff Kay]";
-			mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?";
+			mes "[Guildsman Mahnsoo]";
+			mes "Congratulations on becoming a merchant!";
+			mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
+			callfunc "Job_Change",Job_Merchant;
+			getitem	1381,1; // N_Battle_Axe
 			next;
-			while(1) {
-				while(1) {
-					input .@input;
-					if (.@input == 0) {
-						mes "[Union Staff Kay]";
-						mes "Are you sure that you wanna cancel?";
-						if (select("Yes.:Let me try again.") == 1) {
-							mes "Alright, we'll cancel for now.";
-							close;
-						}
-						next;
-					}
-					else if (.@input < 1000000 || .@input > 5000000) {
-						mes "[Union Staff Kay]";
-						mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?";
-						next;
-					}
-					else 
-						break;
-				}
-				mes "[Union Staff Kay]";
-				if (.@where_village == 1)
-					mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?";
-				else if (.@where_village == 2)
-					mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
-				else if (.@where_village == 3)
-					mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
-				else
-					mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
-				next;
-				if (select("Positive.:Whoops! Wrong number!") == 1) {
-					break;
-				}
-			}
-			if (.@where_village == 1) {
-				if (job_merchant_q2 == 1 && .@input == 2485741)
-					getitem 1081,1; //Merchant_Box_1
-				else if (job_merchant_q2 == 2 && .@input == 2328137)
-					getitem 1082,1; //Merchant_Box_2
-				else
-					getitem 1091,1; //Merchant_Box_Etc
-			}
-			else if (.@where_village == 2) {
-				if (job_merchant_q2 == 3 && .@input == 2989396)
-					getitem 1081,1; //Merchant_Box_1
-				else if (job_merchant_q2 == 4 && .@input == 2191737)
-					getitem 1082,1; //Merchant_Box_2
-				else
-					getitem 1091,1; //Merchant_Box_Etc
-			}
-			else if (.@where_village == 3) {
-				if (job_merchant_q2 == 5 && .@input == 3012685)
-					getitem 1081,1; //Merchant_Box_1
-				else if (job_merchant_q2 == 6 && .@input == 3487372)
-					getitem 1082,1; //Merchant_Box_2
-				else
-					getitem 1091,1; //Merchant_Box_Etc
-			}
-			else {
-				if (job_merchant_q2 == 7 && .@input == 3318702)
-					getitem 1081,1; //Merchant_Box_1
-				else if (job_merchant_q2 == 8 && .@input == 3543625)
-					getitem 1082,1; //Merchant_Box_2
-				else
-					getitem 1091,1; //Merchant_Box_Etc
-			}
-			if (job_merchant_q == 2)
-				set job_merchant_q,4;
-			else if (job_merchant_q == 1)
-				set job_merchant_q,3;
-			mes "[Union Staff Kay]";
-			mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?";
-			next;
-			mes "[Union Staff Kay]";
-			mes "Well then, I wish you luck. Remember, you gotta bring me";
-			mes "a receipt once you finish the delivery, okay?";
-			close;
-		case 2:
-			mes "[Union Staff Kay]";
-			mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget...";
-			close;
-		case 3:
-			mes "[Union Staff Kay]";
-			mes "Nothing, eh?";
-			mes "I guess you enjoy";
-			mes "bothering people for";
-			mes "no reason then, yeah?";
-			close;
-		}
-	}
-}
-
-morocc_in,140,102,4	script	Student#mer	86,{
-	if ((job_merchant_q == 4) || (job_merchant_q == 3)) {
-		mes "[Dyer's Student]";
-		mes "You're from";
-		mes "the Merchant Guild?";
-		mes "Yes! You've come to";
-		mes "the right place.";
-		next;
-		mes "[Dyer's Student]";
-		if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
-			mes "Okay~";
-			mes "Please set the";
-			mes "package down";
-			mes "over there.";
-		}
-		else {
-			mes "But...";
-			mes "Where's the";
-			mes "package I ordered?";
-			mes "That's strange...";
-			close;
-		}
-		next;
-		mes "[Dyer's Student]";
-		mes "Let me check the Serial Number of the package so I can give you the receipt, okay?";
-		next;
-		mes "[Dyer's Student]";
-		if (job_merchant_q2 == 5 && countitem(1081) != 0) {
-			mes "3012685...";
-			mes "That's right.";
-			mes "Here's your";
-			mes "receipt.";
-			delitem 1081,1; //Merchant_Box_1
-			getitem 1077,1; //Merchant_Voucher_5
-		}
-		else if (job_merchant_q2 == 6 && countitem(1082) != 0) {
-			mes "3487372...";
-			mes "That's right.";
-			mes "Here's your";
-			mes "receipt.";
-			delitem 1082,1; //Merchant_Box_2
-			getitem 1078,1; //Merchant_Voucher_6
-		}
-		else {
-			mes "Excuse me, but...";
-			if (job_merchant_q2 == 5)
-				mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?";
-			else if (job_merchant_q2 == 6)
-				mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?";
-			else
-				mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two...";
+			mes "[Guildsman Mahnsoo]";
+			mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
+			mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
 			close;
 		}
-		if (job_merchant_q == 4)
-			set job_merchant_q,6;
-		else if (job_merchant_q == 3)
-			set job_merchant_q,5;
+	case 2:
+		mes "[Guildsman Mahnsoo]";
+		mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
+		mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
 		next;
-		mes "[Dyer's Student]";
-		mes "Thanks a lot!";
-		mes "See you again";
-		mes "sometime!";
+		mes "[Guildsman Mahnsoo]";
+		mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
+		mes "Yes... we merchants always have money on our minds, got it?";
 		close;
-	}
-	else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) {
-		mes "[Dyer's Student]";
-		mes "Oh...";
-		mes "You're gonna";
-		mes "go back? Okay";
-		mes "then, take care!";
-		close;
-	}
-	else {
-		mes "[Dyer's Student]";
-		mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent.";
-		next;
-		mes "[Dyer's Student]";
-		mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!";
+	case 3:
+		mes "[Guildsman Mahnsoo]";
+		mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
 		next;
-		mes "[Dyer's Student]";
-		mes "Of course, I'm still learning the basics right now, but someday...";
-		close;
-	}
-}
-
-geffen_in,155,122,4	script	Guild Staff#mer	47,{
-	if (job_merchant_q == 4 || job_merchant_q == 3) {
-		mes "[Guild Staff]";
-		mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
-		next;
-		mes "[Guild Staff]";
-		if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
-			mes "You must be very tired";
-			mes "from having to travel";
-			mes "in this kind";
-			mes "of weather...";
-		}
-		else {
-			mes "Wait...";
-			mes "Where's the";
-			mes "package?";
-			close;
-		}
-		next;
-		mes "[Guild Staff]";
-		mes "Alright, let me";
-		mes "check the Serial Number...";
-		if (job_merchant_q2 == 3 && countitem(1081) != 0) {
-			mes "2989396. Yes, this is what we ordered. Here is your receipt.";
-			delitem 1081,1; //Merchant_Box_1
-			getitem 1075,1; //Merchant_Voucher_3
-		}
-		else if (job_merchant_q2 == 4 && countitem(1082) != 0) {
-			mes "2191737. Yes, this is what we ordered. Here is your receipt.";
-			delitem 1082,1; //Merchant_Box_2
-			getitem 1076,1; //Merchant_Voucher_4
-		}
-		else {
-			mes "Uh oh, this is the wrong number. This isn't what we ordered...";
-			next;
-			mes "[Guild Staff]";
-			if (job_merchant_q2 == 3) {
-				mes "The Serial Number";
-				mes "should be 2989396.";
-			}
-			else if (job_merchant_q2 == 4) {
-				mes "The Serial Number";
-				mes "should be 2191737.";
-			}
-			else {
-				mes "The Serial Number";
-				mes "should be 2989396";
-				mes "or 2191737, one of";
-				mes "those two.";
-			}
-			mes "Look here!";
-			mes "Don't you see";
-			mes "something";
-			mes "is wrong?";
-			close;
-		}
-		if (job_merchant_q == 4)
-			set job_merchant_q,6;
-		else if (job_merchant_q == 3)
-			set job_merchant_q,5;
+		mes "[Guildsman Mahnsoo]";
+		mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
+		mes "There were too many people who couldn't gather that money and kept crying.";
 		next;
-		mes "[Guild Staff]";
-		mes "Heh heh~";
-		mes "Thank you!";
-		mes "Bye bye!";
+		mes "[Guildsman Mahnsoo]";
+		mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
+		mes "Because to be alive or not later is all up to one's ability.";
 		close;
-	}
-	else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) {
-		mes "[Guild Staff]";
-		mes "Hello,";
-		mes "Merchant Guildsman~";
-		mes "I give you my thanks.";
-		close;
-	}
-	else {
-		mes "[Guild Staff]";
-		mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late...";
+	case 4:
 		close;
 	}
-}
-
-prontera,248,42,0	script	Kafra Employee#mer	116,{
-	cutin "kafra_02",2;
-	if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) {
-		mes "[Kafra Employee]";
-		mes "Oh! Thank you for";
-		mes "traveling such a long";
-		mes "way to come over here~";
-		close2;
-		cutin "",255;
-		end;
-	}
-	else if (job_merchant_q == 4 || job_merchant_q == 3) {
-		mes "[Kafra Employee]";
-		mes "A delivery from";
-		mes "the Merchant Guild?";
-		mes "Oh, yes, please set";
-		mes "it down right over there...";
-		if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
-			mes "You must be really tired";
-			mes "after carrying it for so long!";
-		}
-		else {
-			mes "W-wait. Didn't you bring it?";
-			mes "Where's the package?";
-			close2;
-			cutin "",255;
-			end;
-		}
-		next;
-		mes "[Kafra Employee]";
-		mes "Now, let me check";
-		mes "the serial number...";
-		if (job_merchant_q2 == 1 && countitem(1081) != 0) {
-			mes "2485741. Right, this is";
-			mes "the one we ordered. Oh,";
-			mes "and don't forget this receipt!";
-			next;
-			delitem 1081,1; //Merchant_Box_1
-			getitem 1073,1; //Merchant_Voucher_1
-		}
-		else if (job_merchant_q2 == 2 && countitem(1082) != 0) {
-			mes "2328137. Right, this is";
-			mes "the one we ordered. Oh,";
-			mes "and don't forget this receipt!";
-			next;
-			delitem 1082,1; //Merchant_Box_2
-			getitem 1074,1; //Merchant_Voucher_2
-		}
-		else {
-			mes "Mmmm? Hold on. This is";
-			mes "the wrong package. What we";
-			if (job_merchant_q2 == 1)
-				mes "ordered had the serial number 2485741. I'm sure it's not this.";
-			else if (job_merchant_q2 == 2)
-				mes "ordered had the serial number 2328137. I'm sure it's not this.";
-			else
-				mes "ordered had the serial number 2328137 or 2328137.";
-			next;
-			mes "[Kafra Employee]";
-			mes "I'm afraid there";
-			mes "must be some kind";
-			mes "of mistake. Perhaps";
-			mes "you should go back to";
-			mes "the Merchant Guild to";
-			mes "clear up this situation?";
-			close2;
-			cutin "",255;
-			end;
-		}
-		if (job_merchant_q == 4)
-			set job_merchant_q,6;
-		else if (job_merchant_q == 3)
-			set job_merchant_q,5;
-		mes "[Kafra Employee]";
-		mes "Thanks again";
-		mes "for going through";
-		mes "all of that trouble~";
-		close2;
-		cutin "",255;
-		end;
-	}
-	else {
-		mes "[Kafra Employee]";
-		mes "Welcome to the";
-		mes "Kafra Corportation,";
-		mes "where the service is";
-		mes "always on your side~";
-		next;
-		mes "[Kafra Employee]";
-		mes "As you can see, the";
-		mes "Swordman Assocation";
-		mes "has moved to Izlude, a";
-		mes "satellite city of Prontera.";
-		mes "Currently, we offer a Teleport";
-		mes "Service to Izlude for 600 zeny.";
-		next;
-		if (select("Use:Cancel") == 1) {
-			if (Zeny < 600) {
-				mes "[Kafra Employee]";
-				mes "I'm sorry, but you";
-				mes "don't have enough zeny";
-				mes "for this Teleport Service.";
-				close2;
-				cutin "",255;
-				end;
-			}
-			set zeny,zeny-600;
-			set RESRVPTS, RESRVPTS + 37;
-			cutin "",255;
-			warp "izlude",94,103;
-			end;
-		}
-		close2;
-		cutin "",255;
-		end;
-	}
-}
-
-//izlu2dun,106,58,4	script	Kafra Employee#mer	116,{
-function	script	F_MercKafra	{
-	if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) {
-		mes "[Kafra Employee]";
-		mes "Oh hello~";
-		mes "Um, is there";
-		mes "some special reason";
-		mes "as to why you're here?";
-		close2;
-		cutin "",255;
-		end;
-	}
-	else if (job_merchant_q == 4 || job_merchant_q == 3) {
-		mes "[Kafra Employee]";
-		mes "A delivery from";
-		mes "the Merchant Guild?";
-		mes "Oh, yes, please set";
-		mes "it down right over there...";
-		if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
-			mes "You must be really tired";
-			mes "after carrying it for so long!";
-		}
-		else {
-			mes "W-wait. Didn't you bring it?";
-			mes "Where's the package?";
-			close2;
-			cutin "",255;
-			end;
-		}
-		next;
-		mes "[Kafra Employee]";
-		mes "Now, let me check";
-		mes "the serial number...";
-		if (job_merchant_q2 == 7 && countitem(1081) != 0) {
-			mes "3318702. Right, this is";
-			mes "the one we ordered. Oh,";
-			mes "and don't forget this receipt!";
-			delitem 1081,1; //Merchant_Box_1
-			getitem 1079,1; //Merchant_Voucher_7
-		}
-		else if (job_merchant_q2 == 8 && countitem(1082) != 0) {
-			mes "3543625. Right, this is";
-			mes "the one we ordered. Oh,";
-			mes "and don't forget this receipt!";
-			delitem 1082,1; //Merchant_Box_2
-			getitem 1080,1; //Merchant_Voucher_8
-		}
-		else {
-			mes "Mmmm? Hold on. This is";
-			mes "the wrong package. What we";
-			if (job_merchant_q2 == 7)
-				mes "ordered had the serial number 3318702. I'm sure it's not this.";
-			else if (job_merchant_q2 == 8)
-				mes "ordered had the serial number 3543625. I'm sure it's not this.";
-			else
-				mes "ordered had the serial number 3318702 or 3543625.";
-			close2;
-			cutin "",255;
-			end;
-		}
-		if (job_merchant_q == 4)
-			set job_merchant_q,6;
-		else if (job_merchant_q == 3)
-			set job_merchant_q,5;
-		next;
-		if (countitem(1072) != 0 && quest_alb_01 == 0) {
-			select("This is from Chief Mahnsoo of the Merchant Guild...");
-			delitem 1072,1; //Delivery_Message
-			set quest_alb_01,1;
-			mes "[Kafra Employee]";
-			mes "Oh~! A letter from";
-			mes "Mahnsoo! Thank you";
-			mes "so much, I've been dying";
-			mes "to hear from him. How is";
-			mes "he doing, is he alright?";
-			mes "I can't wait to read it...";
-			next;
-			mes "[Kafra Employee]";
-			mes "Oh, thank you for";
-			mes "going through all the";
-			mes "trouble of delivering all";
-			mes "of this. This isn't anything";
-			mes "special, but please take it.";
-			mes "Well, see you again~";
-			getitem 513,3; //Banana
-		}
-		else {
-			mes "[Kafra Employee]";
-			mes "Thanks again";
-			mes "for going through";
-			mes "all of that trouble~";
-		}
-		close2;
-		cutin "",255;
-		end;
-	}
-	return;
-}
+}

+ 61 - 582
npc/jobs/1-1/swordman.txt

@@ -1,44 +1,17 @@
 //===== eAthena Script ======================================= 
-//= Swordsman Job Quest
+//= Renewal Swordman Job Change
 //===== By: ================================================== 
-//= kobra_k88; L0ne_W0lf
+//= Kisuka
 //===== Current Version: ===================================== 
-//= 2.3
+//= 1.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
-//= [Aegis Conversion]
-//= Job quest for Swordman classes
-//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
-//= EXPLOITABLE in a sense because while the sword_x-1 maps
-//= are marked as "inside" by the client, job_sword1 is not.
-//= giving players FREE camera rotation while doing the job quest.
+//= Job Change to Swordman Class
 //===== Additional Comments: ================================= 
-//= Fully working.  I have created a custom warp to get into the test room so disable
-//= the one in your warp script or scripts.  It is this warp: "izlude_in",40,170.
-//= 1.1 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
-//=     and are limited to 7min to complete the quest [Fredzilla]
-//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5.1 Fixed possible EXP abuse [Lupus]
-//= 1.5.2 Now saves/restores all quest skills [Lupus]
-//= 1.5.3 Removed Duplicates [Silent]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//= 1.7 changed location from its clone to the original [Lupus]
-//= 1.7.1 Fixed warp on timeout [KarLaeda]
-//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	Removed "green" traps, quest is no longer timed.
-//=	No longer uses function "F_ToHigh"
-//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
-//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
-//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
-//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
-//= 2.2 Warp portals dont end with ; [Yommy]
-//= 2.3 Added Quest Log commands. [L0ne_W0lf]
+//= 1.0 First Version. [Kisuka]
 //============================================================ 
-
-izlude_in,74,172,4	script	Swordman#swd_1	119,{
+izlude_in,74,172,4	script	Swordman#swd	119,{
 	if (Upper == 1) {
 		if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
 			mes "[Swordman]";
@@ -68,8 +41,7 @@ izlude_in,74,172,4	script	Swordman#swd_1	119,{
 			mes "[Swordman]";
 			mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
 			close;
-		}
-		else {
+		}else{
 			mes "[Swordman]";
 			mes "Hm...?";
 			mes "You're a reborn";
@@ -85,564 +57,71 @@ izlude_in,74,172,4	script	Swordman#swd_1	119,{
 			close;
 		}
 	}
-	mes "[Swordman]";
-	mes "Welcome to the";
-	mes "Swordman Association!";
-	next;
-	mes "[Swordman]";
-	mes "So...";
-	mes "What business";
-	mes "brings you to us?";
+	mes "[Swordman Guildsman]";
+	mes "This is the Swordman Guild.";
+	mes "Why are you here?";
 	next;
-	switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
+	switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
 	case 1:
-		if (BaseJob == Job_Swordman) {
-			mes "[Swordman]";
-			mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!";
-			close;
-		}
-		else if (BaseJob != Job_Novice) {
-			mes "[Swordman]";
-			mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
+		mes "[Swordman Guildsman]";
+		mes "So you wish to know more about the mighty Swordman? Okay!";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
+		mes "There are three reasons!";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "First, Swordman has higher HP than other jobs.";
+		mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
+		mes "And third, most of the skills of the Swordman give powerful physical attacks.";
+		next;
+		mes "[Swordman Guildsman]";
+		mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
+		mes "In my opinion, Swordman is the best job ever!";
+		close;
+	case 2:
+		if(Class != Job_Novice) {
+			mes "[Swordman Guildsman]";
+			if(Class == Job_Swordman) {
+				mes "You are already an excellent Swordman, aren't you?";
+				mes "Just devote yourself to be a great Swordman.";
+			}else{
+				mes "You already have one of the other jobs, don't you?";
+				mes "You've gone too far with that joke.";
+			}
 			close;
-		}
-		if (job_sword_q == 0) {
-			mes "[Swordman]";
-			mes "So you wish to become a proud Swordman? By all means, please sign up!";
-			next;
-			if (select("Sign up.:Cancel.") == 1) {
-				savepoint "izlude_in",65,165;
-				set job_sword_q,1;
-				setquest 1014;
-				mes "[Swordman]";
-				mes "Ah, yes. Your application will be reviewed as soon as possible.";
-				next;
-				mes "[Swordman]";
-				mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
+		}else{
+			if (getskilllv("NV_BASIC") < 9) {
+				mes "[Swordman Guildsman]";
+				mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
+				mes "and ^4A4AFFBasic Skill Level 9^000000.";
 				next;
-				if (select("Yes.:No.") == 1) {
-					mes "[Swordman]";
-					mes "Good, good.";
-					mes "Now, let's see...";
-					next;
-				}
-				else {
-					mes "[Swordman]";
-					mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you.";
-					close;
-				}
-			}
-			else {
-				mes "[Swordman]";
-				mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!";
+				mes "[Swordman Guildsman]";
+				mes "Want to be a Swordman without having the minimum requirement?";
+				mes "Do you think being a Swordman is that easy?";
 				close;
 			}
-		}
-		mes "[Swordman]";
-		if (getskilllv("NV_BASIC") < 9) {
-			mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
-			next;
-			mes "[Swordman]";
-			mes "Check the requirements for job change again, and come back when you are ready.";
-			close;
-		}
-		else if (job_sword_q <= 3) {
-			mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman.";
+			mes "[Swordman Guildsman]";
+			mes "Hmm, both your Job Level and Basic Skill Level check out.";
+			mes "Good. Do you want to be a Swordman right away?";
 			next;
-			mes "[Swordman]";
-			mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area.";
-			close;
-		}
-		else if (job_sword_q == 4) {
-			mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
+			if(select("Yes, I do.:I'll consider it again.") == 2) {
+				mes "[Swordman Guildsman]";
+				mes "Yeah. Prudent decision is needed for choosing a job.";
+				mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
+				close;
+			}
+			mes "[Swordman Guildsman]";
+			mes "Congratulations! From now on, you are going to live a Swordman's life!";
+			mes "Let's do it right now!";
 			next;
+			mes "[Swordman Guildsman]";
+			mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
 			callfunc "Job_Change",Job_Swordman;
-			set job_sword_q,0;
-			completequest 1014;
-			mes "[Swordman]";
-			mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";
+			getitem 13415,1; // N_Falchion
 			close;
 		}
-	case 2:
-		mes "[Swordman]";
-		mes "So you wish to know more about the mighty Swordman job? Well, then...";
-		next;
-		mes "[Swordman]";
-		mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
-		mes "There are 3 reasons why Swordy is the best to approch a fight!";
-		next;
-		mes "[Swordman]";
-		mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
-		next;
-		mes "[Swordman]";
-		mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
-		close;
 	case 3:
-		mes "[Swordman]";
-		mes "Hmmm...";
-		if (BaseJob != Job_Novice) {
-			if (BaseJob == Job_Swordman)
-				mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway...";
-			else
-				mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you...";
-		}
-		next;
-		mes "[Swordman]";
-		mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job.";
-		next;
-		mes "[Swordman]";
-		mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test.";
-		next;
-		mes "[Swordman]";
-		mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want.";
 		close;
-	case 4:
-		mes "[Swordman]";
-		mes "Ha ha ha!";
-		mes "Ah, youth!";
-		close;
-	}
-}
-
-izlude_in,62,170,6	script	Swordman#swd_2	85,{
-	mes "[Swordman]";
-	if (BaseJob == Job_Swordman) {
-		mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
-		close;
-	}
-	else if (BaseJob != Job_Novice) {
-		mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
-		close;
-	}
-	else if (getskilllv("NV_BASIC") < 9) {
-		mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
-		close;
-	}
-	else if (job_sword_q == 4) {
-		mes "Hey. You need to talk to the Swordman in the center of the room, not me.";
-		close;
-	}
-	else if (job_sword_q == 0) {
-		mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first.";
-		next;
-		mes "[Swordman]";
-		mes "The Swordman in the center of the room can help you with that, got it?";
-		close;
-	}
-	else {
-		savepoint "izlude_in",65,165;
-		warp "izlude_in",39,170;
-		end;
-	}
-}
-
-izlude_in,30,175,4	script	Swordman#swd_3	92,{
-	mes "[Swordman]";
-	mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
-	next;
-	mes "[Swordman]";
-	mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!";
-	next;
-	mes "[Swordman]";
-	mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple.";
-	next;
-	mes "[Swordman]";
-	mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000.";
-	next;
-	mes "[Swordman]";
-	mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test.";
-	next;
-	mes "[Swordman]";
-	mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager.";
-	next;
-	mes "[Swordman]";
-	mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back.";
-	next;
-	mes "[Swordman]";
-	mes "However, be careful, as this will waste your time! Godspeed to you.";
-	close;
-}
-
-izlude_in,30,163,0	script	Test Hall Staff#swd_1	105,{
-	mes "[Test Hall Staff]";
-	if (BaseJob == Job_Swordman) {
-		mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
-		close2;
-		warp "izlude_in",66,170;
-		end;
 	}
-	else if (BaseJob != Job_Novice) {
-		mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!";
-		close2;
-		warp "izlude_in",66,170;
-		end;
-	}
-	if (job_sword_q == 1) {
-		mes "So are you the one who wants to be a Swordman? Alright! You look reliable!";
-		next;
-		mes "[Test Hall Staff]";
-		mes "Try to relax and do your best. This course isn't so difficult.";
-		set job_sword_q,2;
-	}
-	else if (job_sword_q == 2) {
-		mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
-		getitem 512,5; //Apple
-		set job_sword_q,3;
-	}
-	else if (job_sword_q == 3)
-		mes "Don't ever give up! Now retesting!";
-	close2;
-	warp "job_sword1",10,245;
-	end;
-}
-
-// Examination Courses NPCs
-//============================================================ 
-// 1-1
-job_sword1,230,245,2	script	Medic#swd_1	105,{
-	callfunc "F_JobSwdMedic","1st";
-}
-job_sword1,230,242,2	script	Test Hall Staff#swd_2	105,{
-	callfunc "F_JobSwdStaff",1;
-}
-job_sword1,230,207,2	script	Medic#2swd_2	105,{
-	callfunc "F_JobSwdMedic","2nd";
-}
-job_sword1,230,204,2	script	Test Hall Staff#2swd_3	105,{
-	callfunc "F_JobSwdStaff",1;
-}
-job_sword1,223,167,2	script	Mae#swd_1_success	92,{
-	mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
-	set job_sword_q,4;
-	mes "[Mae]";
-	mes "I sencerely congratulate you for passing the test!";
-	mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you.";
-	close2;
-	warp "izlude_in",66,173;
-	end;
-}
-
-// Examination Course Functions
-//============================================================ 
-function	script	F_JobSwdMedic	{
-	percentheal 100,0;
-	mes "[Medic]";
-	mes "This is the "+getarg(0)+" check point!Cheer up!";
-	close;
-}
-
-function	script	F_JobSwdStaff	{
-	mes "[Test Hall Staff]";
-	mes "Do you surrender?";
-	next;
-	if (select("Yes.:No.") == 1) {
-		mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
-		warp "izlude_in",65,165;
-		end;
-	}
-	mes "[Test Hall Staff]";
-	mes "Bravo! Go for it again!";
-	close;
-}
-
-function	script	F_JobSwdTestStaff	{
-OnTouch:
-	mes "[Test Hall Staff]";
-	mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
-	next;
-	if (select("Yes.:No.") == 1) {
-		mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
-		warp "izlude_in",65,165;
-		end;
-	}
-	warp "job_sword1",getarg(0),getarg(1);
-	end;
-}
-
-function	script	F_JobSwdTestStaff2	{
-OnTouch:
-	mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
-	warp "job_sword1",getarg(1),getarg(2);
-	end;
-}
-
-// Examination Course 1
-//============================================================ 
-job_sword1,223,243,0	warp	checkp1-2#swd_1	1,1,job_sword1,11,206
-job_sword1,223,205,0	warp	checkp2-3#swd_1	1,1,job_sword1,11,168
-
-job_sword1,7,245,0	script	Test Hall Staff#swd_4	45,1,3,{
-	callfunc "F_JobSwdTestStaff",10,245;
-}
-
-job_sword1,8,207,0	script	Test Hall Staff#swd_5	45,1,6,{
-	callfunc "F_JobSwdTestStaff",11,207;
-}
-
-job_sword1,8,169,0	script	Test Hall Staff#swd_6	45,1,6,{
-	callfunc "F_JobSwdTestStaff",11,169;
-}
-
-job_sword1,192,244,0	script	Test Hall Staff#swd_7	45,1,3,{
-	callfunc "F_JobSwdTestStaff2","1st",215,244;
-}
-
-job_sword1,193,207,0	script	Test Hall Staff#swd_8	45,1,3,{
-	callfunc "F_JobSwdTestStaff2","2nd",215,205;
-	warp "job_sword1",215,205;
-}
-
-job_sword1,193,168,0	script	Test Hall Staff#swd_9	45,1,3,{
-	callfunc "F_JobSwdTestStaff2","3rd",215,167;
-}
-
-// Pitfalls (Set 1)
-//============================================================ 
-job_sword1,65,117,0	warp	����01-01	1,1,job_sword1,10,245
-job_sword1,98,27,0	warp	����02-01	1,1,job_sword1,11,207
-job_sword1,161,27,0	warp	����02-02	1,1,job_sword1,11,207
-job_sword1,239,117,0	warp	����03-01	1,1,job_sword1,11,169
-
-job_sword1,16,251,0	script	1_blank_1_a::SwdTrap1	-1,0,1,{
-OnTouch:
-	switch(rand(1,5)) {
-	case 1: warp "job_sword1",65,56; end;
-	case 2: warp "job_sword1",29,26; end;
-	case 3: warp "job_sword1",43,16; end;
-	case 4: warp "job_sword1",23,112; end;
-	case 5: warp "job_sword1",58,83; end;
-	}
-}
-job_sword1,19,251,0	duplicate(SwdTrap1)	1_blank_1_b	-1,0,1
-job_sword1,17,250,0	duplicate(SwdTrap1)	1_blank_1_c	-1,1,0
-job_sword1,16,238,0	duplicate(SwdTrap1)	1_blank_2_a	-1,0,1
-job_sword1,19,238,0	duplicate(SwdTrap1)	1_blank_2_b	-1,0,1
-job_sword1,17,239,0	duplicate(SwdTrap1)	1_blank_2_c	-1,0,1
-job_sword1,28,247,0	duplicate(SwdTrap1)	1_blank_3_a	-1,4,0
-job_sword1,33,245,0	duplicate(SwdTrap1)	1_blank_3_b	-1,0,2
-job_sword1,29,242,0	duplicate(SwdTrap1)	1_blank_3_c	-1,4,0
-job_sword1,24,244,0	duplicate(SwdTrap1)	1_blank_3_d	-1,0,2
-job_sword1,38,251,0	duplicate(SwdTrap1)	1_blank_4_a	-1,0,1
-job_sword1,41,251,0	duplicate(SwdTrap1)	1_blank_4_b	-1,0,1
-job_sword1,39,250,0	duplicate(SwdTrap1)	1_blank_4_c	-1,1,0
-job_sword1,38,238,0	duplicate(SwdTrap1)	1_blank_5_a	-1,0,1
-job_sword1,41,238,0	duplicate(SwdTrap1)	1_blank_5_b	-1,0,1
-job_sword1,39,239,0	duplicate(SwdTrap1)	1_blank_5_c	-1,1,0
-job_sword1,54,251,0	duplicate(SwdTrap1)	1_blank_6_a	-1,0,1
-job_sword1,71,251,0	duplicate(SwdTrap1)	1_blank_6_b	-1,0,1
-job_sword1,62,250,0	duplicate(SwdTrap1)	1_blank_6_c	-1,9,0
-job_sword1,62,247,0	duplicate(SwdTrap1)	1_blank_7_a	-1,8,0
-job_sword1,71,244,0	duplicate(SwdTrap1)	1_blank_7_b	-1,0,2
-job_sword1,63,242,0	duplicate(SwdTrap1)	1_blank_7_c	-1,8,0
-job_sword1,54,244,0	duplicate(SwdTrap1)	1_blank_7_d	-1,0,2
-job_sword1,54,238,0	duplicate(SwdTrap1)	1_blank_8_a	-1,0,1
-job_sword1,71,238,0	duplicate(SwdTrap1)	1_blank_8_b	-1,0,1
-job_sword1,62,239,0	duplicate(SwdTrap1)	1_blank_8_c	-1,9,0
-job_sword1,102,247,0	duplicate(SwdTrap1)	1_blank_9_a	-1,2,0
-job_sword1,105,245,0	duplicate(SwdTrap1)	1_blank_9_b	-1,0,2
-job_sword1,103,242,0	duplicate(SwdTrap1)	1_blank_9_c	-1,2,0
-job_sword1,100,244,0	duplicate(SwdTrap1)	1_blank_9_d	-1,0,2
-job_sword1,156,249,0	duplicate(SwdTrap1)	1_blank_10_a	-1,14,0
-job_sword1,156,248,0	duplicate(SwdTrap1)	1_blank_10_b	-1,14,0
-job_sword1,170,249,0	duplicate(SwdTrap1)	1_blank_10_c	-1,1,0
-job_sword1,170,248,0	duplicate(SwdTrap1)	1_blank_10_d	-1,1,0
-job_sword1,156,245,0	duplicate(SwdTrap1)	1_blank_11_a	-1,14,0
-job_sword1,156,244,0	duplicate(SwdTrap1)	1_blank_11_b	-1,14,0
-job_sword1,170,245,0	duplicate(SwdTrap1)	1_blank_11_c	-1,1,0
-job_sword1,170,244,0	duplicate(SwdTrap1)	1_blank_11_d	-1,1,0
-job_sword1,156,241,0	duplicate(SwdTrap1)	1_blank_12_a	-1,14,0
-job_sword1,156,240,0	duplicate(SwdTrap1)	1_blank_12_b	-1,14,0
-job_sword1,170,241,0	duplicate(SwdTrap1)	1_blank_12_c	-1,1,0
-job_sword1,170,240,0	duplicate(SwdTrap1)	1_blank_12_d	-1,1,0
-job_sword1,180,251,0	duplicate(SwdTrap1)	1_blank_13_a	-1,0,1
-job_sword1,183,251,0	duplicate(SwdTrap1)	1_blank_13_b	-1,0,1
-job_sword1,181,250,0	duplicate(SwdTrap1)	1_blank_13_c	-1,1,0
-job_sword1,180,238,0	duplicate(SwdTrap1)	1_blank_14_a	-1,0,1
-job_sword1,183,238,0	duplicate(SwdTrap1)	1_blank_14_b	-1,0,1
-job_sword1,181,239,0	duplicate(SwdTrap1)	1_blank_14_c	-1,1,0
-
-job_sword1,193,245,0	warp	1_rest	1,3,job_sword1,215,244
-
-// Pitfalls (Set 2)
-//============================================================ 
-job_sword1,56,212,0	script	2_blank_1_a::SwdTrap2	-1,40,0,{
-OnTouch:
-	switch(rand(1,5)) {
-	case 1: warp "job_sword1",162,120; end;
-	case 2: warp "job_sword1",94,120; end;
-	case 3: warp "job_sword1",94,85; end;
-	case 4: warp "job_sword1",162,85; end;
-	case 5: warp "job_sword1",130,47; end;
-	}
-}
-
-job_sword1,95,212,0	duplicate(SwdTrap2)	2_blank_1_b	-1,2,0
-job_sword1,56,210,0	duplicate(SwdTrap2)	2_blank_2_a	-1,40,0
-job_sword1,95,210,0	duplicate(SwdTrap2)	2_blank_2_b	-1,2,0
-job_sword1,16,206,0	duplicate(SwdTrap2)	2_blank_2_c	-1,0,3
-job_sword1,97,206,0	duplicate(SwdTrap2)	2_blank_2_d	-1,0,3
-job_sword1,56,203,0	duplicate(SwdTrap2)	2_blank_2_e	-1,40,0
-job_sword1,95,203,0	duplicate(SwdTrap2)	2_blank_2_f	-1,2,0
-job_sword1,56,201,0	duplicate(SwdTrap2)	2_blank_3_a	-1,40,0
-job_sword1,95,201,0	duplicate(SwdTrap2)	2_blank_3_b	-1,2,0
-
-job_sword1,113,212,0	duplicate(SwdTrap2)	2_blank_4_a	-1,14,0
-job_sword1,125,212,0	duplicate(SwdTrap2)	2_blank_4_b	-1,2,0
-job_sword1,113,210,0	duplicate(SwdTrap2)	2_blank_5_a	-1,14,0
-job_sword1,125,210,0	duplicate(SwdTrap2)	2_blank_5_b	-1,2,0
-job_sword1,100,206,0	duplicate(SwdTrap2)	2_blank_5_c	-1,0,3
-job_sword1,127,206,0	duplicate(SwdTrap2)	2_blank_5_d	-1,0,3
-job_sword1,113,203,0	duplicate(SwdTrap2)	2_blank_5_e	-1,14,0
-job_sword1,125,210,0	duplicate(SwdTrap2)	2_blank_5_f	-1,2,0
-job_sword1,113,201,0	duplicate(SwdTrap2)	2_blank_6_a	-1,14,0
-job_sword1,113,201,0	duplicate(SwdTrap2)	2_blank_6_b	-1,2,0
-
-job_sword1,155,212,0	duplicate(SwdTrap2)	2_blank_7_a	-1,21,0
-job_sword1,181,212,0	duplicate(SwdTrap2)	2_blank_7_b	-1,2,0
-job_sword1,155,210,0	duplicate(SwdTrap2)	2_blank_8_a	-1,21,0
-job_sword1,181,210,0	duplicate(SwdTrap2)	2_blank_8_b	-1,2,0
-job_sword1,130,206,0	duplicate(SwdTrap2)	2_blank_8_c	-1,0,3
-job_sword1,183,206,0	duplicate(SwdTrap2)	2_blank_8_d	-1,0,3
-job_sword1,155,203,0	duplicate(SwdTrap2)	2_blank_8_e	-1,21,0
-job_sword1,181,203,0	duplicate(SwdTrap2)	2_blank_8_f	-1,2,0
-job_sword1,155,201,0	duplicate(SwdTrap2)	2_blank_9_a	-1,40,0
-job_sword1,181,201,0	duplicate(SwdTrap2)	2_blank_9_b	-1,2,0
-
-// Pitfalls (Set 3)
-//============================================================ 
-job_sword1,17,174,0	script	3_blank_1_a::SwdTrap3	-1,2,0,{
-OnTouch:
-	switch(rand(1,5)) {
-	case 1: warp "job_sword1",195,15; end;
-	case 2: warp "job_sword1",195,38; end;
-	case 3: warp "job_sword1",231,30; end;
-	case 4: warp "job_sword1",198,65; end;
-	case 5: warp "job_sword1",196,116; end;
-	}
-}
-
-job_sword1,17,163,0	duplicate(SwdTrap3)	3_blank_2_a	-1,2,0
-job_sword1,29,171,0	duplicate(SwdTrap3)	3_blank_3_a	-1,2,0
-job_sword1,31,168,0	duplicate(SwdTrap3)	3_blank_3_b	-1,0,2
-job_sword1,28,166,0	duplicate(SwdTrap3)	3_blank_3_c	-1,2,0
-job_sword1,26,168,0	duplicate(SwdTrap3)	3_blank_3_d	-1,0,2
-job_sword1,36,169,0	duplicate(SwdTrap3)	3_blank_4_a	-1,0,0
-job_sword1,37,169,0	duplicate(SwdTrap3)	3_blank_4_b	-1,0,0
-job_sword1,37,168,0	duplicate(SwdTrap3)	3_blank_4_c	-1,0,0
-job_sword1,36,168,0	duplicate(SwdTrap3)	3_blank_4_c2	-1,0,0
-job_sword1,40,175,0	duplicate(SwdTrap3)	3_blank_5_a	-1,0,1
-job_sword1,41,175,0	duplicate(SwdTrap3)	3_blank_5_b	-1,0,1
-job_sword1,41,171,0	duplicate(SwdTrap3)	3_blank_6_a	-1,1,0
-job_sword1,41,170,0	duplicate(SwdTrap3)	3_blank_6_b	-1,1,0
-job_sword1,41,167,0	duplicate(SwdTrap3)	3_blank_6_c	-1,1,0
-job_sword1,41,166,0	duplicate(SwdTrap3)	3_blank_6_d	-1,1,0
-job_sword1,42,169,0	duplicate(SwdTrap3)	3_blank_6_e	-1,0,1
-job_sword1,43,170,0	duplicate(SwdTrap3)	3_blank_6_f	-1,0,1
-job_sword1,43,167,0	duplicate(SwdTrap3)	3_blank_6_g	-1,0,1
-job_sword1,40,162,0	duplicate(SwdTrap3)	3_blank_7_a	-1,0,1
-job_sword1,41,162,0	duplicate(SwdTrap3)	3_blank_7_b	-1,0,1
-job_sword1,46,175,0	duplicate(SwdTrap3)	3_blank_8_a	-1,0,1
-job_sword1,51,175,0	duplicate(SwdTrap3)	3_blank_8_b	-1,0,1
-job_sword1,47,174,0	duplicate(SwdTrap3)	3_blank_8_c	-1,1,0
-job_sword1,50,174,0	duplicate(SwdTrap3)	3_blank_8_d	-1,1,0
-job_sword1,48,173,0	duplicate(SwdTrap3)	3_blank_8_e	-1,0,1
-job_sword1,49,173,0	duplicate(SwdTrap3)	3_blank_8_f	-1,0,1
-job_sword1,46,162,0	duplicate(SwdTrap3)	3_blank_9_a	-1,0,1
-job_sword1,51,162,0	duplicate(SwdTrap3)	3_blank_9_b	-1,0,1
-job_sword1,47,163,0	duplicate(SwdTrap3)	3_blank_9_c	-1,1,0
-job_sword1,50,163,0	duplicate(SwdTrap3)	3_blank_9_d	-1,1,0
-job_sword1,48,164,0	duplicate(SwdTrap3)	3_blank_9_e	-1,0,1
-job_sword1,49,164,0	duplicate(SwdTrap3)	3_blank_9_f	-1,0,1
-job_sword1,54,170,0	duplicate(SwdTrap3)	3_blank_10_a	-1,0,1
-job_sword1,55,170,0	duplicate(SwdTrap3)	3_blank_10_b	-1,0,1
-job_sword1,54,167,0	duplicate(SwdTrap3)	3_blank_10_c	-1,0,1
-job_sword1,55,167,0	duplicate(SwdTrap3)	3_blank_10_d	-1,0,1
-job_sword1,53,169,0	duplicate(SwdTrap3)	3_blank_10_e	-1,1,0
-job_sword1,53,168,0	duplicate(SwdTrap3)	3_blank_10_f	-1,1,0
-job_sword1,56,169,0	duplicate(SwdTrap3)	3_blank_10_g	-1,1,0
-job_sword1,56,168,0	duplicate(SwdTrap3)	3_blank_10_h	-1,1,0
-job_sword1,58,175,0	duplicate(SwdTrap3)	3_blank_11_a	-1,0,1
-job_sword1,59,174,0	duplicate(SwdTrap3)	3_blank_11_b	-1,1,0
-job_sword1,60,173,0	duplicate(SwdTrap3)	3_blank_11_c	-1,0,1
-job_sword1,61,172,0	duplicate(SwdTrap3)	3_blank_11_d	-1,1,0
-job_sword1,58,162,0	duplicate(SwdTrap3)	3_blank_12_a	-1,0,1
-job_sword1,59,163,0	duplicate(SwdTrap3)	3_blank_12_b	-1,1,0
-job_sword1,60,164,0	duplicate(SwdTrap3)	3_blank_12_c	-1,0,1
-job_sword1,61,165,0	duplicate(SwdTrap3)	3_blank_12_d	-1,1,0
-job_sword1,76,172,0	duplicate(SwdTrap3)	3_blank_13_a	-1,1,0
-job_sword1,77,173,0	duplicate(SwdTrap3)	3_blank_13_b	-1,0,1
-job_sword1,78,174,0	duplicate(SwdTrap3)	3_blank_13_c	-1,1,0
-job_sword1,79,175,0	duplicate(SwdTrap3)	3_blank_13_d	-1,0,1
-job_sword1,76,165,0	duplicate(SwdTrap3)	3_blank_14_a	-1,1,0
-job_sword1,77,164,0	duplicate(SwdTrap3)	3_blank_14_b	-1,0,1
-job_sword1,78,163,0	duplicate(SwdTrap3)	3_blank_14_c	-1,1,0
-job_sword1,79,162,0	duplicate(SwdTrap3)	3_blank_14_d	-1,0,1
-job_sword1,94,175,0	duplicate(SwdTrap3)	3_blank_15_a	-1,0,1
-job_sword1,95,174,0	duplicate(SwdTrap3)	3_blank_15_b	-1,1,0
-job_sword1,98,174,0	duplicate(SwdTrap3)	3_blank_15_c	-1,1,0
-job_sword1,99,175,0	duplicate(SwdTrap3)	3_blank_16_d	-1,0,1
-job_sword1,96,169,0	duplicate(SwdTrap3)	3_blank_17_a	-1,0,0
-job_sword1,97,169,0	duplicate(SwdTrap3)	3_blank_17_b	-1,0,0
-job_sword1,97,168,0	duplicate(SwdTrap3)	3_blank_17_c	-1,0,0
-job_sword1,96,168,0	duplicate(SwdTrap3)	3_blank_17_d	-1,0,0
-job_sword1,94,162,0	duplicate(SwdTrap3)	3_blank_18_a	-1,0,1
-job_sword1,95,163,0	duplicate(SwdTrap3)	3_blank_18_b	-1,1,0
-job_sword1,98,163,0	duplicate(SwdTrap3)	3_blank_18_c	-1,1,0
-job_sword1,99,162,0	duplicate(SwdTrap3)	3_blank_18_d	-1,0,1
-job_sword1,114,175,0	duplicate(SwdTrap3)	3_blank_19_a	-1,0,1
-job_sword1,115,175,0	duplicate(SwdTrap3)	3_blank_19_b	-1,0,1
-job_sword1,114,162,0	duplicate(SwdTrap3)	3_blank_20_a	-1,0,1
-job_sword1,115,162,0	duplicate(SwdTrap3)	3_blank_20_b	-1,0,1
-job_sword1,126,175,0	duplicate(SwdTrap3)	3_blank_21_a	-1,0,1
-job_sword1,127,175,0	duplicate(SwdTrap3)	3_blank_21_b	-1,0,1
-job_sword1,126,162,0	duplicate(SwdTrap3)	3_blank_23_a	-1,0,1
-job_sword1,127,162,0	duplicate(SwdTrap3)	3_blank_23_b	-1,0,1
-job_sword1,160,174,0	duplicate(SwdTrap3)	3_blank_24_a	-1,0,2
-job_sword1,161,174,0	duplicate(SwdTrap3)	3_blank_24_b	-1,0,2
-job_sword1,160,163,0	duplicate(SwdTrap3)	3_blank_25_a	-1,0,2
-job_sword1,161,163,0	duplicate(SwdTrap3)	3_blank_25_b	-1,0,2
-job_sword1,168,175,0	duplicate(SwdTrap3)	3_blank_26_a	-1,0,2
-job_sword1,169,175,0	duplicate(SwdTrap3)	3_blank_26_b	-1,0,2
-job_sword1,168,162,0	duplicate(SwdTrap3)	3_blank_27_a	-1,0,2
-job_sword1,169,162,0	duplicate(SwdTrap3)	3_blank_27_b	-1,0,2
-job_sword1,176,174,0	duplicate(SwdTrap3)	3_blank_28_a	-1,0,2
-job_sword1,177,174,0	duplicate(SwdTrap3)	3_blank_28_b	-1,0,2
-job_sword1,178,173,0	duplicate(SwdTrap3)	3_blank_28_c	-1,1,0
-job_sword1,178,172,0	duplicate(SwdTrap3)	3_blank_28_d	-1,1,0
-job_sword1,181,174,0	duplicate(SwdTrap3)	3_blank_28_e	-1,2,0
-job_sword1,179,169,0	duplicate(SwdTrap3)	3_blank_29_a	-1,3,0
-job_sword1,179,168,0	duplicate(SwdTrap3)	3_blank_29_b	-1,3,0
-job_sword1,182,169,0	duplicate(SwdTrap3)	3_blank_29_c	-1,0,2
-job_sword1,183,169,0	duplicate(SwdTrap3)	3_blank_29_d	-1,0,2
-job_sword1,181,167,0	duplicate(SwdTrap3)	3_blank_29_e	-1,1,0
-job_sword1,181,166,0	duplicate(SwdTrap3)	3_blank_29_f	-1,1,0
-job_sword1,183,167,0	duplicate(SwdTrap3)	3_blank_29_g	-1,0,1
-job_sword1,176,163,0	duplicate(SwdTrap3)	3_blank_30_a	-1,0,2
-job_sword1,177,163,0	duplicate(SwdTrap3)	3_blank_30_b	-1,0,2
-job_sword1,181,163,0	duplicate(SwdTrap3)	3_blank_30_c	-1,2,0
-
-// Monsters (all three courses)
-//============================================================ 
-job_sword1,0,0,0,0	monster	Chonchon	1183,20,0,0,0
-job_sword1,35,79,0,0	monster	Fabre	1184,3,60000,30000,0
-job_sword1,50,108,0,0	monster	Fabre	1184,3,60000,30000,0
-job_sword1,61,28,0,0	monster	Fabre	1184,3,60000,30000,0
-job_sword1,61,92,0,0	monster	Fabre	1184,3,60000,30000,0
-job_sword1,110,112,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,161,94,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,130,76,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,103,58,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,130,24,0,0	monster	Fabre	1184,5,60000,30000,0
-job_sword1,201,36,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,201,16,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,239,44,0,0	monster	Fabre	1184,3,60000,30000,0
-job_sword1,239,76,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,231,101,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,234,117,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,198,91,0,0	monster	Fabre	1184,2,60000,30000,0
-job_sword1,200,63,0,0	monster	Fabre	1184,2,60000,30000,0
-
-
-//============================================================ 
-// mapflag
-//============================================================ 
+}

+ 141 - 473
npc/jobs/1-1/thief.txt

@@ -1,28 +1,17 @@
-//===== eAthena Script =======================================
-//= Thief Job Quest
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
+//===== eAthena Script ======================================= 
+//= Renewal Thief Job Change
+//===== By: ================================================== 
+//= Kisuka
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
 //= eAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Thief classes
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= Fixed possible EXP abuse [Lupus]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus] 1.6a typos
-//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//=	No longer uses function "F_ToHigh"
-//= 1.8 Added Quest Log commands. [L0ne_W0lf]
-//============================================================
-
-moc_prydb1,39,129,2	script	Thief Guide	69,{
+//===== Description: ========================================= 
+//= Job Change to Thief Class
+//===== Additional Comments: ================================= 
+//= 1.0 First Version. [Kisuka]
+//============================================================ 
+moc_prydb1,39,129,2	script	Thief Guide#thief	69,{
 	if (Upper == 1) {
 		if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
 			if (Class == Job_Novice_High) {
@@ -49,8 +38,7 @@ moc_prydb1,39,129,2	script	Thief Guide	69,{
 				mes "[Thief Guide]";
 				mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
 				close;
-			}
-			else {
+			}else{
 				mes "[Thief Guide]";
 				if (sex)
 					mes "Hey, dude.";
@@ -58,8 +46,7 @@ moc_prydb1,39,129,2	script	Thief Guide	69,{
 					mes "Hey, baby~";
 				close;
 			}
-		}
-		else {
+		}else{
 			mes "[Thief Guide]";
 			if (sex)
 				mes "Hey, dude.";
@@ -69,471 +56,152 @@ moc_prydb1,39,129,2	script	Thief Guide	69,{
 			close;
 		}
 	}
-	if (BaseJob == Job_Thief) {
-		mes "[Thief Guide]";
-		mes "If you have a problem, feel free to speak to me anytime, alright?";
-		close;
-	}
-	else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
-		mes "[Thief Guide]";
-		mes "What the heck...?";
-		switch(Class) {
-		case 1:
-			mes "Huh.";
-			mes "Now, that's";
-			mes "a big sword.";
-			next;
-			mes "[Thief Guide]";
-			mes "So...";
-			mes "Trying to make";
-			mes "up for something";
-			mes "...Buddy?";
-			break;
-		case 2:
-			mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
-			next;
-			mes "[Thief Guide]";
-			mes "Oh wait,";
-			mes "it's not...";
-			mes "Get outta here!";
-			break;
-		case 3:
-			mes "Man, shouldn't you";
-			mes "Archers be playing";
-			mes "in the forest";
-			mes "or something?";
-			break;
-		case 4:
-			mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
-			break;
-		case 5:
-			mes "You're a Merchant,";
-			mes "right? Why are you";
-			mes "walking into a den";
-			mes "of Thieves?!";
-			next;
-			mes "[Thief Guide]";
-			mes "It's like you're begging";
-			mes "us to steal from you!";
-			mes "Come on, hurry and";
-			mes "get outta here~";
-			break;
-		case 8:
-			mes "Oh my God...";
-			mes "Am I dying?";
-			next;
-			mes "[Thief Guide]";
-			mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
-			close;
-		case 12:
-			mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
-			close;
-		case 17:
-			mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
-			close;
-		}
+	if(q_job_thief == 1) {
+		mes "[Thief Guildsman]";
+		mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
 		next;
-		mes "[Thief Guide]";
-		mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
-		close;
-	}
-	if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
-		mes "[Thief Guide]";
-		mes "Hmmm?";
-		mes "You gathered Mushrooms for";
-		mes "the Thief test, right?";
-		next;
-		mes "[Thief Guide]";
-		mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms.";
-		close;
+		mes "[Thief Guildsman]";
+		mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
+		mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
+		close;	
 	}
-	else if (job_thief_q == 3) {
-		mes "[Thief Guide]";
-		mes "So how was the";
-		mes "Mushroom Farm?";
-		mes "Have any fun?";
-		next;
-		if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
-			mes "[Thief Guide]";
-			mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
+	if(Class != Job_Novice) {
+		if(Class == Job_Thief) {
+			mes "[Thief Guildsman]";
+			mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
 			close;
+		}else{
+			if(Sex) {
+				mes "[Thief Guildsman]";
+				mes "What the heck...?";
+				mes "Huh.. you are a "+jobname(Class)+" blockhead...!";
+				next;
+				mes "[Thief Guildsman]";
+				mes "Hey, brother.";
+				mes "Why are you here? Go back to your place~ go back~~";
+				close;			
+			}else{
+				mes "[Thief Guildsman]";
+				mes "What the heck...?";
+				next;
+				mes "[Thief Guildsman]";
+				mes "Hey, lady.";
+				mes "Why are you here? Go back to your place~ go back~~";
+				close;			
+			}
 		}
-		mes "[Thief Guide]";
-		mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life.";
-		close;
 	}
-	if (job_thief_q == 2) {
-		mes "[Thief Guide]";
-		mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
-		next;
-		if  (select("Yes.:No, that's okay.") == 1) {
-			mes "[Thief Guide]";
-			mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
-			next;
-			mes "[Thief Guide]";
-			mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed.";
-			next;
-			mes "[Thief Guide]";
-			mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
-			next;
-			mes "[Thief Guide]";
-			mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
-			next;
-			mes "[Thief Guide]";
-			mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
-			next;
-			mes "[Thief Guide]";
-			mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
-			next;
-			mes "[Thief Guide]";
-			mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
-			next;
-			mes "[Thief Guide]";
-			mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
-			next;
-			mes "[Thief Guide]";
-			mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
-			close;
-		}
-		mes "[Thief Guide]";
-		mes "Huh. For a second there, I thought you had something really important to tell me.";
+	mes "[Thief Guildsman]";
+	mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
+	next;
+	if(select("I want to be a Thief.:Nothing.") == 2) {
+		mes "[Thief Guildsman]";
+		mes "You know you cannot be a thief without an application.....";
+		mes "What's on your mind..?";
 		close;
 	}
-	mes "[Thief Guide]";
-	if (job_thief_q == 0) {
-		mes "What brings you down";
-		mes "here to this rathole?";
-	}
-	else {
-		mes "Ah...";
-		mes "You came back.";
-		mes "Are you sure you're";
-		mes "ready to try again?";
-	}
+	mes "[Thief Guildsman]";
+	mes "Well, are you that proud of it?";
+	mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
+	mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
 	next;
-	if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
-		if (job_thief_q == 0) {
-			mes "[Thief Guide]";
-			mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
-			next;
-			mes "[Thief Guide]";
-			mes "Still...";
-			mes "Do you really";
-			mes "want to be";
-			mes "a Thief?";
-			next;
-			switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
-			case 1:
-				mes "[Thief Guide]";
-				mes "Really...";
-				break;
-			case 2:
-				mes "[Thief Guide]";
-				mes "Yeah...";
-				mes "I can see that.";
-				break;
-			case 3:
-				mes "[Thief Guide]";
-				mes "Me...?";
-				mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story.";
-				break;
-			}
-			next;
-			mes "[Thief Guide]";
-			mes "So do you want to";
-			mes "apply to become";
-			mes "a Thief or not?";
-			next;
-			switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
-			case 1:
-				mes "[Thief Guide]";
-				mes "Alright, tell";
-				mes "me your name.";
-				next;
-				mes "[Thief Guide]";
-				mes "" + strcharinfo(0) + "?";
-				mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
-				set job_thief_q,1;
-				next;
-				mes "[Thief Guide]";
-				mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
-				next;
-				switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
-				case 1:
-					break;
-				case 2:
-					mes "[Thief Guide]";
-					mes "Not ready?";
-					mes "How can you";
-					mes "not be ready?!";
-					close;
-				}
-				break;
-			case 2:
-				mes "[Thief Guide]";
-				mes "Too scared?!?";
-				mes "Hahahahahahah!";
-				mes "Oh, please...!";
-				mes "That's hilarious!";
-				close;
-			}
-		}
-		else {
-			mes "[Thief Guide]";
-			mes "Okay...";
-			mes "Give me";
-			mes "one second.";
-			next;
-		}
-		mes "[Thief Guide]";
-		mes "Your name is...";
-		mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
-		next;
-		mes "[Thief Guide]";
-		if (getskilllv("NV_BASIC") < 9) {
-			mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
-			close;
-		}
-		mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
-		next;
-		mes "[Thief Guide]";
-		mes "Because I feel like it, I now decree that you have passed this interview. Good work!";
-		set job_thief_q,2;
-		setquest 1013;
-		next;
-		mes "[Thief Guide]";
-		mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
-		next;
-		switch(select("Yes, I do.:Sorry, I don't.")) {
-		case 1:
-			mes "[Thief Guide]";
-			mes "Oh yeah? Well, this makes things a lot easier.";
-			break;
-		case 2:
-			mes "[Thief Guide]";
-			mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief.";
-			next;
-			mes "[Thief Guide]";
-			mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc.";
-			next;
-			mes "[Thief Guide]";
-			mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed.";
-			next;
-			mes "[Thief Guide]";
-			mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
-			next;
-			mes "[Thief Guide]";
-			mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
-			next;
-			mes "[Thief Guide]";
-			mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
-			next;
-			mes "[Thief Guide]";
-			mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
-			next;
-			mes "[Thief Guide]";
-			mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
-			next;
-			mes "[Thief Guide]";
-			mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
-			next;
-			mes "[Thief Guide]";
-			mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
-		}
-		next;
-		mes "[Thief Guide]";
-		mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?";
+	mes "[Thief Guildsman]";
+	mes "Do you want to be a thief so badly?";
+	next;
+	switch(select("Yes.:No.:How about you?")) {
+	case 1:
+		mes "[Thief Guildsman]";
+		mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
+		next;
+		break;
+	case 2:
+		mes "[Thief Guildsman]";
+		mes "Then why are you here? Do you think you can become a thief so easily?";
+		next;
+		break;
+	case 3:
+		mes "[Thief Guildsman]";
+		mes "Eh..? me? me?";
+		mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
+		next;
+		break;
+	}
+	mes "[Thief Guildsman]";
+	mes "Anyway, in the outside world, never say that you want to be a Thief!!";
+	next;
+	mes "[Thief Guildsman]";
+	mes "So, do you want to apply for being a Thief?";
+	next;
+	if(select("Yes, I do.:No.") == 2) {
+		mes "[Thief Guildsman]";
+		mes "Well... do what you want to do~ Go your way~";
 		close;
 	}
+	mes "[Thief Guildsman]";
+	mes "Alright, tell me your name. Huh? What?";
+	mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?";
+	next;
+	if (getskilllv("NV_BASIC") < 9) {
+		mes "[Thief Guildsman]";
+		mes "I can see your strong will to become a Thief......";
+		mes "But only with your will, you cannot make it in a real fight, can you?";
+		mes "So go and reach at least Basic Skill Level 9.";
+		close;		
+	}
+	mes "[Thief Guildsman]";
+	mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
+	mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!";
+	next;
+	mes "[Thief Guildsman]";
+	mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
+	mes "If you want to become a Thief, ask the guy next to me.";
+	set q_job_thief,1;
 	close;
 }
 
-moc_prydb1,42,133,2	script	Comrade	118,{
-	if (BaseJob == Job_Thief) {
-		mes "[Brad]";
-		mes "We don't have any special events yet. Come some other time when there's news, alright?";
-		close;
-	}
-	else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
-		mes "[Comrade]";
-		mes "Um...";
-		mes "You don't look";
-		mes "like a Thief.";
-		next;
-		mes "[Comrade]";
-		mes "What the heck are";
-		mes "you doing here anyway?";
-		close;
-	}
-	if (job_thief_q == 0 || job_thief_q == 1) {
-		mes "[Comrade]";
-		mes "What's the matter? If you want to be a Thief, speak to the girl beside me.";
-		close;
-	}
-	else if (job_thief_q == 2) {
-		mes "[Comrade]";
-		mes "Did you pass the interview?";
-		mes "Then what are you waiting for?";
-		close;
-	}
-	else if (job_thief_q == 3) {
-		mes "[Comrade]";
-		mes "Ah, the guide told me about you. So, let me check your mushrooms...";
-		if (countitem(1069) == 0 && countitem(1070) == 0) {
-			next;
-			mes "[Comrade]";
-			mes "What the hell...";
-			mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!";
-			close;
-		}
-		next;
-		set .@thief_item1,countitem(1069) * 3;
-		set .@thief_item2,countitem(1070);
-		set .@total_thief,.@thief_item1 + .@thief_item2;
-		set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
-		mes "[Comrade]";
-		if (countitem(1069) != 0) {
-			mes "First, let me check the Orange Net Mushrooms you got.";
-			mes "Huh, " + countitem(1069) + " of them.";
-		}
-		if (countitem(1070) != 0)
-			mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
-		next;
-		mes "[Comrade]";
-		mes "So that would";
-		mes "bring your total to...";
-		next;
-		mes "[Comrade]";
-		mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics...";
-		next;
-		mes "[Comrade]";
-		mes "Okay!";
-		mes "I got it.";
-		next;
-		mes "[Comrade]";
-		if (.@total_thief > 25) {
-			mes "You got more";
-			mes "than 25 points!";
-			mes "Awesome!";
-		}
-		else if (.@total_thief == 25) {
-			mes "Exactly 25 points!";
-			mes "You did it! Badass!";
-		}
-		else {
-			mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!";
-			close;
-		}
-		next;
-		mes "[Comrade]";
-		mes strcharinfo(0) + "...";
-		mes "You have passed the official Thief Test. You are now one of us.";
-		if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
-		if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
-		callfunc "Job_Change",Job_Thief;
-		callfunc "F_ClearJobVar";
-		completequest 1013;
-		next;
-		mes "[Comrade]";
-		mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild.";
-		next;
-		mes "[Comrade]";
-		mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride.";
+moc_prydb1,42,133,2	script	Thief Guildsman#thief	118,{
+	if(q_job_thief == 1) {
+		mes "[Thief Guildsman]";
+		mes "Alright. You must have passed the job interview, huh?";
+		mes "Good. I'll accept you.";
+		mes "Let's begin the job-changing ceremony of our guild!";
+		next;
+		mes "[Commander of Thief Guild]";
+		mes "'"+strcharinfo(0)+".'";
+		mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
+		jobchange Job_Thief;
+		set q_job_thief,0;
+		getitem 13041,1; // N_Main_Gauche
+		next;
+		mes "[Commander of Thief Guild]";
+		mes "'Congratulations on becoming a Thief.'";
+		mes "'From now on, keep the rules of our guild and be an honorable member.'";
+		mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'";
+		mes "'Anyway, I expect you to be a great thief.'";
 		next;
 		mes "[Brad]";
-		mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here.";
+		mes "Heee~Yaaaa~! Congratulations! My friend.";
+		mes "My name is 'Brad'. I'm in charge of human resources here.";
+		mes "I'm not sure for now but you'll have more chances to see me later on.";
 		next;
 		mes "[Brad]";
-		mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
-		set zeny,zeny+.@money_thief;
-		close;
-	}
-}
-
-moc_ruins,141,125,3	script	Mr. Irrelevant	83,{
-	if (BaseJob == Job_Thief) {
-		mes "[Mr. Irrelevant]";
-		mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
-		next;
-		mes "[Mr. Irrelevant]";
-		mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft.";
+		mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man.";
+		mes "See you again.";
 		close;
 	}
-	else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
-		mes "[Mr. Irrelevant]";
-		switch(rand(4)) {
-		case 1:
-			mes "I could use a good, hard drink.";
-			close;
-		case 2:
-			mes "Gimme your money.";
-			next;
-			mes "[Mr. Irrelevant]";
-			mes "Kidding, I'm off the clock.";
-			close;
-		case 3:
-			mes "WHO YOU CALLING A PSYCHO?!?!";
-			close;
-		case 4:
-			mes "I've got nothing to say to you. Would you mind leaving me alone?";
-			close;
-		default:
-			mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
-			close;
-		}
-	}
-	if (job_thief_q == 3) {
-		mes "[Mr. Irrelevant]";
-		mes "Hahahahaha~!";
-		mes "You haven't";
-		mes "passed the test yet?";
-		mes "Alright, I'll let you in...";
-		close2;
-		switch(rand(5)) {
-		case 1: warp "job_thief1",228,106; end;
-		case 2: warp "job_thief1",38,50; end;
-		case 3: warp "job_thief1",66,331; end;
-		case 4: warp "job_thief1",196,331; end;
-		default: warp "job_thief1",309,234; end;
+	if(Class != Job_Novice) {
+		if(Class == Job_Thief) {
+			mes "[Brad]";
+			mes "I don't have any special events now. So go on your way and come back later.";
+		}else{
+			mes "[Thief Guildsman]";
+			mes "Hey~ Hey~ You're not a novice or a thief!";
+			mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~";
 		}
-	}
-	else if (job_thief_q == 2) {
-		mes "[Mr. Irrelevant]";
-		mes "Hmm...";
-		mes "You've come to take the test, right? I can see in your eyes that you know something.";
-		next;
-		mes "[Mr. Irrelevant]";
-		mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
-		close2;
-		set job_thief_q,3;
-		switch(rand(5)) {
-		case 1: warp "job_thief1",228,106; end;
-		case 2: warp "job_thief1",38,50; end;
-		case 3: warp "job_thief1",66,331; end;
-		case 4: warp "job_thief1",196,331; end;
-		default: warp "job_thief1",309,234; end;
-		}
-	}
-	else if (job_thief_q == 1) {
-		mes "[Mr. Irrelevant]";
-		mes "There is this strange smell coming from... You. Now why would that be?";
 		close;
 	}
-	mes "[Mr. Irrelevant]";
-	mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause.";
-	next;
-	mes "[Mr. Irrelevant]";
-	mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
+	mes "[Thief Guildsman]";
+	mes "Ho? Why is a novice like you visiting here?";
+	mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me.";
 	close;
-}
-
-// Monsters
-//============================================================
-job_thief1,0,0,0,0	monster	Orange Mushroom	1182,180,0,0,0
-job_thief1,0,0,0,0	monster	Fabre	1184,50,0,0,0
-job_thief1,0,0,0,0	monster	Chonchon	1183,50,0,0,0
-job_thief1,0,0,0,0	monster	Spore	1014,30,0,0,0
-
-//============================================================
-// mapflag
-//============================================================
+}

+ 2290 - 0
npc/jobs/3-1/archbishop.txt

@@ -0,0 +1,2290 @@
+//===== eAthena Script =======================================
+//= Arch Bishop Job Quest
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Job change script fr Third class (Arch Bishop)
+//= Does not entirely support changing to Baby Third Class.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Fixed class checks for arch bishops.
+//============================================================
+
+prt_church,103,88,3	script	Praying Minister#arch	60,{
+	if (BaseJob != Job_Priest) {
+		if (Class == Job_Archbishop || Class == Job_Archbishop_H || Class == Job_Baby_Bishop) {
+			mes "[Praying Minister]";
+			mes "Ah! An Archbishop.";
+			mes "You have reached the state of light.";
+			mes "I hope you give happiness and honor to people during your adventures.";
+			close;
+		}
+		else {
+			mes "[Praying Minister]";
+			mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+			next;
+			mes "[Praying Minister]";
+			mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
+			next;
+			mes "[Praying Minister]";
+			mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+			next;
+			mes "[Praying Minister]";
+			mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
+			next;
+			mes "[Praying Minister]";
+			mes "They give out a special aura so you can easily recognize them.";
+			mes "I'm going to make them ministers worthy of serving Odin.";
+			close;
+		}
+	}
+	else {
+		if (Upper == 4) {
+			mes "[Praying Minister]";
+			mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+			next;
+			mes "[Praying Minister]";
+			mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
+			next;
+			mes "[Praying Minister]";
+			mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+			next;
+			mes "[Praying Minister]";
+			mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
+			next;
+			mes "[Praying Minister]";
+			mes "They give out a special aura so you can easily recognize them.";
+			mes "I'm going to make them ministers worthy of serving Odin.";
+			close;
+		}
+		if ((BaseLevel == 99) && (JobLevel > 49)) {
+			if (job_arch == 0) {
+				if (SkillPoint) {
+					mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~";
+					close;
+				}
+				mes "[Praying Minister]";
+				mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+				next;
+				mes "[Praying Minister]";
+				mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
+				next;
+				mes "[Praying Minister]";
+				if (Sex == 1)
+					mes "Brother, how has your life been?";
+				else
+					mes "Sister, how has your life been?";
+				mes "Have you lived it to it's fullest?";
+				mes "Have you served your life in the light of Odin?";
+				next;
+				mes "[Praying Minister]";
+				mes "We are ministers and our behavior is seen as acts of the Gods.";
+				mes "We should always be mindful of this.";
+				next;
+				mes "[Praying Minister]";
+				mes "We should always tell the truth.";
+				mes "We should not fall prey to lies and deceit.";
+				next;
+				mes "[Praying Minister]";
+				if (Sex == 1)
+					mes "Brother...";
+				else 
+					mes "Sister...";
+				mes "Even though we serve Odin, we are normal people.";
+				mes "We can be degraded in spite of ourselves and we must realize that.";
+				next;
+				mes "[Praying Minister]";
+				mes "We always try to keep our original intention in mind and spread Odin's rule.";
+				next;
+				select("How do I become like that?");
+				mes "[Praying Minister]";
+				mes "That's a good question.";
+				mes "We have lots of methods.";
+				mes "But, I recommend this.";
+				next;
+				mes "[Praying Minister]";
+				mes "Have you ever heard of a";
+				mes "^3131FFHoly Pilgrimage^000000?";
+				mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
+				next;
+				mes "[Praying Minister]";
+				mes "When you pray to Odin in the holy place, you will feel that you are born again.";
+				next;
+				mes "[Praying Minister]";
+				mes "What do you think?";
+				mes "Would you like to do a Holy Pilgrimage?";
+				next;
+				switch(select("Yes I want to.:I'll think about it.")) {
+				case 1:
+					mes "[Praying Minister]";
+					mes "That's the correct attitude.";
+					mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin.";
+					next;
+					mes "[Praying Minister]";
+					mes "There is a small village named Umbala far from here.";
+					mes "That village is a where a tribe lives in harmony with nature.";
+					next;
+					mes "[Praying Minister]";
+					mes "Go there and find Priest Dayan.";
+					mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''";
+					next;
+					mes "[Praying Minister]";
+					mes "He's very old so he is hard of hearing.";
+					mes "You have to speak loud and clearly. You got it?";
+					mes "I hope that this paves the way for you to live in the light of Odin......";
+					set job_arch,1;
+					setquest 2187;
+					close;
+				case 2:
+					mes "[Praying Minister]";
+					mes "A Holy Pilgrimage isn't that difficult.";
+					mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin.";
+					next;
+					mes "[Praying Minister]";
+					mes "Feel free to visit me if you change your mind.";
+					mes "I'll always be here for you.";
+					close;
+				}
+			}
+			else {
+				mes "[Praying Minister]";
+				mes "How's it going?";
+				mes "Did you meet Priest Dayan in Umbala?";
+				close;
+			}
+		}
+		else {
+			mes "[Praying Minister]";
+			mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
+			next;
+			mes "[Praying Minister]";
+			mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
+			next;
+			mes "[Praying Minister]";
+			mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
+			next;
+			mes "[Praying Minister]";
+			mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
+			next;
+			mes "[Praying Minister]";
+			mes "They give out a special aura so you can easily recognize them.";
+			mes "I'm going to make them ministers worthy of serving Odin.";
+			close;
+		}
+	}
+}
+
+umbala,137,227,5	script	Utan Boy#arch	787,{
+	mes "[Utan Boy]";
+	mes "........";
+	close;
+}
+
+umbala,139,227,3	script	Priest#arch	60,{
+	if (job_arch < 1) {
+		mes "[Priest]";
+		mes "Un...ba... Unba?";
+		close;
+	}
+	else if (job_arch == 1) {
+		mes "[Priest]";
+		mes "Un...ba... Umba?";
+		next;
+		mes "[Utan Boy]";
+		mes "...............";
+		next;
+		mes "[Priest]";
+		mes "Is that... right?";
+		mes "Hmm... so...";
+		mes "Um...ma? Umau...ma?";
+		emotion e_swt,"Priest#arch";
+		next;
+		mes "[Utan Boy]";
+		mes "...............";
+		next;
+		mes "[Priest]";
+		mes "Huuuuuu......";
+		mes "Oh, dear . I feel heavy.";
+		mes "hohohoho.";
+		next;
+		mes "- mumbling~ -";
+		next;
+		mes "[Priest]";
+		mes "hahahahaha.";
+		mes "huhuhuhu. humhum.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Hello. are you... Priest Dayan?";
+		next;
+		mes "[Priest]";
+		mes "Huh?";
+		next;
+		mes "He turns his head towards you.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Aren't you Priest Dayan?";
+		next;
+		mes "[Priest]";
+		mes "muttering...";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Priest! Da~yan! Right!?";
+		next;
+		mes "[Priest Dayan]";
+		mes "Ah~, yes.";
+		mes "Yes, I am.";
+		if (Sex == 1)
+			mes "I'm Dayan. Nice to meet you Brother.";
+		else
+			mes "I'm Dayan. Nice to meet you Sister.";
+		next;
+		mes "The old priest gives you an ear to ear grin. ";
+		next;
+		mes "[Priest Dayan]";
+		mes "I forgot to wear my hearing aid. hehe.";
+		mes "Anyway, why have you come here?";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Hmm, I wanted to tell you...";
+		next;
+		input .@input$;
+		mes "["+strcharinfo(0)+"]";
+		mes ""+.@input$+"";
+		next;
+		set .@urans$,.@input$;
+		set .@myans$,"I'm here for the Holy Pilgrimage";
+		set .@sungzi,compare(.@urans$,.@myans$);
+		if (.@sungzi == 0) {
+			mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles.";
+			next;
+			mes "[Priest]";
+			mes "Eh? Say what?";
+			close;
+		}
+		mes "[Priest Dayan]";
+		mes "..............?";
+		next;
+		mes "He cups his ears towards you.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
+		mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
+		mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
+		mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
+		next;
+		mes "[Priest Dayan]";
+		mes "Eh... are you?";
+		mes "A pilgrimage to the Holy Land...";
+		mes "It has been a long time since I've seen such a devout minister.";
+		if (Sex == 1)
+			mes "Welcome. Brother.";
+		else
+			mes "Welcome. Sister.";
+		next;
+		mes "The old priest gives you a gracious smile.";
+		next;
+		mes "[Priest Dayan]";
+		mes "See this village with the huge forest surrounding it.";
+		mes "Can you see a giant tree?";
+		next;
+		mes "[Priest Dayan]";
+		mes "That big tree is called The ^3131FFYggdrasil^000000.";
+		mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard.";
+		next;
+		mes "[Priest Dayan]";
+		mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world.";
+		next;
+		mes "[Priest Dayan]";
+		mes "The roots head to Nifflheim where you can find Hvergelmir spring.";
+		mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
+		next;
+		mes "[Priest Dayan]";
+		if (Sex == 1)
+			mes "Brother.";
+		else
+			mes "Sister.";
+		mes "Through the Holy Pilgrimage, we can make ourselves pious by cleansing our bodies and souls.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Enter the Yggdrasil.";
+		mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Follow your steps with purpose.";
+		mes "If Odin doesn't abandon you, you can reach the beginning of the world at the stem of the Yggdrasil.";
+		mes "When you arrive there, find a quiet place.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Pray for a life of faith and expiate your sins with a pious mind.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Admire Odin's omniscience and omnipotence and pray for a wisdom to choose the right path.";
+		mes "^3131FFFeel free to ask me about how to pray^000000.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Lets see, go to the place of the most famous creature from Odin.";
+		next;
+		mes "[Priest Dayan]";
+		mes "After making your pilgrimage, let's have a drink together and talk about your experience.";
+		next;
+		mes "- Priest Dayan smiles again. -";
+		set job_arch,2;
+		changequest 2187,2188;
+		close;
+	}
+	else if (job_arch == 2) {
+		mes "[Priest Dayan]";
+		mes "This place is the holiest place in the world, Yggdrasil.";
+		mes "This holy ceremony will brighten your soul.";
+		next;
+		switch(select("How should I pray?:Cancel.")) {
+		case 1:
+			mes "[Priest Dayan]";
+			mes "Through prayer, we can follow four paths.";
+			mes "Remember what I say to you now.";
+			next;
+			mes "[Priest Dayan]";
+			mes "The 1st way is the ^3131FFway of meditation^000000.";
+			mes "In the way of meditation, we have to be ready to greet Odin with a clear conscience.";
+			next;
+			mes "[Priest Dayan]";
+			mes "Meditation starts with a ^3131FFBlessing^000000 which calms your mind down.";
+			next;
+			mes "[Priest Dayan]";
+			mes "The 2nd is the ^3131FFway of agony^000000.";
+			mes "Through the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.";
+			next;
+			mes "[Priest Dayan]";
+			mes "Don't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.";
+			next;
+			mes "[Priest Dayan]";
+			mes "The 3rd way is the ^3131FFway of joy^000000.";
+			mes "As you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.";
+			next;
+			mes "[Priest Dayan]";
+			mes "They will bless you because you are an existence of joy overcoming an affliction. We call that ^3131FFAspersio^000000.";
+			mes "You must drink a ^3131FFHoly Water^000000 with appreciation of Aspersio.";
+			next;
+			mes "[Priest Dayan]";
+			mes "The last way is the ^3131FFway of light^000000.";
+			mes "You are free from all sin because you were blessed from all creation.";
+			next;
+			mes "[Priest Dayan]";
+			mes "You were reborn as light, sing a ^3131FFGloria^000000 of joy and soul that loves you.";
+			next;
+			mes "[Priest Dayan]";
+			mes "After finishing all of these prayers, just stand up with a pious mind.";
+			mes "If your prayer is truthful, Odin will lend you his wisdom.";
+			next;
+			mes "[Priest Dayan]";
+			mes "Are you ready?";
+			mes "Okay, it's time to leave and exculpate yourself.";
+			mes "If your prayer is finished, let's talk.";
+			close;
+		case 2:
+			mes "[Priest Dayan]";
+			mes "I hope that my prayer can weaken your agony...";
+			close;
+		}
+		close;
+	}
+	else if (job_arch == 3) {
+		mes "[Priest Dayan]";
+		mes "Oh, you've come back.";
+		mes "I can feel that you have a fresh energy. Maybe you did pray truthfully.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "I feel light-hearted. Like I was just reborn...";
+		next;
+		mes "[Priest Dayan]";
+		mes "Your faith gives you confidence and courage.";
+		mes "A smile from a peaceful mind will easily rid people of their wariness.";
+		mes "Please, inspire people with love and energy.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Thanks for your kind words.";
+		next;
+		mes "[Priest Dayan]";
+		if (Sex == 1)
+			mes "Brother.";
+		else
+			mes "Sister.";
+		mes "Now, there is a place you should go to.";
+		next;
+		mes "[Priest Dayan]";
+		mes "That place is Hugel in Schwaltzvalt.";
+		mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world.";
+		mes "But the last time I saw her she seemed sad.";
+		next;
+		mes "[Priest Dayan]";
+		mes "Can you convince her to make a pilgrimage to Yggdrasil?";
+		mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Don't worry.";
+		mes "I'll go and meet her.";
+		next;
+		mes "[Priest Dayan]";
+		if (Sex == 1)
+			mes "Feel free to visit here when you want to pray, brother.";
+		else
+			mes "Feel free to visit here when you want to pray, sister.";
+		mes "A visit from a friend always makes me happy.";
+		set job_arch,4;
+		changequest 2188,2189;
+		close;
+	}
+	else {
+		mes "[Dayan]";
+		mes "Did you find Vinue in Hugel?";
+		close;
+	}
+}
+
+yggdrasil01,220,47,0	script	#A pilgrimage to the Ho	139,5,5,{
+OnTouch:
+	if (job_arch == 2) {
+		mes "["+strcharinfo(0)+"]";
+		mes "Is it the spring of Hvergelmir.";
+		mes "This place is a very vivid and peaceful place.";
+		mes "It's proper to pray.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Time to genuflect...";
+		mes "Hmm, what did that priest say to me?";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Hmm... What is the first way?";
+		next;
+		switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
+		case 1:
+			mes "["+strcharinfo(0)+"]";
+			mes "";
+			mes "I don't think so.";
+			close;
+		case 2:
+			mes "["+strcharinfo(0)+"]";
+			mes "The way of confession...?";
+			mes "I don't think so.";
+			close;
+		case 3:
+			mes "["+strcharinfo(0)+"]";
+			mes "The way of meditation...?";
+			mes "Yes, it's the way of meditation.";
+			next;
+			break;
+		}
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFThe 1st way is the way of meditation.^000000";
+		mes "^3131FFIn the way of meditation, we have to be ready to greet Odin with a clear conscience.^000000";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFMeditation starts with a Blessing which calms your mind down.^000000";
+		next;
+		mes "- You close your eyes slowly and take a deep breath. -";
+		next;
+		mes "- * BLESSING! * -";
+		specialeffect2 EF_BLESSING;
+		next;
+		mes "Your mind is refreshed with the blessing effect.";
+		mes "You continue to meditate trying to rid your mind of any ill feelings.";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFThe 2nd is the way of agony^000000.";
+		mes "^3131FFThrough the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.^000000";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Pain... What kind of faults have I had?";
+		input .@input$;
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "I confess my guilt to the Almighty God Odin.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "^3131FF"+.@input$+".^000000";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister.";
+		mes "Please, lead the way and save a foolish minister with your wisdom.";
+		next;
+		mes "You ruminate about your confession and are lost in thought again.";
+		next;
+		mes ".............................";
+		next;
+		mes ".............................";
+		mes ".........................";
+		next;
+		mes ".............................";
+		mes ".........................";
+		mes ".....................";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFThe 3rd way is the way of joy.^000000";
+		mes "^3131FFAs you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.^000000";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000.";
+		mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000";
+		next;
+		if (!countitem(523)) {
+			mes "["+strcharinfo(0)+"]";
+			mes "Oh no! I forgot to bring a Holy Water!";
+			close;
+		}
+		mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -";
+		next;
+		mes "- * ASPERSIO ! * -";
+		specialeffect2 EF_ASPERSIO;
+		next;
+		specialeffect2 EF_RECOVERY;
+		mes ".............................";
+		next;
+		mes ".............................";
+		mes ".........................";
+		next;
+		mes ".............................";
+		mes ".........................";
+		mes ".....................";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFThe last way is a way of light^000000.^000000.";
+		mes "^3131FFYou are free from all sin because you were blessed from all creation.^000000";
+		next;
+		mes "^3131FF[Priest Dayan]^000000";
+		mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000";
+		next;
+		mes "- You breath in deep and start to sing a Gloria.";
+		mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
+		specialeffect2 EF_GLORIA;
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
+		mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "~The Curdan wolf protects me from all threats in the world.~";
+		specialeffect2 EF_GLORIA;
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
+		mes "~The father of light, the poet of wisdom, sing for me.~";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "~The host of a glittering glass, give me a holy prediction.~";
+		specialeffect2 EF_GLORIA;
+		next;
+		mes "- After you finish the song, you feel light and strong with abundant devotion. -";
+		specialeffect2 EF_BLESSING;
+		specialeffect2 EF_RESURRECTION;
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "That was refreshing.";
+		mes "I guess I should go back to Priest Dayan.";
+		set job_arch,3;
+		close2;
+		warp "umbala",138,219;
+		end;
+	}
+	else if (job_arch == 3) {
+		mes "["+strcharinfo(0)+"]";
+		mes "The song is over. It's time to go back to Priest Dayan.";
+		close2;
+		warp "umbala",138,219;
+		end;
+	}
+}
+
+hu_in01,205,204,7	script	Praying Nun#benew	79,{
+	if (job_arch == 4) {
+		mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
+		next;
+		switch(select("Talk to her.:Stay Quiet.")) {
+		case 1:
+			break;
+		case 2:
+			mes "- You don't feel like disturbing her -";
+			close;
+		}
+		mes "["+strcharinfo(0)+"]";
+		mes "Umm, hello sister?";
+		next;
+		mes "[Vinue]";
+		mes "Ah, Welcome.";
+		mes "It's not time to have a service yet...";
+		if (Sex == 1)
+			mes "Are you here to pray, brother?";
+		else
+			mes "Are you here to pray, sister?";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "I came here to say hello from Priest Dayan from Prontera.";
+		next;
+		mes "[Vinue]";
+		mes "Ah, Priest Dayan.";
+		mes "Is he good?";
+		mes "He is so cute even though he's old.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "He told me that he was worried because when he saw you last time, you seemed sad.";
+		mes "He asks you to go on a Holy Pilgrimage.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Umbala has the vital power of nature!";
+		next;
+		mes "[Vinue]";
+		mes "Ah...";
+		if (Sex == 1)
+			mes "He's very kind. As are you brother.";
+		else
+			mes "He's very kind. As are you sister.";
+		next;
+		mes "[Vinue]";
+		mes "But don't worry.";
+		mes "I'm just a little tired because of a bad dream.";
+		next;
+		mes "[Vinue]";
+		mes "Evil is always watching for our souls.";
+		mes "If you are indifferent to praying, it never misses an opportunity.";
+		next;
+		switch(select("A dream? What kind of dream?:Your soul should be fine.")) {
+		case 1:
+			break;
+		case 2:
+			mes "[Vinue]";
+			mes "Oh but that's where you're wrong.";
+			mes "My soul may be the most at risk.";
+			mes "Thank you for delivering the message.";
+			mes "I'll go back to my prayers.";
+			close;
+		}
+		mes "[Vinue]";
+		mes "That is...";
+		mes "Actually I started to have a bad dream from the date I was appointed.";
+		next;
+		mes "[Vinue]";
+		mes "At first, it was a dream that Valkyrie was sad and in darkness.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Valkyrie?";
+		next;
+		mes "[Vinue]";
+		mes "Yeah...";
+		mes "She was crying in a pitch-black room.";
+		mes "Hanging down like a bird that had its wings cut.";
+		next;
+		mes "[Vinue]";
+		mes "But, as time went by, the dream became scarier. Now Valkyrie is arrested with chains and then finally she is dashed to pieces.";
+		next;
+		mes "[Vinue]";
+		mes "What a cruel performance! I suddenly can't breathe properly and then I wake up.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "To have to see the death of Valkyrie, must be a tormenting dream.";
+		next;
+		mes "[Vinue]";
+		mes "Is it just a nightmare?";
+		mes "Or do you think it is an omen?";
+		next;
+		mes "[Vinue]";
+		mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "The shrine?";
+		mes "Nobody tried to subdue the evil?";
+		next;
+		mes "[Vinue]";
+		mes "Unfortunely, I'm a nun who doesn't have any exorcism skill...";
+		mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure.";
+		next;
+		mes "[Vinue]";
+		mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Is the dream related with the evil in the Odin shrine?";
+		next;
+		mes "[Vinue]";
+		mes "Hum... well.";
+		mes "I don't have any way to find out.";
+		mes "I don't have a method, so I just pray.";
+		next;
+		switch(select("I'll investgate for you.:I'll pray with you.")) {
+		case 1:
+			break;
+		case 2:
+			mes "[Vinue]";
+			mes "Thank you.";
+			mes "I'll pray that the darkness stays away.";
+			mes "I hope you have a good time with the festival here in Hugel.";
+			close;
+		}
+		mes "[Vinue]";
+		mes "Yeah?";
+		mes "But, it'll be scary inside!";
+		mes "There are lots of devils inside!";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "But I can't pretend to ignore a Sister who is in trouble?";
+		mes "I'm a minister who copes with lots of asceticism!";
+		mes "Entrust me.";
+		next;
+		mes "[Vinue]";
+		mes "Ah... I'm so worried....";
+		mes "I'll never forget your warm heart.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "How do I get to Odin shrine?";
+		next;
+		mes "[Vinue]";
+		mes "There is a ferry on the right side of the church.";
+		next;
+		mes "["+strcharinfo(0)+"]";
+		mes "Ok, wait for good news!";
+		next;
+		mes "[Vinue]";
+		mes "I'll pray for your safe return.";
+		mes "I hope that Odin gives you his protection as well.";
+		set job_arch,5;
+		changequest 2189,2190;
+		close;
+	}
+	else if ((job_arch > 4) && (job_arch < 100)) {
+		mes "[Vinue]";
+		mes "I'll pray for your safe return.";
+		close;
+	}
+	else {
+		mes "[Vinue]";
+		mes "I feel refreshed.";
+		mes "It must be good news?";
+		mes "Thanks the Gods.";
+		close;
+	}
+}
+
+odin_tem02,282,263,0	script	#find_val	-1,3,3,{
+OnTouch:
+	if ((job_arch > 4) && (job_arch < 100))
+		enablenpc "Valkyrie Illusion#arch";
+	end;
+}
+
+odin_tem02,281,275,3	script	Valkyrie Illusion#arch	403,{
+	if ((job_arch > 4) && (job_arch < 100)) {
+		mes "You can see Valkyrie who has a despairing face.";
+		next;
+		switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
+		case 1:
+			mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
+			close2;
+			specialeffect2 EF_CLOAKING;
+			warp "job3_arch01",29,29;
+			disablenpc "Valkyrie Illusion#arch";
+			break;
+		case 2:
+			mes "Out of fear, you turn away from Valkyrie's illusion.";
+			close2;
+			disablenpc "Valkyrie Illusion#arch";
+			break;
+		}
+	}
+	end;
+
+OnInit:
+	disablenpc "Valkyrie Illusion#arch";
+	end;
+}
+
+job3_arch01,29,34,3	script	Valkyrie#arch	403,{
+	if (Upper == 4) {
+		mes "[Valkyrie]";
+		//Custom translation
+		mes "You are only a child.";
+		mes "My job is very difficult, I do not need to tollerate a child's joke. Away with you!";
+		close;
+	}
+	if (!checkweight(1201,2)) {
+		//Custom translation
+		mes "- bags must be emptied before they can proceed. -";
+		close;
+	}
+	if ((BaseLevel != 99) || (JobLevel < 50)) {
+		warp "odin_tem02",282,263;
+		end;
+	}
+	if (getmercinfo(0)) {
+		mes "[Valkyrie]";
+		mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
+		close;
+	}
+	if (SkillPoint) {
+		mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
+		close;
+	}
+	if (BaseJob != Job_Priest) {
+		warp "odin_tem02",282,263;
+		end;
+	}
+	else {
+		if (Class != Job_Archbishop || Class != Job_Archbishop_H || Class != Job_Baby_Bishop) {
+			if (job_arch < 5) {
+				warp "odin_tem02",282,263;
+				end;
+			}
+			else if (job_arch == 5) {
+				mes "[Valkyrie]";
+				mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground.";
+				mes "Ah, I'm resentful! so regretful!";
+				next;
+				mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -";
+				next;
+				mes "[Valkyrie]";
+				mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?";
+				mes "Are you here to ridicule my grim fate?";
+				next;
+				mes "["+strcharinfo(0)+"]";
+				mes "No way!";
+				mes "But it's true that I'm here for you.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "...me?";
+				mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I see, is your goal to enter Valhalla?";
+				mes "If you do, it's the wrong place for you.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I was already expelled from Asgard.";
+				mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so.";
+				next;
+				mes "["+strcharinfo(0)+"]";
+				mes "It's not that kind of problem.";
+				mes "But someone who perceives your painful situation has sent me here.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "Haha! You are going to help me?!";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "...................";
+				next;
+				mes "- Valkyrie gives you a fierce scowl. -";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "In fact, I can't do anything with my body now.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "Human, answer me. Are you here to sincerely help me?";
+				next;
+				switch(select("Yes:No")) {
+				case 1:
+					break;
+				case 2:
+					mes "[Valkyrie Anguhilde]";
+					mes "I knew that I couldn't trust a human!";
+					close2;
+					warp "odin_tem02",282,263;
+					end;
+				}
+				mes "[Valkyrie Anguhilde]";
+				mes "Ok...";
+				mes "I don't have any energy to hold my own, so I have no choice but to trust you.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I was disgraced, this island is important as a temple for Odin and the various Gods.";
+				mes "I tried to do my best to protect this holy place.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "But one day, the devil started to gain influence on this island.";
+				mes "I don't know why they came here and from where they came from.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "They seiged the temple and I exhausted my energy tring to fight them all myself.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "The holy shrine was tainted by the devils.";
+				mes "How long do I have to be under this dishonorable fate!";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "Mortal one, what is your name?";
+				next;
+				mes "["+strcharinfo(0)+"]";
+				mes "My name is "+strcharinfo(0)+".";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes ""+strcharinfo(0)+",";
+				mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine.";
+				mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly.";
+				next;
+				select("How can I do that?");
+				mes "[Valkyrie Anguhilde]";
+				mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "I'm going to give you a scroll of paper written in an ancient language.";
+				mes "In that scroll, there is my impersonation.";
+				mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000.";
+				mes "Maybe it'll be spread in the shrine...";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation.";
+				mes "And then I'm going to take care of the matter.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
+				mes "But you have to be careful if an imeprsonation falls down.";
+				next;
+				mes "[Valkyrie Anguhilde]";
+				mes "When you finish preparing to go on, talk to me again.";
+				mes "It'll be a long journey...";
+				set job_arch,6;
+				close;
+			}
+			else if (job_arch == 6) {
+				if ($@archbs== 0) {
+					set $@archbs,1; //Global Variable
+					mes "[Valkyrie Anguhilde]";
+					mes ""+strcharinfo(0)+" Did you finish preparing for your way of asceticism?";
+					next;
+					set .@exampc,getmapusers("job3_arch02");
+					if (.@exampc > 0) {
+						mes "[Valkyrie Anguhilde]";
+						//Custom translation
+						mes "Ah, it seems someone is already combating the evil in the temple.";
+						mes "I will go see who it is, please wait a moment.";
+						set $@archbs,0; //Global Variable
+						close;
+					}
+					else {
+						mes "[Valkyrie Anguhilde]";
+						mes "Ok. Now I'm going to send you there.";
+						mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget.";
+						set $@archbs,0; //Global Variable
+						close2;
+						nude;
+						if (countitem(2798))
+							delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
+						donpcevent "start#arch::OnEnable";
+						set job_arch,7;
+						changequest 2190,2191;
+						warp "job3_arch02",119,49;
+						disablenpc "Valkyrie#arch";
+						end;
+					}
+				}
+				else {
+					mes "[Valkyrie Anguhilde]";
+					//Custom translation
+					mes "I am already talking to someone, please wait and talk to me again.";
+					close;
+				}
+			}
+			else if (job_arch == 7) {
+				if (countitem(12381))
+					delitem 12381,countitem(12381); //ValkyrieA_Scroll
+				if (countitem(12382))
+					delitem 12382,countitem(12382); //ValkyrieB_Scroll
+				if ($@archbs == 0) {
+					set $@archbs,1; //Global Variable
+					mes "[Valkyrie Anguhilde]";
+					mes "Are you ok human?";
+					mes "It was not as easy as I expected.";
+					mes "Will you challenge again?";
+					next;
+					set .@exampc,getmapusers("job3_arch02");
+					if (.@exampc > 0) {
+						set $@archbs,0; //Global Variable
+						mes "[Valkyrie Anguhilde]";
+						//Custom translation
+						mes "Ah, it seems someone is already combating the evil in the temple.";
+						mes "I will see who it is, please wait a moment.";
+						close;
+					}
+					else {
+						set $@archbs,0; //Global Variable
+						mes "[Valkyrie Anguhilde]";
+						mes "OK. now I'm going to send you there.";
+						mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
+						mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
+						mes "But you have to be careful if an imeprsonation falls down.";
+						close2;
+						nude;
+						if (countitem(2798))
+							delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
+						donpcevent "start#arch::OnEnable";
+						set job_arch,7;
+						warp "job3_arch02",119,49;
+						disablenpc "Valkyrie#arch";
+						end;
+					}
+				}
+				else {
+					mes "[Valkyrie Anguhilde]";
+					//Custom translation
+					mes "I am already talking to someone, please wait and talk to me again.";
+					close;
+				}
+			}
+		}
+	}
+	end;
+
+Onbc:
+	set $@archbs,0; //Global Variable
+	//Custom translation
+	mapannounce "job3_arch01", "Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00";
+	enablenpc "Valkyrie#arch";
+	end;
+}
+
+job3_arch02,119,49,0	script	#arch_1_start	-1,6,6,{
+OnTouch:
+	if (!countitem(12381))
+		getitem 12381,1; //ValkyrieA_Scroll
+	mapannounce "job3_arch02", "Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00";
+	disablenpc "#arch_1_start";
+	end;
+}
+
+job3_arch02,112,73,0	script	#arch_1_01	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,94,123,0	script	#arch_1_02	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,93,173,0	script	#arch_1_03	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,114,186,0	script	#arch_1_04	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,134,201,0	script	#arch_1_05	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,154,211,0	script	#arch_1_06	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,175,227,0	script	#arch_1_07	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,201,240,0	script	#arch_1_08	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,223,252,0	script	#arch_1_09	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,255,268,0	script	#arch_1_10	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,269,302,0	script	#arch_1_11	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,245,289,0	script	#arch_1_12	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,203,286,0	script	#arch_1_boss	-1,5,5,{
+OnTouch:
+	if (countitem(12381)) {
+		delitem 12381,1; //ValkyrieA_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2037) { //VALKYRIE_A
+			mapannounce "job3_arch02", "Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000";
+			donpcevent "mob#arch_1::Onkill";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,390,390,1	script	#arch_redcell	844,{
+	end;
+
+OnInit:
+	setcell "job3_arch02",276,290,280,294,cell_walkable,0;
+	setcell "job3_arch02",276,290,280,294,cell_shootable,0;
+	end;
+
+Ongreen:
+	setcell "job3_arch02",276,290,280,294,cell_walkable,1;
+	setcell "job3_arch02",276,290,280,294,cell_shootable,1;
+	end;
+
+Onred:
+	setcell "job3_arch02",276,290,280,294,cell_walkable,0;
+	setcell "job3_arch02",276,290,280,294,cell_shootable,0;
+	end;
+}
+
+job3_arch02,390,389,1	script	#arch_val01	844,{
+	end;
+
+OnEnable:
+	areamonster "job3_arch02",108,322,118,332,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job_arch02","#arch_val01::OnMyMobDead") < 1) {
+		donpcevent "#arch_redcell::Ongreen";
+		mapannounce "job3_arch02", "Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000";
+		enablenpc "Valkyrie#arch_01";
+		disablenpc "#arch_1_start";
+		disablenpc "#arch_1_01";
+		disablenpc "#arch_1_02";
+		disablenpc "#arch_1_03";
+		disablenpc "#arch_1_04";
+		disablenpc "#arch_1_05";
+		disablenpc "#arch_1_06";
+		disablenpc "#arch_1_07";
+		disablenpc "#arch_1_08";
+		disablenpc "#arch_1_09";
+		disablenpc "#arch_1_10";
+		disablenpc "#arch_1_11";
+		disablenpc "#arch_1_12";
+		disablenpc "#arch_1_boss";
+	}
+	end;
+
+Onkill:
+	killmonster "job3_arch02","#arch_val01::OnMyMobDead";
+	end;
+}
+
+job3_arch02,390,387,1	script	#arch_val02	844,{
+	end;
+
+OnEnable:
+	areamonster "job3_arch02",239,41,249,51,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job_arch02","#arch_val02::OnMyMobDead") < 1) {
+		mapannounce "job3_arch02", "Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000";
+		enablenpc "Valkyrie#arch_02";
+		disablenpc "#arch_2_boss";
+		viewpoint 1,279,234,1,0xFFFF99;
+	}
+	end;
+
+Onkill:
+	killmonster "job3_arch02","#arch_val02::OnMyMobDead";
+	end;
+}
+
+job3_arch02,113,327,5	script	Valkyrie#arch_01	403,{
+	if (getmercinfo(0)) {
+		mes "[Valkyrie]";
+		mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
+		close;
+	}
+	mes "[Valkyrie Anguhilde]";
+	mes "The devil always makes an effort to agitate people's mind.";
+	mes "You don't have to care about their whisperings.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Anyway I can feel my energy coming back.";
+	mes "Show me the stuff that you found.";
+	next;
+	mes "- You show a golden piece of pipe to Valkyrie. -";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Oh, It's a piece of pipe!";
+	mes "If you collect pieces, you can ask other Valkyries for help.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Because of a close battle, I could only get a little energy.";
+	mes "I'm going to give a ^3131FFnew ancient scroll^000000.";
+	mes "It'll be helpful to find the rest of pieces.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Then I look forward a good news.";
+	close2;
+	getitem 12382,1; //ValkyrieB_Scroll
+	viewpoint 1,244,46,1,0xFFFF99;
+	disablenpc "Valkyrie#arch_01";
+	donpcevent "#arch_2_start::OnEnable";
+	end;
+}
+
+job3_arch02,244,46,5	script	Valkyrie#arch_02	403,{
+	mes "[Valkyrie Anguhilde]";
+	mes "Did you find the rest of the pieces?";
+	next;
+	if (countitem(6154) < 2) {
+		mes "[Valkyrie Anguhilde]";
+		mes "Hum?";
+		mes "I can see this one beside you.";
+		getitem 6154,2; //Broken_Horn_Pipe
+		next;
+	}
+	mes "[Valkyrie Anguhilde]";
+	mes "OK.";
+	mes "I'll complete the broken horn pipe!";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "But the battle is not finished yet.";
+	mes "You remember a ^3131FFruined shrine on the center of the island^000000?";
+	mes "It'll be completed only when you use a horn pipe.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "I can feel the air around me is getting impure.";
+	mes "And feel the coldness of the pitch-black darkness.";
+	mes "This time will be dangerous.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "I give you a necklace as a present.";
+	mes "But I'm not sure that It'll be helpful or not....";
+	mes "Take care.";
+	mes "Please, hurry up!";
+	close2;
+	getitem 2798,1; //Will_Of_Exhausted_Angel
+	disablenpc "Valkyrie#arch_02";
+	donpcevent "#arch_3_start::OnEnable";
+	end;
+}
+
+job3_arch02,279,234,0	script	#arch_end	-1,7,7,{
+OnInit:
+	disablenpc "#arch_end";
+	end;
+
+OnTouch:
+	donpcevent "#arch_3_01::Onkill";
+	donpcevent "#arch_3_02::Onkill";
+	donpcevent "#arch_3_03::Onkill";
+	donpcevent "mob#arch_2::Onkill";
+	enablenpc "Valkyrie Anguhilde#end";
+	if (!checkweight(1201,1)) {
+		mes "- Wait a moment! -";
+		mes "- Currently you are carrying -";
+		mes "- too many items with you. -";
+		mes "- Please come back after -";
+		mes "- you put some items into Kafra Storage. -";
+		close;
+	}
+	if (countitem(6154) < 2) {
+		mes "[Valkyrie Anguhilde]";
+		mes "Did you collect all of the pieces of my horn pipe?";
+		next;
+		mes "[Valkyrie Anguhilde]";
+		mes "I know you bent over backwards to help me, but I can't do anything without 2 pieces of horn pipe.";
+		next;
+		mes "[Valkyrie Anguhilde]";
+		mes "It can be dangerous, so let's go back.";
+		close;
+		nude;
+		if (countitem(2798))
+			delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
+		delitem 6154,countitem(6154); //Broken_Horn_Pipe
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	mes "[Valkyrie Anguhilde]";
+	mes "Finally we finished all the preparations.";
+	next;
+	mes "Valkyrie holds the pipe and blows towards the sky.";
+	next;
+	mes "Booo - - - -";
+	next;
+	mes "Booo - - -";
+	next;
+	enablenpc "Valkyrie of the heavens";
+	mes "[Valkyrie Anguhilde]";
+	mes "Assistance of Odin! Soldiers of Valhalla!";
+	mes "The holy place of the God Odin is tainted by darkness!";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Don't worry, Anguhilde.";
+	mes "Your desire has reached Valhalla.";
+	mes "The devils were removed by other Valkyries as you wanted.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Valkyries! Then is it safe now?";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Yes Anguhilde.";
+	mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Ah! I can go back to Asgard!";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Don't make a hasty generalization.";
+	mes "But I think that good news will be sent to you.";
+	next;
+	mes "[Valkyrie Anguhilde]";
+	mes "Honor to Odin!";
+	mes "I feel full of grace.";
+	mes "So bright and warm....";
+	next;
+	mes "- Shoooo -";
+	specialeffect EF_CLOAKING,"Valkyrie Anguhilde#end";
+	disablenpc "Valkyrie Anguhilde#end";
+	emotion e_omg,1;
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Set your mind at ease.";
+	mes "She went to a place where she is supposed to be.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "I think you don't get it.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Anguhilde is a Valkyrie who is dead for a long time ago.";
+	mes "Didn't you see a shrine covered by the devil?";
+	mes "Unfortunately, Anguhilde couldn't cope with the task and fell down.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Here is an illusion of Anguhilde who doesn't want to be recognized.";
+	mes "She can't go to hell even when she is dead, and struggles from her constant nightmare.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "But she is relieved by your favor.";
+	mes "Even though It's different with reality but now she may be able to rest in peace.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Human, the Valkyries are in your debt. Thank you.";
+	mes "I can't invite you as I want, but the power given by Odin can help you.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Now, go back to your world.";
+	mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
+	next;
+	mes "[Valkyrie of the heavens]";
+	mes "Don't forget an altruistic minister's spirit like today forever.";
+	mes "I hope we see each other in Valhalla sometime.";
+	nude;
+	if (countitem(2798))
+		delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
+	delitem 6154,countitem(6154); //Broken_Horn_Pipe
+	set job_arch,100;
+	completequest 2191;
+	getitem 5747,1; //Mitra
+	getitem 2795,1; //Green_Apple_Ring
+	jobchange Job_Archbishop,Upper;
+	close;
+}
+
+job3_arch02,281,232,1	script	Valkyrie Anguhilde#end	403,{
+	end;
+
+OnInit:
+	disablenpc "Valkyrie Anguhilde#end";
+	end;
+}
+
+job3_arch02,273,235,5	script	Valkyrie of the heavens	811,{
+	if (job_arch == 100) {
+		mes "[Valkyrie of the heavens]";
+		mes "Now, go back to your world.";
+		mes "The sound of the horn pipe and a bird's chirpings will be spread out for you.";
+		next;
+		mes "[Valkyrie of the heavens]";
+		mes "Don't forget an altruistic minister's spirit like today forever.";
+		mes "I hope we see each other in Valhalla sometime.";
+		close2;
+		mapwarp "job3_arch02","job_arch01",29,29;
+	}
+	end;
+
+OnInit:
+	disablenpc "Valkyrie of the heavens";
+	end;
+}
+
+job3_arch02,132,323,0	script	#arch_2_01	-1,5,5,{
+OnTouch:
+	if (countitem(12382))
+		mapannounce "job3_arch02", "Whispering of Valkyrie: I see a new ancient scroll!",bc_map,"0x000000";
+	end;
+}
+
+job3_arch02,167,313,0	script	#arch_2_02	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,127,304,0	script	#arch_2_03	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,207,279,0	script	#arch_2_04	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,239,281,0	script	#arch_2_05	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,269,303,0	script	#arch_2_06	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,288,283,0	script	#arch_2_07	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,278,234,0	script	#arch_2_08	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,234,179,0	script	#arch_2_09	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,227,169,0	script	#arch_2_10	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,190,146,0	script	#arch_2_11	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) { //VALKYRIE_B
+			set .@randht,rand(1,10);
+			if (.@randht < 8)
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
+			else if ((.@randht == 8) && (.@randht == 9))
+				mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation
+			else
+				mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00";
+			end;
+		}
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+			end;
+		}
+	}
+}
+
+job3_arch02,206,113,0	script	#arch_2_boss	-1,5,5,{
+OnTouch:
+	if (countitem(12382)) {
+		delitem 12382,1; //ValkyrieB_Scroll
+		mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+		mapwarp "job3_arch02","job_arch01",29,29;
+		end;
+	}
+	else {
+		if (getmercinfo(1) == 2038) //VALKYRIE_B
+			mapannounce "job3_arch02", "A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000";
+		else {
+			mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+			mapwarp "job3_arch02","job_arch01",29,29;
+		}
+		end;
+	}
+}
+
+job3_arch02,284,159,0	script	#arch_3_01	-1,20,20,{
+OnInit:
+	enablenpc "#arch_3_01";
+	end;
+
+OnTouch:
+	if (BaseJob != Job_Priest) {
+		mapannounce "job3_arch02", "Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
+		areamonster "job3_arch02",239,41,249,51,"Frus",1762,1,"#arch_3_01::OnMyMobDead";
+	}
+	disablenpc "#arch_3_01";
+	end;
+
+Onkill:
+	killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_arch02,307,200,0	script	#arch_3_02	-1,5,5,{
+OnInit:
+	enablenpc "#arch_3_02";
+	end;
+
+OnTouch:
+	if (BaseJob == Job_Priest) {
+		mapannounce "job3_arch02", "Skogul: You are my guest!",bc_map,"0xFF0000";
+		areamonster "job3_arch02",306,199,308,201,"Skogul",1761,1,"#arch_3_02::OnMyMobDead";
+	}
+	disablenpc "#arch_3_02";
+	end;
+
+Onkill:
+	killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_arch02,296,216,0	script	#arch_3_03	-1,5,5,{
+OnInit:
+	disablenpc "#arch_3_03";
+	end;
+
+OnTouch:
+	mapannounce "job3_arch02", "Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
+	areamonster "job3_arch02",295,215,297,217,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
+	disablenpc "#arch_3_03";
+	end;
+
+Onkill:
+	killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_arch02,389,390,1	script	mob#arch_1	844,{
+OnEnable:
+	areamonster "job3_arch02",99,101,101,103,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",89,130,91,132,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",90,169,92,171,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",103,182,105,184,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",137,204,139,206,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",160,214,162,216,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",164,214,166,216,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",200,235,202,237,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",217,249,219,251,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+	areamonster "job3_arch02",253,292,255,294,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+	end;
+
+Onkill:
+	killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_arch02,389,389,1	script	mob#arch_2	844,{
+OnEnable:
+	areamonster "job3_arch02",155,320,157,322,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",169,304,171,306,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",182,292,184,294,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",199,286,201,288,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",255,292,257,294,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",285,283,287,285,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",277,235,279,237,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",291,184,293,186,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",280,169,282,171,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",226,165,228,167,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",189,145,191,147,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead";
+	areamonster "job3_arch02",203,176,205,178,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+	end;
+
+Onkill:
+	killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_arch02,389,388,1	script	start#arch	844,{
+	end;
+
+OnInit:
+	mapwarp "job3_arch02","job3_arch02",29,29;
+	end;
+
+OnEnable:
+	mapwarp "job3_arch02","job3_arch02",29,29;
+	enablenpc "#arch_1_start";
+	enablenpc "#arch_1_01";
+	enablenpc "#arch_1_02";
+	enablenpc "#arch_1_03";
+	enablenpc "#arch_1_04";
+	enablenpc "#arch_1_05";
+	enablenpc "#arch_1_06";
+	enablenpc "#arch_1_07";
+	enablenpc "#arch_1_08";
+	enablenpc "#arch_1_09";
+	enablenpc "#arch_1_10";
+	enablenpc "#arch_1_11";
+	enablenpc "#arch_1_12";
+	enablenpc "#arch_1_boss";
+	disablenpc "#arch_2_01";
+	disablenpc "#arch_2_02";
+	disablenpc "#arch_2_03";
+	disablenpc "#arch_2_04";
+	disablenpc "#arch_2_05";
+	disablenpc "#arch_2_06";
+	disablenpc "#arch_2_07";
+	disablenpc "#arch_2_08";
+	disablenpc "#arch_2_09";
+	disablenpc "#arch_2_10";
+	disablenpc "#arch_2_11";
+	disablenpc "#arch_2_boss";
+	disablenpc "#arch_3_01";
+	disablenpc "#arch_3_02";
+	disablenpc "#arch_3_03";
+	donpcevent "#arch_3_01::Onkill";
+	donpcevent "#arch_3_02::Onkill";
+	donpcevent "#arch_3_03::Onkill";
+	disablenpc "#arch_end";
+	disablenpc "Valkyrie#arch_01";
+	disablenpc "Valkyrie#arch_02";
+	disablenpc "Valkyrie Anguhilde#end";
+	disablenpc "Valkyrie of the heavens";
+	donpcevent "#arch_redcell::Onred";
+	donpcevent "mob#arch_1::Onkill";
+	donpcevent "mob#arch_2::Onkill";
+	donpcevent "start#arch::Ontimeoff";
+	donpcevent "start#arch::Ontimeon";
+	donpcevent "#arch_val01::Onkill";
+	donpcevent "#arch_val02::Onkill";
+	donpcevent "mob#arch_1::Onkill";
+	donpcevent "mob#arch_2::Onkill";
+	donpcevent "mob#arch_1::OnEnable";
+	donpcevent "#arch_val01::OnEnable";
+	end;
+
+Ontimeon:
+	initnpctimer;
+	end;
+
+Ontimeoff:
+	stopnpctimer;
+	end;
+
+OnTimer60000:
+OnTimer120000:
+OnTimer180000:
+OnTimer240000:
+OnTimer300000:
+OnTimer360000:
+OnTimer420000:
+OnTimer480000:
+OnTimer540000:
+	set .@mapcount,getmapusers("job3_arch02");
+	if (.@mapcount == 0) {
+		mapwarp "job3_arch02","job_arch01",29,29;
+		donpcevent "Valkyrie#arch::Onbc";
+		stopnpctimer;
+	}
+	end;
+
+OnTimer600000:
+	mapannounce "job3_arch02", "Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000";
+	end;
+
+OnTimer605000:
+	mapannounce "job3_arch02", "Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00";
+	mapwarp "job3_arch02","job_arch01",29,29;
+	donpcevent "Valkyrie#arch::Onbc";
+	stopnpctimer;
+	end;
+}
+
+job3_arch02,390,388,1	script	#arch_2_start	844,{
+	end;
+
+OnInit:
+	disablenpc "#arch_2_01";
+	disablenpc "#arch_2_02";
+	disablenpc "#arch_2_03";
+	disablenpc "#arch_2_04";
+	disablenpc "#arch_2_05";
+	disablenpc "#arch_2_06";
+	disablenpc "#arch_2_07";
+	disablenpc "#arch_2_08";
+	disablenpc "#arch_2_09";
+	disablenpc "#arch_2_10";
+	disablenpc "#arch_2_11";
+	disablenpc "#arch_2_boss";
+	end;
+
+OnEnable:
+	enablenpc "#arch_2_01";
+	enablenpc "#arch_2_02";
+	enablenpc "#arch_2_03";
+	enablenpc "#arch_2_04";
+	enablenpc "#arch_2_05";
+	enablenpc "#arch_2_06";
+	enablenpc "#arch_2_07";
+	enablenpc "#arch_2_08";
+	enablenpc "#arch_2_09";
+	enablenpc "#arch_2_10";
+	enablenpc "#arch_2_11";
+	enablenpc "#arch_2_boss";
+	donpcevent "#arch_val02::OnEnable";
+	donpcevent "mob#arch_2::OnEnable";
+	end;
+}
+
+job3_arch02,390,386,1	script	#arch_3_start	844,{
+	end;
+
+OnEnable:
+	enablenpc "#arch_3_01";
+	enablenpc "#arch_3_02";
+	enablenpc "#arch_3_03";
+	enablenpc "#arch_end";
+	enablenpc "#arch_end_eff";
+	end;
+}
+
+job3_arch02,290,221,0	script	#arch_end_eff	139,5,5,{
+OnTouch:
+	specialeffect EF_MAPPILLAR2,"#arch_end";
+	end;
+}
+
+job3_arch01,29,24,0	warp	#archout	1,1,odin_tem02,282,263
+
+/*
+job3_arch01,1,1,1	script	¿ØÖÆ#arch	844,{
+	mes "[Íç¹̵ÄÊÞÈË]";
+	mes "ÇëÊäÈëÃÜÂ롣";
+	next;
+	input .@input; //,0,9999;
+	if (input == 1854) {
+		set archglo,090219_archbs;
+		mes "[ͨÐÐ]";
+		mes "ÏÖÔڵÄȫ¾ֱäÁ¿ֵΪ";
+		mes "" + archglo + "¡£";
+		mes "ÄãÏëÐ޸ÄÂð?";
+		next;
+		switch(select("0:1")) {
+		case 1:
+			set $@archbs,0; //Global Variable
+			enablenpc "Valkyrie#arch";
+			break;
+		case 2:
+			set $@archbs,1; //Global Variable
+			enablenpc "Valkyrie#arch";
+			break;
+		}
+	}
+	else {
+		mes "[Íç¹̵ÄÊÞÈË]";
+		mes "ÎҲ»ÊÇ˵¹ýÃÜÂëҪÊäÈëÕýȷÂ𣡣¡";
+		close;
+	}
+}
+*/
+
+odin_tem02,30,181,0	script	#wherearch01	-1,10,10,{
+OnTouch:
+	if (job_arch == 5)
+		viewpoint 1,282,263,1,0xFFFF99;
+	end;
+}
+
+odin_tem02,30,335,0	script	#wherearch02	-1,10,10,{
+OnTouch:
+	if (job_arch == 5)
+		viewpoint 1,282,263,1,0xFFFF99;
+	end;
+}

+ 3931 - 0
npc/jobs/3-1/rune_knight.txt

@@ -0,0 +1,3931 @@
+prt_in,162,24,3	script	Splendid-Looking Knight	470,{
+	if (Upper == 4) {
+		// custom translation
+		mes "[Rune Knight Manuel]";
+		mes "You're certainly a big child. Where are your parents?";
+		next;
+		mes "[Rune Knight Manuel]";
+		mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them.";
+		close;
+	}
+	else {
+		if (BaseClass == Job_Rune_Knight) {
+			mes "[Rune Knight Manuel]";
+			mes "Your are now a member of our select brethren. I can still remember when I first met you.";
+			next;
+			mes "[Rune Knight Manuel]";
+			mes "Strive to live the way of the sword with honor...";
+			next;
+			mes "[Rune Knight Manuel]";
+			mes "Cheers to our new future...";
+			close;
+		}
+		else {
+			if (job_rune_edq == 0) {
+				mes "[Rune Knight Manuel]";
+				mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+				next;
+				mes "[Rune Knight Manuel]";
+				mes "Anyway the drinks here are really good. Would you like to have one?";
+				next;
+				switch(select("Sure, let's have a drink.:I refuse.")) {
+				case 1:
+					if (BaseJob == Job_Knight) {
+						mes "[Rune Knight Manuel]";
+						mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
+						next;
+						mes "[Rune Knight Manuel]";
+						mes "I'll buy this round.";
+						mes "A toast to friendship~";
+						next;
+						if ((BaseLevel > 98) && (JobLevel > 49)) {
+							mes "[Rune Knight Manuel]";
+							mes "In my opinion you seem to be ready to start a new way...";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
+							next;
+							switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+							case 1:
+								mes "[Rune Knight Manuel]";
+								mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
+								next;
+								mes "[Rune Knight Manuel]";
+								mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
+								close;
+							case 2:
+								mes "[Rune Knight Manuel]";
+								mes "You're sure now?";
+								mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
+								next;
+								set job_rune_edq,1;
+								setquest 3200;
+								mes "[Rune Knight Manuel]";
+								mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
+								next;
+								mes "[Rune Knight Manuel]";
+								mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
+								next;
+								mes "[Rune Knight Manuel]";
+								mes "I will wait for the day that you become our comrade as a true Rune Knight.";
+								close;
+							}
+						}
+						else {
+							mes "[Rune Knight Manuel]";
+							mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
+							next;
+							mes "[Rune Knight Manuel]";
+							mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
+							close;
+						}
+					}
+					else {
+						mes "[Rune Knight Manuel]";
+						mes "I believe that the wind of change is not always a good one.";
+						next;
+						mes "[Rune Knight Manuel]";
+						mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+						close;
+					}
+				case 2:
+					mes "[Rune Knight Manuel]";
+					mes "Are you sure? You don't know the true elegance of these drinks...";
+					close;
+				}
+			}
+			else if (job_rune_edq == 1) {
+				mes "[Rune Knight Manuel]";
+				mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
+				next;
+				mes "[Rune Knight Manuel]";
+				mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+				next;
+				mes "[Rune Knight Manuel]";
+				mes "I will wait for the day you become our comrade as a true Rune Knight.";
+				close;
+			}
+			else {
+				mes "[Rune Knight Manuel]";
+				mes "Don't you have things to do right now?";
+				next;
+				mes "[Rune Knight Manuel]";
+				mes "No? Well then never mind.";
+				mes "Don't you love the smell of alcohol?";
+				close;
+			}
+		}
+	}
+}
+
+glast_01,44,363,3	script	Guide, Jungberg	468,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Guide, Jungberg]";
+		mes "Oh you must be, " + strcharinfo(0) + ".";
+		mes "Welcome.";
+		next;
+		mes "[Guide, Jungberg]";
+		mes "We are looking forward to you helping the Rune Knights spread honor throughout the world.";
+		next;
+		mes "[Guide, Jungberg]";
+		mes "So, What can I help you with?";
+		next;
+		switch(select("I want to go to the gathering place.:Nothing.")) {
+		case 1:
+			mes "[Guide, Jungberg]";
+			mes "Right. I'll send you right now. I'll see you soon.";
+			close2;
+			warp "job3_rune01",80,65;
+			end;
+		case 2:
+			close;
+		}
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq == 0) {
+			mes "[Guide, Jungberg]";
+			mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
+			next;
+			mes "[Guide, Jungberg]";
+			mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
+			next;
+			switch(select("Who are you?:What are you doing here?:Cancel.")) {
+			case 1:
+				if (BaseJob == Job_Knight) {
+					mes "[Guide, Jungberg]";
+					mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "If you also follow the way of the Swordman our paths will most certainly cross again when you have reached your full potential.";
+					close;
+				}
+				else {
+					mes "[Guide, Jungberg]";
+					mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path.";
+					close;
+				}
+			case 2:
+				if (BaseJob == Job_Knight) {
+					mes "[Guide, Jungberg]";
+					mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "If you wish to join the Rune Knights. Please get a recommendation from one of the guides and come to me again.";
+					close;
+				}
+				else {
+					mes "[Guide, Jungberg]";
+					mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose.";
+					next;
+					mes "[Guide, Jungberg]";
+					mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword.";
+					next;
+					mes "[Guide, Jungberg]";
+					// custom translation
+					mes "Unfortunately, you are pursuing a different path than our people...I hope you can follow their path and convictions.";
+					close;
+				}
+			case 3:
+				close;
+			}
+		}
+		else if (job_rune_edq == 1) {
+			mes "[Guide, Jungberg]";
+			mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
+			next;
+			mes "[Guide, Jungberg]";
+			mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
+			next;
+			switch(select("I came to be a Rune Knight.:Cancel.")) {
+			case 1:
+				mes "[Guide, Jungberg]";
+				mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "Your name is "+ strcharinfo(0) +", right? I can see clearly that you are qualified to become our comrade.";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "Good. I don't have to ask anymore about your qualification to join our brethren.";
+				mes "Now I'll give you your first assignment.";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "Find our Rune Knight gathering place hidden inside of Glast Heim.";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "There's a place that leads to the Rune Knight's secret gathering room inside the Glast Heim Chivalry. Find that place by yourself.";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "If you can find it, there'll be a person waiting to greet you, so let's start.";
+				next;
+				mes "[Guide, Jungberg]";
+				mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate.";
+				set job_rune_edq,2;
+				changequest 3200,3201;
+				close;
+			case 2:
+				close;
+			}
+		}
+		else if (job_rune_edq == 2) {
+			mes "[Guide, Jungberg]";
+			mes "The 1st assignment is to find out our Rune Knight gathering place hidden inside of Glast Heim.";
+			next;
+			mes "[Guide, Jungberg]";
+			mes "There's a place that leads to the Rune Knights' secret gathering place inside Glast Heim Chivalry. Find that place by yourself.";
+			next;
+			mes "[Guide, Jungberg]";
+			mes "If you can find it, there'll be a person waiting to greet you, so let's start.";
+			next;
+			mes "[Guide, Jungberg]";
+			mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate.";
+			close;
+		}
+		else {
+			mes "[Guide, Jungberg]";
+			mes "It seems that you are still taking the test. Do your best and pass all the tests.";
+			next;
+			switch(select("I want to go to the gathering place.:Quit the conversation.")) {
+			case 1:
+				mes "[Guide, Jungberg]";
+				mes "All right. I'll send you right away. I'll check you later.";
+				close2;
+				warp "job3_rune01",80,65;
+				end;
+			case 2:
+				close;
+			}
+		}
+	}
+	else {
+		mes "[Guide, Jungberg]";
+		mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
+		next;
+		mes "[Guide, Jungberg]";
+		mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path.";
+		close;
+	}
+}
+
+gl_knt02,150,55,3	script	Rune Knight Staff	83,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Rune Knight Staff]";
+		mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
+		next;
+		switch(select("Yes, take me there.:I'm on other business.:Cancel.")) {
+		case 1:
+			mes "[Rune Knight Staff]";
+			mes "Okay, come in. I'll guide you.";
+			close2;
+			warp "job3_rune01",80,65;
+			end;
+		case 2:
+			mes "[Rune Knight Staff]";
+			mes "Oh, really? Then, keep on your work. I'll continue with my mission.";
+			close;
+		case 3:
+			close;
+		}
+	}
+	else if (BaseJob == Job_Knight) {
+		if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
+			// custom translation
+			mes "[Rune Knight Staff]";
+			mes "Ah...this area is off limits, you are prohibited to be here. Please do not do anything to hinder our efforts.";
+			next;
+			mes "[Rune Knight Staff]";
+			mes "although...you seem to have the potential to become a companion to those who follow the path of the sword.";
+			next;
+			mes "[Rune Knight Staff]";
+			mes "I'm sure we'll be crossing paths before long. I believe we will meet again.";
+			close;
+		}
+		else if (job_rune_edq > 1) {
+			mes "[Rune Knight Staff]";
+			mes "You found this place correctly. Jungberg sent me to send you to the gathering place.";
+			next;
+			mes "[Rune Knight Staff]";
+			mes "When you get into the gathering place, talk to Captain Tigris. He's always waiting for new members to show up.";
+			next;
+			mes "[Rune Knight Staff]";
+			mes "Well, please follow me.";
+			close2;
+			warp "job3_rune01",80,65;
+			end;
+		}
+		end;
+	}
+	else {
+		mes "[Rune Knight Staff]";
+		mes "Wait! This place is prohibited. I don't mind you going around but, don't ever disturb me again.";
+		close;
+	}
+}
+
+job3_rune01,80,60,3	script	Rune Knight Captain	470,{
+	if (!checkweight(1201,1)) {
+		mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
+		close;
+	}
+	if (BaseClass == Job_Rune_Knight) {
+		if (job_rune_edq == 23) {
+			mes "[Captain Tigris]";
+			mes "Oh, I see... Please wait a moment.";
+			next;
+			mes "[Captain Tigris]";
+			mes "I forgot to check if you are qualified to get the celebration gift for changing your job..";
+			next;
+			mes "[Captain Tigris]";
+			mes "Let me check the report from the instructors who took care of your tests.";
+			next;
+			if (job_rune_edq3 == 0) {
+				// custom translation
+				mes "[Captain Tigris]";
+				mes "Ah...perfect. This result is truely rare.";
+				next;
+				mes "[Captain Tigris]";
+				mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+				getitem 2140,1; //Energy_Rune_Guard
+				set job_rune_edq,24;
+				close;
+			}
+			else if ((job_rune_edq3 > 2) && (job_rune_edq3 < 6)) {
+				// custom translation
+				mes "[Captain Tigris]";
+				mes "Ah, what a high score. Your results were very good.";
+				next;
+				mes "[Captain Tigris]";
+				mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+				getitem 2794,1; //Magic_Stone_Ring
+				set job_rune_edq,24;
+				close;
+			}
+			else {
+				mes "[Captain Tigris]";
+				mes "Umm, not bad. It's not a great record but you tried your best.";
+				next;
+				mes "[Captain Tigris]";
+				mes "Well, take this. This is a present that I've kept to give to my juniors like you.";
+				getitem 15002,1; //Rune_Plate
+				set job_rune_edq,24;
+				close;
+			}
+		}
+		else {
+			mes "[Captain Tigris]";
+			mes "Hey, long time no see, " + strcharinfo(0) + ". I don't think you've got any important matters to discuss but make yourself comfortable.";
+			close;
+		}
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq == 2) {
+			mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
+			next;
+			mes "He stares at me with an absent look and after a while he begins to talk.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is??";
+			next;
+			mes "[Captain Tigris]";
+			mes "Oh, I've heard it before but I've forgotten it. Right, were you " + strcharinfo(0) + "? I truly welcome you from the heart for coming here.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "... 172nd.";
+			next;
+			mes "[Captain Tigris]";
+			mes "She says so my friend. Actually I don't want to see the next one. So please do well.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Let me see... Manual and Jungberg must have finished the basic verification, then let's start the test right away.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Lunarea, proceed with the first test.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "...";
+			next;
+			mes "This pale-skinned female Rune Knight called Lunarea is nodding her head quietly and watching me.";
+			next;
+			mes "[Captain Tigris]";
+			mes "The test begins now. First, you'll get the 1st test from that beautiful icy lady, so please try your best.";
+			next;
+			mes "[Captain Tigris]";
+			mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people.";
+			next;
+			set job_rune_edq,3;
+			changequest 3201,3202;
+			mes "[Captain Tigris]";
+			mes "Well then, I'll be waiting here so take the test.";
+			close;
+		}
+		else if (job_rune_edq == 3) {
+			mes "[Captain Tigris]";
+			mes "Now the test begins. First, you'll get the 1st test from that beautiful icy lady, so please try your best.";
+			next;
+			mes "[Captain Tigris]";
+			mes "When the test is done, talk to me... anyway you'll need to care about the tests progressing with other people.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Well then, I'll be waiting here so take the test.";
+			close;
+		}
+		else if ((job_rune_edq > 3) && (job_rune_edq < 6)) {
+			mes "[Captain Tigris]";
+			mes "Hey you, weren't you testing? Lunarea, what happened? Is the test all done?";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "......";
+			next;
+			mes "She just shakes her head without saying any word, and stares at me. She has piercing eyes.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Okay Lunarea. Hey, listen to me carefully. Lunarea is a poor talker and quiet but you shouldn't ignore her.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Even for me... no, any one of us who upsets her wouldn't be able to deal with that.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "......";
+			next;
+			mes "[Captain Tigris]";
+			mes "Whoa don't look at me like that. Okay, you see that? Aspiring Rune Knight. Go back to Lunarea and take the test as she says. That'll be good for you.";
+			close;
+		}
+		else if (job_rune_edq == 6) {
+			mes "[Captain Tigris]";
+			mes "Umm, it seems that you've passed Lunarea's test? I guess I won't have to test more for the basics.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Undeniably our Rune Knights have some differences but we should not forget our Swordman roots.";
+			next;
+			mes "[Captain Tigris]";
+			mes "From now on, this will be the real test as a Rune Knight that you want to be. You'll need to prepare to take next test.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Renoa, I know that you've been waiting for a long time but it's your turn.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Go to that fiery lady in the library room to get the next test done and come back.";
+			set job_rune_edq,7;
+			changequest 3204,3205;
+			close;
+		}
+		else if ((job_rune_edq > 6) && (job_rune_edq < 16)) {
+			mes "[Captain Tigris]";
+			mes "Now, this will be the real test as a Rune Knight. You've got to prepare to take the next test.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Renoa, I know that you've been waiting for a long time but it's your turn.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Go to that fiery lady in the library room to get the next test done and come back.";
+			close;
+		}
+		else if (job_rune_edq == 16) {
+			mes "[Captain Tigris]";
+			mes "Oh, I heard that you've passed Renoa's test which only few people could pass.";
+			next;
+			mes "[Captain Tigris]";
+			mes "I heard that the number of candidates who've given up while taking Renoa's test has been high.";
+			next;
+			mes "[Captain Tigris]";
+			mes "You have to understand. I think it was the test that shows exactly the test instructor's personality. Hmm...";
+			next;
+			mes "[Captain Tigris]";
+			mes "Now, there's only the last test left. When you pass this, you will be on your way to officially becoming a Rune Knight.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side.";
+			next;
+			mes "[Captain Tigris]";
+			mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight.";
+			mes "So please do your best.";
+			set job_rune_edq,17;
+			changequest 3215,3216;
+			close;
+		}
+		else if ((job_rune_edq > 16) && (job_rune_edq < 22)) {
+			mes "[Captain Tigris]";
+			mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side.";
+			next;
+			mes "[Captain Tigris]";
+			mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight. So please do your best.";
+			close;
+		}
+		else if (job_rune_edq == 22) {
+			mes "[Captain Tigris]";
+			mes "Congratulations. Now you've passed all the tests and can walk the way of a Rune Knight.";
+			next;
+			mes "[Captain Tigris]";
+			mes "I'm happy from the bottom of my heart. I'm very proud of you.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Now you can be yourself around us and stand proud as one of us.";
+			next;
+			mes "[Captain Tigris]";
+			mes "There's the evaluations from Lunarea, Renoa and Velpino who took care of your tests.";
+			next;
+			mes "[Captain Tigris]";
+			mes "It's not much but there are some gifts for new Rune Knights who got good scores on the tests.";
+			next;
+			mes "[Captain Tigris]";
+			mes "There will be a difference depending on the scores, but they are all helpful for anyone who is a Rune Knight.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Lastly, there are several things to be aware of as a Knight who's experienced a job change to a Lord Knight in Valhalla.";
+			next;
+			mes "[Captain Tigris]";
+			mes "If there's any equipment that you are wearing now, or anything you're holding, please empty it for your job change moment.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Visit the Kafra Employee to use the storage.";
+			next;
+			mes "[Captain Tigris]";
+			mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again.";
+			next;
+			mes "[Captain Tigris]";
+			mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points.";
+			next;
+			mes "[Captain Tigris]";
+			mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?";
+			next;
+			switch(select("Every preparation is done.:I need more time to think.")) {
+			case 1:
+				if ((Weight > 0) || (checkcart()) || (SkillPoint) || (checkfalcon()) || (checkriding())) {
+					mes "[Captain Tigris]";
+					mes "Weren't you listening?";
+					next;
+					mes "[Captain Tigris]";
+					mes "If there's any equipment that you are wearing now, or anything you're holding. Please empty it for your job change moment.";
+					next;
+					mes "[Captain Tigris]";
+					mes "Talk to the Kafra Employee to use the storage.";
+					next;
+					mes "[Captain Tigris]";
+					mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again.";
+					next;
+					mes "[Captain Tigris]";
+					mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points.";
+					next;
+					mes "[Captain Tigris]";
+					mes "If you understood, then make your preparations and come back.";
+					close;
+				}
+				else {
+					if ((BaseJob != Job_Knight) && (JobLevel < 50) && (SkillPoint) && (BaseLevel < 99)) {
+						// custom translation
+						mes "[Captain Tigris]";
+						mes "You seem to be missing something?";
+						close;
+					}
+					mes "[Captain Tigris]";
+					mes "Our Master, Beljeve... and the Great Sage, Serpeone...";
+					next;
+					mes "[Captain Tigris]";
+					mes "This Knight is going to walk the way of the Rune Knights with us, so please give your blessing.";
+					next;
+					getitem 5746,1; //Rune_Circlet
+					getitem 2795,1; //Green_Apple_Ring
+					set job_rune_edq,23;
+					completequest 3219;
+					jobchange Job_Rune_Knight,Upper;
+					mes "[Captain Tigris]";
+					mes "Remember this moment forever for you are now a Rune Knight.";
+					next;
+					mes "[Captain Tigris]";
+					mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights.";
+					next;
+					mes "[Captain Tigris]";
+					mes "Give me a second to get the royal gift and talk to me again.";
+					close;
+				}
+			case 2:
+				close;
+			}
+		}
+	}
+	else {
+		// custom translation
+		mes "[Captain Tigris]";
+		mes "I don't know how you got here...but you should not have come here.";
+		next;
+		mes "[Captain Tigris]";
+		mes "Go back to where came from.";
+		close2;
+		warp "gl_knt02",150,55;
+		end;
+	}
+}
+
+job3_rune01,90,50,3	script	Rune Knight Lunarea	469,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "She holds up her chin quietly, nods lightly and notices me.";
+		next;
+		mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 3) {
+			mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
+			close;
+		}
+		else if (job_rune_edq == 3) {
+			mes "She finally opens her mouth and begins to talk.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "5 minutes... When you endure and get rid of all, you succeed.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "In this test, Captain Tigris, Renoa, Velpino and I will visit together.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "If you want to, you can ask help from one of us. But don't think that we will always help.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "Since it's a test, getting help from us is completely your choice. It doesn't matter if you take the test with our help or all by yourself.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "When you are ready to go to the test field talk to me.";
+			next;
+			switch(select("Move to the test field now.:Give me time to get ready.")) {
+			case 1:
+				if ($@rune_test1 == 0) {
+					mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+					set job_rune_edq,4;
+					changequest 3202,3203;
+					set $@job_rune_test1,1;
+					close2;
+					warp "job3_rune02",38,40;
+					end;
+				}
+				else {
+					// custom translation
+					mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+					next;
+					mes "But her expression suddenly changed a bit as she looked at to speak.";
+					next;
+					mes "[Rune Knight, Lunarea]";
+					mes "Now...the testing room is currently occupied...";
+					next;
+					mes "[Rune Knight, Lunarea]";
+					mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+					next;
+					mes "[Rune Knight, Lunarea]";
+					mes "Just wait over 5 minutes and it should be your turn.";
+					close;
+				}
+			case 2:
+				close;
+			}
+		}
+		else if (job_rune_edq == 4) {
+			mes "[Rune Knight, Lunarea]";
+			mes "Did you fail? But, there's no limitation to the number of times you can try.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "If you want to take the test again. I can send you to the test field.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "5 minutes... When you endure and get rid of all, you succeed.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "If you are ready to move to the test field talk to me.";
+			next;
+			switch(select("Move to the test field now.:Please give me time to prepare.")) {
+			case 1:
+				set .@test_miss_check,checkquest(3220,PLAYTIME);
+				if (.@test_miss_check == -1) {
+					if ($@rune_test1 == 0) {
+						mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+						set $@job_rune_test1,1;
+						if (checkquest(3220) > -1) erasequest 3220;
+						setquest 3220;
+						close2;
+						warp "job3_rune02",38,40;
+						end;
+					}
+					else {
+						// custom translation
+						mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+						next;
+						mes "But her expression suddenly changed a bit as she looked at to speak.";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "Now...the testing room is currently occupied...";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "Just wait over 5 minutes and it should be your turn.";
+						close;
+					}
+				}
+				else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) {
+					mes "[Rune Knight, Lunarea]";
+					mes "Once someone enters into the test field you cannot enter directly. The test is taken one by one.";
+					next;
+					mes "[Rune Knight, Lunarea]";
+					mes "When it's your turn to enter you will be sent there directly.";
+					close;
+				}
+				else if (.@test_miss_check == 2) {
+					erasequest 3220;
+					if ($@rune_test1 == 0) {
+						mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+						set $@job_rune_test1,1;
+						setquest 3220;
+						close2;
+						warp "job3_rune02",38,40;
+						end;
+					}
+					else {
+						// custom translation
+						mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal.";
+						next;
+						mes "But her expression suddenly changed a bit as she looked at to speak.";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "Now...the testing room is currently occupied...";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level.";
+						next;
+						mes "[Rune Knight, Lunarea]";
+						mes "It will be your turn when the time is up.";
+						close;
+					}
+				}
+			case 2:
+				close;
+			}
+		}
+		else if (job_rune_edq == 5) {
+			mes "[Rune Knight, Lunarea]";
+			mes "Was your test successful?";
+			next;
+			mes "She shows a small smile which is barely visible and looks at me.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "This portion of the test is over. Go talk to Captain Tigris.";
+			set job_rune_edq,6;
+			changequest 3203,3204;
+			close;
+		}
+		else if (job_rune_edq > 5) {
+			mes "[Rune Knight, Lunarea]";
+			mes "This portion of the test is over. Go talk to Captain Tigris.";
+			next;
+			mes "[Rune Knight, Lunarea]";
+			mes "There are other tests you need to complete. I hope you do a good job.";
+			close;
+		}
+	}
+	else {
+		mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
+		close;
+	}
+}
+
+job3_rune01,55,50,3	script	Rune Knight, Renoa	469,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Rune Knight, Renoa]";
+		mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
+		next;
+		mes "[Rune Knight, Renoa]";
+		mes "Soon you'll see the way we need to go clearly.";
+		next;
+		mes "[Rune Knight, Renoa]";
+		mes "Until then, I'll be here to discover more candidates just like you.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 7) {
+			mes "[Rune Knight, Renoa]";
+			mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "It's too bad that there haven't been many candidates that have made it to my part of the test yet so I'm just taking a bit of a rest.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you are taking the Rune Knight test I hope that you try your best. This won't be as easy to pass as Lunarea's test ok?";
+			close;
+		}
+		else if (job_rune_edq == 7) {
+			mes "[Rune Knight, Renoa]";
+			mes "Finally! Is it my turn? I'm so happy.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "There have been so many candidates failing Lunarea's test that I've given up counting.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "I am Renoa. I am in charge of the teaching and testing of runes and magic for Rune Knight candidates.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Thank you for all of your trouble taking the test so far. Okay, anyway.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3...";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either.";
+			set job_rune_edq,8;
+			changequest 3205,3206;
+			close;
+		}
+		else if (job_rune_edq == 8) {
+			mes "[Rune Knight, Renoa]";
+			mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3...";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either.";
+			close;
+		}
+		else if (job_rune_edq == 11) {
+			mes "[Rune Knight, Renoa]";
+			mes "Have you read all the books from the library? It won't be easy to read but if you are determined to be a Rune Knight, you have to have this kind of basic knowledge.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Basically, the power of magic cannot be used without training to draw out the power of nature and the elements.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Therefore, jobs such as Wizard and Sage have come out and the magic became their own sacred field.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "The leader of the Rune Knights, Beljeve, is known to have been in touch with the fairies even before the dimensional door of the Ash Vacuum was made when Satan Morroc resurrected.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "I heard a story from the magical scholars about the technology that can substantialize the essence of magic. I began a study to substantialize it to a rune by getting their help.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Our Rune Knight's were born from the result of that study, which enables practicing both the power of the sword and magic by using runes.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "You look like you don't understand why I'm repeating the teaching of the story already written in the book.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "So for the second test, you need to visit the Laphine magical scholars who had given the direct help to the birth of Rune Knights at Ash Vacuum.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Find the sage, Serpeone who's been studying and helping the Rune Knights who are out in the Rune Midgard's camp at Ash Vacuum.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "The sage has already been in touch with us for a long time so you don't need to worry about understanding Serpeone's language.c";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her.";
+			set job_rune_edq,12;
+			changequest 3206,3207;
+			close;
+		}
+		else if ((job_rune_edq > 11) && (job_rune_edq < 14)) {
+			mes "[Rune Knight, Renoa]";
+			mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune Midgard post at Ash Vacuum. Are you prepared?";
+			next;
+			switch(select("Yes, I am prepared.:Not yet.")) {
+			case 1:
+				mes "[Rune Knight, Renoa]";
+				mes "Good. Then I'll send you there now. But, there's one thing I need to tell you.";
+				next;
+				mes "[Rune Knight, Renoa]";
+				mes "You will be sent to the Ash Vacuum. The people dispatched to the Rune Midgard post are certified adventurers and officials.";
+				next;
+				mes "[Rune Knight, Renoa]";
+				mes "Beljeve has an agreement with the other alliance countries that the free behavior of our Rune Knights is guaranteed but...";
+				next;
+				mes "[Rune Knight, Renoa]";
+				mes "If you want to move freely through all of Ash Vacuum, you'll have to go through the normal route which is acquiring qualification with the Rune Midgard alliance. It has nothing to do with us.";
+				next;
+				mes "[Rune Knight, Renoa]";
+				mes "The agreement only allows us to send candidates to the Rune Midgard camp and nowhere else.";
+				next;
+				mes "[Rune Knight, Renoa]";
+				mes "Good luck.";
+				close2;
+				warp "mid_camp",235,250;
+				end;
+			case 2:
+				mes "[Rune Knight, Renoa]";
+				mes "If you are ready talk to me again. I'm free anytime.";
+				close;
+			}
+		}
+		else if (job_rune_edq == 14) {
+			mes "[Rune Knight, Renoa]";
+			mes "Umm, you're back? How's it like in the Ash Vacuum?";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Well, a person of your strength must have been there already no?";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "Now its time to take the test concerning runes. I know that you have been through quite a complicated process.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "I am going to give you a test that allows you to deal with runes directly.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "In this test you will be making a rune stone yourself which will also be used for your last test.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you remember what you read in the library just before, you'll be able to produce a rune stone here without my explanation.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you succeed in making the rune stone it will automatically become the rune stone you'll use for yourself when you become a Rune Knight, so try your best.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "The total number of rune stones you need to make is 20.";
+			mes "Remember that well.";
+			set job_rune_edq,15;
+			changequest 3213,3214;
+			close;
+		}
+		else if (job_rune_edq == 15) {
+			mes "[Rune Knight, Renoa]";
+			mes "In this test you will be making a rune stone yourself which is going to be used for your last test.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you remember the books you've read in the library just before, you'll be able to produce a rune stone here without my explanation.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "If you succeed in making the rune stone automatically it becomes the rune stone you'll use for yourself when you succeed, and it's delivered to Captain Tigris...so try hard.";
+			next;
+			mes "[Rune Knight, Renoa]";
+			mes "The number of total rune stones you need to make is exactly 20. Remember that well.";
+			next;
+			switch(select("Check number of made runes?:I've made all the 20 rune stones.")) {
+			case 1:
+				mes "[Rune Knight, Renoa]";
+				mes "The number of rune stones made 'til now is " + job_rune_edq2 + ".";
+				close;
+			case 2:
+				if (job_rune_edq2 == 20) {
+					mes "[Rune Knight, Renoa]";
+					mes "You've brought just the right amount. I'll hand over all the finished rune stones to Captain Tigris.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Because there is a test waiting for you that uses these rune stones.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Here, you've passed. Go back to Captain Tigris and complete the next test.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now.";
+					set job_rune_edq,16;
+					changequest 3214,3215;
+					close;
+				}
+				else if (job_rune_edq2 > 20) {
+					mes "[Rune Knight, Renoa]";
+					mes "Wow! What's this? You've made over 20. It's ok for now but remember to follow directions next time.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "You've brought just the right amount. I'll hand over all the made rune stones to Captain Tigris.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Because there a test waiting for you to use these rune stones.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Here, you've passed. Go back to Captain Tigris and complete the next test.";
+					next;
+					mes "[Rune Knight, Renoa]";
+					mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now.";
+					set job_rune_edq,16;
+					close;
+				}
+				else {
+					mes "[Rune Knight, Renoa]";
+					mes "Hey! I think I told you to make at least 20.";
+					close;
+				}
+			}
+		}
+		else {
+			mes "[Rune Knight, Renoa]";
+			mes "Become a proud Rune Knight.";
+			close;
+		}
+	}
+	else {
+		// custom translation
+		mes "[Rune Knight, Renoa]";
+		mes "HOw...how did you get in here?! Captain we have a spy!";
+		next;
+		mes "[Captain Tigris]";
+		mes "Ah? What are you talking about, Renoa? Do not talk in such a manner! You make us sound like criminals.";
+		next;
+		mes "[Rune Knight, Renoa]";
+		mes "Well, there is an unidentified individual here.";
+		next;
+		mes "[Captain Tigris]";
+		mes "Ah...hey, friend, come over here and let us talk a moment...";
+		close;
+	}
+}
+
+job3_rune01,58,51,1	script	Rune Furance	844,{
+	if (job_rune_edq < 15) {
+		mes "[Rune Knight Renoa]";
+		mes "You don't want to touch that thing. Believe me, I'm not kidding.";
+		close;
+	}
+	else if (job_rune_edq == 15) {
+		set .@job_rune_crash,5;
+		set .@job_rune_test_rand,rand(1,24);
+		mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book.";
+		next;
+		switch(select("Use the Rune Heating Furnace:Stop.")) {
+		case 1:
+			if (.@job_rune_test_rand == 1) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "This red hot spiral is...";
+				next;
+				input .@input$;
+				set .@ans$,"Ehwaz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Eiwaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						// occurances of this line are all custom. I couldn't get the damn thing to fail and give me the line.
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Eiwaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 2) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this violet oblique line shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Osilla";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Othlia rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Othlia rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 3) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "This live emerald diamond rune is...";
+				next;
+				input .@input$;
+				set .@ans$,"Mannaz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Mannaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Mannaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 4) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with an emerald round shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Ansuz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Ansuz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Ansuz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 5) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this skyblue star shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Hagalaz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Hagalaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Hagalaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 6) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "This flashing with a red diamond shape rune is...";
+				next;
+				input .@input$;
+				set .@ans$,"Kano";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Kano rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Kano rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 7) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this skyblue oblique line shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Rhydo";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Raido rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Raido rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 8) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this yellow round shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Turisus";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Turisus rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Turisus rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 9) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this emerald spiral line shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Dagaz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Dagaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Dagaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 10) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this skyblue fan-shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Sowilo";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Sowilo rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Sowilo rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 11) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this yellow diamond shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Laguz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Laguz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Laguz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 12) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this violet spiral line is...";
+				next;
+				input .@input$;
+				set .@ans$,"Isia";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Isia rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Isia rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 13) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this silver spiral shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Pertz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Pertz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Pertz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 14) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this gold star shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Verkana";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Verkana rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Verkana rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 15) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this yellow cone shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Gebo";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Gebo rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Gebo rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 16) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this emerald oblique line is...";
+				next;
+				input .@input$;
+				set .@ans$,"Algiz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Algiz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Algiz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 17) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this gray diamond is...";
+				next;
+				input .@input$;
+				set .@ans$,"Arwez";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Arwaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Arwaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 18) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this gold round is...";
+				next;
+				input .@input$;
+				set .@ans$,"Teiwaz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Teiwaz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Teiwaz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 19) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this emerald star shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Wunjo";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Wunjo rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Wunjo rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 20) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this yellow round is...";
+				next;
+				input .@input$;
+				set .@ans$,"Jera";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Jera rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Jera rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 21) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this yellow fan-shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Nosiege";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Nosiege rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Nosiege rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 22) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this violet diamond shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Ingz";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Ingz rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Ingz rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 23) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this silver round shape is...";
+				next;
+				input .@input$;
+				set .@ans$,"Fehu";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Fehu rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Fehu rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+			else if (.@job_rune_test_rand == 24) {
+				progressbar "ffff00",5;
+				mes "The magical power of the rune pitches and tosses while it is getting shaped.";
+				next;
+				mes "The rune flashing with this violet spiral is...";
+				next;
+				input .@input$;
+				set .@ans$,"Urj";
+				set .@pc_ans$,.@input$;
+				set .@ans_chk,compare(.@ans$,.@pc_ans$);
+				if (.@ans_chk == 1) {
+					mes "[Rune Knight Renoa]";
+					mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made.";
+					next;
+					mes "[Rune Knight Renoa]";
+					mes "1 Urj rune was made normally.";
+					set job_rune_edq2,job_rune_edq2 + 1;
+					close;
+				}
+				else {
+					set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check));
+					if (.@job_rune_crash_go == 3) {
+						mes "[Rune Knight Renoa]";
+						mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "1 Urj rune was made normally.";
+						set job_rune_edq2,job_rune_edq2 + 1;
+						close;
+					}
+					else {
+						mes "[Rune Knight Renoa]";
+						mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower.";
+						next;
+						mes "[Rune Knight Renoa]";
+						mes "Refining the rune stone is a failure... Please try again.";
+						set job_rune_edq3,job_rune_edq3 + 1;
+						close;
+					}
+				}
+			}
+		case 2:
+			close;
+		}
+	}
+	else {
+		mes "[Rune Knight Renoa]";
+		mes "You don't want to touch that thing. Believe me, I'm not kidding.";
+		close;
+	}
+}
+
+job3_rune01,40,54,1	script	Runes and Rune Knights	844,{
+	if (job_rune_edq < 8) {
+		mes "[Rune Knight Renoa]";
+		mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+		next;
+		mes "[Captain Tigris]";
+		mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+		close;
+	}
+	else if (job_rune_edq > 7) {
+		while(1) {
+			switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
+			case 1:
+				set job_rune_book1_1,job_rune_book1_1+job_rune_book1_1;
+				mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
+				next;
+				mes "It had been achieved by the legendary swordman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure.";
+				next;
+				mes "Rune Knights use rune stones as a medium for magic power rather than using the magical energy made directly within the body.";
+				next;
+				mes "Magic power could only previously be used by those who can harness magic power within their bodies through a long time of research";
+				next;
+				mes "However, for the direct research on the rune magical power which had broken the human's normal concept is now ongoing.";
+				next;
+				mes "It's known that the Sword Master Beljeve felt the limit of his power, so he studied the way to overcome the physical limitation of mortals.";
+				next;
+				mes "We guess he had been already in touch with the Laphine tribe long before the dimensional rift was discovered to get to the Ash Vacuum.";
+				next;
+				mes "The Laphine tribe are the fairies from the Ash Vacuum and are known to have a close relationship to the birth of the Rune Knights.";
+				next;
+				mes "Now it's possible for those who are normally unsuitted to using magic power to carry a medium that can carry magic that normal mortals could not wield before.";
+				next;
+				mes "The result of studying these techniques are the rune stones tuned in harmony with the physical power of swords.";
+				next;
+				mes "Beljeve's disciples who started to learn the way to harmoze their swords with rune stones became known as Rune Knights.";
+				next;
+				break;
+			case 2:
+				set job_rune_book1_2,job_rune_book1_2+1;
+				mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly.";
+				next;
+				mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world.";
+				next;
+				mes "It's a limitless alternative energy source and research on them is still ongoing. ";
+				next;
+				mes "Unlike humans, the living things in the Ash Vacuum preserve magical energy by holding it in their bodies.";
+				next;
+				mes "The discovery of transvering this magical power into runes was refined by Beljeve and Serpeone and shared with the Rune Knights.";
+				next;
+				break;
+			case 3:
+				if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 8))
+					set job_rune_edq,9;
+				else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 9))
+					set job_rune_edq,10;
+				else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 10))
+					set job_rune_edq,11;
+				close;
+			}
+		}
+	}
+	end;
+}
+
+job3_rune01,43,44,1	script	The Principles of Runes	844,{
+	if (job_rune_edq < 8) {
+		mes "[Rune Knight Renoa]";
+		mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+		next;
+		mes "[Captain Tigris]";
+		mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+		close;
+	}
+	else if (job_rune_edq > 7) {
+		while(1) {
+			switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
+			case 1:
+				set job_rune_book2_1,job_rune_book2_1+1;
+				mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles.";
+				next;
+				mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles.";
+				next;
+				mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human subconsciousness.";
+				next;
+				mes "Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means.";
+				next;
+				mes "It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands.";
+				next;
+				break;
+			case 2:
+				set job_rune_book2_2,job_rune_book2_2+1;
+				mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled.";
+				next;
+				mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects.";
+				next;
+				mes "The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power.";
+				next;
+				mes "Among the 11 ordinary runes, the blank rune is an exception.";
+				next;
+				mes "The names of the 25 rune stones are the following:";
+				next;
+				mes "Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj.";
+				next;
+				break;
+			case 3:
+				if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 8))
+					set job_rune_edq,9;
+				else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 9))
+					set job_rune_edq,10;
+				else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 10))
+					set job_rune_edq,11;
+				close;
+			}
+		}
+	}
+	end;
+}
+
+job3_rune01,50,36,1	script	Runes, Make & Use	844,{
+	if (job_rune_edq < 8) {
+		mes "[Rune Knight Renoa]";
+		mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
+		next;
+		mes "[Captain Tigris]";
+		mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission.";
+		close;
+	}
+	else if (job_rune_edq > 7) {
+		while(1) {
+			switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
+			case 1:
+				set job_rune_book3_1,job_rune_book3_1+1;
+				mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
+				next;
+				mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight.";
+				next;
+				mes "Ordinary people can also learn this skill and it needs its own machine called a Rune Furnace.";
+				next;
+				mes "When you making a Rune stone with a Rune Furnace, the type of rune is determined by the magical energy put into it, and it cannot be changed.";
+				next;
+				mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability. ";
+				next;
+				mes "When you operate the Rune Furnace , the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone.";
+				next;
+				break;
+			case 2:
+				set job_rune_book3_2,job_rune_book3_2+1;
+				switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
+				case 1:
+					mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
+					next;
+					mes "Osilia - This rune is an equivalent exchangement which means that you lose one and you gain one, and it also means the power that needs a cost. This is shaped into the form of a violet oblique line in a Rune Furnace.";
+					next;
+					mes "Mannaz - This rune means hope and a new start and also the positive power that can reverse a desperate situation. This is shaped into the form of an emerald diamond in a Rune Furnace.";
+					next;
+					mes "Ansuz - This rune means preparation or arrangement and the power that can overcome the uneasiness of the coming future. This is shaped into the form of an emerald round in a Rune Furnace. ";
+					next;
+					mes "Hagalas - This rune means the freedom and the power that resists restraint. This is shaped into the form of a skyblue colored star-shape in a Rune Furnace.";
+					next;
+					mes "Kano - This rune means flame and passion, and the power that ends everything. The source of it is shaped into the form of a red diamond in a Rune Furnace.";
+					next;
+					break;
+				case 2:
+					mes "Rhydo - This rune means the combination and recombination and the power of completion. This is shaped into the skyblue oblique line in a Rune Furnace.";
+					next;
+					mes "Turisus - This rune means the border and the power of limitation. This is shaped into a yellow round in a Rune Furnace.";
+					next;
+					mes "Dagaz - This rune means the talent and the power of enduring adversity. This is shaped into an emerald spiral in a Rune Furnace.";
+					next;
+					mes "Sowilo - This rune means victory and success and the power of arrangement and cessation. This is shaped into the form of a skyblue fan-shape in a Rune Furnace.";
+					next;
+					mes "Laguz -This rune means uncertainty and the power that protects the inside. This is shaped into a form of a yellow diamond in a Rune Furnace.";
+					next;
+					mes "Isia - This rune means the power that stops everything. This is shaped into a violet spiral in a Rune Furnace.";
+					next;
+					break;
+				case 3:
+					mes "Pertz - This rune means revelation and the power of chance. This is shaped into the form of silver spiral in a Rune Furnace.";
+					next;
+					mes "Verkana - This rune means richness, birth and the power of defense and protection. This is shaped into the form of a gold-color star in a Rune Furnace.";
+					next;
+					mes "Gebo - This rune means cooperation and the power of harmony. This is shaped into the form of a yellow cone in a Rune Furnace.";
+					next;
+					mes "Algiz - This rune means chance and the power of challenge. This is shaped into the form of an emerald oblique line in a Rune Furnace.";
+					next;
+					mes "Arwez - This rune means change, convulsion and the power of movement. This is shaped into the form of a gray diamond in a Rune Furnace.";
+					next;
+					mes "Teiwaz - This rune means perfect victory and the power of absolute solution. This is shaped into the form of a gold round in a Rune Furnace.";
+					next;
+					break;
+				case 4:
+					mes "Wunjo - This rune means intelligence and the power of wisdom. This is shaped into the form of an emerald star in a Rune Furnace.";
+					next;
+					mes "Jera - This rune means comfort and the power of rest. This is shaped into the form of a yellow round in a Rune Furnace.";
+					next;
+					mes "Nosiege - This rune means weakness and the power of attenuating. This is shaped into the form of a yellow fan-shape in a Rune Furnace.";
+					next;
+					mes "Ingz - This rune means disruption and the power of separation. This is shaped into the form of a violet diamond in a Rune Furnace.";
+					next;
+					mes "Fehu - This rune means attainment and the power of materialization. This is shaped into the form of a silver round in a Rune Furnace.";
+					next;
+					mes "Urj - This rune means destiny and the power of restriction. This is shaped into the form of a violet spiral line in a Rune Furnace.";
+					next;
+					break;
+				case 5:
+					close2;
+					break;
+				}
+				break;
+			case 3:
+				if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 8))
+					set job_rune_edq,9;
+				else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 9))
+					set job_rune_edq,10;
+				else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 10))
+					set job_rune_edq,11;
+				close;
+			}
+		}
+	}
+	end;
+}
+
+mid_camp,238,250,3	script	Rune Knight Sage Guard	468,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Rune Knight Sage Guard]";
+		mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
+		next;
+		mes "[Rune Knight Sage Guard]";
+		mes "I am very proud as a Rune Knight to serve beside her.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 11) {
+			mes "[Rune Knight Sage Guard]";
+			mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
+			close;
+		}
+		else if (job_rune_edq > 10) {
+			mes "[Rune Knight Sage Guard]";
+			mes "Splendide is the land of the Laphine. We are offering a convenience by an agreement between the Rune Knights and the expeditionary team.";
+			next;
+			mes "[Rune Knight Sage Guard]";
+			mes "Our agents are opening the way to Splendide only for the trainees who are taking the Rune Knight job change test.";
+			next;
+			mes "[Rune Knight Sage Guard]";
+			mes "But when you become a Rune Knight, you'll need to make sure that you join the expeditionary team in order to fully explore the Ash Vacuum.";
+			close;
+		}
+	}
+	else {
+		mes "[Rune Knight Sage Guard]";
+		mes "Hanging around this man won't be good for you. Keep going the way you were heading.";
+		close;
+	}
+}
+
+mid_camp,13,138,3	script	Dispatched Rune Knight#1	83,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Dispatch Rune Knight Agent]";
+		mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 11) {
+			mes "[Dispatch Rune Knight Agent]";
+			mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+			close;
+		}
+		else if (job_rune_edq > 10) {
+			mes "[Dispatch Rune Knight Agent]";
+			mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone.";
+			next;
+			mes "[Dispatch Rune Knight Agent]";
+			mes "Do you want to go out to the Splendide field?";
+			next;
+			switch(select("Move to Splendide field:Cancel.")) {
+			case 1:
+				warp "spl_fild01",355,325;
+				end;
+			case 2:
+				close;
+			}
+		}
+	}
+	else {
+		mes "[Dispatch Rune Knight Agent]";
+		mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+		close;
+	}
+}
+
+spl_fild02,13,241,0	script	#roadblock1	-1,10,10,{
+OnTouch:
+	if ((job_rune_edq > 0) && (job_rune_edq < 23)) {
+		mes "-Whispers of the sage Serpeone are delivered to my mind.-";
+		next;
+		mes "[Sage Serpeone]";
+		mes "Until you become an honorable Rune Knight I cannot help you control your powers in Rune Midgard.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "Please understand this and be devoted to this test.";
+		close2;
+		warp "spl_fild02",25,245;
+	}
+	end;
+}
+
+spl_fild01,361,327,3	script	Dispatched Rune Knight#2	83,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Dispatch Rune Knight Agent]";
+		mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 11) {
+			mes "[Dispatch Rune Knight Agent]";
+			mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+			close;
+		}
+		else if (job_rune_edq > 10) {
+			mes "[Dispatch Rune Knight Agent]";
+			mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone.";
+			next;
+			mes "[Dispatch Rune Knight Agent]";
+			mes "Do you want to go back to the expeditionary team's post?";
+			next;
+			switch(select("Yes please.:Not yet.")) {
+			case 1:
+				warp "mid_camp",50,153;
+				end;
+			case 2:
+				close;
+			}
+		}
+	}
+	else {
+		mes "[Dispatch Rune Knight Agent]";
+		mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
+		close;
+	}
+}
+
+mid_camp,235,250,3	script	Sage Serpeone	435,{
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Sage Serpeone]";
+		mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "The power of Runes are not perfect and more research still needs to be done to make it perfectly safe. It is up to me and other Rune Knights like you to make sure to continue that research.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 12) {
+			mes "[Sage Serpeone]";
+			mes "It must be surprising that I, a Laphine, am here in your people's base.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp.";
+			close;
+		}
+		else if (job_rune_edq == 12) {
+			mes "[Sage Serpeone]";
+			mes "Welcome, you are the one taking the job training test of the Rune Knights. I am Serpeone.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "All Rune Knights that you've met so far are the disciples who were taught by me and Beljeve. Now you are on your way to joining them.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "I think you've already heard a basic explanation and instructions from Renoa. Now it seems that it's my turn to help you out.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "The magical power that the Rune Knights use are not technically the same as the magical power made in the human world.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Right this place... our sphere where you call as Ash Vacuum...it's the magical power made with";
+			next;
+			mes "[Sage Serpeone]";
+			mes "The living things in this place have been preserving the magical energy in our bodies unlike the living things in the human world.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "The power of the rune stones is the way of shaping the magical power in our bodies into runes which take place of our bodies as a medium.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "So to use the rune stone you need a direct understanding of the other sphere's living things.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "But, it must be too much for you to extract the magical energy from the living things in this land yet.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Now I'll cast a magic spell on your body so you can gather magic energy from other living things.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Temporarily you'll able to extract magic energy from evil creatures in the human world. Of course you won't be able to use the energy directly...";
+			next;
+			mes "[Sage Serpeone]";
+			mes "If you store up the energy by getting rid of evil creatures in the human world, I'll convert it to the energy that you can use.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "The vicious souls that they keep even after being dead is the great source of magical powers.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Please get rid of ^0000FF10 Dullahan^000000, ^0000FF10 Disguise^000000, ^0000FF10 Quve^000000, ^0000FF10 Heirozoist^000000 and gather their energy.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "I am telling you beforehand but I don't test or judge your qualification. A Rune Knight will be the judge of that.";
+			next;
+			mes "[Sage Serpeone]";
+			mes "If you have any problems or any questions, please talk to me.";
+			set job_rune_edq,13;
+			changequest 3207,3208;
+			setquest 3209;
+			setquest 3210;
+			setquest 3211;
+			setquest 3212;
+			close;
+		}
+		else if (job_rune_edq == 13) {
+			mes "[Sage Serpeone]";
+			mes "Are you gathering enough magical energy? Or do you have any questions?";
+			next;
+			switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) {
+			case 1:
+				mes "[Sage Serpeone]";
+				mes "Is it so? Then let's check this out.";
+				next;
+				set .@rune_hunt1,checkquest(3209,HUNTING);
+				set .@rune_hunt2,checkquest(3210,HUNTING);
+				set .@rune_hunt3,checkquest(3211,HUNTING);
+				set .@rune_hunt4,checkquest(3212,HUNTING);
+				if ((.@rune_hunt1 == 2) && (.@rune_hunt2 == 2) && (.@rune_hunt3 == 2) && (.@rune_hunt4 == 2)) {
+					mes "[Sage Serpeone]";
+					mes "Umm, this is great. Enough amount of living body magical energy has accumulated in your body.";
+					next;
+					mes "[Sage Serpeone]";
+					mes "Rune Knight Renoa will tell you the way of using rune stones.";
+					next;
+					mes "[Sage Serpeone]";
+					mes "Now I think my part is all over. I hope you will become an honorable Rune Knight.";
+					next;
+					mes "[Sage Serpeone]";
+					mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me.";
+					set job_rune_edq,14;
+					changequest 3208,3213;
+					completequest 3209;
+					completequest 3210;
+					completequest 3211;
+					completequest 3212;
+					close;
+				}
+				else {
+					mes "[Sage Serpeone]";
+					mes "You haven't collected enough magical energy yet.";
+					next;
+					mes "[Sage Serpeone]";
+					mes "Please brace yourself and gather enough energy by dispatching those monsters.";
+					close;
+				}
+				break;
+			case 2:
+				mes "[Sage Serpeone]";
+				mes "You want to go back to the gathering place? If you want I'll send you back there immediately. But to continue the test you'll need to come and see me again.";
+				next;
+				mes "[Sage Serpeone]";
+				mes "Do you want to go back the Rune Knight gathering place?";
+				next;
+				switch(select("I want to go back.:I want to cancel.")) {
+				case 1:
+					warp "job3_rune01",80,65;
+					end;
+				case 2:
+					close;
+				}
+				break;
+			case 3:
+				close;
+			}
+		}
+		else if (job_rune_edq == 14) {
+			mes "[Sage Serpeone]";
+			mes "Are you ready to go back to the Rune Knight gathering place?";
+			next;
+			switch(select("I want to go back now.:I am not ready yet.")) {
+			case 1:
+				warp "job3_rune01",80,65;
+				end;
+			case 2:
+				close;
+			}
+		}
+		else if (job_rune_edq > 14) {
+			mes "[Sage Serpeone]";
+			mes "Are the preparations going well?";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Aren't you in the wrong state right now?";
+			next;
+			mes "[Sage Serpeone]";
+			mes "Then I'll send you to the Rune Knight gathering place where you should be.";
+			next;
+			switch(select("I'll go back now.:I'll stay.")) {
+			case 1:
+				warp "job3_rune01",80,65;
+				end;
+			case 2:
+				close;
+			}
+		}
+	}
+	else {
+		mes "[Sage Serpeone]";
+		mes "It must be surprising that I, a Laphine, am here in your people's base.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us.";
+		next;
+		mes "[Sage Serpeone]";
+		mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp.";
+		close;
+	}
+}
+
+job3_rune01,114,50,3	script	Rune Knight Velpino	468,{
+	set .@strRetPart1,getequipisequiped(EQI_HEAD_TOP);
+	set .@strRetPart2,getequipisequiped(EQI_ARMOR);
+	set .@strRetPart3,getequipisequiped(EQI_HAND_L);
+	set .@strRetPart4,getequipisequiped(EQI_HAND_R);
+	set .@strRetPart5,getequipisequiped(EQI_GARMENT);
+	set .@strRetPart6,getequipisequiped(EQI_SHOES);
+	set .@strRetPart7,getequipisequiped(EQI_ACC_L);
+	set .@strRetPart8,getequipisequiped(EQI_ACC_R);
+	set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
+	set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
+	if (BaseClass == Job_Rune_Knight) {
+		mes "[Rune Knight Velpino]";
+		mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
+		close;
+	}
+	else if (BaseJob == Job_Knight) {
+		if (job_rune_edq < 17) {
+			mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+			next;
+			mes "Why are all of the Rune Knights blabberers or uncommunicative and combative...?";
+			next;
+			mes "[Captain Tigris]";
+			mes "Hey... What about me? I'm not like that!";
+			close;
+		}
+		else if (job_rune_edq == 17) {
+			mes "[Rune Knight Velpino]";
+			mes "I didn't think that a candidate would make it to me today...";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "Congratulations! You are at the long-waited final test... I think you've mastered the basics now.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "The final test is relatively simple. Everything ends when you get rid of all the magical monsters in this Glast Heim...";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "The only condition is that you have to get rid of these monsters by using the rune stones you made at the former test.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "To use these runes, I will cast a special buff spell over you.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "The magical monsters are the 3 kinds of magic monsters from Glast Heim that you might already know... It won't be an easy fight but if you just undergo this final suffering, you'll walk the path of a Rune Knight.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "To help the preparation we've made a contract with the Kafra center in Aldebaran by employing a kafra especially for this gathering place. So it would be good to visit her.";
+			next;
+			mes "[Rune Knight Velpino]";
+			mes "If you are ready just talk to me again.";
+			set job_rune_edq,18;
+			changequest 3216,3217;
+			close;
+		}
+		else if ((job_rune_edq > 17) && (job_rune_edq < 21)) {
+			set .@rune_crush,countitem(12388);
+			set .@rune_storm,countitem(12389);
+			set .@rune_millenium,countitem(12390);
+			set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium;
+			if (.@rune_check == 0) {
+				mes "[Rune Knight Velpino]";
+				mes "If all of your preparations are done, I'll send you to the final test field.";
+				set job_rune_edq,18;
+				next;
+				switch(select("Enter the final test field.:I'm not ready yet.")) {
+				case 1:
+					if ((.@strRetPart1 == 0) && (.@strRetPart2 == 0) && (.@strRetPart5 == 0) && (.@strRetPart6 == 0) && (.@strRetPart7 == 0) && (.@strRetPart8 == 0) && (.@strRetPart10 == 0) && (.@strRetPart11 == 0)) {
+						set .@test_miss_check,checkquest(3220,PLAYTIME);
+						if (.@test_miss_check == -1) {
+							if ($@job_rune_test1 == 0) {
+								if (Weight < 4001) {
+									set $@job_rune_test1,1;
+									//ConsumeSpecialItem Rune_Kn_Test_Int
+									sc_start SC_INCINT,300000,40;
+									getitem 12389,30; //Runstone_Storm
+									getitem 12390,30; //Runstone_Millennium
+									if (checkquest(3320) > -1) erasequest 3220;
+									setquest 3220;
+									warp "job3_rune02",38,40;
+								}
+								else {
+									mes "[Rune Knight Velpino]";
+									mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center.";
+									close;
+								}
+							}
+							else {
+								// custom translation
+								mes "[Rune Knight Velpino]";
+								mes "Looks like there is already an applicant in the test room.";
+								next;
+								mes "[Rune Knight Velpino]";
+								mes "Be patient and wait your turn,";
+								close;
+							}
+						}
+						else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) {
+							mes "[Rune Knight Velpino]";
+							mes "Haven't you failed at the test... If you fail once, you cannot enter again for 10 minutes.";
+							next;
+							mes "[Rune Knight Velpino]";
+							mes "It's a consideration for the other testers who are waiting for the test, just like you, so come back after the designated time.";
+							close;
+						}
+						else if (.@test_miss_check == 2) {
+							if ($@job_rune_test1 == 0) {
+								if (Weight < 4001) {
+									set $@job_rune_test1,1;
+									//ConsumeSpecialItem Rune_Kn_Test_Int
+									sc_start SC_INCINT,300000,40;
+									getitem 12389,30; //Runstone_Storm
+									getitem 12390,30; //Runstone_Millennium
+									if (checkquest(3320) > -1) erasequest 3220;
+									setquest 3220;
+									warp "job3_rune02",38,40;
+								}
+								else {
+									mes "[Rune Knight Velpino]";
+									mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones.";
+									next;
+									mes "[Rune Knight Velpino]";
+									mes "The remained stuff you are holding should be kept by the Kafra employee in the middle.";
+									close;
+								}
+							}
+							else {
+								// custom translation
+								mes "[Rune Knight Velpino]";
+								mes "Looks like there is already an applicant in the test room.";
+								next;
+								mes "[Rune Knight Velpino]";
+								mes "Be patient and wait your turn,";
+								close;
+							}
+						}
+						end;
+					}
+					else {
+						mes "[Rune Knight Velpino]";
+						mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center.";
+						close;
+					}
+					break;
+				case 2:
+					break;
+				}
+			}
+			else {
+				set .@rune_crush,countitem(12388);
+				set .@rune_storm,countitem(12389);
+				set .@rune_millenium,countitem(12390);
+				if (.@rune_crush > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12388,.@rune_crush; //Runstone_Crush
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+					close;
+				}
+				else if (.@rune_storm > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12389,.@rune_storm; //Runstone_Storm
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+					close;
+				}
+				else if (.@rune_millenium > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12390,.@rune_millenium; //Runstone_Millennium
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll get new rune stones so if your preparation is all done, please talk to me again.";
+					close;
+				}
+				else {
+				}
+			}
+		}
+		else if (job_rune_edq == 21) {
+			mes "[Rune Knight Velpino]";
+			mes "You've been very successful up to the last test.";
+			next;
+			set .@rune_crush,countitem(12388);
+			set .@rune_storm,countitem(12389);
+			set .@rune_millenium,countitem(12390);
+			set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium;
+			if (.@rune_check == 0) {
+				mes "[Rune Knight Velpino]";
+				mes "Now all the tests you need to take are over. Go back to Captain Tigris and inform him of this test result, and then feel the deep emotion of being born again as a Rune Knight.";
+				next;
+				mes "[Rune Knight Velpino]";
+				mes "Congratulations!";
+				mes "Well I'd better go now for the remaining candidates.";
+				set job_rune_edq,22;
+				changequest 3218,3219;
+				close;
+			}
+			else {
+				set .@rune_crush,countitem(12388);
+				set .@rune_storm,countitem(12389);
+				set .@rune_millenium,countitem(12390);
+				if (.@rune_crush > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12388,.@rune_crush; //Runstone_Crush
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+					close;
+				}
+				else if (.@rune_storm > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12389,.@rune_storm; //Runstone_Storm
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+					close;
+				}
+				else if (.@rune_millenium > 0) {
+					mes "[Rune Knight Velpino]";
+					mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test.";
+					delitem 12390,.@rune_millenium; //Runstone_Millennium
+					next;
+					mes "[Rune Knight Velpino]";
+					mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones.";
+					close;
+				}
+			}
+		}
+		else {
+			mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+			close;
+		}
+	}
+	else {
+		mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
+		close;
+	}
+}
+
+job3_rune02,38,40,0	script	#RK Test Hidden Portal 1	-1,10,10,{
+OnInit:
+	enablenpc "#RK Test Hidden Portal 1";
+	end;
+
+OnEnable:
+	enablenpc "#RK Test Hidden Portal 1";
+	end;
+
+OnDisable:
+	disablenpc "#RK Test Hidden Portal 1";
+	end;
+
+OnTouch:
+	if (job_rune_edq == 4) {
+		donpcevent "job_rune_edq#1st_broad::OnEnable";
+		donpcevent "#RK Test Hidden Portal 1::OnDisable";
+	}
+	else if ((job_rune_edq > 17) && (job_rune_edq < 21)) {
+		donpcevent "job_rune_edq#3rd_broad::OnEnable";
+		donpcevent "#RK Test Hidden Portal 1::OnDisable";
+	}
+	else {
+		donpcevent "#RK Test Hidden Portal 1::OnDisable";
+		donpcevent "job_rune_edq#1st_broad::OnDisable";
+		donpcevent "job_rune_edq#1st_control::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+		donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+		donpcevent "job_rune_edq#3rd_broad::OnDisable";
+		donpcevent "job_rune_edq#3rd_con::OnDisable";
+		set $@job_rune_test1,0;
+		set $@job_rune_test2,0;
+		donpcevent "#RK Test Hidden Portal 1::OnEnable";
+		mapwarp "job3_rune02","job3_rune01",80,65;
+	}
+	end;
+}
+
+job3_rune02,1,1,0	script	job_rune_edq#1st_broad	-1,{
+OnInit:
+	disablenpc "job_rune_edq#1st_broad";
+	end;
+
+OnEnable:
+	initnpctimer;
+	end;
+
+OnDisable:
+	stopnpctimer;
+	disablenpc "job_rune_edq#1st_broad";
+	end;
+
+OnTimer5000:
+	mapannounce "job3_rune02", "I'll start the first test of the Rune Knight Job Change.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer8000:
+	mapannounce "job3_rune02", "The content of the test is to get rid of all the monsters for 5 minutes and survive.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer11000:
+	mapannounce "job3_rune02", "If you fail to survive or cannot get rid of all the monsters within the time limit, I'll consider it a failure.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer14000:
+	mapannounce "job3_rune02", "Now let's start the test.",bc_map,"0xFFFF00";
+	donpcevent "job_rune_edq#1st_control::OnEnable";
+	donpcevent "job_rune_edq#1st_broad::OnDisable";
+	end;
+}
+
+job3_rune02,1,2,0	script	job_rune_edq#1st_control	-1,{
+OnInit:
+	disablenpc "job_rune_edq#1st_control";
+	end;
+
+OnEnable:
+	initnpctimer;
+	donpcevent "job_rune_edq#1st_con_mc::OnEnable";
+	donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+	end;
+
+OnDisable:
+	stopnpctimer;
+	disablenpc "job_rune_edq#1st_control";
+	end;
+
+OnTimer300000:
+	killmonsterall "job3_rune02";
+	mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer305000:
+	donpcevent "#RK Test Hidden Portal 1::OnDisable";
+	donpcevent "job_rune_edq#1st_broad::OnDisable";
+	donpcevent "job_rune_edq#1st_control::OnDisable";
+	donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+	donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+	donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+	donpcevent "job_rune_edq#3rd_broad::OnDisable";
+	donpcevent "job_rune_edq#3rd_con::OnDisable";
+	donpcevent "#RK Test Hidden Portal 1::OnEnable";
+	mapwarp "job3_rune02","job3_rune01",80,65;
+	set $@job_rune_test1,0;
+	set $@job_rune_test2,0;
+	stopnpctimer;
+	end;
+}
+
+job3_rune02,3,10,0	script	job_rune_edq#1st_con_mc	-1,{
+OnInit:
+	disablenpc "job_rune_edq#1st_con_mc";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#1st_con_mc";
+	initnpctimer;
+	end;
+
+OnDisable:
+	killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead";
+	stopnpctimer;
+	disablenpc "job_rune_edq#1st_con_mc";
+	end;
+
+Onreset:
+	killmonsterall "job3_rune02";
+	end;
+
+OnTimer5000:
+	monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	end;
+
+OnTimer50000:
+	set .@job_rune_p,rand(1,6);
+	if (.@job_rune_p == 1) {
+		monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+		monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if (.@job_rune_p == 6) {
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	end;
+
+OnTimer100000:
+	set .@job_rune_p,rand(1,6);
+	if (.@job_rune_p == 1) {
+		monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+		monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if (.@job_rune_p == 6) {
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	end;
+
+OnTimer150000:
+	set .@job_rune_p,rand(1,6);
+	if (.@job_rune_p == 1) {
+		monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+		monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if (.@job_rune_p == 6) {
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	end;
+
+OnTimer200000:
+	set .@job_rune_p,rand(1,6);
+	if (.@job_rune_p == 1) {
+		monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+		monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	else if (.@job_rune_p == 6) {
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead";
+	}
+	end;
+
+OnTimer250000:
+	killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead";
+	donpcevent "job_rune_edq#1st_con_mc2::OnEnable";
+	donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+	end;
+
+OnMyMobDead:
+	end;
+}
+
+job3_rune02,3,11,0	script	job_rune_edq#1st_con_mc2	-1,{
+OnInit:
+	disablenpc "job_rune_edq#1st_con_mc2";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#1st_con_mc2";
+	initnpctimer;
+	set .@job_rune_p,rand(1,6);
+	if (.@job_rune_p == 1) {
+		monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) {
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+	}
+	else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) {
+		monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+	}
+	else if (.@job_rune_p == 6) {
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+		monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead";
+	}
+	end;
+
+OnDisable:
+	killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead";
+	stopnpctimer;
+	disablenpc "job_rune_edq#1st_con_mc2";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead") < 1) {
+		set job_rune_edq,5;
+		erasequest 3220;
+		killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead";
+		mapannounce "job3_rune02", "Congratulations. You've passed the first test.",bc_map,"0xFFFF00";
+		mapwarp "job3_rune02","job3_rune01",80,65;
+		donpcevent "job_rune_edq#1st_broad::OnDisable";
+		donpcevent "job_rune_edq#1st_control::OnDisable";
+		donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+		donpcevent "#RK Test Hidden Portal 1::OnEnable";
+		set $@job_rune_test1,0;
+		set $@job_rune_test2,0;
+	}
+	end;
+}
+
+job3_rune02,1,10,0	script	job_rune_edq#1st_con_nc	-1,{
+OnInit:
+	disablenpc "job_rune_edq#1st_con_nc";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#1st_con_nc";
+	initnpctimer;
+	end;
+
+OnDisable:
+	disablenpc "job_rune_edq#1st_con_nc";
+	set $@job_rune_test2,0;
+	donpcevent "Captain Tigris#job::OnDisable";
+	donpcevent "Rune Knight Lunarea#job::OnDisable";
+	donpcevent "Rune Knight Renoa#job::OnDisable";
+	donpcevent "Rune Knight Velpino#job::OnDisable";
+	stopnpctimer;
+	end;
+
+Onuse:
+	mapannounce "job3_rune02", "Captain Tigris : Gentleman, Let's watch the test for a while.",bc_map,"0xFFFF00";
+	stopnpctimer;
+	set $@job_rune_test2,0;
+	donpcevent "Captain Tigris#job::OnDisable";
+	donpcevent "Rune Knight Lunarea#job::OnDisable";
+	donpcevent "Rune Knight Renoa#job::OnDisable";
+	donpcevent "Rune Knight Velpino#job::OnDisable";
+	donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+	end;
+
+OnTimer30000:
+	mapannounce "job3_rune02", "Captain Tigris : Rune Knight Candidates... If you want to borrow our power talk to one of us.",bc_map,"0xFFFF00";
+	donpcevent "Captain Tigris#job::OnEnable";
+	donpcevent "Rune Knight Lunarea#job::OnEnable";
+	donpcevent "Rune Knight Renoa#job::OnEnable";
+	donpcevent "Rune Knight Velpino#job::OnEnable";
+	end;
+
+OnTimer60000:
+	mapannounce "job3_rune02", "Captain Tigris : It seems you don't need our help... Let's watch the test for a while.",bc_map,"0xFFFF00";
+	stopnpctimer;
+	donpcevent "Captain Tigris#job::OnDisable";
+	donpcevent "Rune Knight Lunarea#job::OnDisable";
+	donpcevent "Rune Knight Renoa#job::OnDisable";
+	donpcevent "Rune Knight Velpino#job::OnDisable";
+	donpcevent "job_rune_edq#1st_con_nc::OnEnable";
+	end;
+}
+
+job3_rune02,34,46,5	script	Captain Tigris#job	470,{
+	set .@tigris,rand(1,6);
+	if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+		if (.@tigris == 1) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Captain Tigris : May Beljeve bless you!",bc_map,"0xFFFF00";
+			//UseSkillToPC 34 0 0 0
+			skilleffect "AL_BLESSING",0;
+			initnpctimer;
+		}
+		else if ((.@tigris == 2) || (.@tigris == 4)) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Captain Tigris : The Spark of life... may flame again.",bc_map,"0xFFFF00";
+			//UseSkillToPC 28 8 70 99
+			skilleffect "AL_HEAL",2000;
+			heal 2000,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 3) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Captain Tigris : Evil spirits! Return to your graves!",bc_map,"0xFFFF00";
+			specialeffect2 EF_METEORSTORM;
+			donpcevent "job_rune_edq#1st_con_mc::Onreset";
+			initnpctimer;
+		}
+		else if (.@tigris == 5) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+			sc_start SC_STUN,10000,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 6) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+			sc_start SC_BLEEDING,10000,0;
+			initnpctimer;
+		}
+		else {
+			donpcevent "job_rune_edq#1st_con_nc::Onuse";
+		}
+	}
+	else {
+		donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	}
+	end;
+
+OnTimer5000:
+	donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	set $@job_rune_test2,0;
+	stopnpctimer;
+	end;
+OnInit:
+	disablenpc "Captain Tigris#job";
+	end;
+
+OnEnable:
+	enablenpc "Captain Tigris#job";
+	end;
+
+OnDisable:
+	disablenpc "Captain Tigris#job";
+	end;
+}
+
+job3_rune02,43,46,3	script	Rune Knight Lunarea#job	469,{
+	set .@tigris,rand(1,6);
+	if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+		if (.@tigris == 1) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Lunarea : Quickly...find and strike at the enemy's vital points!",bc_map,"0xFFFF00";
+			//UseSkillToPC 29 0 0 0
+			skilleffect "AL_INCAGI",0;
+			initnpctimer;
+		}
+		else if ((.@tigris == 2) || (.@tigris == 4)) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Lunarea : It's not over... you need more power...",bc_map,"0xFFFF00";
+			//UseSkillToPC 28 8 60 90
+			skilleffect "AL_HEAL",1500;
+			heal 1500,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 3) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Lunarea : Everything shall return from whence it came!",bc_map,"0xFFFF00";
+			//UseSkillToPC 35 0 0 0
+			skilleffect "AL_CURE",0;
+			initnpctimer;
+		}
+		else if (.@tigris == 5) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00";
+			sc_start SC_POISON,30000,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 6) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00";
+			sc_start SC_CURSE,30000,0;
+			initnpctimer;
+		}
+		else {
+			donpcevent "job_rune_edq#1st_con_nc::Onuse";
+		}
+	}
+	else {
+		donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	}
+	end;
+
+OnTimer5000:
+	donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	set $@job_rune_test2,0;
+	stopnpctimer;
+	end;
+
+OnInit:
+	disablenpc "Rune Knight Lunarea#job";
+	end;
+
+OnEnable:
+	enablenpc "Rune Knight Lunarea#job";
+	end;
+
+OnDisable:
+	disablenpc "Rune Knight Lunarea#job";
+	end;
+}
+
+job3_rune02,43,34,1	script	Rune Knight Renoa#job	469,{
+	set .@tigris,rand(1,6);
+	if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+		if (.@tigris == 1) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Renoa : The rune of Blast! May it give you strength!",bc_map,"0xFFFF00";
+			//UseSkillToPC 29 0 0 0
+			skilleffect "AL_INCAGI",0;
+			initnpctimer;
+		}
+		else if ((.@tigris == 2) || (.@tigris == 4)) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Renoa : The rune of birth! May give you the power of life!",bc_map,"0xFFFF00";
+			//UseSkillToPC 28 8 60 90
+			skilleffect "AL_HEAL",1500;
+			heal 1500,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 3) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Renoa : I am faster than others! Stronger than others!",bc_map,"0xFFFF00";
+			specialeffect2 EF_PIERCESELF;
+			donpcevent "job_rune_edq#1st_con_mc::Onreset";
+			initnpctimer;
+		}
+		else if (.@tigris == 5) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+			sc_start SC_POISON,30000,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 6) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00";
+			sc_start SC_CURSE,30000,0;
+			initnpctimer;
+		}
+		else {
+			donpcevent "job_rune_edq#1st_con_nc::Onuse";
+		}
+	}
+	else {
+		donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	}
+	end;
+
+OnTimer5000:
+	set $@job_rune_test2,0;
+	donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	stopnpctimer;
+	end;
+
+OnInit:
+	disablenpc "Rune Knight Renoa#job";
+	end;
+
+OnEnable:
+	enablenpc "Rune Knight Renoa#job";
+	end;
+
+OnDisable:
+	disablenpc "Rune Knight Renoa#job";
+	end;
+}
+
+job3_rune02,34,34,7	script	Rune Knight Velpino#job	468,{
+	set .@tigris,rand(1,6);
+	if ((job_rune_edq == 4) && (!$@job_rune_test2)) {
+		if (.@tigris == 1) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Velpino : You are not one who gets to fall down in this kind of place.",bc_map,"0xFFFF00";
+			//UseSkillToPC 28 8 60 90
+			skilleffect "AL_HEAL",1500;
+			heal 1500,0;
+			initnpctimer;
+		}
+		else if ((.@tigris == 2) || (.@tigris == 4)) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Velpino : Charge! Knock them all down!",bc_map,"0xFFFF00";
+			//UseSkillToPC 29 0 0 0
+			skilleffect "AL_INCAGI",0;
+			initnpctimer;
+		}
+		else if (.@tigris == 3) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Velpino : You are not alone. We are by your side.",bc_map,"0xFFFF00";
+			//UseSkillToPC 34 0 0 0
+			skilleffect "AL_BLESSING",0;
+			initnpctimer;
+		}
+		else if (.@tigris == 5) {
+			set $@job_rune_test2,1;
+			// custom translation
+			mapannounce "job3_rune02", "Rune Knight Velpino : Fight and win! Do not hesitate in the face of this test!",bc_map,"0xFFFF00";
+			sc_start SC_FREEZE,10000,0;
+			initnpctimer;
+		}
+		else if (.@tigris == 6) {
+			set $@job_rune_test2,1;
+			mapannounce "job3_rune02", "Rune Knight Velpino : It's not a big trial for a true Rune Knight!",bc_map,"0xFFFF00";
+			sc_start SC_SLEEP,10000,0;
+			initnpctimer;
+		}
+		else {
+			donpcevent "job_rune_edq#1st_con_nc::Onuse";
+		}
+	}
+	else {
+		donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	}
+	end;
+
+OnTimer5000:
+	set $@job_rune_test2,0;
+	donpcevent "job_rune_edq#1st_con_nc::Onuse";
+	stopnpctimer;
+	end;
+
+OnInit:
+	disablenpc "Rune Knight Velpino#job";
+	end;
+
+OnEnable:
+	enablenpc "Rune Knight Velpino#job";
+	end;
+
+OnDisable:
+	disablenpc "Rune Knight Velpino#job";
+	end;
+}
+
+job3_rune02,2,1,0	script	job_rune_edq#3rd_broad	-1,{
+OnInit:
+	disablenpc "job_rune_edq#3rd_broad";
+	end;
+
+OnEnable:
+	initnpctimer;
+	end;
+
+OnDisable:
+	stopnpctimer;
+	disablenpc "job_rune_edq#3rd_broad";
+	end;
+
+OnTimer5000:
+	mapannounce "job3_rune02", "I'll start the last test of the Rune Knight Job change.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer8000:
+	mapannounce "job3_rune02", "Get rid of monsters appearing here within 8 minutes by using the provided rune stones.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer11000:
+	mapannounce "job3_rune02", "If you die or can't get rid of all the monsters within the time limit, I'll consider the try as a failure.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer14000:
+	mapannounce "job3_rune02", "Now I'll start the test.",bc_map,"0xFFFF00";
+	donpcevent "job_rune_edq#3rd_con::OnEnable";
+	donpcevent "job_rune_edq#3rd_broad::OnDisable";
+	end;
+}
+
+job3_rune02,2,2,0	script	job_rune_edq#3rd_con	-1,{
+OnInit:
+	disablenpc "job_rune_edq#3rd_con";
+	end;
+
+OnEnable:
+	initnpctimer;
+	donpcevent "job_rune_edq#3rd_con_1::OnEnable";
+	end;
+
+OnDisable:
+	stopnpctimer;
+	donpcevent "job_rune_edq#3rd_con_1::OnDisable";
+	donpcevent "job_rune_edq#3rd_con_2::OnDisable";
+	donpcevent "job_rune_edq#3rd_con_3::OnDisable";
+	disablenpc "job_rune_edq#3rd_con";
+	end;
+
+OnTimer480000:
+	killmonsterall "job3_rune02";
+	mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00";
+	end;
+
+OnTimer482000:
+	mapwarp "job3_rune02","job3_rune01",80,65;
+	donpcevent "job_rune_edq#1st_broad::OnDisable";
+	donpcevent "job_rune_edq#1st_control::OnDisable";
+	donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+	donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+	donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+	donpcevent "job_rune_edq#3rd_broad::OnDisable";
+	donpcevent "job_rune_edq#3rd_con::OnDisable";
+	donpcevent "#RK Test Hidden Portal 1::OnEnable";
+	set $@job_rune_test1,0;
+	set $@job_rune_test2,0;
+	stopnpctimer;
+	end;
+}
+
+job3_rune02,2,3,0	script	job_rune_edq#3rd_con_1	-1,{
+OnInit:
+	disablenpc "job_rune_edq#3rd_con_1";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#3rd_con_1";
+	monster "job3_rune02",40,40,"Executioner",2039,1,"job_rune_edq#3rd_con_1::OnMyMobDead";
+	end;
+
+OnDisable:
+	killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead";
+	disablenpc "job_rune_edq#3rd_con_1";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead") < 1) {
+		set job_rune_edq,19;
+		killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead";
+		donpcevent "job_rune_edq#3rd_con_2::OnEnable";
+		donpcevent "job_rune_edq#3rd_con_1::OnDisable";
+	}
+	end;
+}
+
+job3_rune02,2,4,0	script	job_rune_edq#3rd_con_2	-1,{
+OnInit:
+	disablenpc "job_rune_edq#3rd_con_2";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#3rd_con_2";
+	monster "job3_rune02",40,40,"Ogretooth",2040,1,"job_rune_edq#3rd_con_2::OnMyMobDead";
+	end;
+
+OnDisable:
+	killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead";
+	disablenpc "job_rune_edq#3rd_con_2";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead") < 1) {
+		set job_rune_edq,20;
+		killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead";
+		donpcevent "job_rune_edq#3rd_con_3::OnEnable";
+		donpcevent "job_rune_edq#3rd_con_2::OnDisable";
+	}
+	end;
+}
+
+job3_rune02,2,5,0	script	job_rune_edq#3rd_con_3	-1,{
+OnInit:
+	disablenpc "job_rune_edq#3rd_con_3";
+	end;
+
+OnEnable:
+	enablenpc "job_rune_edq#3rd_con_3";
+	monster "job3_rune02",40,40,"Mysteltainn",2041,1,"job_rune_edq#3rd_con_3::OnMyMobDead";
+	end;
+
+OnDisable:
+	killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead";
+	disablenpc "job_rune_edq#3rd_con_3";
+	end;
+
+OnMyMobDead:
+	if (mobcount("job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead") < 1) {
+		set job_rune_edq,21;
+		changequest 3217,3218;
+		erasequest 3220;
+		killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead";
+		mapannounce "job3_rune02", "Congratulations. You've passed the second test.",bc_map,"0xFFFF00";
+		mapwarp "job3_rune02","job3_rune01",80,65;
+		donpcevent "job_rune_edq#1st_broad::OnDisable";
+		donpcevent "job_rune_edq#1st_control::OnDisable";
+		donpcevent "job_rune_edq#1st_con_nc::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc2::OnDisable";
+		donpcevent "job_rune_edq#1st_con_mc::OnDisable";
+		donpcevent "job_rune_edq#3rd_broad::OnDisable";
+		donpcevent "job_rune_edq#3rd_con::OnDisable";
+		donpcevent "#RK Test Hidden Portal 1::OnEnable";
+		set $@job_rune_test1,0;
+		set $@job_rune_test2,0;
+	}
+	end;
+}
+
+job3_rune01,92,62,3	script	Kafra Employee#rk	114,{
+	cutin "kafra_04",2;
+	mes "[Kafra Employee]";
+	mes "Hello. Kafra Service are always with you.";
+	mes "What can I help you with?";
+	next;
+	switch(select("Use Storage:Rent a Pushcart:Use Teleport Service:Check Other Information:Cancel")) {
+	case 1:
+		if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
+			mes "[Kafra Employee]";
+			mes "I'm sorry, but you";
+			mes "need the Novice's";
+			mes "Basic Skill Level 6 to";
+			mes "use the Storage Service.";
+		}
+		else if ((countitem(7059) != 0) || (Zeny >= 50)) {
+			if (countitem(7059) != 0)
+				delitem 7059,1; //Cargo_Free_Ticket
+			else {
+				set RESRVPTS,RESRVPTS+5;
+				set zeny,zeny-80;
+			}
+			mes "[Kafra Employee]";
+			mes "Here, let me open";
+			mes "your Storage for you.";
+			mes "Thank you for using";
+			mes "the Kafra Service.";
+			close2;
+			cutin "kafra_04",255;
+			openstorage;
+			end;
+		}
+		else {
+			mes "[Kafra Employee]";
+			mes "I'm sorry, but you don't";
+			mes "have enough zeny to use";
+			mes "the Storage Service. Our";
+			mes "Storage access fee is 80 zeny.";
+		}
+		break;
+	case 2:
+		if (BaseClass != Job_Merchant) {
+			mes "[Kafra Employee]";
+			mes "I'm sorry, but the";
+			mes "Pushcart rental service";
+			mes "is only available to Merchants,";
+			mes "Blacksmiths, Master Smiths,";
+			mes "Alchemists, Biochemists,";
+			mes "Mechanics and Geneticists.";
+		}
+		else if (checkcart()) {
+			mes "[Kafra Employee]";
+			mes "You already have";
+			mes "a Pushcart equipped.";
+			mes "Unfortunately, we can't";
+			mes "rent more than one to";
+			mes "each customer at a time.";
+		}
+		else {
+			if (!getskilllv("MC_CART")) {
+				mes "[Kafra Employee]";
+				mes "You do not have the skill level required to rent a Pushcart.";
+			}
+			if (countitem(7061) != 0)
+				delitem 7061,1; //Cart_Free_Ticket
+			else {
+				mes "[Kafra Employee]";
+				mes "The Pushcart rental";
+				mes "fee is 700 zeny. Would";
+				mes "you like to rent a Pushcart?";
+				next;
+				switch(select("Rent a Pushcart.:Cancel")) {
+				case 1:
+					if (Zeny >= 700) {
+						set RESRVPTS,RESRVPTS+85;
+						set zeny,zeny-700;
+					}
+					else {
+						mes "[Kafra Employee]";
+						mes "I'm sorry, but you";
+						mes "don't have enough";
+						mes "zeny to pay the Pushcart";
+						mes "rental fee of 700 zeny.";
+					}
+					break;
+				case 2:
+					break;
+				}
+			}
+			setcart;
+		}
+		break;
+	case 3:
+		mes "[Kafra Employee]";
+		mes "Please tell me the destination.";
+		next;
+		switch(select("Izlude -> 600 z:Geffen -> 1200 z:Payon -> 1200 z:Morroc -> 1200 z:Alberta -> 1800 z:Cancel.")) {
+		case 1:
+			if ((countitem(7060) != 0) || (Zeny >= 600)) {
+				if (countitem(7060) != 0)
+					delitem 7060,1; //Warp_Free_Ticket
+				else {
+					set zeny,zeny-600;
+					set RESRVPTS,RESRVPTS+60;
+				}
+				cutin "kafra_04",255;
+				warp "izlude",91,105;
+				end;
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but you don't have";
+				mes "enough zeny for the Teleport";
+				mes "Service. The fee to teleport";
+				mes "to Izlude is 600 zeny.";
+			}
+			break;
+		case 2:
+			if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+				if (countitem(7060) != 0)
+					delitem 7060,1; //Warp_Free_Ticket
+				else {
+					set zeny,zeny-1200;
+					set RESRVPTS,RESRVPTS+120;
+				}
+				cutin "kafra_04",255;
+				warp "geffen",120,39;
+				end;
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but you don't have";
+				mes "enough zeny for the Teleport";
+				mes "Service. The fee to teleport";
+				mes "to Geffen is 1,200 zeny.";
+			}
+			break;
+		case 3:
+			if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+				if (countitem(7060) != 0) {
+					delitem 7060,1; //Warp_Free_Ticket
+				}
+				else {
+					set zeny,zeny-1200;
+					set RESRVPTS,RESRVPTS+120;
+				}
+				cutin "kafra_04",255;
+				warp "payon",161,58;
+				end;
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but you don't have";
+				mes "enough zeny for the Teleport";
+				mes "Service. The fee to teleport";
+				mes "to Payon is 1,200 zeny.";
+			}
+			break;
+		case 4:
+			if ((countitem(7060) != 0) || (Zeny >= 1200)) {
+				if (countitem(7060) != 0)
+					delitem 7060,1; //Warp_Free_Ticket
+				else {
+					set zeny,zeny-1200;
+					set kf_100_pit,kf_100_pit+1;
+					set kf_10_pit,kf_10_pit+2;
+				}
+				cutin "kafra_04",255;
+				warp "morocc",156,46;
+				end;
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but you don't have";
+				mes "enough zeny for the Teleport";
+				mes "Service. The fee to teleport";
+				mes "to Morroc is 1,200 zeny.";
+			}
+			break;
+		case 5:
+			if ((countitem(7060) != 0) || (Zeny >= 1800)) {
+				if (countitem(7060) != 0)
+					delitem 7060,1; //Warp_Free_Ticket
+				else {
+					set zeny,zeny-1800;
+					set RESRVPTS,RESRVPTS+180;
+				}
+				cutin "kafra_04",255;
+				warp "alberta",117,56;
+				end;
+			}
+			else {
+				mes "[Kafra Employee]";
+				mes "I'm sorry, but you don't have";
+				mes "enough zeny for the Teleport";
+				mes "Service. The fee to teleport";
+				mes "to Alberta is 1,800 zeny.";
+			}
+			break;
+		case 6:
+			break;
+		}
+		break;
+	case 4:
+		switch(select("Check Special Reserve Points.:Cancel")) {
+		case 1:
+			mes "[Kafra Employee]";
+			mes "Let's see...";
+			mes "" + strcharinfo(0) + "...";
+			mes "Ah, you have a total of";
+			mes "" + RESRVPTS + " Special Reserve Points.";
+			next;
+			mes "[Kafra Employee]";
+			mes "You can exchange your";
+			mes "Special Reserve Points for";
+			mes "rewards at the Kafra Main Office in Al De Baran. Please use our";
+			mes "convenient services to see the benefits of our rewards program.";
+			break;
+		case 2:
+			break;
+		}
+		break;
+	case 5:
+		mes "[Kafra Employee]";
+		mes "We, here at Kafra Corporation,";
+		mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
+		break;
+	}
+	close2;
+	cutin "kafra_04",255;
+	end;
+}
+
+/*
+npc "sec_in02" "·ûÎÄÆïʿתְÈ볡¹ÜÀíԱ" 4_M_KNIGHT_SILVER 34 167 3 1 1
+	mes "ÇëÊäÈëÃÜÂ롣";
+	next;
+	set keyword,1854;
+	input .@input$;
+	if (inputstr == keyword) {
+		mes "·ûÎÄÆïʿתְ¹ÜÀíģ¿鿪ʼ";
+		next;
+		switch(select("¼ì²éȫ¾ֱäÁ¿:Ð޸Äȫ¾ֱäÁ¿")) {
+		case 1:
+			set rune_global,job_rune_test1;
+			set rune_mapcount,job3_rune02.gat;
+			mes "µ±ǰ·ûÎÄÆïʿתְ±äÁ¿ÊÇ" + rune_global + "¡£";
+			mes "µ±ǰ·ûÎÄÆïʿ¿¼³¡ÖеÄÈËÊýΪ" + rune_mapcount + "Èˡ£";
+			close;
+			break;
+		case 2:
+			set rune_global,job_rune_test1;
+			set $@job_rune_test1,0;
+			mes "½«·ûÎÄÆïʿתְȫ¾ֱäÁ¿Ð޸ÄΪ0¡£¿¼³¡¿ÉÒÔʹÓá£";
+			close;
+			break;
+		}
+	}
+	else {
+	}
+}
+*/

+ 126 - 0
npc/merchants/renters.txt

@@ -19,6 +19,7 @@
 //= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
 //= 1.6: Moved the Falcon Master to Hugel [Poki#3]
 //= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.8 Added 3rd Job creature NPCs (Dragon/Gryphon) [L0ne_W0lf]
 //============================================================ 
 
 // PecoPeco Breeder (for Knights)-------------------------------------------
@@ -200,3 +201,128 @@ hu_in01,381,304,5	script	Falcon Breeder#hnt	105,{
 		close;
 	}
 }
+
+// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
+/*
+job3_rune01,88,62,5	script	Dragon Breeder	105,{
+	mes "[Dragon Breeder]";
+	if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+		mes "Welcome. Would you like to rent a Dragon?";
+		next;
+		switch(select("Yes:No")) {
+		case 1:
+			//if (!getskilllv("RK_DRAGONTRAINING")) {
+			if (!getskilllv("KN_RIDING")) {
+				mes "[Dragon Breeder]";
+				mes "Please learn how to ride a Dragon first.";
+				close;
+			}
+			if (checkriding()) {
+				mes "[Dragon Breeder]";
+				mes "You already have a Dragon.";
+				close;
+			}
+			setdragon;
+			close;
+		case 2:
+			mes "[Dragon Breeder]";
+			mes "I see. Then have a great day.";
+			close;
+		}
+	}
+	else {
+		mes "What are you doing here?";
+		mes "Only Rune Knights can rent a Dragon.";
+		close;
+	}
+}
+*/
+
+// Dragon/Gryphon Master
+prontera,130,213,5	script	Riding Creature Master	105,{
+	mes "[Riding Creature Master]";
+	if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
+		mes "Welcome. Would you like to rent a Dragon?";
+		next;
+		switch(select("Yes:No")) {
+		case 1:
+			//if (!getskilllv("RK_DRAGONTRAINING")) {
+			if (!getskilllv("KN_RIDING")) {
+				mes "[Riding Creature Master]";
+				mes "Please learn how to ride a Dragon first.";
+				close;
+			}
+			if (checkriding()) {
+				mes "[Riding Creature Master]";
+				mes "You already have a Dragon.";
+				close;
+			}
+			setdragon;
+			close;
+		case 2:
+			mes "[Riding Creature Master]";
+			mes "I see. Then have a great day.";
+			close;
+		}
+	}
+/*
+	else if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_H || Class == Job_Baby_Guard) {
+		mes "Welcome. Would you like to rent a Gryphon?";
+		next;
+		switch(select("Yes:No")) {
+		case 1:
+			if(!getskilllv("KN_RIDING")) {
+				mes "[Riding Creature Master]";
+				mes "Please learn how to ride a Gryphon first.";
+				close;
+			}
+			else if (checkriding()) {
+				mes "[Riding Creature Master]";
+				mes "You already have a Gryphon.";
+				close;
+			}
+			setriding;
+			close;
+		case 2:
+			mes "[Riding Creature Master]";
+			mes "I see. Then have a great day.";
+			close;
+		}
+	}
+*/
+	else {
+		mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
+		close;
+	}
+}
+
+// Peco removing NPC
+prontera,125,208,5	script	Peco Peco Remover	105,{
+	mes "[Soldier]";
+	mes "If you're unable to dismount from a Peco Peco";
+	mes "for some unknown reason,";
+	mes "please feel free to use my services.";
+	if (checkriding()) {
+		next;
+		mes "[Soldier]";
+		mes "You're riding a Peco Peco.";
+		mes "Would you like to dismount?";
+		next;
+		switch(select("Yes:No")) {
+		case 1:
+			setriding 0;
+			mes "[Soldier]";
+			mes "Say, how does it feel to";
+			mes "step on the ground on your own";
+			mes "feet again?";
+			close;
+		case 2:
+			mes "[Soldier]";
+			mes "I see. Please feel free to ask me";
+			mes "if you change your mind.";
+			close;
+		}
+	}
+	close;
+}
+

+ 12 - 2
npc/mobs/citycleaners.txt

@@ -15,6 +15,9 @@
 //= 1.1 Added other city spawns [Playtester]
 //============================================================
 
+//==================================================
+// Wild Rose City Spawns
+//==================================================
 prontera,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 morocc,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 alberta,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
@@ -24,12 +27,19 @@ payon,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 comodo,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 izlude,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 yuno,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+einbroch,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+lighthalzen,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+hugel,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 umbala,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 amatsu,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 gonryun,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+louyang,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+ayothaya,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+moscovia,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
+brasilis,0,0,0,0	monster	Wild Rose	1261,1,7200000,3600000,0
 
 //==================================================
-// einbech - Einbech, The Mining Village
+// einbech - Einbech, the Mining Village
 //==================================================
 einbech,0,0,0,0	monster	Wild Rose	1261,1,3600000,3000000,0
 einbech,0,0,0,0	monster	Tarou	1175,5,1800000,1500000,0
@@ -37,4 +47,4 @@ einbech,0,0,0,0	monster	Tarou	1175,5,1800000,1500000,0
 //==================================================
 // payon_in02 - Inside Payon
 //==================================================
-payon_in02,23,68,5,5	monster	Thief Bug	1051,7,1200000,600000,0
+payon_in02,23,68,5,5	monster	Thief Bug Egg	1048,7,1200000,600000,0

+ 32 - 111
npc/mobs/dungeons/abbey.txt

@@ -12,118 +12,39 @@
 //= 1.2 More official spawns [Playtester]
 //============================================================
 
-// Nameless Island
-nameless_n,93,211,51,62	monster	Zombie Slaughter	1864,3,15000,0,1
-nameless_n,93,211,51,62	monster	Ragged Zombie	1865,3,15000,0,1
-nameless_n,93,211,51,62	monster	Hell Poodle	1866,5,15000,0,1
-nameless_n,93,211,51,62	monster	Banshee	1867,4,15000,0,1
-nameless_n,93,211,51,62	monster	Flame Skull	1869,1,30000,0,1
-nameless_n,93,211,51,62	monster	Ghoul	1036,10,30000,0,1
-nameless_n,204,225,57,70	monster	Zombie Slaughter	1864,5,15000,0,1
-nameless_n,204,225,57,70	monster	Ragged Zombie	1865,5,15000,0,1
-nameless_n,204,225,57,70	monster	Hell Poodle	1866,5,15000,0,1
-nameless_n,204,225,57,70	monster	Banshee	1867,4,15000,0,1
-nameless_n,204,225,57,70	monster	Flame Skull	1869,1,30000,0,1
-nameless_n,204,225,57,70	monster	Ghoul	1036,10,30000,0,1
-nameless_n,127,103,59,46	monster	Zombie Slaughter	1864,2,15000,0,1
-nameless_n,127,103,59,46	monster	Ragged Zombie	1865,2,15000,0,1
-nameless_n,127,103,59,46	monster	Hell Poodle	1866,5,15000,0,1
-nameless_n,127,103,59,46	monster	Banshee	1867,4,15000,0,1
-nameless_n,127,103,59,46	monster	Flame Skull	1869,1,30000,0,1
-nameless_n,127,103,59,46	monster	Ghoul	1036,10,30000,0,1
-nameless_n,234,95,40,58	monster	Zombie Slaughter	1864,2,15000,0,1
-nameless_n,234,95,40,58	monster	Ragged Zombie	1865,2,15000,0,1
-nameless_n,234,95,40,58	monster	Hell Poodle	1866,2,15000,0,1
-nameless_n,234,95,40,58	monster	Banshee	1867,4,15000,0,1
-nameless_n,234,95,40,58	monster	Ghoul	1036,10,30000,0,1
+//==================================================
+// nameless_n - Nameless Island
+//==================================================
+nameless_n,0,0,0,0	monster	Ghoul	1036,40,5000,0,0
+nameless_n,0,0,0,0	monster	Hellhound	1866,17,5000,0,0
+nameless_n,0,0,0,0	monster	Banshee	1867,16,5000,0,0
+nameless_n,0,0,0,0	monster	Ragged Zombie	1865,12,5000,0,0
+nameless_n,0,0,0,0	monster	Zombie Slaughter	1864,12,5000,0,0
+nameless_n,0,0,0,0	monster	Flame Skull	1869,3,5000,0,0
 
-// Cursed Abbey Dungeon 1
-abbey01,0,0,0,0	monster	Banshee	1867,30,0,0,1
-abbey01,97,270,87,87	monster	Banshee	1867,30,0,0,1
-abbey01,97,270,87,87	monster	Hell Poodle	1866,15,0,0,1
-abbey01,97,270,87,87	monster	Zombie Slaughter	1864,10,0,0,1
-abbey01,97,270,87,87	monster	Ragged Zombie	1865,10,0,0,1
-abbey01,97,270,87,87	monster	Flame Skull	1869,9,0,0,1
-abbey01,97,270,87,87	monster	Ghoul	1036,10,0,0,1
-abbey01,250,370,49,50	monster	Banshee	1867,3,0,0,1
-abbey01,250,370,49,50	monster	Hell Poodle	1866,2,0,0,1
-abbey01,250,370,49,50	monster	Zombie Slaughter	1864,3,0,0,1
-abbey01,250,370,49,50	monster	Ragged Zombie	1865,3,0,0,1
-abbey01,250,370,49,50	monster	Flame Skull	1869,2,0,0,1
-abbey01,250,370,49,50	monster	Ghoul	1036,4,0,0,1
-abbey01,374,207,39,100	monster	Banshee	1867,3,0,0,1
-abbey01,374,207,39,100	monster	Hell Poodle	1866,1,0,0,1
-abbey01,374,207,39,100	monster	Zombie Slaughter	1864,1,0,0,1
-abbey01,374,207,39,100	monster	Ragged Zombie	1865,2,0,0,1
-abbey01,374,207,39,100	monster	Flame Skull	1869,1,0,0,1
-abbey01,374,207,39,100	monster	Ghoul	1036,4,0,0,1
-abbey01,283,283,99,100	monster	Banshee	1867,10,0,0,1
-abbey01,283,283,99,100	monster	Hell Poodle	1866,5,0,0,1
-abbey01,283,283,99,100	monster	Zombie Slaughter	1864,7,0,0,1
-abbey01,283,283,99,100	monster	Ragged Zombie	1865,7,0,0,1
-abbey01,283,283,99,100	monster	Flame Skull	1869,3,0,0,1
-abbey01,283,283,99,100	monster	Ghoul	1036,10,0,0,1
-abbey01,71,67,64,58	monster	Banshee	1867,3,0,0,1
-abbey01,71,67,64,58	monster	Zombie Slaughter	1864,3,0,0,1
-abbey01,71,67,64,58	monster	Ragged Zombie	1865,3,0,0,1
-abbey01,71,67,64,58	monster	Flame Skull	1869,1,0,0,1
-abbey01,71,67,64,58	monster	Ghoul	1036,10,0,0,1
-abbey01,71,67,64,58	monster	Zombie Slaughter	1864,4,0,0,1
-abbey01,71,67,64,58	monster	Ragged Zombie	1865,4,0,0,1
-abbey01,71,67,64,58	monster	Flame Skull	1869,3,0,0,1
-abbey01,71,67,64,58	monster	Ghoul	1036,10,0,0,1
-abbey01,260,70,35,30	monster	Banshee	1867,7,0,0,1
-abbey01,260,70,35,30	monster	Hell Poodle	1866,1,0,0,1
-abbey01,260,70,35,30	monster	Zombie Slaughter	1864,1,0,0,1
-abbey01,260,70,35,30	monster	Ragged Zombie	1865,2,0,0,1
-abbey01,260,70,35,30	monster	Flame Skull	1869,1,0,0,1
-abbey01,260,70,35,30	monster	Ghoul	1036,4,0,0,1
-abbey01,260,100,35,30	monster	Banshee	1867,7,0,0,1
-abbey01,260,100,35,30	monster	Hell Poodle	1866,1,0,0,1
-abbey01,260,100,35,30	monster	Zombie Slaughter	1864,1,0,0,1
-abbey01,260,100,35,30	monster	Ragged Zombie	1865,2,0,0,1
-abbey01,260,100,35,30	monster	Flame Skull	1869,1,0,0,1
-abbey01,260,100,35,30	monster	Ghoul	1036,4,0,0,1
+//==================================================
+// abbey01 - Cursed Monastery
+//==================================================
+abbey01,0,0,0,0	monster	Banshee	1867,93,5000,0,0
+abbey01,0,0,0,0	monster	Ghoul	1036,56,5000,0,0
+abbey01,0,0,0,0	monster	Ragged Zombie	1865,33,5000,0,0
+abbey01,0,0,0,0	monster	Zombie Slaughter	1864,30,5000,0,0
+abbey01,0,0,0,0	monster	Hellhound	1866,25,5000,0,0
+abbey01,0,0,0,0	monster	Flame Skull	1869,21,5000,0,0
 
-// Cursed Abbey Dungeon 2
-abbey02,150,66,36,64	monster	Zombie Slaughter	1864,30,60000,0,1
-abbey02,150,66,36,64	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,150,66,36,64	monster	Flame Skull	1869,3,0,0,1
-abbey02,150,66,36,64	monster	Necromancer	1870,1,0,0,1
-abbey02,67,75,46,54	monster	Zombie Slaughter	1864,30,124000,0,1
-abbey02,67,75,46,54	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,67,75,46,54	monster	Flame Skull	1869,3,0,0,1
-abbey02,67,75,46,54	monster	Necromancer	1870,1,0,0,1
-abbey02,232,76,46,54	monster	Zombie Slaughter	1864,30,63000,0,1
-abbey02,232,76,46,54	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,232,76,46,54	monster	Flame Skull	1869,3,0,0,1
-abbey02,232,76,46,54	monster	Necromancer	1870,1,0,0,1
-abbey02,236,78,21,18	boss_monster	Fallen Bishop Hibram	1871,1,7200000,600000,1
-abbey02,150,153,142,23	monster	Zombie Slaughter	1864,30,122000,0,1
-abbey02,150,153,142,23	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,150,153,142,23	monster	Flame Skull	1869,3,0,0,1
-abbey02,150,153,142,23	monster	Necromancer	1870,1,0,0,1
-abbey02,68,220,46,58	monster	Zombie Slaughter	1864,30,6000,0,1
-abbey02,68,220,46,58	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,68,220,46,58	monster	Flame Skull	1869,3,0,0,1
-abbey02,68,220,46,58	monster	Necromancer	1870,1,0,0,1
-abbey02,150,240,35,44	monster	Zombie Slaughter	1864,30,120000,0,1
-abbey02,150,240,35,44	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,150,240,35,44	monster	Flame Skull	1869,3,0,0,1
-abbey02,150,240,35,44	monster	Necromancer	1870,1,0,0,1
-abbey02,232,220,46,58	monster	Zombie Slaughter	1864,30,60000,0,1
-abbey02,232,220,46,58	monster	Ragged Zombie	1865,10,0,0,1
-abbey02,232,220,46,58	monster	Flame Skull	1869,3,0,0,1
-abbey02,232,220,46,58	monster	Necromancer	1870,1,0,0,1
+//==================================================
+// abbey02 - Cursed Monastery
+//==================================================
+abbey02,0,0,0,0	monster	Zombie Slaughter	1864,210,5000,0,0
+abbey02,0,0,0,0	monster	Ragged Zombie	1865,70,5000,0,0
+abbey02,0,0,0,0	monster	Flame Skull	1869,21,5000,0,0
+abbey02,0,0,0,0	monster	Necromancer	1870,7,5000,0,0
+abbey02,236,78,21,18	boss_monster	Fallen Bishop	1871,1,7200000,600000,1
 
-// Cursed Abbey Dungeon 3
+//==================================================
+// abbey03 - Cursed Monastery
+//==================================================
+abbey03,0,0,0,0	monster	Necromancer	1870,60,5000,0,0
+abbey03,0,0,0,0	monster	Banshee	1867,30,5000,0,0
+abbey03,0,0,0,0	monster	Flame Skull	1869,25,5000,0,0
 abbey03,0,0,0,0	boss_monster	Beelzebub	1873,1,43200000,600000,1
-abbey03,120,212,116,24	monster	Necromancer	1870,10,0,0,1
-abbey03,120,212,116,24	monster	Banshee	1867,10,0,0,1
-abbey03,120,212,116,24	monster	Flame Skull	1869,5,0,0,1
-abbey03,122,152,111,36	monster	Necromancer	1870,20,0,0,1
-abbey03,122,152,111,36	monster	Banshee	1867,10,0,0,1
-abbey03,122,152,111,36	monster	Flame Skull	1869,10,0,0,1
-abbey03,120,64,117,53	monster	Necromancer	1870,30,0,0,1
-abbey03,120,64,117,53	monster	Banshee	1867,10,0,0,1
-abbey03,120,64,117,53	monster	Flame Skull	1869,10,0,0,1

+ 28 - 39
npc/mobs/dungeons/abyss.txt

@@ -14,49 +14,38 @@
 //============================================================
 
 //==================================================
-// abyss_01 - Abyss Lakes Underground Cave F1
+// abyss_01 - Abyss Lake Underground Cave
 //==================================================
-abyss_01,0,0,0,0	monster	Mimic	1191,10,600000,0,0
-abyss_01,0,0,0,0	monster	Ancient Mimic	1699,10,600000,0,0
-abyss_01,152,205,130,70	monster	Ferus	1714,10,0,0,0
-abyss_01,152,205,130,70	monster	Ferus	1717,25,300000,0,0
-abyss_01,152,205,130,70	monster	Novus	1715,3,0,0,0
-abyss_01,152,205,130,70	monster	Novus	1718,3,0,0,0
-abyss_01,103,93,85,70	monster	Ferus	1714,10,0,0,0
-abyss_01,103,93,85,70	monster	Ferus	1717,15,300000,0,0
-abyss_01,103,93,85,70	monster	Novus	1715,3,0,0,0
-abyss_01,103,93,85,70	monster	Novus	1718,3,0,0,0
-abyss_01,195,102,85,70	monster	Ferus	1714,10,0,0,0
-abyss_01,195,102,85,70	monster	Ferus	1717,15,300000,0,0
-abyss_01,195,102,85,70	monster	Novus	1715,3,0,0,0
-abyss_01,195,102,85,70	monster	Novus	1718,3,0,0,0
-abyss_01,110,170,15,15	monster	Penomena	1216,15,660000,300000,0
-abyss_01,195,147,5,10	monster	Penomena	1216,5,720000,300000,0
-abyss_01,140,100,15,5	monster	Penomena	1216,10,780000,300000,0
-abyss_01,260,40,14,14	monster	Dragon Egg	1721,3,1200000,600000,0
-abyss_01,150,160,50,50	monster	Dragon Egg	1721,5,1800000,600000,0
+abyss_01,0,0,0,0	monster	Ferus	1717,55,5000,0,0
+abyss_01,0,0,0,0	monster	Penomena	1216,30,5000,0,0
+abyss_01,0,0,0,0	monster	Ferus	1714,30,5000,0,0
+abyss_01,0,0,0,0	monster	Mimic	1191,10,5000,0,0
+abyss_01,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+abyss_01,0,0,0,0	monster	Novus	1715,9,5000,0,0
+abyss_01,0,0,0,0	monster	Novus	1718,9,5000,0,0
+abyss_01,0,0,0,0	monster	Dragon Egg	1721,8,5000,0,0
 
 //==================================================
-// abyss_02 - Abyss Lakes Underground Cave F2
+// abyss_02 - Abyss Lake Underground Cave
 //==================================================
-abyss_02,0,0,0,0	monster	Mimic	1191,10,900000,0,0
-abyss_02,0,0,0,0	monster	Ancient Mimic	1699,10,900000,0,0
-abyss_02,0,0,0,0	monster	Ferus	1714,50,300000,0,0
-abyss_02,0,0,0,0	monster	Acidus	1713,10,600000,0,0
-abyss_02,0,0,0,0	monster	Acidus	1716,60,300000,0,0
-abyss_02,0,0,0,0	monster	Novus	1715,5,0,0,0
-abyss_02,0,0,0,0	monster	Novus	1718,5,0,0,0
-abyss_02,0,0,0,0	monster	Dragon Egg	1721,10,1800000,600000,0
+abyss_02,0,0,0,0	monster	Acidus	1716,60,5000,0,0
+abyss_02,0,0,0,0	monster	Ferus	1714,50,5000,0,0
+abyss_02,0,0,0,0	monster	Dragon Egg	1721,10,5000,0,0
+abyss_02,0,0,0,0	monster	Mimic	1191,10,5000,0,0
+abyss_02,0,0,0,0	monster	Acidus	1713,10,5000,0,0
+abyss_02,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+abyss_02,0,0,0,0	monster	Novus	1715,5,5000,0,0
+abyss_02,0,0,0,0	monster	Novus	1718,5,5000,0,0
 
 //==================================================
-// abyss_03 - Abyss Lakes Underground Cave F3
+// abyss_03 - Abyss Lake Underground Cave
 //==================================================
-abyss_03,0,0,0,0	monster	Mimic	1191,10,300000,0,0
-abyss_03,0,0,0,0	monster	Ancient Mimic	1699,10,300000,0,0
-abyss_03,0,0,0,0	monster	Acidus	1713,60,600000,0,0
-abyss_03,0,0,0,0	monster	Acidus	1716,10,300000,0,0
-abyss_03,0,0,0,0	monster	Ferus	1714,10,300000,0,0
-abyss_03,0,0,0,0	monster	Ferus	1717,10,300000,0,0
-abyss_03,0,0,0,0	monster	Dragon Egg	1721,10,1800000,600000,0
-abyss_03,0,0,0,0	monster	Hydrolancer	1720,3,3000000,2400000,0
-abyss_03,0,0,0,0	boss_monster	Detardeurus	1719,1,10800000,600000,0
+abyss_03,0,0,0,0	monster	Acidus	1713,60,5000,0,0
+abyss_03,0,0,0,0	monster	Dragon Egg	1721,10,5000,0,0
+abyss_03,0,0,0,0	monster	Mimic	1191,10,5000,0,0
+abyss_03,0,0,0,0	monster	Acidus	1716,10,5000,0,0
+abyss_03,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+abyss_03,0,0,0,0	monster	Ferus	1714,10,5000,0,0
+abyss_03,0,0,0,0	monster	Ferus	1717,10,5000,0,0
+abyss_03,0,0,0,0	monster	Hydrolancer	1720,3,5000,0,0
+abyss_03,0,0,0,0	boss_monster	Detardeurus	1719,1,10800000,600000,0

+ 16 - 39
npc/mobs/dungeons/alde_dun.txt

@@ -13,52 +13,29 @@
 //============================================================
 
 //==================================================
-// alde_dun01 - Clock Tower B1
+// alde_dun01 - Clock Tower B1f 
 //==================================================
-alde_dun01,0,0,0,0	monster	Arclouze	1194,50,0,0,0
-alde_dun01,0,0,0,0	monster	Drainliar	1111,40,0,0,0
+alde_dun01,0,0,0,0	monster	Arclouze	1194,50,5000,0,0
+alde_dun01,0,0,0,0	monster	Drainliar	1111,40,5000,0,0
 
 //==================================================
-// alde_dun02 - Clock Tower B2
+// alde_dun02 - Clock Tower B2f 
 //==================================================
-alde_dun02,0,0,0,0	monster	High Orc	1213,50,0,0,0
-alde_dun02,0,0,0,0	monster	Orc Archer	1189,20,0,0,0
-alde_dun02,0,0,0,0	monster	Brilight	1211,20,0,0,0
-alde_dun02,0,0,0,0	monster	Arclouze	1194,20,0,0,0
+alde_dun02,0,0,0,0	monster	High Orc	1213,50,5000,0,0
+alde_dun02,0,0,0,0	monster	Brilight	1211,20,5000,0,0
+alde_dun02,0,0,0,0	monster	Arclouze	1194,20,5000,0,0
+alde_dun02,0,0,0,0	monster	Orc Archer	1189,20,5000,0,0
 
 //==================================================
-// alde_dun03 - Clock Tower B3
+// alde_dun03 - Clock Tower B3f 
 //==================================================
-alde_dun03,0,0,0,0	monster	Cramp	1209,25,0,0,0
-alde_dun03,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-alde_dun03,77,28,5,5	monster	Cramp	1209,3,40000,20000,0
-alde_dun03,0,0,0,0	monster	Penomena	1216,45,180000,120000,0
-alde_dun03,184,61,30,30	monster	Cramp	1209,10,300000,150000,0
-alde_dun03,184,61,30,30	monster	Drainliar	1111,10,300000,150000,0
-alde_dun03,163,56,10,10	monster	Penomena	1216,3,600000,300000,0
-alde_dun03,168,42,6,6	monster	Penomena	1216,2,600000,300000,0
-alde_dun03,147,30,8,8	monster	Penomena	1216,2,600000,300000,0
-alde_dun03,126,53,20,20	monster	Cramp	1209,5,300000,150000,0
-alde_dun03,126,53,20,20	monster	Drainliar	1111,5,300000,150000,0
-alde_dun03,102,40,10,10	monster	Penomena	1216,4,600000,300000,0
-alde_dun03,130,220,40,40	monster	Cramp	1209,10,300000,150000,0
-alde_dun03,130,220,40,40	monster	Drainliar	1111,10,300000,150000,0
-alde_dun03,155,201,25,25	monster	Penomena	1216,7,600000,300000,0
-alde_dun03,160,181,8,8	monster	Penomena	1216,2,600000,300000,0
-alde_dun03,179,166,6,6	monster	Penomena	1216,4,600000,300000,0
-alde_dun03,127,204,9,9	monster	Penomena	1216,5,600000,300000,0
-alde_dun03,127,204,9,9	monster	Cramp	1209,3,300000,150000,0
-alde_dun03,142,157,8,8	monster	Penomena	1216,5,600000,300000,0
-alde_dun03,135,140,8,8	monster	Penomena	1216,3,600000,300000,0
-alde_dun03,120,157,8,8	monster	Penomena	1216,3,600000,300000,0
-alde_dun03,120,157,8,8	monster	Drainliar	1111,10,300000,150000,0
+alde_dun03,0,0,0,0	monster	Penomena	1216,85,5000,0,0
+alde_dun03,0,0,0,0	monster	Cramp	1209,56,5000,0,0
+alde_dun03,0,0,0,0	monster	Drainliar	1111,55,5000,0,0
 
 //==================================================
-// alde_dun04 - Clock Tower B4
+// alde_dun04 - Clock Tower B4f
 //==================================================
-alde_dun04,0,0,0,0	monster	Bathory	1102,50,0,0,0
-alde_dun04,0,0,0,0	monster	Joker	1131,10,0,0,0
-alde_dun04,0,0,0,0	monster	Executioner	1205,1,3600000,1800000,1
-alde_dun04,0,0,0,0	monster	Mysteltainn	1203,1,3600000,1800000,1
-alde_dun04,0,0,0,0	monster	Ogretooth	1204,1,3600000,1800000,1
-alde_dun04,0,0,0,0	monster	Whisper	1179,10,0,0,0
+alde_dun04,0,0,0,0	monster	Bathory	1102,50,5000,0,0
+alde_dun04,0,0,0,0	monster	Whisper	1179,10,5000,0,0
+alde_dun04,0,0,0,0	monster	Joker	1131,10,5000,0,0

+ 15 - 17
npc/mobs/dungeons/ama_dun.txt

@@ -14,29 +14,27 @@
 //==================================================
 // ama_dun01 - Tatami Maze
 //==================================================
-ama_dun01,0,0,0,0	monster	Miyabi Doll	1404,65,0,0,0
-ama_dun01,0,0,0,0	monster	Firelock Soldier	1403,45,0,0,0
-ama_dun01,0,0,0,0	monster	Shinobi	1401,2,180000,90000,0
+ama_dun01,0,0,0,0	monster	Miyabi Doll	1404,65,5000,0,0
+ama_dun01,0,0,0,0	monster	Firelock Soldier	1403,45,5000,0,0
+ama_dun01,0,0,0,0	monster	Shinobi	1401,2,5000,0,0
 
 //==================================================
 // ama_dun02 - Battle Field in the Underground Forest
 //==================================================
-ama_dun02,0,0,0,0	monster	Poison Toad	1402,35,180000,90000,0
-ama_dun02,0,0,0,0	monster	Firelock Soldier	1403,20,60000,30000,0
-ama_dun02,0,0,0,0	monster	Miyabi Doll	1404,5,120000,60000,0
-ama_dun02,0,0,0,0	monster	Shinobi	1401,2,180000,90000,0
-ama_dun02,0,0,0,0	monster	Horong	1129,10,0,0,0
-ama_dun02,0,0,0,0	monster	The Paper	1375,1,180000,90000,0
+ama_dun02,0,0,0,0	monster	Poison Toad	1402,35,5000,0,0
+ama_dun02,0,0,0,0	monster	Firelock Soldier	1403,20,5000,0,0
+ama_dun02,0,0,0,0	monster	Horong	1129,10,5000,0,0
+ama_dun02,0,0,0,0	monster	Miyabi Doll	1404,5,5000,0,0
+ama_dun02,0,0,0,0	monster	Shinobi	1401,2,5000,0,0
+ama_dun02,0,0,0,0	monster	The Paper	1375,1,5000,0,0
 
 //==================================================
 // ama_dun03 - Amatsu Underground Shrine
 //==================================================
-ama_dun03,0,0,0,0	monster	Shinobi	1401,35,600000,300000,0
-ama_dun03,0,0,0,0	monster	Firelock Soldier	1403,25,0,0,0
-ama_dun03,0,0,0,0	monster	Miyabi Doll	1404,1,0,0,0
-ama_dun03,0,0,0,0	monster	Tengu	1405,40,600000,300000,0
-ama_dun03,0,0,0,0	monster	Mimic	1191,5,0,0,0
-ama_dun03,0,0,0,0	monster	The Paper	1375,20,600000,300000,0
+ama_dun03,0,0,0,0	monster	Shinobi	1401,55,5000,0,0
+ama_dun03,0,0,0,0	monster	Tengu	1405,55,5000,0,0
+ama_dun03,0,0,0,0	monster	Firelock Soldier	1403,25,5000,0,0
+ama_dun03,0,0,0,0	monster	The Paper	1375,20,5000,0,0
+ama_dun03,0,0,0,0	monster	Mimic	1191,5,5000,0,0
+ama_dun03,0,0,0,0	monster	Miyabi Doll	1404,1,5000,0,0
 ama_dun03,0,0,0,0	boss_monster	Samurai Specter	1492,1,5460000,600000,0
-ama_dun03,0,0,0,0	monster	Shinobi	1401,20,5450000,3600000,0
-ama_dun03,0,0,0,0	monster	Tengu	1405,15,5440000,3600000,0

+ 81 - 82
npc/mobs/dungeons/anthell.txt

@@ -12,28 +12,56 @@
 //============================================================
 
 //==================================================
-// anthell01 - Ant Hell F1
+// anthell01 - Ant Hell
 //==================================================
-anthell01,0,0,0,0	monster	Familiar	1005,20,0,0,0
-anthell01,0,0,0,0	monster	Andre	1095,15,0,0,0
-anthell01,0,0,0,0	monster	Piere	1160,50,0,0,0
-anthell01,0,0,0,0	monster	Deniro	1105,40,0,0,0
-anthell01,0,0,0,0	monster	Vitata	1176,10,0,0,0
-anthell01,0,0,0,0	monster	Giearth	1121,1,0,0,0
-anthell01,0,0,0,0	monster	Maya Purple	1289,1,7200000,3600000,1
+anthell01,0,0,0,0	monster	Piere	1160,50,5000,0,0
+anthell01,0,0,0,0	monster	Deniro	1105,40,5000,0,0
+anthell01,0,0,0,0	monster	Familiar	1005,20,5000,0,0
+anthell01,0,0,0,0	monster	Andre	1095,15,5000,0,0
+anthell01,0,0,0,0	monster	Vitata	1176,10,5000,0,0
+anthell01,0,0,0,0	monster	Giearth	1121,1,5000,0,0
+anthell01,43,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,187,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,38,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,37,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,36,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,35,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,36,187,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,44,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,45,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,40,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,42,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,42,167,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,42,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,42,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,43,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,44,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,38,184,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,38,183,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,37,183,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,102,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,104,123,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,104,122,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,104,120,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,103,120,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,103,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,102,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,105,124,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,101,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,100,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,99,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,97,123,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,97,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,97,126,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,97,125,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,97,124,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,98,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,99,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,98,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,28,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,28,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,28,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,28,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,28,262,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,262,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,30,262,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,30,261,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,31,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
@@ -43,20 +71,20 @@ anthell01,32,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,40,270,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,40,269,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,40,268,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,28,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,28,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,28,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,28,262,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,264,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,263,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,29,262,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,40,267,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,40,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,40,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,269,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,268,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,267,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,198,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,31,198,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,32,197,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,32,196,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,31,195,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,195,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,31,194,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,33,195,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,33,196,0,0	monster	Ant Egg	1097,1,60000,30000,0
@@ -66,57 +94,28 @@ anthell01,32,189,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,32,198,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,32,187,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,32,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,195,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,31,195,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,32,196,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,40,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,269,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,268,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,267,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,266,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,41,265,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,30,198,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,31,198,0,0	monster	Ant Egg	1097,1,60000,30000,0
+anthell01,32,197,0,0	monster	Ant Egg	1097,1,60000,30000,0
 anthell01,31,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,40,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,42,168,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,42,167,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,42,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,42,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,41,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,43,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,44,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,45,165,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,44,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,43,166,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,30,187,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,29,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,38,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,37,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,36,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,35,186,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,36,187,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,38,184,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,38,183,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,37,183,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,99,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,98,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,97,127,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,97,126,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,97,125,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,97,124,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,97,123,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,98,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,99,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,100,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,101,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,102,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,104,123,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,104,122,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,104,120,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,103,120,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,103,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,102,121,0,0	monster	Ant Egg	1097,1,60000,30000,0
-anthell01,105,124,0,0	monster	Ant Egg	1097,1,60000,30000,0
 
 //==================================================
-// anthell02 - Ant Hell F2
+// anthell02 - Ant Hell
 //==================================================
-anthell02,0,0,0,0	monster	Ant Egg	1097,15,0,0,0
-anthell02,0,0,0,0	monster	Familiar	1005,20,0,0,0
-anthell02,0,0,0,0	monster	Andre	1095,50,0,0,0
-anthell02,0,0,0,0	monster	Piere	1160,15,0,0,0
-anthell02,0,0,0,0	monster	Deniro	1105,15,0,0,0
-anthell02,0,0,0,0	monster	Vitata	1176,30,0,0,0
-anthell02,0,0,0,0	monster	Giearth	1121,3,0,0,0
-anthell02,0,0,0,0	boss_monster	Maya	1147,1,7200000,600000,1
+anthell02,0,0,0,0	monster	Andre	1095,50,5000,0,0
+anthell02,0,0,0,0	monster	Vitata	1176,30,5000,0,0
+anthell02,0,0,0,0	monster	Familiar	1005,20,5000,0,0
+anthell02,0,0,0,0	monster	Ant Egg	1097,15,5000,0,0
+anthell02,0,0,0,0	monster	Deniro	1105,15,5000,0,0
+anthell02,0,0,0,0	monster	Piere	1160,15,5000,0,0
+anthell02,0,0,0,0	monster	Giearth	1121,3,5000,0,0
+anthell02,0,0,0,0	boss_monster	Maya	1147,1,7200000,600000,1

+ 8 - 8
npc/mobs/dungeons/ayo_dun.txt

@@ -17,15 +17,15 @@
 //==================================================
 // ayo_dun01 - Ancient Shrine Maze
 //==================================================
-ayo_dun01,0,0,0,0	monster	Leaf Cat	1586,65,0,0,0
-ayo_dun01,0,0,0,0	monster	Whisper	1179,10,0,0,0
-ayo_dun01,0,0,0,0	monster	Kraben	1587,5,0,0,0
-ayo_dun01,0,0,0,0	monster	Ghoul	1036,30,0,0,0
+ayo_dun01,0,0,0,0	monster	Leaf Cat	1586,65,5000,0,0
+ayo_dun01,0,0,0,0	monster	Ghoul	1036,30,5000,0,0
+ayo_dun01,0,0,0,0	monster	Whisper	1179,10,5000,0,0
+ayo_dun01,0,0,0,0	monster	Kraben	1587,5,5000,0,0
 
 //==================================================
 // ayo_dun02 - Inside Ancient Shrine
 //==================================================
-ayo_dun02,0,0,0,0	monster	Tamruan	1584,100,0,0,0
-ayo_dun02,0,0,0,0	monster	Whisper	1179,20,0,0,0
-ayo_dun02,0,0,0,0	monster	Kraben	1587,20,0,0,0
-ayo_dun02,150,90,15,30	boss_monster	Lady Tanee	1688,1,25200000,600000,0
+ayo_dun02,0,0,0,0	monster	Tamruan	1584,100,5000,0,0
+ayo_dun02,0,0,0,0	monster	Whisper	1179,20,5000,0,0
+ayo_dun02,0,0,0,0	monster	Kraben	1587,20,5000,0,0
+ayo_dun02,150,90,15,30	boss_monster	Lady Tanee	1688,1,25200000,600000,0

+ 15 - 15
npc/mobs/dungeons/beach_dun.txt

@@ -14,27 +14,27 @@
 //============================================================
 
 //==================================================
-// beach_dun - Karu, the West Cave
+// beach_dun - Karu, the West cave 
 //==================================================
-beach_dun,0,0,0,0	monster	Medusa	1148,60,0,0,0
-beach_dun,0,0,0,0	monster	Merman	1264,3,10000,5000,0
-beach_dun,0,0,0,0	monster	Nereid	1255,20,0,0,0
-beach_dun,0,0,0,0	monster	Pest	1256,20,0,0,0
+beach_dun,0,0,0,0	monster	Medusa	1148,60,5000,0,0
+beach_dun,0,0,0,0	monster	Nereid	1255,20,5000,0,0
+beach_dun,0,0,0,0	monster	Pest	1256,20,5000,0,0
+beach_dun,0,0,0,0	monster	Merman	1264,3,5000,0,0
 beach_dun,0,0,0,0	boss_monster	Tao Gunka	1583,1,18000000,600000,0
 
 //==================================================
-// beach_dun2 - Ruande, the North Cave
+// beach_dun2 - Ruande the northern cave 
 //==================================================
-beach_dun2,0,0,0,0	monster	Megalith	1274,15,0,0,0
-beach_dun2,0,0,0,0	monster	Nereid	1255,10,0,0,0
 beach_dun2,0,0,0,0	monster	Stalactic Golem	1278,65,5000,0,0
-beach_dun2,0,0,0,0	monster	Tri Joint	1279,20,0,0,0
-beach_dun2,0,0,0,0	monster	Hydra	1068,10,0,0,0
+beach_dun2,0,0,0,0	monster	Tri Joint	1279,20,5000,0,0
+beach_dun2,0,0,0,0	monster	Megalith	1274,15,5000,0,0
+beach_dun2,0,0,0,0	monster	Hydra	1068,10,5000,0,0
+beach_dun2,0,0,0,0	monster	Nereid	1255,3,5000,0,0
 
 //==================================================
-// beach_dun3 - Mao, the East Cave
+// beach_dun3 - Mao, the East Cave 
 //==================================================
-beach_dun3,0,0,0,0	monster	Nereid	1255,1,200000,100000,0
-beach_dun3,0,0,0,0	monster	Thara Frog	1034,50,0,0,0
-beach_dun3,0,0,0,0	monster	Hydra	1068,30,0,0,0
-beach_dun3,0,0,0,0	monster	Megalodon	1064,30,0,0,0
+beach_dun3,0,0,0,0	monster	Thara Frog	1034,50,5000,0,0
+beach_dun3,0,0,0,0	monster	Megalodon	1064,30,5000,0,0
+beach_dun3,0,0,0,0	monster	Hydra	1068,30,5000,0,0
+beach_dun3,0,0,0,0	monster	Nereid	1255,1,5000,0,0

+ 26 - 78
npc/mobs/dungeons/c_tower.txt

@@ -11,91 +11,39 @@
 //============================================================
 
 //==================================================
-// c_tower1 - Clock Tower F1
+// c_tower1 - Clock Tower 1f
 //==================================================
-c_tower1,0,0,0,0	monster	Punk	1199,70,0,0,0
-c_tower1,0,0,0,0	monster	Rideword	1195,70,0,0,0
-c_tower1,0,0,0,0	monster	Clock Tower Manager	1270,1,0,0,0
-c_tower1,0,0,0,0	monster	Bathory	1102,1,0,0,0
+c_tower1,0,0,0,0	monster	Rideword	1195,70,5000,0,0
+c_tower1,0,0,0,0	monster	Punk	1199,70,5000,0,0
+c_tower1,0,0,0,0	monster	Bathory	1102,1,5000,0,0
+c_tower1,0,0,0,0	monster	Clock Tower Manager	1270,1,5000,0,0
 
 //==================================================
-// c_tower2 - Clock Tower F2
+// c_tower2 - Clock Tower 2f
 //==================================================
-c_tower2,0,0,0,0	monster	Punk	1199,40,0,0,0
-c_tower2,0,0,0,0	monster	Clock	1269,40,0,0,0
-c_tower2,0,0,0,0	monster	Rideword	1195,7,0,0,0
-c_tower2,128,100,10,10	monster	Rideword	1195,1,60000,30000,0
-c_tower2,149,199,10,10	monster	Rideword	1195,1,120000,60000,0
-c_tower2,149,199,10,10	monster	Rideword	1195,1,300000,120000,0
-c_tower2,273,286,20,20	monster	Rideword	1195,1,120000,60000,0
-c_tower2,273,286,20,20	monster	Rideword	1195,1,300000,120000,0
-c_tower2,0,0,0,0	monster	Mimic	1191,3,0,0,0
-c_tower2,0,0,0,0	monster	Clock Tower Manager	1270,1,0,0,0
-c_tower2,0,0,0,0	monster	Elder	1377,1,3600000,1800000,0
-c_tower2,0,0,0,0	monster	Elder	1377,1,3600000,1800000,0
+c_tower2,0,0,0,0	monster	Clock	1269,40,5000,0,0
+c_tower2,0,0,0,0	monster	Punk	1199,40,5000,0,0
+c_tower2,0,0,0,0	monster	Rideword	1195,12,5000,0,0
+c_tower2,0,0,0,0	monster	Mimic	1191,3,5000,0,0
+c_tower2,0,0,0,0	monster	Elder	1377,2,5000,0,0
+c_tower2,0,0,0,0	monster	Clock Tower Manager	1270,1,5000,0,0
 
 //==================================================
-// c_tower3 - Clock Tower F3
+// c_tower3 - Clock Tower 3f
 //==================================================
-c_tower3,0,0,0,0	monster	Alarm	1193,80,0,0,0
-c_tower3,0,0,0,0	monster	Rideword	1195,5,0,0,0
-c_tower3,153,220,10,10	monster	Rideword	1195,1,126000,100000,0
-c_tower3,0,0,0,0	monster	Mimic	1191,7,0,0,0
-c_tower3,0,0,0,0	monster	Clock Tower Manager	1270,3,0,0,0
+c_tower3,0,0,0,0	monster	Alarm	1193,80,5000,0,0
+c_tower3,0,0,0,0	monster	Mimic	1191,7,5000,0,0
+c_tower3,0,0,0,0	monster	Rideword	1195,6,5000,0,0
+c_tower3,0,0,0,0	monster	Clock Tower Manager	1270,3,5000,0,0
 
 //==================================================
-// c_tower4 - Clock Tower F4
+// c_tower4 - Clock Tower 4f
 //==================================================
-c_tower4,0,0,0,0	monster	Clock Tower Manager	1270,2,1800000,0,0
-c_tower4,0,0,0,0	monster	Clock Tower Manager	1270,1,3600000,0,0
-c_tower4,0,0,0,0	monster	Whisper	1179,5,0,0,0
-c_tower4,0,0,0,0	monster	Elder	1377,1,3600000,1800000,0
-c_tower4,0,0,0,0	monster	Elder	1377,1,1800000,600000,0
-c_tower4,108,198,100,10	monster	Alarm	1193,6,0,0,0
-c_tower4,108,178,100,10	monster	Alarm	1193,6,0,0,0
-c_tower4,108,158,100,10	monster	Alarm	1193,6,0,0,0
-c_tower4,108,138,100,10	monster	Alarm	1193,6,0,0,0
-c_tower4,108,118,100,10	monster	Alarm	1193,6,0,0,0
-c_tower4,108,98,100,10	monster	Clock	1269,7,0,0,0
-c_tower4,108,78,100,10	monster	Clock	1269,7,0,0,0
-c_tower4,108,58,100,10	monster	Clock	1269,7,0,0,0
-c_tower4,108,38,100,10	monster	Clock	1269,7,0,0,0
-c_tower4,108,18,100,10	monster	Clock	1269,7,0,0,0
-c_tower4,108,198,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,178,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,158,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,138,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,118,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,98,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,78,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,58,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,38,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,108,18,100,10	monster	Owl Duke	1320,3,0,0,0
-c_tower4,98,180,0,0	monster	Rideword	1195,1,300000,150000,1
-c_tower4,97,180,0,0	monster	Rideword	1195,1,240000,150000,1
-c_tower4,96,180,0,0	monster	Rideword	1195,1,350000,150000,1
-c_tower4,95,180,0,0	monster	Rideword	1195,1,410000,150000,1
-c_tower4,94,180,0,0	monster	Rideword	1195,1,320000,150000,1
-c_tower4,93,180,0,0	monster	Rideword	1195,1,260000,150000,1
-c_tower4,92,180,0,0	monster	Rideword	1195,1,280000,150000,1
-c_tower4,91,180,0,0	monster	Rideword	1195,1,330000,150000,1
-c_tower4,87,180,0,0	monster	Rideword	1195,1,400000,150000,1
-c_tower4,86,180,0,0	monster	Rideword	1195,1,380000,150000,1
-c_tower4,80,179,0,0	monster	Rideword	1195,1,360000,150000,1
-c_tower4,80,180,0,0	monster	Rideword	1195,1,350000,150000,1
-c_tower4,80,181,0,0	monster	Rideword	1195,1,290000,150000,1
-c_tower4,80,182,0,0	monster	Rideword	1195,1,300000,150000,1
-c_tower4,80,183,0,0	monster	Rideword	1195,1,340000,150000,1
-c_tower4,128,194,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,38,193,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,37,159,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,31,139,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,104,14,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,104,27,0,0	monster	Mimic	1191,1,900000,400000,1
-c_tower4,105,24,0,0	monster	Mimic	1191,1,900000,400000,1
-c_tower4,205,105,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,0,0,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,148,85,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,189,51,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,170,34,0,0	monster	Mimic	1191,1,1800000,900000,1
-c_tower4,42,41,0,0	monster	Executioner	1205,1,7200000,3600000,1
+c_tower4,0,0,0,0	monster	Clock	1269,35,5000,0,0
+c_tower4,0,0,0,0	monster	Owl Duke	1320,30,5000,0,0
+c_tower4,0,0,0,0	monster	Alarm	1193,30,5000,0,0
+c_tower4,0,0,0,0	monster	Rideword	1195,15,5000,0,0
+c_tower4,0,0,0,0	monster	Mimic	1191,12,5000,0,0
+c_tower4,0,0,0,0	monster	Whisper	1179,5,5000,0,0
+c_tower4,0,0,0,0	monster	Clock Tower Manager	1270,3,5000,0,0
+c_tower4,0,0,0,0	monster	Elder	1377,2,5000,0,0

+ 30 - 0
npc/mobs/dungeons/dic_dun.txt

@@ -0,0 +1,30 @@
+//===== eAthena Script ========================================
+//= El Dicastes Dungeon Monster Spawn Script
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Official monster spawns in El Dicastes Dungeon.
+//===== Additional Comments: =================================
+//= 1.0 Official spawns from Aegis [Kisuka]
+//============================================================
+
+//==================================================
+// dic_dun01 - Underground Passage Kamidal Tunnel
+//==================================================
+dic_dun01,0,0,0,0	monster	One-Horned Scarab	2083,50,5000,0,0
+dic_dun01,0,0,0,0	monster	Two-Horned Scarab	2084,45,5000,0,0
+dic_dun01,0,0,0,0	monster	Scarab Egg	2088,15,5000,0,0
+dic_dun01,0,0,0,0	monster	Scarab Egg	2089,15,5000,0,0
+
+//==================================================
+// dic_dun02 - Underground Nest Scarab Hole
+//==================================================
+dic_dun02,0,0,0,0	monster	Antler Scarab	2085,50,5000,0,0
+dic_dun02,0,0,0,0	monster	Rake Scarab	2086,45,5000,0,0
+dic_dun02,0,0,0,0	monster	Antler Scarab Egg	2090,15,5000,0,0
+dic_dun02,0,0,0,0	monster	Rake Scarab Egg	2091,15,5000,0,0
+dic_dun02,0,0,0,0	boss_monster	Scarab Queen	2087,1,7200000,0,0

+ 12 - 16
npc/mobs/dungeons/ein_dun.txt

@@ -17,24 +17,20 @@
 //============================================================
 
 //==================================================
-// ein_dun01 - Mine Dungeon F1
+// ein_dun01 - Mine Dungeon
 //==================================================
-ein_dun01,0,0,0,0	monster	Pitman	1616,70,0,0,0
-ein_dun01,0,0,0,0	monster	Noxious	1620,30,300000,0,0
-ein_dun01,0,0,0,0	monster	Porcellio	1619,30,0,0,0
-ein_dun01,0,0,0,0	monster	Venomous	1621,10,300000,0,0
-ein_dun01,0,0,0,0	monster	Old Stove	1617,1,1800000,600000,0
+ein_dun01,0,0,0,0	monster	Pitman	1616,70,5000,0,0
+ein_dun01,0,0,0,0	monster	Noxious	1620,30,5000,0,0
+ein_dun01,0,0,0,0	monster	Porcellio	1619,30,5000,0,0
+ein_dun01,0,0,0,0	monster	Venomous	1621,10,5000,0,0
+ein_dun01,0,0,0,0	monster	Old Stove	1617,1,5000,0,0
 ein_dun01,0,0,0,0	monster	Ungoliant	1618,1,3600000,3000000,0
 
 //==================================================
-// ein_dun02 - Mine Dungeon F2
+// ein_dun02 - Mine Dungeon
 //==================================================
-ein_dun02,0,0,0,0	monster	Obsidian	1615,10,0,0,0
-ein_dun02,0,0,0,0	monster	Mineral	1614,15,0,0,0
-ein_dun02,75,151,60,133	monster	Obsidian	1615,30,300000,0,0
-ein_dun02,230,155,63,140	monster	Mineral	1614,35,300000,0,0
-ein_dun02,0,0,0,0	monster	Teddy Bear	1622,10,0,0,0
-ein_dun02,155,230,140,55	monster	Teddy Bear	1622,20,480000,0,0
-ein_dun02,0,0,0,0	monster	Old Stove	1617,10,0,0,0
-ein_dun02,154,80,134,55	monster	Old Stove	1617,20,480000,0,0
-ein_dun02,0,0,0,0	boss_monster	RSX-0806	1623,1,7500000,600000,0
+ein_dun02,0,0,0,0	monster	Mineral	1614,50,5000,0,0
+ein_dun02,0,0,0,0	monster	Obsidian	1615,40,5000,0,0
+ein_dun02,0,0,0,0	monster	Old Stove	1617,30,5000,0,0
+ein_dun02,0,0,0,0	monster	Teddy Bear	1622,30,5000,0,0
+ein_dun02,0,0,0,0	boss_monster	RSX-0806	1623,1,7500000,600000,0

+ 23 - 49
npc/mobs/dungeons/gef_dun.txt

@@ -13,11 +13,11 @@
 //============================================================
 
 //==================================================
-// gef_dun00 - Geffen Dungeon F1
+// gef_dun00 - Geffen Dungeon
 //==================================================
-gef_dun00,0,0,0,0	monster	Hunter Fly	1035,30,60000,30000,0
-gef_dun00,0,0,0,0	monster	Poporing	1031,15,0,0,0
-gef_dun00,0,0,0,0	monster	Poison Spore	1077,25,0,0,0
+gef_dun00,0,0,0,0	monster	Hunter Fly	1035,30,5000,0,0
+gef_dun00,0,0,0,0	monster	Poison Spore	1077,25,5000,0,0
+gef_dun00,0,0,0,0	monster	Poporing	1031,15,5000,0,0
 gef_dun00,91,106,0,0	monster	Red Plant	1078,1,300000,150000,0
 gef_dun00,92,108,0,0	monster	Yellow Plant	1081,1,300000,150000,0
 gef_dun00,114,106,0,0	monster	Green Plant	1080,1,300000,150000,0
@@ -28,16 +28,15 @@ gef_dun00,89,111,3,3	monster	Black Mushroom	1084,3,180000,90000,1
 gef_dun00,121,109,3,3	monster	Black Mushroom	1084,3,180000,90000,1
 
 //==================================================
-// gef_dun01 - Geffen Dungeon F2
+// gef_dun01 - Geffen Dungeon
 //==================================================
-gef_dun01,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-gef_dun01,0,0,0,0	monster	Nightmare	1061,30,0,0,0
-gef_dun01,0,0,0,0	monster	Ogretooth	1204,1,1800000,1200000,0
-gef_dun01,0,0,0,0	monster	Zombie	1015,25,0,0,0
-gef_dun01,0,0,0,0	monster	Ghoul	1036,40,0,0,0
-gef_dun01,0,0,0,0	monster	Jakk	1130,40,300000,100000,0
-gef_dun01,234,121,0,0	monster	Blue Plant	1079,1,300000,100000,0
+gef_dun01,0,0,0,0	monster	Ghoul	1036,40,5000,0,0
+gef_dun01,0,0,0,0	monster	Jakk	1130,40,5000,0,0
+gef_dun01,0,0,0,0	monster	Nightmare	1061,30,5000,0,0
+gef_dun01,0,0,0,0	monster	Zombie	1015,25,5000,0,0
+gef_dun01,0,0,0,0	monster	Drainliar	1111,20,5000,0,0
 gef_dun01,0,0,0,0	boss_monster	Dracula	1389,1,3600000,600000,1
+gef_dun01,234,121,0,0	monster	Blue Plant	1079,1,300000,100000,0
 gef_dun01,0,0,0,0	monster	Black Mushroom	1084,5,180000,90000,1
 gef_dun01,188,104,10,10	monster	White Plant	1082,3,180000,90000,1
 gef_dun01,263,115,10,10	monster	White Plant	1082,3,180000,90000,1
@@ -47,12 +46,12 @@ gef_dun01,150,237,10,10	monster	White Plant	1082,2,180000,90000,1
 //==================================================
 // gef_dun02 - Geffenia
 //==================================================
-gef_dun02,0,0,0,0	monster	Ghoul	1036,10,0,0,0
-gef_dun02,0,0,0,0	monster	Whisper	1179,20,0,0,0
-gef_dun02,0,0,0,0	monster	Hunter Fly	1035,10,0,0,0
-gef_dun02,0,0,0,0	monster	Marionette	1143,20,0,0,0
-gef_dun02,0,0,0,0	monster	Deviruchi	1109,35,0,0,0
-gef_dun02,0,0,0,0	monster	Nightmare	1061,40,60000,0,0
+gef_dun02,0,0,0,0	monster	Deviruchi	1109,45,5000,0,0
+gef_dun02,0,0,0,0	monster	Marionette	1143,30,5000,0,0
+gef_dun02,0,0,0,0	monster	Nightmare	1061,20,5000,0,0
+gef_dun02,0,0,0,0	monster	Whisper	1179,20,5000,0,0
+gef_dun02,0,0,0,0	monster	Ghoul	1036,10,5000,0,0
+gef_dun02,0,0,0,0	monster	Hunter Fly	1035,10,5000,0,0
 gef_dun02,0,0,0,0	boss_monster	Doppelganger	1046,1,7200000,600000,1
 gef_dun02,214,212,10,10	monster	White Plant	1082,3,180000,90000,1
 gef_dun02,215,67,10,10	monster	White Plant	1082,3,180000,90000,1
@@ -62,37 +61,12 @@ gef_dun02,58,167,10,10	monster	Shining Plant	1083,1,1800000,900000,1
 gef_dun02,185,83,3,3	monster	Shining Plant	1083,1,1800000,900000,1
 
 //==================================================
-// gef_dun03 - Geffenia (Event Map)
+// gef_dun03 - Geffenia
 //==================================================
-gef_dun03,0,0,0,0	monster	Hellion Revenant	1626,1,600000,300000,0
-gef_dun03,0,0,0,0	monster	Wraith	1192,8,60000,30000,0
+gef_dun03,0,0,0,0	monster	Wraith	1192,8,5000,0,0
+gef_dun03,0,0,0,0	monster	Wind Ghost	1263,3,5000,0,0
+gef_dun03,0,0,0,0	monster	Wraith Dead	1291,2,5000,0,0
 gef_dun03,0,0,0,0	monster	Wraith Dead	1291,2,60000,30000,0
-gef_dun03,0,0,0,0	monster	Wind Ghost	1263,3,60000,30000,0
+gef_dun03,0,0,0,0	monster	Hellion Revenant	1626,1,600000,300000,0
 gef_dun03,0,0,0,0	monster	Shining Plant	1083,3,1800000,900000,1
-gef_dun03,0,0,0,0	monster	White Plant	1082,10,180000,90000,1
-
-//==================================================
-// Old Event Spawn in case you want to use them
-//==================================================
-//gef_dun03,0,0,0,0	monster	Baphomet	1039,1,7200000,7200000,1
-//gef_dun03,0,0,0,0	monster	Doppelganger	1046,1,7200000,7200000,1
-//gef_dun03,0,0,0,0	monster	Deviruchi	1109,8,0,0,0
-//gef_dun03,0,0,0,0	monster	Joker	1131,5,300000,100000,0
-//gef_dun03,0,0,0,0	monster	Khalitzburg	1132,2,0,0,0
-//gef_dun03,0,0,0,0	monster	Knight of Abyss	1219,2,300000,0,0
-//gef_dun03,0,0,0,0	monster	Gryphon	1259,1,7200000,3600000,1
-//gef_dun03,0,0,0,0	monster	Blood Knight	1268,2,300000,0,0
-//gef_dun03,0,0,0,0	monster	Dark Lord	1272,1,7200000,7200000,1
-//gef_dun03,0,0,0,0	monster	Alice	1275,3,0,0,0
-//gef_dun03,0,0,0,0	monster	Chimera	1283,1,7200000,7200000,1
-//gef_dun03,0,0,0,0	monster	Mini Demon	1292,2,300000,0,0
-//gef_dun03,0,0,0,0	monster	Dark Illusion	1302,2,300000,0,0
-//gef_dun03,0,0,0,0	monster	Apocalypse	1365,2,300000,0,0
-//gef_dun03,0,0,0,0	monster	Succubus	1370,10,0,0,0
-//gef_dun03,0,0,0,0	monster	Fake Angel	1371,8,0,0,0
-//gef_dun03,0,0,0,0	monster	Lord of Death	1373,1,7200000,7200000,1
-//gef_dun03,0,0,0,0	monster	Incubus	1374,10,0,0,0
-//gef_dun03,0,0,0,0	monster	Nightmare Terror	1379,3,0,0,0
-//gef_dun03,0,0,0,0	monster	Violy	1390,10,0,0,0
-//gef_dun03,0,0,0,0	monster	Shining Plant	1083,3,1800000,900000,1
-//gef_dun03,0,0,0,0	monster	White Plant	1082,10,180000,90000,1
+gef_dun03,0,0,0,0	monster	White Plant	1082,10,180000,90000,1

+ 27 - 85
npc/mobs/dungeons/gefenia.txt

@@ -17,12 +17,12 @@
 //==================================================
 // gefenia01 - Geffenia
 //==================================================
-gefenia01,0,0,0,0	monster	False Angel	1371,60,0,0,0
-gefenia01,0,0,0,0	monster	Succubus	1370,10,0,0,0
-gefenia01,0,0,0,0	monster	Incubus	1374,10,0,0,0
-gefenia01,0,0,0,0	monster	Violy	1390,30,0,0,0
-gefenia01,0,0,0,0	monster	Mini Demon	1292,20,0,0,0
-gefenia01,0,0,0,0	monster	Abysmal Knight	1219,10,0,0,0
+gefenia01,0,0,0,0	monster	False Angel	1371,60,5000,0,0
+gefenia01,0,0,0,0	monster	Violy	1390,30,5000,0,0
+gefenia01,0,0,0,0	monster	Mini Demon	1292,20,5000,0,0
+gefenia01,0,0,0,0	monster	Abysmal Knight	1219,10,5000,0,0
+gefenia01,0,0,0,0	monster	Incubus	1374,10,5000,0,0
+gefenia01,0,0,0,0	monster	Succubus	1370,10,5000,0,0
 gefenia01,0,0,0,0	monster	Bloody Knight	1268,1,3600000,3000000,0
 gefenia01,0,0,0,0	monster	Mysteltainn	1203,1,10800000,7200000,0
 gefenia01,0,0,0,0	monster	Executioner	1205,1,18000000,14400000,0
@@ -31,99 +31,41 @@ gefenia01,0,0,0,0	monster	Ogretooth	1204,1,18000000,14400000,0
 //==================================================
 // gefenia02 - Geffenia
 //==================================================
-gefenia02,0,0,0,0	monster	False Angel	1371,30,0,0,0
-gefenia02,0,0,0,0	monster	Succubus	1370,20,0,0,0
-gefenia02,0,0,0,0	monster	Incubus	1374,10,0,0,0
-gefenia02,0,0,0,0	monster	Violy	1390,40,0,0,0
-gefenia02,0,0,0,0	monster	Mini Demon	1292,30,0,0,0
-gefenia02,0,0,0,0	monster	Abysmal Knight	1219,10,0,0,0
+gefenia02,0,0,0,0	monster	Violy	1390,40,5000,0,0
+gefenia02,0,0,0,0	monster	Mini Demon	1292,30,5000,0,0
+gefenia02,0,0,0,0	monster	False Angel	1371,30,5000,0,0
+gefenia02,0,0,0,0	monster	Succubus	1370,20,5000,0,0
+gefenia02,0,0,0,0	monster	Abysmal Knight	1219,10,5000,0,0
+gefenia02,0,0,0,0	monster	Incubus	1374,10,5000,0,0
 gefenia02,0,0,0,0	monster	Bloody Knight	1268,1,3600000,3000000,0
+gefenia02,0,0,0,0	monster	Ogretooth	1204,1,10800000,7200000,0
 gefenia02,0,0,0,0	monster	Mysteltainn	1203,1,18000000,14400000,0
 gefenia02,0,0,0,0	monster	Executioner	1205,1,18000000,14400000,0
-gefenia02,0,0,0,0	monster	Ogretooth	1204,1,10800000,7200000,0
 
 //==================================================
 // gefenia03 - Geffenia
 //==================================================
-gefenia03,0,0,0,0	monster	False Angel	1371,40,0,0,0
-gefenia03,0,0,0,0	monster	Succubus	1370,10,0,0,0
-gefenia03,0,0,0,0	monster	Incubus	1374,20,0,0,0
-gefenia03,0,0,0,0	monster	Violy	1390,40,0,0,0
-gefenia03,0,0,0,0	monster	Mini Demon	1292,30,0,0,0
-gefenia03,0,0,0,0	monster	Abysmal Knight	1219,10,0,0,0
+gefenia03,0,0,0,0	monster	False Angel	1371,40,5000,0,0
+gefenia03,0,0,0,0	monster	Violy	1390,40,5000,0,0
+gefenia03,0,0,0,0	monster	Mini Demon	1292,30,5000,0,0
+gefenia03,0,0,0,0	monster	Incubus	1374,20,5000,0,0
+gefenia03,0,0,0,0	monster	Abysmal Knight	1219,10,5000,0,0
+gefenia03,0,0,0,0	monster	Succubus	1370,10,5000,0,0
 gefenia03,0,0,0,0	monster	Bloody Knight	1268,1,3600000,3000000,0
-gefenia03,0,0,0,0	monster	Mysteltainn	1203,1,18000000,14400000,0
 gefenia03,0,0,0,0	monster	Executioner	1205,1,10800000,7200000,0
+gefenia03,0,0,0,0	monster	Mysteltainn	1203,1,18000000,14400000,0
 gefenia03,0,0,0,0	monster	Ogretooth	1204,1,18000000,14400000,0
 
 //==================================================
 // gefenia04 - Geffenia
 //==================================================
-gefenia04,0,0,0,0	monster	False Angel	1371,30,0,0,0
-gefenia04,0,0,0,0	monster	Succubus	1370,10,600000,300000,0
-gefenia04,0,0,0,0	monster	Incubus	1374,10,600000,300000,0
-gefenia04,0,0,0,0	monster	Violy	1390,30,0,0,0
-gefenia04,0,0,0,0	monster	Mini Demon	1292,20,0,0,0
-gefenia04,0,0,0,0	monster	Abysmal Knight	1219,10,0,0,0
+gefenia04,0,0,0,0	monster	False Angel	1371,30,5000,0,0
+gefenia04,0,0,0,0	monster	Violy	1390,30,5000,0,0
+gefenia04,0,0,0,0	monster	Mini Demon	1292,20,5000,0,0
+gefenia04,0,0,0,0	monster	Abysmal Knight	1219,10,5000,0,0
+gefenia04,0,0,0,0	monster	Incubus	1374,10,5000,0,0
+gefenia04,0,0,0,0	monster	Succubus	1370,10,5000,0,0
 gefenia04,0,0,0,0	monster	Bloody Knight	1268,1,3600000,3000000,0
 gefenia04,0,0,0,0	monster	Mysteltainn	1203,1,18000000,14400000,0
 gefenia04,0,0,0,0	monster	Executioner	1205,1,18000000,14400000,0
-gefenia04,0,0,0,0	monster	Ogretooth	1204,1,18000000,14400000,0
-
-
-//The spawns bellow, are old ones that were used in events.
-//==================================================
-// gefenia01 - Geffenia (Old)
-//==================================================
-//gefenia01,0,0,0,0	monster	Fake Angel	1371,10,0,0,0
-//gefenia01,0,0,0,0	monster	Mini Demon	1292,6,300000,0,0
-//gefenia01,0,0,0,0	monster	Apolcalips	1365,4,300000,0,0
-//gefenia01,0,0,0,0	monster	Elder	1377,10,300000,0,1
-//gefenia01,0,0,0,0	monster	Abyssmal Knight	1219,3,1800000,900000,1
-//gefenia01,0,0,0,0	monster	Bloody Knight	1268,2,300000,0,0
-//gefenia01,0,0,0,0	monster	Poring	1502,1,0,0,0
-//gefenia01,0,0,0,0	monster	Executioner	1205,1,3600000,1800000,0
-//gefenia01,0,0,0,0	monster	Mysteltainn	1203,1,7200000,3600000,1
-
-//==================================================
-// gefenia02 - Geffenia (Old)
-//==================================================
-//gefenia02,0,0,0,0	monster	Fake Angel	1371,10,0,0,0
-//gefenia02,0,0,0,0	monster	Succubus	1370,6,0,0,0
-//gefenia02,0,0,0,0	monster	Incubus	1374,6,0,0,0
-//gefenia02,0,0,0,0	monster	Mini Demon	1292,10,300000,0,0
-//gefenia02,0,0,0,0	monster	Apolcalips	1365,8,300000,0,0
-//gefenia02,0,0,0,0	monster	Abyssmal Knight	1219,2,1800000,900000,1
-//gefenia02,0,0,0,0	monster	Bloody Knight	1268,5,300000,0,0
-//gefenia02,0,0,0,0	monster	Poring	1502,1,0,0,0
-//gefenia02,0,0,0,0	monster	Gryphon	1259,1,3600000,1800000,0
-//gefenia02,0,0,0,0	monster	Chimera	1283,1,7200000,3600000,1
-
-//==================================================
-// gefenia03 - Geffenia (Old)
-//==================================================
-//gefenia03,0,0,0,0	monster	Fake Angel	1371,4,0,0,0
-//gefenia03,0,0,0,0	monster	Succubus	1370,5,0,0,0
-//gefenia03,0,0,0,0	monster	Incubus	1374,5,0,0,0
-//gefenia03,0,0,0,0	monster	Mini Demon	1292,10,300000,0,0
-//gefenia03,0,0,0,0	monster	Apolcalips	1365,6,300000,0,0
-//gefenia03,0,0,0,0	monster	Elder	1377,10,300000,0,1
-//gefenia03,0,0,0,0	monster	Abyssmal Knight	1219,3,1800000,900000,1
-//gefenia03,0,0,0,0	monster	Bloody Knight	1268,2,300000,0,0
-//gefenia03,0,0,0,0	monster	Poring	1502,1,0,0,0
-//gefenia03,0,0,0,0	monster	Dark Illusion	1302,1,300000,0,0
-//gefenia03,0,0,0,0	monster	Owl Baron	1295,1,0,0,0
-
-//==================================================
-// gefenia04 - Geffenia (Old)
-//==================================================
-//gefenia04,0,0,0,0	monster	Fake Angel	1371,10,0,0,0
-//gefenia04,0,0,0,0	monster	Succubus	1370,5,0,0,0
-//gefenia04,0,0,0,0	monster	Incubus	1374,3,0,0,0
-//gefenia04,0,0,0,0	monster	Apolcalips	1365,4,300000,0,0
-//gefenia04,0,0,0,0	monster	Abyssmal Knight	1219,5,1800000,900000,1
-//gefenia04,0,0,0,0	monster	Bloody Knight	1268,2,300000,0,0
-//gefenia04,0,0,0,0	monster	Poring	1502,1,0,0,0
-//gefenia04,0,0,0,0	monster	Archangeling	1388,1,3600000,1800000,1
-//gefenia04,0,0,0,0	monster	Maya Purple	1289,1,1200000,0,0
-//gefenia04,0,0,0,0	monster	Cat O' Nine Tail	1307,1,0,0,0
+gefenia04,0,0,0,0	monster	Ogretooth	1204,1,18000000,14400000,0

+ 114 - 164
npc/mobs/dungeons/glastheim.txt

@@ -14,176 +14,97 @@
 //= 1.5 Corrected MVP spawn variance. [L0ne_W0lf]
 //============================================================
 
-//==================================================
-// gl_cas01 - Glast Heim F1
-//==================================================
-gl_cas01,0,0,0,0	monster	Sage Worm	1281,10,0,0,0
-gl_cas01,0,0,0,0	monster	Carat	1267,50,0,0,0
-gl_cas01,0,0,0,0	monster	Rideword	1195,15,0,0,0
-gl_cas01,0,0,0,0	monster	Dark Frame	1260,20,0,0,0
-gl_cas01,0,0,0,0	monster	Whisper	1179,10,0,0,0
-gl_cas01,0,0,0,0	monster	Alice	1275,1,0,0,0
-gl_cas01,0,0,0,0	monster	Ogretooth	1204,1,7200000,3600000,1
-gl_cas01,0,0,0,0	monster	Owl Baron	1295,6,0,0,1
-gl_cas01,0,0,0,0	monster	Owl Duke	1320,20,0,0,1
-
-//==================================================
-// gl_cas02 - Glast Heim F2
-//==================================================
-gl_cas02,0,0,0,0	monster	Wanderer	1208,40,0,0,0
-gl_cas02,0,0,0,0	monster	Raydric	1163,30,0,0,0
-gl_cas02,0,0,0,0	monster	Rideword	1195,10,0,0,0
-gl_cas02,0,0,0,0	monster	Raydric Archer	1276,19,0,0,0
-gl_cas02,0,0,0,0	monster	Chimera	1283,2,1800000,900000,1
-gl_cas02,0,0,0,0	monster	Abysmal Knight	1219,3,1800000,900000,1
-gl_cas02,193,167,5,5	monster	Raydric	1163,3,300000,120000,0
-gl_cas02,193,135,5,5	monster	Raydric	1163,3,300000,120000,0
-gl_cas02,104,145,5,5	monster	Mysteltainn	1203,1,7200000,3600000,1
-gl_cas02,102,180,0,0	monster	Whisper	1185,1,1800000,900000,1
-gl_cas02,105,180,0,0	monster	Whisper	1185,1,1800000,900000,1
-gl_cas02,182,12,3,3	monster	Chimera	1283,1,3600000,1800000,1
-gl_cas02,185,11,8,8	monster	Rideword	1195,4,120000,60000,1
-gl_cas02,174,11,8,8	monster	Evil Druid	1117,4,120000,60000,1
-gl_cas02,104,38,4,4	monster	Abysmal Knight	1219,1,1800000,900000,1
-gl_cas02,24,35,4,4	monster	Abysmal Knight	1219,1,1800000,900000,1
-gl_cas02,46,124,15,15	monster	Rideword	1195,15,360000,180000,1
-gl_cas02,16,186,10,10	monster	Evil Druid	1117,5,360000,180000,1
-gl_cas02,133,83,3,3	monster	Khalitzburg	1132,1,360000,180000,1
-gl_cas02,45,177,3,3	monster	Khalitzburg	1132,1,360000,180000,1
-gl_cas02,182,65,3,3	monster	Khalitzburg	1132,1,360000,180000,1
-gl_cas02,173,127,3,3	monster	Khalitzburg	1132,1,360000,180000,1
-gl_cas02,173,167,3,3	monster	Khalitzburg	1132,1,360000,180000,1
-gl_cas02,93,177,3,3	monster	Abysmal Knight	1219,1,1800000,900000,1
-gl_cas02,115,177,3,3	monster	Abysmal Knight	1219,1,1800000,900000,1
-gl_cas02,83,84,2,2	monster	Mimic	1191,1,360000,180000,1
-gl_cas02,83,80,2,2	monster	Mimic	1191,1,360000,180000,1
-gl_cas02,0,0,0,0	monster	Ogretooth	1204,1,7200000,3600000,1
-gl_cas02,0,0,0,0	monster	Alice	1275,1,0,0,0
-gl_cas02,189,20,1,1	monster	Khalitzburg	1132,1,360000,180000,0
-gl_cas02,190,23,1,1	monster	Wanderer	1208,1,360000,180000,0
-gl_cas02,190,38,1,1	monster	Raydric Archer	1276,1,360000,180000,0
-
-//==================================================
-// gl_in01 - Inside Glast Heim
-//==================================================
-gl_in01,41,155,40,45	monster	Marionette	1143,5,0,0,0
-gl_in01,156,147,34,42	monster	Marionette	1143,5,0,0,0
-gl_in01,42,48,41,32	monster	Marionette	1143,5,0,0,0
-gl_in01,154,44,36,33	monster	Marionette	1143,5,0,0,0
-gl_in01,42,154,40,45	monster	Rideword	1195,2,0,0,0
-gl_in01,155,143,34,42	monster	Rideword	1195,1,0,0,0
-gl_in01,41,47,41,32	monster	Rideword	1195,3,0,0,0
-gl_in01,152,44,36,33	monster	Rideword	1195,2,0,0,0
-gl_in01,0,0,0,0	monster	Wanderer	1208,1,0,0,0
-gl_in01,0,0,0,0	monster	Alice	1275,1,0,0,0
-gl_in01,40,150,40,45	monster	Dark Frame	1260,3,0,0,0
-gl_in01,153,146,34,42	monster	Dark Frame	1260,2,0,0,0
-gl_in01,43,45,41,32	monster	Dark Frame	1260,2,0,0,0
-gl_in01,153,44,36,33	monster	Dark Frame	1260,3,0,0,0
-gl_in01,41,154,40,45	monster	Sage Worm	1281,3,0,0,0
-gl_in01,155,147,34,42	monster	Sage Worm	1281,5,0,0,0
-gl_in01,42,47,41,32	monster	Sage Worm	1281,3,0,0,0
-gl_in01,153,44,36,33	monster	Sage Worm	1281,3,0,0,0
-
-//==================================================
-// gl_prison - Glast Heim Underprison F1
-//==================================================
-gl_prison,0,0,0,0	monster	Injustice	1257,20,0,0,0
-gl_prison,0,0,0,0	monster	Hunter Fly	1035,10,0,0,0
-gl_prison,0,0,0,0	monster	Zombie Prisoner	1197,30,0,0,0
-gl_prison,0,0,0,0	monster	Rybio	1201,15,0,0,0
-
-//==================================================
-// gl_prison1 - Glast Heim Underprison F2
-//==================================================
-gl_prison1,0,0,0,0	monster	Skeleton Prisoner	1196,30,0,0,0
-gl_prison1,0,0,0,0	monster	Cramp	1209,5,0,0,0
-gl_prison1,0,0,0,0	monster	Hunter Fly	1035,10,0,0,0
-gl_prison1,0,0,0,0	monster	Injustice	1257,40,0,0,0
-gl_prison1,0,0,0,0	monster	Zealotus	1200,1,3600000,1800000,1
-gl_prison1,0,0,0,0	monster	Rybio	1201,10,0,0,0
-gl_prison1,0,0,0,0	monster	Phendark	1202,10,0,0,0
-
 //==================================================
 // glast_01 - Glast Heim
 //==================================================
-glast_01,0,0,0,0	monster	Abysmal Knight	1219,2,600000,300000,1
-glast_01,0,0,0,0	monster	Gargoyle	1253,10,0,0,1
+glast_01,0,0,0,0	monster	Gargoyle	1253,10,5000,0,0
+glast_01,0,0,0,0	monster	Green Plant	1080,8,5000,0,0
+glast_01,0,0,0,0	monster	Abysmal Knight	1219,2,5000,0,0
+glast_01,233,209,15,15	monster	Shining Plant	1083,1,1800000,900000,1
 glast_01,233,209,15,15	monster	Green Plant	1080,8,360000,180000,1
 glast_01,233,209,15,15	monster	Blue Plant	1079,2,900000,450000,1
-glast_01,233,209,15,15	monster	Shining Plant	1083,1,1800000,900000,1
 
 //==================================================
-// gl_church - Glast Heim St. Abbey
+// gl_cas01 - Glast Heim 1f
 //==================================================
-gl_church,0,0,0,0	monster	Wraith	1192,5,0,0,0
-gl_church,0,0,0,0	monster	Evil Druid	1117,60,0,0,0
-gl_church,0,0,0,0	monster	Ghoul	1036,50,0,0,0
-gl_church,0,0,0,0	monster	Dark Illusion	1302,1,3600000,1800000,0
-gl_church,0,0,0,0	monster	Mimic	1191,5,0,0,0
-gl_church,155,92,10,10	monster	Mimic	1191,1,30000,15000,0
-gl_church,155,75,10,10	monster	Mimic	1191,2,60000,30000,0
-gl_church,155,54,10,10	monster	Mimic	1191,1,30000,15000,0
+gl_cas01,0,0,0,0	monster	Carat	1267,50,5000,0,0
+gl_cas01,0,0,0,0	monster	Dark Frame	1260,20,5000,0,0
+gl_cas01,0,0,0,0	monster	Owl Duke	1320,20,5000,0,0
+gl_cas01,0,0,0,0	monster	Rideword	1195,15,5000,0,0
+gl_cas01,0,0,0,0	monster	Sage Worm	1281,10,5000,0,0
+gl_cas01,0,0,0,0	monster	Whisper	1179,10,5000,0,0
+gl_cas01,0,0,0,0	monster	Owl Baron	1295,6,5000,0,0
+gl_cas01,0,0,0,0	monster	Alice	1275,1,5000,0,0
 
 //==================================================
-// gl_chyard - Glast Heim Churchyard
+// gl_cas02 - Glast Heim 2f 
 //==================================================
-gl_chyard,0,0,0,0	monster	Ghoul	1036,35,0,0,0
-gl_chyard,0,0,0,0	monster	Zombie	1015,20,0,0,0
-gl_chyard,0,0,0,0	monster	Wraith	1192,45,0,0,0
-gl_chyard,0,0,0,0	monster	Evil Druid	1117,10,0,0,0
-gl_chyard,0,0,0,0	monster	Hunter Fly	1035,3,0,0,0
-gl_chyard,0,0,0,0	monster	Mimic	1191,3,0,0,0
-gl_chyard,0,0,0,0	boss_monster	Dark Lord	1272,1,3600000,600000,1
+gl_cas02,0,0,0,0	monster	Wanderer	1208,41,5000,0,0
+gl_cas02,0,0,0,0	monster	Raydric	1163,36,5000,0,0
+gl_cas02,0,0,0,0	monster	Rideword	1195,29,5000,0,0
+gl_cas02,0,0,0,0	monster	Raydric Archer	1276,20,5000,0,0
+gl_cas02,0,0,0,0	monster	Evil Druid	1117,9,5000,0,0
+gl_cas02,0,0,0,0	monster	Abysmal Knight	1219,7,5000,0,0
+gl_cas02,0,0,0,0	monster	Khalitzburg	1132,6,5000,0,0
+gl_cas02,0,0,0,0	monster	Chimera	1283,3,5000,0,0
+gl_cas02,0,0,0,0	monster	Mimic	1191,2,5000,0,0
+gl_cas02,0,0,0,0	monster	Alice	1275,1,5000,0,0
+gl_cas02,102,180,0,0	monster	Whisper	1185,1,1800000,900000,1
+gl_cas02,104,145,5,5	monster	Mysteltainn	1203,1,7200000,3600000,1
+gl_cas02,0,0,0,0	monster	Ogretooth	1204,1,7200000,3600000,1
 
 //==================================================
-// gl_sew01 - Glast Heim Culvert F1
+// gl_church - Glast Heim St. Abbey
 //==================================================
-gl_sew01,0,0,0,0	monster	Gargoyle	1253,30,0,0,0
-gl_sew01,0,0,0,0	monster	Arclouze	1194,10,0,0,0
-gl_sew01,0,0,0,0	monster	Whisper	1179,40,0,0,0
+gl_church,0,0,0,0	monster	Evil Druid	1117,60,5000,0,0
+gl_church,0,0,0,0	monster	Wraith	1192,55,5000,0,0
+gl_church,0,0,0,0	monster	Mimic	1191,9,5000,0,0
+gl_church,0,0,0,0	monster	Evil Druid	1117,1,5000,0,0
+gl_church,0,0,0,0	monster	Wraith Dead	1291,1,3600000,1800000,0
 
 //==================================================
-// gl_sew02 - Glast Heim Culvert F2
+// gl_chyard - Glast Heim Churchyard
 //==================================================
-gl_sew02,0,0,0,0	monster	Gargoyle	1253,55,0,0,0
-gl_sew02,0,0,0,0	monster	Cramp	1209,15,0,0,0
+gl_chyard,0,0,0,0	monster	Dark Priest	1198,60,5000,0,0
+gl_chyard,0,0,0,0	monster	Wraith	1192,35,5000,0,0
+gl_chyard,0,0,0,0	monster	Evil Druid	1117,10,5000,0,0
+gl_chyard,0,0,0,0	monster	Mimic	1191,3,5000,0,0
+gl_chyard,0,0,0,0	monster	Hunter Fly	1035,3,5000,0,0
+gl_chyard,0,0,0,0	boss_monster	Dark Lord	1272,1,3600000,600000,1
+gl_chyard,0,0,0,0	monster	Dark Illusion	1302,1,3600000,1800000,0
 
 //==================================================
-// gl_sew03 - Glast Heim Culvert F3
+// gl_dun01 - The Lowest Cave in Glast Heim
 //==================================================
-gl_sew03,0,0,0,0	monster	Sting	1207,70,0,0,0
-gl_sew03,0,0,0,0	monster	Gargoyle	1253,37,0,0,0
-gl_sew03,147,7,5,1	monster	Gargoyle	1253,1,2400000,1800000,0
-gl_sew03,140,7,5,1	monster	Gargoyle	1253,1,3600000,1800000,0
-gl_sew03,158,7,5,1	monster	Gargoyle	1253,1,3600000,1800000,0
+gl_dun01,0,0,0,0	monster	Arclouze	1194,50,5000,0,0
+gl_dun01,0,0,0,0	monster	Sting	1207,40,5000,0,0
 
 //==================================================
-// gl_sew04 - Glast Heim Culvert F4
+// gl_dun02 - The Lowest Cave in Glast Heim
 //==================================================
-gl_sew04,0,0,0,0	monster	Anolian	1206,100,120000,0,0
-gl_sew04,0,0,0,0	monster	Gargoyle	1253,20,0,0,0
-gl_sew04,0,0,0,0	monster	Drainliar	1111,10,0,0,0
+gl_dun02,0,0,0,0	monster	Majoruros	1310,45,5000,0,0
+gl_dun02,0,0,0,0	monster	Gargoyle	1253,15,5000,0,0
 
 //==================================================
-// gl_step - Glast Heim Staircase Dungeon
+// gl_in01 - Inside Glast Heim
 //==================================================
-gl_step,0,0,0,0	monster	Mimic	1191,5,60000,30000,0
-gl_step,0,0,0,0	monster	Raydric Archer	1276,10,0,0,0
-gl_step,0,0,0,0	monster	Wind Ghost	1263,100,120000,0,0
+gl_in01,0,0,0,0	monster	Marionette	1143,20,5000,0,0
+gl_in01,0,0,0,0	monster	Sage Worm	1281,14,5000,0,0
+gl_in01,0,0,0,0	monster	Dark Frame	1260,10,5000,0,0
+gl_in01,0,0,0,0	monster	Rideword	1195,8,5000,0,0
+gl_in01,0,0,0,0	monster	Wanderer	1208,1,5000,0,0
+gl_in01,0,0,0,0	monster	Alice	1275,1,5000,0,0
 
 //==================================================
-// gl_knt01 - Inside Glast Heim Chivalry F1
+// gl_knt01 - Inside Glast Heim Chivalry
 //==================================================
-gl_knt01,0,0,0,0	monster	Raydric	1163,60,0,0,0
-gl_knt01,0,0,0,0	monster	Raydric Archer	1276,20,0,0,0
-gl_knt01,0,0,0,0	monster	Khalitzburg	1132,10,0,0,0
-gl_knt01,0,0,0,0	monster	Abysmal Knight	1219,10,0,0,0
-gl_knt01,0,0,0,0	monster	Alice	1275,1,0,0,0
+gl_knt01,0,0,0,0	monster	Raydric	1163,90,5000,0,0
+gl_knt01,0,0,0,0	monster	Rideword	1195,21,5000,0,0
+gl_knt01,0,0,0,0	monster	Raydric Archer	1276,10,5000,0,0
+gl_knt01,0,0,0,0	monster	Abysmal Knight	1219,10,5000,0,0
+gl_knt01,0,0,0,0	monster	Khalitzburg	1132,10,5000,0,0
+gl_knt01,0,0,0,0	monster	Alice	1275,1,5000,0,0
 gl_knt01,21,278,0,0	monster	Giant Whisper	1186,1,3600000,1800000,1
-gl_knt01,122,266,0,0	monster	Rideword	1195,1,120000,60000,1
-gl_knt01,33,120,30,30	monster	Rideword	1195,10,120000,60000,1
-gl_knt01,26,223,20,20	monster	Rideword	1195,10,120000,60000,1
 gl_knt01,9,184,0,0	monster	Black Mushroom	1084,1,3600000,1800000,1
 gl_knt01,8,184,0,0	monster	Black Mushroom	1084,1,3600000,1800000,1
 gl_knt01,7,184,0,0	monster	Black Mushroom	1084,1,3600000,1800000,1
@@ -198,35 +119,64 @@ gl_knt01,5,185,0,0	monster	Black Mushroom	1084,1,3600000,1800000,1
 gl_knt01,4,185,0,0	monster	Black Mushroom	1084,1,3600000,1800000,1
 
 //==================================================
-// gl_knt02 - Inside Glast Heim Chivalry F2
+// gl_knt02 - Inside Glast Heim Chivalry
 //==================================================
-gl_knt02,0,0,0,0	monster	Raydric	1163,50,0,0,0
-gl_knt02,0,0,0,0	monster	Raydric Archer	1276,20,0,0,0
-gl_knt02,0,0,0,0	monster	Khalitzburg	1132,30,0,0,0
-gl_knt02,0,0,0,0	monster	Bloody Knight	1268,1,3600000,1800000,1
-gl_knt02,0,0,0,0	monster	Alice	1275,1,0,0,0
+gl_knt02,0,0,0,0	monster	Raydric	1163,80,5000,0,0
+gl_knt02,0,0,0,0	monster	Khalitzburg	1132,40,5000,0,0
+gl_knt02,0,0,0,0	monster	Raydric Archer	1276,30,5000,0,0
+gl_knt02,0,0,0,0	monster	Abysmal Knight	1219,6,5000,0,0
+gl_knt02,0,0,0,0	monster	Alice	1275,1,5000,0,0
 gl_knt02,0,0,0,0	monster	Mysteltainn	1203,1,1800000,1200000,0
-gl_knt02,0,0,0,0	monster	Abysmal Knight	1219,5,0,0,0
-gl_knt02,149,26,5,5	monster	Abysmal Knight	1219,1,3600000,1800000,1
-gl_knt02,99,49,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,62,80,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,82,134,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,60,242,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,118,241,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,114,194,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,196,239,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,208,45,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,243,74,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
-gl_knt02,232,132,5,5	monster	Khalitzburg	1132,1,1800000,900000,1
+gl_knt02,0,0,0,0	monster	Bloody Knight	1268,1,3600000,1800000,1
+
+//==================================================
+// gl_prison - Glast Heim Underprison
+//==================================================
+gl_prison,0,0,0,0	monster	Zombie Prisoner	1197,30,5000,0,0
+gl_prison,0,0,0,0	monster	Injustice	1257,20,5000,0,0
+gl_prison,0,0,0,0	monster	Rybio	1201,15,5000,0,0
+gl_prison,0,0,0,0	monster	Hunter Fly	1035,10,5000,0,0
+
+//==================================================
+// gl_prison1 - Glast Heim Underprison
+//==================================================
+gl_prison1,0,0,0,0	monster	Injustice	1257,40,5000,0,0
+gl_prison1,0,0,0,0	monster	Skeleton Prisoner	1196,30,5000,0,0
+gl_prison1,0,0,0,0	monster	Rybio	1201,10,5000,0,0
+gl_prison1,0,0,0,0	monster	Phendark	1202,10,5000,0,0
+gl_prison1,0,0,0,0	monster	Hunter Fly	1035,10,5000,0,0
+gl_prison1,0,0,0,0	monster	Cramp	1209,5,5000,0,0
+gl_prison1,0,0,0,0	monster	Zealotus	1200,1,3600000,1800000,1
 
 //==================================================
-// gl_dun01 - The Lowest Cave in Glast Heim F1
+// gl_sew01 - Glast Heim Culvert
 //==================================================
-gl_dun01,0,0,0,0	monster	Arclouze	1194,50,0,0,0
-gl_dun01,0,0,0,0	monster	Sting	1207,40,0,0,0
+gl_sew01,0,0,0,0	monster	Whisper	1179,40,5000,0,0
+gl_sew01,0,0,0,0	monster	Gargoyle	1253,30,5000,0,0
+gl_sew01,0,0,0,0	monster	Arclouze	1194,10,5000,0,0
 
 //==================================================
-// gl_dun02 - The Lowest Cave in Glast Heim F2
+// gl_sew02 - Glast Heim Culvert
+//==================================================
+gl_sew02,0,0,0,0	monster	Gargoyle	1253,55,5000,0,0
+gl_sew02,0,0,0,0	monster	Cramp	1209,15,5000,0,0
+
+//==================================================
+// gl_sew03 - Glast Heim Culvert
+//==================================================
+gl_sew03,0,0,0,0	monster	Sting	1207,70,5000,0,0
+gl_sew03,0,0,0,0	monster	Gargoyle	1253,40,5000,0,0
+
+//==================================================
+// gl_sew04 - Glast Heim Culvert
+//==================================================
+gl_sew04,0,0,0,0	monster	Anolian	1206,100,5000,0,0
+gl_sew04,0,0,0,0	monster	Gargoyle	1253,20,5000,0,0
+gl_sew04,0,0,0,0	monster	Drainliar	1111,10,5000,0,0
+
+//==================================================
+// gl_step - Glast Heim Staircase Dungeon
 //==================================================
-gl_dun02,0,0,0,0	monster	Majoruros	1310,45,0,0,0
-gl_dun02,0,0,0,0	monster	Gargoyle	1253,15,0,0,0
+gl_step,0,0,0,0	monster	Wind Ghost	1263,100,5000,0,0
+gl_step,0,0,0,0	monster	Raydric Archer	1276,10,5000,0,0
+gl_step,0,0,0,0	monster	Mimic	1191,5,5000,0,0

+ 19 - 19
npc/mobs/dungeons/gld_dun.txt

@@ -12,41 +12,41 @@
 //============================================================
 
 //==================================================
-// gld_dun01 - Baldur Guild Dungeon
+// gld_dun01 - Guild Dungeon
 //==================================================
-gld_dun01,0,0,0,0	monster	Skeleton General	1290,10,0,0,0
-gld_dun01,0,0,0,0	monster	Am Mut	1301,20,0,0,0
+gld_dun01,0,0,0,0	monster	Am Mut	1301,20,5000,0,0
+gld_dun01,0,0,0,0	monster	Skeleton General	1290,10,5000,0,0
+gld_dun01,0,0,0,0	monster	Gajomart	1309,10,5000,0,0
 gld_dun01,0,0,0,0	monster	Cat o' Nine Tails	1307,3,1200000,0,0
-gld_dun01,0,0,0,0	monster	Gajomart	1309,10,0,0,0
-gld_dun01,0,0,0,0	boss_monster	Eddga	1115,1,28800000,600000,1
 gld_dun01,0,0,0,0	monster	Vagabond Wolf	1092,1,14400000,7200000,1
+gld_dun01,0,0,0,0	boss_monster	Eddga	1115,1,28800000,600000,1
 
 //==================================================
-// gld_dun02 - Luina Guild Dungeon
+// gld_dun02 - Guild Dungeon
 //==================================================
-gld_dun02,0,0,0,0	monster	Owl Baron	1295,3,0,0,0
+gld_dun02,0,0,0,0	monster	Giant Hornet	1303,10,120000,60000,0
 gld_dun02,0,0,0,0	monster	Giant Spider	1304,10,240000,120000,0
-gld_dun02,0,0,0,0	monster	Ancient Worm	1305,5,120000,60000,0
+gld_dun02,0,0,0,0	monster	Ancient Worm	1305,7,120000,60000,0
 gld_dun02,0,0,0,0	monster	Killer Mantis	1294,5,120000,60000,0
-gld_dun02,0,0,0,0	monster	Giant Hornet	1303,10,120000,60000,0
+gld_dun02,0,0,0,0	monster	Owl Baron	1295,1,5000,0,0
 gld_dun02,0,0,0,0	boss_monster	Doppelganger	1046,1,28800000,600000,1
 
 //==================================================
-// gld_dun03 - Valkyrie Guild Dungeon
+// gld_dun03 - Guild Dungeon
 //==================================================
+gld_dun03,0,0,0,0	monster	Caterpillar	1300,20,5000,0,0
+gld_dun03,0,0,0,0	monster	Creamy Fear	1293,20,5000,0,0
+gld_dun03,0,0,0,0	monster	Leib Olmai	1306,20,5000,0,0
+gld_dun03,0,0,0,0	monster	Gullinbursti	1311,10,5000,0,0
 gld_dun03,0,0,0,0	monster	Maya Purple	1289,3,1200000,600000,0
-gld_dun03,0,0,0,0	monster	Caterpillar	1300,20,0,0,0
-gld_dun03,0,0,0,0	monster	Gullinbursti	1311,10,0,0,0
-gld_dun03,0,0,0,0	monster	Creamy Fear	1293,20,0,0,0
-gld_dun03,0,0,0,0	monster	Leib Olmai	1306,20,0,0,0
 gld_dun03,0,0,0,0	boss_monster	Maya	1147,1,28800000,600000,1
 
 //==================================================
-// gld_dun04 - Britoniah Guild Dungeon
+// gld_dun04 - Guild Dungeon
 //==================================================
-gld_dun04,0,0,0,0	monster	Wraith Dead	1291,20,0,0,0
-gld_dun04,0,0,0,0	monster	Mini Demon	1292,20,0,0,0
-gld_dun04,0,0,0,0	monster	Zombie Master	1298,20,0,0,0
+gld_dun04,0,0,0,0	monster	Zombie Master	1298,29,5000,0,0
+gld_dun04,0,0,0,0	monster	Wraith Dead	1291,27,5000,0,0
+gld_dun04,0,0,0,0	monster	Mini Demon	1292,3,5000,0,0
 gld_dun04,0,0,0,0	monster	Dark Illusion	1302,1,1200000,0,0
-gld_dun04,0,0,0,0	boss_monster	Dark Lord	1272,1,28800000,600000,1
 gld_dun04,0,0,0,0	monster	Ghostring	1120,1,14400000,7200000,1
+gld_dun04,0,0,0,0	boss_monster	Dark Lord	1272,1,28800000,600000,1

+ 11 - 11
npc/mobs/dungeons/gld_dunSE.txt

@@ -12,18 +12,18 @@
 //============================================================
 
 //==================================================
-// arug_dun01 - Arunafeltz Guild Dungeon
+// schg_dun01 - Subterranean Guild Dungeon
 //==================================================
-arug_dun01,0,0,0,0	monster	Banshee Master	1974,22,0,0,0
-arug_dun01,0,0,0,0	monster	Necromancer	1870,18,0,0,0
-arug_dun01,0,0,0,0	monster	Beholder Master	1975,17,0,0,0
-arug_dun01,0,0,0,0	monster	Fanat	1797,17,0,0,0
-arug_dun01,0,0,0,0	monster	Aunoe	1796,17,0,0,0
+schg_dun01,0,0,0,0	monster	Hell Apocalypse	1978,20,0,0,0
+schg_dun01,0,0,0,0	monster	Zakudam	1979,20,0,0,0
+schg_dun01,0,0,0,0	monster	Heavy Metaling	1977,15,5000,0,0
+schg_dun01,0,0,0,0	monster	Cobalt Mineral	1976,15,5000,0,0
 
 //==================================================
-// schg_dun01 - Schwartzvald Guild Dungeon
+// arug_dun01 - Subterranean Guild Dungeon
 //==================================================
-schg_dun01,0,0,0,0	monster	Hell Apocalypse	1978,20,0,0,0
-schg_dun01,0,0,0,0	monster	Zakudam	1979,20,0,0,0
-schg_dun01,0,0,0,0	monster	Heavy Metaling	1977,15,0,0,0
-schg_dun01,0,0,0,0	monster	Cobalt Mineral	1976,15,0,0,0
+arug_dun01,0,0,0,0	monster	Banshee Master	1974,22,0,0,0
+arug_dun01,0,0,0,0	monster	Beholder master	1975,22,5000,0,0
+arug_dun01,0,0,0,0	monster	Aunoe	1796,22,5000,0,0
+arug_dun01,0,0,0,0	monster	Necromancer	1870,18,0,0,0
+arug_dun01,0,0,0,0	monster	Fanat	1797,5,5000,0,0

+ 16 - 20
npc/mobs/dungeons/gon_dun.txt

@@ -12,33 +12,29 @@
 //============================================================
 
 //==================================================
-// gon_dun01 - Shrine of Gonryun Queen
+// gon_dun01 - Shrine of Kunlun Queen
 //==================================================
-gon_dun01,0,0,0,0	monster	Bloody Butterfly	1408,55,650000,350000,0
-gon_dun01,0,0,0,0	monster	Enchanted Peach Tree	1410,35,0,0,0
-gon_dun01,0,0,0,0	monster	Zipper Bear	1417,30,0,0,0
-gon_dun01,0,0,0,0	monster	Red Plant	1078,5,0,0,0
-gon_dun01,0,0,0,0	monster	Yellow Plant	1081,10,0,0,0
-gon_dun01,0,0,0,0	monster	White Plant	1082,10,0,0,0
+gon_dun01,0,0,0,0	monster	Bloody Butterfly	1408,55,5000,0,0
+gon_dun01,0,0,0,0	monster	Enchanted Peach Tree	1410,35,5000,0,0
+gon_dun01,0,0,0,0	monster	Zipper Bear	1417,30,5000,0,0
+gon_dun01,0,0,0,0	monster	Yellow Plant	1081,10,5000,0,0
+gon_dun01,0,0,0,0	monster	White Plant	1082,10,5000,0,0
+gon_dun01,0,0,0,0	monster	Red Plant	1078,5,5000,0,0
 
 //==================================================
 // gon_dun02 - Hermit's Checkers
 //==================================================
-gon_dun02,241,226,15,20	monster	Enchanted Peach Tree	1410,2,300000,150000,0
-gon_dun02,241,226,15,20	monster	Baby Leopard	1415,4,600000,300000,0
-gon_dun02,241,226,15,20	monster	Enchanted Peach Tree	1410,3,120000,60000,0
-gon_dun02,33,115,10,15	monster	Enchanted Peach Tree	1410,1,300000,150000,0
-gon_dun02,33,115,10,15	monster	Baby Leopard	1415,2,600000,300000,0
-gon_dun02,0,0,0,0	monster	Taoist Hermit	1412,20,690000,390000,0
-gon_dun02,0,0,0,0	monster	Bloody Butterfly	1408,20,0,0,0
-gon_dun02,0,0,0,0	monster	Enchanted Peach Tree	1410,15,0,0,0
-gon_dun02,0,0,0,0	monster	Yellow Plant	1081,10,0,0,0
+gon_dun02,0,0,0,0	monster	Enchanted Peach Tree	1410,21,5000,0,0
+gon_dun02,0,0,0,0	monster	Taoist Hermit	1412,20,5000,0,0
+gon_dun02,0,0,0,0	monster	Bloody Butterfly	1408,20,5000,0,0
+gon_dun02,0,0,0,0	monster	Baby Leopard	1415,6,5000,0,0
+gon_dun02,0,0,0,0	monster	Yellow Plant	1081,10,5000,0,0
 
 //==================================================
 // gon_dun03 - Arcadia
 //==================================================
-gon_dun03,0,0,0,0	monster	White Plant	1082,10,0,0,0
-gon_dun03,0,0,0,0	monster	Hermit Plant	1413,20,600000,300000,0
-gon_dun03,0,0,0,0	monster	Evil Nymph	1416,50,600000,300000,0
-gon_dun03,0,0,0,0	monster	Taoist Hermit	1412,30,0,0,0
+gon_dun03,0,0,0,0	monster	Evil Nymph	1416,50,5000,0,0
+gon_dun03,0,0,0,0	monster	Taoist Hermit	1412,30,5000,0,0
+gon_dun03,0,0,0,0	monster	Hermit Plant	1413,20,5000,0,0
 gon_dun03,0,0,0,0	boss_monster	Evil Snake Lord	1418,1,5650000,600000,0
+gon_dun03,0,0,0,0	monster	White Plant	1082,10,5000,0,0

+ 13 - 44
npc/mobs/dungeons/ice_dun.txt

@@ -15,55 +15,24 @@
 //==================================================
 // ice_dun01 - Ice Cave
 //==================================================
-ice_dun01,0,0,0,0	monster	Siroma	1776,75,0,0,0
-ice_dun01,0,0,0,0	monster	Roween	1782,5,0,0,0
-ice_dun01,0,0,0,0	monster	Gazeti	1778,2,0,0,0
-ice_dun01,0,0,0,0	monster	Muscipular	1780,5,0,0,0
+ice_dun01,0,0,0,0	monster	Siroma	1776,75,5000,0,0
+ice_dun01,0,0,0,0	monster	Roween	1782,5,5000,0,0
+ice_dun01,0,0,0,0	monster	Muscipular	1780,5,5000,0,0
+ice_dun01,0,0,0,0	monster	Gazeti	1778,2,5000,0,0
 
 //==================================================
 // ice_dun02 - Ice Cave
 //==================================================
-ice_dun02,0,0,0,0	monster	Snowier	1775,70,0,0,0
-ice_dun02,0,0,0,0	monster	Siroma	1776,30,0,0,0
-ice_dun02,0,0,0,0	monster	Gazeti	1778,15,240000,0,0
-ice_dun02,0,0,0,0	monster	Ice Titan	1777,7,0,0,0
-ice_dun02,33,271,4,4	monster	Iceicle	1789,1,1320000,300000,0
-ice_dun02,110,242,5,5	monster	Iceicle	1789,2,1020000,300000,0
-ice_dun02,150,280,4,4	monster	Iceicle	1789,1,900000,300000,0
-ice_dun02,270,268,4,4	monster	Iceicle	1789,1,1020000,300000,0
-ice_dun02,46,207,3,3	monster	Iceicle	1789,1,1080000,300000,0
-ice_dun02,134,214,4,4	monster	Iceicle	1789,1,840000,300000,0
-ice_dun02,102,178,4,4	monster	Iceicle	1789,1,1020000,300000,0
-ice_dun02,207,165,5,5	monster	Iceicle	1789,2,1080000,300000,0
-ice_dun02,206,222,4,4	monster	Iceicle	1789,1,1020000,300000,0
-ice_dun02,270,136,3,3	monster	Iceicle	1789,1,960000,300000,0
-ice_dun02,20,150,4,4	monster	Iceicle	1789,1,960000,300000,0
-ice_dun02,46,103,5,5	monster	Iceicle	1789,2,1320000,300000,0
-ice_dun02,172,90,3,3	monster	Iceicle	1789,1,840000,300000,0
-ice_dun02,20,20,5,5	monster	Iceicle	1789,1,960000,300000,0
-ice_dun02,143,28,3,3	monster	Iceicle	1789,1,1020000,300000,0
-ice_dun02,280,20,5,5	monster	Iceicle	1789,1,960000,300000,0
+ice_dun02,0,0,0,0	monster	Snowier	1775,70,5000,0,0
+ice_dun02,0,0,0,0	monster	Siroma	1776,30,5000,0,0
+ice_dun02,0,0,0,0	monster	Iceicle	1789,19,5000,0,0
+ice_dun02,0,0,0,0	monster	Gazeti	1778,15,5000,0,0
+ice_dun02,0,0,0,0	monster	Ice Titan	1777,7,5000,0,0
 
 //==================================================
 // ice_dun03 - Ice Cave
 //==================================================
-ice_dun03,0,0,0,0	monster	Ice Titan	1777,12,0,0,0
-ice_dun03,0,0,0,0	monster	Ice Titan	1777,10,7200000,3600000,0
-ice_dun03,0,0,0,0	monster	Gazeti	1778,10,120000,0,0
-ice_dun03,0,0,0,0	monster	Snowier	1775,15,0,0,0
-ice_dun03,113,239,85,50	monster	Ice Titan	1777,12,180000,0,0
-ice_dun03,113,239,85,50	monster	Gazeti	1778,8,300000,0,0
-ice_dun03,63,110,50,82	monster	Ice Titan	1777,12,180000,0,0
-ice_dun03,63,110,50,82	monster	Gazeti	1778,8,300000,0,0
-ice_dun03,189,66,80,40	monster	Ice Titan	1777,12,180000,0,0
-ice_dun03,189,66,80,40	monster	Gazeti	1778,8,300000,0,0
-ice_dun03,235,185,44,80	monster	Ice Titan	1777,12,180000,0,0
-ice_dun03,235,185,44,80	monster	Gazeti	1778,8,300000,0,0
-ice_dun03,50,243,10,10	monster	Iceicle	1789,2,720000,300000,0
-ice_dun03,149,247,10,43	monster	Iceicle	1789,5,1080000,300000,0
-ice_dun03,247,241,24,24	monster	Iceicle	1789,3,960000,300000,0
-ice_dun03,255,150,25,20	monster	Iceicle	1789,3,840000,300000,0
-ice_dun03,45,150,25,20	monster	Iceicle	1789,3,960000,300000,0
-ice_dun03,61,59,33,33	monster	Iceicle	1789,7,1080000,300000,0
-ice_dun03,150,55,24,36	monster	Iceicle	1789,6,1080000,300000,0
-ice_dun03,247,54,24,28	monster	Iceicle	1789,3,840000,300000,0
+ice_dun03,0,0,0,0	monster	Ice Titan	1777,70,5000,0,0
+ice_dun03,0,0,0,0	monster	Gazeti	1778,42,5000,0,0
+ice_dun03,0,0,0,0	monster	Iceicle	1789,32,5000,0,0
+ice_dun03,0,0,0,0	monster	Snowier	1775,15,5000,0,0

+ 27 - 27
npc/mobs/dungeons/in_sphinx.txt

@@ -14,43 +14,43 @@
 //============================================================
 
 //==================================================
-// In_sphinx1 - Sphinx F1
+// in_sphinx1 - Sphinx
 //==================================================
-in_sphinx1,0,0,0,0	monster	Drainliar	1111,40,0,0,0
-in_sphinx1,0,0,0,0	monster	Requiem	1164,20,0,0,0
-in_sphinx1,0,0,0,0	monster	Zerom	1178,20,0,0,0
-in_sphinx1,0,0,0,0	monster	Matyr	1146,10,0,0,0
+in_sphinx1,0,0,0,0	monster	Drainliar	1111,40,5000,0,0
+in_sphinx1,0,0,0,0	monster	Requiem	1164,20,5000,0,0
+in_sphinx1,0,0,0,0	monster	Zerom	1178,20,5000,0,0
+in_sphinx1,0,0,0,0	monster	Matyr	1146,10,5000,0,0
 
 //==================================================
-// In_sphinx2 - Sphinx F2
+// in_sphinx2 - Sphinx
 //==================================================
-in_sphinx2,0,0,0,0	monster	Drainliar	1111,15,0,0,0
-in_sphinx2,0,0,0,0	monster	Requiem	1164,50,0,0,0
-in_sphinx2,0,0,0,0	monster	Zerom	1178,50,0,0,0
-in_sphinx2,0,0,0,0	monster	Matyr	1146,20,0,0,0
+in_sphinx2,0,0,0,0	monster	Requiem	1164,50,5000,0,0
+in_sphinx2,0,0,0,0	monster	Zerom	1178,50,5000,0,0
+in_sphinx2,0,0,0,0	monster	Matyr	1146,20,5000,0,0
+in_sphinx2,0,0,0,0	monster	Drainliar	1111,15,5000,0,0
 
 //==================================================
-// In_sphinx3 - Sphinx F3
+// in_sphinx3 - Sphinx
 //==================================================
-in_sphinx3,0,0,0,0	monster	Matyr	1146,15,0,0,0
-in_sphinx3,0,0,0,0	monster	Pasana	1154,5,0,0,0
-in_sphinx3,0,0,0,0	monster	Marduk	1140,65,0,0,0
-in_sphinx3,0,0,0,0	monster	Mimic	1191,5,600000,300000,1
+in_sphinx3,0,0,0,0	monster	Marduk	1140,65,5000,0,0
+in_sphinx3,0,0,0,0	monster	Matyr	1146,15,5000,0,0
+in_sphinx3,0,0,0,0	monster	Mimic	1191,5,5000,0,0
+in_sphinx3,0,0,0,0	monster	Pasana	1154,5,5000,0,0
 
 //==================================================
-// In_sphinx4 - Sphinx F4
+// in_sphinx4 - Sphinx
 //==================================================
-in_sphinx4,0,0,0,0	monster	Minorous	1149,50,0,0,0
-in_sphinx4,0,0,0,0	monster	Anubis	1098,15,0,0,0
-in_sphinx4,0,0,0,0	monster	Mimic	1191,4,600000,300000,1
-in_sphinx4,0,0,0,0	monster	Pasana	1154,20,0,0,0
+in_sphinx4,0,0,0,0	monster	Minorous	1149,50,5000,0,0
+in_sphinx4,0,0,0,0	monster	Pasana	1154,20,5000,0,0
+in_sphinx4,0,0,0,0	monster	Anubis	1098,15,5000,0,0
+in_sphinx4,0,0,0,0	monster	Mimic	1191,4,5000,0,0
 
 //==================================================
-// In_sphinx5 - Sphinx F5
+// in_sphinx5 - Sphinx
 //==================================================
-in_sphinx5,0,0,0,0	monster	Pasana	1154,70,0,0,0
-in_sphinx5,0,0,0,0	monster	Matyr	1146,10,0,0,0
-in_sphinx5,0,0,0,0	monster	Side Winder	1037,20,0,0,0
-in_sphinx5,0,0,0,0	monster	Anubis	1098,10,0,0,0
-in_sphinx5,0,0,0,0	monster	Mimic	1191,7,600000,300000,1
-in_sphinx5,0,0,0,0	boss_monster	Pharaoh	1157,1,3600000,600000,1
+in_sphinx5,0,0,0,0	monster	Pasana	1154,70,5000,0,0
+in_sphinx5,0,0,0,0	monster	Side Winder	1037,20,5000,0,0
+in_sphinx5,0,0,0,0	monster	Matyr	1146,10,5000,0,0
+in_sphinx5,0,0,0,0	monster	Anubis	1098,10,5000,0,0
+in_sphinx5,0,0,0,0	monster	Mimic	1191,7,5000,0,0
+in_sphinx5,0,0,0,0	boss_monster	Pharaoh	1157,1,3600000,600000,1

+ 64 - 69
npc/mobs/dungeons/iz_dun.txt

@@ -12,62 +12,46 @@
 //============================================================
 
 //==================================================
-// iz_dun00 - Undersea Tunnel F1
+// iz_dun00 - Undersea Tunnel
 //==================================================
-iz_dun00,0,0,0,0	monster	Plankton	1161,65,0,0,0
-iz_dun00,0,0,0,0	monster	Marina	1141,45,0,0,0
-iz_dun00,0,0,0,0	monster	Kukre	1070,15,0,0,0
-iz_dun00,0,0,0,0	monster	Hydra	1068,15,0,0,0
-iz_dun00,0,0,0,0	monster	Vadon	1066,15,0,0,0
+iz_dun00,0,0,0,0	monster	Plankton	1161,65,5000,0,0
+iz_dun00,0,0,0,0	monster	Marina	1141,45,5000,0,0
+iz_dun00,0,0,0,0	monster	Vadon	1066,15,5000,0,0
+iz_dun00,0,0,0,0	monster	Kukre	1070,15,5000,0,0
+iz_dun00,0,0,0,0	monster	Hydra	1068,15,5000,0,0
 iz_dun00,0,0,0,0	monster	Black Mushroom	1084,5,180000,90000,1
 
 //==================================================
-// iz_dun01 - Undersea Tunnel F2
+// iz_dun01 - Undersea Tunnel
 //==================================================
-iz_dun01,0,0,0,0	monster	Plankton	1161,10,0,0,0
-iz_dun01,0,0,0,0	monster	Marina	1141,15,0,0,0
-iz_dun01,0,0,0,0	monster	Kukre	1070,50,0,0,0
-iz_dun01,0,0,0,0	monster	Hydra	1068,30,0,0,0
-iz_dun01,0,0,0,0	monster	Vadon	1066,60,0,0,0
-iz_dun01,0,0,0,0	monster	Cornutus	1067,15,300000,150000,1
+iz_dun01,0,0,0,0	monster	Vadon	1066,60,5000,0,0
+iz_dun01,0,0,0,0	monster	Kukre	1070,50,5000,0,0
+iz_dun01,0,0,0,0	monster	Hydra	1068,30,5000,0,0
+iz_dun01,0,0,0,0	monster	Marina	1141,15,5000,0,0
+iz_dun01,0,0,0,0	monster	Cornutus	1067,15,5000,0,0
+iz_dun01,0,0,0,0	monster	Plankton	1161,10,5000,0,0
 iz_dun01,0,0,0,0	monster	Black Mushroom	1084,10,180000,90000,1
 
 //==================================================
-// iz_dun02 - Undersea Tunnel F3
+// iz_dun02 - Undersea Tunnel
 //==================================================
-iz_dun02,0,0,0,0	monster	Hydra	1068,40,0,0,0
-iz_dun02,0,0,0,0	monster	Cornutus	1067,60,0,0,0
-iz_dun02,0,0,0,0	monster	Marse	1144,40,0,0,0
-iz_dun02,0,0,0,0	monster	Obeaune	1044,40,0,0,0
-iz_dun02,0,0,0,0	monster	Merman	1264,1,1800000,1200000,0
+iz_dun02,0,0,0,0	monster	Cornutus	1067,60,5000,0,0
+iz_dun02,0,0,0,0	monster	Marse	1144,40,5000,0,0
+iz_dun02,0,0,0,0	monster	Obeaune	1044,40,5000,0,0
+iz_dun02,0,0,0,0	monster	Hydra	1068,40,5000,0,0
+iz_dun02,0,0,0,0	monster	Merman	1264,1,5000,0,0
 iz_dun02,0,0,0,0	monster	Black Mushroom	1084,15,180000,90000,1
 
 //==================================================
-// iz_dun03 - Undersea Tunnel F4
+// iz_dun03 - Undersea Tunnel
 //==================================================
-iz_dun03,0,0,0,0	monster	Hydra	1068,10,0,0,0
-iz_dun03,0,0,0,0	monster	Phen	1158,45,0,0,0
-iz_dun03,0,0,0,0	monster	Marine Sphere	1142,20,0,0,0
-iz_dun03,0,0,0,0	monster	Swordfish	1069,40,0,0,0
-iz_dun03,0,0,0,0	monster	Marc	1045,40,0,0,0
-iz_dun03,203,59,0,0	monster	Hydra	1068,1,312000,150000,0
-iz_dun03,203,56,0,0	monster	Hydra	1068,1,323000,150000,0
-iz_dun03,203,53,0,0	monster	Hydra	1068,1,317000,150000,0
-iz_dun03,203,50,0,0	monster	Hydra	1068,1,323000,150000,0
-iz_dun03,203,47,0,0	monster	Hydra	1068,1,305000,150000,0
-iz_dun03,204,60,0,0	monster	Hydra	1068,1,304000,150000,0
-iz_dun03,204,57,0,0	monster	Hydra	1068,1,302000,150000,0
-iz_dun03,204,54,0,0	monster	Hydra	1068,1,310000,150000,0
-iz_dun03,204,51,0,0	monster	Hydra	1068,1,309000,150000,0
-iz_dun03,204,48,0,0	monster	Hydra	1068,1,313000,150000,0
-iz_dun03,191,144,0,0	monster	Hydra	1068,1,321000,150000,0
-iz_dun03,194,144,0,0	monster	Hydra	1068,1,316000,150000,0
-iz_dun03,197,144,0,0	monster	Hydra	1068,1,296000,150000,0
+iz_dun03,0,0,0,0	monster	Phen	1158,45,5000,0,0
+iz_dun03,0,0,0,0	monster	Marc	1045,40,5000,0,0
+iz_dun03,0,0,0,0	monster	Swordfish	1069,40,5000,0,0
+iz_dun03,0,0,0,0	monster	Marine Sphere	1142,20,5000,0,0
+iz_dun03,0,0,0,0	monster	Merman	1264,3,5000,0,0
 iz_dun03,200,144,0,0	monster	Hydra	1068,1,282000,150000,0
-iz_dun03,203,144,0,0	monster	Hydra	1068,1,310000,150000,0
-iz_dun03,206,144,0,0	monster	Hydra	1068,1,305000,150000,0
-iz_dun03,209,144,0,0	monster	Hydra	1068,1,308000,150000,0
-iz_dun03,212,144,0,0	monster	Hydra	1068,1,321000,150000,0
+iz_dun03,178,253,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,193,143,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,196,143,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,199,143,0,0	monster	Hydra	1068,1,300000,150000,0
@@ -75,40 +59,51 @@ iz_dun03,202,143,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,205,143,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,208,143,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,211,143,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun03,176,260,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun03,180,251,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun03,178,253,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,108,249,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun03,180,251,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun03,176,260,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun03,80,163,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun03,0,0,0,0	monster	Merman	1264,3,1800000,1200000,0
+iz_dun03,204,57,0,0	monster	Hydra	1068,1,302000,150000,0
+iz_dun03,204,60,0,0	monster	Hydra	1068,1,304000,150000,0
+iz_dun03,203,47,0,0	monster	Hydra	1068,1,305000,150000,0
+iz_dun03,206,144,0,0	monster	Hydra	1068,1,305000,150000,0
+iz_dun03,209,144,0,0	monster	Hydra	1068,1,308000,150000,0
+iz_dun03,204,51,0,0	monster	Hydra	1068,1,309000,150000,0
+iz_dun03,203,144,0,0	monster	Hydra	1068,1,310000,150000,0
+iz_dun03,204,54,0,0	monster	Hydra	1068,1,310000,150000,0
+iz_dun03,203,59,0,0	monster	Hydra	1068,1,312000,150000,0
+iz_dun03,204,48,0,0	monster	Hydra	1068,1,313000,150000,0
+iz_dun03,194,144,0,0	monster	Hydra	1068,1,316000,150000,0
+iz_dun03,203,53,0,0	monster	Hydra	1068,1,317000,150000,0
+iz_dun03,191,144,0,0	monster	Hydra	1068,1,321000,150000,0
+iz_dun03,212,144,0,0	monster	Hydra	1068,1,321000,150000,0
+iz_dun03,203,50,0,0	monster	Hydra	1068,1,323000,150000,0
+iz_dun03,203,56,0,0	monster	Hydra	1068,1,323000,150000,0
+iz_dun03,197,144,0,0	monster	Hydra	1068,1,2960000,150000,0
 
 //==================================================
-// iz_dun04 - Undersea Tunnel F5
+// iz_dun04 - Undersea Tunnel
 //==================================================
-iz_dun04,0,0,0,0	monster	Marine Sphere	1142,10,0,0,0
-iz_dun04,0,0,0,0	monster	Swordfish	1069,10,0,0,0
-iz_dun04,0,0,0,0	monster	Merman	1264,40,0,0,0
-iz_dun04,0,0,0,0	monster	Strouf	1065,50,600000,300000,1
-iz_dun04,58,135,0,0	monster	Hydra	1068,1,305000,150000,0
-iz_dun04,61,135,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun04,42,129,0,0	monster	Hydra	1068,1,312000,150000,0
-iz_dun04,42,116,0,0	monster	Hydra	1068,1,306000,150000,0
-iz_dun04,38,129,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun04,33,129,0,0	monster	Hydra	1068,1,308000,150000,0
-iz_dun04,38,115,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun04,33,115,0,0	monster	Hydra	1068,1,321000,150000,0
-iz_dun04,79,246,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun04,0,0,0,0	monster	Merman	1264,52,5000,0,0
+iz_dun04,0,0,0,0	monster	Strouf	1065,50,5000,0,0
+iz_dun04,0,0,0,0	monster	Marine Sphere	1142,10,5000,0,0
+iz_dun04,0,0,0,0	monster	Swordfish	1069,10,5000,0,0
+iz_dun04,0,0,0,0	monster	Deviace	1108,3,5000,0,0
 iz_dun04,80,246,0,0	monster	Hydra	1068,1,294000,150000,0
-iz_dun04,79,234,0,0	monster	Hydra	1068,1,302000,150000,0
-iz_dun04,80,233,0,0	monster	Hydra	1068,1,318000,150000,0
+iz_dun04,79,246,0,0	monster	Hydra	1068,1,300000,150000,0
 iz_dun04,111,41,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun04,111,38,0,0	monster	Hydra	1068,1,303000,150000,0
 iz_dun04,111,35,0,0	monster	Hydra	1068,1,300000,150000,0
-iz_dun04,69,243,0,0	monster	Hydra	1068,1,321000,150000,0
 iz_dun04,124,233,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun04,38,115,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun04,38,129,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun04,61,135,0,0	monster	Hydra	1068,1,300000,150000,0
+iz_dun04,79,234,0,0	monster	Hydra	1068,1,302000,150000,0
+iz_dun04,111,38,0,0	monster	Hydra	1068,1,303000,150000,0
 iz_dun04,134,233,0,0	monster	Hydra	1068,1,305000,150000,0
-iz_dun04,0,0,0,0	monster	Deviace	1108,3,0,0,0
-iz_dun04,103,231,10,10	monster	Merman	1264,3,150000,0,0
-iz_dun04,160,231,10,10	monster	Merman	1264,3,170000,0,0
-iz_dun04,95,147,10,10	monster	Merman	1264,3,150000,0,0
-iz_dun04,130,216,15,15	monster	Merman	1264,3,160000,0,0
+iz_dun04,58,135,0,0	monster	Hydra	1068,1,305000,150000,0
+iz_dun04,42,116,0,0	monster	Hydra	1068,1,306000,150000,0
+iz_dun04,33,129,0,0	monster	Hydra	1068,1,308000,150000,0
+iz_dun04,42,129,0,0	monster	Hydra	1068,1,312000,150000,0
+iz_dun04,80,233,0,0	monster	Hydra	1068,1,318000,150000,0
+iz_dun04,69,243,0,0	monster	Hydra	1068,1,321000,150000,0
+iz_dun04,33,115,0,0	monster	Hydra	1068,1,321000,150000,0

+ 31 - 39
npc/mobs/dungeons/juperos.txt

@@ -17,44 +17,36 @@
 //= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
 //============================================================
 
-//========================================================================================
-// - Juperos 01
-//========================================================================================
+//==================================================
+// juperos_01 - Ruins of Juperos
+//==================================================
+juperos_01,0,0,0,0	monster	Venatu	1676,70,5000,0,0
+juperos_01,0,0,0,0	monster	Venatu	1677,70,5000,0,0
+juperos_01,0,0,0,0	monster	Venatu	1678,70,5000,0,0
+juperos_01,0,0,0,0	monster	Venatu	1679,50,5000,0,0
+juperos_01,0,0,0,0	monster	Dimik	1670,10,5000,0,0
+juperos_01,0,0,0,0	monster	Dimik	1671,5,5000,0,0
+juperos_01,0,0,0,0	monster	Dimik	1672,5,5000,0,0
+juperos_01,0,0,0,0	monster	Dimik	1673,5,5000,0,0
 
-juperos_01,100,180,60,70	monster	Venatu	1679,15,300000,0,1
-juperos_01,100,180,60,70	monster	Venatu	1676,25,300000,0,1
-juperos_01,100,180,60,70	monster	Venatu	1677,20,300000,0,1
-juperos_01,100,180,60,70	monster	Venatu	1678,25,300000,0,1
-juperos_01,192,132,60,80	monster	Venatu	1679,35,300000,0,1
-juperos_01,192,132,60,80	monster	Venatu	1676,45,300000,0,1
-juperos_01,192,132,60,80	monster	Venatu	1677,50,300000,0,1
-juperos_01,192,132,60,80	monster	Venatu	1678,45,300000,0,1
-juperos_01,0,0,0,0	monster	Dimik	1670,5,0,0,1
-juperos_01,0,0,0,0	monster	Dimik	1671,5,0,0,1
-juperos_01,0,0,0,0	monster	Dimik	1672,5,0,0,1
-juperos_01,0,0,0,0	monster	Dimik	1673,5,0,0,1
-juperos_01,232,202,25,25	monster	Dimik	1670,5,420000,0,0
+//==================================================
+// juperos_02 - Ruins of Juperos
+//==================================================
+juperos_02,0,0,0,0	monster	Apocalypse	1365,70,5000,0,0
+juperos_02,0,0,0,0	monster	Venatu	1676,65,5000,0,0
+juperos_02,0,0,0,0	monster	Venatu	1677,65,5000,0,0
+juperos_02,0,0,0,0	monster	Venatu	1678,65,5000,0,0
+juperos_02,0,0,0,0	monster	Venatu	1679,50,5000,0,0
 
-//========================================================================================
-// - Juperos 02
-//========================================================================================
-
-juperos_02,0,0,0,0	monster	Venatu	1679,50,0,0,1
-juperos_02,0,0,0,0	monster	Venatu	1676,65,0,0,1
-juperos_02,0,0,0,0	monster	Venatu	1677,65,0,0,1
-juperos_02,0,0,0,0	monster	Venatu	1678,65,0,0,1
-juperos_02,0,0,0,0	monster	Apocalypse	1365,70,0,0,1
-
-//========================================================================================
-// - Juperos Core
-//========================================================================================
-
-jupe_core,0,0,0,0	monster	Venatu	1676,25,0,0,1
-jupe_core,0,0,0,0	monster	Venatu	1677,25,0,0,1
-jupe_core,0,0,0,0	monster	Venatu	1678,25,0,0,1
-jupe_core,0,0,0,0	monster	Dimik	1670,40,0,0,1
-jupe_core,0,0,0,0	monster	Dimik	1671,40,0,0,1
-jupe_core,0,0,0,0	monster	Dimik	1672,40,0,0,1
-jupe_core,0,0,0,0	monster	Dimik	1673,40,0,0,1
-jupe_core,0,0,0,0	monster	Archdam	1668,40,0,0,1
-jupe_core,0,0,0,0	boss_monster	Vesper	1685,1,7200000,600000,1
+//==================================================
+// jupe_core - Center of Juperos
+//==================================================
+jupe_core,0,0,0,0	monster	Dimik	1670,40,5000,0,0
+jupe_core,0,0,0,0	monster	Dimik	1671,40,5000,0,0
+jupe_core,0,0,0,0	monster	Dimik	1672,40,5000,0,0
+jupe_core,0,0,0,0	monster	Dimik	1673,40,5000,0,0
+jupe_core,0,0,0,0	monster	Archdam	1668,40,5000,0,0
+jupe_core,0,0,0,0	monster	Venatu	1676,25,5000,0,0
+jupe_core,0,0,0,0	monster	Venatu	1677,25,5000,0,0
+jupe_core,0,0,0,0	monster	Venatu	1678,25,5000,0,0
+jupe_core,0,0,0,0	boss_monster	Vesper	1685,1,7200000,600000,1

+ 34 - 37
npc/mobs/dungeons/kh_dun.txt

@@ -14,20 +14,29 @@
 //============================================================
 
 //==================================================
-// kh_kiehl01
+// kh_dun01 - Robot Factory level 1 
 //==================================================
-kh_kiehl01,0,0,0,0	monster	Constant	1745,10,0,0,0
-kh_kiehl01,80,22,3,3	monster	Aliot	1740,1,180000,120000,0
-kh_kiehl01,105,40,3,3	monster	Aliza	1746,1,180000,120000,0
-kh_kiehl01,105,40,3,3	monster	Aliza	1737,1,180000,120000,0
-kh_kiehl01,135,24,3,3	monster	Alicel	1739,1,180000,120000,0
-kh_kiehl01,173,90,3,3	monster	Aliot	1740,1,180000,120000,0
-kh_kiehl01,156,101,3,3	monster	Aliza	1746,1,180000,120000,0
-kh_kiehl01,128,102,3,3	monster	Alicel	1739,1,180000,120000,0
-kh_kiehl01,128,102,3,3	monster	Aliot	1740,1,180000,120000,0
-kh_kiehl01,37,110,3,3	monster	Alicel	1739,1,180000,120000,0
-kh_kiehl01,37,110,3,3	monster	Alicel	1735,1,180000,120000,0
-kh_kiehl01,32,124,3,3	monster	Aliot	1740,1,180000,120000,0
+kh_dun01,0,0,0,0	monster	Aliza	1737,45,5000,0,0
+kh_dun01,0,0,0,0	monster	Alice	1275,25,5000,0,0
+kh_dun01,0,0,0,0	monster	Constant	1738,8,5000,0,0
+kh_dun01,0,0,0,0	monster	Constant	1745,5,5000,0,0
+kh_dun01,0,0,0,0	monster	Alicel	1735,3,5000,0,0
+kh_dun01,0,0,0,0	monster	Aliot	1736,3,5000,0,0
+
+//==================================================
+// kh_dun02 - Robot Factory level 2
+//==================================================
+kh_dun02,0,0,0,0	monster	Alicel	1735,30,5000,0,0
+kh_dun02,0,0,0,0	monster	Aliot	1736,25,5000,0,0
+kh_dun02,0,0,0,0	monster	Constant	1738,15,5000,0,0
+kh_dun02,0,0,0,0	monster	Aliza	1737,10,5000,0,0
+kh_dun02,0,0,0,0	monster	Constant	1745,5,5000,0,0
+kh_dun02,0,0,0,0	boss_monster	Kiel D-01	1734,1,7200000,600000,0
+
+//==================================================
+// kh_kiehl01 - Kiehl's Room 
+//==================================================
+kh_kiehl01,0,0,0,0	monster	Constant	1745,10,5000,0,0
 kh_kiehl01,67,171,5,5	monster	Aliot	1740,1,180000,120000,0
 kh_kiehl01,67,171,5,5	monster	Aliot	1736,1,180000,120000,0
 kh_kiehl01,85,154,3,3	monster	Alicel	1739,1,180000,120000,0
@@ -36,27 +45,15 @@ kh_kiehl01,106,154,3,3	monster	Aliza	1746,1,180000,120000,0
 kh_kiehl01,122,155,3,3	monster	Aliot	1740,1,180000,120000,0
 kh_kiehl01,122,155,3,3	monster	Aliot	1736,1,180000,120000,0
 kh_kiehl01,122,155,3,3	monster	Alicel	1739,1,180000,120000,0
-kh_kiehl01,122,155,3,3	monster	Aliza	1746,1,180000,120000,0
-
-//==================================================
-// kh_dun01 - Machine doll factory, 1st floor
-//==================================================
-kh_dun01,83,179,70,40	monster	Alice	1275,9,1800000,1200000,0
-kh_dun01,83,179,30,20	monster	Aliza	1737,15,300000,240000,0
-kh_dun01,83,179,70,40	monster	Constant	1738,3,0,0,0
-kh_dun01,120,104,105,80	monster	Alice	1275,16,1800000,1200000,0
-kh_dun01,120,104,105,80	monster	Aliza	1737,30,300000,240000,0
-kh_dun01,120,104,105,80	monster	Constant	1738,5,0,0,0
-kh_dun01,0,0,0,0	monster	Constant	1745,5,0,0,0
-kh_dun01,0,0,0,0	monster	Aliot	1736,3,600000,300000,0
-kh_dun01,0,0,0,0	monster	Alicel	1735,3,600000,300000,0
-
-//==================================================
-// kh_dun02 - Machine doll factory, 2nd floor
-//==================================================
-kh_dun02,0,0,0,0	monster	Aliot	1736,25,0,0,0
-kh_dun02,0,0,0,0	monster	Alicel	1735,30,0,0,0
-kh_dun02,0,0,0,0	monster	Aliza	1737,10,0,0,0
-kh_dun02,0,0,0,0	monster	Constant	1738,15,1800000,1200000,0
-kh_dun02,0,0,0,0	monster	Constant	1745,5,0,0,0
-kh_dun02,0,0,0,0	boss_monster	Kiel D-01	1734,1,7200000,3600000,0
+kh_kiehl01,32,124,3,3	monster	Aliot	1740,1,180000,120000,0
+kh_kiehl01,37,110,3,3	monster	Alicel	1735,1,180000,120000,0
+kh_kiehl01,37,110,3,3	monster	Alicel	1739,1,180000,120000,0
+kh_kiehl01,80,22,3,3	monster	Aliot	1740,1,180000,120000,0
+kh_kiehl01,105,40,3,3	monster	Aliza	1746,1,180000,120000,0
+kh_kiehl01,105,40,3,3	monster	Aliza	1737,1,180000,120000,0
+kh_kiehl01,135,24,3,3	monster	Alicel	1739,1,180000,120000,0
+kh_kiehl01,173,90,3,3	monster	Aliot	1740,1,180000,120000,0
+kh_kiehl01,156,101,3,3	monster	Aliza	1746,1,180000,120000,0
+kh_kiehl01,128,102,3,3	monster	Alicel	1739,1,180000,120000,0
+kh_kiehl01,128,102,3,3	monster	Aliot	1740,1,180000,120000,0
+kh_kiehl01,122,155,3,3	monster	Aliza	1746,1,180000,120000,0

+ 38 - 281
npc/mobs/dungeons/lhz_dun.txt

@@ -23,289 +23,46 @@
 //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
 //============================================================
 
-
-//========================================================================================
-// lhz_dun01 - Bio-life Labs 1F
-//========================================================================================
-
-lhz_dun01,0,0,0,0	monster	Metaling	1613,50,0,0,0
-lhz_dun01,0,0,0,0	monster	Anopheles	1627,70,0,0,0
-lhz_dun01,0,0,0,0	monster	Remover	1682,100,0,0,0
-lhz_dun01,0,0,0,0	monster	Egnigem Cenia	1652,1,0,0,0
-lhz_dun01,0,0,0,0	monster	Wickebine Tres	1653,1,0,0,0
-lhz_dun01,0,0,0,0	monster	Armeyer Dinze	1654,1,0,0,0
-lhz_dun01,0,0,0,0	monster	Errende Ebecee	1655,1,0,0,0
-lhz_dun01,0,0,0,0	monster	Kavach Icarus	1656,1,0,0,0
-lhz_dun01,0,0,0,0	monster	Laurell Weinder	1657,1,0,0,0
-lhz_dun01,150,50,16,18	monster	Egnigem Cenia	1652,1,900000,800000,1
-lhz_dun01,150,50,16,18	monster	Wickebine Tres	1653,1,900000,800000,1
-lhz_dun01,150,50,16,18	monster	Armeyer Dinze	1654,1,900000,800000,1
-lhz_dun01,150,50,16,18	monster	Errende Ebecee	1655,5,900000,800000,1
-lhz_dun01,150,50,16,18	monster	Kavach Icarus	1656,5,600000,300000,1
-lhz_dun01,150,50,16,18	monster	Laurell Weinder	1657,5,600000,300000,1
-lhz_dun01,250,150,18,30	monster	Egnigem Cenia	1652,4,900000,800000,1
-lhz_dun01,250,150,18,30	monster	Wickebine Tres	1653,4,600000,300000,1
-lhz_dun01,250,150,18,30	monster	Armeyer Dinze	1654,4,900000,800000,1
-lhz_dun01,250,150,18,30	monster	Errende Ebecee	1655,2,900000,800000,1
-lhz_dun01,250,150,18,30	monster	Kavach Icarus	1656,2,900000,800000,1
-lhz_dun01,250,150,18,30	monster	Laurell Weinder	1657,2,600000,300000,1
-lhz_dun01,50,150,11,35	monster	Egnigem Cenia	1652,1,600000,300000,1
-lhz_dun01,50,150,11,35	monster	Wickebine Tres	1653,4,900000,800000,1
-lhz_dun01,50,150,11,35	monster	Armeyer Dinze	1654,1,900000,800000,1
-lhz_dun01,50,150,11,35	monster	Errende Ebecee	1655,4,900000,800000,1
-lhz_dun01,50,150,11,35	monster	Kavach Icarus	1656,4,900000,800000,1
-lhz_dun01,50,150,11,35	monster	Laurell Weinder	1657,2,600000,300000,1
-lhz_dun01,192,61,18,30	monster	Egnigem Cenia	1652,1,900000,800000,1
-lhz_dun01,192,61,18,30	monster	Wickebine Tres	1653,1,900000,800000,1
-lhz_dun01,192,61,18,30	monster	Armeyer Dinze	1654,1,900000,800000,1
-lhz_dun01,192,61,18,30	monster	Errende Ebecee	1655,1,900000,800000,1
-lhz_dun01,192,61,18,30	monster	Kavach Icarus	1656,1,900000,800000,1
-lhz_dun01,192,61,18,30	monster	Laurell Weinder	1657,1,900000,800000,1
-lhz_dun01,0,0,0,0	monster	Gemini-S58	1681,1,7200000,5400000,0
-
-//========================================================================================
-// lhz_dun02 - Bio-life Labs 2F
-//========================================================================================
-
-lhz_dun02,0,0,0,0	monster	Egnigem Cenia	1652,26,0,0,0
-lhz_dun02,0,0,0,0	monster	Wickebine Tres	1653,26,0,0,0
-lhz_dun02,0,0,0,0	monster	Armeyer Dinze	1654,26,0,0,0
-lhz_dun02,0,0,0,0	monster	Errende Ebecee	1655,26,0,0,0
-lhz_dun02,0,0,0,0	monster	Kavach Icarus	1656,26,0,0,0
-lhz_dun02,0,0,0,0	monster	Laurell Weinder	1657,26,0,0,0
-lhz_dun02,150,150,56,54	monster	Egnigem Cenia	1652,4,120000,60000,1
-lhz_dun02,150,150,56,54	monster	Wickebine Tres	1653,4,120000,60000,1
-lhz_dun02,150,150,56,54	monster	Armeyer Dinze	1654,4,120000,60000,1
-lhz_dun02,150,150,56,54	monster	Errende Ebecee	1655,4,120000,60000,1
-lhz_dun02,150,150,56,54	monster	Kavach Icarus	1656,4,120000,60000,1
-lhz_dun02,150,150,56,54	monster	Laurell Weinder	1657,4,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Egnigem Cenia	1652,10,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Wickebine Tres	1653,10,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Armeyer Dinze	1654,10,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Errende Ebecee	1655,10,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Kavach Icarus	1656,10,120000,60000,1
-lhz_dun02,150,150,105,90	monster	Laurell Weinder	1657,10,120000,60000,1
-lhz_dun02,0,0,0,0	monster	Egnigem Cenia	1652,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Wickebine Tres	1653,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Armeyer Dinze	1654,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Errende Ebecee	1655,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Kavach Icarus	1656,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Laurell Weinder	1657,10,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Remover	1682,20,300000,150000,1
-lhz_dun02,0,0,0,0	monster	Eremes Guile	1635,1,180000,120000,0
-lhz_dun02,0,0,0,0	monster	Gemini-S58	1681,10,5400000,180000,0
+//==================================================
+// lhz_dun01 - Somatology Laboratory
+//==================================================
+lhz_dun01,0,0,0,0	monster	Remover	1682,100,5000,0,0
+lhz_dun01,0,0,0,0	monster	Anopheles	1627,70,5000,0,0
+lhz_dun01,0,0,0,0	monster	Metaling	1613,50,5000,0,0
+lhz_dun01,0,0,0,0	monster	Kavach Icarus	1656,13,5000,0,0
+lhz_dun01,0,0,0,0	monster	Errende Ebecee	1655,13,5000,0,0
+lhz_dun01,0,0,0,0	monster	Laurell Weinder	1657,11,5000,0,0
+lhz_dun01,0,0,0,0	monster	Wickebine Tres	1653,11,5000,0,0
+lhz_dun01,0,0,0,0	monster	Armeyer Dinze	1654,8,5000,0,0
+lhz_dun01,0,0,0,0	monster	Egnigem Cenia	1652,8,5000,0,0
+lhz_dun01,0,0,0,0	monster	Gemini-S58	1681,1,5000,0,0
+
+//==================================================
+// lhz_dun02 - Somatology Laboratory
+//==================================================
+lhz_dun02,0,0,0,0	monster	Laurell Weinder	1657,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Wickebine Tres	1653,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Kavach Icarus	1656,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Errende Ebecee	1655,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Egnigem Cenia	1652,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Armeyer Dinze	1654,50,5000,0,0
+lhz_dun02,0,0,0,0	monster	Remover	1682,20,5000,0,0
+lhz_dun02,0,0,0,0	monster	Gemini-S58	1681,10,5000,0,0
+lhz_dun02,0,0,0,0	monster	Eremes Guile	1635,1,5000,0,0
 lhz_dun02,0,0,0,0	boss_monster	Egnigem Cenia	1658,1,7200000,600000,1
 
-//========================================================================================
-// lhz_dun03 - Bio-life Labs 3F
-//========================================================================================
-
-lhz_dun03,140,235,116,30	monster	Seyren Windsor	1634,4,180000,120000,0
-lhz_dun03,140,235,116,30	monster	Eremes Guile	1635,4,180000,120000,0
-lhz_dun03,140,235,116,30	monster	Howard Alt-Eisen	1636,4,180000,120000,0
-lhz_dun03,140,235,116,30	monster	Margaretha Sorin	1637,4,180000,120000,0
-lhz_dun03,140,235,116,30	monster	Cecil Damon	1638,4,180000,120000,0
-lhz_dun03,140,235,116,30	monster	Kathryne Keyron	1639,4,180000,120000,0
-
-lhz_dun03,40,214,16,16	monster	Seyren Windsor	1634,1,120000,60000,0
-lhz_dun03,40,214,16,16	monster	Eremes Guile	1635,1,120000,60000,0
-lhz_dun03,40,214,16,16	monster	Howard Alt-Eisen	1636,1,120000,60000,0
-lhz_dun03,40,214,16,16	monster	Margaretha Sorin	1637,1,120000,60000,0
-lhz_dun03,40,214,16,16	monster	Cecil Damon	1638,1,120000,60000,0
-lhz_dun03,40,214,16,16	monster	Kathryne Keyron	1639,1,120000,60000,0
-
-lhz_dun03,240,213,16,17	monster	Seyren Windsor	1634,1,120000,60000,0
-lhz_dun03,240,213,16,17	monster	Eremes Guile	1635,1,120000,60000,0
-lhz_dun03,240,213,16,17	monster	Howard Alt-Eisen	1636,1,120000,60000,0
-lhz_dun03,240,213,16,17	monster	Margaretha Sorin	1637,1,120000,60000,0
-lhz_dun03,240,213,16,17	monster	Cecil Damon	1638,1,120000,60000,0
-lhz_dun03,240,213,16,17	monster	Kathryne Keyron	1639,1,120000,60000,0
-
-lhz_dun03,140,65,108,38	monster	Seyren Windsor	1634,7,120000,160000,0
-lhz_dun03,140,65,108,38	monster	Eremes Guile	1635,7,120000,160000,0
-lhz_dun03,140,65,108,38	monster	Howard Alt-Eisen	1636,7,120000,160000,0
-lhz_dun03,140,65,108,38	monster	Margaretha Sorin	1637,7,120000,160000,0
-lhz_dun03,140,65,108,38	monster	Cecil Damon	1638,7,120000,60000,0
-lhz_dun03,140,65,108,38	monster	Kathryne Keyron	1639,7,120000,60000,0
-
-lhz_dun03,140,31,8,15	monster	Seyren Windsor	1634,1,600000,540000,0
-lhz_dun03,140,31,8,15	monster	Eremes Guile	1635,1,540000,480000,0
-lhz_dun03,140,31,8,15	monster	Howard Alt-Eisen	1636,1,600000,540000,0
-lhz_dun03,140,31,8,15	monster	Margaretha Sorin	1637,1,540000,480000,0
-lhz_dun03,140,31,8,15	monster	Cecil Damon	1638,1,600000,540000,0
-lhz_dun03,140,31,8,15	monster	Kathryne Keyron	1639,1,540000,480000,0
-
-lhz_dun03,40,66,16,16	monster	Seyren Windsor	1634,1,120000,60000,0
-lhz_dun03,40,66,16,16	monster	Eremes Guile	1635,1,120000,60000,0
-lhz_dun03,40,66,16,16	monster	Howard Alt-Eisen	1636,1,120000,60000,0
-lhz_dun03,40,66,16,16	monster	Margaretha Sorin	1637,1,120000,60000,0
-lhz_dun03,40,66,16,16	monster	Cecil Damon	1638,1,120000,60000,0
-lhz_dun03,40,66,16,16	monster	Kathryne Keyron	1639,1,120000,60000,0
-
-lhz_dun03,240,66,16,16	monster	Seyren Windsor	1634,1,120000,60000,0
-lhz_dun03,240,66,16,16	monster	Eremes Guile	1635,1,120000,60000,0
-lhz_dun03,240,66,16,16	monster	Howard Alt-Eisen	1636,1,120000,60000,0
-lhz_dun03,240,66,16,16	monster	Margaretha Sorin	1637,1,120000,60000,0
-lhz_dun03,240,66,16,16	monster	Cecil Damon	1638,1,120000,60000,0
-lhz_dun03,240,66,16,16	monster	Kathryne Keyron	1639,1,120000,60000,0
-
-lhz_dun03,54,131,35,39	monster	Seyren Windsor	1634,5,180000,120000,0
-lhz_dun03,54,131,35,39	monster	Eremes Guile	1635,5,180000,120000,0
-lhz_dun03,54,131,35,39	monster	Howard Alt-Eisen	1636,5,180000,120000,0
-lhz_dun03,54,131,35,39	monster	Margaretha Sorin	1637,5,180000,120000,0
-lhz_dun03,54,131,35,39	monster	Cecil Damon	1638,5,120000,60000,0
-lhz_dun03,54,131,35,39	monster	Kathryne Keyron	1639,5,120000,60000,0
-
-lhz_dun03,228,137,35,39	monster	Seyren Windsor	1634,5,180000,120000,0
-lhz_dun03,228,137,35,39	monster	Eremes Guile	1635,5,180000,120000,0
-lhz_dun03,228,137,35,39	monster	Howard Alt-Eisen	1636,5,180000,120000,0
-lhz_dun03,228,137,35,39	monster	Margaretha Sorin	1637,5,180000,120000,0
-lhz_dun03,228,137,35,39	monster	Cecil Damon	1638,5,120000,60000,0
-lhz_dun03,228,137,35,39	monster	Kathryne Keyron	1639,5,120000,60000,0
-
-lhz_dun03,138,138,36,34	monster	Seyren Windsor	1634,3,120000,60000,0
-lhz_dun03,138,138,36,34	monster	Eremes Guile	1635,3,120000,60000,0
-lhz_dun03,138,138,36,34	monster	Howard Alt-Eisen	1636,3,120000,60000,0
-lhz_dun03,138,138,36,34	monster	Margaretha Sorin	1637,3,180000,120000,0
-lhz_dun03,138,138,36,34	monster	Cecil Damon	1638,4,0,0,0
-lhz_dun03,138,138,36,34	monster	Kathryne Keyron	1639,4,0,0,0
-
-lhz_dun03,140,192,66,21	monster	Seyren Windsor	1634,7,120000,60000,0
-lhz_dun03,140,192,66,21	monster	Eremes Guile	1635,7,180000,120000,0
-lhz_dun03,140,192,66,21	monster	Howard Alt-Eisen	1636,7,120000,60000,0
-lhz_dun03,140,192,66,21	monster	Margaretha Sorin	1637,7,180000,120000,0
-lhz_dun03,140,192,66,21	monster	Cecil Damon	1638,7,120000,60000,0
-lhz_dun03,140,192,66,21	monster	Kathryne Keyron	1639,7,120000,60000,0
-
-lhz_dun03,89,164,4,8	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,89,164,4,8	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,107,167,4,5	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,107,167,4,5	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,171,167,4,5	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,171,167,4,5	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,189,164,4,8	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,189,164,4,8	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,89,113,4,9	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,89,113,4,9	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,107,109,4,5	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,107,109,4,5	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,171,109,4,5	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,171,109,4,5	monster	Cecil Damon	1638,3,120000,60000,0
-lhz_dun03,189,113,4,9	monster	Kathryne Keyron	1639,1,120000,60000,0
-lhz_dun03,189,113,4,9	monster	Cecil Damon	1638,3,120000,60000,0
-
-lhz_dun03,96,164,13,8	monster	Seyren Windsor	1634,2,300000,120000,0
-lhz_dun03,96,164,13,8	monster	Eremes Guile	1635,2,300000,120000,0
-lhz_dun03,96,164,13,8	monster	Margaretha Sorin	1637,2,300000,120000,0
-lhz_dun03,96,164,13,8	monster	Cecil Damon	1638,5,0,0,0
-lhz_dun03,96,164,13,8	monster	Kathryne Keyron	1639,3,0,0,0
-lhz_dun03,180,164,13,8	monster	Seyren Windsor	1634,2,300000,120000,0
-lhz_dun03,180,164,13,8	monster	Howard Alt-Eisen	1636,2,300000,120000,0
-lhz_dun03,180,164,13,8	monster	Margaretha Sorin	1637,2,300000,120000,0
-lhz_dun03,180,164,13,8	monster	Cecil Damon	1638,5,0,0,0
-lhz_dun03,180,164,13,8	monster	Kathryne Keyron	1639,3,0,0,0
-lhz_dun03,98,113,13,9	monster	Seyren Windsor	1634,2,300000,120000,0
-lhz_dun03,98,113,13,9	monster	Eremes Guile	1635,2,300000,120000,0
-lhz_dun03,98,113,13,9	monster	Howard Alt-Eisen	1636,2,300000,120000,0
-lhz_dun03,98,113,13,9	monster	Cecil Damon	1638,5,0,0,0
-lhz_dun03,98,113,13,9	monster	Kathryne Keyron	1639,3,0,0,0
-lhz_dun03,180,113,13,9	monster	Eremes Guile	1635,2,300000,120000,0
-lhz_dun03,180,113,13,9	monster	Howard Alt-Eisen	1636,2,300000,120000,0
-lhz_dun03,180,113,13,9	monster	Margaretha Sorin	1637,2,300000,120000,0
-lhz_dun03,180,113,13,9	monster	Cecil Damon	1638,5,0,0,0
-lhz_dun03,180,113,13,9	monster	Kathryne Keyron	1639,3,0,0,0
-
-lhz_dun03,114,138,12,16	monster	Lord Knight Seyren	1640,1,2700000,2400000,1
-lhz_dun03,163,138,12,16	monster	Whitesmith Howard	1642,1,3000000,2700000,1
+//==================================================
+// lhz_dun03 - Somatology Laboratory
+//==================================================
+lhz_dun03,0,0,0,0	monster	Cecil Damon	1638,81,5000,0,0
+lhz_dun03,0,0,0,0	monster	Kathryne Keyron	1639,57,5000,0,0
+lhz_dun03,0,0,0,0	monster	Margaretha Sorin	1637,42,5000,0,0
+lhz_dun03,0,0,0,0	monster	Howard Alt-Eisen	1636,42,5000,0,0
+lhz_dun03,0,0,0,0	monster	Eremes Guile	1635,42,5000,0,0
+lhz_dun03,0,0,0,0	monster	Seyren Windsor	1634,42,5000,0,0
 lhz_dun03,139,158,20,11	monster	Assassin Cross Eremes	1641,1,2580000,2340000,1
+lhz_dun03,138,138,36,34	monster	High Wizard Kathryne	1645,1,2580000,2460000,1
+lhz_dun03,114,138,12,16	monster	Lord Knight Seyren	1640,1,2700000,2400000,1
 lhz_dun03,139,117,20,11	monster	Sniper Cecil	1644,1,2700000,2500000,1
+lhz_dun03,163,138,12,16	monster	Whitesmith Howard	1642,1,3000000,2700000,1
 lhz_dun03,138,138,36,34	monster	High Priest Margaretha	1643,1,3300000,3000000,1
-lhz_dun03,138,138,36,34	monster	High Wizard Kathryne	1645,1,2580000,2460000,1
-
-lhz_dun03,2,2,0	script	summon_boss_lt	-1,{
-OnInit:
-	initnpctimer;
-	end;
-
-OnTimer6000000:
-	if (rand(1,6) == 1) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer6300000:
-	if (rand(1,6) == 2) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer6600000:
-	if (rand(1,6) == 3) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer6900000:
-	if (rand(1,6) == 4) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer7200000:
-	if (rand(1,6) == 5) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer7500000:
-	if (rand(1,6) == 6) {
-		donpcevent "summon_boss_lt::Onsummon";
-		stopnpctimer;
-	}
-	end;
-
-OnTimer7800000:
-	donpcevent "summon_boss_lt::Onsummon";
-	stopnpctimer;
-	end;
-
-Onsummon:
-	// Select Coordinates to summon a random MVP on
-	switch(rand(1,6)) {
-	case 1: set .@x,140;	set .@y,232;	break;
-	case 2: set .@x,75;	set .@y,138;	break;
-	case 3: set .@x,140;	set .@y,87;		break;
-	case 4: set .@x,205;	set .@y,140;	break;
-	case 5: set .@x,123;	set .@y,137;	break;
-	case 6: set .@x,175;	set .@y,137;	break;
-	}
-	set .@mob,rand(1646,1651);
-	monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";
-
-	// Select Coordinates to summon a random 99 on
-	switch(rand(1,6)) {
-	case 1: set .@x2,183;	set .@y2,97;	break;
-	case 2: set .@x2,97;	set .@y2,96;	break;
-	case 3: set .@x2,47;	set .@y2,139;	break;
-	case 4: set .@x2,231;	set .@y2,140;	break;
-	case 5: set .@x2,139;	set .@y2,211;	break;
-	case 6: set .@x2,139;	set .@y2,259;	break;
-	}
-	set .@mob2,rand(1640,1645);
-	monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";
-	end;
-
-OnMyMvPDead:
-	killmonster "lhz_dun03","summon_boss_lt::OnMVP";
-	initnpctimer;
-	end;
-
-//Required to keep from erroring
-OnMVP:
-	end;
-}

+ 18 - 18
npc/mobs/dungeons/lou_dun.txt

@@ -13,31 +13,31 @@
 //============================================================
 
 //==================================================
-// lou_dun01 - The Royal Tomb
+// lou_dun01 - The Royal Tomb 
 //==================================================
-lou_dun01,0,0,0,0	monster	Horong	1129,15,0,0,0
-lou_dun01,0,0,0,0	monster	Mi Gao	1516,15,0,0,0
-lou_dun01,215,159,40,80	monster	Side Winder	1037,10,300000,120000,0
-lou_dun01,215,159,40,80	monster	Jing Guai	1517,25,300000,120000,0
-lou_dun01,0,0,0,0	monster	Jing Guai	1517,20,0,0,0
-lou_dun01,0,0,0,0	monster	Grizzly	1381,15,0,0,0
+lou_dun01,0,0,0,0	monster	Jing Guai	1517,45,5000,0,0
+lou_dun01,0,0,0,0	monster	Grizzly	1381,15,5000,0,0
+lou_dun01,0,0,0,0	monster	Mi Gao	1516,15,5000,0,0
+lou_dun01,0,0,0,0	monster	Horong	1129,15,5000,0,0
+lou_dun01,0,0,0,0	monster	Side Winder	1037,10,5000,0,0
 lou_dun01,0,0,0,0	monster	Leib Olmai	1306,1,300000,120000,0
-lou_dun01,197,77,10,10	monster	Black Mushroom	1084,5,0,0,0
-lou_dun01,0,0,0,0	monster	Shining Plant	1083,5,0,0,0
+lou_dun01,197,77,10,10	monster	Black Mushroom	1084,5,5000,0,0
+lou_dun01,0,0,0,0	monster	Shining Plant	1083,5,5000,0,0
 
 //==================================================
 // lou_dun02 - Inside the Royal Tomb
 //==================================================
-lou_dun02,0,0,0,0	monster	Yao Jun	1512,40,300000,120000,0
-lou_dun02,0,0,0,0	monster	Munak	1026,25,0,0,0
-lou_dun02,0,0,0,0	monster	Zhu Po Long	1514,5,0,0,0
-lou_dun02,0,0,0,0	monster	Mimic	1191,5,0,0,0
+lou_dun02,0,0,0,0	monster	Yao Jun	1512,40,5000,0,0
+lou_dun02,0,0,0,0	monster	Munak	1026,25,5000,0,0
+lou_dun02,0,0,0,0	monster	Mimic	1191,5,5000,0,0
+lou_dun02,0,0,0,0	monster	Zhu Po Long	1514,5,5000,0,0
 
 //==================================================
-// lou_dun03 - Suei Long Gon
+// lou_dun03 - Suei Long Gon 
 //==================================================
-lou_dun03,0,0,0,0	monster	Yao Jun	1512,25,120000,60000,0
-lou_dun03,0,0,0,0	monster	Zhu Po Long	1514,25,120000,60000,0
-lou_dun03,0,0,0,0	monster	Mao Guai	1513,15,0,0,0
+lou_dun03,0,0,0,0	monster	Zhu Po Long	1514,25,5000,0,0
+lou_dun03,0,0,0,0	monster	Yao Jun	1512,25,5000,0,0
+lou_dun03,0,0,0,0	monster	Mao Guai	1513,15,5000,0,0
+lou_dun03,0,0,0,0	monster	Green Maiden	1631,5,5000,0,0
 lou_dun03,0,0,0,0	monster	Green Maiden	1631,5,3000000,1800000,1
-lou_dun03,0,0,0,0	boss_monster	White Lady	1630,1,7000000,600000,1
+lou_dun03,0,0,0,0	boss_monster	White Lady	1630,1,7000000,600000,1

+ 13 - 24
npc/mobs/dungeons/mag_dun.txt

@@ -13,31 +13,20 @@
 //============================================================
 
 //==================================================
-// mag_dun01 - Nogg Road F1
+// mag_dun01 - Nogg Road
 //==================================================
-mag_dun01,0,0,0,0	monster	Blazer	1367,20,0,0,0
-mag_dun01,0,0,0,0	monster	Lava Golem	1366,20,600000,300000,0
-mag_dun01,0,0,0,0	monster	Kaho	1072,20,0,0,0
-mag_dun01,0,0,0,0	monster	Explosion	1383,30,0,0,0
-mag_dun01,0,0,0,0	monster	Grizzly	1381,10,0,0,0
+mag_dun01,0,0,0,0	monster	Explosion	1383,30,5000,0,0
+mag_dun01,0,0,0,0	monster	Lava Golem	1366,20,5000,0,0
+mag_dun01,0,0,0,0	monster	Blazer	1367,20,5000,0,0
+mag_dun01,0,0,0,0	monster	Kaho	1072,20,5000,0,0
+mag_dun01,0,0,0,0	monster	Grizzly	1381,10,5000,0,0
 
 //==================================================
-// mag_dun02 - Nogg Road F2
+// mag_dun02 - Nogg Road
 //==================================================
-mag_dun02,0,0,0,0	monster	Gig	1387,10,0,0,0
-mag_dun02,0,0,0,0	monster	Deleter	1384,25,0,0,0
-mag_dun02,0,0,0,0	monster	Deleter	1385,25,0,0,0
-mag_dun02,0,0,0,0	monster	Diabolic	1382,10,120000,30000,0
-mag_dun02,0,0,0,0	monster	Nightmare Terror	1379,15,0,0,0
-mag_dun02,0,0,0,0	monster	Nightmare Terror	1379,10,60000,30000,0
-mag_dun02,110,190,50,20	monster	Blazer	1367,5,300000,150000,0
-mag_dun02,110,190,50,20	monster	Nightmare Terror	1379,4,180000,150000,0
-mag_dun02,200,120,40,40	monster	Blazer	1367,15,300000,150000,0
-mag_dun02,103,102,58,59	monster	Nightmare Terror	1379,10,300000,150000,0
-mag_dun02,120,202,20,20	monster	Deleter	1384,3,300000,150000,0
-mag_dun02,184,170,43,55	monster	Deleter	1384,7,300000,150000,0
-mag_dun02,184,170,43,55	monster	Deleter	1385,10,300000,150000,0
-mag_dun02,184,170,43,55	monster	Nightmare Terror	1379,7,300000,150000,0
-mag_dun02,197,59,50,37	monster	Deleter	1384,3,300000,150000,0
-mag_dun02,197,59,50,37	monster	Deleter	1385,5,300000,150000,0
-mag_dun02,197,59,50,37	monster	Diabolic	1382,5,300000,30000,0
+mag_dun02,0,0,0,0	monster	Nightmare Terror	1379,46,5000,0,0
+mag_dun02,0,0,0,0	monster	Deleter	1385,40,5000,0,0
+mag_dun02,0,0,0,0	monster	Deleter	1384,38,5000,0,0
+mag_dun02,0,0,0,0	monster	Blazer	1367,20,5000,0,0
+mag_dun02,0,0,0,0	monster	Diabolic	1382,15,5000,0,0
+mag_dun02,0,0,0,0	monster	Gig	1387,10,5000,0,0

+ 15 - 16
npc/mobs/dungeons/mjo_dun.txt

@@ -11,26 +11,25 @@
 //============================================================
 
 //==================================================
-// mjo_dun01 - Mjolnir Dead Pit F1
+// mjo_dun01 - Mjolnir Dead Pit
 //==================================================
-mjo_dun01,0,0,0,0	monster	Familiar	1005,30,0,0,0
-mjo_dun01,0,0,0,0	monster	Tarou	1175,60,0,0,0
-mjo_dun01,0,0,0,0	monster	Martin	1145,20,0,0,0
+mjo_dun01,0,0,0,0	monster	Tarou	1175,60,5000,0,0
+mjo_dun01,0,0,0,0	monster	Familiar	1005,30,5000,0,0
+mjo_dun01,0,0,0,0	monster	Martin	1145,20,5000,0,0
 
 //==================================================
-// mjo_dun02 - Mjolnir Dead Pit F2
+// mjo_dun02 - Mjolnir Dead Pit
 //==================================================
-mjo_dun02,0,0,0,0	monster	Martin	1145,60,0,0,0
-mjo_dun02,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-mjo_dun02,0,0,0,0	monster	Skeleton Worker	1169,20,0,0,0
-mjo_dun02,0,0,0,0	monster	Giearth	1121,35,30000,10000,0
+mjo_dun02,0,0,0,0	monster	Martin	1145,60,5000,0,0
+mjo_dun02,0,0,0,0	monster	Giearth	1121,35,5000,0,0
+mjo_dun02,0,0,0,0	monster	Drainliar	1111,20,5000,0,0
+mjo_dun02,0,0,0,0	monster	Skeleton Worker	1169,20,5000,0,0
 
 //==================================================
-// mjo_dun03 - Mjolnir Dead Pit F3
+// mjo_dun03 - Mjolnir Dead Pit
 //==================================================
-mjo_dun03,0,0,0,0	monster	Martin	1145,5,0,0,0
-mjo_dun03,0,0,0,0	monster	Skeleton Worker	1169,70,0,0,0
-mjo_dun03,0,0,0,0	monster	Giearth	1121,5,0,0,0
-mjo_dun03,0,0,0,0	monster	Myst	1151,35,0,0,0
-mjo_dun03,0,0,0,0	monster	Cramp	1209,2,300000,150000,0
-mjo_dun03,0,0,0,0	monster	Cramp	1209,1,50000,25000,0
+mjo_dun03,0,0,0,0	monster	Skeleton Worker	1169,70,5000,0,0
+mjo_dun03,0,0,0,0	monster	Myst	1151,35,5000,0,0
+mjo_dun03,0,0,0,0	monster	Giearth	1121,5,5000,0,0
+mjo_dun03,0,0,0,0	monster	Martin	1145,5,5000,0,0
+mjo_dun03,0,0,0,0	monster	Cramp	1209,3,5000,0,0

+ 32 - 32
npc/mobs/dungeons/moc_pryd.txt

@@ -13,52 +13,52 @@
 //============================================================
 
 //==================================================
-// moc_pryd01 - Inside Pyramid F1
+// moc_pryd01 - Inside Pyramid
 //==================================================
-moc_pryd01,0,0,0,0	monster	Familiar	1005,50,0,0,0
-moc_pryd01,0,0,0,0	monster	Poporing	1031,20,0,0,0
+moc_pryd01,0,0,0,0	monster	Familiar	1005,50,5000,0,0
+moc_pryd01,0,0,0,0	monster	Poporing	1031,20,5000,0,0
 
 //==================================================
-// moc_pryd02 - Inside Pyramid F2
+// moc_pryd02 - Inside Pyramid
 //==================================================
-moc_pryd02,0,0,0,0	monster	Poporing	1031,20,0,0,0
-moc_pryd02,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-moc_pryd02,0,0,0,0	monster	Mummy	1041,30,0,0,0
-moc_pryd02,0,0,0,0	monster	Isis	1029,5,0,0,0
-moc_pryd02,0,0,0,0	monster	Soldier Skeleton	1028,30,0,0,0
-moc_pryd02,0,0,0,0	monster	Archer Skeleton	1016,30,0,0,0
+moc_pryd02,0,0,0,0	monster	Mummy	1041,30,5000,0,0
+moc_pryd02,0,0,0,0	monster	Soldier Skeleton	1028,30,5000,0,0
+moc_pryd02,0,0,0,0	monster	Archer Skeleton	1016,30,5000,0,0
+moc_pryd02,0,0,0,0	monster	Drainliar	1111,20,5000,0,0
+moc_pryd02,0,0,0,0	monster	Poporing	1031,20,5000,0,0
+moc_pryd02,0,0,0,0	monster	Isis	1029,5,5000,0,0
 
 //==================================================
-// moc_pryd03 - Inside Pyramid F3
+// moc_pryd03 - Inside Pyramid
 //==================================================
-moc_pryd03,0,0,0,0	monster	Drainliar	1111,5,0,0,0
-moc_pryd03,0,0,0,0	monster	Mimic	1191,5,0,0,0
-moc_pryd03,0,0,0,0	monster	Matyr	1146,10,0,0,0
-moc_pryd03,0,0,0,0	monster	Mummy	1041,70,0,0,0
-moc_pryd03,0,0,0,0	monster	Verit	1032,20,600000,300000,1
+moc_pryd03,0,0,0,0	monster	Mummy	1041,70,5000,0,0
+moc_pryd03,0,0,0,0	monster	Verit	1032,20,5000,0,0
+moc_pryd03,0,0,0,0	monster	Matyr	1146,10,5000,0,0
+moc_pryd03,0,0,0,0	monster	Drainliar	1111,5,5000,0,0
+moc_pryd03,0,0,0,0	monster	Mimic	1191,5,5000,0,0
 
 //==================================================
-// moc_pryd04 - Inside Pyramid F4
+// moc_pryd04 - Inside Pyramid
 //==================================================
-moc_pryd04,0,0,0,0	monster	Mummy	1041,25,0,0,0
-moc_pryd04,0,0,0,0	monster	Ancient Mummy	1297,3,0,0,0
-moc_pryd04,0,0,0,0	monster	Isis	1029,50,150000,75000,0
-moc_pryd04,0,0,0,0	monster	Mimic	1191,15,600000,300000,1
+moc_pryd04,0,0,0,0	monster	Isis	1029,50,5000,0,0
+moc_pryd04,0,0,0,0	monster	Mummy	1041,25,5000,0,0
+moc_pryd04,0,0,0,0	monster	Matyr	1146,20,5000,0,0
+moc_pryd04,0,0,0,0	monster	Mimic	1191,15,5000,0,0
+moc_pryd04,0,0,0,0	monster	Ancient Mummy	1297,3,5000,0,0
 moc_pryd04,0,0,0,0	boss_monster	Osiris	1038,1,3600000,600000,0
-moc_pryd04,0,0,0,0	monster	Matyr	1146,20,0,0,0
 
 //==================================================
-// moc_pryd05 - Inside Pyramid B1
+// moc_pryd05 - Inside Pyramid
 //==================================================
-moc_pryd05,0,0,0,0	monster	Minorous	1149,60,0,0,0
-moc_pryd05,0,0,0,0	monster	Mummy	1041,10,0,0,0
-moc_pryd05,0,0,0,0	monster	Verit	1032,50,0,0,0
+moc_pryd05,0,0,0,0	monster	Minorous	1149,60,5000,0,0
+moc_pryd05,0,0,0,0	monster	Verit	1032,50,5000,0,0
+moc_pryd05,0,0,0,0	monster	Mummy	1041,10,5000,0,0
 
 //==================================================
-// moc_pryd06 - Inside Pyramid B2
+// moc_pryd06 - Inside Pyramid
 //==================================================
-moc_pryd06,0,0,0,0	monster	Verit	1032,10,0,0,0
-moc_pryd06,0,0,0,0	monster	Arclouze	1194,20,0,0,0
-moc_pryd06,100,90,80,50	monster	Ancient Mummy	1297,20,0,0,0
-moc_pryd06,100,90,80,50	monster	Mimic	1191,20,0,0,0
-moc_pryd06,102,85,1,1	boss_monster	Amon Ra	1511,1,3600000,600000,0
+moc_pryd06,0,0,0,0	monster	Mimic	1191,30,5000,0,0
+moc_pryd06,0,0,0,0	monster	Verit	1032,30,5000,0,0
+moc_pryd06,0,0,0,0	monster	Arclouze	1194,20,5000,0,0
+moc_pryd06,0,0,0,0	monster	Ancient Mummy	1297,20,5000,0,0
+moc_pryd06,102,85,1,1	boss_monster	Amon Ra	1511,1,3600000,600000,0

+ 17 - 25
npc/mobs/dungeons/mosk_dun.txt

@@ -14,36 +14,28 @@
 //============================================================
 
 //==================================================
-// mosk_dun01 - Moscovia Dungeon 1
+// mosk_dun01 - Les Forest
 //==================================================
-mosk_dun01,64,236,100,100	monster	Wood Goblin	1880,15,10000,0,1
-mosk_dun01,64,236,100,100	monster	Les	1881,7,10000,0,1
-mosk_dun01,99,162,100,100	monster	Wood Goblin	1880,15,10000,0,1
-mosk_dun01,99,162,100,100	monster	Les	1881,7,10000,0,1
-mosk_dun01,150,80,100,5	monster	Wood Goblin	1880,30,10000,0,1
-mosk_dun01,150,80,100,5	monster	Les	1881,15,10000,0,1
-mosk_dun01,241,177,10,10	monster	Wood Goblin	1880,3,10000,0,1
-mosk_dun01,241,177,10,10	monster	Les	1881,2,10000,0,1
-mosk_dun01,198,223,10,10	monster	Wood Goblin	1880,3,10000,0,1
-mosk_dun01,198,223,10,10	monster	Les	1881,2,10000,0,1
-mosk_dun01,0,0,0,0	monster	Poporing	1031,20,10000,0,1
-mosk_dun01,0,0,0,0	monster	Mantis	1139,10,20000,0,0
+mosk_dun01,0,0,0,0	monster	Wood Goblin	1880,66,5000,0,0
+mosk_dun01,0,0,0,0	monster	Les	1881,33,5000,0,0
+mosk_dun01,0,0,0,0	monster	Poporing	1031,20,5000,0,0
+mosk_dun01,0,0,0,0	monster	Mantis	1139,10,5000,0,0
 
 //==================================================
-// mosk_dun02 - Moscovia Dungeon 2
+// mosk_dun02 - Temny Forest
 //==================================================
-mosk_dun02,0,0,0,0	monster	Wood Goblin	1880,30,10000,10000,1
-mosk_dun02,0,0,0,0	monster	Les	1881,40,10000,10000,1
-mosk_dun02,0,0,0,0	monster	Baba Yaga	1882,20,20000,10000,1
-mosk_dun02,0,0,0,0	monster	Uzhas	1883,5,20000,10000,1
+mosk_dun02,0,0,0,0	monster	Les	1881,40,5000,0,0
+mosk_dun02,0,0,0,0	monster	Wood Goblin	1880,30,5000,0,0
+mosk_dun02,0,0,0,0	monster	Baba Yaga	1882,20,5000,0,0
+mosk_dun02,0,0,0,0	monster	Uzhas	1883,5,5000,0,0
 
 //==================================================
-// mosk_dun03 - Moscovia Dungeon 3
+// mosk_dun03 - Dremuci Forest
 //==================================================
-mosk_dun03,0,0,0,0	monster	Baba Yaga	1882,60,10000,10000,1
-mosk_dun03,0,0,0,0	monster	Uzhas	1883,35,20000,10000,1
-mosk_dun03,0,0,0,0	monster	Mavka	1884,15,20000,10000,1
-mosk_dun03,0,0,0,0	monster	Yellow Plant	1081,10,0,0,0
-mosk_dun03,0,0,0,0	monster	White Plant	1082,10,0,0,0
-mosk_dun03,0,0,0,0	monster	Shining Plant	1083,5,10000,0,0
+mosk_dun03,0,0,0,0	monster	Baba Yaga	1882,60,5000,0,0
+mosk_dun03,0,0,0,0	monster	Uzhas	1883,35,5000,0,0
+mosk_dun03,0,0,0,0	monster	Mavka	1884,15,5000,0,0
 mosk_dun03,207,221,5,5	boss_monster	Gopinich	1885,1,7200000,600000,1
+mosk_dun03,0,0,0,0	monster	Yellow Plant	1081,10,5000,0,0
+mosk_dun03,0,0,0,0	monster	White Plant	1082,10,5000,0,0
+mosk_dun03,0,0,0,0	monster	Shining Plant	1083,5,10000,0,0

+ 14 - 5
npc/mobs/dungeons/nyd_dun.txt

@@ -11,11 +11,20 @@
 //============================================================
 
 //==================================================
-// nyd_dun01 - Yggdrasil Root Dungeon
+// nyd_dun01 - Yggdrasil Root
 //==================================================
-nyd_dun01,0,0,0,0	monster	Draco	2013,40,0,0,0
-nyd_dun01,0,0,0,0	monster	Draco's Egg	2014,10,0,0,0
-nyd_dun01,0,0,0,0	monster	Aqua Elemental	2016,20,0,0,0
-nyd_dun01,0,0,0,0	monster	Dark Pinguicula	2015,10,0,0,0
+nyd_dun01,0,0,0,0	monster	Draco	2013,40,5000,0,0
+nyd_dun01,0,0,0,0	monster	Aqua Elemental	2016,20,5000,0,0
+nyd_dun01,0,0,0,0	monster	Dark Pinguicula	2015,10,5000,0,0
 nyd_dun01,0,0,0,0	monster	Rata	2017,2,900000,0,0
 nyd_dun01,0,0,0,0	monster	Duneyrr	2018,2,900000,0,0
+nyd_dun01,47,219,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,57,220,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,57,226,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,56,226,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,64,219,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,53,221,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,58,216,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,60,226,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,53,228,0,0	monster	Draco Egg	2014,1,60000,30000,0
+nyd_dun01,47,218,0,0	monster	Draco Egg	2014,1,60000,30000,0

+ 27 - 39
npc/mobs/dungeons/odin.txt

@@ -13,55 +13,43 @@
 //============================================================
 
 //==================================================
-// odin_tem01 - Odin Temple F1
+// odin_tem01 - Odin Shrine
 //==================================================
-odin_tem01,0,0,0,0	monster	Breeze	1692,10,300000,240000,0
-odin_tem01,0,0,0,0	monster	Plasma	1697,3,900000,300000,0
-odin_tem01,0,0,0,0	monster	Plasma	1695,3,900000,300000,0
-odin_tem01,0,0,0,0	monster	Plasma	1696,3,900000,300000,0
-odin_tem01,0,0,0,0	monster	Plasma	1694,3,900000,300000,0
-odin_tem01,0,0,0,0	monster	Plasma	1693,10,900000,300000,0
-odin_tem01,0,0,0,0	monster	Frus	1753,5,0,0,0
-odin_tem01,0,0,0,0	monster	Skogul	1752,5,0,0,0
+odin_tem01,0,0,0,0	monster	Plasma	1693,10,5000,0,0
+odin_tem01,0,0,0,0	monster	Breeze	1692,10,5000,0,0
+odin_tem01,0,0,0,0	monster	Frus	1753,5,5000,0,0
+odin_tem01,0,0,0,0	monster	Skogul	1752,5,5000,0,0
+odin_tem01,0,0,0,0	monster	Plasma	1697,3,5000,0,0
+odin_tem01,0,0,0,0	monster	Plasma	1695,3,5000,0,0
+odin_tem01,0,0,0,0	monster	Plasma	1696,3,5000,0,0
+odin_tem01,0,0,0,0	monster	Plasma	1694,3,5000,0,0
 odin_tem01,0,0,0,0	monster	Green Plant	1080,5,60000,30000,1
 odin_tem01,0,0,0,0	monster	Yellow Plant	1081,5,60000,30000,1
 odin_tem01,0,0,0,0	monster	Blue Plant	1079,5,600000,300000,1
 
 //==================================================
-// odin_tem02 - Odin Temple F2
+// odin_tem02 - Odin Shrine
 //==================================================
-odin_tem02,0,0,0,0	monster	Plasma	1693,15,900000,300000,0
-odin_tem02,0,0,0,0	monster	Skeggiold	1754,1,1800000,0,0
-odin_tem02,0,0,0,0	monster	Skeggiold	1755,1,1800000,0,0
-odin_tem02,0,0,0,0	monster	Frus	1753,30,0,0,0
-odin_tem02,0,0,0,0	monster	Skogul	1752,30,0,0,0
-odin_tem02,160,330,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem02,172,292,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem02,182,263,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem02,190,236,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem02,205,198,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem02,0,0,0,0	monster	Valkyrie	1765,1,5400000,1800000,0
+odin_tem02,0,0,0,0	monster	Skogul	1752,30,5000,0,0
+odin_tem02,0,0,0,0	monster	Frus	1753,30,5000,0,0
+odin_tem02,0,0,0,0	monster	Plasma	1693,15,5000,0,0
+odin_tem02,0,0,0,0	monster	Frus	1762,3,5000,0,0
+odin_tem02,0,0,0,0	monster	Skogul	1761,2,5000,0,0
+odin_tem02,0,0,0,0	monster	Skeggiold	1754,1,5000,0,0
+odin_tem02,0,0,0,0	monster	Skeggiold	1755,1,5000,0,0
 odin_tem02,0,0,0,0	monster	Blue Plant	1079,10,1800000,900000,1
 
 //==================================================
-// odin_tem03 - Odin Temple F3
+// odin_tem03 - Odin Shrine
 //==================================================
-odin_tem03,0,0,0,0	monster	Plasma	1693,20,900000,300000,0
-odin_tem03,0,0,0,0	monster	Skeggiold	1754,16,0,0,0
-odin_tem03,0,0,0,0	monster	Skeggiold	1755,16,0,0,0
-odin_tem03,0,0,0,0	monster	Frus	1753,4,0,0,0
-odin_tem03,0,0,0,0	monster	Skogul	1752,4,0,0,0
-odin_tem03,116,65,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem03,100,110,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem03,94,132,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem03,90,173,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem03,111,188,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem03,151,210,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem03,178,224,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem03,205,240,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem03,238,265,3,3	monster	Skogul	1761,1,30000,15000,0
-odin_tem03,256,271,3,3	monster	Frus	1762,1,30000,15000,0
-odin_tem03,0,0,0,0	monster	Valkyrie	1765,2,1800000,1200000,0
+odin_tem03,0,0,0,0	monster	Plasma	1693,20,5000,0,0
+odin_tem03,0,0,0,0	monster	Skeggiold	1754,16,5000,0,0
+odin_tem03,0,0,0,0	monster	Skeggiold	1755,16,5000,0,0
+odin_tem03,0,0,0,0	monster	Skogul	1761,5,5000,0,0
+odin_tem03,0,0,0,0	monster	Frus	1762,5,5000,0,0
+odin_tem03,0,0,0,0	monster	Skogul	1752,4,5000,0,0
+odin_tem03,0,0,0,0	monster	Frus	1753,4,5000,0,0
+odin_tem03,0,0,0,0	monster	Valkyrie	1765,2,5400000,1800000,0
 odin_tem03,0,0,0,0	boss_monster	Valkyrie Randgris	1751,1,28800000,600000,1
 odin_tem03,0,0,0,0	monster	Blue Plant	1079,15,1800000,900000,1
-odin_tem03,0,0,0,0	monster	Shining Plant	1083,15,1800000,900000,1
+odin_tem03,0,0,0,0	monster	Shining Plant	1083,15,1800000,900000,1

+ 13 - 18
npc/mobs/dungeons/orcsdun.txt

@@ -11,31 +11,26 @@
 //============================================================
 
 //==================================================
-// orcsdun01 - Orc Dungeon F1
+// orcsdun01 - Orc Dungeon
 //==================================================
-orcsdun01,0,0,0,0	monster	Steel Chonchon	1042,10,0,0,0
-orcsdun01,0,0,0,0	monster	Familiar	1005,15,0,0,0
-orcsdun01,0,0,0,0	monster	Drainliar	1111,5,0,0,0
-orcsdun01,0,0,0,0	monster	Orc Zombie	1153,10,3000,5000,0
-orcsdun01,0,0,0,0	monster	Orc Zombie	1153,30,60000,30000,0
-orcsdun01,0,0,0,0	monster	Orc Zombie	1153,40,120000,60000,0
-orcsdun01,0,0,0,0	monster	Orc Skeleton	1152,10,180000,60000,0
+orcsdun01,0,0,0,0	monster	Orc Zombie	1153,80,5000,0,0
+orcsdun01,0,0,0,0	monster	Familiar	1005,15,5000,0,0
+orcsdun01,0,0,0,0	monster	Steel Chonchon	1042,10,5000,0,0
+orcsdun01,0,0,0,0	monster	Orc Skeleton	1152,10,5000,0,0
+orcsdun01,0,0,0,0	monster	Drainliar	1111,5,5000,0,0
 orcsdun01,167,133,5,5	monster	Black Mushroom	1084,5,900000,450000,1
 orcsdun01,67,34,5,5	monster	Black Mushroom	1084,5,900000,450000,1
 orcsdun01,83,50,5,5	monster	White Plant	1082,2,180000,90000,1
 orcsdun01,58,67,10,10	monster	White Plant	1082,3,180000,90000,1
 
 //==================================================
-// orcsdun02 - Orc Dungeon F2
+// orcsdun02 - Orc Dungeon
 //==================================================
-orcsdun02,0,0,0,0	monster	Steel Chonchon	1042,20,0,0,0
-orcsdun02,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-orcsdun02,0,0,0,0	monster	Orc Skeleton	1152,10,3000,5000,0
-orcsdun02,0,0,0,0	monster	Orc Skeleton	1152,20,60000,30000,0
-orcsdun02,0,0,0,0	monster	Orc Skeleton	1152,20,120000,60000,0
-orcsdun02,0,0,0,0	monster	Zenorc	1177,30,3000,5000,0
-orcsdun02,0,0,0,0	monster	Zenorc	1177,20,60000,30000,0
-orcsdun02,0,0,0,0	monster	Orc Archer	1189,5,1800000,900000,1
+orcsdun02,0,0,0,0	monster	Orc Skeleton	1152,50,5000,0,0
+orcsdun02,0,0,0,0	monster	Zenorc	1177,50,5000,0,0
+orcsdun02,0,0,0,0	monster	Drainliar	1111,20,5000,0,0
+orcsdun02,0,0,0,0	monster	Steel Chonchon	1042,20,5000,0,0
+orcsdun02,0,0,0,0	monster	Orc Archer	1189,5,5000,0,0
 orcsdun02,0,0,0,0	monster	Black Mushroom	1084,5,180000,90000,1
 orcsdun02,105,37,10,10	monster	White Plant	1082,2,180000,90000,1
-orcsdun02,37,44,10,10	monster	White Plant	1082,3,180000,90000,1
+orcsdun02,37,44,10,10	monster	White Plant	1082,3,180000,90000,1

+ 80 - 92
npc/mobs/dungeons/pay_dun.txt

@@ -13,70 +13,69 @@
 //============================================================
 
 //==================================================
-// pay_dun00 - Payon Cave F1
+/// pay_dun00 - Payon Cave
 //==================================================
-pay_dun00,0,0,0,0	monster	Familiar	1005,15,0,0,0
-pay_dun00,0,0,0,0	monster	Zombie	1015,20,0,0,0
-pay_dun00,0,0,0,0	monster	Skeleton	1076,35,0,0,0
-pay_dun00,0,0,0,0	monster	Poporing	1031,15,0,0,0
+pay_dun00,0,0,0,0	monster	Zombie	1015,40,5000,0,0
+pay_dun00,0,0,0,0	monster	Skeleton	1076,35,5000,0,0
+pay_dun00,0,0,0,0	monster	Familiar	1005,15,5000,0,0
+pay_dun00,0,0,0,0	monster	Poporing	1031,15,5000,0,0
 pay_dun00,0,0,0,0	monster	Red Plant	1078,15,180000,90000,1
 pay_dun00,140,140,5,5	monster	Black Mushroom	1084,3,360000,180000,1
 
 //==================================================
-// pay_dun01 - Payon Cave F2
+// pay_dun01 - Payon Cave
 //==================================================
-pay_dun01,0,0,0,0	monster	Drainliar	1111,5,0,0,0
-pay_dun01,0,0,0,0	monster	Eggyra	1116,15,0,0,0
-pay_dun01,0,0,0,0	monster	Soldier Skeleton	1028,50,300000,150000,1
-pay_dun01,0,0,0,0	monster	Archer Skeleton	1016,30,300000,150000,1
+pay_dun01,0,0,0,0	monster	Soldier Skeleton	1028,50,5000,0,0
+pay_dun01,0,0,0,0	monster	Archer Skeleton	1016,30,5000,0,0
+pay_dun01,0,0,0,0	monster	Eggyra	1116,15,5000,0,0
+pay_dun01,0,0,0,0	monster	Drainliar	1111,5,5000,0,0
 pay_dun01,235,54,10,10	monster	Black Mushroom	1084,7,900000,450000,1
 pay_dun01,0,0,0,0	monster	Red Plant	1078,10,180000,90000,1
 
 //==================================================
-// pay_dun02 - Payon Cave F3
+// pay_dun02 - Payon Cave
 //==================================================
-pay_dun02,0,0,0,0	monster	Soldier Skeleton	1028,15,180000,90000,1
-pay_dun02,0,0,0,0	monster	Munak	1026,40,0,0,0
-pay_dun02,0,0,0,0	monster	Bongun	1188,30,0,0,0
-pay_dun02,0,0,0,0	monster	Poporing	1031,10,0,0,0
-pay_dun02,0,0,0,0	monster	Archer Skeleton	1016,20,180000,90000,1
-pay_dun02,116,205,0,0	monster	Hydra	1068,1,345000,100000,1
-pay_dun02,116,199,0,0	monster	Hydra	1068,1,306000,100000,1
-pay_dun02,116,196,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,116,190,0,0	monster	Hydra	1068,1,326000,100000,1
-pay_dun02,117,206,0,0	monster	Hydra	1068,1,302000,100000,1
+pay_dun02,0,0,0,0	monster	Soldier Skeleton	1028,45,5000,0,0
+pay_dun02,0,0,0,0	monster	Munak	1026,40,5000,0,0
+pay_dun02,0,0,0,0	monster	Bongun	1188,30,5000,0,0
+pay_dun02,0,0,0,0	monster	Archer Skeleton	1016,20,5000,0,0
+pay_dun02,0,0,0,0	monster	Poporing	1031,10,5000,0,0
+pay_dun02,0,0,0,0	monster	Nine Tail	1180,1,5000,0,0
 pay_dun02,117,200,0,0	monster	Hydra	1068,1,275000,100000,1
-pay_dun02,117,197,0,0	monster	Hydra	1068,1,314000,100000,1
-pay_dun02,117,191,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,118,207,0,0	monster	Hydra	1068,1,332000,100000,1
-pay_dun02,118,201,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,118,198,0,0	monster	Hydra	1068,1,312000,100000,1
 pay_dun02,118,192,0,0	monster	Hydra	1068,1,285000,100000,1
-pay_dun02,119,205,0,0	monster	Hydra	1068,1,324000,100000,1
 pay_dun02,119,199,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,119,196,0,0	monster	Hydra	1068,1,315000,100000,1
-pay_dun02,120,203,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,120,200,0,0	monster	Hydra	1068,1,303000,100000,1
 pay_dun02,120,194,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,121,200,0,0	monster	Hydra	1068,1,333000,100000,1
 pay_dun02,122,200,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,122,197,0,0	monster	Hydra	1068,1,321000,100000,1
+pay_dun02,110,190,0,0	monster	Hydra	1068,1,300000,100000,1
 pay_dun02,110,194,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,113,194,0,0	monster	Hydra	1068,1,319000,100000,1
+pay_dun02,117,191,0,0	monster	Hydra	1068,1,300000,100000,1
 pay_dun02,109,193,0,0	monster	Hydra	1068,1,300000,100000,1
+pay_dun02,118,201,0,0	monster	Hydra	1068,1,300000,100000,1
 pay_dun02,113,193,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,109,192,0,0	monster	Hydra	1068,1,374000,100000,1
+pay_dun02,116,196,0,0	monster	Hydra	1068,1,300000,100000,1
 pay_dun02,112,192,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,108,191,0,0	monster	Hydra	1068,1,332000,100000,1
 pay_dun02,111,191,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,107,190,0,0	monster	Hydra	1068,1,320000,100000,1
-pay_dun02,110,190,0,0	monster	Hydra	1068,1,300000,100000,1
-pay_dun02,227,185,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun02,227,184,0,0	monster	Mandragora	1020,1,300000,100000,1
 pay_dun02,229,183,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun02,214,266,0,0	monster	Red Plant	1078,1,600000,300000,1
+pay_dun02,227,184,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun02,227,185,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun02,120,203,0,0	monster	Hydra	1068,1,300000,100000,1
+pay_dun02,117,206,0,0	monster	Hydra	1068,1,302000,100000,1
+pay_dun02,120,200,0,0	monster	Hydra	1068,1,303000,100000,1
+pay_dun02,116,199,0,0	monster	Hydra	1068,1,306000,100000,1
+pay_dun02,118,198,0,0	monster	Hydra	1068,1,312000,100000,1
+pay_dun02,117,197,0,0	monster	Hydra	1068,1,314000,100000,1
+pay_dun02,119,196,0,0	monster	Hydra	1068,1,315000,100000,1
+pay_dun02,113,194,0,0	monster	Hydra	1068,1,319000,100000,1
+pay_dun02,107,190,0,0	monster	Hydra	1068,1,320000,100000,1
+pay_dun02,122,197,0,0	monster	Hydra	1068,1,321000,100000,1
+pay_dun02,119,205,0,0	monster	Hydra	1068,1,324000,100000,1
+pay_dun02,116,190,0,0	monster	Hydra	1068,1,326000,100000,1
+pay_dun02,108,191,0,0	monster	Hydra	1068,1,332000,100000,1
+pay_dun02,118,207,0,0	monster	Hydra	1068,1,332000,100000,1
+pay_dun02,121,200,0,0	monster	Hydra	1068,1,333000,100000,1
+pay_dun02,116,205,0,0	monster	Hydra	1068,1,345000,100000,1
+pay_dun02,109,192,0,0	monster	Hydra	1068,1,374000,100000,1
 pay_dun02,37,243,0,0	monster	Black Mushroom	1084,1,600000,300000,1
-pay_dun02,37,243,0,0	monster	Nine Tail	1180,1,3600000,1800000,1
 pay_dun02,111,199,10,10	monster	Black Mushroom	1084,7,900000,450000,1
 pay_dun02,110,216,20,10	monster	White Plant	1082,3,180000,90000,1
 pay_dun02,132,84,10,10	monster	White Plant	1082,3,180000,90000,1
@@ -84,79 +83,68 @@ pay_dun02,197,113,10,10	monster	Red Plant	1078,4,180000,90000,1
 pay_dun02,55,254,10,10	monster	Red Plant	1078,4,180000,90000,1
 
 //==================================================
-// pay_dun03 - Payon Cave F4
+// pay_dun03 - Payon Cave
 //==================================================
-pay_dun03,0,0,0,0	monster	Sohee	1170,50,0,0,0
-pay_dun03,0,0,0,0	monster	Munak	1026,3,0,0,0
-pay_dun03,0,0,0,0	monster	Bongun	1188,3,0,0,0
-pay_dun03,0,0,0,0	monster	Nine Tail	1180,1,0,0,0
-pay_dun03,0,0,0,0	monster	Nine Tail	1180,1,3600000,1800000,0
-pay_dun03,154,112,0,0	monster	Whisper	1185,1,1800000,0,1
-pay_dun03,161,117,0,0	monster	Whisper	1185,1,1800000,0,1
-pay_dun03,81,61,0,0	monster	Whisper	1185,1,1800000,0,1
-pay_dun03,84,63,0,0	monster	Whisper	1185,1,1800000,0,1
-pay_dun03,89,147,0,0	monster	Giant Whisper	1186,1,14400000,0,1
-pay_dun03,66,73,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,68,72,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,67,71,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,63,70,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,58,69,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,67,69,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,60,68,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,69,68,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,62,67,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,0,0,0,0	monster	Sohee	1170,70,5000,0,0
+pay_dun03,0,0,0,0	monster	Greatest General	1277,3,5000,0,0
+pay_dun03,0,0,0,0	monster	Bongun	1188,3,5000,0,0
+pay_dun03,0,0,0,0	monster	Munak	1026,3,5000,0,0
+pay_dun03,0,0,0,0	monster	Nine Tail	1180,2,5000,0,0
+pay_dun03,126,135,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,126,134,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,126,133,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,126,132,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,126,131,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,179,133,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,179,132,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,179,134,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,179,131,0,0	monster	Mandragora	1020,1,300000,100000,1
+pay_dun03,179,130,0,0	monster	Mandragora	1020,1,300000,100000,1
 pay_dun03,71,67,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,64,66,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,62,67,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,57,65,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,64,66,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,66,65,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,59,64,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,68,64,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,71,64,0,0	monster	Hydra	1068,1,600000,300000,1
 pay_dun03,66,63,0,0	monster	Hydra	1068,1,600000,300000,1
-pay_dun03,71,243,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,86,248,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,85,178,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,115,190,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,230,244,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,240,244,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,219,244,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,243,220,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,219,185,0,0	monster	Sohee	1170,2,300000,100000,1
-pay_dun03,228,185,0,0	monster	Sohee	1170,2,300000,100000,1
+pay_dun03,69,68,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,60,68,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,67,69,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,67,71,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,66,73,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,68,72,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,63,70,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,58,69,0,0	monster	Hydra	1068,1,600000,300000,1
+pay_dun03,154,112,0,0	monster	Whisper	1185,1,1800000,0,1
+pay_dun03,84,63,0,0	monster	Whisper	1185,1,1800000,0,1
+pay_dun03,81,61,0,0	monster	Whisper	1185,1,1800000,0,1
+pay_dun03,161,117,0,0	monster	Whisper	1185,1,1800000,0,1
+pay_dun03,89,147,0,0	monster	Giant Whisper	1186,1,14400000,0,1
 pay_dun03,228,61,0,0	monster	Red Plant	1078,1,600000,300000,1
 pay_dun03,138,42,0,0	monster	Blue Plant	1079,1,600000,300000,1
 pay_dun03,120,186,0,0	monster	Green Plant	1080,1,600000,300000,1
 pay_dun03,88,35,0,0	monster	Yellow Plant	1081,1,600000,300000,1
-pay_dun03,126,135,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,126,134,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,126,133,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,126,132,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,126,131,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,179,134,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,179,133,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,179,132,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,179,131,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,179,130,0,0	monster	Mandragora	1020,1,300000,100000,1
-pay_dun03,0,0,0,0	monster	Greatest General	1277,3,0,0,0
 pay_dun03,0,0,0,0	monster	Red Plant	1078,15,180000,90000,1
 pay_dun03,246,56,20,20	monster	White Plant	1082,3,180000,90000,1
 pay_dun03,52,262,10,4	monster	White Plant	1082,2,180000,90000,1
 
 //==================================================
-// pay_dun04 - Payon Cave F5
+// pay_dun04 - Payon Cave
 //==================================================
-pay_dun04,0,0,0,0	monster	Dokebi	1110,40,0,0,0
-pay_dun04,0,0,0,0	monster	Horong	1129,30,0,0,0
+pay_dun04,0,0,0,0	monster	Dokebi	1110,40,5000,0,0
+pay_dun04,0,0,0,0	monster	Nine Tail	1180,30,5000,0,0
+pay_dun04,0,0,0,0	monster	Horong	1129,30,5000,0,0
+pay_dun04,0,0,0,0	monster	Archer Skeleton	1016,15,5000,0,0
+pay_dun04,0,0,0,0	monster	Greatest General	1277,15,5000,0,0
+pay_dun04,0,0,0,0	monster	Am Mut	1301,1,5000,0,0
+pay_dun04,0,0,0,0	monster	Skeleton General	1290,1,5000,0,0
 pay_dun04,120,115,0,0	boss_monster	Moonlight Flower	1150,1,3600000,600000,1
-pay_dun04,0,0,0,0	monster	Greatest General	1277,15,0,0,0
-pay_dun04,0,0,0,0	monster	Archer Skeleton	1016,15,0,0,0
-pay_dun04,0,0,0,0	monster	Nine Tail	1180,30,60000,30000,0
-pay_dun04,0,0,0,0	monster	Skeleton General	1290,1,0,0,0
-pay_dun04,0,0,0,0	monster	Am Mut	1301,1,0,0,0
 pay_dun04,120,115,0,0	monster	Cat o' Nine Tails	1307,1,3600000,7200000,1
 pay_dun04,120,120,10,10	monster	Shining Plant	1083,1,1800000,900000,1
 pay_dun04,28,110,5,5	monster	Shining Plant	1083,1,1800000,900000,1
 pay_dun04,0,0,0,0	monster	Red Plant	1078,10,180000,90000,1
 pay_dun04,107,206,5,5	monster	White Plant	1082,2,180000,90000,1
 pay_dun04,28,110,10,10	monster	White Plant	1082,2,180000,90000,1
-pay_dun04,190,207,5,5	monster	White Plant	1082,2,180000,90000,1
+pay_dun04,190,207,5,5	monster	White Plant	1082,2,180000,90000,1

+ 34 - 35
npc/mobs/dungeons/prt_maze.txt

@@ -13,38 +13,37 @@
 //============================================================
 
 //==================================================
-// prt_maze01 - Labyrinth Forest F1
+// prt_maze01 - Labyrinth Forest
 //==================================================
-
 prt_maze01,179,20,21,21	monster	Poring	1002,5,120000,40000,1
+prt_maze01,179,180,21,21	monster	Coco	1104,5,120000,40000,1
+prt_maze01,139,140,21,21	monster	Stainer	1174,5,120000,40000,1
+prt_maze01,139,180,21,21	monster	Caramel	1103,5,120000,40000,1
+prt_maze01,99,180,21,21	monster	Dustiness	1114,5,120000,40000,1
+prt_maze01,59,100,21,21	monster	Horn	1128,5,120000,40000,1
+prt_maze01,99,100,21,21	monster	Chonchon	1011,5,120000,40000,1
+prt_maze01,59,180,21,21	monster	Martin	1145,5,120000,40000,1
+prt_maze01,19,60,21,21	monster	Wolf	1013,5,120000,40000,1
+prt_maze01,59,60,21,21	monster	Boa	1025,5,120000,40000,1
+prt_maze01,99,60,21,21	monster	Smokie	1056,5,120000,40000,1
 prt_maze01,139,20,21,21	monster	Lunatic	1063,5,120000,40000,1
 prt_maze01,99,20,21,21	monster	Fabre	1007,5,120000,40000,1
-prt_maze01,99,20,21,21	monster	Creamy	1018,1,120000,40000,1
+prt_maze01,19,180,21,21	monster	Savage	1166,5,120000,40000,1
 prt_maze01,59,20,21,21	monster	Pupa	1008,5,120000,40000,1
 prt_maze01,19,20,21,21	monster	Poporing	1031,5,120000,40000,1
 prt_maze01,179,60,21,21	monster	Rocker	1052,5,120000,40000,1
 prt_maze01,139,60,21,21	monster	Bigfoot	1060,5,120000,40000,1
-prt_maze01,99,60,21,21	monster	Smokie	1056,5,120000,40000,1
-prt_maze01,59,60,21,21	monster	Boa	1025,5,120000,40000,1
-prt_maze01,19,60,21,21	monster	Wolf	1013,5,120000,40000,1
+prt_maze01,19,140,21,21	monster	Steel Chonchon	1042,5,120000,40000,1
+prt_maze01,59,140,21,21	monster	Yoyo	1057,4,120000,40000,1
+prt_maze01,19,180,21,21	monster	Savage	1166,3,120000,40000,1
 prt_maze01,179,100,21,21	monster	Argiope	1099,3,120000,40000,1
-prt_maze01,139,100,21,21	monster	Argos	1100,3,120000,40000,1
-prt_maze01,99,100,21,21	monster	Chonchon	1011,5,120000,40000,1
-prt_maze01,59,100,21,21	monster	Horn	1128,5,120000,40000,1
-prt_maze01,19,100,21,21	monster	Hunter Fly	1035,3,120000,40000,1
-prt_maze01,179,140,21,21	monster	Mantis	1139,3,120000,40000,1
-prt_maze01,139,140,21,21	monster	Stainer	1174,5,120000,40000,1
 prt_maze01,99,140,21,21	monster	Side Winder	1037,3,120000,40000,1
-prt_maze01,59,140,21,21	monster	Yoyo	1057,4,120000,40000,1
+prt_maze01,179,140,21,21	monster	Mantis	1139,3,120000,40000,1
+prt_maze01,19,100,21,21	monster	Hunter Fly	1035,3,120000,40000,1
+prt_maze01,139,100,21,21	monster	Argos	1100,3,120000,40000,1
 prt_maze01,59,140,21,21	monster	Choco	1214,2,120000,40000,1
-prt_maze01,19,140,21,21	monster	Steel Chonchon	1042,5,120000,40000,1
-prt_maze01,179,180,21,21	monster	Coco	1104,5,120000,40000,1
-prt_maze01,139,180,21,21	monster	Caramel	1103,5,120000,40000,1
-prt_maze01,99,180,21,21	monster	Dustiness	1114,5,120000,40000,1
-prt_maze01,59,180,21,21	monster	Martin	1145,5,120000,40000,1
-prt_maze01,19,180,21,21	monster	Savage	1166,3,120000,40000,1
-prt_maze01,19,180,21,21	monster	Savage	1166,5,120000,40000,1
-prt_maze01,0,0,0,0	monster	Hunter Fly	1035,1,0,0,0
+prt_maze01,0,0,0,0	monster	Hunter Fly	1035,1,5000,0,0
+prt_maze01,99,20,21,21	monster	Creamy	1018,1,120000,40000,1
 prt_maze01,0,0,0,0	monster	Vagabond Wolf	1092,1,3600000,1800000,0
 prt_maze01,101,138,5,5	monster	Shining Plant	1083,1,1800000,900000,1
 prt_maze01,101,138,5,5	monster	White Plant	1082,1,1800000,900000,1
@@ -62,29 +61,29 @@ prt_maze01,178,60,10,10	monster	Red Mushroom	1085,3,180000,90000,1
 prt_maze01,168,60,3,3	monster	Red Mushroom	1085,2,180000,90000,1
 
 //==================================================
-// prt_maze02 - Labyrinth Forest F2
+// prt_maze02 - Labyrinth Forest
 //==================================================
-prt_maze02,0,0,0,0	monster	Poporing	1031,25,0,0,0
-prt_maze02,0,0,0,0	monster	Bigfoot	1060,5,0,0,0
+prt_maze02,0,0,0,0	monster	Poporing	1031,25,5000,0,0
+prt_maze02,0,0,0,0	monster	Bigfoot	1060,5,5000,0,0
 prt_maze02,0,0,0,0	monster	Sasquatch	1243,1,900000,40000,0
 prt_maze02,0,0,0,0	monster	Leib Olmai	1306,1,1800000,900000,0
 
 //==================================================
-// prt_maze03 - Labyrinth Forest F3
+// prt_maze03 - Labyrinth Forest
 //==================================================
-prt_maze03,0,0,0,0	monster	Poporing	1031,45,0,0,0
-prt_maze03,0,0,0,0	monster	Side Winder	1037,10,0,0,0
-prt_maze03,0,0,0,0	monster	Hunter Fly	1035,30,0,0,0
-prt_maze03,0,0,0,0	monster	Ghostring	1120,1,6800000,3400000,1
-prt_maze03,0,0,0,0	monster	Killer Mantis	1294,1,0,0,0
+prt_maze03,0,0,0,0	monster	Poporing	1031,45,5000,0,0
+prt_maze03,0,0,0,0	monster	Hunter Fly	1035,30,5000,0,0
+prt_maze03,170,170,70,70	monster	Mantis	1139,30,60000,30000,0
+prt_maze03,100,100,80,80	monster	Baphomet Jr.	1101,25,5000,0,0
 prt_maze03,150,50,70,70	monster	Side Winder	1037,20,300000,150000,0
-prt_maze03,150,50,70,70	monster	Vocal	1088,1,1920000,1500000,1
 prt_maze03,50,150,70,70	monster	Stem Worm	1215,20,300000,150000,0
-prt_maze03,50,150,70,70	monster	Vagabond Wolf	1092,1,1920000,150000,1
-prt_maze03,170,170,70,70	monster	Mantis	1139,30,60000,30000,0
+prt_maze03,0,0,0,0	monster	Side Winder	1037,10,5000,0,0
+prt_maze03,0,0,0,0	monster	Killer Mantis	1294,1,5000,0,0
 prt_maze03,170,170,70,70	monster	Eclipse	1093,1,1920000,150000,1
 prt_maze03,23,23,70,70	monster	Mastering	1090,1,1920000,150000,1
-prt_maze03,100,100,80,80	monster	Baphomet Jr.	1101,25,0,0,0
+prt_maze03,50,150,70,70	monster	Vagabond Wolf	1092,1,1920000,150000,1
+prt_maze03,150,50,70,70	monster	Vocal	1088,1,1920000,1500000,1
+prt_maze03,0,0,0,0	monster	Ghostring	1120,1,6800000,3400000,1
 prt_maze03,0,0,0,0	boss_monster	Baphomet	1039,1,7200000,600000,1
 prt_maze03,61,98,10,10	monster	Shining Plant	1083,1,1800000,900000,1
 prt_maze03,61,98,10,10	monster	Blue Plant	1079,1,1800000,900000,1
@@ -100,4 +99,4 @@ prt_maze03,0,0,0,0	monster	Red Plant	1078,5,180000,90000,1
 prt_maze03,99,21,10,10	monster	Black Mushroom	1084,3,180000,90000,1
 prt_maze03,54,15,10,10	monster	Black Mushroom	1084,3,180000,90000,1
 prt_maze03,171,180,3,3	monster	Red Mushroom	1085,2,180000,90000,1
-prt_maze03,174,187,3,3	monster	Red Mushroom	1085,3,180000,90000,1
+prt_maze03,174,187,3,3	monster	Red Mushroom	1085,3,180000,90000,1

+ 28 - 28
npc/mobs/dungeons/prt_sew.txt

@@ -12,42 +12,42 @@
 //============================================================
 
 //==================================================
-// prt_sewb1 - Prontera Culvert F1
+// prt_sewb1 - Prontera Culvert 
 //==================================================
-prt_sewb1,0,0,0,0	monster	Thief Bug Egg	1048,80,0,0,0
-prt_sewb1,0,0,0,0	monster	Thief Bug	1051,30,0,0,0
-prt_sewb1,0,0,0,0	monster	Familiar	1005,10,0,0,0
-prt_sewb1,0,0,0,0	monster	Tarou	1175,10,0,0,0
+prt_sewb1,0,0,0,0	monster	Thief Bug	1051,30,5000,0,0
+prt_sewb1,0,0,0,0	monster	Thief Bug Egg	1048,80,5000,0,0
+prt_sewb1,0,0,0,0	monster	Tarou	1175,10,5000,0,0
+prt_sewb1,0,0,0,0	monster	Familiar	1005,10,5000,0,0
 
 //==================================================
-// prt_sewb2 - Prontera Culvert F2
+// prt_sewb2 - Prontera Culvert
 //==================================================
-prt_sewb2,0,0,0,0	monster	Thief Bug Egg	1048,20,0,0,0
-prt_sewb2,0,0,0,0	monster	Thief Bug	1051,70,0,0,0
-prt_sewb2,0,0,0,0	monster	Familiar	1005,10,0,0,0
-prt_sewb2,0,0,0,0	monster	Spore	1014,20,0,0,0
-prt_sewb2,0,0,0,0	monster	Plankton	1161,30,0,0,0
-prt_sewb2,0,0,0,0	monster	Thief Bug Female	1053,10,0,0,0
-prt_sewb2,0,0,0,0	monster	Tarou	1175,60,0,0,0
+prt_sewb2,0,0,0,0	monster	Thief Bug	1051,70,5000,0,0
+prt_sewb2,0,0,0,0	monster	Tarou	1175,60,5000,0,0
+prt_sewb2,0,0,0,0	monster	Plankton	1161,30,5000,0,0
+prt_sewb2,0,0,0,0	monster	Thief Bug Egg	1048,20,5000,0,0
+prt_sewb2,0,0,0,0	monster	Spore	1014,20,5000,0,0
+prt_sewb2,0,0,0,0	monster	Thief Bug Female	1053,10,5000,0,0
+prt_sewb2,0,0,0,0	monster	Familiar	1005,10,5000,0,0
 
 //==================================================
-// prt_sewb3 - Prontera Culvert F3
+// prt_sewb3 - Prontera Culvert
 //==================================================
-prt_sewb3,0,0,0,0	monster	Thief Bug Egg	1048,10,0,0,0
-prt_sewb3,0,0,0,0	monster	Thief Bug	1051,20,0,0,0
-prt_sewb3,0,0,0,0	monster	Thief Bug Female	1053,65,0,0,0
-prt_sewb3,0,0,0,0	monster	Thief Bug Male	1054,65,0,0,0
-prt_sewb3,0,0,0,0	monster	Tarou	1175,15,0,0,0
-prt_sewb3,0,0,0,0	monster	Poison Spore	1077,15,0,0,0
-prt_sewb3,0,0,0,0	monster	Familiar	1005,20,0,0,0
+prt_sewb3,0,0,0,0	monster	Thief Bug Female	1053,65,5000,0,0
+prt_sewb3,0,0,0,0	monster	Thief Bug Male	1054,65,5000,0,0
+prt_sewb3,0,0,0,0	monster	Thief Bug	1051,20,5000,0,0
+prt_sewb3,0,0,0,0	monster	Familiar	1005,20,5000,0,0
+prt_sewb3,0,0,0,0	monster	Tarou	1175,15,5000,0,0
+prt_sewb3,0,0,0,0	monster	Poison Spore	1077,15,5000,0,0
+prt_sewb3,0,0,0,0	monster	Thief Bug Egg	1048,10,5000,0,0
 
 //==================================================
-// prt_sewb4 - Prontera Culvert F4
+// prt_sewb4 - Prontera Culvert
 //==================================================
-prt_sewb4,0,0,0,0	monster	Thief Bug Egg	1048,10,0,0,0
-prt_sewb4,0,0,0,0	monster	Thief Bug	1051,20,0,0,0
-prt_sewb4,0,0,0,0	monster	Thief Bug Female	1053,20,0,0,0
-prt_sewb4,0,0,0,0	monster	Thief Bug Male	1054,70,0,0,0
-prt_sewb4,0,0,0,0	monster	Drainliar	1111,20,0,0,0
-prt_sewb4,0,0,0,0	monster	Cramp	1209,5,0,0,0
+prt_sewb4,0,0,0,0	monster	Thief Bug Male	1054,70,5000,0,0
+prt_sewb4,0,0,0,0	monster	Thief Bug	1051,20,5000,0,0
+prt_sewb4,0,0,0,0	monster	Thief Bug Female	1053,20,5000,0,0
+prt_sewb4,0,0,0,0	monster	Drainliar	1111,20,5000,0,0
+prt_sewb4,0,0,0,0	monster	Thief Bug Egg	1048,10,5000,0,0
+prt_sewb4,0,0,0,0	monster	Cramp	1209,5,5000,0,0
 prt_sewb4,0,0,0,0	boss_monster	Golden Thief Bug	1086,1,3600000,600000,1

+ 30 - 54
npc/mobs/dungeons/ra_san.txt

@@ -13,70 +13,46 @@
 //============================================================
 
 //==================================================
-// ra_san01
+// ra_san01 - Holy Ground
 //==================================================
-ra_san01,0,0,0,0	monster	Vanberk	1771,20,180000,0,1
-ra_san01,0,0,0,0	monster	Isilla	1772,10,0,0,1
-ra_san01,61,141,58,98	monster	Vanberk	1771,20,300000,0,1
-ra_san01,61,141,58,98	monster	Isilla	1772,10,180000,0,1
-ra_san01,61,141,58,98	monster	Gremlin	1632,5,60000,0,1
-ra_san01,61,141,58,98	monster	Hodremlin	1773,2,60000,0,1
-ra_san01,218,141,58,98	monster	Vanberk	1771,20,300000,0,1
-ra_san01,218,141,58,98	monster	Isilla	1772,10,180000,0,1
-ra_san01,218,141,58,98	monster	Gremlin	1632,5,60000,0,1
-ra_san01,218,141,58,98	monster	Hodremlin	1773,2,60000,0,1
-ra_san01,140,63,38,59	monster	Vanberk	1771,7,180000,0,1
-ra_san01,140,63,38,59	monster	Isilla	1772,3,180000,0,1
-ra_san01,140,63,38,59	monster	Beholder	1633,3,60000,0,1
-ra_san01,140,63,38,59	monster	Hodremlin	1773,1,60000,0,1
-ra_san01,140,226,50,51	monster	Vanberk	1771,7,180000,0,1
-ra_san01,140,226,50,51	monster	Isilla	1772,3,180000,0,1
-ra_san01,140,226,50,51	monster	Beholder	1633,3,60000,0,1
-ra_san01,140,226,50,51	monster	Hodremlin	1773,1,60000,0,1
-ra_san01,64,215,23,23	monster	Vanberk	1771,2,420000,0,1
-ra_san01,215,215,23,23	monster	Vanberk	1771,2,420000,0,1
-ra_san01,64,65,23,23	monster	Vanberk	1771,2,420000,0,1
-ra_san01,215,65,23,23	monster	Vanberk	1771,2,420000,0,1
+ra_san01,0,0,0,0	monster	Vanberk	1771,82,5000,0,0
+ra_san01,0,0,0,0	monster	Isilla	1772,36,5000,0,0
+ra_san01,0,0,0,0	monster	Gremlin	1632,10,5000,0,0
+ra_san01,0,0,0,0	monster	Beholder	1633,6,5000,0,0
+ra_san01,0,0,0,0	monster	Hodremlin	1773,6,5000,0,0
 
 //==================================================
-// ra_san02
+// ra_san02 - Holy Ground 
 //==================================================
-ra_san02,0,0,0,0	monster	Isilla	1772,35,0,0,0
-ra_san02,100,150,92,140	monster	Isilla	1772,25,0,0,0
-ra_san02,240,147,50,145	monster	Isilla	1772,25,0,0,0
-ra_san02,0,0,0,0	monster	Vanberk	1771,10,0,0,0
-ra_san02,100,150,92,140	monster	Vanberk	1771,10,0,0,0
-ra_san02,240,147,50,145	monster	Vanberk	1771,10,0,0,0
-ra_san02,0,0,0,0	monster	Gremlin	1632,10,0,0,0
-ra_san02,0,0,0,0	monster	Hodremlin	1773,3,0,0,0
-ra_san02,0,0,0,0	monster	Beholder	1633,10,0,0,0
-ra_san02,0,0,0,0	monster	Seeker	1774,2,0,0,0
+ra_san02,0,0,0,0	monster	Isilla	1772,85,5000,0,0
+ra_san02,0,0,0,0	monster	Vanberk	1771,30,5000,0,0
+ra_san02,0,0,0,0	monster	Gremlin	1632,10,5000,0,0
+ra_san02,0,0,0,0	monster	Beholder	1633,10,5000,0,0
+ra_san02,0,0,0,0	monster	Hodremlin	1773,3,5000,0,0
+ra_san02,0,0,0,0	monster	Seeker	1774,2,5000,0,0
 
 //==================================================
-// ra_san03
+// ra_san03 - Holy Ground
 //==================================================
-ra_san03,0,0,0,0	monster	Beholder	1633,5,0,0,0
-ra_san03,0,0,0,0	monster	Gremlin	1632,5,0,0,0
-ra_san03,148,221,145,71	monster	Seeker	1774,40,0,0,0
-ra_san03,0,0,0,0	monster	Hodremlin	1773,20,0,0,0
-ra_san03,148,79,146,71	monster	Hodremlin	1773,40,0,0,0
+ra_san03,0,0,0,0	monster	Hodremlin	1773,60,5000,0,0
+ra_san03,0,0,0,0	monster	Seeker	1774,40,5000,0,0
+ra_san03,0,0,0,0	monster	Gremlin	1632,5,5000,0,0
+ra_san03,0,0,0,0	monster	Beholder	1633,5,5000,0,0
 
 //==================================================
-// ra_san04
+// ra_san04 - Holy Ground
 //==================================================
-ra_san04,0,0,0,0	monster	Echio	1770,60,0,0,0
-ra_san04,0,0,0,0	monster	Agav	1769,20,0,0,0
-ra_san04,0,0,0,0	monster	Seeker	1774,10,0,0,0
-ra_san04,0,0,0,0	monster	Hodremlin	1773,10,0,0,0
+ra_san04,0,0,0,0	monster	Echio	1770,60,5000,0,0
+ra_san04,0,0,0,0	monster	Agav	1769,20,5000,0,0
+ra_san04,0,0,0,0	monster	Seeker	1774,10,5000,0,0
+ra_san04,0,0,0,0	monster	Hodremlin	1773,10,5000,0,0
 
 //==================================================
-// ra_san05
+// ra_san05 - Holy Ground
 //==================================================
-ra_san05,0,0,0,0	monster	Agav	1769,70,0,0,0
-ra_san05,0,0,0,0	monster	Echio	1770,20,0,0,0
-ra_san05,0,0,0,0	monster	Isilla	1772,10,0,0,0
-ra_san05,0,0,0,0	monster	Seeker	1774,20,0,0,0
-ra_san05,0,0,0,0	monster	Hodremlin	1773,20,0,0,0
-ra_san05,0,0,0,0	monster	Agav	1769,10,18000000,14400000,0
-ra_san05,0,0,0,0	monster	Echio	1770,10,18000000,14400000,0
-ra_san05,0,0,0,0	boss_monster	Gloom Under Night	1768,1,18000000,600000,0
+ra_san05,0,0,0,0	monster	Agav	1769,80,5000,0,0
+ra_san05,0,0,0,0	monster	Echio	1770,30,5000,0,0
+ra_san05,0,0,0,0	monster	Seeker	1774,20,5000,0,0
+ra_san05,0,0,0,0	monster	Hodremlin	1773,20,5000,0,0
+ra_san05,0,0,0,0	monster	Isilla	1772,10,5000,0,0
+ra_san05,0,0,0,0	boss_monster	Gloom Under Night	1768,1,18000000,600000,0

+ 105 - 135
npc/mobs/dungeons/tha_t.txt

@@ -14,169 +14,139 @@
 //============================================================
 
 //==================================================
-// tha_t01 - Thanatos Tower F1
+// tha_t01 - Thanatos Tower - Lower Level
 //==================================================
-tha_t01,0,0,0,0	monster	Alice	1275,5,0,0,0
-tha_t01,0,0,0,0	monster	Plasma	1695,20,0,0,0
-tha_t01,0,0,0,0	monster	Rideword	1195,20,0,0,0
-tha_t01,0,0,0,0	monster	Mimic	1191,20,0,0,0
-tha_t01,0,0,0,0	monster	Lady Solace	1703,4,1800000,1200000,0
+tha_t01,0,0,0,0	monster	Rideword	1195,20,5000,0,0
+tha_t01,0,0,0,0	monster	Mimic	1191,20,5000,0,0
+tha_t01,0,0,0,0	monster	Plasma	1695,20,5000,0,0
+tha_t01,0,0,0,0	monster	Alice	1275,5,5000,0,0
+tha_t01,0,0,0,0	monster	Lady Solace	1703,4,5000,0,0
 
 //==================================================
-// tha_t02 - Thanatos Tower F2
+// tha_t02 - Thanatos Tower - Lower Level
 //==================================================
-tha_t02,0,0,0,0	monster	Alice	1275,10,0,0,0
-tha_t02,0,0,0,0	monster	Plasma	1697,20,0,0,0
-tha_t02,0,0,0,0	monster	Mimic	1191,30,0,0,0
-tha_t02,0,0,0,0	monster	Ancient Mimic	1699,80,0,0,0
-tha_t02,0,0,0,0	monster	Rideword	1195,10,0,0,0
-tha_t02,0,0,0,0	monster	Death Word	1698,10,0,0,0
-tha_t02,0,0,0,0	monster	Elder	1377,10,0,0,0
-tha_t02,0,0,0,0	monster	Baroness of Retribution	1702,4,1800000,1200000,0
+tha_t02,0,0,0,0	monster	Ancient Mimic	1699,80,5000,0,0
+tha_t02,0,0,0,0	monster	Mimic	1191,30,5000,0,0
+tha_t02,0,0,0,0	monster	Plasma	1697,20,5000,0,0
+tha_t02,0,0,0,0	monster	Death Word	1698,10,5000,0,0
+tha_t02,0,0,0,0	monster	Rideword	1195,10,5000,0,0
+tha_t02,0,0,0,0	monster	Elder	1377,10,5000,0,0
+tha_t02,0,0,0,0	monster	Alice	1275,10,5000,0,0
+tha_t02,0,0,0,0	monster	Baroness of Retribution	1702,4,5000,0,0
 
 //==================================================
-// tha_t03 - Thanatos Tower F3
+// tha_t03 - Thanatos Tower - Lower Level
 //==================================================
-tha_t03,0,0,0,0	monster	Plasma	1696,20,0,0,0
-tha_t03,0,0,0,0	monster	Rideword	1195,30,0,0,0
-tha_t03,0,0,0,0	monster	Death Word	1698,80,0,0,0
-tha_t03,0,0,0,0	monster	Mimic	1191,10,0,0,0
-tha_t03,0,0,0,0	monster	Ancient Mimic	1699,10,0,0,0
-tha_t03,0,0,0,0	monster	Elder	1377,10,0,0,0
-tha_t03,0,0,0,0	monster	Mistress of Shelter	1701,4,1800000,1200000,0
+tha_t03,0,0,0,0	monster	Death Word	1698,80,5000,0,0
+tha_t03,0,0,0,0	monster	Rideword	1195,30,5000,0,0
+tha_t03,0,0,0,0	monster	Plasma	1696,20,5000,0,0
+tha_t03,0,0,0,0	monster	Mimic	1191,10,5000,0,0
+tha_t03,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+tha_t03,0,0,0,0	monster	Elder	1377,10,5000,0,0
+tha_t03,0,0,0,0	monster	Mistress of Shelter	1701,4,5000,0,0
 
 //==================================================
-// tha_t04 - Thanatos Tower F4
-//==================================================
-tha_t04,0,0,0,0	monster	Plasma	1694,20,0,0,0
-tha_t04,0,0,0,0	monster	Rideword	1195,20,0,0,0
-tha_t04,0,0,0,0	monster	Death Word	1698,20,0,0,0
-tha_t04,0,0,0,0	monster	Mimic	1191,20,0,0,0
-tha_t04,0,0,0,0	monster	Ancient Mimic	1699,20,0,0,0
-tha_t04,0,0,0,0	monster	Elder	1377,20,0,0,0
-tha_t04,0,0,0,0	monster	Owl Baron	1295,10,0,0,0
-tha_t04,0,0,0,0	monster	Owl Duke	1320,10,0,0,0
-tha_t04,0,0,0,0	monster	Dame of Sentinel	1700,4,1800000,1200000,0
+// tha_t04 - Thanatos Tower - Lower Level
+//==================================================
+tha_t04,0,0,0,0	monster	Death Word	1698,20,5000,0,0
+tha_t04,0,0,0,0	monster	Rideword	1195,20,5000,0,0
+tha_t04,0,0,0,0	monster	Mimic	1191,20,5000,0,0
+tha_t04,0,0,0,0	monster	Ancient Mimic	1699,20,5000,0,0
+tha_t04,0,0,0,0	monster	Elder	1377,20,5000,0,0
+tha_t04,0,0,0,0	monster	Plasma	1694,20,5000,0,0
+tha_t04,0,0,0,0	monster	Owl Duke	1320,10,5000,0,0
+tha_t04,0,0,0,0	monster	Owl Baron	1295,10,5000,0,0
+tha_t04,0,0,0,0	monster	Dame of Sentinel	1700,4,5000,0,0
 
 //==================================================
-// tha_t05 - Thanatos Tower F5
-//==================================================
-tha_t05,61,179,55,55	monster	Elder	1377,5,0,0,0
-tha_t05,61,179,55,55	monster	Plasma	1697,10,0,0,0
-tha_t05,61,179,55,55	monster	Death Word	1698,10,0,0,0
-tha_t05,61,179,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t05,61,179,55,55	monster	Owl Duke	1320,20,300000,120000,0
-tha_t05,61,179,55,55	monster	Owl Baron	1295,5,300000,120000,0
-tha_t05,178,178,55,55	monster	Elder	1377,5,0,0,0
-tha_t05,178,178,55,55	monster	Plasma	1695,10,0,0,0
-tha_t05,178,178,55,55	monster	Death Word	1698,10,0,0,0
-tha_t05,178,178,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t05,178,178,55,55	monster	Owl Duke	1320,20,300000,120000,0
-tha_t05,178,178,55,55	monster	Owl Baron	1295,5,300000,120000,0
-tha_t05,178,63,55,5	monster	Elder	1377,5,0,0,0
-tha_t05,178,63,55,55	monster	Plasma	1696,10,0,0,0
-tha_t05,178,63,55,55	monster	Death Word	1698,10,0,0,0
-tha_t05,178,63,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t05,178,63,55,55	monster	Owl Duke	1320,20,300000,120000,0
-tha_t05,178,63,55,55	monster	Owl Baron	1295,5,300000,120000,0
-tha_t05,62,63,55,55	monster	Elder	1377,5,0,0,0
-tha_t05,62,63,55,55	monster	Plasma	1694,10,0,0,0
-tha_t05,62,63,55,55	monster	Death Word	1698,10,0,0,0
-tha_t05,62,63,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t05,62,63,55,55	monster	Owl Duke	1320,20,300000,120000,0
-tha_t05,62,63,55,55	monster	Owl Baron	1295,5,300000,120000,0
-tha_t05,0,0,0,0	monster	Dolor of Thanatos	1707,2,1800000,1200000,0
+// tha_t05 - Thanatos Tower - Upper Level
+//==================================================
+tha_t05,0,0,0,0	monster	Owl Duke	1320,80,5000,0,0
+tha_t05,0,0,0,0	monster	Death Word	1698,40,5000,0,0
+tha_t05,0,0,0,0	monster	Ancient Mimic	1699,40,5000,0,0
+tha_t05,0,0,0,0	monster	Owl Baron	1295,20,5000,0,0
+tha_t05,0,0,0,0	monster	Elder	1377,20,5000,0,0
+tha_t05,0,0,0,0	monster	Plasma	1696,10,5000,0,0
+tha_t05,0,0,0,0	monster	Plasma	1695,10,5000,0,0
+tha_t05,0,0,0,0	monster	Plasma	1697,10,5000,0,0
+tha_t05,0,0,0,0	monster	Plasma	1694,10,5000,0,0
+tha_t05,0,0,0,0	monster	Dolor of Thanatos	1707,2,5000,0,0
 
 //==================================================
-// tha_t06 - Thanatos Tower F6
-//==================================================
-tha_t06,61,179,55,55	monster	Elder	1377,5,0,0,0
-tha_t06,61,179,55,55	monster	Plasma	1697,10,0,0,0
-tha_t06,61,179,55,55	monster	Death Word	1698,10,0,0,0
-tha_t06,61,179,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t06,61,179,55,55	monster	Owl Baron	1295,10,300000,120000,0
-tha_t06,61,179,55,55	monster	Owl Duke	1320,10,300000,120000,0
-tha_t06,178,178,55,55	monster	Elder	1377,5,0,0,0
-tha_t06,178,178,55,55	monster	Plasma	1695,10,0,0,0
-tha_t06,178,178,55,55	monster	Death Word	1698,10,0,0,0
-tha_t06,178,178,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t06,178,178,55,55	monster	Owl Baron	1295,10,300000,120000,0
-tha_t06,178,178,55,55	monster	Owl Duke	1320,10,300000,120000,0
-tha_t06,178,63,55,55	monster	Elder	1377,5,0,0,0
-tha_t06,178,63,55,55	monster	Plasma	1696,10,0,0,0
-tha_t06,178,63,55,55	monster	Death Word	1698,10,0,0,0
-tha_t06,178,63,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t06,178,63,55,55	monster	Owl Baron	1295,10,300000,120000,0
-tha_t06,178,63,55,55	monster	Owl Duke	1320,10,300000,120000,0
-tha_t06,62,63,55,55	monster	Elder	1377,5,0,0,0
-tha_t06,62,63,55,55	monster	Plasma	1694,10,0,0,0
-tha_t06,62,63,55,55	monster	Death Word	1698,10,0,0,0
-tha_t06,62,63,55,55	monster	Ancient Mimic	1699,10,0,0,0
-tha_t06,62,63,55,55	monster	Owl Baron	1295,10,300000,120000,0
-tha_t06,62,63,55,55	monster	Owl Duke	1320,10,300000,120000,0
-tha_t06,0,0,0,0	monster	Maero of Thanatos	1706,2,1800000,1200000,0
+// tha_t06 - Thanatos Tower - Upper Level
+//==================================================
+tha_t06,0,0,0,0	monster	Death Word	1698,40,5000,0,0
+tha_t06,0,0,0,0	monster	Owl Duke	1320,40,5000,0,0
+tha_t06,0,0,0,0	monster	Owl Baron	1295,40,5000,0,0
+tha_t06,0,0,0,0	monster	Ancient Mimic	1699,40,5000,0,0
+tha_t06,0,0,0,0	monster	Elder	1377,20,5000,0,0
+tha_t06,0,0,0,0	monster	Plasma	1696,10,5000,0,0
+tha_t06,0,0,0,0	monster	Plasma	1695,10,5000,0,0
+tha_t06,0,0,0,0	monster	Plasma	1697,10,5000,0,0
+tha_t06,0,0,0,0	monster	Plasma	1694,10,5000,0,0
+tha_t06,0,0,0,0	monster	Maero of Thanatos	1706,2,5000,0,0
 
 //==================================================
-// tha_t07 - Thanatos Tower F7
+// tha_t07 - Thanatos Tower - Upper Level 
 //==================================================
-tha_t07,70,105,40,75	monster	Death Word	1698,10,300000,120000,0
-tha_t07,70,105,40,75	monster	Ancient Mimic	1699,10,300000,120000,0
-tha_t07,70,105,40,75	monster	Lady Solace	1703,7,300000,120000,0
-tha_t07,70,105,40,75	monster	Mistress of Shelter	1701,7,300000,120000,0
-tha_t07,70,105,40,75	monster	Baroness of Retribution	1702,15,0,0,0
-tha_t07,70,105,40,75	monster	Dame of Sentinel	1700,7,300000,120000,0
-tha_t07,70,105,40,75	monster	Despero of Thanatos	1705,2,1800000,1200000,0
+tha_t07,0,0,0,0	monster	Baroness of Retribution	1702,15,5000,0,0
+tha_t07,0,0,0,0	monster	Death Word	1698,10,5000,0,0
+tha_t07,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+tha_t07,0,0,0,0	monster	Dame of Sentinel	1700,7,5000,0,0
+tha_t07,0,0,0,0	monster	Mistress of Shelter	1701,7,5000,0,0
+tha_t07,0,0,0,0	monster	Lady Solace	1703,7,5000,0,0
+tha_t07,0,0,0,0	monster	Despero of Thanatos	1705,2,5000,0,0
 
 //==================================================
-// tha_t08 - Thanatos Tower F8
+// tha_t08 - Thanatos Tower - Upper Level
 //==================================================
-tha_t08,70,105,40,80	monster	Death Word	1698,10,300000,120000,0
-tha_t08,70,105,40,80	monster	Ancient Mimic	1699,10,300000,120000,0
-tha_t08,70,105,40,80	monster	Lady Solace	1703,5,0,0,0
-tha_t08,70,105,40,80	monster	Mistress of Shelter	1701,5,0,0,0
-tha_t08,70,105,40,80	monster	Baroness of Retribution	1702,20,300000,120000,0
-tha_t08,70,105,40,80	monster	Dame of Sentinel	1700,5,0,0,0
-tha_t08,70,105,40,80	monster	Odium of Thanatos	1704,2,1800000,1200000,0
+tha_t08,0,0,0,0	monster	Baroness of Retribution	1702,20,5000,0,0
+tha_t08,0,0,0,0	monster	Death Word	1698,10,5000,0,0
+tha_t08,0,0,0,0	monster	Ancient Mimic	1699,10,5000,0,0
+tha_t08,0,0,0,0	monster	Dame of Sentinel	1700,5,5000,0,0
+tha_t08,0,0,0,0	monster	Mistress of Shelter	1701,5,5000,0,0
+tha_t08,0,0,0,0	monster	Lady Solace	1703,5,5000,0,0
+tha_t08,0,0,0,0	monster	Odium of Thanatos	1704,2,5000,0,0
 
 //==================================================
-// tha_t09 - Thanatos Tower F9
+// tha_t09 - Thanatos Tower - Upper Level
 //==================================================
-tha_t09,50,129,35,35	monster	Plasma	1694,5,0,0,0
-tha_t09,50,129,35,35	monster	Lady Solace	1703,20,600000,0,0
-tha_t09,50,129,35,35	monster	Baroness of Retribution	1702,5,420000,0,0
-tha_t09,50,129,35,35	monster	Mistress of Shelter	1701,5,420000,0,0
-tha_t09,50,129,35,35	monster	Dame of Sentinel	1700,5,420000,0,0
-tha_t09,50,129,35,35	monster	Dolor of Thanatos	1707,1,1800000,1200000,0
-tha_t09,50,129,35,35	monster	Dolor of Thanatos	1712,3,1800000,1200000,0
+tha_t09,0,0,0,0	monster	Lady Solace	1703,20,5000,0,0
+tha_t09,0,0,0,0	monster	Dame of Sentinel	1700,5,5000,0,0
+tha_t09,0,0,0,0	monster	Baroness of Retribution	1702,5,5000,0,0
+tha_t09,0,0,0,0	monster	Mistress of Shelter	1701,5,5000,0,0
+tha_t09,0,0,0,0	monster	Plasma	1694,5,5000,0,0
+tha_t09,0,0,0,0	monster	Dolor of Thanatos	1712,3,5000,0,0
+tha_t09,0,0,0,0	monster	Dolor of Thanatos	1707,1,5000,0,0
 
 //==================================================
-// tha_t10 - Thanatos Tower F10
+// tha_t10 - Thanatos Tower - Upper Level
 //==================================================
-tha_t10,129,129,35,35	monster	Plasma	1697,5,0,0,0
-tha_t10,129,129,35,35	monster	Baroness of Retribution	1702,20,600000,0,0
-tha_t10,129,129,35,35	monster	Lady Solace	1703,5,420000,0,0
-tha_t10,129,129,35,35	monster	Mistress of Shelter	1701,5,420000,0,0
-tha_t10,129,129,35,35	monster	Dame of Sentinel	1700,5,420000,0,0
-tha_t10,129,129,35,35	monster	Maero of Thanatos	1706,1,1800000,1200000,0
-tha_t10,129,129,35,35	monster	Maero of Thanatos	1711,3,1800000,1200000,0
+tha_t10,0,0,0,0	monster	Baroness of Retribution	1702,20,5000,0,0
+tha_t10,0,0,0,0	monster	Dame of Sentinel	1700,5,5000,0,0
+tha_t10,0,0,0,0	monster	Mistress of Shelter	1701,5,5000,0,0
+tha_t10,0,0,0,0	monster	Lady Solace	1703,5,5000,0,0
+tha_t10,0,0,0,0	monster	Plasma	1697,5,5000,0,0
+tha_t10,0,0,0,0	monster	Maero of Thanatos	1711,3,5000,0,0
+tha_t10,0,0,0,0	monster	Maero of Thanatos	1706,1,5000,0,0
 
 //==================================================
-// tha_t11 - Thanatos Tower F11
+// tha_t11 - Thanatos Tower - Upper Level
 //==================================================
-tha_t11,50,51,35,35	monster	Plasma	1695,5,0,0,0
-tha_t11,50,51,35,35	monster	Mistress of Shelter	1701,20,600000,0,0
-tha_t11,50,51,35,35	monster	Lady Solace	1703,5,420000,0,0
-tha_t11,50,51,35,35	monster	Baroness of Retribution	1702,5,420000,0,0
-tha_t11,50,51,35,35	monster	Dame of Sentinel	1700,5,420000,0,0
-tha_t11,50,51,35,35	monster	Despero of Thanatos	1705,1,1800000,1200000,0
-tha_t11,50,51,35,35	monster	Despero of Thanatos	1710,3,1800000,1200000,0
+tha_t11,0,0,0,0	monster	Mistress of Shelter	1701,20,5000,0,0
+tha_t11,0,0,0,0	monster	Dame of Sentinel	1700,5,5000,0,0
+tha_t11,0,0,0,0	monster	Baroness of Retribution	1702,5,5000,0,0
+tha_t11,0,0,0,0	monster	Lady Solace	1703,5,5000,0,0
+tha_t11,0,0,0,0	monster	Plasma	1695,5,5000,0,0
+tha_t11,0,0,0,0	monster	Despero of Thanatos	1710,3,5000,0,0
+tha_t11,0,0,0,0	monster	Despero of Thanatos	1705,1,5000,0,0
 
 //==================================================
-// tha_t12 - Thanatos Tower F12
+// tha_t12 - Thanatos Tower - Upper Level
 //==================================================
-tha_t12,129,51,35,35	monster	Plasma	1693,5,0,0,0
-tha_t12,129,51,35,35	monster	Dame of Sentinel	1700,13,600000,0,0
-tha_t12,129,51,35,35	monster	Lady Solace	1703,5,420000,0,0
-tha_t12,129,51,35,35	monster	Mistress of Shelter	1701,5,420000,0,0
-tha_t12,129,51,35,35	monster	Baroness of Retribution	1702,5,420000,0,0
-tha_t12,129,51,35,35	monster	Odium of Thanatos	1709,4,1800000,1200000,0
+tha_t12,0,0,0,0	monster	Dame of Sentinel	1700,13,5000,0,0
+tha_t12,0,0,0,0	monster	Baroness of Retribution	1702,5,5000,0,0
+tha_t12,0,0,0,0	monster	Mistress of Shelter	1701,5,5000,0,0
+tha_t12,0,0,0,0	monster	Lady Solace	1703,5,5000,0,0
+tha_t12,0,0,0,0	monster	Plasma	1693,5,5000,0,0
+tha_t12,0,0,0,0	monster	Odium of Thanatos	1709,4,5000,0,0

+ 34 - 47
npc/mobs/dungeons/thor_v.txt

@@ -16,53 +16,40 @@
 //= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
 //============================================================
 
-// ================= [Thor Volcano - 01] =====================
-thor_v01,0,0,0,0	monster	Magmaring	1836,10,0,0,0
-thor_v01,0,0,0,0	monster	Fire Imp	1837,5,0,0,0
-thor_v01,0,0,0,0	monster	Fire Imp	1837,12,1800000,0,0
-thor_v01,80,255,65,35	monster	Fire Imp	1837,2,0,0,0
-thor_v01,240,250,50,30	monster	Fire Imp	1837,2,0,0,0
-thor_v01,90,100,50,50	monster	Fire Imp	1837,2,0,0,0
-thor_v01,210,110,50,30	monster	Fire Imp	1837,2,0,0,0
-thor_v01,0,0,0,0	monster	Kasa	1833,25,0,0,0
-thor_v01,80,255,65,35	monster	Kasa	1833,5,0,0,0
-thor_v01,240,250,50,30	monster	Kasa	1833,5,0,0,0
-thor_v01,90,100,50,50	monster	Kasa	1833,5,0,0,0
-thor_v01,210,110,50,30	monster	Kasa	1833,5,0,0,0
-thor_v01,0,0,0,0	monster	Sword Master	1829,5,420000,0,0
-thor_v01,0,0,0,0	monster	Bow Master	1830,5,420000,0,0
-thor_v01,0,0,0,0	monster	Salamander	1831,5,3600000,0,0
-thor_v01,0,0,0,0	monster	Byorgue	1839,1,3600000,0,0
+//==================================================
+// thor_v01 - Thor Volcano Dungeon
+//==================================================
+thor_v01,0,0,0,0	monster	Kasa	1833,45,5000,0,0
+thor_v01,0,0,0,0	monster	Imp	1837,25,5000,0,0
+thor_v01,0,0,0,0	monster	Magmaring	1836,10,5000,0,0
+thor_v01,0,0,0,0	monster	Salamander	1831,7,5000,0,0
+thor_v01,0,0,0,0	monster	Bow Guardian	1830,5,5000,0,0
+thor_v01,0,0,0,0	monster	Sword Guardian	1829,5,5000,0,0
+thor_v01,0,0,0,0	monster	Bow Guardian	1830,5,420000,0,0
+thor_v01,0,0,0,0	monster	Sword Guardian	1829,5,420000,0,0
+thor_v01,0,0,0,0	monster	Byrogue	1839,1,5000,0,0
 
-// ================= [Thor Volcano - 02] =====================
-thor_v02,0,0,0,0	monster	Magmaring	1836,10,0,0,0
-thor_v02,0,0,0,0	monster	Fire Imp	1837,5,0,0,0
-thor_v02,75,125,50,85	monster	Fire Imp	1837,3,0,0,0
-thor_v02,168,162,50,50	monster	Fire Imp	1837,2,0,0,0
-thor_v02,0,0,0,0	monster	Kaho	1072,5,0,0,0
-thor_v02,75,125,50,85	monster	Kaho	1072,3,0,0,0
-thor_v02,168,162,50,50	monster	Kaho	1072,2,0,0,0
-thor_v02,0,0,0,0	monster	Knocker	1838,20,0,0,0
-thor_v02,75,125,50,85	monster	Knocker	1838,20,0,0,0
-thor_v02,168,162,50,50	monster	Knocker	1838,15,0,0,0
-thor_v02,0,0,0,0	monster	Salamander	1831,1,18000000,0,0
-thor_v02,0,0,0,0	monster	Sword Master	1829,1,7200000,0,0
-thor_v02,0,0,0,0	monster	Bow Master	1830,1,7200000,0,0
+//==================================================
+// thor_v02 - Thor Volcano Dungeon
+//==================================================
+thor_v02,0,0,0,0	monster	Knocker	1838,55,5000,0,0
+thor_v02,0,0,0,0	monster	Magmaring	1836,10,5000,0,0
+thor_v02,0,0,0,0	monster	Imp	1837,10,5000,0,0
+thor_v02,0,0,0,0	monster	Kaho	1072,10,5000,0,0
+thor_v02,0,0,0,0	monster	Salamander	1831,1,5000,0,0
+thor_v02,0,0,0,0	monster	Bow Guardian	1830,1,7200000,0,0
+thor_v02,0,0,0,0	monster	Sword Guardian	1829,1,7200000,0,0
 
-// ================= [Thor Volcano - 03] =====================
-thor_v03,0,0,0,0	monster	Kasa	1833,16,0,0,0
-thor_v03,95,220,64,55	monster	Kasa	1833,6,0,0,0
-thor_v03,223,224,65,60	monster	Kasa	1833,6,0,0,0
-thor_v03,80,90,60,60	monster	Kasa	1833,6,0,0,0
-thor_v03,218,81,60,60	monster	Kasa	1833,6,0,0,0
-thor_v03,0,0,0,0	monster	Salamander	1831,20,0,0,0
-thor_v03,95,220,64,55	monster	Salamander	1831,10,0,0,0
-thor_v03,223,224,65,60	monster	Salamander	1831,10,0,0,0
-thor_v03,80,90,60,60	monster	Salamander	1831,10,0,0,0
-thor_v03,218,81,60,60	monster	Salamander	1831,10,0,0,0
-thor_v03,0,0,0,0	monster	Sword Master	1829,5,0,0,0
-thor_v03,0,0,0,0	monster	Sword Master	1829,5,1800000,0,0
-thor_v03,0,0,0,0	monster	Bow Master	1830,5,0,0,0
-thor_v03,0,0,0,0	monster	Bow Master	1830,5,1800000,0,0
-thor_v03,0,0,0,0	monster	Byorgue	1839,5,1800000,0,0
+//==================================================
+// thor_v03 - Thor Volcano Dungeon
+//==================================================
+thor_v03,0,0,0,0	monster	Salamander	1831,60,5000,0,0
+thor_v03,0,0,0,0	monster	Kasa	1833,40,5000,0,0
+thor_v03,0,0,0,0	monster	Bow Guardian	1830,10,5000,0,0
+thor_v03,0,0,0,0	monster	Sword Guardian	1829,10,5000,0,0
+thor_v03,0,0,0,0	monster	Byrogue	1839,5,5000,0,0
+thor_v03,0,0,0,0	monster	Sword Guardian	1829,5,5000,0,0
+thor_v03,0,0,0,0	monster	Bow Guardian	1830,5,5000,0,0
+thor_v03,0,0,0,0	monster	Bow Guardian	1830,5,1800000,0,0
+thor_v03,0,0,0,0	monster	Sword Guardian	1829,5,1800000,0,0
 thor_v03,0,0,0,0	boss_monster	Ifrit	1832,1,39600000,600000,0

+ 77 - 115
npc/mobs/dungeons/treasure.txt

@@ -13,120 +13,91 @@
 //============================================================
 
 //==================================================
-// treasure01 - Sunken Ship F1
+// treasure01 - Sunken Ship
 //==================================================
-treasure01,0,0,0,0	monster	Kukre	1070,20,0,0,1
-treasure01,0,0,0,0	monster	Whisper	1179,5,0,0,1
-treasure01,0,0,0,0	monster	Whisper	1179,5,120000,60000,1
-treasure01,107,39,15,15	monster	Poison Spore	1077,3,180000,90000,1
-treasure01,107,39,15,15	monster	Hydra	1068,1,180000,90000,1
-treasure01,29,38,15,15	monster	Poison Spore	1077,3,180000,90000,1
+treasure01,0,0,0,0	monster	Pirate Skeleton	1071,43,5000,0,0
+treasure01,0,0,0,0	monster	Kukre	1070,20,5000,0,0
+treasure01,0,0,0,0	monster	Whisper	1179,15,5000,0,0
+treasure01,0,0,0,0	monster	Poison Spore	1077,12,5000,0,0
 treasure01,68,66,13,11	monster	Hydra	1068,4,180000,90000,1
-treasure01,34,112,17,11	monster	Pirate Skeleton	1071,5,180000,90000,1
-treasure01,106,111,9,9	monster	Pirate Skeleton	1071,5,180000,90000,1
-treasure01,106,111,9,9	monster	Pirate Skeleton	1071,5,180000,90000,1
+treasure01,107,39,15,15	monster	Hydra	1068,1,180000,90000,1
 treasure01,67,161,0,0	monster	Hydra	1068,1,263000,100000,1
+treasure01,87,160,0,0	monster	Hydra	1068,1,268000,100000,1
+treasure01,76,182,0,0	monster	Hydra	1068,1,269000,100000,1
+treasure01,51,160,0,0	monster	Hydra	1068,1,270000,100000,1
+treasure01,162,71,0,0	monster	Hydra	1068,1,273000,100000,1
+treasure01,88,161,0,0	monster	Hydra	1068,1,281000,100000,1
+treasure01,86,161,0,0	monster	Hydra	1068,1,285000,100000,1
+treasure01,159,45,0,0	monster	Hydra	1068,1,285000,100000,1
+treasure01,69,160,0,0	monster	Hydra	1068,1,290000,100000,1
+treasure01,159,40,0,0	monster	Hydra	1068,1,290000,100000,1
+treasure01,168,41,0,0	monster	Hydra	1068,1,290000,100000,1
 treasure01,67,160,0,0	monster	Hydra	1068,1,293000,100000,1
-treasure01,68,161,0,0	monster	Hydra	1068,1,317000,100000,1
+treasure01,165,70,0,0	monster	Hydra	1068,1,293000,100000,1
+treasure01,88,160,0,0	monster	Hydra	1068,1,296000,100000,1
+treasure01,158,62,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,159,63,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,158,63,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,164,70,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,163,70,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,159,62,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,169,42,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,169,45,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,168,43,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,168,45,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,159,42,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,169,40,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,158,41,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,158,42,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,158,44,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,163,71,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure01,68,160,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,69,161,0,0	monster	Hydra	1068,1,305000,100000,1
-treasure01,69,160,0,0	monster	Hydra	1068,1,290000,100000,1
-treasure01,70,161,0,0	monster	Hydra	1068,1,302000,100000,1
-treasure01,70,160,0,0	monster	Hydra	1068,1,306000,100000,1
-treasure01,48,161,0,0	monster	Hydra	1068,1,316000,100000,1
-treasure01,48,160,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,49,161,0,0	monster	Hydra	1068,1,310000,100000,1
 treasure01,49,160,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,50,161,0,0	monster	Hydra	1068,1,308000,100000,1
-treasure01,50,160,0,0	monster	Hydra	1068,1,301000,100000,1
-treasure01,51,161,0,0	monster	Hydra	1068,1,314000,100000,1
-treasure01,51,160,0,0	monster	Hydra	1068,1,270000,100000,1
-treasure01,86,161,0,0	monster	Hydra	1068,1,285000,100000,1
-treasure01,86,160,0,0	monster	Hydra	1068,1,310000,100000,1
+treasure01,48,160,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure01,87,161,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,87,160,0,0	monster	Hydra	1068,1,268000,100000,1
-treasure01,88,161,0,0	monster	Hydra	1068,1,281000,100000,1
-treasure01,88,160,0,0	monster	Hydra	1068,1,296000,100000,1
 treasure01,89,161,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,89,160,0,0	monster	Hydra	1068,1,305000,100000,1
-treasure01,60,182,0,0	monster	Hydra	1068,1,313000,100000,1
-treasure01,76,182,0,0	monster	Hydra	1068,1,269000,100000,1
-treasure01,82,154,11,9	monster	Poison Spore	1077,3,100000,100000,1
-treasure01,54,154,11,9	monster	Poison Spore	1077,3,100000,100000,1
-treasure01,58,165,5,5	monster	Pirate Skeleton	1071,2,300000,100000,1
-treasure01,69,165,5,5	monster	Pirate Skeleton	1071,2,300000,100000,1
-treasure01,79,165,5,5	monster	Pirate Skeleton	1071,2,300000,100000,1
-treasure01,150,162,5,5	monster	Pirate Skeleton	1071,3,300000,100000,1
 treasure01,150,162,5,5	monster	Hydra	1068,1,300000,100000,1
-treasure01,163,161,5,5	monster	Pirate Skeleton	1071,3,300000,100000,1
 treasure01,163,161,5,5	monster	Hydra	1068,1,300000,100000,1
-treasure01,163,151,5,5	monster	Pirate Skeleton	1071,3,300000,100000,1
-treasure01,163,151,5,5	monster	Hydra	1068,1,300000,100000,1
-treasure01,163,141,5,5	monster	Pirate Skeleton	1071,3,300000,100000,1
 treasure01,163,141,5,5	monster	Hydra	1068,1,300000,100000,1
-treasure01,162,71,0,0	monster	Hydra	1068,1,273000,100000,1
-treasure01,162,70,0,0	monster	Hydra	1068,1,314000,100000,1
-treasure01,163,71,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,163,70,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,164,71,0,0	monster	Hydra	1068,1,305000,100000,1
-treasure01,164,70,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,165,71,0,0	monster	Hydra	1068,1,307000,100000,1
-treasure01,165,70,0,0	monster	Hydra	1068,1,293000,100000,1
-treasure01,164,59,12,10	monster	Whisper	1179,5,300000,100000,1
-treasure01,158,63,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,159,63,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,158,62,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,159,62,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,160,60,27,19	monster	Pirate Skeleton	1071,10,300000,100000,1
+treasure01,163,151,5,5	monster	Hydra	1068,1,300000,100000,1
+treasure01,50,160,0,0	monster	Hydra	1068,1,301000,100000,1
+treasure01,169,44,0,0	monster	Hydra	1068,1,302000,100000,1
 treasure01,158,45,0,0	monster	Hydra	1068,1,302000,100000,1
-treasure01,158,44,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,70,161,0,0	monster	Hydra	1068,1,302000,100000,1
+treasure01,169,43,0,0	monster	Hydra	1068,1,305000,100000,1
 treasure01,158,43,0,0	monster	Hydra	1068,1,305000,100000,1
-treasure01,158,42,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,158,41,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,69,161,0,0	monster	Hydra	1068,1,305000,100000,1
+treasure01,164,71,0,0	monster	Hydra	1068,1,305000,100000,1
+treasure01,89,160,0,0	monster	Hydra	1068,1,305000,100000,1
+treasure01,168,42,0,0	monster	Hydra	1068,1,306000,100000,1
+treasure01,70,160,0,0	monster	Hydra	1068,1,306000,100000,1
+treasure01,159,41,0,0	monster	Hydra	1068,1,306000,100000,1
+treasure01,165,71,0,0	monster	Hydra	1068,1,307000,100000,1
 treasure01,158,40,0,0	monster	Hydra	1068,1,307000,100000,1
-treasure01,159,45,0,0	monster	Hydra	1068,1,285000,100000,1
+treasure01,50,161,0,0	monster	Hydra	1068,1,308000,100000,1
+treasure01,49,161,0,0	monster	Hydra	1068,1,310000,100000,1
+treasure01,86,160,0,0	monster	Hydra	1068,1,310000,100000,1
 treasure01,159,44,0,0	monster	Hydra	1068,1,312000,100000,1
-treasure01,159,43,0,0	monster	Hydra	1068,1,318000,100000,1
-treasure01,159,42,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,159,41,0,0	monster	Hydra	1068,1,306000,100000,1
-treasure01,159,40,0,0	monster	Hydra	1068,1,290000,100000,1
-treasure01,168,45,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure01,169,41,0,0	monster	Hydra	1068,1,313000,100000,1
+treasure01,60,182,0,0	monster	Hydra	1068,1,313000,100000,1
+treasure01,51,161,0,0	monster	Hydra	1068,1,314000,100000,1
 treasure01,168,44,0,0	monster	Hydra	1068,1,314000,100000,1
-treasure01,168,43,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,168,42,0,0	monster	Hydra	1068,1,306000,100000,1
-treasure01,168,41,0,0	monster	Hydra	1068,1,290000,100000,1
+treasure01,162,70,0,0	monster	Hydra	1068,1,314000,100000,1
+treasure01,48,161,0,0	monster	Hydra	1068,1,316000,100000,1
+treasure01,68,161,0,0	monster	Hydra	1068,1,317000,100000,1
+treasure01,159,43,0,0	monster	Hydra	1068,1,318000,100000,1
 treasure01,168,40,0,0	monster	Hydra	1068,1,322000,100000,1
-treasure01,169,45,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,169,44,0,0	monster	Hydra	1068,1,302000,100000,1
-treasure01,169,43,0,0	monster	Hydra	1068,1,305000,100000,1
-treasure01,169,42,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure01,169,41,0,0	monster	Hydra	1068,1,313000,100000,1
-treasure01,169,40,0,0	monster	Hydra	1068,1,300000,100000,1
 
 //==================================================
-// treasure02 - Sunken Ship F2
+// treasure02 - Sunken Ship
 //==================================================
-treasure02,0,0,0,0	monster	Ghostring	1120,1,1980000,1200000,1
-treasure02,0,0,0,0	monster	Whisper	1179,5,0,0,0
-treasure02,0,0,0,0	monster	Wanderer	1208,1,600000,300000,1
-treasure02,0,0,0,0	monster	Penomena	1216,22,300000,120000,1
-treasure02,0,0,0,0	monster	Kukre	1070,20,0,0,1
-treasure02,0,0,0,0	monster	Pirate Skeleton	1071,5,0,0,1
-treasure02,0,0,0,0	monster	Mimic	1191,3,0,0,1
-treasure02,95,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,96,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,101,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,102,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,107,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,108,57,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,101,50,10,10	monster	Penomena	1216,5,300000,100000,1
-treasure02,102,68,13,13	monster	Whisper	1179,1,300000,100000,1
-treasure02,102,80,5,5	monster	Whisper	1179,1,300000,100000,1
-treasure02,102,88,5,5	monster	Whisper	1179,1,300000,100000,1
-treasure02,100,85,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,101,85,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,102,85,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,103,85,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,0,0,0,0	monster	Penomena	1216,38,5000,0,0
+treasure02,0,0,0,0	monster	Pirate Skeleton	1071,20,5000,0,0
+treasure02,0,0,0,0	monster	Kukre	1070,20,5000,0,0
+treasure02,0,0,0,0	monster	Whisper	1179,14,5000,0,0
+treasure02,0,0,0,0	monster	Mimic	1191,8,5000,0,0
+treasure02,0,0,0,0	monster	Marionette	1143,1,5000,0,0
+treasure02,0,0,0,0	monster	Wanderer	1208,1,5000,0,0
 treasure02,100,136,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure02,101,136,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure02,102,136,0,0	monster	Hydra	1068,1,300000,100000,1
@@ -135,24 +106,15 @@ treasure02,100,143,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure02,101,143,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure02,102,143,0,0	monster	Hydra	1068,1,300000,100000,1
 treasure02,103,143,0,0	monster	Hydra	1068,1,300000,100000,1
-treasure02,101,150,15,10	monster	Whisper	1179,2,200000,100000,1
-treasure02,101,151,8,8	boss_monster	Drake	1112,1,7200000,600000,1
-treasure02,101,151,10,10	monster	Mimic	1191,3,500000,200000,1
-treasure02,101,151,10,10	monster	Mimic	1191,2,100000,100000,1
-treasure02,101,151,10,10	monster	Penomena	1216,4,100000,100000,1
-treasure02,101,126,2,2	monster	Penomena	1216,1,1200000,600000,1
-treasure02,101,135,2,2	monster	Penomena	1216,1,60000,200000,1
-treasure02,38,74,9,9	monster	Pirate Skeleton	1071,3,300000,100000,1
-treasure02,38,74,9,9	monster	Penomena	1216,5,300000,100000,1
-treasure02,170,71,1,1	monster	Pirate Skeleton	1071,1,100000,100000,1
-treasure02,168,77,1,1	monster	Pirate Skeleton	1071,1,100000,100000,1
-treasure02,164,67,1,1	monster	Pirate Skeleton	1071,1,100000,100000,1
-treasure02,155,43,21,13	monster	Pirate Skeleton	1071,6,300000,100000,1
-treasure02,178,143,1,1	monster	Pirate Skeleton	1071,1,300000,100000,1
-treasure02,178,140,1,1	monster	Pirate Skeleton	1071,1,300000,100000,1
-treasure02,184,143,1,1	monster	Pirate Skeleton	1071,1,300000,100000,1
-treasure02,157,143,1,1	monster	Whisper	1179,1,100000,100000,1
-treasure02,151,138,1,1	monster	Whisper	1179,1,100000,100000,1
-treasure02,45,144,1,1	monster	Whisper	1179,1,200000,100000,1
-treasure02,52,139,1,1	monster	Whisper	1179,1,200000,100000,1
-treasure02,23,142,1,1	monster	Marionette	1143,1,200000,100000,1
+treasure02,103,85,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,102,85,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,95,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,96,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,101,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,102,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,107,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,108,57,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,100,85,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,101,85,0,0	monster	Hydra	1068,1,300000,100000,1
+treasure02,0,0,0,0	monster	Ghostring	1120,1,1980000,1200000,1
+treasure02,101,151,8,8	boss_monster	Drake	1112,1,7200000,600000,1

+ 21 - 41
npc/mobs/dungeons/tur_dun.txt

@@ -13,60 +13,40 @@
 //==================================================
 // tur_dun01 - Turtle Island
 //==================================================
-tur_dun01,0,0,0,0	monster	Dragon Tail	1321,25,0,0,0
-tur_dun01,0,0,0,0	monster	Spring Rabbit	1322,25,0,0,0
-tur_dun01,0,0,0,0	monster	Thara Frog	1034,10,0,0,0
-tur_dun01,0,0,0,0	monster	Permeter	1314,10,0,0,0
-tur_dun01,0,0,0,0	monster	Pest	1256,15,0,0,0
+tur_dun01,0,0,0,0	monster	Dragon Tail	1321,25,5000,0,0
+tur_dun01,0,0,0,0	monster	Spring Rabbit	1322,25,5000,0,0
+tur_dun01,0,0,0,0	monster	Pest	1256,15,5000,0,0
+tur_dun01,0,0,0,0	monster	Thara Frog	1034,10,5000,0,0
+tur_dun01,0,0,0,0	monster	Permeter	1314,10,5000,0,0
 
 //==================================================
 // tur_dun02 - Turtle Island Dungeon
 //==================================================
-tur_dun02,0,0,0,0	monster	Permeter	1314,40,0,0,0
-tur_dun02,0,0,0,0	monster	Solider	1316,40,0,0,0
-tur_dun02,0,0,0,0	monster	Freezer	1319,20,0,0,0
-tur_dun02,0,0,0,0	monster	Pest	1256,15,0,0,0
+tur_dun02,0,0,0,0	monster	Solider	1316,40,5000,0,0
+tur_dun02,0,0,0,0	monster	Permeter	1314,40,5000,0,0
+tur_dun02,0,0,0,0	monster	Freezer	1319,20,5000,0,0
+tur_dun02,0,0,0,0	monster	Pest	1256,15,5000,0,0
 
 //==================================================
 // tur_dun03 - Good Turtles Village
 //==================================================
-tur_dun03,0,0,0,0	monster	Permeter	1314,15,0,0,0
-tur_dun03,0,0,0,0	monster	Freezer	1319,40,0,0,0
-tur_dun03,0,0,0,0	monster	Assaulter	1315,35,0,0,0
-tur_dun03,0,0,0,0	monster	Heater	1318,10,50000,0,0
+tur_dun03,0,0,0,0	monster	Freezer	1319,40,5000,0,0
+tur_dun03,0,0,0,0	monster	Assaulter	1315,35,5000,0,0
+tur_dun03,0,0,0,0	monster	Permeter	1314,15,5000,0,0
+tur_dun03,0,0,0,0	monster	Heater	1318,10,5000,0,0
 
 //==================================================
 // tur_dun04 - Turtle Palace
 //==================================================
-tur_dun04,99,92,10,10	monster	Wanderer	1208,1,60000,30000,0
+tur_dun04,0,0,0,0	monster	Assaulter	1315,41,5000,0,0
+tur_dun04,0,0,0,0	monster	Heater	1318,33,5000,0,0
+tur_dun04,0,0,0,0	monster	Freezer	1319,15,5000,0,0
+tur_dun04,0,0,0,0	monster	Permeter	1314,4,5000,0,0
 tur_dun04,99,93,20,20	boss_monster	Turtle General	1312,1,3600000,600000,0
-tur_dun04,100,93,20,20	monster	Heater	1318,3,120000,60000,0
-tur_dun04,100,93,20,20	monster	Assaulter	1315,10,120000,60000,0
-tur_dun04,100,93,20,20	monster	Freezer	1319,5,120000,60000,0
-tur_dun04,171,159,3,3	monster	Wanderer	1208,1,300000,150000,0
-tur_dun04,171,155,3,3	monster	Assaulter	1315,1,310000,160000,0
-tur_dun04,171,149,3,3	monster	Assaulter	1315,1,320000,170000,0
-tur_dun04,28,159,3,3	monster	Wanderer	1208,1,300000,150000,0
-tur_dun04,28,155,3,3	monster	Assaulter	1315,1,310000,160000,0
-tur_dun04,28,149,3,3	monster	Assaulter	1315,1,320000,170000,0
-tur_dun04,174,26,3,3	monster	Wanderer	1208,1,300000,150000,0
-tur_dun04,174,29,3,3	monster	Assaulter	1315,1,310000,160000,0
-tur_dun04,174,32,3,3	monster	Assaulter	1315,1,320000,170000,0
-tur_dun04,26,26,3,3	monster	Wanderer	1208,1,300000,150000,0
-tur_dun04,26,29,3,3	monster	Assaulter	1315,1,310000,160000,0
-tur_dun04,26,32,3,3	monster	Assaulter	1315,1,320000,170000,0
-tur_dun04,0,0,0,0	monster	Wanderer	1208,2,0,0,0
-tur_dun04,0,0,0,0	monster	Heater	1318,10,300000,150000,0
-tur_dun04,0,0,0,0	monster	Heater	1318,20,620000,310000,0
-tur_dun04,0,0,0,0	monster	Assaulter	1315,23,0,0,0
-tur_dun04,0,0,0,0	monster	Freezer	1319,5,300000,150000,0
-tur_dun04,0,0,0,0	monster	Freezer	1319,5,600000,300000,0
-tur_dun04,0,0,0,0	monster	Permeter	1314,2,300000,150000,0
-tur_dun04,0,0,0,0	monster	Permeter	1314,2,640000,320000,0
 
 //==================================================
-// tur_dun05 - Underground swamp zone
+// tur_dun05 - Underground Swamp Zone
 //==================================================
-tur_dun05,0,0,0,0	monster	Permeter	1314,3,20000,0,0
-tur_dun05,0,0,0,0	monster	Freezer	1319,5,30000,0,0
-tur_dun05,0,0,0,0	monster	Assaulter	1315,1,20000,0,0
+tur_dun05,0,0,0,0	monster	Freezer	1319,5,5000,0,0
+tur_dun05,0,0,0,0	monster	Permeter	1314,3,5000,0,0
+tur_dun05,0,0,0,0	monster	Assaulter	1315,1,5000,0,0

+ 0 - 56
npc/mobs/dungeons/um_dun.txt

@@ -1,56 +0,0 @@
-//===== eAthena Script =======================================
-//= Umbala Dungeon Monster Spawn Script
-//===== By: ==================================================
-//= Athena (1.0)
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Additional Comments: =================================
-//= 1.2 Official kRO 10.1 spawns [Playtester]
-//= 1.3 Some 11.1 spawn updates [Playtester]
-//= 1.4 More accurate spawns [Playtester]
-//============================================================
-
-//==================================================
-// um_dun01 - Carpenter's Shop in the Tree
-//==================================================
-um_dun01,0,0,0,0	monster	Stone Shooter	1495,70,0,0,0
-um_dun01,0,0,0,0	monster	Wootan Fighter	1499,10,0,0,0
-um_dun01,0,0,0,0	monster	Wootan Shooter	1498,10,0,0,0
-um_dun01,0,0,0,0	monster	Yellow Plant	1081,5,180000,90000,1
-um_dun01,0,0,0,0	monster	Green Plant	1080,5,180000,90000,1
-
-//==================================================
-// um_dun02 - Passage to a Foreign World
-//==================================================
-um_dun02,0,0,0,0	monster	Wooden Golem	1497,50,0,0,0
-um_dun02,79,227,10,10	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,87,189,10,10	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,170,145,10,10	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,196,131,14,14	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,244,129,15,15	monster	Wooden Golem	1497,2,360000,60000,0
-um_dun02,90,97,10,15	monster	Wooden Golem	1497,2,360000,60000,0
-um_dun02,90,97,10,15	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,32,83,10,15	monster	Wooden Golem	1497,2,360000,60000,0
-um_dun02,32,83,10,15	monster	Wooden Golem	1497,2,240000,60000,0
-um_dun02,180,238,15,15	monster	Wooden Golem	1497,2,180000,60000,0
-um_dun02,144,277,15,15	monster	Wooden Golem	1497,2,360000,60000,0
-um_dun02,144,277,15,15	monster	Wooden Golem	1497,2,180000,60000,0
-um_dun02,272,163,15,15	monster	Wooden Golem	1497,2,360000,60000,0
-um_dun02,272,163,15,15	monster	Wooden Golem	1497,2,180000,60000,0
-um_dun02,232,156,15,15	monster	Wooden Golem	1497,2,300000,60000,0
-um_dun02,232,156,15,15	monster	Wooden Golem	1497,2,180000,60000,0
-um_dun02,0,0,0,0	monster	Driller	1380,5,0,0,0
-um_dun02,0,0,0,0	monster	Wootan Shooter	1498,10,0,0,0
-um_dun02,213,217,15,15	monster	Wootan Shooter	1498,2,120000,60000,0
-um_dun02,72,258,15,15	monster	Wootan Shooter	1498,3,120000,60000,0
-um_dun02,79,227,10,10	monster	Wootan Shooter	1498,1,120000,60000,0
-um_dun02,170,145,10,10	monster	Wootan Shooter	1498,1,120000,60000,0
-um_dun02,209,34,15,15	monster	Wootan Shooter	1498,1,120000,60000,0
-um_dun02,272,163,15,15	monster	Wootan Shooter	1498,1,120000,60000,0
-um_dun02,232,156,15,15	monster	Wootan Shooter	1498,1,120000,60000,0
-um_dun02,0,0,0,0	monster	Dryad	1493,25,0,0,0
-um_dun02,0,0,0,0	monster	Yellow Plant	1081,5,180000,90000,1
-um_dun02,0,0,0,0	monster	Red Plant	1078,5,180000,90000,1
-um_dun02,0,0,0,0	monster	Shining Plant	1083,6,180000,90000,1

+ 11 - 12
npc/mobs/dungeons/xmas_dun.txt

@@ -16,13 +16,13 @@
 //==================================================
 // xmas_dun01 - Toy Factory Warehouse
 //==================================================
-xmas_dun01,0,0,0,0	monster	Marin	1242,20,0,0,0
-xmas_dun01,0,0,0,0	monster	Poring	1002,10,0,0,0
-xmas_dun01,0,0,0,0	monster	Drops	1113,10,0,0,0
-xmas_dun01,0,0,0,0	monster	Poporing	1031,20,0,0,0
-xmas_dun01,0,0,0,0	monster	Cookie	1265,40,0,0,0
-xmas_dun01,0,0,0,0	monster	Christmas Cookie	1246,40,0,0,0
-xmas_dun01,0,0,0,0	monster	Myst Case	1249,5,0,0,0
+xmas_dun01,0,0,0,0	monster	Cookie	1265,40,5000,0,0
+xmas_dun01,0,0,0,0	monster	Christmas Cookie	1246,40,5000,0,0
+xmas_dun01,0,0,0,0	monster	Marin	1242,20,5000,0,0
+xmas_dun01,0,0,0,0	monster	Poporing	1031,20,5000,0,0
+xmas_dun01,0,0,0,0	monster	Drops	1113,10,5000,0,0
+xmas_dun01,0,0,0,0	monster	Poring	1002,10,5000,0,0
+xmas_dun01,0,0,0,0	monster	Myst Case	1249,5,5000,0,0
 xmas_dun01,0,0,0,0	monster	Chepet	1250,1,1200000,900000,0
 xmas_dun01,0,0,0,0	monster	Mastering	1090,1,1800000,900000,0
 xmas_dun01,0,0,0,0	monster	Angeling	1096,1,3600000,1800000,0
@@ -30,9 +30,8 @@ xmas_dun01,0,0,0,0	monster	Angeling	1096,1,3600000,1800000,0
 //==================================================
 // xmas_dun02 - Toy Monitoring Room
 //==================================================
-xmas_dun02,0,0,0,0	monster	Christmas Cookie	1246,20,0,0,0
-xmas_dun02,0,0,0,0	monster	Cookie	1265,20,0,0,0
-xmas_dun02,0,0,0,0	monster	Cruiser	1248,35,0,0,0
-xmas_dun02,0,0,0,0	monster	Myst Case	1249,50,0,0,0
-xmas_dun02,0,0,0,0	monster	Garm Baby	1515,1,1800000,0,0
+xmas_dun02,0,0,0,0	monster	Myst Case	1249,50,5000,0,0
+xmas_dun02,0,0,0,0	monster	Cruiser	1248,35,5000,0,0
+xmas_dun02,0,0,0,0	monster	Cookie	1265,20,5000,0,0
+xmas_dun02,0,0,0,0	monster	Christmas Cookie	1246,20,5000,0,0
 xmas_dun02,0,0,0,0	boss_monster	Stormy Knight	1251,1,3600000,600000,0

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