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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Kisuka
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//= Kisuka
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -12,6 +12,7 @@
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//= Banish Winter, Shafka Hat.
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//= Banish Winter, Shafka Hat.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version. [Kisuka]
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//= 1.0 First version. [Kisuka]
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+//= 1.1 Small fixes on The Moving Island. [Kisuka]
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//============================================================
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//============================================================
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//============================================================================
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//============================================================================
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@@ -3584,7 +3585,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
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mes "Are you ready to learn the Gusli?";
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mes "Are you ready to learn the Gusli?";
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mes "Please equip the Gusli.";
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mes "Please equip the Gusli.";
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next;
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next;
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- if(getequipid(EQI_ACC_L || EQI_ACC_R) == 2707) {
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+ if(getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
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mes "[Aged Stranger]";
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mes "[Aged Stranger]";
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mes "Hm... Very well.";
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mes "Hm... Very well.";
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mes "At first, look at me how I play,";
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mes "At first, look at me how I play,";
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@@ -3712,7 +3713,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
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mes "[Aged Stranger]";
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mes "[Aged Stranger]";
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mes "Are you ready to learn the Gusli?";
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mes "Are you ready to learn the Gusli?";
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next;
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next;
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- if(getequipid(EQI_ACC_L || EQI_ACC_R) == 2707) {
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+ if(getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
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mes "[Aged Stranger]";
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mes "[Aged Stranger]";
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mes "Um... You did well.";
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mes "Um... You did well.";
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next;
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next;
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@@ -4324,7 +4325,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
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mes "A Gooselri? Which only exists";
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mes "A Gooselri? Which only exists";
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mes "in the whale island? Let's see.";
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mes "in the whale island? Let's see.";
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next;
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next;
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- if (getequipid(EQI_ACC_L || EQI_ACC_R) == 2707 || countitem(2707) > 0) {
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+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707) > 0) {
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mes "[Csar Alexsay III]";
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mes "[Csar Alexsay III]";
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mes "Oh... Is this instrument... a Gooselri?";
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mes "Oh... Is this instrument... a Gooselri?";
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next;
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next;
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@@ -4436,7 +4437,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
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mes "something to satisfy me";
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mes "something to satisfy me";
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mes "at the whale island?";
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mes "at the whale island?";
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next;
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next;
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- if (getequipid(EQI_ACC_L || EQI_ACC_R) == 2707 || countitem(2707) > 0) {
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+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707) > 0) {
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mes "[Csar Alexsay III]";
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mes "[Csar Alexsay III]";
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mes "Oh... Is this instrument... a Gooselri?";
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mes "Oh... Is this instrument... a Gooselri?";
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next;
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next;
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@@ -4714,7 +4715,7 @@ OnTouch:
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mes "Stop by the whale island?";
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mes "Stop by the whale island?";
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next;
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next;
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if(select("Go to Whale Island.:Stay put.") == 1) {
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if(select("Go to Whale Island.:Stay put.") == 1) {
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- if (getequipid(EQI_ACC_L || EQI_ACC_R) == 2707) {
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+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
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soundeffect "mos_gusli2.wav",0;
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soundeffect "mos_gusli2.wav",0;
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mes "-Slowly, your hands are on the";
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mes "-Slowly, your hands are on the";
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mes "Gusli, and the playing starts...";
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mes "Gusli, and the playing starts...";
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