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@@ -743,13 +743,13 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un
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}
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/*==========================================
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- *
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+ * Prepares 'unit standing' packet
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*------------------------------------------*/
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static int clif_set0078(struct block_list* bl, unsigned char* buf)
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{
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struct status_change* sc;
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struct view_data* vd;
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- int guild_id, emblem_id, dir, lv;
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+ int guild_id, emblem_id, dir, level, speed;
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nullpo_retr(0, bl);
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sc = status_get_sc(bl);
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@@ -757,8 +757,10 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf)
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guild_id = status_get_guild_id(bl);
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emblem_id = status_get_emblem_id(bl);
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+ speed = status_get_speed(bl);
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dir = unit_getdir(bl);
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- lv = status_get_lv(bl);
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+ level = status_get_lv(bl);
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+ level = clif_setlevel(level);
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if(pcdb_checkid(vd->class_))
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{
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@@ -766,162 +768,147 @@ static int clif_set0078(struct block_list* bl, unsigned char* buf)
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BL_CAST(BL_PC, bl, sd);
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#if PACKETVER >= 7
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- memset(buf,0,packet_len(0x22a));
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-
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- WBUFW(buf,0)=0x22a;
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- WBUFL(buf,2)=bl->id;
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- WBUFW(buf,6)=status_get_speed(bl);
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- if (sc) {
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- WBUFW(buf,8)=sc->opt1;
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- WBUFW(buf,10)=sc->opt2;
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- WBUFL(buf,12)=sc->option;
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- WBUFL(buf,44)=sc->opt3;
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- }
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- WBUFW(buf,16)=vd->class_;
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- WBUFW(buf,18)=vd->hair_style;
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- WBUFW(buf,20)=vd->weapon;
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- WBUFW(buf,22)=vd->shield;
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- WBUFW(buf,24)=vd->head_bottom;
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- WBUFW(buf,26)=vd->head_top;
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- WBUFW(buf,28)=vd->head_mid;
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- WBUFW(buf,30)=vd->hair_color;
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- WBUFW(buf,32)=vd->cloth_color;
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- WBUFW(buf,34)=sd?sd->head_dir:0;
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- WBUFL(buf,36)=guild_id;
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- WBUFW(buf,40)=emblem_id;
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- if (sd) {
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- WBUFW(buf,42)=sd->status.manner;
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- WBUFB(buf,48)=sd->status.karma;
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- }
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- WBUFB(buf,49)=vd->sex;
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+ WBUFW(buf, 0) = 0x22a;
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+ WBUFL(buf, 2) = bl->id;
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+ WBUFW(buf, 6) = speed;
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+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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+ WBUFL(buf,12) = (sc)? sc->option : 0;
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+ WBUFW(buf,16) = vd->class_;
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+ WBUFW(buf,18) = vd->hair_style;
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+ WBUFW(buf,20) = vd->weapon;
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+ WBUFW(buf,22) = vd->shield;
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+ WBUFW(buf,24) = vd->head_bottom;
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+ WBUFW(buf,26) = vd->head_top;
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+ WBUFW(buf,28) = vd->head_mid;
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+ WBUFW(buf,30) = vd->hair_color;
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+ WBUFW(buf,32) = vd->cloth_color;
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+ WBUFW(buf,34) = (sd)? sd->head_dir : 0;
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+ WBUFL(buf,36) = guild_id;
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+ WBUFW(buf,40) = emblem_id;
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+ WBUFW(buf,42) = (sd)? sd->status.manner : 0;
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+ WBUFL(buf,44) = (sc)? sc->opt3 : 0;
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+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
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+ WBUFB(buf,49) = vd->sex;
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WBUFPOS(buf,50,bl->x,bl->y,dir);
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- WBUFB(buf,53)=5;
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- WBUFB(buf,54)=5;
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- WBUFB(buf,55)=vd->dead_sit;
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- WBUFW(buf,56)=clif_setlevel(lv);
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+ WBUFB(buf,53) = 5;
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+ WBUFB(buf,54) = 5;
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+ WBUFB(buf,55) = vd->dead_sit;
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+ WBUFW(buf,56) = level;
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return packet_len(0x22a);
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#elif PACKETVER > 3
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- memset(buf,0,packet_len(0x1d8));
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-
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- WBUFW(buf,0)=0x1d8;
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- WBUFL(buf,2)=bl->id;
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- WBUFW(buf,6)=status_get_speed(bl);
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- if (sc) {
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- WBUFW(buf,8)=sc->opt1;
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- WBUFW(buf,10)=sc->opt2;
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- WBUFW(buf,12)=sc->option;
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- WBUFW(buf,42)=sc->opt3;
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- }
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- WBUFW(buf,14)=vd->class_;
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- WBUFW(buf,16)=vd->hair_style;
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- WBUFW(buf,18)=vd->weapon;
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- WBUFW(buf,20)=vd->shield;
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- WBUFW(buf,22)=vd->head_bottom;
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- WBUFW(buf,24)=vd->head_top;
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- WBUFW(buf,26)=vd->head_mid;
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- WBUFW(buf,28)=vd->hair_color;
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- WBUFW(buf,30)=vd->cloth_color;
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- WBUFW(buf,32)=sd?sd->head_dir:0;
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- WBUFL(buf,34)=guild_id;
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- WBUFW(buf,38)=emblem_id;
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- if (sd) {
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- WBUFW(buf,40)=sd->status.manner;
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- WBUFB(buf,44)=sd->status.karma;
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- }
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- WBUFB(buf,45)=vd->sex;
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+ WBUFW(buf, 0) = 0x1d8;
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+ WBUFL(buf, 2) = bl->id;
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+ WBUFW(buf, 6) = speed;
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+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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+ WBUFW(buf,12) = (sc)? sc->option : 0;
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+ WBUFW(buf,14) = vd->class_;
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+ WBUFW(buf,16) = vd->hair_style;
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+ WBUFW(buf,18) = vd->weapon;
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+ WBUFW(buf,20) = vd->shield;
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+ WBUFW(buf,22) = vd->head_bottom;
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+ WBUFW(buf,24) = vd->head_top;
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+ WBUFW(buf,26) = vd->head_mid;
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+ WBUFW(buf,28) = vd->hair_color;
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+ WBUFW(buf,30) = vd->cloth_color;
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+ WBUFW(buf,32) = (sd)? sd->head_dir : 0;
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+ WBUFL(buf,34) = guild_id;
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+ WBUFW(buf,38) = emblem_id;
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+ WBUFW(buf,40) = (sd)? sd->status.manner : 0;
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+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
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+ WBUFB(buf,44) = (sd)? sd->status.karma : 0;
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+ WBUFB(buf,45) = vd->sex;
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WBUFPOS(buf,46,bl->x,bl->y,dir);
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- WBUFB(buf,49)=5;
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- WBUFB(buf,50)=5;
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- WBUFB(buf,51)=vd->dead_sit;
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- WBUFW(buf,52)=clif_setlevel(lv);
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+ WBUFB(buf,49) = 5;
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+ WBUFB(buf,50) = 5;
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+ WBUFB(buf,51) = vd->dead_sit;
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+ WBUFW(buf,52) = level;
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return packet_len(0x1d8);
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#else
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+ WBUFW(buf, 0) = 0x78;
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+ WBUFL(buf, 2) = bl->id;
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+ WBUFW(buf, 6) = speed;
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+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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+ WBUFW(buf,12) = (sc)? sc->option : 0;
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+ WBUFW(buf,14) = vd->class_;
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+ WBUFW(buf,16) = vd->hair_style;
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+ WBUFW(buf,18) = vd->weapon;
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+ WBUFW(buf,20) = vd->head_bottom;
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+ WBUFW(buf,22) = vd->shield;
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+ WBUFW(buf,24) = vd->head_top;
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+ WBUFW(buf,26) = vd->head_mid;
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+ WBUFW(buf,28) = vd->hair_color;
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+ WBUFW(buf,30) = vd->cloth_color;
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+ WBUFW(buf,32) = (sd)? sd->head_dir : 0;
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+ WBUFL(buf,34) = guild_id;
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+ WBUFW(buf,38) = emblem_id;
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+ WBUFW(buf,40) = (sd)? sd->status.manner : 0;
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+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
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+ WBUFB(buf,44) = (sd)? sd->status.karma : 0;
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+ WBUFB(buf,45) = vd->sex;
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+ WBUFPOS(buf,46,bl->x,bl->y,dir);
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+ WBUFB(buf,49) = 5;
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+ WBUFB(buf,50) = 5;
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+ WBUFB(buf,51) = vd->dead_sit;
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+ WBUFW(buf,52) = level;
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+ return packet_len(0x78);
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+#endif
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+ } else {
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+ //Non-player sprites need just a few fields filled.
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memset(buf,0,packet_len(0x78));
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- WBUFW(buf,0)=0x78;
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- WBUFL(buf,2)=bl->id;
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- WBUFW(buf,6)=status_get_speed(bl);
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- if (sc) {
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- WBUFW(buf,8)=sc->opt1;
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- WBUFW(buf,10)=sc->opt2;
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- WBUFW(buf,12)=sc->option;
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- WBUFW(buf,42)=sc->opt3;
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- }
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- WBUFW(buf,14)=vd->class_;
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- WBUFW(buf,16)=vd->hair_style;
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- WBUFW(buf,18)=vd->weapon;
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- WBUFW(buf,20)=vd->head_bottom;
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- WBUFW(buf,22)=vd->shield;
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- WBUFW(buf,24)=vd->head_top;
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- WBUFW(buf,26)=vd->head_mid;
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- WBUFW(buf,28)=vd->hair_color;
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- WBUFW(buf,30)=vd->cloth_color;
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- WBUFW(buf,32)=sd?sd->head_dir:0;
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- WBUFL(buf,34)=guild_id;
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- WBUFW(buf,38)=emblem_id;
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- if (sd) {
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- WBUFW(buf,40)=sd->status.manner;
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- WBUFB(buf,44)=sd->status.karma;
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- }
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- WBUFB(buf,45)=vd->sex;
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+ WBUFW(buf, 0) = 0x78;
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+ WBUFL(buf, 2) = bl->id;
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+ WBUFW(buf, 6) = speed;
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+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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+ WBUFW(buf,12) = (sc)? sc->option : 0;
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+ WBUFW(buf,14) = vd->class_;
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+ WBUFW(buf,16) = vd->hair_style; //Required for pets (removes attack cursor)
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+ //18W: Weapon
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+ WBUFW(buf,20) = vd->head_bottom; //Pet armor (ignored by client)
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+ //22W: shield
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+ //24W: Head top
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+ //26W: Head mid
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+ //28W: Hair color
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+ //30W: Clothes color
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+ //32W: Head dir
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+ WBUFL(buf,34) = guild_id;
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+ WBUFW(buf,38) = emblem_id;
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+ //40W: Manner
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+ WBUFW(buf,42) = (sc)? sc->opt3 : 0;
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+ //44B: Karma
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+ //45B: Sex
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WBUFPOS(buf,46,bl->x,bl->y,dir);
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- WBUFB(buf,49)=5;
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- WBUFB(buf,50)=5;
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- WBUFB(buf,51)=vd->dead_sit;
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- WBUFW(buf,52)=clif_setlevel(lv);
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+ //49B: ???
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+ //50B: ???
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+ //51B: Sit/Stand
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+ WBUFW(buf,52) = level;
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+
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+ if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
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+ { //The hell, why flags work like this?
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+ WBUFL(buf,22) = emblem_id;
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+ WBUFL(buf,26) = guild_id;
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+ }
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+
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return packet_len(0x78);
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-#endif
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}
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- //Non-player sprites need just a few fields filled.
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- memset(buf,0,packet_len(0x78));
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-
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- WBUFW(buf,0)=0x78;
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- WBUFL(buf,2)=bl->id;
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- WBUFW(buf,6)=status_get_speed(bl);
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- if (sc) {
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- WBUFW(buf,8)=sc->opt1;
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- WBUFW(buf,10)=sc->opt2;
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- WBUFW(buf,12)=sc->option;
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- WBUFW(buf,42)=sc->opt3;
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- }
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- WBUFW(buf,14)=vd->class_;
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- WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
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- //18W: Weapon
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- WBUFW(buf,20)=vd->head_bottom; //Pet armor (ignored by client)
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- if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
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- { //The hell, why flags work like this?
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- WBUFL(buf,22)=emblem_id;
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- WBUFL(buf,26)=guild_id;
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- }
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- //22W: shield
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- //24W: Head top
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- //26W: Head mid
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- //28W: Hair color
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- //30W: Clothes color
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- //32W: Head dir
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- WBUFL(buf,34)=guild_id;
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- WBUFW(buf,38)=emblem_id;
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- //40W: Manner
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- //44B: Karma
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- //45B: Sex
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- WBUFPOS(buf,46,bl->x,bl->y,dir);
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- //49B: ???
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- //50B: ???
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- //51B: Sit/Stand
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- WBUFW(buf,52)=clif_setlevel(lv);
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- return packet_len(0x78);
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}
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/*==========================================
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* Prepares 'unit walking' packet
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*------------------------------------------*/
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-static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit_data *ud, unsigned char *buf)
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+static int clif_set007b(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
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{
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- struct status_change *sc;
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+ struct status_change* sc;
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+ struct view_data* vd;
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int guild_id, emblem_id, lv;
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nullpo_retr(0, bl);
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sc = status_get_sc(bl);
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+ vd = status_get_viewdata(bl);
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guild_id = status_get_guild_id(bl);
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emblem_id = status_get_emblem_id(bl);
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@@ -933,183 +920,158 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit
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BL_CAST(BL_PC, bl, sd);
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#if PACKETVER >= 7
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- memset(buf,0,packet_len(0x22c));
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-
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- WBUFW(buf,0)=0x22c;
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- WBUFL(buf,2)=bl->id;
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- WBUFW(buf,6)=status_get_speed(bl);
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- if (sc) {
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- WBUFW(buf,8)= sc->opt1;
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- WBUFW(buf,10)= sc->opt2;
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- WBUFL(buf,12)= sc->option;
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- WBUFL(buf,48)= sc->opt3;
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- }
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- WBUFW(buf,16)=vd->class_;
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- WBUFW(buf,18)=vd->hair_style;
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- WBUFW(buf,20)=vd->weapon;
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- WBUFW(buf,22)=vd->shield;
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- WBUFW(buf,24)=vd->head_bottom;
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- WBUFL(buf,26)=gettick();
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- WBUFW(buf,30)=vd->head_top;
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- WBUFW(buf,32)=vd->head_mid;
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- WBUFW(buf,34)=vd->hair_color;
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- WBUFW(buf,36)=vd->cloth_color;
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- WBUFW(buf,38)=sd?sd->head_dir:0;
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- WBUFL(buf,40)=guild_id;
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- WBUFW(buf,44)=emblem_id;
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- if (sd) {
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- WBUFW(buf,46)=sd->status.manner;
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- WBUFB(buf,52)=sd->status.karma;
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- }
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- WBUFB(buf,53)=vd->sex;
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|
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+ WBUFW(buf, 0) = 0x22c;
|
|
|
+ WBUFL(buf, 2) = bl->id;
|
|
|
+ WBUFW(buf, 6) = status_get_speed(bl);
|
|
|
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
|
|
|
+ WBUFL(buf,12) = (sc)? sc->option : 0;
|
|
|
+ WBUFW(buf,16) = vd->class_;
|
|
|
+ WBUFW(buf,18) = vd->hair_style;
|
|
|
+ WBUFW(buf,20) = vd->weapon;
|
|
|
+ WBUFW(buf,22) = vd->shield;
|
|
|
+ WBUFW(buf,24) = vd->head_bottom;
|
|
|
+ WBUFL(buf,26) = gettick();
|
|
|
+ WBUFW(buf,30) = vd->head_top;
|
|
|
+ WBUFW(buf,32) = vd->head_mid;
|
|
|
+ WBUFW(buf,34) = vd->hair_color;
|
|
|
+ WBUFW(buf,36) = vd->cloth_color;
|
|
|
+ WBUFW(buf,38) = (sd)? sd->head_dir : 0;
|
|
|
+ WBUFL(buf,40) = guild_id;
|
|
|
+ WBUFW(buf,44) = emblem_id;
|
|
|
+ WBUFW(buf,46) = (sd)? sd->status.manner : 0;
|
|
|
+ WBUFL(buf,48) = (sc)? sc->opt3 : 0;
|
|
|
+ WBUFB(buf,52) = (sd)? sd->status.karma : 0;
|
|
|
+ WBUFB(buf,53) = vd->sex;
|
|
|
WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
- WBUFB(buf,60)=5;
|
|
|
- WBUFB(buf,61)=5;
|
|
|
- WBUFW(buf,62)=clif_setlevel(lv);
|
|
|
-
|
|
|
+ WBUFB(buf,60) = 5;
|
|
|
+ WBUFB(buf,61) = 5;
|
|
|
+ WBUFW(buf,62) = clif_setlevel(lv);
|
|
|
return packet_len(0x22c);
|
|
|
#elif PACKETVER > 3
|
|
|
- memset(buf,0,packet_len(0x1da));
|
|
|
-
|
|
|
- WBUFW(buf,0)=0x1da;
|
|
|
- WBUFL(buf,2)=bl->id;
|
|
|
- WBUFW(buf,6)=status_get_speed(bl);
|
|
|
- if (sc) {
|
|
|
- WBUFW(buf,8)=sc->opt1;
|
|
|
- WBUFW(buf,10)=sc->opt2;
|
|
|
- WBUFW(buf,12)=sc->option;
|
|
|
- WBUFW(buf,46)=sc->opt3;
|
|
|
- }
|
|
|
- WBUFW(buf,14)=vd->class_;
|
|
|
- WBUFW(buf,16)=vd->hair_style;
|
|
|
- WBUFW(buf,18)=vd->weapon;
|
|
|
- WBUFW(buf,20)=vd->shield;
|
|
|
- WBUFW(buf,22)=vd->head_bottom;
|
|
|
- WBUFL(buf,24)=gettick();
|
|
|
- WBUFW(buf,28)=vd->head_top;
|
|
|
- WBUFW(buf,30)=vd->head_mid;
|
|
|
- WBUFW(buf,32)=vd->hair_color;
|
|
|
- WBUFW(buf,34)=vd->cloth_color;
|
|
|
- WBUFW(buf,36)=sd?sd->head_dir:0;
|
|
|
- WBUFL(buf,38)=guild_id;
|
|
|
- WBUFW(buf,42)=emblem_id;
|
|
|
- if (sd) {
|
|
|
- WBUFW(buf,44)=sd->status.manner;
|
|
|
- WBUFB(buf,48)=sd->status.karma;
|
|
|
- }
|
|
|
- WBUFB(buf,49)=vd->sex;
|
|
|
+ WBUFW(buf, 0) = 0x1da;
|
|
|
+ WBUFL(buf, 2) = bl->id;
|
|
|
+ WBUFW(buf, 6) = status_get_speed(bl);
|
|
|
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
|
|
|
+ WBUFW(buf,12) = (sc)? sc->option : 0;
|
|
|
+ WBUFW(buf,46) = (sc)? sc->opt3 : 0;
|
|
|
+ WBUFW(buf,14) = vd->class_;
|
|
|
+ WBUFW(buf,16) = vd->hair_style;
|
|
|
+ WBUFW(buf,18) = vd->weapon;
|
|
|
+ WBUFW(buf,20) = vd->shield;
|
|
|
+ WBUFW(buf,22) = vd->head_bottom;
|
|
|
+ WBUFL(buf,24) = gettick();
|
|
|
+ WBUFW(buf,28) = vd->head_top;
|
|
|
+ WBUFW(buf,30) = vd->head_mid;
|
|
|
+ WBUFW(buf,32) = vd->hair_color;
|
|
|
+ WBUFW(buf,34) = vd->cloth_color;
|
|
|
+ WBUFW(buf,36) = (sd)? sd->head_dir : 0;
|
|
|
+ WBUFL(buf,38) = guild_id;
|
|
|
+ WBUFW(buf,42) = emblem_id;
|
|
|
+ WBUFW(buf,44) = (sd)? sd->status.manner : 0;
|
|
|
+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
|
|
|
+ WBUFB(buf,49) = vd->sex;
|
|
|
WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
- WBUFB(buf,56)=5;
|
|
|
- WBUFB(buf,57)=5;
|
|
|
- WBUFW(buf,58)=clif_setlevel(lv);
|
|
|
-
|
|
|
+ WBUFB(buf,56) = 5;
|
|
|
+ WBUFB(buf,57) = 5;
|
|
|
+ WBUFW(buf,58) = clif_setlevel(lv);
|
|
|
return packet_len(0x1da);
|
|
|
+#else
|
|
|
+ WBUFW(buf, 0) = 0x7b;
|
|
|
+ WBUFL(buf, 2) = bl->id;
|
|
|
+ WBUFW(buf, 6) = status_get_speed(bl);
|
|
|
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
|
|
|
+ WBUFW(buf,12) = (sc)? sc->option : 0;
|
|
|
+ WBUFW(buf,14) = vd->class_;
|
|
|
+ WBUFW(buf,16) = vd->hair_style;
|
|
|
+ WBUFW(buf,18) = vd->weapon;
|
|
|
+ WBUFW(buf,20) = vd->head_bottom;
|
|
|
+ WBUFL(buf,22) = gettick();
|
|
|
+ WBUFW(buf,26) = vd->shield;
|
|
|
+ WBUFW(buf,28) = vd->head_top;
|
|
|
+ WBUFW(buf,30) = vd->head_mid;
|
|
|
+ WBUFW(buf,32) = vd->hair_color;
|
|
|
+ WBUFW(buf,34) = vd->cloth_color;
|
|
|
+ WBUFW(buf,36) = (sd)? sd->head_dir : 0;
|
|
|
+ WBUFL(buf,38) = guild_id;
|
|
|
+ WBUFW(buf,42) = emblem_id;
|
|
|
+ WBUFW(buf,44) = (sd)? sd->status.manner : 0;
|
|
|
+ WBUFW(buf,46) = (sc)? sc->opt3 : 0;
|
|
|
+ WBUFB(buf,48) = (sd)? sd->status.karma : 0;
|
|
|
+ WBUFB(buf,49) = vd->sex;
|
|
|
+ WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
+ WBUFB(buf,56) = 5;
|
|
|
+ WBUFB(buf,57) = 5;
|
|
|
+ WBUFW(buf,58) = clif_setlevel(lv);
|
|
|
+ return packet_len(0x7b);
|
|
|
+#endif
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //Non-player sprites only require a few fields.
|
|
|
+#if PACKETVER >= 7
|
|
|
+ memset(buf,0,packet_len(0x22c));
|
|
|
+ WBUFW(buf, 0) = 0x22c;
|
|
|
+ WBUFL(buf, 2) = bl->id;
|
|
|
+ WBUFW(buf, 6) = status_get_speed(bl);
|
|
|
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
|
|
|
+ WBUFL(buf,12) = (sc)? sc->option : 0;
|
|
|
+ WBUFW(buf,16) = vd->class_;
|
|
|
+ WBUFW(buf,18) = vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
+ //20L: Weapon/Shield
|
|
|
+ WBUFW(buf,24) = vd->head_bottom; //Pet armor
|
|
|
+ WBUFL(buf,26) = gettick();
|
|
|
+ //30W: Head top
|
|
|
+ //32W: Head mid
|
|
|
+ //34W: Hair color
|
|
|
+ //36W: Cloth color
|
|
|
+ //38W: Head dir
|
|
|
+ WBUFL(buf,40) = guild_id;
|
|
|
+ WBUFW(buf,44) = emblem_id;
|
|
|
+ //46W: Manner
|
|
|
+ WBUFL(buf,48) = (sc)? sc->opt3 : 0;
|
|
|
+ //52B: Karma
|
|
|
+ //53B: Sex
|
|
|
+ WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
+ //60B: ???
|
|
|
+ //61B: ???
|
|
|
+ WBUFW(buf,62) = clif_setlevel(lv);
|
|
|
+ return packet_len(0x22c);
|
|
|
#else
|
|
|
memset(buf,0,packet_len(0x7b));
|
|
|
-
|
|
|
WBUFW(buf,0)=0x7b;
|
|
|
WBUFL(buf,2)=bl->id;
|
|
|
WBUFW(buf,6)=status_get_speed(bl);
|
|
|
- if (sc) {
|
|
|
- WBUFW(buf,8)=sc->opt1;
|
|
|
- WBUFW(buf,10)=sc->opt2;
|
|
|
- WBUFW(buf,12)=sc->option;
|
|
|
- WBUFW(buf,46)=sc->opt3;
|
|
|
- }
|
|
|
+ WBUFW(buf,8)=(sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10)=(sc)? sc->opt2 : 0;
|
|
|
+ WBUFW(buf,12)=(sc)? sc->option : 0;
|
|
|
WBUFW(buf,14)=vd->class_;
|
|
|
- WBUFW(buf,16)=vd->hair_style;
|
|
|
- WBUFW(buf,18)=vd->weapon;
|
|
|
- WBUFW(buf,20)=vd->head_bottom;
|
|
|
+ WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
+ //18W: Weapon
|
|
|
+ WBUFW(buf,20)=vd->head_bottom; //Pet armor
|
|
|
WBUFL(buf,22)=gettick();
|
|
|
- WBUFW(buf,26)=vd->shield;
|
|
|
- WBUFW(buf,28)=vd->head_top;
|
|
|
- WBUFW(buf,30)=vd->head_mid;
|
|
|
- WBUFW(buf,32)=vd->hair_color;
|
|
|
- WBUFW(buf,34)=vd->cloth_color;
|
|
|
- WBUFW(buf,36)=sd?sd->head_dir:0;
|
|
|
+ //26W: Shield
|
|
|
+ //28W: Head top
|
|
|
+ //30W: Head mid
|
|
|
+ //32W: Hair color
|
|
|
+ //34W: Cloth color
|
|
|
+ //36W: Head dir
|
|
|
WBUFL(buf,38)=guild_id;
|
|
|
WBUFW(buf,42)=emblem_id;
|
|
|
- if (sd) {
|
|
|
- WBUFW(buf,44)=sd->status.manner;
|
|
|
- WBUFB(buf,48)=sd->status.karma;
|
|
|
- }
|
|
|
- WBUFB(buf,49)=vd->sex;
|
|
|
+ //44W: Manner
|
|
|
+ WBUFW(buf,46)=(sc)? sc->opt3 : 0;
|
|
|
+ //48B: Karma
|
|
|
+ //49B: Sex
|
|
|
WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
WBUFB(buf,56)=5;
|
|
|
WBUFB(buf,57)=5;
|
|
|
WBUFW(buf,58)=clif_setlevel(lv);
|
|
|
-
|
|
|
return packet_len(0x7b);
|
|
|
#endif
|
|
|
}
|
|
|
- //Non-player sprites only require a few fields.
|
|
|
-#if PACKETVER >= 7
|
|
|
- memset(buf,0,packet_len(0x22c));
|
|
|
-
|
|
|
- WBUFW(buf,0)=0x22c;
|
|
|
- WBUFL(buf,2)=bl->id;
|
|
|
- WBUFW(buf,6)=status_get_speed(bl);
|
|
|
- if (sc) {
|
|
|
- WBUFW(buf,8)=sc->opt1;
|
|
|
- WBUFW(buf,10)=sc->opt2;
|
|
|
- WBUFL(buf,12)=sc->option;
|
|
|
- WBUFL(buf,48)=sc->opt3;
|
|
|
- }
|
|
|
- WBUFW(buf,16)=vd->class_;
|
|
|
- WBUFW(buf,18)=vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
- //20L: Weapon/Shield
|
|
|
- WBUFW(buf,24)=vd->head_bottom; //Pet armor
|
|
|
- WBUFL(buf,26)=gettick();
|
|
|
- //30W: Head top
|
|
|
- //32W: Head mid
|
|
|
- //34W: Hair color
|
|
|
- //36W: Cloth color
|
|
|
- //38W: Head dir
|
|
|
- WBUFL(buf,40)=guild_id;
|
|
|
- WBUFW(buf,44)=emblem_id;
|
|
|
- //46W: Manner
|
|
|
- //52B: Karma
|
|
|
- //53B: Sex
|
|
|
- WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
- //60B: ???
|
|
|
- //61B: ???
|
|
|
- WBUFW(buf,62)=clif_setlevel(lv);
|
|
|
- return packet_len(0x22c);
|
|
|
-#else
|
|
|
- memset(buf,0,packet_len(0x7b));
|
|
|
-
|
|
|
- WBUFW(buf,0)=0x7b;
|
|
|
- WBUFL(buf,2)=bl->id;
|
|
|
- WBUFW(buf,6)=status_get_speed(bl);
|
|
|
- if (sc) {
|
|
|
- WBUFW(buf,8)=sc->opt1;
|
|
|
- WBUFW(buf,10)=sc->opt2;
|
|
|
- WBUFW(buf,12)=sc->option;
|
|
|
- WBUFW(buf,46)=sc->opt3;
|
|
|
- }
|
|
|
- WBUFW(buf,14)=vd->class_;
|
|
|
- WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
- //18W: Weapon
|
|
|
- WBUFW(buf,20)=vd->head_bottom; //Pet armor
|
|
|
- WBUFL(buf,22)=gettick();
|
|
|
- //26W: Shield
|
|
|
- //28W: Head top
|
|
|
- //30W: Head mid
|
|
|
- //32W: Hair color
|
|
|
- //34W: Cloth color
|
|
|
- //36W: Head dir
|
|
|
- WBUFL(buf,38)=guild_id;
|
|
|
- WBUFW(buf,42)=emblem_id;
|
|
|
- //44W: Manner
|
|
|
- //46W: Opt3
|
|
|
- //48B: Karma
|
|
|
- //49B: Sex
|
|
|
- WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
|
|
|
- WBUFB(buf,56)=5;
|
|
|
- WBUFB(buf,57)=5;
|
|
|
- WBUFW(buf,58)=clif_setlevel(lv);
|
|
|
- return packet_len(0x7b);
|
|
|
-#endif
|
|
|
}
|
|
|
|
|
|
//Modifies the buffer for disguise characters and sends it to self.
|
|
@@ -1246,55 +1208,35 @@ int clif_spawn(struct block_list *bl)
|
|
|
|
|
|
nullpo_retr(0, bl);
|
|
|
vd = status_get_viewdata(bl);
|
|
|
- if (!vd || vd->class_ == INVISIBLE_CLASS)
|
|
|
+ if( !vd || vd->class_ == INVISIBLE_CLASS )
|
|
|
return 0;
|
|
|
|
|
|
- if (pcdb_checkid(vd->class_))
|
|
|
+ if( pcdb_checkid(vd->class_) )
|
|
|
{ // player spawn packet
|
|
|
- clif_set0078(bl, buf);
|
|
|
- switch(WBUFW(buf,0))
|
|
|
- {
|
|
|
- case 0x78: //Convert to 0x79
|
|
|
- WBUFW(buf, 0) = 0x79;
|
|
|
- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
|
|
|
- clif_send(buf, packet_len(0x79), bl, AREA_WOS);
|
|
|
- if (disguised(bl))
|
|
|
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x79), 0);
|
|
|
- break;
|
|
|
-#if PACKETVER > 3
|
|
|
- case 0x1d8: //Convert to 0x1d9
|
|
|
- WBUFW(buf, 0) = 0x1d9;
|
|
|
- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
|
|
|
- clif_send(buf, packet_len(0x1d9), bl, AREA_WOS);
|
|
|
- if (disguised(bl))
|
|
|
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x1d9), 0);
|
|
|
- break;
|
|
|
-#endif
|
|
|
-#if PACKETVER >= 7
|
|
|
- case 0x22a: //Convert to 0x22b
|
|
|
- WBUFW(buf, 0) = 0x22b;
|
|
|
- WBUFW(buf,55) = WBUFW(buf,56); //Lv is placed on offset 56
|
|
|
- clif_send(buf, packet_len(0x22b), bl, AREA_WOS);
|
|
|
- if (disguised(bl))
|
|
|
- clif_setdisguise((TBL_PC*)bl, buf, packet_len(0x22b), 0);
|
|
|
- break;
|
|
|
-#endif
|
|
|
- }
|
|
|
- } else { // npc/mob/pet/homun spawn packet
|
|
|
+ int id = ( PACKETVER >= 7 ) ? 0x22b
|
|
|
+ : ( PACKETVER >= 4 ) ? 0x1d9
|
|
|
+ : 0x79;
|
|
|
+ int len = clif_set0078(bl, buf);
|
|
|
+ WBUFW(buf,0) = id; // override packet id
|
|
|
+ WBUFW(buf,len-3) = WBUFW(buf,len-2); // spawn packet doesn't have the 'dead_sit' field
|
|
|
+ clif_send(buf, packet_len(id), bl, AREA_WOS);
|
|
|
+ if (disguised(bl))
|
|
|
+ clif_setdisguise((TBL_PC*)bl, buf, packet_len(id), 0);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ { // npc/mob/pet/homun spawn packet
|
|
|
struct status_change *sc = status_get_sc(bl);
|
|
|
memset(buf,0,sizeof(buf));
|
|
|
- WBUFW(buf,0)=0x7c;
|
|
|
- WBUFL(buf,2)=bl->id;
|
|
|
- WBUFW(buf,6)=status_get_speed(bl);
|
|
|
- if (sc) {
|
|
|
- WBUFW(buf,8)=sc->opt1;
|
|
|
- WBUFW(buf,10)=sc->opt2;
|
|
|
- WBUFW(buf,12)=sc->option;
|
|
|
- }
|
|
|
- WBUFW(buf,14)=vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
+ WBUFW(buf, 0) = 0x7c;
|
|
|
+ WBUFL(buf, 2) = bl->id;
|
|
|
+ WBUFW(buf, 6) = status_get_speed(bl);
|
|
|
+ WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
|
|
|
+ WBUFW(buf,10) = (sc)? sc->opt2 : 0;
|
|
|
+ WBUFW(buf,12) = (sc)? sc->option : 0;
|
|
|
+ WBUFW(buf,14) = vd->hair_style; //Required for pets (removes attack cursor)
|
|
|
//16W: Weapon
|
|
|
- WBUFW(buf,18)=vd->head_bottom; //Pet armor (ignored by client)
|
|
|
- WBUFW(buf,20)=vd->class_;
|
|
|
+ WBUFW(buf,18) = vd->head_bottom; //Pet armor (ignored by client)
|
|
|
+ WBUFW(buf,20) = vd->class_;
|
|
|
//22W: Shield
|
|
|
//24W: Head top
|
|
|
//26W: Head mid
|
|
@@ -1493,10 +1435,10 @@ int clif_walkok(struct map_session_data *sd)
|
|
|
|
|
|
static void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *ud)
|
|
|
{
|
|
|
- unsigned char buf[256];
|
|
|
+ uint8 buf[128];
|
|
|
int len;
|
|
|
|
|
|
- len = clif_set007b(bl,vd,ud,buf);
|
|
|
+ len = clif_set007b(bl,ud,buf);
|
|
|
clif_send(buf,len,bl,AREA_WOS);
|
|
|
if (disguised(bl))
|
|
|
clif_setdisguise((TBL_PC*)bl, buf, len, 0);
|
|
@@ -1536,6 +1478,7 @@ void clif_move(struct unit_data *ud)
|
|
|
unsigned char buf[16];
|
|
|
struct view_data* vd;
|
|
|
struct block_list* bl = ud->bl;
|
|
|
+
|
|
|
vd = status_get_viewdata(bl);
|
|
|
if (!vd || vd->class_ == INVISIBLE_CLASS)
|
|
|
return; //This performance check is needed to keep GM-hidden objects from being notified to bots.
|
|
@@ -3637,38 +3580,18 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
|
|
|
}
|
|
|
void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
|
|
|
{
|
|
|
+ uint8 buf[128];
|
|
|
struct unit_data *ud;
|
|
|
struct view_data *vd;
|
|
|
int len, fd = sd->fd;
|
|
|
|
|
|
vd = status_get_viewdata(bl);
|
|
|
-
|
|
|
if (!vd || vd->class_ == INVISIBLE_CLASS)
|
|
|
return;
|
|
|
|
|
|
ud = unit_bl2ud(bl);
|
|
|
- if (ud && ud->walktimer != -1)
|
|
|
- {
|
|
|
-#if PACKETVER >= 7
|
|
|
- WFIFOHEAD(fd, packet_len(0x22c));
|
|
|
-#elif PACKETVER > 3
|
|
|
- WFIFOHEAD(fd, packet_len(0x1da));
|
|
|
-#else
|
|
|
- WFIFOHEAD(fd, packet_len(0x7b));
|
|
|
-#endif
|
|
|
- len = clif_set007b(bl,vd,ud,WFIFOP(fd,0));
|
|
|
- WFIFOSET(fd,len);
|
|
|
- } else {
|
|
|
-#if PACKETVER >= 7
|
|
|
- WFIFOHEAD(fd,packet_len(0x22a));
|
|
|
-#elif PACKETVER > 3
|
|
|
- WFIFOHEAD(fd,packet_len(0x1d8));
|
|
|
-#else
|
|
|
- WFIFOHEAD(fd,packet_len(0x78));
|
|
|
-#endif
|
|
|
- len = clif_set0078(bl,WFIFOP(fd,0));
|
|
|
- WFIFOSET(fd,len);
|
|
|
- }
|
|
|
+ len = ( ud && ud->walktimer != -1 ) ? clif_set007b(bl,ud,buf) : clif_set0078(bl,buf);
|
|
|
+ clif_send(buf,len,&sd->bl,SELF);
|
|
|
|
|
|
if (vd->cloth_color)
|
|
|
clif_refreshlook(&sd->bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,SELF);
|