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@@ -609,7 +609,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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case CR_GRANDCROSS:
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case CR_GRANDCROSS:
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case NPC_GRANDDARKNESS:
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case NPC_GRANDDARKNESS:
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- if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON)
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+ //Chance to cause blind status vs demon and undead element, but not against players
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+ if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON))
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sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
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sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
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break;
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break;
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@@ -6817,7 +6818,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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break;
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break;
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case UNT_EVILLAND:
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case UNT_EVILLAND:
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- if (tstatus->race!=RC_UNDEAD && tstatus->race!=RC_DEMON)
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+ //Will heal demon and undead element monsters, but not players.
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+ if (bl->type != BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
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{ //Damage enemies
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{ //Damage enemies
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if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
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if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
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skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
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skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
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