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@@ -5,21 +5,21 @@
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//
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//
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// 01. MobID Monster ID of the pet.
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// 01. MobID Monster ID of the pet.
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// 02. Name Name of the monster as defined in the database.
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// 02. Name Name of the monster as defined in the database.
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-// 02. JName The display name of the monster when hatched.
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-// 03. LureID Pet Tame Item ID.
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-// 04. EggID Pet Egg ID.
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-// 05. EquipID Pet Accessory ID.
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-// 06. FoodID Pet Food ID.
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-// 07. Fullness The amount Hunger is decreased every [HungeyDelay] seconds.
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-// 08. HungeyDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
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-// 09. R_Hungry Amount of Intimacy that is increased when fed.
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-// 10. R_Full Amount of Intimacy that is decreased when over-fed.
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-// 11. Intimate Amount of Intimacy the pet starts with.
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-// 12. Die Amount of Intimacy that is decreased when the pet owner dies.
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-// 13. Capture Capture succes rate (10000 = 100%)
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-// 14. Speed Pet's walk speed. (Defaul: 150)
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-// 15. S_Performance Special Performance. (Yes = 1, No = 0)
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-// 16. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
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+// 03. JName The display name of the monster when hatched.
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+// 04. LureID Pet Tame Item ID.
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+// 05. EggID Pet Egg ID.
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+// 06. EquipID Pet Accessory ID.
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+// 07. FoodID Pet Food ID.
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+// 08. Fullness The amount Hunger is decreased every [HungeyDelay] seconds.
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+// 09. HungeyDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
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+// 10. R_Hungry Amount of Intimacy that is increased when fed.
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+// 11. R_Full Amount of Intimacy that is decreased when over-fed.
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+// 12. Intimate Amount of Intimacy the pet starts with.
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+// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
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+// 14. Capture Capture succes rate (10000 = 100%)
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+// 15. Speed Pet's walk speed. (Defaul: 150)
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+// 16. S_Performance Special Performance. (Yes = 1, No = 0)
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+// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
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//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
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//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
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//In theory you can use any valid script, but it is run only once upon pet
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//In theory you can use any valid script, but it is run only once upon pet
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