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- Corrected homunculus's aspd being halved after using some aspd adjusting skill.
- Cleaned up the resetskill function (even though the functionality is the same as before)
- Corrected item 1459 (unused Partizan with no slots) being wlv3 instead of 2 (as the other two partizans)
- Changed the name of the four second versions of homunculi to not have a 2. (so you get a 'lif' and not a 'lif2'
- Removed flag graffiti from abracadabra
- Updated the stun times of Bash, Npc-StunAttack and meteor Assault to 5 secs as reported by Ultra Mage (still pending more data to see if all others need updating as well)
- Removed the log info message 'created homunc...', and the 'loaded homunc' message will only show if the save_log is enabled.
- Some cleanups


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9760 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 년 전
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11개의 변경된 파일62개의 추가작업 그리고 51개의 파일을 삭제
  1. 6 1
      Changelog-Trunk.txt
  2. 9 0
      db/Changelog.txt
  3. 1 1
      db/abra_db.txt
  4. 5 5
      db/homunculus_db.txt
  5. 1 1
      db/item_db.txt
  6. 3 3
      db/skill_cast_db.txt
  7. 2 3
      src/char_sql/int_homun.c
  8. 1 1
      src/map/intif.c
  9. 33 29
      src/map/pc.c
  10. 1 1
      src/map/status.c
  11. 0 6
      src/map/unit.c

+ 6 - 1
Changelog-Trunk.txt

@@ -3,11 +3,16 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
-2007/01/31
+2007/02/01
+	* Corrected homunculus's aspd being halved after using some aspd adjusting
+	  skill.
+	* Removed the log info message 'created homunc...', and the 'loaded homunc'
+	  message will only show if the save_log is enabled.
 	* When when a party-member levels up, the level change is sent to the
 	  char-server to update the even-share range values.
 	* When joining a gvg_dungeon, the pvp packet will be sent to signal
 	  versus. With this gvg dungeons should be working correctly now. [Skotlex]
+2007/01/31
 	* Changes in the VS8 project files: [FlavioJS]
 	- synchronized the settings between the projects
 	- joined all .h and .cpp files and grouped them based on the src subfolder

+ 9 - 0
db/Changelog.txt

@@ -20,6 +20,15 @@
 
 ========================
 
+02/01
+	* Corrected item 1459 (unused Partizan with no slots) being wlv3 instead of
+	  2 (as the other two partizans)
+	* Changed the name of the four second versions of homunculi to not have a
+	  2. (so you get a 'lif' and not a 'lif2')
+	* Removed flag graffiti from abracadabra.
+	* Updated the stun times of Bash, Npc-StunAttack and meteor Assault to 5
+	  secs as reported by Ultra Mage (still pending more data to see if all
+	  others need updating as well)
 01/30
 	* Blood Drain and Energy Drain have their range updated to 7.
 	* Changed the element of Blood Drain from 'take weapon's element' to Dark.

+ 1 - 1
db/abra_db.txt

@@ -188,7 +188,7 @@
 218,Divest helm,4,4000
 219,Snatch,4,4000
 220,Scribble,1,4000
-221,Piece,2,4000
+221,Piece,1,0
 222,Remover,4,4000
 223,Slyness,1,0
 224,Haggle,1,0

+ 5 - 5
db/homunculus_db.txt

@@ -3,10 +3,10 @@
 6002,Amistr,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,6010,700,0,0,0,0
 6003,Filir,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,6011,700,0,0,0,0
 6004,Vanilmirth,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,6012,700,0,0,0,0
-6005,Lif2,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,6013,700,0,0,0,0
-6006,Amistr2,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,6014,700,0,0,0,0
-6007,Filir2,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,6015,700,0,0,0,0
-6008,Vanilmirth2,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,6016,700,0,0,0,0
+6005,Lif,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,6013,700,0,0,0,0
+6006,Amistr,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,6014,700,0,0,0,0
+6007,Filir,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,6015,700,0,0,0,0
+6008,Vanilmirth,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,6016,700,0,0,0,0
 6009,Lif_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0
 6010,Amistr_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
 6011,Filir_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
@@ -14,4 +14,4 @@
 6013,Lif2_H,150,40,17,20,15,35,24,12,21,32,60000,537,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,0,700,1,0,0,0
 6014,Amistr2_H,320,10,20,17,35,11,24,12,21,32,60000,912,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,0,700,1,0,0,0
 6015,Filir2_H,90,25,29,35,9,8,30,9,21,32,60000,910,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,0,700,1,0,0,0
-6016,Vanilmirth2_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0
+6016,Vanilmirth2_H,80,11,11,11,11,11,11,11,21,32,60000,911,30,150,0,7,1,30,1,30,1,30,1,30,1,30,1,30,0,700,1,0,0,0

+ 1 - 1
db/item_db.txt

@@ -649,7 +649,7 @@
 1456,Glaive__,Glaive,4,20000,,1200,104,,3,0,0x00004082,7,2,34,2,18,1,5,{},{},{}
 1457,Partizan,Partizan,4,27000,,2000,124,,3,1,0x00004082,7,2,34,2,18,1,5,{},{},{}
 1458,Partizan_,Partizan,4,27000,,2000,124,,3,2,0x00004082,7,2,34,2,18,1,5,{},{},{}
-1459,Partizan__,Partizan,4,27000,,2000,124,,3,0,0x00004082,7,2,34,3,18,1,5,{},{},{}
+1459,Partizan__,Partizan,4,27000,,2000,124,,3,0,0x00004082,7,2,34,2,18,1,5,{},{},{}
 1460,Trident,Trident,4,51000,,1200,150,,3,2,0x00004082,7,2,34,3,33,1,5,{},{},{}
 1461,Trident_,Trident,4,51000,,1200,150,,3,3,0x00004082,7,2,34,3,33,1,5,{},{},{}
 1462,Trident__,Trident,4,51000,,1200,150,,3,0,0x00004082,7,2,34,3,33,1,5,{},{},{}

+ 3 - 3
db/skill_cast_db.txt

@@ -264,7 +264,7 @@
 143,0,0,0,600000,0
 
 //-- SM_FATALBLOW
-145,0,0,0,0,3000
+145,0,0,0,0,5000
 
 //-- AC_CHARGEARROW
 148,1500,0,0,0,0
@@ -315,7 +315,7 @@
 //-- NPC_SILENCEATTACK
 178,0,0,0,0,10000:12000:14000:16000:18000:20000:22000:24000:26000:28000
 //-- NPC_STUNATTACK
-179,0,0,0,0,3000
+179,0,0,0,0,5000
 //-- NPC_PETRIFYATTACK
 180,0,0,0,5000,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
 //-- NPC_CURSEATTACK
@@ -676,7 +676,7 @@
 //-- PF_SPIDERWEB
 405,0,0,0,30000,8000
 //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)
-406,500,500,0,0,10000:3000:120000
+406,500,500,0,0,10000:5000:120000
 //-- ASC_CDP
 407,0,500,0,0,0
 //==========================================

+ 2 - 3
src/char_sql/int_homun.c

@@ -106,8 +106,6 @@ int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
 
 	if(hd->hom_id==0) // new homunculus
 	{
-		ShowInfo("New homunculus name : %s\n",hd->name);
-
 		sprintf(tmp_sql, "INSERT INTO `homunculus` "
 			"(`char_id`, `class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`, `rename_flag`, `vaporize`) "
 			"VALUES ('%d', '%d', '%s', '%d', '%u', '%u', '%d', '%d', %d, '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
@@ -208,7 +206,8 @@ int mapif_load_homunculus(int fd){
 
 	mysql_free_result(sql_res);
 
-	ShowInfo("Homunculus loaded (%d - %s).\n", homun_pt->hom_id, homun_pt->name);
+	if (save_log)
+		ShowInfo("Homunculus loaded (%d - %s).\n", homun_pt->hom_id, homun_pt->name);
 	return mapif_info_homunculus(fd, RFIFOL(fd,2), homun_pt);
 }
 

+ 1 - 1
src/map/intif.c

@@ -118,7 +118,7 @@ int intif_rename(struct map_session_data *sd, int type, char *name)
 	if (CheckForCharServer())
 		return 1;
 
-	WFIFOHEAD(inter_fd,NAME_LENGTH+11);
+	WFIFOHEAD(inter_fd,NAME_LENGTH+12);
 	WFIFOW(inter_fd,0) = 0x3006;
 	WFIFOL(inter_fd,2) = sd->status.account_id;
 	WFIFOL(inter_fd,6) = sd->status.char_id;

+ 33 - 29
src/map/pc.c

@@ -4717,48 +4717,52 @@ int pc_resetstate(struct map_session_data* sd)
  */
 int pc_resetskill(struct map_session_data* sd, int flag)
 {
-	int i, skill, inf2, skill_point=0;
+	int i, lv, inf2, skill_point=0;
 	nullpo_retr(0, sd);
 
 	if (pc_checkskill(sd, SG_DEVIL) &&  !pc_nextjobexp(sd))
 		clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex]
 	
 	for (i = 1; i < MAX_SKILL; i++) {
-		if ((skill = sd->status.skill[i].lv) > 0) {
-			inf2 = skill_get_inf2(i);	
-			if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
-				!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) //Avoid reseting wedding/linker skills.
-			{
-					if (!sd->status.skill[i].flag)
-						skill_point += skill;
-					else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
-						skill_point += (sd->status.skill[i].flag - 2);
-					if (!(flag&2)) {
-						sd->status.skill[i].lv = 0;
-						sd->status.skill[i].flag = 0;
-					}
-			}
-			else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL) && !(flag&2))
-			{
+		lv= sd->status.skill[i].lv;
+		if (lv < 1) continue;
+
+		inf2 = skill_get_inf2(i);
+
+		if(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Avoid reseting wedding/linker skills.
+			continue;
+
+		if (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn)
+		{	//Only handle quest skills in a special way when you can't learn them manually
+			if (battle_config.quest_skill_reset && !(flag&2))
+			{	//Wipe them
 				sd->status.skill[i].lv = 0;
 				sd->status.skill[i].flag = 0;
 			}
-		} else {
+			continue;
+		}
+		if (!sd->status.skill[i].flag)
+			skill_point += lv;
+		else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
+			skill_point += (sd->status.skill[i].flag - 2);
+
+		if (!(flag&2)) {
 			sd->status.skill[i].lv = 0;
+			sd->status.skill[i].flag = 0;
 		}
 	}
 	
-	if (!(flag&2)) {
-		if (sd->status.skill_point > USHRT_MAX - skill_point)
-			sd->status.skill_point = USHRT_MAX;
-		else
-			sd->status.skill_point += skill_point;
-	
-		if (flag&1) {
-			clif_updatestatus(sd,SP_SKILLPOINT);
-			clif_skillinfoblock(sd);
-			status_calc_pc(sd,0);
-		}
+	if (flag&2 || !skill_point) return skill_point;
+
+	if (sd->status.skill_point > USHRT_MAX - skill_point)
+		sd->status.skill_point = USHRT_MAX;
+	else
+		sd->status.skill_point += skill_point;
+
+	if (flag&1) {
+		clif_updatestatus(sd,SP_SKILLPOINT);
+		clif_skillinfoblock(sd);
+		status_calc_pc(sd,0);
 	}
 	return skill_point;
 }

+ 1 - 1
src/map/status.c

@@ -2871,7 +2871,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
 			skill = skill*status->aspd_rate/1000;
 
 		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
-		status->adelay = 2*status->amotion;
+		status->adelay = status->amotion;
 	}
 
 	if(flag&(SCB_AGI|SCB_DSPD)) {

+ 0 - 6
src/map/unit.c

@@ -268,9 +268,6 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int easy) {
 
 	nullpo_retr(0, bl);
 	
-	if ( status_isdead(bl) )	//[orn]
-		return 0;
-
 	ud = unit_bl2ud(bl);
 	
 	if( ud == NULL) return 0;
@@ -678,9 +675,6 @@ int unit_can_move(struct block_list *bl)
 	if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
 		return 0;
 
-  	if (status_isdead(bl))
-		return 0;
-
 	if (sd && (
 		pc_issit(sd) ||
 		sd->state.blockedmove