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@@ -21661,7 +21661,7 @@ Body:
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bonus2 bSkillUseSP,"WL_READING_SB",24;
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bonus2 bIgnoreMdefClassRate,Class_All,8*(.@r/3);
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bonus2 bSkillVariableCast,"WL_READING_SB",-1000*(getskilllv("WL_FREEZE_SP"));
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- autobonus3 "{ bonus bMatkRate,24*(getskilllv(\"HW_MAGICPOWER\"); }",1000,1000,"WL_RELEASE";
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+ autobonus3 "{ bonus bMatkRate,24*(getskilllv(\"HW_MAGICPOWER\")); }",1000,1000,"WL_RELEASE";
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if (getskilllv("WL_RELEASE") == 2) {
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bonus2 bSkillVariableCast,"WL_SUMMONFB",-1000;
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bonus2 bSkillVariableCast,"WL_SUMMONWB",-1000;
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@@ -99766,8 +99766,6 @@ Body:
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ArmorLevel: 1
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EquipLevelMin: 1
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View: 891
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- Script: |
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- bonus2 bAddMonsterDropItem,6614,50;
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- Id: 19582
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AegisName: C_Cowboy_Hat
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Name: Costume Cowboy Hat
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@@ -139315,9 +139313,9 @@ Body:
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Refineable: true
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Script: |
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.@r = getrefine();
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- bonus2 bSkillAtk,GC_CROSSIMPACT,3*.@r;
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- bonus2 bSkillAtk,GC_CROSSRIPPERSLASHER,2*.@r;
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- bonus2 bSkillAtk,GC_ROLLINGCUTTER,.@r;
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+ bonus2 bSkillAtk,"GC_CROSSIMPACT",3*.@r;
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+ bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",2*.@r;
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+ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@r;
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if (.@r>=7)
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bonus bAspdRate,5;
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if (.@r>=9)
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@@ -146698,15 +146696,15 @@ Body:
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Script: |
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.@r = getrefine();
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bonus2 bSkillAtk,"MG_FIREBOLT",5;
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- bonus2 bSkillAtk,"MG_COLDBOLTBOLT",5;
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+ bonus2 bSkillAtk,"MG_COLDBOLT",5;
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bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",5;
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if (.@r>=7) {
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bonus2 bSkillAtk,"MG_FIREBOLT",5;
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- bonus2 bSkillAtk,"MG_COLDBOLTBOLT",5;
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+ bonus2 bSkillAtk,"MG_COLDBOLT",5;
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bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",5;
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if (.@r>=9) {
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bonus2 bSkillAtk,"MG_FIREBOLT",10;
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- bonus2 bSkillAtk,"MG_COLDBOLTBOLT",10;
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+ bonus2 bSkillAtk,"MG_COLDBOLT",10;
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bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
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}
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}
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@@ -147355,7 +147353,7 @@ Body:
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EquipLevelMin: 130
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Refineable: true
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Script: |
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- bonus2 bSkillAtk,GC_CROSSIMPACT,10;
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+ bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
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- Id: 28713
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AegisName: Kings_Bless
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Name: Glory King Sword
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@@ -202336,7 +202334,7 @@ Body:
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bonus2 bSubRace,RC_Angel,2*(.@r/2);
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bonus2 bSubRace,RC_Demon,2*(.@r/2);
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bonus bBaseAtk,7*(.@r/3);
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- bonus bMatk,(6*(readparam(bInt/25))+(10*(.@r/3)));
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+ bonus bMatk,6*(readparam(bInt)/25)+10*(.@r/3);
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bonus bAspdRate,3*(readparam(bAgi)/25);
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bonus bMaxHP,350*(readparam(bVit)/25);
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bonus bVariableCastrate,-3*(readparam(bDex)/25);
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@@ -210157,7 +210155,7 @@ Body:
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ArmorLevel: 1
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EquipLevelMin: 100
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Script: |
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- .@a = (getskilllv("GN_CART_TORNADO")+getskilllv("GN_REMODELING_CART")+getskilllv(GN_CARTBOOST))/4;
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+ .@a = (getskilllv("GN_CART_TORNADO")+getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"))/4;
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bonus bDelayrate,-5;
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bonus bLongAtkRate,5+.@a;
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bonus bShortAtkRate,5+.@a;
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@@ -212575,7 +212573,7 @@ Body:
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bonus2 bSubRace,RC_Player_Human,3;
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bonus2 bSubRace,RC_Player_Doram,3;
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skill "RA_UNLIMIT",5;
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- bonus2 bSkillAtk,WM_SEVERE_RAINSTORM,BaseLevel/2;
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+ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",BaseLevel/2;
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UnEquipScript: |
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sc_end SC_UNLIMIT;
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- Id: 490428
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@@ -213597,7 +213595,7 @@ Body:
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bonus2 bSubRace,RC_Player_Human,3;
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bonus2 bSubRace,RC_Player_Doram,3;
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bonus2 bSkillAtk,"SJ_FLASHKICK",BaseLevel/5;
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- bonus2 bSkillAtk,"SJ_FALLINGSTA",BaseLevel/5;
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+ bonus2 bSkillAtk,"SJ_FALLINGSTAR",BaseLevel/5;
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/*Todo : SkillAtk SKE_TWINKLING_GALAXY, SKE_STAR_BURST, SKE_STAR_CANNON, 1% Per 10 BaseLevel (Skill Not List in DB)*/
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- Id: 490502
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AegisName: Pray_Dusk_Bell_ArcM
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