Pārlūkot izejas kodu

- Follow up to r16434, moved the status_change_end() into the existing block above.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16877 54d463be-8e91-2dee-dedb-b68131a5f0ec
brianluau 12 gadi atpakaļ
vecāks
revīzija
8d8cc71dab
1 mainītis faili ar 2 papildinājumiem un 6 dzēšanām
  1. 2 6
      src/map/pc.c

+ 2 - 6
src/map/pc.c

@@ -4643,6 +4643,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
 				sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
 			}
 			status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
+			status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
+			status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
 		}
 		for( i = 0; i < EQI_MAX; i++ ) {
 			if( sd->equip_index[ i ] >= 0 )
@@ -4741,12 +4743,6 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
 		sd->md->ud.dir = sd->ud.dir;
 	}
 
-	// If the player is changing maps, end cloaking and cloaking exceed.
-	if ( sd->state.changemap && sd->sc.count )
-	{
-		status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
-		status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
-	}
 	return 0;
 }